This application claims foreign priority under 35 U.S.C. 119 to British application no. GB 1506621.0 filed Apr. 20, 2015.
The present invention relates to a garment with low aerodynamic drag. In particular, but not exclusively, the invention relates to a garment comprising an article of sports clothing for use in sports such as cycling, running, skiing and speed skating, where aerodynamic drag can have a significant effect on the performance of the athlete.
When airflow passes over a body there are two fundamental mechanisms that produce a drag force. These forces come from surface drag, caused by friction as the air passes over the surface, and pressure drag caused primarily by the separation of vortices from the boundary layer. The ratio of surface drag to pressure drag is highly dependent on the shape of the object. Where objects are specifically shaped for optimum aerodynamic efficiency, the aspect ratio (length: width) will generally be at least 3:1. With an increased length to width ratio it is possible to have a wing-like shape with a narrow trailing edge. The advantage of this is that the flow can remain attached to the surface of the object so that the streamlines follow the shape of the profile. Although the surface area of the object and the resulting surface friction are increased, the flow is able to “recover” beyond the widest point of the object, resulting in a small net pressure drag. Generally, the reduction in pressure drag far outweighs the increase in surface drag.
The human body tends to have a much lower aspect ratio, particularly when upright, which may typically be nearer to 1:1 for the arms and legs, and 1:2 for the torso. As a result, the human body approximates to a “bluff body”, and pressure drag tends to be by far the larger contributory factor to the overall aerodynamic drag experienced by an athlete.
Where it is not practical to modify the shape of the body and the aspect ratio is lower than about 3:1 in the flow direction, a high level of pressure drag can be caused by flow separation soon after the flow has passed the widest point of the body. In such situations in engineering and nature, it is known to adjust the surface texture of the body to help delay the separation point and thereby reduce the net pressure force that retards motion of the object.
A number of techniques are known to reduce the net drag force on bluff bodies, including the use of trip edges and textured surfaces. Although these techniques may give rise to an increase in surface drag, it is generally possible to find a solution whereby the reduction in pressure drag outweighs the increase in surface drag. This allows the total drag to be reduced in various applications. However, current technologies have the following limitations:
The ideal surface roughness is heavily dependent on a number of factors, including forward velocity and body shape (curvature and body length), and ideally needs to change constantly along the flow direction to introduce perturbations into the flow that aid flow attachment, whilst not significantly increasing the surface drag. The optimum texture needs to change constantly to provide the correct height and level of disturbance for the air passing over a given point within the boundary layer. Currently, no textile products are available that can offer an optimum level of performance for a given application.
It is an objective of the present invention to provide a garment with low aerodynamic drag, which mitigates one or more of the problems set out above. Particular preferred objectives of the invention are to reduce the drag of a bluff body, by providing variable surface textures and patterns in three dimensions along the known flow direction. Specifically, a preferred embodiment is designed to work in low speed aerodynamics in the range 6-40 m/sec where laminar flow is still significant, as opposed to higher speed applications such as aerospace and automotive applications where the laminar flow region is negligible and turbulent flow dominates. In particular, it is an objective of the invention to provide low drag garments for use in applications where the input power is limited, for example athletic sports, in which drag reduction can significantly improve performance.
According to one aspect of the present invention there is provided a low drag garment having a plurality of zones including a first zone A, a second zone B and a third zone C, which are defined in relation to a forward direction of travel M of a person wearing the garment, wherein the first zone A is located generally in an inner front region of the garment, the second zone B is located in an outer front region of the garment and the third zone C is located in a rear region of the garment, wherein the garment is made from a fabric having a textured region with a texture height H, wherein in first zone A the textured region has a mean texture height HA in the range 0-200 μm, in the second zone B the textured region has a mean texture height HB that is greater than HA and preferably in the range of 100-500 μm.
The textured surface of the fabric is designed to minimise pressure drag while not significantly increasing surface drag, thereby increasing the athletic performance of the person wearing the garment. In the first zone comprising one or more inner front regions of the garment where the flow is essentially laminar the fabric has a very low texture height in the range 0-200 μm to minimise surface drag. In the second zone comprising one or more outer front regions of the garment where the flow is still essentially laminar and the boundary layer is growing the fabric has an increasing texture height preferably in the range 100-500 μm to turbulate the flow and thereby delay flow separation at the transition point. In the third zone comprising one or more rear regions of the garment where the flow separation has taken place the fabric has the greatest texture height preferably greater than 200 μm to further reduce pressure drag.
In an embodiment, the first zone A comprises at least one region of the garment in which the surface angle θ is less than a maximum value θA in the range 10° to 25°.
The term “surface angle” as used herein is defined as the angle subtended between the direction of forward movement in use, and a line that is perpendicular to the surface of the fabric. In the case of a garment worn by a person, the surface angle is the angle subtended between the direction of forward movement of the person and a line that is perpendicular to the surface of the fabric forming the garment worn by the person.
The second zone B may comprise at least one region of the garment in which the surface angle θ is greater than θA and has a minimum value θB1 in the range 10° to 25° and a maximum value θB2 in the range 60°-105°, preferably 60°-95°.
The third zone C may comprise at least one region of the garment in which the surface angle θ is greater than a minimum value θC1 in the range 60°-105°, preferably 60°-95°.
Optionally, in the third zone C the textured region has a mean texture height HC that is greater than HB and preferably greater than 200 μm. Alternatively, in the third zone C the textured region may have a reduced texture height. In some applications the flow of air in the third region may separate from the surface of the fabric and may become erratic: in this case the texture height in the third region may have relatively little impact on the overall aerodynamic performance of the garment.
In an embodiment, the fabric has a texture height H that increases substantially continuously with the surface angle θ in one or more of the first, second and third zones. In an embodiment the texture height H increases substantially continuously with the surface angle θ in all three of the first, second and third zones.
The term “substantially continuously” as used herein in relation to the increasing texture height of the textured outer surface of the fabric is intended to cover both a continuous increase in the texture height and a quasi-continuous increase in texture height consisting of a plurality of incremental or step-wise increases in the texture height, as may be required according to the manufacturing process used. In the latter case the incremental increases in texture height will be very small, for example less than 0.2 mm and preferably no more than 0.1 mm, so that the increase in texture height is effectively continuous.
Optionally, within the textured region the substantially continuous increase in texture height H comprises a plurality of incremental increases in texture height, and wherein each incremental increase in texture height is less than 200 μm, preferably less than 150 μm, more preferably less than 100 μm.
Optionally, the texture height at the start of the second zone is equal to the texture height at the end of the first zone, and the texture height at the start of the third zone is equal to the texture height at the end of the second zone, so that the texture height increases substantially continuously (but not necessarily at the same rate) through all three zones.
Optionally, the textured region comprises a plurality of texture formations having a mean spacing D in the range 1 mm to 40 mm, preferably 2 mm to 20 mm.
Optionally, the fabric has a texture height that varies within a seamless portion of the fabric. It may be preferable to avoid the use of seams since they can disrupt the airflow in unpredictable ways, thereby reducing the aerodynamic efficiency of the garment. For example, the fabric may have a texture that is provided by jacquard knitting of the fabric, or by printing a 3D pattern on the outer surface of the fabric, or by the application of a solid material, for example silicone, to the outer surface of the fabric.
In an embodiment, the garment is an article of sports clothing. The garment may be an article of sports clothing for use in sports where the athlete moves with a speed in the range 6-40 m/s, including for example cycling, running, skiing, horse racing or speed skating.
Optionally, the garment is a shirt, trousers, leggings shorts, bibshorts, shoes, overshoes, arm covers, calf guards, gloves, socks or a bodysuit. Other articles of clothing are of course possible. Preferably the garment is close-fitting to the body so that it follows the contours of the body and does not flap significantly as the air flows over the surface of the garment.
Embodiments of the present invention will now be described by way of example with reference to the accompanying drawings, wherein:
For the majority of the applications in which use of the invention is envisaged, the Reynolds number will have a value of up to 106, such that the flow of air will be in the laminar/turbulent transition zone. We have therefore used wind tunnel testing to understand and derive optimum textures for use in the invention, and in particular on garments that are worn in applications where they are exposed to an airflow with a speed in the range 6-40 m/sec.
In order to simplify experimentation, much of our research is based on optimising the drag around cylindrical objects with radii of 80 mm, 130 mm and 200 mm. This has enabled us to identify the surface requirements for a wide range of applications. Testing is conducted at a range of speeds and consideration is also given to wind direction. Within the sizes of cylinder used it is possible to approximate a range of curvatures that the airflow will encounter on a human body in a range of applications. For example, for an adult, the upper arm typically has an average radius (based on circumference) of about 50 mm, the thigh typically has an average radius of about 80 mm, and the chest typically has an average radius of about 160 mm. It is of course recognised that the human body is not a perfect cylinder and in regions such as the chest it is closer to an elliptical shape. However, a cylinder provides a good first approximation to an irregular curved body in which the radius of curvature is similar to that of the cylinder.
Our research has identified the optimum height and spacing of the surface texture formations for a range of curvatures, speeds, and onset flow angles. This has allowed us to derive a variable texture that can be utilised to give the best level of airflow perturbation without being sensitive to flow direction changes, whilst minimising the surface friction drag through effective spacing of the textured three-dimensional pattern.
Much research has been done into the change in the drag on a cylindrical body through a range of speeds. It is well known that the drag coefficient falls and then increases again as the speed of the airflow increases for a given cylinder size. This is due to vortex formation and periodic shedding, which affects the laminar transition points behind the cylindrical body.
Our research has enabled us to modify this flow behaviour through the use of variable surface roughness and thus minimise the pressure drag for the speed range in question (6-40 m/sec). We have identified a set of characteristic curves for texture height H versus surface angle θ, as shown in
On either side of the stagnation point P the airflow splits into two streams F1, F2 that pass around opposite sides of the cylindrical body 2. Up to approximately the widest point of the cylindrical body relative to the flow direction, the airflow is substantially laminar, allowing a boundary layer to build up against the surface of the cylindrical body 2.
After passing the widest point of the cylindrical body 2 relative to the direction of flow, the flow streams F1, F2 tend to separate from the surface of the cylindrical body forming vortices V in the region behind the cylindrical body. This creates a low pressure zone L behind the cylindrical body 2 and the resulting pressure difference between the front and the rear faces 5, 6 of the cylindrical body creates a pressure drag force Fd that opposes movement of the cylindrical body relative to the air. The movement of air over the surface of the cylindrical body also creates a surface friction force Fs, which is usually much smaller than the drag force Fd at relative speeds in the range 6-40 m/sec.
The points where the boundary layer separates from the surface of the cylindrical body 2 are called the transition points T1, T2. The pressure drag force Fd experienced by the cylindrical body 2 depends in part on the area of the cylindrical body located within the low pressure zone L between the transition points T1, T2. If the transition points T1, T2 can be moved rearwards, this will reduce the size of the area affected by the low pressure zone L, thereby reducing the pressure drag Fd acting on the cylindrical body 2.
It is known that the transition points T1, T2 can be shifted rearwards by providing a suitable texture 8 on the surface of the cylindrical body 2. It should be understood that the texture pattern 8 shown on the upper part of the cylindrical body 2 may also be repeated on the lower side of the body. In the present invention we have sought to design a fabric with an optimum surface texture to maximise the reduction in pressure drag Fd without significantly increasing surface friction drag F8.
As illustrated in
As illustrated in
More generally, we have found that in certain embodiments the textured fabric 3 covering the surface of a cylindrical body 2 can be divided into a number of zones including a first zone A, a second zone B and a third zone C that are defined in relation to the forward direction of movement M, as shown in
Alternatively (or additionally), the texture pattern can be defined in terms of the maximum and minimum texture height in each of the three zones. Thus, in one exemplary embodiment, in the first zone A the textured region has a texture height that increases from a minimum height HA1 in the range 0-50 μm to a maximum height HA2 in the range 100-400 μm, in the second zone B the textured region has a texture height that increases from a minimum height HB1 in the range 100-400 μm to a maximum height HB2 in the range 200-1000 μm, and in the third zone C the textured region has a texture height that increases from a minimum height HC1 in the range 200-1000 μm to a maximum height HC2 that is greater than 300 μm.
The first zone A may be defined as comprising the region of the textured fabric in which the surface angle θ is less than a maximum value θA in the range 10° to 25°.
The second zone B may be defined as comprising the region of the textured fabric in which the surface angle θ is greater than θA and less than a maximum value θB in the range 60°-105°, preferably 60°-95°.
The third zone C may be defined as comprising the region of the textured fabric in which the surface angle θ is greater than θB. Therefore, in an embodiment, the third zone C may comprise at least one region of the garment in which the surface angle θ is greater than a minimum value θC1 in the range 60°-105°, preferably 60°-95°. The third zone C extends rearwards from the outer (or rear) edge of the second zone B to the rearmost point of the cylindrical body: i.e. the point diametrically opposed to the stagnation point P on the front face of the cylindrical body.
In one embodiment the texture pattern 8 has a height H that varies substantially continuously (or quasi-continuously) and increases with the surface angle θ throughout one or more of the first, second and third zones. For example, as illustrated in
As discussed above, the term “substantially continuously” is intended to cover both a continuous increase in the texture height and a quasi-continuous increase in texture height, consisting of a plurality of incremental or step-wise increases in the texture height, as may be required according to the manufacturing process used. In the latter case the incremental increases in texture height will be very small, for example less than 0.2 mm and preferably no more than 0.1 mm, so that the increase in texture height is effectively continuous.
In the case of a cylindrical body with a radius of 200 mm, the height of the pattern increases steadily in the first zone A from a height of 0 mm where θ=0° to approximately 100 μm at a surface angle of approximately 30°, then increases more rapidly through the second zone B and the third zone C to reach a height of approximately 800 μm at a surface angle of 180°. These curves are valid with slight variations for cylindrical bodies with a radius in the range 60-300 mm and for speeds in the range 6-40 m/sec.
The texture pattern 8 can take various different forms, some examples of those forms being illustrated in
Another textured pattern illustrated in
It should be noted that the texture patterns illustrated in
In the case of a garment made from a textured fabric, the fabric may in an embodiment have a texture that varies within a seamless portion of the fabric so that the pattern is not disrupted by seams, as seams may affect the airflow over the surface. This can be achieved for example by using a jacquard knitted fabric. Alternatively, the texture pattern can be printed onto the fabric or it can be created by applying a suitable solid material, for example silicone, to the surface of the fabric. The silicone may for example be applied to the surface of the fabric using a 3D printer.
The garment is preferably an article of sports clothing, which may be used for any sport where the reduction of drag is important. This applies particularly to sports where the input power is limited (for example being supplied by the athlete or the force of gravity) and where the athlete travels at a speed typically in the range 6-20 m/sec, for example cycling, running and speed skating, or possibly up to 40 m/s or more for some sports, for example downhill skiing. The article of clothing may for example consist of a shirt, trousers, leggings, shorts, bibshorts, shoes, overshoes, arm covers, calf guards, gloves, socks or a one-piece bodysuit. The article of clothing may also be an item of headwear, for example a hat or helmet, or a fabric covering for a helmet.
An example of a garment intended for use while cycling is illustrated in
In this example, the first zone A is located primarily on the chest and shoulder regions of the trunk 12 and on the forward facing portions of the sleeves 14 and the legs 16. The second zone B with an increased texture height is located primarily on the side and back regions of the body 12 and side regions of the sleeves 14 and the legs 16. The third zone C having the greatest texture height is located primarily on the lower back portion of the body 12 and the rear portions of the sleeves 14 and the legs 16. This arrangement of texture patterns has been found to be particularly advantageous for cyclists adopting the classic crouched posture illustrated in
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