Lottery system

Information

  • Patent Grant
  • 6193605
  • Patent Number
    6,193,605
  • Date Filed
    Monday, January 12, 1998
    26 years ago
  • Date Issued
    Tuesday, February 27, 2001
    23 years ago
Abstract
A computerized lottery (or wagering) system that permits players to select game parameters from remote locations, transfers the selected parameters to a game generator and broadcasts the lottery game on television for public viewing. The broadcasted game may be a race and the game parameters are numbers associated with the participants in the race. Examples of the games contemplated include horse races, dog races, car races and motorcycle races. At a predefined time of day, selection of the game parameters is ended and the game is then broadcast on television so that the players can watch the game and root for their selections. In addition, the system of the present invention determines which players are eligible for a grand prize pool and after the broadcast of the game announces the grand prize winner.
Description




BACKGROUND OF THE INVENTION




1. Field of Invention




The present invention relates to computerized wagering systems, and more particularly to lottery or wagering games wherein the winners are announced live to a television audience.




2. Description of the Related Art




Many states have used lottery or on-line games, such as number games and “instant winner” games, as an added source of revenue. These games have become quite popular and successful.




One type of numbers game involves the use of numerous remote computer stations located in stores throughout the state which communicate with a central computer. A customer seeking to play the game marks the numbers he wishes to enter as his choices in a computer scannable or readable entry form. The customer pays the entry fee, usually no more than a few dollars, and the store clerk feeds the entry form into a card reader controlled by the computer, which registers the numbers selected and an ID number in the central computer. After wagering has been closed to new entries, a carefully monitored selection committee chooses the winning numbers. This may involve for example, operating a machine loaded with balls having eligible numbers marked thereon to select at random the appropriate number of balls. This selection process often is broadcast on local television stations so that contestants can watch to see if their numbers have been selected. While many varieties of such games exist, examples of patents relating to this general scheme include U.S. Pat. Nos. 4,689,742 (Troy) and 4,494,197 (Troy).




U.S. Pat. No. 5,035,422 (Berman) appears to discuss an interactive game show which seeks to allow home viewers to select an outcome from a number of possible choices and to share in the prizes awarded on the show. Similarly, U.S. Pat. No. 5,283,734 (Van Kohorn) discusses an interactive television wagering system whereby audience members can enter a response to a situation presented on television by entering a response on a keyboard. According to the patent, lottery games may be played by entering numbers at remote stations and stored in a central computer. The winning numbers are selected and presented at a remote station, following which winners can redeem their tickets.




Another computerized lottery wagering system is apparently discussed in U.S. Pat. No. 5,415,416 (Scangelli). This system appears to direct a telephone caller with an automatic call director through a number of selections to assist the caller in placing a bet; the cost of the bet is charged to a credit or debit card. The system assigns an associated ticket number to each customer.




Each of the above-identified patents is incorporated by reference herein in their entirety as illustrative of the background and state of the art of the present invention.




While the foregoing patents attempt to make lotteries more accessible to bettors, they do not vary much from standard on-line games. It appears that states and other entities running such lottery games have experienced some difficulty in increasing the number of interested day-to-day participants, and in maintaining the day-to-day interest of those who do participate on a regular basis.




As a result, a need exists for a lottery game which enhances the intrinsic excitement of the game to maintain and preferably increase the interest of those who do not play often, as well as the interest of everyday players.




SUMMARY OF THE INVENTION




The present invention provides method for improving lottery games and enhancing participant excitement by changing the method of selecting randomly generated lottery winners in a numbers game featuring numerous entries.




The method of conducting a lottery according to the present invention initially issues a plurality of lottery tickets each bearing a sequence-specific subset of K different integers, defining for example horses in a horse race, that are selected from a predetermined set of integers. The value of K is a predetermined constant and the number of integers in the set are larger than K. The plurality of tickets includes tickets bearing different sequence-specific subsets of K integers of the set.




Each issued ticket is assigned a unique multidigit identifier which identifies the ticket with the player making the selection. The identifiers of all issued tickets are stored for selective retrieval. After all the tickets are issued, one sequence-specific subset of K different integers from the set is randomly selected, and the identifiers of all issued tickets bearing the one sequence-specific subset are selectively retrieved from memory. One of the retrieved identifiers and the ticket to which the one identifier is assigned is randomly selected to determine the winning ticket of the lottery.




Preferably, the method of the present invention further includes the step of generating an animated video display representing a horse race, after all the tickets are issued. The horse race has a number of horses equal to the number of integers in the set and respectively designated in the display by the integers of the set. The display is generated so that there are win, place and show horses therein which are designated by the first, second and third integers of the one sequence-specific subset.




The present invention also provides a lottery system having in one embodiment a game generator connected to a plurality of existing remote vendor stations through an existing central lottery station. In another embodiment, the game generator may be connected directly to the remote stations.




The plurality of remote vendor stations are configured to provide predetermined game parameters to a player for selection using, for example, a keyboard. Typically, the selected game parameters are entered by an operator of the remote vendor station. Alternatively, if a kiosk type of remote station is used, the player can directly select the game parameters. The remote stations also transfer the selected game parameters to the central station for subsequent transfer to a game generator.




As noted, the game generator may be connected to a central station and configured for data communications therebetween. For example, the central station can transfer the selected game parameters to the game generator using a wide area network, and the game generator can transfer data regarding the winning results to the remote vendor stations through the central station. Direct communications between the game generator and the remote vendor stations can be accomplished in a similar manner.




The game generator includes memory which stores a plurality of video images representing a plurality of game events. Preferably, the video images are animated representations of the particular game event. Each game event is randomly selectable by the game generator and the selected event is retrieved from memory and formatted for broadcast over, for example, public broadcasting mediums.




Preferably, the game events are races, e.g., horse races, dog races, automobile races, and the like, which include many participants, e.g., jockeys and horses, dogs, and cars and drivers. In this configuration, the memory in the game generator may store animated races for different winning combinations corresponding to the number of participants in the race. For example, if the race is a horse race with twelve horses and jockeys participating, the game generator memory can store an animated race for each winning combination of the twelve horses that win, place and show.











BRIEF DESCRIPTION OF THE DRAWINGS




Preferred embodiments of the invention are described hereinbelow with reference to the drawings wherein:





FIG. 1

is a block diagram of the lottery system according to the present invention;





FIG. 2

is a block diagram of an exemplary embodiment of the internal components of the central station of

FIG. 1

;




FIG.


3


. is a block diagram of an exemplary embodiment of the internal components of the remote player station of

FIG. 1

;




FIG.


4


. is a perspective view of an alternative embodiment for the remote station, illustrating a kiosk for the remote station;




FIG.


5


. is an exemplary flow diagram for the operation of the remote station of

FIG. 3

or

FIG. 4

;




FIG.


6


. is an exemplary flow diagram for the operation of the central station receiving player selection data from a remote station;




FIG.


7


. is an exemplary flow diagram for the operation of the central station performing the lottery game according to the present invention; and





FIG. 8

is a block diagram of another embodiment of a lottery system in accordance with the present invention.











DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS




The present invention provides a computerized lottery (or wagering) system that connects a game generator to a central on-line lottery station and to a plurality of on-line vendor stations. The system of the present invention permits players to select game parameters from remote locations, transfer the selected parameters to the central station, and broadcast the lottery game on television for public viewing.




The broadcasted game may be a race wherein the game parameters are numbers associated with the participants in the race. The types of lottery games contemplated include games where the player can select predefined game parameters, such as characters, letters or numbers. Examples of the games contemplated include (without limitation) horse races, dog races, car races and motorcycle races. At a predefined time of day, selection of the game parameters is ended for a particular game and the game is then broadcast on television so that the players can watch the game and root for their selections. In addition, the system of the present invention determines which players are eligible for a grand prize pool and after the broadcast of the game announces the grand prize winner.




For the purposes of the present application, the lottery game discussed is a horse racing game wherein players have three ways in which to win: 1) picking the winning horse; 2) picking the win and place horses (a perfecta); and 3) picking the win, place and show horses (a trifecta). The players eligible for the grand prize are the trifecta winners.




The game generator or an operator randomly selects the numbers associated with the win, place and show horses before each game is played. The game generator retrieves from memory a predefined video of a race associated with the selected winning numbers. This video is broadcasted using standard television transmission techniques for viewing by a wide audience.




Turning to the figures, in particular

FIG. 1

, a block diagram for the lottery system according to the present invention is shown. The lottery system


10


includes a plurality of remote on-line vendor stations


12


that are linked over a wide area network (WAN)


14


to a central station


16


. A game generator


18


is connected to the central station


16


over a wide area network


20


. In this configuration, the central station


16


acts as a communication interface between the game generator


18


and the remote on-line vendor stations


12


. As a result, the game generator of the present invention can connect to existing lottery systems having a plurality of remote on-line vendor stations connected to a central station.




Alternatively, the game generator


18


can be connected directly to the plurality of remote vendor stations


12


as shown exemplarily in

FIG. 8

, and displayed on, for example closed circuit television. In this configuration, system


11


, showing in

FIG. 8

, of the present invention does not need to be connected to an existing lottery system.




To broadcast the video of the race, the game generator


18


is connected to a broadcast interface


22


which formats the video data stored in the game generator


18


memory for broadcast via antenna


24


. In this configuration, the broadcast interface is configured for RF transmission of television signals. The video is transferred in accordance with known RF transmission methods. Alternatively, the broadcast interface can be configured to format the video data for microwave transmission to satellites and reception by the public on conventional satellite dishes. In another alternative configuration, the broadcast interface can be configured to transmit the video along fiber optic cabling or on closed circuit television lines.




Referring now to

FIG. 2

, the game generator


18


preferably includes a microprocessor based controller


26


having memory


28


for storing programs, such as system and application programs. Memory


28


is also provided with sufficient storage capacity to store numerous video images associated with the particular game or race. To illustrate, as noted above, the described lottery game is a horse race. In each race twelve horses are competing. Thus, for win, place and show results there are 1,320 possible winning combinations, that is, there are 1,320 possible outcomes representing twelve horses taken three at a time. As a result, any one of 1,320 races can be broadcasted depending on the preselected outcome. The races are preferably animated versions of a horse race, and as noted above the outcome for the race is predetermined by the central station.




To create high quality animated horse races, each of the twelve horses are modeled and animated and then combined with modeled and animated backgrounds to create the horse race. The animated race is then voiced over with a race call and crowd and horse background noise to provide a realistic horse race.




Modeling of the horses and jockeys is accomplished by capturing the motions of real horses and jockeys on a treadmill using known motion capturing techniques. A computer may then be used to process the captured data and combine the captured motions with animated horses and jockeys. Once each horse and jockey are animated, the twelve horses are combined with the animated background to complete the animated race. Animation may be accomplished in accordance with a number of computer generated animation techniques, such as the methods disclosed in U.S. Pat. Nos. 4,873,585, 4,752,836, and 4,257,107, the contents of which are incorporated herein by reference.




Returning to

FIG. 2

, controller


26


is connected to communication interface


30


to provide serial and/or parallel data communications between display


32


, printer


34


, keyboard


36


and the controller


26


.




A random number generator


38


may be included in the game generator


18


to randomly select the winning numbers representing the win, place and show horses, prior to the broadcast of the race. The random number generator may be a hardware based number generator or a program based number generator. Alternatively, a station operator can randomly select the winning numbers representing the win, place, and show horses and enter the numbers into the central station via keyboard


36


.




The game generator


18


also includes a network communication interface


40


that is configured for bidirectional communications with the various remote on-line vendor stations


12


linked to the system. In one embodiment, the network communication interface


40


includes a microprocessor based communication controller


42


having memory and stored programs (e.g., system and application programs). The controller


42


is connected to modems


44


via serial interfaces


46


. Depending upon the communication requirements of the system, i.e., the communication traffic, there may be a number of modems and corresponding serial interfaces


46


to accommodate a large number of remote player stations. The serial interfaces


46


provide a serial data buffer to communication controller


42


. Memory


48


is connected to communication controller


42


and is provided to temporarily store valid data received from the network for subsequent transfer to the game generator controller


22


.




As noted above, the game generator controller


22


retrieves predefined video of the game (e.g., a horse race) from memory


28


and transfers the video to a broadcast interface


22


. The video data is preferably in digital form and may be formatted by, for example, a graphic/animation buffer


50


for transfer to the broadcast interface


22


.




Referring now to

FIG. 3

, the remote on-line vendor stations


12


will be described. Generally, each remote on-line vendor station is configured for operation by a user, e.g., store personnel, or for operation directly by the player. The user or player enters the game parameters, for example, the numbers of the horses that will win, place and show, and pays for the game at the site of the remote station. The user-entered game parameters are hereinafter defined as the player selection data.




Preferably, each remote on-line vendor station


12


includes a central processing unit


60


connected to memory


62


having stored therein system and application programs. The memory may include RAM, ROM and mass storage memory devices. A communication interface


64


is connected between the CPU


60


and printer


66


, keyboard


68


, and card reader


70


for user communication with the remote on-line vendor station


12


. The CPU


60


is connected to a display


72


, such as a LCD display, a monitor and the like, to provide visual messages or prompts to the user or player.




Communication interface


74


is connected to the wide area network


14


via modem


76


and the remote station CPU


60


to facilitate data communication between the remote on-line vendor stations


12


and the central station


16


.




In this configuration, the remote on-line vendor station


12


is configured for installation in, for example, a retail store and operated by personnel within the store. The player (or customer) selects, for example, the numbers of the horses that will win, place and show (i.e., the trifecta) and the operator can either enter the numbers via keyboard


68


or card reader


70


. Player selection data is stored in memory


62


along with corresponding player identification data. The player identification data may be the player's social security number or other indicia which associate the player with the player selection data.




As noted above, the remote on-line vendor stations may be existing vendor stations connected to an existing on-line central lottery station.




In an alternative configuration, the remote on-line vendor


12


may be a kiosk


80


, seen in FIG.


4


. The internal components for the kiosk


80


are shown in FIG.


3


. The kiosk


80


includes a stand alone housing


82


that may be located in public locations, such as shopping malls, and players can enter player selection data via keyboard


68


or card reader


70


. In this embodiment, payment for the entry into the lottery may be made by cash or by a payment card medium, such as credit card, a debit card or the like, which is inserted into card reader


78


. A ticket or receipt of the transaction is provided by printer


66


.





FIG. 5

is an exemplary flow diagram of the operation of the remote on-line vendor stations


12


. Initially, the remote station is maintained in a idle state (step


100


) wherein the display


72


can be continuously updated to show for example, statistical data and to provide instructions regarding how to enter player selection data. Once an interrupt is received by the CPU


60


, the CPU initiates a data entry routine. If the remote station is operated by a user, the station prompts the user to enter the player selection data which as noted above can be entered by keyboard


68


or card reader


70


(steps


102


and


104


). If the remote station is a kiosk, the player is prompted to insert a payment card into card reader


78


(steps


102


and


106


). The CPU


60


then verifies that the card is valid by, for example, automatically contacting known credit agencies via modem


76


(step


108


) and receiving a code indicating whether the card is valid or not. If the card is invalid, then the player is notified that the transaction cannot be completed on display


72


and the station returns to the idle state (steps


110


and


100


). If the card is valid, the player is instructed to enter the player selection data (step


104


).




Using either type of remote on-line vendor station, when the player selection data is entered, the CPU


60


stores the data in memory


62


, typically in RAM (step


112


). In the horse race example, the numbers of the win, place and show horses are entered and stored until the last number is entered (step


114


). Once the player selection data is completely entered, CPU


60


instructs the user to enter identification data which will be associated with the player selection data for verification purposes in the event the player chooses the correct win, place or show horse or qualifies and wins the grand prize (step


116


). As noted, an example of player identification (ID) data is a social security number. In addition to requesting player ID data, CPU


60


retrieves the time of day and date (i.e., time tag data) from a clock (not shown) within the remote station (step


118


) to associate the player selection data with a particular time and day for determining if the player has a winning ticket. The ID data and the time tag data are stored in memory along with the corresponding player selection data (step


120


).




Once the player selection data, the player ID data and the time tag data are stored, the data is sent to the game generator


18


through the central station


16


and modem


76


(step


122


). If the remote on-line vendor stations are connected directly to the game generator as shown exemplarily in

FIG. 8

, then data is sent to the game generator over the WAN. After the data is transmitted to the game generator


18


, the remote station waits for the game generator to reply that it received the player selection and associated ID and time tag data (step


124


). If the reply is that the data received was invalid (step


126


), the user or player is notified via display


72


and/or printer


66


that a transmission error occurred and the station returns to the idle state (steps


128


and


100


). If the reply is that the data transfer is complete (step


126


) the player selection data and associated ID and time tag data are printed on printer


66


to provide the player with a receipt of the transaction which can be used by the player to claim any winnings (step


130


). Once the receipt is printed, the station returns to the idle state of step


100


.





FIG. 6

is an exemplary flow diagram of the transfer of data to the game generator. The game generator is initially in an idle state (step


200


) and upon receiving an interrupt performs the desired routine. In

FIG. 6

, the interrupt may be a request from the remote station to send player selection data to the game generator. When the remote station requests to send data, the game generator provides a reply indicating that the game generator is or is not ready to receive the data (step


202


). When the game generator is ready to receive data, the remote station sends the data to the game generator which stores the data in the network communication interface memory


48


, seen in

FIG. 2

(step


204


). The network communication interface controller determines if the data transaction is complete (step


206


). If the data transaction is incomplete, the game generator replies to the remote station that the transaction is incomplete and returns to the idle state (steps


208


and


200


). If the data transaction is complete, the game generator replies that the transaction is complete and transfers the player selection, the ID and the time tag data to the main memory


24


, seen in

FIG. 2

(steps


210


and


212


).





FIG. 7

is an exemplary flow diagram of the operation of the game generator for generating the lottery results. Initially, the game generator


18


is in an idle state (step


300


) and upon receiving an interrupt, for example, a user selected start command, the generator determines what the winning numbers are for a particular day. The winning numbers can be randomly chosen and entered into the generator by a user via keyboard


36


(steps


302


and


304


), or by random number generator


38


(steps


302


and


306


). Once the winning numbers are generated, the controller


26


retrieves the corresponding video having an outcome that corresponds to the randomly generated winning numbers (step


308


). The retrieved video of the race is then transferred via the broadcast interface


22


for broadcast, as described above (step


310


). Before broadcasting the video of the race, the game generator compares the preselected winning numbers to all the entries of player selection data (step


312


) and determines the number of winners (step


314


). The game generator controller


22


then determines which players qualify for the grand prize (step


316


). As noted above in the horse racing example, one criterion for determining the grand prize participants is to select all the players who selected the trifecta. The identities of the grand prize participants may be stored in, for example, a grand prize data table (step


318


) and the winner of the grand prize may be randomly selected by the random number generator


38


(step


320


). Once the winner of the grand prize is selected, the name of the winner is broadcasted after the race (step


322


).




It will be understood that various modifications can be made to the embodiments of the present invention herein without departing from the spirit and scope thereof. For example, various types of network resources and protocols may be used for the wide area network and various central and remote station configurations may be employed. Likewise, various animation techniques may be used to recreate the races by which the lottery winner is announced. Therefore, the above description should not be construed as limiting the invention, but merely as disclosing preferred embodiments thereof. Those skilled in the art will envision other modifications within the scope and spirit of the invention as defined by the claims appended hereto.



Claims
  • 1. A lottery system without a central lottery station, which comprises:at least one vendor gaming station, each of the at least one vendor gaming station being configured to provide predetermined game parameters to a player for selection and having a corresponding video display; and a game generator connected to each of the at least one vendor gaming station and configured for data communications therebetween, the game generator having a random lottery result selector and a storage device storing a plurality of video sequences representing a plurality of animated game events; wherein one of the plurality of animated game events is selected and a corresponding one of the video sequences retrieved according to a lottery result randomly selected by the random lottery result selector at a predetermined time after selected game parameters are communicated by the at least one vendor station to the game generator, the retrieved video sequence corresponding to the selected animated game event is communicated from the game generator to the at least one vendor station, and the received video sequence is displayed by the vendor station display.
  • 2. A lottery gaming apparatus comprising:a game parameter selector configured to provide predetermined game parameters to a player for selection; a game generator randomly selecting one of a plurality of lottery results at a predetermined time after game parameters are selected by the player via the game parameter selector; a storage device storing therein a plurality of video sequences representing a plurality of animated game events, one of the plurality of animated game events being selected and a corresponding one of the video sequences retrieved from the storage device according to the lottery result randomly selected by the game generator; and a display displaying the video sequence retrieved from the storage device.
Parent Case Info

This application is a continuation of U.S. Ser. No. 08/546,365, filed Oct. 20, 1995, now U.S. Pat. No. 5,722,890.

US Referenced Citations (19)
Number Name Date Kind
4257107 Heymsfield et al. Mar 1981
4288077 Rose et al. Sep 1981
4339798 Hedges et al. Jul 1982
4429877 Coppock Feb 1984
4494197 Troy et al. Jan 1985
4540174 Coppock Sep 1985
4689742 Troy et al. Aug 1987
4752836 Blanton et al. Jun 1988
4873585 Blanton et al. Oct 1989
4883636 Fantle, Jr. Nov 1989
4951039 Schwendeman et al. Aug 1990
5035422 Berman Jul 1991
5069453 Koza et al. Dec 1991
5212636 Nakazawa May 1993
5283734 Von Kohorn Feb 1994
5351970 Fioretti Oct 1994
5354069 Guttman et al. Oct 1994
5415416 Scagnelli et al. May 1995
5518239 Johnston May 1996
Continuations (1)
Number Date Country
Parent 08/546365 Oct 1995 US
Child 09/006024 US