Lottery game card and method for conducting a lottery game

Information

  • Patent Grant
  • 6676126
  • Patent Number
    6,676,126
  • Date Filed
    Friday, June 16, 2000
    24 years ago
  • Date Issued
    Tuesday, January 13, 2004
    20 years ago
Abstract
A lottery game card incorporates player direction in determining the outcome of the game and allows a player to reveal one or more elements on the card according to rules associated with the lottery game. According to one embodiment of the invention, all of the possible combinations of playable elements on the card may be known or knowable in advance to the player before the player begins to expose elements on the card and some or all of possible elements on the card that the player may expose may be known to the player before the player begins to expose elements on the card. The player's progression through a card is not predetermined such that the player has significant ability or flexibility to control or direct the play of the lottery game embodied by the card and to influence or direct the outcome of the lottery game embodied by the card.
Description




BACKGROUND OF THE INVENTION




1. Field of the Invention




The present invention relates generally to a lottery game and, more particularly, to a method and apparatus for playing a lottery game that incorporates player direction in determining the outcome of the game.




2. Description of the Prior Art




There are many different types of lottery games and many different forms of state-run and nationally-run lotteries that are conducted. Within a traditional lottery, in exchange for a comparatively small wager, typically one dollar, a customer can select lottery numbers and purchase a lottery ticket having a chance to win a jackpot or other prize. Although the number of lottery tickets sold to customers may ultimately determine an amount of a jackpot, players currently only have limited ways in which to directly influence a game's outcome or their likelihood of winning during any one particular contest. Additionally, organizations offering traditional lottery games typically execute drawings once or twice per week. This infrequency of opportunity can sometimes lead to a lapse in lottery ticket sales, particularly during extended times when jackpots fail to exceed certain thresholds, and consequently do not motivate sales among people who typically would not play.




Another type of lottery game is the instant ticket or “scratch-off” game by which players may receive payouts immediately. This style of lottery game typically involves a purchase of a paper or cardboard game card. In most cases, a player, to reveal combinations of symbols or values, actively uncovers or exposes a portion, selection, or element of the game card concealed by a latex covering or other removable concealer. Certain combinations of symbols or values correspond to prizes, which may be paid out to a player at any participating lottery merchant. Although such game cards offer increased accessibility to games of chance, players currently have only limited means for actively affecting the eventual outcome associated with any particular card. In many instances, players feel that the outcomes associated with scratch-off games are “fixed” or purposely designed to result in an unfavorable outcome, and therefore, that pure luck makes the only difference between winning and losing. As a result, would-be players often abstain from participation in such lottery games. In addition, many players view the act of playing such lottery games as a passive and boring experience. In fact, the vast majority of scratch-off games currently at market require only that a player reveal one generally designated play area of the ticket. Simply purchasing a card, and revealing a predetermined outcome does not appeal to every potential player. Thus, despite the state-of-the-art in lottery games, there remains a need to provide a scratch-off type lottery game and ticket that allows a player to direct the outcome of the lottery game and that incorporates player direction and selection into the outcome of the lottery game.




SUMMARY OF THE INVENTION




Accordingly, it is an object of the present invention to provide a method and apparatus for conducting a lottery game and to provide a method and apparatus for playing a lottery game that incorporates player direction in determining the outcome of the game. Such a lottery game may be embodied, for example, as a scratch-off type lottery card, wherein a player may expose one or more elements on the card according to rules of the lottery game. In some embodiments, all of the possible combinations of playable elements on a card may be known or knowable to the player in advance or before the player begins to expose elements on the card. In other embodiments, a set of possible elements that the player may expose are known to the player before the player begins to expose elements on the card. In general, a player's progression through a card is not predetermined, thereby providing the player an ability or flexibility to control or direct the play of the lottery game embodied by or on a card and to influence or direct the outcome of the lottery game embodied by the card.




Additional objects, advantages, and novel features of the invention shall be set forth in part in the description that follows, and in part will become apparent to those skilled in the art upon examination of the following or may be learned by the practice of the invention. The objects and the advantages may be realized and attained by means of the instrumentalities and in combinations particularly pointed out in the appended claims.




To achieve the foregoing and other objects and in accordance with the purposes of the present invention, as embodied and broadly described herein, a printed or electronic lottery game card includes multiple exposable elements, a first rule associated with the card indicating how at least one element on the card can be exposed, and a second rule associated with the card indicating how the card can be deemed a winning card, wherein multiple sets of exposures of elements on the card will satisfy the first rule and at least one of the sets of exposures of the elements on the card will satisfy the second rule, further wherein any of the multiple exposable elements on the card can be exposed first on the card without violating the first rule. In some embodiments of the lottery game card, each set of exposures of elements on the card that satisfy the first rule are determinable by a player prior to any exposure of any element on the card by the player. In other embodiments of the lottery game card, the card includes multiple elements, wherein each of the multiple elements on the card is linked to at least one other element on the card such that after a player exposes a first element on the card, said player may also expose a second element on the card that is linked to the first element, further wherein any exposable element on the card can be exposed first on the card by the player.




To further achieve the foregoing and other objects and in accordance with the purposes of the present invention, as embodied and broadly described herein, a method for conducting a lottery game includes (a) providing a signal indicative of a card including multiple exposable elements, wherein each of the multiple exposable elements on the card is linked to at least one other element on the card such that after a player exposes a first element on the card, the player may also expose a second element on said card that is linked to the first element, further wherein any exposable element on the card can be exposed first on the card by the player; (b) receiving a signal indicative of a selection of an element on the card; (c) providing a signal indicative of the card with the selected element exposed on the card; and (d) repeating the steps (b) and (c) until a game outcome is reached for the card.











BRIEF DESCRIPTION OF THE DRAWINGS




The accompanying drawings, which are incorporated in and form a part of the specification, illustrate the preferred embodiments of the present invention, and together with the descriptions serve to explain the principles of the invention.




In the Drawings:





FIG. 1

is an elevation view of a first embodiment of a lottery or scratch-off game card in accordance with the present invention;





FIG. 2

is an elevation view of possible options of play for the play area for the scratch-off game card of

FIG. 1

;





FIG. 3

is an elevation view of a second embodiment of a lottery or scratch-off game card in accordance with the present invention;





FIG. 4

is an elevation view of a third embodiment of a lottery or scratch-off game card in accordance with the present invention;





FIG. 5

is an elevation view of possible options of play for the scratch-off game card of

FIG. 4

;





FIG. 6

is a block diagram of a system with which electronic versions of the cards of

FIGS. 1

,


3


and


4


can be used;





FIG. 7

is a block diagram of a possible player device of the system of

FIG. 6

; and





FIG. 8

is a block diagram of a possible controller of the system of FIG.


6


.











DETAILED DESCRIPTION OF THE EMBODIMENTS




A method and apparatus are provided for conducting a lottery game that incorporates player direction in playing the lottery game and in determining the outcome of the lottery game. The lottery game may be embodied by a printed card, such as a scratch-off type card, or by an electronic signal representative or indicative of a lottery card. In some embodiments, all of the possible combinations of playable elements of a card may be known or knowable to the player in advance or before the player begins to expose elements on the card. In other embodiments, a set of possible elements on a card from which the player may expose one or more elements is known to the player before the player begins to expose elements on the card. In general, a player's progression through a card is not predetermined, thereby providing the player an ability or flexibility to control or direct the play of the lottery game card and thus to influence or direct the outcome of the lottery game embodied by or on the card.




A first embodiment of a lottery ticket or card


100


configured in accordance with the present invention is illustrated in FIG.


1


. The card


100


is configured as a scratch-off type game ticket for a lottery game entitled “CROSS THE RIVER”wherein a player reveals, exposes, uncovers, etc. one or more of the play elements, selections or pads


102


, up to a maximum of eleven elements or pads, such that a connected, continuous or linked path is formed in the play area


104


between and including one of the start elements


106


,


108


,


110


,


112


,


114


and one of the finish elements


116


,


118


,


120


,


122


,


124


. Thus, a continuous or linked path will be formed from one of the start elements


106


,


108


,


110


,


112


,


114


to one of the finish elements


116


,


118


,


120


,


122


,


124


, thereby allowing the player to “cross the river.” Each of the elements on the card


100


, including each of the start elements


106


,


108


,


110


,


112


,


114


and each of the finish elements


116


,


118


,


120


,


122


,


124


, are linked to at least one other element on the card


100


via a link


125


as a result of the graphic design of the card


100


. The ticket or card


100


also includes a bar code


126


and a numerical designator


128


which may identify the ticket


100


or provide coded information associated with the ticket


100


.




As shown by instructions or rules


130


for the card


100


, a player “crossing the river” in twelve steps or less and revealing five or more like symbols may win a prize associated with the five or more like symbols. Thus, some or all of the game elements


102


preferably include at least one symbol, bar code, identifier, etc. that is uncovered or revealed when a player selects or otherwise plays the elements. More specifically, in order for lottery retailers or operators to accurately distinguish winning cards from non-winning cards, a series of symbols, bar codes, identifiers, etc. may be placed on the card


100


at certain junctures formed by the elements


102


. The symbols, bar codes, identifiers, etc. preferably are exposed and/or removed by a player selecting a route through the card


100


when playing the “CROSS THE RIVER” game. The symbols, bar codes, identifiers, etc. may be initially concealed on the card


100


by a covering or removable concealer, such as latex, and correspond all or in part to a unique computer-readable ticket identifier printed on the card


100


, such as by the bar code


126


or the numerical designator


128


.




The rules or instructions


130


for the card


100


include at least two rules, one rule for determining play of the “CROSS THE RIVER” game and one rule for determining if the card


100


is a winning card after elements have been exposed on the card


100


. The play determining rule limits a player to exposing eleven elements on the card


100


in order for the card


100


to remain valid. The win determination rule requires that the exposed elements on the card form a linked path between and including one of the start elements


106


,


108


,


110


,


112


,


114


and one of the finish elements


116


,


118


,


120


,


122


,


124


and that at least five like symbols be exposed via the elements


102


of the card


100


.




The process of manufacturing and creating scratch-off type cards or tickets is known to people of ordinary skill in the art and no further discussion of such manufacturing processes is needed for purposes of elaboration and explanation of the present invention.




Referring now to

FIG. 2

, it is apparent that many paths of exposed elements “crossing the river” are possible to connect one of the start elements


106


,


108


,


110


,


112


,


114


and one of the finish elements


116


,


118


,


120


,


122


,


124


. For example, a player playing the card


100


may uncover elements and create a connected or continuous path connecting the start element


114


and the finish element


124


that includes elements


140


,


142


,


144


,


146


,


148


,


150


,


152


. This path includes eight steps and nine elements, namely a step from the start element


114


to an element


140


, a step from the element


140


to an element


142


, a step from the element


142


to an element


144


, a step from the element


144


to an element


146


, a step from the element


146


to an element


148


, a step from the element


148


to an element


150


, a step from the element


150


to an element


152


, and a step from the element


152


to the finish element


124


.




Since, according to the rules


130


for the “CROSS THE RIVER” game, up to twelve steps may be taken to connect a start element to a finish element, a player playing the card


100


may connect the start element


114


and the finish element


124


in other ways so as to add up to four more steps. For example, a player playing the card


100


may uncover elements and create a connected path connecting the start element


114


and the finish element


124


that includes elements


140


,


154


,


142


,


156


,


144


,


146


,


148


,


150


,


158


,


152


. This path includes eleven steps, namely a step from the start element


114


to the element


140


, a step from the element


140


to the element


154


, a step from the element


154


to the element


142


, a step from the element


142


to the element


156


, a step from the element


156


to the element


144


, a step from the element


144


to the element


146


, a step from the element


146


to the element


148


, a step from the element


148


to the element


150


, a step from the element


150


to the element


158


, a step from the element


158


to the element


152


, and a step from the element


152


to the finish element


124


.




As illustrated above, a player can choose which elements to expose or uncover, thereby establishing a path connecting a start element and a finish element. The player is able to ascertain all possible plays and paths for the card


100


, including all paths that will connect a start element with a finish element in twelve steps or less. Of course, a player who is not paying attention or who is not careful when playing the “CROSS THE RIVER” game with the card


100


can uncover eleven or even more elements and still not have connected a start element with a finish element. If desired, more rigorous rules could be imposed that limit, broaden or otherwise change a player's options. For example, a maximum of eleven steps may be allowed as opposed to twelve steps, as delineated in the rules


130


illustrated in FIG.


1


. In addition, in some embodiments, a void or “game over” indicia might be exposed when a player exposes one of the elements on the card


100


, thereby ending the “CROSS THE RIVER” game.




A significant advantage of the “CROSS THE RIVER” game provided on the card


100


is that a player has input into the selections made and the card elements


102


exposed during the game and even has partial control over how the game is played. While the player must connect one of the start elements


106


,


108


,


110


,


112


,


114


with one of the finish elements


116


,


118


,


120


,


122


,


124


, the player is free to decide which of the start elements


106


,


108


,


110


,


112


,


114


the player will connect, or attempt to connect, to which of the finish elements


116


,


118


,


120


,


122


,


124


as well as the path that connects them. The card


100


allows some of the start elements


106


,


108


,


110


,


112


,


114


and some of the finish elements


116


,


118


,


120


,


122


,


124


to be connected in as few as eight steps and a maximum of eleven steps are allowed in order for the card


100


to still be eligible as a winning card. In addition, all of the possible allowed paths connecting one of the start elements


106


,


108


,


110


,


112


,


114


with one of the finish elements


116


,


118


,


120


,


122


,


124


are known by or available to the player in advance. Therefore, the player is provided with considerable play and decision flexibility when playing the “CROSS THE RIVER” game via the card


100


.




As illustrated by the discussion above, the card


100


also includes many player exposable or selectable elements and many sets or combinations of exposed elements are possible with the card


100


that satisfy or do not violate the rule(s)


130


associated with the card


100


for governing or determining valid play of the “CROSS THE RIVER” lottery game associated with the card


100


. In addition, preferably, at least one of the sets or combinations of exposed elements for the card


100


may also render the card


100


a winning card in accordance with the rule(s)


130


established for the card


100


. Furthermore. any of the elements on the card


100


can be exposed or selected first by a player without violating the rules of the “CROSS THE RIVER” game. Thus, while at least one of the start elements


106


,


108


,


110


,


112


,


114


and at least one of the finish elements


116


,


118


,


120


,


122


,


124


must be included in a connected path of elements for the path to render the card


100


a winning card according to the rules


130


, a player does not have to pick or choose one of the start elements


106


,


108


,


110


,


112


,


114


or one of the finish elements


116


,


118


,


120


,


122


,


124


as the player's first play or exposed element on the card


100


. For example, a player could pick the element


154


on the card


100


as the first element on the card


100


that the player exposes.




A significant advantage of the “CROSS THE RIVER” game provided on the card


100


is that a lottery organization or lottery retailer can offer an alternate and more exciting method of game play to players. As a result, lottery organizations and lottery retailers may be able to increase the appeal of scratch-off type lottery games, thereby increasing sales, revenues, profits, etc.




As provided in the rules


130


on the card


100


, a player may win a prize by connecting a start element to a finish element in less than twelve elements or eleven steps such that five or more like symbols are revealed or exposed. Exposing or selecting more than twelve elements on the card


100


may void the card


100


or otherwise render a player ineligible to win a prize.




As illustrated in

FIG. 2

, playing or exposing the element


140


reveals a smiling face or “” symbol, playing or exposing the element


144


reveals a clover leaf or “” symbol, and playing or exposing the element


150


reveals a black triangle or “▴” symbol.




If desired by a lottery organization or lottery retailer, none, one, or a plurality of the valid paths connecting one of the start elements


106


,


108


,


110


,


112


,


114


and one of the finish elements


116


,


118


,


120


,


122


,


124


may include five or more like symbols. Increasing the number of the valid paths connecting one of the start elements


106


,


108


,


110


,


112


,


114


and one of the finish elements


116


,


118


,


120


,


122


,


124


that include five or more like symbols increases the chances or odds that a player will win or be entitled to a prize when playing the “CROSS THE RIVER” game with the card


100


, while decreasing the number of the valid paths that include five or more like symbols connecting one of the start elements


106


,


108


,


110


,


112


,


114


and one of the finish elements


116


,


118


,


120


,


122


,


124


decreases the chances or odds that a player will win or be entitled to a prize when playing the “CROSS THE RIVER” game as embodied by the card


100


.




In accordance with some embodiments, a prize may be associated with a path connecting one of the start elements


106


,


108


,


110


,


112


,


114


and one of the finish elements


116


,


118


,


120


,


122


,


124


and containing five or more like symbols. For example, the path connecting the start element


108


and the finish element


116


and including the elements


160


,


162


,


164


,


166


,


168


,


170


,


172


,


174


,


176


,


178


,


180


includes five black triangles or “▴” symbols. A player creating such a path on the card


100


may then be entitled to receive or redeem a prize at a lottery retailer. A prize may be monetary (e.g., ten dollars, ten-thousand dollars, etc.), non-monetary (e.g., ten-thousand frequent flyer miles, one hour of long distance calling time, four free movie tickets, two free “CROSS THE RIVER” game cards, etc.), or a combination of monetary and non-monetary amounts or awards.




In some embodiments, the amount or value of a prize may vary depending on a player's winning efficiency. For the “CROSS THE RIVER” game depicted on the card


100


, winning efficiency may be defined as the number of like symbols, bar codes, etc. divided by the number of exposed elements. For example, the path connecting the start element


108


and the finish element


118


and including the elements


160


,


162


,


164


,


166


,


168


,


170


,


172


,


174


,


176


,


178


,


180


includes five black triangles or “▴” symbols and eleven exposed elements. Thus, the winning efficiency for this path is 45.45 percent (i.e., %45.45=%100×{fraction (5/11)}). If a player creates a path connecting the start element


108


and the finish element


118


that includes the elements


160


,


162


,


164


,


166


,


168


,


170


,


172


,


182


,


176


,


178


,


180


the path would have six black triangles or “▴” symbols and eleven exposed elements and the winning efficiency for the path is 54.55 percent (i.e., %54.55=%100×{fraction (6/11)}). If a player creates a path connecting the start element


108


and the finish element


118


that includes the elements


160


,


162


,


164


,


166


,


168


,


170


,


172


,


184


,


186


, the path would have five black triangles or “▴” symbols and nine exposed elements and the winning efficiency for this path is 55.56 percent (i.e., %55.56=%100×{fraction (5/9)}).




When the card


100


is presented to a lottery retailer for remittance or redemption, the card


100


can be scanned by a retailer terminal to determine whether or not a path or series of exposed symbols, bar codes, etc. corresponds to at least one winning path or series either represented elsewhere on the card


100


, stored locally, or stored remotely at a lottery server. Alternately, the card


100


may be scanned and interpreted via a machine-readable technique incorporating referential codes (either encrypted or non-encrypted) located throughout the card


100


. Possible winning outcomes incorporating bar codes or numerical sequences may be exposed by the player and cross-referenced against the code to determine the proper payout or payoff for a winning card. As an added security feature of the present invention, the removable latex or concealer on the game card


100


itself may include one or more embedded bar codes, thereby rendering tickets difficult to forge or counterfeit. The process by which a player's game ticket or card is determined or interpreted to be a winner may also include exclusionary practices. In this manner, a retailer's lottery terminal may scan a player's card to determine if required winning elements are present or exposed on the card while one or more losing or negating elements are not present or not exposed on the card. Following the card validation process, any resultant payout may be provided to the player.




Determining whether a card is a winning card based on player exposed elements can also be based on set tolerance aspects of a game embodied on the card. For example, a player selecting a path from the start element


114


to the finish element


116


on the card


100


via the elements


140


,


142


,


144


,


146


,


148


,


150


,


152


,


158


, etc. would be able to establish a path that is within the rules of the “CROSS THE RIVER” game. Thus, once the elements


140


,


152


are exposed by the player, the element


176


automatically becomes a “voiding” element as its exposure prevents the player from creating a path connecting a start element and a finish element on the card


100


using the three elements


176


,


140


and


152


.




Referring now to

FIG. 3

, a second embodiment


200


of a card configured in accordance with the present invention is illustrated. The card


200


is configured as a scratch-off type game ticket for a lottery game entitled “SCRATCH-OFF PACHINKO” wherein a player reveals anywhere from five or eight play elements or pads, such that a continuous or linked path is created between and including one of the six starting elements


202


,


204


,


206


,


208


,


210


,


212


and an element


214


entitled “TRAY


1


” or such that a continuous path is created between one of the six starting elements


202


,


204


,


206


,


208


,


210


,


212


and one of a three finishing elements


216


,


218


,


220


entitled “TRAY


2


,”“TRAY


3


” and “TRAY


4


,” respectively. A path that exposes or uncovers three or more like symbols, bar codes, etc. may entitle a player to a prize, as described in a rules


222


portion of the card


200


. Each of the elements on the card


200


, including each of the start elements


202


,


204


,


206


,


208


,


210


,


212


and each of the tray elements


214


,


216


,


218


,


220


is linked to at least one other element on the card


200


via a link


223


as a result of the graphic design of the card


200


. Like the “CROSS THE RIVER” card


100


previously described above, the card


200


may include a bar code


224


and numerical designator


226


which identify the card


200


or provide other information about the card


200


or its associated “SCRATCH-OFF PACHINKO” game.




The “SCRATCH-OFF PACHINKO” game illustrated in

FIG. 3

is based on the classic game of Pachinko, which resembles a vertical version of American pinball. In general, Pachinko is a game of chance involving a cabinet housing a game board and a pinball machine-like flipper. The board within the cabinet is covered with a pattern of protruding nails. A player inserts coins into the cabinet via a coin acceptor device and in exchange, receives several small steel balls, roughly a quarter inch in diameter. These balls are then launched upward into play by actuating the flipper. If one or more of these balls come to rest on certain areas of the board, the player is rewarded with more balls to shoot. Many players employ tactics such as exercising varying degrees of force when actuating the flipper. In most Pachinko parlors, following game play, a player's winnings received may be exchanged for one or more small prizes, such as candy. Thus, a “skilled” Pachinko player may be entitled to more, or better prizes from the particular parlor. Indeed, the exciting format of Pachinko abroad, much like pinball domestically, appeals to players en masse. However, both pinball and Pachinko games lack the accessibility and the availability of traditional lottery games.




In the Pachinko simulation embodiment created by the card


200


, according to the game rules


222


, a player may face certain junctures at which decisions must be made by the player as to whether to proceed left or right in a downward path through a play area


228


on the card


200


from one of the starting elements


202


,


204


,


206


,


208


,


210


,


212


to one of the tray elements


214


,


216


,


218


,


220


. A player's selection of a path through the card would entitle the player to win a prize if the player uncovers three or more like symbols, bar codes, etc. on the card


200


. Each valid path connecting one of the starting elements


202


,


204


,


206


,


208


,


210


,


212


to the “TRAY


1


” element


214


includes one and only one element from each of the five element levels


230


,


232


,


234


,


236


,


238


while each valid path connecting one of the starting elements


202


,


204


,


206


,


208


,


210


,


212


to one of the three tray elements


216


,


218


,


220


includes one and only one element from each of the eight element levels


230


,


232


,


234


,


236


,


238


,


240


,


242


,


244


.




The rules or instructions


222


on the card


200


include at least two rules, one rule for determining play of the “SCRATCH-OFF PACHINKO” game and one rule for determining if the card


200


is a winning card after elements have been exposed on the card


200


. The play determining rule limits a player to exposing one element on each level


230


,


232


,


234


,


236


,


238


,


240


,


242


,


244


on the card


200


in order for the card


200


to remain valid. The win determination rule requires that the exposed elements on the card


200


form a path between one of the start elements


202


,


204


,


206


,


208


,


210


,


212


and one of the tray elements


214


,


216


,


218


,


220


and that at least three like symbols be exposed on or by the elements of the card


200


.




Like the “CROSS THE RIVER” game embodied on the card


100


, a significant advantage of the “SCRATCH-OFF PACHINKO” game embodied on the card


200


is that a player has input into selections made during the game and even partial control over how the game is played. While the player must connect one of the start elements


202


,


204


,


206


,


208


,


210


,


212


with one of the finish or tray elements


214


,


216


,


218


,


220


, the player is free to decide which of the start elements


202


,


204


,


206


,


208


,


210


,


212


the player will connect, or attempt to connect, to which of the finish elements


214


,


216


,


218


,


220


as well as the path that connects them. In addition, all of the possible paths connecting one of the start elements


202


,


204


,


206


,


208


,


210


,


212


with one of the finish or tray elements


214


,


216


,


218


,


220


are known or available to the player in advance. Therefore, the player is provided with considerable play and decision flexibility prior to as well as during play of the “SCRATCH-OFF PACHINKO” game via the card


200


. In some embodiments, however, a void or “game over” indicia might be exposed when a player exposes one of the elements on the card


200


, thereby ending the “SCRATCH-OFF PACHINKO” game.




Also like the “CROSS THE RIVER” game embodied in the card


100


, in some embodiments, a prize may be associated with a path connecting one of the start elements


202


,


204


,


206


,


208


,


210


,


212


and one of the finish elements


214


,


216


,


218


,


220


and containing three or more like symbols. A player creating such a path on the card


200


may then be entitled to receive or redeem a prize at a lottery retailer. A prize may be monetary (e.g., ten dollars, ten-thousand dollars, etc.), non-monetary (e.g., ten-thousand frequent flyer miles, one hour of long distance calling time, four free movie tickets, two free “CROSS THE RIVER” or “SCRATCH-OFF PACHINKO” game cards, etc.), or a combination of monetary and non-monetary amounts or awards.




As illustrated by the discussion above, the card


200


also includes many player exposable or selectable elements and many sets or combinations of exposed elements are possible with the card


200


that satisfy or do not violate the rule(s)


222


associated with the card


200


for governing or determining valid play of the “SCRATCH-OFF PACHINKO” lottery game associated with or embodied by the card


200


. In addition, preferably, at least one of the sets or combinations of exposed elements for the card


200


also renders the card


200


a winning card in accordance with the rule(s)


222


established for the card


200


. Furthermore, any of the elements on the card


200


can be exposed or selected first by a player without violating the rules of the “SCRATCH-OFF PACHINKO” game. Thus, while at least one of the start elements


202


,


204


,


206


,


208


,


210


,


212


and at least one of the tray elements


214


,


216


,


218


,


220


must be included in a connected path of elements for the path to render the card


200


a winning card according to the rules


222


, a player does not have to pick one of the start elements


202


,


204


,


206


,


208


,


210


,


212


or one of the tray elements


214


,


216


,


218


,


220


as the player's first play or initially exposed element. For example, a player could pick the element


246


on the card


200


as the first element on the card


200


that the player exposes.




In some embodiments, the amount or value of a prize may vary depending on a player's winning efficiency or the tray element used in the path of connected elements on the card


200


. For the “SCRATCH-OFF PACHINKO” game depicted on the card


200


, winning efficiency may be defined as the number of like symbols, bar codes, etc. divided by the number of exposed elements. For example, the path connecting the start element


208


and the finish element


218


includes nine elements. If the path contains four matching symbols, the winning efficiency of the path is 44.44 percent (i.e., %44.44=%100×{fraction (4/9)}). If the path contains six matching symbols, the winning efficiency of the path is 66.67 percent (i.e., %66.67=%100×{fraction (6/9)}). The path connecting the start element


208


and the finish element


214


includes six elements. If the path contains four matching symbols, the winning efficiency of the path is also 66.67 percent (i.e., %66.67=%100×{fraction (4/6)}). If the path contains three matching symbols, the winning efficiency of the path is fifty percent (i.e., %50.00=%100×{fraction (3/6)}). Like the card


100


, in some embodiments the card


200


may also be redeemed or remitted at a lottery retailer for a prize associated with a winning path on the card


200


.




Referring now to

FIG. 4

, a third embodiment


300


of a card configured in accordance with the present invention is illustrated. The card


300


is configured as a scratch-off type game ticket for a lottery game entitled “TWENTY-ONE” wherein a player reveals or exposes a dealer total element


302


and then two to five connected or otherwise mutually associated elements


304


to reveal or expose two to five numbers that have a higher sum total than the dealer total but not totaling more than twenty-one. Thus, the card


300


is a form of scratch-off blackjack, a well known playing card game. In some embodiments, the dealer total may already be exposed before a player purchases the card. Like the cards


100


,


200


previously discussed above, the card


300


includes a bar code


306


, a numerical designator


308


, and a rules area


310


for the “TWENTY-ONE” game. However, unlike the “CROSS THE RIVER” and “SCRATCH-OFF PACHINKO” games embodied by the cards


100


,


200


, respectively, the “TWENTY-ONE” game embodied by the card


300


includes the element


302


which is outside the play area


311


of the card


300


.




Also in contrast to the “CROSS THE RIVER” and “SCRATCH-OFF PACHINKO” games embodied by the cards


100


,


200


, respectively, the “TWENTY-ONE” game embodied by the card


300


does not provide a player with advance knowledge of all possible plays on the card


300


. However, the player may choose any of the elements


304


on the card


300


as the first element, thereby providing the player with considerable flexibility in playing the “TWENTY-ONE” game with or via the card


300


. After a player makes a first play and exposes one of the elements


304


, the exposed element will provide the player with further options as to how play of the card


300


is allowed to progress, as provided by the rules


310


and as will be discussed in more detail below. In addition, in some embodiments, a void or “game over” indicia might be exposed when a player exposes one of the elements on the card


300


, thereby ending the “TWENTY-ONE” game.




Referring now to

FIG. 5

, a representative game of “TWENTY-ONE” in progress using the card


300


is illustrated. For this game, the dealer total is “18,” as shown in the exposed element


302


. In addition, a player has uncovered four elements


312


,


314


,


316


,


318


in accordance with the rules


310


. In this example, the player uncovered the element


312


first, and then the elements


314


,


316


,


318


in that order. Each of the elements


312


,


314


,


316


,


318


include a number and two or more arrows indicating which adjacent elements may be exposed next. For example, the element


312


, when exposed, includes the number “4” and three arrows


320


,


322


,


324


. The arrow


320


points to the element


314


, the arrow


322


points to the element


326


, and the arrow


324


points to the element


328


. Therefore, once the player has played or revealed the element


314


, the options for the player include exposing the element


320


, exposing the element


322


, exposing the element


324


, or stopping. Since the players total of “4” does not exceed the dealer total of “18,” the player presumably would proceed to expose one or more additional elements


314


,


326


,


328


. Since the element


312


does not include arrows pointing to elements other than the elements


314


,


326


,


328


, none of the other elements on the card


300


are available for the player to expose at this point. Thus, the player must expose only one of the elements


314


,


326


,


328


on the player's next move.




In this example, the player has chosen to expose the element


314


, thereby revealing the number “3” and four additional arrows, one of which points to the element


316


and three of which point to other elements on the card


300


. After exposing the elements


312


,


314


, the player's sum total is equal to “7” (i.e., “4”from the element


312


plus “3” from the element


314


). Since the player has not yet beaten or exceeded the dealer total of “18,” the player has decided to continue playing and exposes the element


316


, thereby revealing the number “2” and three more arrows, one of which points to the element


318


and two of which point to other elements on the card


300


. After exposing the elements


312


,


314


,


316


, the player's sum total is equal to “9” (i.e., “4” from the element


312


plus “3” from the element


314


plus “2” from the element


316


). Since the player still has not yet beaten or exceeded the dealer total of “18,” the player has decided to continue playing and exposes the element


318


, thereby revealing the number “10” and four more arrows. After exposing the four elements


312


,


314


,


316


,


318


, the player has a sum total equal to “19” (i.e., “4” from the element


312


plus “3” from the element


314


plus “2” from the element


316


plus “10” from the element


318


). Thus, the player has beaten or exceeded the dealer total of “18” while following the rules


310


. As a result, the player has won the “TWENTY-ONE” game on the card


300


. Even though the player may select or uncover one of three new elements based on the arrows associated with the element


318


, the player decides to stop playing.




As shown by this example, arrows located on exposed elements dictate the options for a player's future play. For example, had the player first exposed the element


314


instead of the element


312


, the player could not have exposed the element


312


on the player's next play as no arrow in the exposed element


314


points to the element


312


. Similarly, while the player was able to expose the element


316


directly after exposing the element


314


because an arrow in the exposed element


314


pointed to the element


316


, the player would not have been able to expose the element


314


directly after exposing the element


316


since no arrow in the exposed element


316


points to the element


314


. Each element on the card


300


preferably is linked to at least two other elements on the card


300


via one or more arrows so that a player of the card


300


is provided with options at each stage of play of the “TWENTY-ONE” game on the card


300


.




As illustrated by the discussion above, the card


300


also includes many player exposable or selectable elements and many sets or combinations of exposed elements are possible with the card


300


that satisfy or do not violate the rule(s)


310


associated with the card


300


for governing or determining valid play of the “TWENTY-ONE” lottery game associated with or embodied by the card


300


. In addition, preferably, at least one of the sets or combinations of exposed elements for the card


300


also renders the card


300


a winning card in accordance with the rule(s)


310


established for the card


300


. Furthermore, any of the elements on the card


300


can be exposed or selected first by a player without violating the rules of the “TWENTY-ONE” game.




Like the cards


100


and


200


previously described above, a monetary and/or non-monetary prize may be associated with a card


300


and the value of the prize may be based on the card's winning efficiency. According to the rules


310


for the card


300


, the card will not be considered a winning card if a player exposes more than five elements, the total of the numbers for the exposed elements on the card


300


exceeds twenty-one, or the total of the numbers for the exposed elements on the card


300


are less than or equal to the dealer total shown in the element


302


.




Winning efficiency for the “TWENTY-ONE” game embodied by the card


300


can be defined in a number of ways. For example, winning efficiency for the “TWENTY-ONE” game embodied by the card


300


may be defined as five minus the number of exposed elements (other than the dealer total element


302


) on the card divided by five. For example, for the card


300


illustrated in

FIG. 5

, the winning efficiency is twenty percent (i.e., %100×(5−4)/5). Such an algorithm for winning efficiency may reward a player more for beating the dealer total in a fewer number of exposed elements.




An alternative winning efficiency for the “TWENTY-ONE” game embodied by the card


300


may be defined as the number of exposed elements divided by five. With this algorithm, the card


300


illustrated in

FIG. 5

has a winning efficiency of eighty percent (i.e., %80=%100×(⅘)). The second algorithm may reward a player more for beating the dealer total in a higher number of elements and recognizes the fact that each exposed element increases the player's total, thereby making it more difficult for a player not to exceed twenty-one if the player reveals or exposes another element on the card


300


.




The rules or instructions


310


on the card


300


include at least two rules, one rule for determining play of the “TWENTY-ONE” game and one rule for determining if the card


300


is a winning card after elements have been exposed on the card


300


. The exemplary play determining rule illustrated in

FIG. 5

limits a player to exposing no more than five connected elements on the card


300


in order for the card


300


to remain valid. The exemplary win determination rule illustrated in

FIG. 5

requires that the numbers corresponding to exposed elements on the card


300


total more than the dealer total exposed at the element


302


on the card


300


.




In addition to the above, each of the cards


100


,


200


,


300


described above may be created by and used with a single computer, computer system, a lottery server, a lottery retailer, etc. in an electronic format. Furthermore, each of the cards


100


,


200


,


300


may be created and displayed by a screen, monitor, etc. on a computer, personal digital assistant, workstation, kiosk, etc. so that the cards can be played online, virtually or electronically. In such embodiments, elements on the cards may be exposed on the screen, monitor, display, etc. for a player when a player inputs, makes or indicates an element selection on a card. Signals representative or indicative of a card may be transmitted or otherwise provided from a server, computer system, World Wide Web site, etc. to a player's computer, personal digital assistant, etc. In addition, the server, computer system, World Wide Web site, etc. may receive signals from a player's computer, personal digital assistant, etc. representative or indicative of the player selections of elements to expose on a card. Signals may continue to be transmitted and received until a game outcome is reached for the card, which may or may not be a winning outcome for the card. After a game outcome is determined for the card, the game outcome and, if desired, whether or not the game outcome is a winning game outcome, may be indicated to a player by sending another signal indicative of the game outcome to the player.




Referring now to

FIG. 6

, an apparatus or system


400


usable in accordance with electronic versions of the cards


100


,


200


,


300


is illustrated. The apparatus


400


includes a controller


402


that may communicate with one or more player devices or lottery terminals


404


,


406


,


408


via a computer, data, or communications network


410


. The controller


402


may be associated with a lottery organization, lottery retailer, etc. and may transmit electronic versions of the cards


100


,


200


,


300


or signals otherwise indicative of the cards


100


,


200


,


300


. Player devices, such as lottery terminals, may be mobile and carried by players, or stationary. Player devices may be located in retailers and owned or operated by retailers, lottery organizations, government organizations, etc. The configuration, operation and use of the controller


402


will be described in more detail below.




The player devices


404


,


406


,


408


preferably allow players to interact with the controller


402


and the remainder of the apparatus


400


. The player devices


404


,


406


,


408


may also enable a player to receive from the controller


402


electronic versions of the cards


100


,


200


,


300


or signals otherwise indicative of the cards


100


,


200


,


300


. If desired, the player devices


404


,


406


,


408


may also be connected to or otherwise in communication with other devices. The configuration, operation and use of player devices will be described in more detail below.




The communications network


410


might be the Internet, the World Wide Web, or some other public or private computer or communications network or intranet, as will be described in further detail below. The communications network


410


is meant to be generally representative of cable, computer or other communication networks for purposes of elaboration and explanation of the present invention. Other devices, networks, etc. may be connected to the communications network


410


without departing from the scope of the present invention. The communications network


410


is also intended to be representative of, and include all or a part of, the Internet, the World Wide Web, and other privately or publicly operated networks. The communications network


410


can also include other public and/or private wide area networks, local area networks, extranets, data communication networks or connections, intranets, routers, satellite links, microwave links, cellular or radio links, fiber optic transmission lines, ISDN lines, T1 lines, DSL, etc.




Referring now to

FIG. 7

, a representative block diagram of a player device, such as the player device


404


, is illustrated. The player device


404


may include a processor, central processing unit, microchip, or computer


420


that is in communication with or otherwise uses or includes one or more communication ports


422


for communicating with the controller


402


and/or with other devices. For example, the player device


404


may have an infrared or other transmitter as one communication port to allow the player device


404


to communicate with the controller


402


. In addition, if the player device


402


is connected to the controller


402


via an Ethernet local area network, the player device


404


will preferably include an Ethernet adapter as a communication port to allow the player device


404


to communicate with the controller


402


.




The player device


404


may include one or more output devices


424


to allow the player device


404


to provide or display information, messages, electronic versions of cards, electronic signals indicative of cards, etc., to the controller


402


or to a player, such as a printer, lottery ticket or card dispenser, audio speaker, infrared or other transmitter, antenna, display screen or monitor, text to speech converter, etc., as well as one or more input devices


426


for receiving information, messages, indications, card element selections, etc. from a player, such as a bar code reader or other optical scanner, infrared or other receiver, antenna, magnetic stripe reader, image scanner, roller ball, touch pad, joystick, touch screen, microphone, computer keyboard, computer mouse, etc. A player device


404


may include a voice recognition system or interactive voice response unit as an input device


426


to aid in receiving and processing player element selections. The player device


404


may also include a fingerprint scanner or reader, a retinal scanner, a voice analyzer, or other biometric data input device as an input device


426


to allow the player device


404


to identify players.




In addition to the above, the player device


404


may include a memory or data storage device


428


to store information, electronic versions of game cards, electronic signals indicative of game cards, software, databases, device drivers, player information, player identifications, etc. The memory or data storage device


428


preferably comprises an appropriate combination of magnetic, optical and/or semiconductor memory, and may include, for example, Random Access Memory (RAM), Read-Only Memory (ROM), a tape drive, flash memory, a floppy disk drive, a ZIP™ disk drive, a compact disc and/or a hard disk.




The player device


404


may also include an internal clock element


430


for maintaining an accurate time and date for the player device


404


and for creating time stamps for information, electronic versions of cards, electronic signals indicative of cards, player element selections, etc. generated or received via the player device


404


.




As previously discussed above, possible player devices include a personal computer, portable computer, mobile or fixed user station, workstation, network terminal or server, telephone, beeper, kiosk, dumb terminal, personal digital assistant, facsimile machine, etc. If desired, the player device


404


may also function as the controller


402


.




Referring now to

FIG. 8

, a representative block diagram of a controller, such as the controller


402


, is illustrated. The controller


402


may include a processor, microchip, central processing unit, or computer


450


that is in communication with or otherwise uses or includes one or more communication ports


452


for communicating with player devices, lottery terminals and/or other devices. For example, if the controller


402


is connected to the player device


404


via an Ethernet local area network, the player device


406


via a cellular telephone network, and the player device


408


via a Token Ring type local area network, the controller


402


may have an Ethernet adapter as one communication port to allow the controller


402


to communicate with the player device


404


, a connection to a cellular telephone network as another communication port to allow the controller


402


to communicate with the player device


406


and a Token Ring adapter to allow the controller


402


to communicate with the player device


408


.




The controller


402


may also include an internal clock element


454


for maintaining an accurate time and date for the controller


402


, create time stamps for signals generated via the controller


402


or received by the controller


402


, etc.




If desired, the controller


402


may include one or more output devices


456


such as a printer, lottery ticket or card dispenser, infrared or other transmitter, antenna, audio speaker, display screen or monitor, text to speech converter, etc., as well as one or more input devices


458


such as a bar code reader or other optical scanner, infrared or other receiver, antenna, magnetic stripe reader, image scanner, roller ball, touch pad, joystick, touch screen, microphone, computer keyboard, computer mouse, etc. In addition, the controller


402


may include a voice recognition system or interactive voice response unit as an input device


458


to aid in or enable receiving and processing of information from a player or player device. The controller


402


may also include a fingerprint scanner or reader, a retinal scanner, a voice analyzer, or other biometrics data input device as an input device


458


to allow the controller


402


to identify the player. If desired, the controller


402


may also function as a player device.




In addition to the above, the controller


402


may include a memory or data storage device


460


to store information, software, databases, device drivers, win efficiency formulas, prize information, player information, etc. The memory or data storage device


460


preferably comprises an appropriate combination of magnetic, optical and/or semiconductor memory, and may include, for example, Random Access Memory (RAM), Read-Only Memory (ROM), a tape drive, flash memory, a floppy disk drive, a ZIP™ disk drive, a compact disc and/or a hard disk. The processor


450


and the data storage device


460


in the controller


402


may each be, for example: (i) located entirely within a single computer or other computing device; or (ii) connected to each other by a remote communication medium, such as a serial port cable, telephone line or radio frequency transceiver. In one embodiment, the controller


402


may comprise one or more computers that are connected to a remote server computer for maintaining databases.




A conventional personal computer or workstation with sufficient memory and processing capability may be used as the controller


402


. In one embodiment, the controller


402


operates as or includes a World Wide Web server for an Internet environment. The controller


402


preferably transmits and receives data related to lottery games, cards, etc. and is capable of high volume transaction processing, performing a significant number of mathematical calculations in processing communications and database searches. A Pentium™ microprocessor such as the Pentium III™ microprocessor, manufactured by Intel Corporation may be used for the processor


450


. Equivalent processors are available from Motorola, Inc., AMD, and Sun Microsystems, Inc. The processor


450


may also comprise one or more microprocessors, computers, computer systems, etc.




While specific implementations and hardware configurations for the controller


402


have been illustrated, it should be noted that other implementations and hardware configurations are possible and that no specific implementation or hardware configuration is needed for the controller


402


.




Software may be resident and operating or operational on the controller


402


. The software may be stored on the data storage device


460


and may include some or all of the following: a control program


462


for operating the controller


402


, a game ticket database


464


for storing information about game cards and game tickets, and a prize database


466


for storing information about prizes or other awards associated with lottery games, lottery cards, etc. and a player database for storing information about one or more players of lottery games.




The control program


462


may control the processor


450


. The processor


450


preferably performs instructions of the control program


462


, and thereby operates in accordance with the present invention, and particularly in accordance with the methods described in detail herein. The control program


462


may be stored in a compressed, uncompiled and/or encrypted format. The control program


462


furthermore includes program elements that may be necessary, such as an operating system, a database management system and device drivers for allowing the processor


450


to interface with peripheral devices, databases, etc. Appropriate program elements are known to those skilled in the art, and need not be described in detail herein. According to an embodiment of the present invention, the instructions of the control program


462


may be read into a main memory from another computer-readable medium, such as from a ROM to RAM. Execution of sequences of the instructions in the control program


462


causes the processor


450


to perform the process steps described herein. In alternative embodiments, hard-wired circuitry may be used in place of, or in combination with, software instructions for implementation of some or all of the methods of the present invention. Thus, embodiments of the present invention are not limited to any specific combination of hardware and software.




When the controller


402


and a player device are used in an online embodiment, the controller


402


may provide or transmit an electronic signal indicative of a lottery game card to a player via the player device. The electronic version of the card may be displayed by or at the player device or printed out or dispensed by the player device. Once a player makes a selection of one or more elements on the card to expose or reveal, the player preferably uses the player device to indicate such selection(s) to the controller


402


and the controller


402


preferably receives a signal indicative or representative of the player selection(s) from the player device. Signals may be transmitted and received by the controller


402


and the player device until a lottery game is completed, a final game outcome is reached for the lottery game embodied by the card, the player, player device, or the controller


402


suspends or halts plays or signal transmissions, etc.




The foregoing description is considered as illustrative only of the principles of the invention. Furthermore, since numerous modifications and changes will readily occur to those skilled in the art, it is not desired to limit the invention to the exact construction and process shown and described above. Accordingly, all suitable modifications and equivalents may be resorted to falling within the scope of the invention as defined by the claims which follow. Further, even though only certain embodiments have been described in detail, those having ordinary skill in the art will certainly understand that many modifications are possible without departing from the teachings herein. All such modifications are intended to be encompassed within the following claims.




While specific implementations, configurations, and cards for the “CROSS THE RIVER,” “SCRATCH-OFF PACHINKO” and “TWENTY-ONE” games have been illustrated, it should be noted that other implementations and hardware configurations are possible and that no specific implementation, configuration or card is needed. Therefore, many different types of implementations, configurations or cards can be used for the “CROSS THE RIVER,” “SCRATCH-OFF PACHINKO” and “TWENTY-ONE” games and the games disclosed herein are not limited to any specific implementation, configuration or card. Likewise, the principles embodied by the cards


100


,


200


,


300


may be used with other games and the principles embodied by the cards


100


,


200


,


300


are not limited to the “CROSS THE RIVER,” “SCRATCH-OFF PACHINKO” and “TWENTY-ONE” games. In fact, it is specifically envisioned that the principles of scratch-off cards described herein are capable of being used with other types of lottery games that simulate other formats including, but not limited to, chess, checkers, billiards or pool, hockey, baseball, basketball, roulette, football, and/or shuffleboard.




The present invention may be embodied as a computer program developed using an object oriented language that allows the modeling of complex systems with modular objects to create abstractions that are representative of real world, physical objects and their interrelationships. However, it would be understood by one of ordinary skill in the art that the invention as described herein can be implemented in many different ways using a wide range of programming techniques as well as general purpose hardware systems or dedicated controllers.




Each of the cards


100


,


200


,


300


includes multiple player exposable or selectable elements. In addition, each of the cards


100


,


200


,


300


includes indicia or an associated rule for determining, governing or indicating how the game associated with the card can be played or how elements on the card can be exposed or selected. Furthermore, each of the cards


100


,


200


,


300


includes indicia or an associated rule for determining, governing or indicating if or how the card can be considered to be a winning card.




Each of the cards


100


,


200


,


300


also includes many player exposable or selectable elements, and many sets or combinations of exposed elements are possible with each card that may satisfy or may not violate the rules associated with the card for governing or determining valid play of the lottery game associated with the card. In addition, preferably, at least one of the sets or combinations of exposed elements for each of the cards


100


,


200


,


300


also renders the card a winning card in accordance with the rule(s) established for the card.




The words “comprise,” “comprises,” “comprising,” “.include,”. “including,” and “includes” when used in this specification and in the following claims are intended to specify the presence of stated features, elements, integers, components, or steps, but they do not preclude the presence or addition of one or more other features, elements, integers, components, steps, or groups thereof.



Claims
  • 1. A method for producing a scratch-off lottery ticket, the method comprising:causing a plurality of start symbols to be printed on a lottery ticket, the plurality of start symbols being printed along one side of a play area of the lottery ticket; causing a plurality of finish symbols to be printed on the lottery ticket, the plurality of finish symbols being printed along another side of the play area; causing a plurality of sets of play symbols to be printed within the play area, each set of play symbols forming a potentially continuous path between one start symbol and one finish symbol; causing a plurality of links to be printed within the play area, each link being printed between at least two symbols that form one of the potentially continuous paths, thus indicating the potentially continuous path; causing at least one void symbol to be printed as part of at least one potentially continuous path formed by at least one of the sets of play symbols, thereby causing the at least one potentially continuous path that includes the void symbol to be a non-continuous path and thereby causing the other potentially continuous paths to be continuous paths; causing each of the plurality of play symbols and the at least one void symbol to be covered with a latex covering; and causing each of the links to remain uncovered, thereby rendering the at least one non-continuous path to be undifferentiable from the potentially continuous paths until the latex covering is removed from the play symbols forming a potentially continuous path.
  • 2. The method of claim 1, wherein each of the continuous paths is associated with a prize.
  • 3. The method of claim 1, wherein at least one of the continuous paths includes less than a predetermined number of play symbols.
  • 4. The method of claim 1, wherein the step of causing a plurality of finish symbols to be printed comprises:causing a plurality of finish symbols to be printed along another edge of the play area of the lottery ticket, wherein the other edge is opposed to the edge along which the plurality of start symbols is printed.
  • 5. The method of claim 1, wherein the step of causing a plurality of sets of play symbols to be printed comprises:causing a plurality of sets of play symbols to be printed within the play area, each set of play symbols forming a potentially continuous path between one start symbol and one finish symbol, wherein the play symbols comprise a first type of play symbol and a second type of play symbol, and wherein at least one of the sets includes at least a predetermined number of the first type of play symbol.
  • 6. The method of claim 1, further comprising:causing a plurality of bar codes to be printed within the play area, each bar code being printed in close proximity to one of the play symbols, such that causing a play symbol to be covered with a latex covering comprises causing the bar code in close proximity to the play symbol to be covered with the latex covering.
  • 7. A method for creating a scratch-off lottery ticket, the method comprising:printing, on a scratch-off lottery ticket, a plurality of nodes in a pattern spanning a play area of the ticket; printing a plurality of start elements on the ticket; printing a plurality of finish elements on the ticket; printing a plurality of links in the play area of the ticket, such that the plurality of nodes and the plurality of links together form a plurality of paths between the plurality of start elements and the plurality of finish elements; printing at least one symbol within each node, wherein at least one of the symbols is a symbol that indicates a discontinuity in at least one of the paths; and covering each of the nodes with a scratch-off material, such that the plurality of links remain uncovered.
  • 8. The method of claim 7, wherein at least one of the paths between a start element and a finish element includes less than a predetermined number of nodes.
  • 9. The method of claim 8, wherein the at least one of the paths does not include a symbol that indicates a discontinuity in the path.
  • 10. The method of claim 7, further comprising:printing an indication of a first prize in association with a first finish element and printing an indication of a second prize in association with a second finish element.
  • 11. The method of claim 10, wherein the first prize is of a different value than the second prize.
  • 12. The method of claim 11, wherein the step of covering comprises:covering each of the nodes with a scratch-off material, such that the plurality of links remain uncovered and the indication of the first prize and the indication of the second prize remain uncovered.
  • 13. The method of claim 7, wherein the step of printing at least one symbol within each node comprises:printing at least one bar code within each node.
  • 14. The method of claim 13, wherein the step of printing at least one symbol within each node further comprises:printing at least one symbol in addition to the bar code within each node.
  • 15. The method of claim 7, wherein the step of printing at least one symbol within each node comprises:printing at least one first type of symbol within a subset of the nodes and printing at least one of a second type of symbol within another subset of the nodes.
  • 16. The method of claim 15, wherein at least one of the plurality of paths includes at least a predetermined number of the first type of symbol.
  • 17. The method of claim 16, wherein the at least one of the plurality of paths does not include the symbol that indicates a discontinuity in the path.
  • 18. A method for creating a scratch-off lottery ticket, the method comprising:printing a pattern of nodes and links in a play area of a scratch-off lottery ticket, wherein each link represents a potential connection between at least two nodes; printing a plurality of start symbols, each start symbol being printed within a node along an edge of the play area; printing a plurality of finish symbols, each finish symbol being printed within a node along another edge of the play area; printing a plurality of play symbols, each play symbol being printed within a node that does not contain a start symbol and that does not contain a finish symbol, wherein each play symbol indicates which link, if any, associated with the node within which the play symbol is printed is a valid connection between the node in which the play symbol is printed and at least one other node, and wherein at least one set of play symbols indicates a continuous path of valid links between a start symbol and a finish symbol; and covering each of the play symbols with a scratch-off covering, such that the links remain uncovered.
  • 19. The method of claim 18, wherein a set of the at least one set of play symbols that indicates a continuous path of valid links between a start symbol and a finish symbol comprises a set of less than a predetermined number of play symbols.
  • 20. The method of claim 18, further comprising:printing a bar code in association with a play symbol.
  • 21. The method of claim 20, wherein the step of printing a bar code comprises:printing a bar code within a node that contains a play symbol.
  • 22. The method of claim 18, wherein at least one of the play symbols comprises a bar code.
  • 23. A scratch-off lottery ticket, comprising:a plurality of nodes printed in a pattern on a play area of the ticket; a plurality of links printed between the nodes, wherein each link connects a node to at least one other node, and wherein each of the plurality of links is not covered by a scratch-off covering material; a plurality of start symbols printed thereon, wherein each start symbol is printed within a node along an edge of the play area; a plurality of finish symbols printed thereon, wherein each finish symbol is printed within a node along another edge of the play area; and a plurality of play symbols printed therein, wherein each play symbol is printed within a node that does not contain a start symbol and that does not contain a finish symbol, wherein each play symbol is covered with a scratch-off covering, and wherein each play symbol indicates which link, if any, connecting the node within which the play symbol is located to another node is a valid link such that contributes to the formation of a path between a start symbol and a finish symbol.
  • 24. The scratch-off lottery ticket of claim 23, wherein a bar code is printed within each node that contains a play symbol.
  • 25. The scratch-off lottery ticket of claim 23, wherein at least one subset of play symbols together indicate a consecutive subset of valid links that form a continuous path between one start symbol and one finish symbol.
  • 26. The scratch-off lottery ticket of claim 25, wherein the continuous path includes less than a predetermined number of play symbols.
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