This invention relates generally to a magnetic tabletop gaming system and, more particularly, to a system of magnetic and magnetic receptive components used in a tabletop role-playing game, where the components include a magnetic receptive terrain board, a variety of flexible single-sided or double-sided magnets depicting characters or natural/man-made features and structures, magnetic-base stands which can hold one of the magnets in an adjustable position indicating the item's status, and other magnetic accessories which enhance the playing of the game.
Tabletop role-playing games (Dungeons & Dragons, Pathfinder, Warhammer, etc.) have become very popular with many people. These games are typically played on a game board—which could represent anything from a small parcel of land to an entire continent, or an interior of a structure, or any other type of environment—where various character pieces are moved around, interact with other characters and features, and attempt to achieve certain goals.
The vast majority of tabletop role-playing games on the market today define the rules and goals of the game, but do not provide terrains (“game boards”) that are both physical and fully customizable for the consumers to use in conjunction with their game. Thus, users are left to their own devices to obtain third-party products depicting terrains and other environments, along with other items which may be used in the games—such as weapons, armor, monsters, tools, structures, furniture, etc.
Once the items described above are obtained or created, and a game is begun, there is always the risk that the table or the game board will accidentally be bumped, and many of the items could be moved from their proper position. This situation understandably causes frustration and delays while the players attempt to restore the game to the condition prior to the board being bumped.
Other situations arise in game play where confusion or delays occur because the status of a character or an environmental condition is not readily known. For example, in some games it is important to know which direction a character is facing, whether it's day or night, what the weather conditions are, and many other factors. Although these factors may have been determined by the players or the game master at an earlier time in the game, there is often no convenient or consistent way to depict the various factors and their status for all players to see.
There is a need for a complete set of components and accessories designed for tabletop role-playing games, where all of the components are magnetic or magnetic receptive and are compatible with each other in size, shape and magnetic properties.
In accordance with the teachings of the present invention, a system of magnetic and magnetic receptive components used in a tabletop role-playing game is disclosed. The system includes at least one magnetic receptive terrain board depicting an outdoor terrain or other environment, where the terrain board may be two-sided. The system further includes a variety of flexible single-sided or double-sided magnets depicting characters or natural/man-made features and structures which can be attached to the terrain board, and either left in place or moved during game play. Also included are magnetic-base stands which can hold the character/feature magnets in an adjustable position indicating the item's status, and other magnetic accessories which visually designate environmental factors and other status information and thereby enhance the playing of the game.
Additional features of the present invention will become apparent from the following description and appended claims, taken in conjunction with the accompanying drawings.
The following discussion of the embodiments of the invention directed to a tabletop gaming system with magnetic and magnetic receptive components is merely exemplary in nature, and is in no way intended to limit the invention or its applications or uses.
Tabletop role-playing games such as Dungeons and Dragons, Pathfinder, Warhammer, etc. have increased in popularity in recent years, and developed a large following of players. The embodiments of the invention disclosed herein do not create a new “game” with the accompanying rules and goals, but rather describe a system of magnetic-based accessories which consumers can use to enhance the playing of their existing games. The disclosed system provides features and capabilities not previously available to improve the realism of the game being played, and reduce the occurrence of delays due to uncertainty of status or accidental movements.
Role-playing games of the type described above involve player characters moving around a game board, which may generically be referred to as a terrain board. As the characters move around the terrain board (or boards), they encounter a variety of situations and objects which must be dealt with as the characters attempt to reach a destination or achieve a goal. The invention disclosed herein provides many accessories which enhance the playing of these role-playing games—including terrain boards and add-on features compatible with the terrain boards, character pieces, and various status-identifying elements which are operable with the terrain boards and characters.
The graphics printed on the terrain boards 10 may represent many variations of either naturally occurring environments (caverns, grasslands, forests, etc.) or man-made structures (taverns, castles, dungeons, etc.), but will not represent actual geographic locations on Earth. The themes of the terrain boards 10 will vary and can be adapted to fit any theme needed for use with tabletop role-playing games, from fantasy or science fiction to historical military, post-apocalyptic, western, etc.
In one embodiment, represented by
Sandwiched between the top layer 20 and the bottom layer 30 is a middle layer 40. The middle layer 40 is made of a thin piece of magnetic receptive metal such as steel. The middle layer 40 need only be thick enough (for example, 1 mm or less) to give the terrain board 10 an appropriate stiffness. Using the construction described above, with thin printed sheets of paper or plastic sandwiched around a sheet of steel, the terrain board 10 will easily exhibit a magnetic receptive characteristic suitable to hold magnetic game pieces in place.
In another embodiment, still represented by
Sandwiched between the magnetic receptive top layer 20 and the magnetic receptive bottom layer 30 is an optional middle layer 40. The middle layer 40 is made of a stiff chipboard or paperboard of a thickness suitable to give the terrain board 10 an appropriate stiffness. The middle layer 40 may be omitted if the top layer 20 and the bottom layer 30 are comprised of materials which, when laminated together, provide sufficient stiffness to the terrain board 10. Furthermore, it may be desirable in some cases for the terrain board 10 to be flexible enough to roll up for transport or storage. In this case, the middle layer 40 would certainly be omitted, and one or two layers of printed magnetic receptive material would be used.
The terrain board 10 can be used individually, or more than one of the terrain boards 10 can be joined together to create a game environment. The terrain boards 10 can be virtually any shape suitable to a desired gaming environment—including round, or a shape which can be joined with other boards such as rectangular or hexagonal. Also, as described above, the terrain boards can be double-sided (both sides exhibiting magnetic receptive properties, with graphics printed on both sides) or single-sided. In one embodiment, the terrain board 10 is rectangular and has a size of 18 inches by 24 inches.
A concealment veil 60 is shown covering one of the boards 10 in
The terrain board 70, depicting an interior scene, could be used in conjunction with other terrain boards depicting indoor or outdoor scenes, in any suitable combination. The terrain board 70 and the sidewall boards 72/74 may be single-sided or double-sided, as discussed previously. Also, the far-side walls could be shown on separate sidewall boards instead of being incorporated into the terrain board 70. Alternately, the sidewall boards 72/74 (the near-side walls) could be incorporated into the terrain board 70 to comprise a single piece.
The terrain board 70 includes gridlines on the floor of the room. The gridlines may be useful for defining player movement (correlating to a number rolled on a die or dice, for example), and also for positional relationships relative to objects in the room or on the walls. It should be noted that gridlines may also be printed on the terrain board 10 depicting an outdoor terrain, or any terrain board depicting any environment—whether it be indoors, outdoors, underground, underwater, or otherwise.
From the discussion of
As discussed above, terrain boards are used to create one or more environments for game play. However, much more detail than a simple grassland scene (for example) is desirable when setting up a game. In order to maintain flexibility in creating gaming environments, the disclosed gaming system includes magnets printed to depict a wide variety of features and characters which may be added to the terrain boards. For consistency in the following discussion, these magnets will be referred to as feature magnets and character magnets. Like the terrain boards 10, the theme of the feature magnets and character magnets can be adapted to fit any theme needed for use with tabletop role-playing games, from fantasy or science fiction to historical military, post-apocalyptic, western, etc.
The feature magnets and character magnets with printed graphics will have varying shapes and sizes, and can be placed on the magnetic receptive terrain boards 10 or atop other feature/character magnets and repositioned at will to adapt to the scenarios encountered in the tabletop role-playing game used by the consumer. The flat, flexible magnets will be stackable on top of each other while maintaining a magnetic connection for the purpose of showing multiple levels of detail. For example, a multi-level house may consist of 4 levels of flexible magnets stacked one on top of another with unique graphics to represent the cellar, first floor, second floor and roof. Some feature magnets and character magnets may be very small relative to the terrain boards 10, while some of the feature magnets may be large enough that player characters can move around within the space defined by the magnet (such as in the house example just mentioned).
The feature magnet 100, a cavern, would typically be applied to one of the terrain boards 10 before a game is started, and would not be moved during game play. Other feature magnets (some examples illustrated in later figures) would also be applied to the terrain board 10 to create a customized environment for the game. For example, the grassland terrain of
Many examples can be envisioned for using the pivot position of the stand 200 to designate the status of an item. If the stand 200 holds a monster, a horizontal position could mean the monster has been defeated. If the stand 200 holds a player character, a horizontal position could mean the character has been injured or spell-bound and must skip one or more turns. If the stand 200 holds a weapon or a tool, such as a catapult or a ladder, a horizontal position could mean the weapon or tool is unusable.
Some items used in a typical tabletop role-playing game are not placed on the game board or terrain board itself, but rather are kept nearby each player around the table. One such item is known as a character sheet, which is used to keep track of various attributes of each player's character.
The character sheet 300 is permanently pre-printed with graphics designed to facilitate recording character status and possessions. The graphics shown in
Traditional paper character sheets do not offer the ability to have equipped gear represented as graphics, but rather merely written descriptions of the gear that the player has equipped. With the magnetic receptive character sheet 300, players will be able to physically remove and replace their character's gear as the story progresses. For example, if a character trips and drops his sword, the player can then remove the weapon magnet indicating that his character is no longer in possession of his weapon. Alternatively, if the player finds better armor than what he currently has equipped, he can simply swap out the existing magnetic token 314 on his character sheet 300 for a different token 314 representing the new, better armor.
The pre-printed graphics on the character sheet 300 also include a section 320 where written notes are made using a dry-erase marker. The section 320 typically includes attributes and characteristics of the character—ranging from Race and Sex to characteristics of personality, intelligence and physical prowess. These attributes can be defined and arranged in any suitable manner—including combinations of check-boxes, tabular data and free-form written descriptions. The section 320 can also include boxes 322—similar to the boxes 312 discussed above—where magnetic token 314 can also be applied. In this case, the tokens 314 could represent coins, incremental levels of strength or intelligence, or any other object or parameter that is relevant to the character.
The character sheet 300 may be made of any suitable magnetic receptive material—such as the magnetic receptive vinyl sheet discussed above in one embodiment of the terrain board 10, or a piece of sheet steel covered with plastic which is printed on one side with the graphics shown in
The character sheet 300 provides an efficient and satisfying means of recording and displaying information and attributes about each character in a role-playing game. However, there are other attributes and properties which may apply to the entire gaming environment—not just to an individual character—which need a different means of display and update during a game.
One of the most common interruptions of tabletop gaming is stopping the action to clarify basic information such as which direction a character is facing, the time of day, the current weather conditions, the position of the sun in relation to a character, etc. With the compass piece 350, players will now have all of that information available to them in real time. The compass piece 350 will not only show the typical North/South/East/West directions, but will allow for additional tokens to be attached to represent all of the information available about the current environmental conditions.
The compass piece 350 would typically be placed on the terrain board in an orientation indicating compass directions, and this orientation would not change during game play. The N/S/E/W directions may be printed or embossed on the top surface of the compass piece 350. The compass piece 350 is preferably both magnetic on the bottom to adhere to the terrain board and magnetic receptive on top to receive small magnetic tokens like the tokens 314 discussed above.
In addition to receiving the magnetic tokens 314, a preferred embodiment of the compass piece 350 includes vertical holes 352 in the top surface of the compass piece 350 for receiving small pin tokens 360. The pin tokens 360 have a body 362 designed to visually depict a certain parameter, and a pin 364 protruding from the bottom of the body 362, where the pin 364 is designed to fit in the vertical holes 352 in the compass piece 350. The pin tokens 360 are designed to indicate parameters and conditions such as sun position, moon phase and position, and weather conditions such as temperature, cloudiness, wind and precipitation.
The holes 352 are also designed to receive tokens 360 indicating time of day and time of year. The compass piece 350 may include, near each of the holes 352, markings for time of day and time of year. In this regard, it is preferable to include either 12 or 24 of the holes 352 around the circumference of the compass piece 350 so that, for example, the position of one of the tokens 360 could indicate that the time is 2:00 pm and another of the tokens 360 could indicate that the month is June. It may also be advantageous to include two concentric rings of the holes 352, where one ring (for example, the outer ring) is used exclusively for time tokens (hour of day, and month of year), and the other ring (the inner ring) is used for weather, solar/lunar and character tokens. Many different such designs are possible.
Each character in the game may also have one of the tokens 360 placed in one of the holes 352, where the character tokens may be placed in holes 352 along spokes 354 of the compass piece 350, rather than holes 352 around the outer circumference.
Given the features and elements of the compass piece 350 described above, all of the environmental factors affecting the game and the characters are managed, recorded and visible for all players. The game master or other designated person continuously updates the various phases of the sun and moon, weather conditions, etc. on the compass piece 350. The following scenario involving both sun position and character orientation describes how this information becomes important. If a character is an archer, the position of the sun can greatly affect the accuracy of the arrows fired at the enemy. If the compass piece 350 shows that the sun is at the archer's back, he/she may very well choose to attack knowing that there is a much greater chance of a successful attack than if the sun is shining directly in his/her eyes. Having all such relevant environmental information consistently displayed on the compass piece 350 is a major enhancement to role-playing gaming.
The design of the compass piece 350 shown in
The terrain board 10 of
Two of the character sheets 300 are shown in
The sizes of the items on the terrain board 10 of
It should be understood that the invention described above, directed to a tabletop gaming system with magnetic and magnetic receptive components, also encompasses a method for playing a tabletop role-playing game—including providing the terrain board(s) 10, placing the feature magnets and character magnets 100-160 on the terrain board(s), placing feature magnets and character magnets in the stands 200/240 and reconfiguring the stands to designate item status, providing the character sheets 300 with magnetic tokens 314, and providing the compass piece 350 with magnetic tokens 314 and pin tokens 360.
Furthermore, the magnetic properties of the components may be reversed from what is specified for the embodiments described above. That is, instead of the terrain board 10 being magnetic receptive as described above, the terrain board 10 could be magnetic, and the features and characters would in this case be magnetic receptive instead of magnetic. Other changes would also be made to keep the entire system compatible; the compass piece and the reconfigurable stands would be magnetic receptive, the character sheet would be magnetic like the terrain board, and the tokens would be magnetic receptive.
The tabletop gaming system 400 provides features and capabilities not previously available in tabletop gaming—including full magnetic attachment and compatibility of all boards, features and characters, a completely customizable gaming environment using the feature magnets and character magnets, repositionable stands which designate the status of the inserted feature or character magnet, and magnetic character sheets and compass piece for displaying character and environment properties. These features and capabilities result in a richer and more realistic gaming environment, and one where all pieces are magnetically secured to prevent accidental movement, all of which are desirable to tabletop role-playing gaming enthusiasts.
The foregoing discussion discloses and describes merely exemplary embodiments of the present invention. One skilled in the art will readily recognize from such discussion and from the accompanying drawings and claims that various changes, modifications and variations can be made therein without departing from the spirit and scope of the invention as defined in the following claims.
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