MAGNETIC SUCTION COMPETITIVE GAME DEVICE AND METHOD FOR PLAYING GAME USING DEVICE

Information

  • Patent Application
  • 20250135327
  • Publication Number
    20250135327
  • Date Filed
    January 06, 2025
    4 months ago
  • Date Published
    May 01, 2025
    11 days ago
  • Inventors
    • Chen; Yanling
Abstract
A magnetic suction competitive game device and a method for playing a game using the device are provided. The magnetic suction competitive game device includes: a competitive game plate, wherein a game space is formed at the competitive game plate; a plurality of magnet placement regions are distributed in the game space; the plurality of magnet placement regions are classified into a plurality of different types of magnet placement regions; the plurality of different types of magnet placement regions are crosswise arranged; a plurality of magnets, wherein a magnetic suction force or a magnetic repulsion force is formed between two adjacent magnets; and privilege cards, wherein the privilege cards record privilege content; and the privilege content are used for forming a temporary game rule that can change a current game rule.
Description
TECHNICAL FIELD

The present disclosure relates to the technical field of toys, and in particular, to a magnetic suction competitive game device and a method for playing a game using the device.


BACKGROUND

Playing games at leisure time can help people relieve stress in life, study, and work. Moreover, playing games with friends can strengthen connection and communication with the friends and promote the friendship.


However, many games are dull and have strict rules, lacking challenge and excitement. This leads to players losing interest after playing with these games for a period of time, and effects of efficiently relieving the stress and relaxing the tension of the body and mind cannot be achieved.


SUMMARY

The present disclosure aims to provide a magnetic suction competitive game device and a method for playing a game using the device. By using an unpredictable magnetic field and content of privilege cards, a game process is made complicated and confusing, thereby enhancing the fun and excitement of the game played by players, and solving the problems mentioned in the background section.


To achieve the above objective, the present disclosure provides the following technical solutions: a magnetic suction competitive game device, including:

    • a competitive game plate, wherein a game space is formed at the competitive game plate; a plurality of magnet placement regions are distributed in the game space; the plurality of magnet placement regions are classified into a plurality of different types of magnet placement regions; the plurality of different types of magnet placement regions are crosswise arranged; a surface of the game space is a rough surface; region surfaces of the magnet placement regions are also rough surfaces; and
    • a plurality of magnets, wherein a cross-sectional area of each magnet is smaller than an enclosure area of the magnet placement regions, to ensure that the magnets are accommodated by the magnet placement regions when placed in the magnet placement regions; a magnetic suction force or a magnetic repulsion force is generated between two adjacent magnets;
    • if a weight of each magnet is set to m, and a gravity generated from the magnet is set to G, there is G=mg; g is a gravitational acceleration which is about 9.8 N/kg, wherein N is the unit “Newton” of force;
    • a friction coefficient of the rough surface is set to μ; when the competitive game plate is horizontally arranged, a friction force generated by a single magnet at the rough surface is f=μG=μmg; friction forces generated by two magnets that generate the magnetic suction force at the rough surface are respectively set to f1 and f2, f1=μG1=μm1g, f2=μG2=μm2g; f1>f2 when G1>G2;
    • when two magnets are respectively placed in two magnet placement regions, under a condition that center points of the two magnets respectively correspondingly overlap center points of the magnet placement regions where the two magnets are placed, the magnetic suction force generated between the two magnets is set to H; the magnetic suction force generated between two magnets arranged in two adjacent magnet placement regions is set to H1; the magnetic suction force generated between two magnets arranged in two magnet placement regions that are spaced apart from each other is set to H2; and then, H1>f2 and H2≤f2 are satisfied.


Preferably, the m has a range of: 5 g≤m≤30 g.


Preferably, the competitive game plate is a thin sheet; an upper surface of the thin sheet is configured as a rough surface; the game space is formed in a region covered by the rough surface; the magnet placement regions are patterns drawn in the game space; and the different types of magnet placement regions are distinguished using different patterns and shapes.


Preferably, the competitive game plate is a thin sheet; an upper surface of the thin sheet is configured as a rough surface; the game space is formed in a region covered by the rough surface; the magnet placement regions are patterns drawn in the game space; and the different types of magnet placement regions are distinguished using patterns with different colors.


Preferably, the rough surface is formed by compounding an upper surface of the competitive game plate with a polyester fabric.


Preferably, the rough surface is a light-textured surface formed on an upper surface of the competitive game plate.


Preferably, the magnetic suction competitive game device includes privilege cards, wherein the privilege cards record privilege content; and the privilege content are used for forming a temporary game rule that can change a current game rule.


A method for playing a game using the magnetic suction competitive game device includes the following steps:

    • S1, organizing a plurality of members, wherein the members are numbered and specified according to an order starting from a first member and a second member until all the members are numbered, and at the same time, different numbered members are specified to use different types of magnet placement regions, and each numbered member is specified to use a unique type of magnetic placement regions only;
    • S2, laying out the competitive game plate: placing the competitive game plate on a horizontal table to keep the game space being located on the same horizontal plane all the time;
    • S3, distributing the magnets: distributing each member with the same number of magnets;
    • S4, distributing the privilege cards: randomly shuffling all the privilege cards, and distributing each member with the same number of privilege cards on the premise that no member sees the privilege content on the privilege cards, wherein before a privilege card is used, only the member getting the privilege card knows the privilege content, and showing the privilege content to another member is not allowed;
    • S5, allowing the first member to place a magnet into any magnet placement region that is specified to be used by the first member in the game space, and specifying the placed magnet to be a played magnet;
    • S6, allowing each member to place a magnet into the magnet placement region in turn according to a numbering order, and storing the magnets that are not placed into the magnet placement regions into a place far away from the competitive game plate to prevent an external magnetic force from changing a magnetic field in the competitive game plate, until one or more magnets in the competitive game plate are attracted onto a magnet that is being played and form a magnet group;
    • S7, allowing the member forming the magnet group to remove all the magnets forming the magnet group from the game space and have all the magnets forming the magnet group, and specifying the magnets as magnets that the member has never played with;
    • S8, continuing the game, selecting to end the game until a member successfully places all the magnets of the member into the magnet placement regions, and specifying the member to be a winner of the game; and
    • S9, in the game, allowing a member who is in the turn of placing the magnets to choose to give up a current opportunity of placing a magnet, but to use the privilege content on one of the privilege cards owned by the member, and allowing a next numbered member to continue the game after the privilege content is used.


Preferably, the quantity of the privilege cards obtained by each member during the distribution of the privilege cards is a total quantity of the current round of game; new privilege cards are not able to be added after the privilege cards are used up; and if the privilege cards are not used up in the current round of game, as the game ends, the remaining privilege cards are automatically canceled and are not continued to be used in a new round of game.


Compared with the prior art, the present disclosure has the beneficial effects below:


During a game, by using an unpredictable magnetic field and content of privilege cards, the game is made complicated and confusing, thereby enhancing the fun and excitement of the game when players play the game. When the players using the game device and the game method to play the game, efficient relaxation of body and mind and efficient relieving of stress can be achieved during the game.





BRIEF DESCRIPTION OF THE DRAWINGS


FIG. 1 is a schematic structural diagram of a game device according to the present disclosure;



FIG. 2 is a sample graph I of a layout of a competitive game plate according to the present disclosure;



FIG. 3 is a sample graph II of a layout of a competitive game plate according to the present disclosure; and



FIG. 4 is a schematic diagram of forces on magnets according to the present disclosure.





In the drawings: 1: competitive game plate; 11: game space; 12: magnet placement region; 121: center point of placement region; 2: magnet; 21: center point of magnet; and 3: privilege card.


DETAILED DESCRIPTION OF THE EMBODIMENTS

The technical solutions in the embodiments of the present disclosure will be clearly and completely described below with reference to the drawings in the embodiments of the present disclosure, and it is obvious that the described embodiments are only a part of the embodiments of the present disclosure but not all of them. Based on the embodiments of the present disclosure, all other embodiments obtained by those of ordinary skill in the art without creative efforts fall within the protection scope of the present disclosure.


Referring to FIG. 1 to FIG. 4, a magnetic suction competitive game device includes:

    • a competitive game plate 1, wherein a game space 11 is formed at the competitive game plate 1; a plurality of magnet placement regions 12 are distributed in the game space 11; the plurality of magnet placement regions 12 are classified into a plurality of different types of magnet placement regions; the plurality of different types of magnet placement regions are crosswise arranged; a surface of the game space 11 is a rough surface; region surfaces of the magnet placement regions 12 are also rough surfaces; and
    • a plurality of magnets 2, wherein a cross-sectional area of each magnet 2 is smaller than an enclosure area of the magnet placement regions 12, to ensure that the magnets 2 are accommodated by the magnet placement regions 12 when placed in the magnet placement regions 12; a magnetic suction force or a magnetic repulsion force is generated between two adjacent magnets 2;
    • if a weight of each magnet 2 is set to m, and a gravity generated from the magnet 2 is set to G, there is G=mg; g is a gravitational acceleration which is about 9.8 N/kg, wherein N is the unit “Newton” of force;
    • a friction coefficient of the rough surface is set to μ; when the competitive game plate is horizontally arranged, a friction force generated by a single magnet 2 at the rough surface is f=μG=μmg; friction forces generated by two magnets 2 that generate the magnetic suction force at the rough surface are respectively set to f1 and f2, f μG1=μm1g, f2=μG2=μm2g; f1>f2 when G1>G2.


When two magnets 2 are respectively placed in two magnet placement regions 12, under a condition that center points 21 of the two magnets respectively correspondingly overlap center points 121 of the magnet placement regions where the two magnets are placed, the magnetic suction force generated between the two magnets 2 is set to H; the magnetic suction force generated between two magnets 2 arranged in two adjacent magnet placement regions 12 is set to H1; the magnetic suction force generated between two magnets 2 arranged in two magnet placement regions 12 that are spaced apart from each other is set to H2; and then, H1>f2 and H2≤f2 are satisfied. Therefore, when two magnets 2 are simultaneously placed in two adjacent magnet placement regions 12, the two magnets 2 may inevitably attract each other to form a magnet group. Once the magnet group is formed, a magnetic suction force that is much greater than the magnetic suction force of a single magnet 2, causing more magnets 2 around to be attracted to form a larger magnet group. Therefore, the current situation of the game space 11 may be broken once the magnet group is formed. Players need to carefully and strategically place the magnets 2 during the game. This is also the interesting point of the magnetic suction competitive game device. When two magnets 2 are simultaneously placed in two magnet placement regions 12 that are spaced apart from each other, if there is no other magnetic suction force or magnetic repulsion force around, and a distance between the center points of the two magnets is not less than a distance between the center points 121 of the two magnet placement regions, the two magnets 2 may be balanced under the action of a friction force. In a normal case, the two magnets do not attract each other to form a magnet group, but if the balance is affected by another acting force around, or if a player places a magnet 2 in an improper position, a magnet group may be possibly formed.


The m has a range of: preferably 5 g≤m≤30 g, where g is the symbol for the weight unit “gram”. After various application experiments, the weight of each magnet 2 is selected and set within this range, which can lay out the game space more properly and make its size more suitable for daily enjoyment of three to five players. This is the best setting condition for this game device.


The competitive game plate 1 is a thin sheet. An upper surface of the thin sheet is configured as a rough surface. The game space 11 is formed in a region covered by the rough surface. The magnet placement regions 12 are patterns drawn in the game space 11. The different types of magnet placement regions are distinguished using different patterns and shapes, as shown in FIG. 3. The different types of magnet placement regions can also be labeled and distinguished with colors. Different types of magnet placement regions can be distinguished using patterns with different colors, as shown in FIG. 2, as long as the players can clearly distinguish the different types of magnet placement regions. The above only describes two implementation examples and does not limit other ways of distinguishing and labeling.


The rough surface may be formed by compounding an upper surface of the competitive game plate 1 with a polyester fabric. The rough surface may also be a light-textured surface formed on an upper surface of the competitive game plate 1.


This game device may further use privilege cards 3 to assist in playing the game, to enhance the uncertainty of the game, making the game more exciting and funnier. The privilege cards 3 record privilege content. The privilege content are used for forming a temporary game rule that can change a current game rule.


A method for playing a game using the above magnetic suction competitive game device includes the following steps:

    • S1, organizing a plurality of members, wherein the members are numbered and specified according to an order starting from a first member and a second member until all the members are numbered, and at the same time, different numbered members are specified to use different types of magnet placement regions, and each numbered member is specified to use a unique type of magnetic placement regions only;
    • S2, laying out the competitive game plate: placing the competitive game plate on a horizontal table to keep the game space being located on the same horizontal plane all the time;
    • S3, distributing the magnets: distributing each member with the same number of magnets;
    • S4, distributing the privilege cards: randomly shuffling all the privilege cards, and distributing each member with the same number of privilege cards on the premise that no member sees the privilege content on the privilege cards, wherein before a privilege card is used, only the member getting the privilege card knows the privilege content, and showing the privilege content to another member is not allowed;
    • S5, allowing the first member to place a magnet into any magnet placement region that is specified to be used by the first member in the game space, and specifying the placed magnet to be a played magnet;
    • S6, allowing each member to place a magnet into the magnet placement region in turn according to a numbering order, and storing the magnets that are not placed into the magnet placement regions into a place far away from the competitive game plate to prevent an external magnetic force from changing a magnetic field in the competitive game plate, until one or more magnets in the competitive game plate are attracted onto a magnet that is being played and form a magnet group;
    • S7, allowing the member forming the magnet group to remove all the magnets forming the magnet group from the game space and have all the magnets forming the magnet group, and specifying the magnets as magnets that the member has never played with;
    • S8, continuing the game, selecting to end the game until a member successfully places all the magnets of the member into the magnet placement regions, and specifying the member to be a winner of the game; and
    • S9, in the game, allowing a member who is in the turn of placing the magnets to choose to give up a current opportunity of placing a magnet, but to use the privilege content on one of the privilege cards owned by the member, and allowing a member with a serial number next to the member to continue the game after the privilege content is used. The quantity of the privilege cards obtained by each member during the distribution of the privilege cards is a total quantity of the current round of game; new privilege cards are not able to be added after the privilege cards are used up; and if the privilege cards are not used up in the current round of game, as the game ends, the remaining privilege cards are automatically canceled and are not continued to be used in a new round of game.


In summary, in the present disclosure, during a game, by using an unpredictable magnetic field and content of privilege cards 3, the game is made complicated and confusing, thereby enhancing the fun and excitement of the game when players play the game. When the players using the game device and the game method to play the game, efficient relaxation of body and mind and efficient relieving of stress can be achieved during the game.


It should be noted that in this document, relationship terms such as first and second are used solely to distinguish one entity or operation from another entity or operation without necessarily requiring or implying any actual such relationship or order between such entities or operations. Furthermore, the terms “include”, “including”, or any other variation thereof, are intended to encompass a non-exclusive inclusion, such that a process, method, article, or device that includes a list of elements does not include only those elements but may include other elements not explicitly listed or inherent to such process, method, article, or device.


Although the embodiments of the present disclosure have been shown and described, it can be understood by those of ordinary skill in the art that various changes, modifications, substitutions, and variations can be made to these embodiments without departing from the principle and spirit of the present disclosure. The scope of the present disclosure is defined by the accompanying claims and their equivalents.

Claims
  • 1. A magnetic suction competitive game device, comprising: a competitive game plate (1), wherein a game space (11) is formed at the competitive game plate (1); a plurality of magnet placement regions (12) are distributed in the game space (11); the plurality of magnet placement regions (12) are classified into a plurality of different types of magnet placement regions; the plurality of different types of magnet placement regions are crosswise arranged; a surface of the game space (11) is a rough surface; region surfaces of the magnet placement regions (12) are also rough surfaces; anda plurality of magnets (2), wherein a cross-sectional area of each magnet (2) is smaller than an enclosure area of the magnet placement regions (12), to ensure that the magnets (2) are accommodated by the magnet placement regions (12) when placed in the magnet placement regions (12); a magnetic suction force or a magnetic repulsion force is generated between two adjacent magnets (2);if a weight of each magnet (2) is set to m, and a gravity generated from the magnet (2) is set to G, there is G=mg; g is a gravitational acceleration which is about 9.8 N/kg, wherein N is the unit “Newton” of force;a friction coefficient of the rough surface is set to u; when the competitive game plate is horizontally arranged, a friction force generated by a single magnet (2) at the rough surface is f=μG=μmg; friction forces generated by two magnets (2) that generate the magnetic suction force at the rough surface are respectively set to f1 and f2, f1=μG1=μm1g, f2=μG2=μm2g; f1>f2 when G1>G2;when two magnets (2) are respectively placed in two magnet placement regions (12), under a condition that center points (21) of the two magnets respectively correspondingly overlap center points (121) of the magnet placement regions where the two magnets are placed, the magnetic suction force generated between the two magnets (2) is set to H; the magnetic suction force generated between two magnets (2) arranged in two adjacent magnet placement regions (12) is set to H1; the magnetic suction force generated between two magnets (2) arranged in two magnet placement regions (12) that are spaced apart from each other is set to H2; and then, H1>f2 and H2≤f2 are satisfied.
  • 2. The magnetic suction competitive game device according to claim 1, wherein the m has a range of: 5 g≤m≤30 g.
  • 3. The magnetic suction competitive game device according to claim 1, wherein the competitive game plate (1) is a thin sheet; an upper surface of the thin sheet is configured as a rough surface; the game space (11) is formed in a region covered by the rough surface; the magnet placement regions (12) are patterns drawn in the game space (11); and the different types of magnet placement regions are distinguished using different patterns and shapes.
  • 4. The magnetic suction competitive game device according to claim 1, wherein the competitive game plate (1) is a thin sheet; an upper surface of the thin sheet is configured as a rough surface; the game space (11) is formed in a region covered by the rough surface; the magnet placement regions (12) are patterns drawn in the game space; and the different types of magnet placement regions are distinguished using patterns with different colors.
  • 5. The magnetic suction competitive game device according to claim 1, wherein the rough surface is formed by compounding an upper surface of the competitive game plate (1) with a polyester fabric.
  • 6. The magnetic suction competitive game device according to claim 1, wherein the rough surface is a light-textured surface formed on an upper surface of the competitive game plate (1).
  • 7. The magnetic suction competitive game device according to claim 1, comprising privilege cards (3), wherein the privilege cards (3) record privilege content; and the privilege content are used for forming a temporary game rule that changes a current game rule.
  • 8. A method for playing a game using the magnetic suction competitive game device according to claim 1, comprising the following steps: S1, organizing a plurality of members, wherein the members are numbered and specified according to an order starting from a first member and a second member until all the members are numbered, and at the same time, different numbered members are specified to use different types of magnet placement regions, and each numbered member is specified to use a unique type of magnetic placement regions only;S2, laying out the competitive game plate: placing the competitive game plate on a horizontal table to keep the game space being located on the same horizontal plane all the time;S3, distributing the magnets: distributing each member with the same number of magnets;S4, distributing the privilege cards: randomly shuffling all the privilege cards, and distributing each member with the same number of privilege cards on the premise that no member sees the privilege content on the privilege cards, wherein before a privilege card is used, only the member getting the privilege card knows the privilege content, and showing the privilege content to another member is not allowed;S5, allowing the first member to place a magnet into any magnet placement region that is specified to be used by the first member in the game space, and specifying the placed magnet to be a played magnet;S6, allowing each member to place a magnet into the corresponding magnet placement region in turn according to a numbering order, and storing the magnets that are not placed into the magnet placement regions into a place far away from the competitive game plate to prevent an external magnetic force from changing a magnetic field in the competitive game plate, until one or more magnets in the competitive game plate are attracted onto a magnet that is being played and form a magnet group;S7, allowing the member forming the magnet group to remove all the magnets forming the magnet group from the game space and have all the magnets forming the magnet group, and specifying the magnets as magnets that the member has never played with;S8, continuing the game, selecting to end the game until a member successfully places all the magnets of the member into the magnet placement regions, and specifying the member to be a winner of the game; andS9, in the game, allowing a member who is in the turn of placing the magnets to choose to give up a current opportunity of placing a magnet, but to use the privilege content on one of the privilege cards owned by the member, and allowing a next numbered member to continue the game after the privilege content is used.
  • 9. The method for playing the game according to claim 8, wherein the quantity of the privilege cards obtained by each member during the distribution of the privilege cards is a total quantity of the current round of game; new privilege cards are not able to be added after the privilege cards are used up; and if the privilege cards are not used up in the current round of game, as the game ends, the remaining privilege cards are automatically canceled and are not continued to be used in a new round of game.
Priority Claims (1)
Number Date Country Kind
202411839213.3 Dec 2024 CN national