Information
-
Patent Grant
-
6425581
-
Patent Number
6,425,581
-
Date Filed
Thursday, November 16, 200024 years ago
-
Date Issued
Tuesday, July 30, 200222 years ago
-
Inventors
-
-
Examiners
Agents
- Ernest D. Buff & Associates, LLC
- Buff; Ernest D.
-
CPC
-
US Classifications
Field of Search
US
- 273 157 R
- 273 153 R
- 273 273
- 273 2821
- 434 130
- 434 150
- 434 153
-
International Classifications
-
Abstract
An educational map puzzle game teaches children and adults to locate political entities of the world on a map. Puzzle pieces comprised of postage stamp reproductions or simulated postage stamp reproductions correspond to specific sites on large-format continental and regional outline maps. Players earn points for matching puzzle pieces with correct map sites within a predetermined time period. Learning value is enhanced by reference material relating the significance of each postage stamp image to the country or territory it represents. Self-adhesive hook-and-loop members removably attach game pieces to the base. The game can be played on a vertical or horizontal surface. The base is attractive enough to be framed and vertically suspended, or pasted directly to a wall and used interactively with the puzzle pieces. In an alternate embodiment, the map base serves as an ornamental display device for stamp and coin exhibitors and collectors.
Description
BACKGROUND OF THE INVENTION
1. Field of the Invention
The present invention relates to teaching aids, and more particularly to a map puzzle game especially suited for teaching geography to children and adults.
2. Description of the Prior Art
Geography is a unifying subject that describes our world. As we watch or read the news, we organize the information we assimilate in many ways. One category always exists—location. Everything happens somewhere. Geography is the subject that relates what we learn to where we are, and provides a frame of reference for learning about subjects such as history, politics, geology, culture, or religion.
A solid grounding in geography is fundamental to understanding today's complex international issues. It is increasingly obvious that our actions in the USA can have profound effects on the rest of the world. Similarly, the impact of decisions made in other parts of the world is felt by Americans. The quality of our lives and that of generations to come depends on geographic sensitivity. Knowing the whereabouts of Serbia, East Timor, Rwanda, Bangladesh and China is prerequisite to understanding global affairs, foreign policy, human rights, world hunger, and international trade. Perhaps most importantly, knowledge of the world's places, peoples and cultures is the starting point for cultivating the kind of global understanding that is a pre-condition for world peace. Yet, despite the pivotal role of geography in the global context, year after year of national testing continues to show less than satisfying results of student knowledge and understanding of basic geography. The results might well be even more dismal if adults were tested.
The activity of locating countries on a map is oftentimes referred to as “political geography”. Learning political geography can be tedious, since students have usually not visited the places they are asked to locate on a map. There is thus no “visual memory” relating abstract shapes on a map to images that help students remember which political entities such abstract shapes represent. Instead, conventional methods for learning political geography rely chiefly on rote memorization, and are fraught with frustration and boredom on the part of students.
Geography teaching aids have utilized various types of fabric charts, learning maps, display devices and other planar panels inscribed with map indicia in combination with a plurality of manipulative elements. Such manipulative elements are said to consist of relational tabs, labels, or cut-apart cards, which are detachably removable with one- or two-member self-adhesive hook-and-loop fasteners. Representative examples of geography teaching aids are disclosed by U.S. Pat. Nos. 4,937,181, 5,259,763 and 5,800,182.
In each of these disclosures, iron velvet or other hook-compatible or Velcro®-compatible fabric is used for a base or background. The hook-compatible fabric obviates the need for separate loop-type fasteners. However, the fabric requires hemming or binding for structural integrity; or requires a rubberized lining and attachment to a rigid or flexible backing. Each of these structures significantly increases the bulk and weight of the fabric. Portability is decreased and the fabric is cumbersome to move or store when not in use. Moreover, the sewing and other labor required substantially raises production costs, thus compromising affordability of the product.
A further shortcoming of hook-compatible fabric is that, when printed with ink indicia, the fabric's hook engagement capacity is diminished throughout the area in which ink indicia are applied. The manipulative elements can fall off the panel, distracting students and hindering implementation of the teaching aid. Moreover, hook-compatible fabric is esthetically unappealing, and projects a decidedly “synthetic” look, feel and smell. Likewise, manipulative elements such as color-coded tabs, printed words, icons and the like, have typically been flimsy. (See, for example, the Fabric Chart Kit referenced by U.S. Pat. No. 5,800,182, the tabs of which must be laminated by end-users to be rendered durable.)
Manipulative elements having the form of postage stamps have not been disclosed or suggested. Fabric chart kits of the conventional type are not recyclable, which is disappointing to environmentally sensitive consumers. Panel indicia and manipulative elements conventionally employed are esthetically and emotionally uninspiring. They fail to captivate the imagination and sustain the attention of participants, or otherwise assist children and adults to retain and apply lessons taught.
Continental map puzzles of the jigsaw variety are known, for example, from “Ravensburger/F.X. Schmid Maps of the World Frame Puzzles.” Also known are geography learning toys and games that assist with reinforcement of geographic educational concepts. None of these puzzles, games, or teaching aids suggests use of postage stamp images or reproductions to indelibly relate an abstract shape on a map to something memorable about the political entity such abstract shape represents. Postage stamp images are compelling, distinctive, intrinsically interesting pieces of miniature art, and thus present a unique opportunity to capture the imagination of children and adults alike. These factors have not been recognized by prior art workers; postage stamps have not been suggested for use in geography teaching aids.
US and non-US postage stamp reproductions have been used in fields unrelated to geographic games and teaching aids. U.S. Pat. No. 5,147,043 discloses a stamp collector display card device. The device involves reproductions of U.S. and non-US postage stamps on the front surface of 2½ inch×3½ inch stamp collector cards. No disclosure is contained therein regarding use of stamps as manipulative elements for geography teaching aids or games.
U.S. and non-U.S. postage stamp reproductions have been used in a self-correcting tutor game sold by Educational Insights, Dominguez Hills, Calif., under the trademark Geosafari Learning Game®. This game includes a plurality of twenty-lesson card sets, each set of which includes lessons in a plurality of disciplines, including geography, science, world history, modern languages, ecology, and biology. One of these lesson card sets is entitled “Exploring Stamps,” and contains cards imprinted with indicia comprising a plurality of full-color, enlarged or reduced reproductions of non-canceled U.S. and non-U.S. postage stamps. The postage stamp indicia relate to plants, animals, inventions, world geography, and flags of the world. Lesson cards feature questions related to the postage stamp indicia. No attempt is made to relate the images on the postage stamps to places on a map; no use is made of postage stamp images as manipulative elements or playing pieces.
There remains a need in the art for a method and means that facilitates the study of political geography in classroom, home and other environments. Especially needed is an amusing, compelling, and exciting teaching aid that effectively enables students of political geography to retain and apply lessons learned.
SUMMARY OF THE INVENTION
The present invention provides a multidisciplinary geography learning aid that enables both children and adults to learn to locate the world's countries, territories and other political entities on a map in an enjoyable and effective manner. It inspires curiosity about each country's culture, thus helping to facilitate mutual understanding, respect and peace. Game participants also develop heightened awareness concerning the importance of cultural preservation and ecological protection in a rapidly changing world.
Adapted for both classroom and home use, and for children and adults alike, the method and means of the invention features U.S. and non-U.S. postage stamp reproductions as puzzle game pieces. These pieces are appointed for deployment on a relational puzzle base imprinted with an artistic, accurate, large-format outline map of a world continent or region. Self-adhesive hook-and-loop members removably attach the puzzle game pieces comprising stamp reproductions to the map puzzle base. This attachment mechanism enables the puzzle game to be played on either a vertical or horizontal surface. Individual players or teams are challenged to match puzzle pieces with correct map sites within a specified time period, earning points for each correct match.
Learning is enhanced with (i) a concise key illustrating the correct location on the map for positioning each puzzle piece, and (ii) reference material relating the significance of each stamp image reproduced on a puzzle piece to the country or other political entity it represents. The base can be suspended vertically from a wall or bulletin board, with or without a frame, or pasted directly to a wall to form a decorative wall panel and used interactively with the puzzle pieces. Advantageously, the base can alternatively be used by stamp and coin exhibitors and collectors as an ornamental display device for proprietary collections.
More specifically there is provided in accordance with the invention an educational map puzzle game having the following elements: (i) a relational map puzzle base including a large format outline map of a world continent or region with indicia; (ii) puzzle pieces comprising reproductions of postage stamps associated with countries or territories represented on the map; (iii) a concise reference key illustrating the correct positions on the map of each puzzle piece; and (iv) reference material relating the significance of each stamp image reproduced on a puzzle piece to the country or other political entity it represents.
The puzzle pieces are removably attached to the map puzzle base by means of hook-and-loop fasteners such as Velcro®. In a preferred embodiment, the map puzzle base is fabricated from flexible plastic material that is lightweight and easily rolled up to be stored in an original packaging tube. Opposable hook or loop portions of the Velcro® or generic equivalent fasteners are adhered to the areas on the map puzzle base as denoted by specific indicia. The puzzle pieces may depict stamp themes such as plants, animals, historic events, architecture, archaeological sites, famous monuments, and indigenous people in local costumes.
Significant advantages are incorporated into the elements of the present invention. There is provided a geography learning aid wherein postage stamp reproductions are combined with attractive relational outline maps to create an enjoyable and effective means for children and adults to learn to locate the world's countries, territories, and other political entities on a map. Inasmuch as the as postage stamp themes cover a variety of subjects and disciplines there is provided a multidisciplinary approach to teaching geography. The puzzle or game pieces of the teaching aid include stamp themes such as plants, animals, historic events, architecture, archaeological sites, famous monuments, indigenous people in local costumes, religion and the like. Such pieces preferably are formed from full-color, canceled reproductions of officially issued U.S. and non-U.S. postage stamps, made durable by reproducing the stamps directly onto a heavy-gauge, semi-flexible, recyclable plastic substrate, or by reproduction on paper, which is then laminated on both sides with a clear transparent polymer. The substrate for the map puzzle base is readily constructed without hemming, backing or other labor-intensive work. It is lightweight, recyclable and easily rolled and stored or transported in its original packaging tube when not in use. The map base and game pieces are attractive enough to be suitable for framing and displaying as residential or office wall art. Ornamental aspects of the map puzzle game base commend it for use as a display device for world stamp and coin collections.
BRIEF DESCRIPTION OF THE DRAWINGS
The invention will be more fully understood and further advantages will become apparent when reference is had to the following detailed description of the preferred embodiment of the invention and the accompanying drawings, in which:
FIG. 1
a
is a side view of a container for storage of map puzzle game components;
FIG. 1
b
is a top plan view of a continental outline map printed to scale in black ink, and comprising one of the map puzzle game components;
FIG. 2
a
is a pictorial view of an original cancelled postage stamp issued by an official government stamp-issuing entity;
FIG. 2
b
is a pictorial view of the front side of a puzzle piece comprising an original stamp image reproduced on a plastic sheet;
FIG. 2
c
is a plan view of the backside of a puzzle piece having a “kiss-cut” hook-only square affixed thereto;
FIG. 2
d
is a plan view of a segment comprising a plurality of loop-only coins with backing, which coins are adapted to be adhered at a plurality of locations to a puzzle game base;
FIG. 2
e
is a plan view of a segment comprising a plurality of self-adhesive “kiss-cut” hook-only squares with backing, which squares are adapted to be adhered at the backside of map puzzle game pieces;
FIG. 2
f
is a plan view of a segment of self-adhesive loop tape with backing, which tape is adapted to be adhered at a plurality of borders along the periphery of a map puzzle base;
FIG. 3
is a plan view of a plastic sheet having reproduced indicia comprising a plurality of postage stamp reproductions and a cutting guide to facilitate the conversion of stamp reproductions into puzzle pieces, the plastic sheet comprising one of the map puzzle game components;
FIG. 4
a
is a perspective view of a concise “quick reference” map puzzle key;
FIG. 4
b
is a top plan view of three front panels and three back panels of a “quick reference” map puzzle key;
FIG. 4
c
is a partial view of a “quick reference” map puzzle key containing an alphabetic listing of the political entities represented by each puzzle piece of the present invention;
FIG. 4
d
is a partial view of a “quick reference” map puzzle key containing an ascending numeric listing of the political entities represented by each puzzle piece of the present invention;
FIG. 4
e
is a partial view of a “quick reference” map puzzle key containing a translation into English of non-English language and non-Roman alphabet political entity name indicia reproduced on puzzle pieces of the present invention;
FIG. 5
a
is a perspective view of the cover of an expanded reference guide booklet containing black-and-white reproductions of postage stamps appointed for use as puzzle pieces of the present invention, a description of the significance of stamp images to the pertinent political entity, and miscellaneous historic and geographic information;
FIG. 5
b
is a partial view of a typical entry from an expanded reference guide booklet containing black-and-white reproductions of postage stamps appointed for use as puzzle pieces of the present invention, a description of the significance of stamp images to the pertinent political entity, and miscellaneous historic and geographic information;
FIG. 6
is a schematic representation of a score sheet adapted for use with the map puzzle game;
FIG. 7
is a top plan view of an assembled map puzzle base, illustrating puzzle pieces attached at borders of the map puzzle base at places where loop tape has been applied; and
FIG. 8
is a top plan view of an assembled map puzzle base, illustrating puzzle pieces attached at correct locations on the map puzzle base, and further illustrating an alternate embodiment in which the map base is adapted for use in displaying stamps and coins by world topical stamp and world coin exhibitors or collectors.
DETAILED DESCRIPTION OF THE INVENTION
Referring to
FIGS. 1
a
and
1
b
of the drawings, there is shown a map puzzle game kit and teaching aid in accordance with the invention. Generally stated, the map puzzle game kit comprises a clear polyethylene round tube
8
, having an end cap
12
. Tube
8
has a diameter of about 3 inches and a length ranging from about 23 to 35 inches. It serves as a container for the kit components, and is especially adapted for storage of the assembled map puzzle game when not in use.
Puzzle game base, shown generally at
10
, is preferably formed from a spun bonded olefin sold under the Dupont trademark TYVEK®. Base
10
has a width typically ranging from about 15 to 40 inches, preferably about 20 to 35 inches. A raw, 6.4 mil #1056 or heavier spun bonded olefin has been found suitable for use as a base
10
. The finished size of puzzle game base
10
typically ranges from approximately 22 in on the shorter dimension to approximately 34 in on the longer dimension, depending on the particular continent or region depicted, and the scale thereof This size permits the puzzle game base
10
to accommodate puzzle pieces such as actual size reproductions of original postage stamps, shown generally at
35
in
FIG. 2
a,
and described in greater detail hereinafter. Indicia for base
10
includes a printed, accurate continental outline map
14
reproduced to scale
16
in black or other dark-colored ink. Map
14
is preferably designed in a stylized ancient cartographic format on a pastel background, preferably gold or a straw-colored yellow. When map
14
is printed on raw TYVEK®, a fiber swirl pattern inherent in the TYVEK® is visible through the ink and creates an intentional “parchment” or “rice paper” effect that is evocative of ancient maps that were printed on parchment or vellum. Additional base
10
indicia comprise a plurality of ⅜-inch circle outlines
18
(typically 25-105, varying with the number of political entities associated with a particular continent or region.) Each of the circle outlines
18
is juxtaposed with a printed number
20
.
In a preferred embodiment, shown by
FIG. 1
b,
label indicia on the base
10
are intentionally kept to a minimum, including only the names of the continent
22
, oceans
24
, and seas
26
depicted thereon. Capitals are not shown; but could be added, if desired, using a less intense marking protocol that would not unduly clutter the map or otherwise detract from stamp images on the puzzle pieces. With the exception of a few rivers and lakes
28
that form political boundaries, topographic features are preferably not shown on map
14
. Printed along the perimeter of the base
10
are black or other dark-colored border indicia
30
inscribed with white or light-colored assembly instruction indicia
32
. The base
10
is optionally provided at the top with at least one grommet
34
, and preferably a plurality tthereof, to permit the unit to be suspended from suction hooks or pushpins on a wall, bulletin board, easel or the like.
Referring to
FIGS. 2
a
through
3
of the drawings, there are shown additional kit elements that pertain to the present invention.
FIG. 2
a
is a pictorial view of an original postage stamp
35
issued by an official government stamp-issuing entity of the world. Each original stamp
35
is inscribed with the name
36
of the issuing political entity. All original postage stamps
35
adopted for use with the present invention are cancelled
37
to enable their full color reproduction in actual size. In the preferred embodiment, original postage stamps
35
are pre-selected for their educational value, artistry, relevance to the issuing political entity, and positive imagery. Each pre-selected postage stamp
35
depicts an image that represents a salient aspect of the people, culture, history, flora, fauna, architecture, landmarks, topography and the like, of the stamp-issuing entity with which it is associated. Each individual stamp
35
adapted for use with the present invention corresponds to a particular numbered circle location
18
on base
10
as at
FIG. 1
b.
FIG. 3
is a plan view of a sheet
38
whereon scanned images of a plurality of cancelled postage stamps issued by official government postal authorities of the world have been aligned and reproduced. In one embodiment, original postage stamps
35
are scanned at a high resolution and aligned on an 8½″×11″ black background
39
or other dark-colored background, so as to offset the stamp perforations
40
. The scanned stamp images
38
, shown by
FIG. 3
, are preferably reproduced on 15-20 pt. white synthetic paper of the type known as HOP-SYN®, a clay-modified polypropylene substrate that has substantially the same feel and texture as white offset paper, and which is recyclable as a plastic. In an alternate embodiment (not shown), scanned stamp images
38
, shown by
FIG. 3
, are reproduced on white recycled paper and laminated on both front side and back sides with clear, UV-resistant, 5-mil polyethylene or polyester laminating film.
From 1 to 4 plastic sheets
38
of reproduced postage stamp images, shown in
FIG. 3
, are typically included with each kit of the present invention, the number of sheets
38
varying according to the number of political entities associated with a particular continent or region. Users are directed to cut all reproduced stamps (hereinafter referred to as “puzzle pieces”
41
, as at
FIG. 2
b
) from the black background
39
using scissors (not provided), and by following cutting indicia
43
. Referring to
FIG. 2
b,
after puzzle pieces
41
have been separated from the black background
39
and trimmed, a black margin
44
of approximately {fraction (1/16)}th inch remains outside the “teeth”, or projecting tips of the perforations
40
.
Referring to
FIGS. 2
d
through
2
f,
a plurality of means enable puzzle pieces
41
to be removably attached to the base
10
. In the preferred embodiment, removable attachment of the puzzle pieces to the base
10
is accomplished using three forms of hook-and-loop fasteners of the type known by the trademark VELCRO®.
As shown at
FIG. 2
d,
the kit of the present invention further comprises a single length of a plurality of loop-only coins
45
, a segment of which is shown. Preferably, each of the coins
45
has a diameter of about ⅜ in. Generally the number of loop-only coins
45
provided with each kit of the present invention ranges from about 25 to 105, varying according to the number of political entities that are associated with a particular continent or region. The loop-only coins
45
are provided with a self-adhesive means for affixing to the base
10
. Users are instructed to remove one loop-only coin
45
from backing
46
, and to affix one loop-only coin
45
to map base
10
at one of the numbered circle outlines
18
shown by
FIG. 1
b.
The procedure is then repeated for each of the numbered circle outlines
18
on the map base
10
.
Referring to
FIG. 2
e,
the kit of the present invention further comprises a single length of a plurality of hook-only “kiss-cut” squares
47
, a segment of which is shown. Each of the squares
47
is preferably about ⅝ in.
2
Generally, the number of hook-only “kiss-cut” squares provided with each kit of the present invention ranges from about 25 to 105, varying according to the number of political entities associated with a particular continent or region. Users are directed to peel one self-adhesive hook square
47
from its backing
48
, then to center and apply
49
as at
FIG. 2
c
to the backside
42
of one puzzle piece. The procedure is then repeated for the backside
42
of each puzzle piece
41
.
Referring to
FIG. 2
f,
the kit of the present invention further comprises at least one length of black or dark-colored self-adhesive loop-only tape
50
, which is adapted to be affixed along certain borders
30
as directed by indicia
32
of the base
10
as shown at
FIG. 1
b.
Preferably the loop-only tape
50
has a width of about ⅝″ a segment of which is shown. Generally, the length of loop-only tape provided with each kit ranges from about 1 to 4½ yards, varying according to the total linear footage of borders with indicia
32
. One segment of self-adhesive loop tape
50
is peeled away from backing
51
and applied along borders of map base
10
at all positions
32
indicated by border indicia as at
FIG. 1
b.
Referring to
FIGS. 4
a
through
5
b,
there is shown a plurality of companion keys and reference materials designed to enhance the learning experience of the present invention, with (i) a concise key illustrating the correct location on the map for positioning each puzzle piece, and (ii) reference material relating the significance of each stamp image reproduced on a puzzle piece to the country or other political entity it represents.
FIG. 4
a
is a perspective view of a concise “quick reference” map puzzle key
52
, one of which is included with each kit of the present invention. Quick reference key
52
is preferably printed for convenience of use in a tri-fold format, on TYVEK® or a recyclable plastic for the durability required of repeated use. Referring to
FIG. 4
b
, quick reference key
52
preferably includes from three to six 8½″×11″ panels of information relating puzzle pieces
41
to map base
10
. The tri-fold format of key
52
is shown in detail at
FIG. 4
b,
with three front panels
53
and three back panels
54
. Key
52
is folded in such a way that the top facing panel, or “cover”
55
is a miniature replica of map base
10
shown at
FIG. 1
b.
Referring to
FIGS. 4
c
through
4
e,
there are shown partial views of three distinct elements of quick reference key
52
, including an alphabetic key
56
(hereinafter referred to as an “alpha key”), an ascending numeric key
60
(hereinafter referred to as a “numeric key”), and an identifier
64
of non-English language inscriptions and non-Roman alphabets (hereinafter referred to as an “identifier.”)
Alpha key
56
, shown by
FIG. 4
c,
is organized alphabetically by name of the political entities
57
represented on map base
10
. Each political entity name
57
is juxtaposed with a number
58
indicating the correct numbered circle position
18
of each puzzle piece
41
on the map base
10
. Additionally there is included for each political entity name
57
and number
58
, a one-line description
59
of the stamp image reproduced on the corresponding correct puzzle piece
41
.
As shown by
FIG. 4
d,
key
52
further includes a numeric key
60
organized in ascending order of the number
61
assigned to the correct numbered circle location
18
for each puzzle piece
41
on map base
10
. Numeric key
60
includes political entity names
62
and a one-line description
63
of the corresponding correct puzzle piece
41
.
Both alpha key
56
and numeric key
60
are used to accelerate the answer verification process. By illustration, if a player seeks to learn which particular puzzle piece
41
correctly corresponds to position “
4
” on map base
10
, the player can readily look up number “
4
” on the numeric key
60
to learn from the one-line description
63
that the correct puzzle piece
41
is that of “Côte d'Ivoire”, depicting rural houses. Conversely, if a player holding a particular puzzle piece
41
inscribed with “Algeria” and depicting people dressed in native costumes seeks to learn the correct location on map base
10
for the particular puzzle piece
41
, the player consults alpha key
56
under “Algeria.” From the one-line descriptions
59
of puzzle pieces
41
, the player learns that the correct position for the “Algeria” puzzle piece
41
on map base
10
is the “#
19
” position.
Referring to
FIG. 2
a,
all of the original postage stamps
35
adapted for use with the present invention include the issuing political entity's name
36
as part of the stamp design. In most instances, the names of political entities
36
inscribed on the original postage stamps
35
are instantly recognizable to users as cognates of the English language version of the name. There are nonetheless a few political entity names for which the English version is not readily discernable from the inscriptions on the original stamp
35
adapted for use as a puzzle piece
41
. Similarly, there are a few instances in which the political entity name is inscribed on the original stamp
35
in a non-Roman alphabet. Accordingly, quick reference key
52
thus also provides at
FIG. 4
e
an identifier
64
that provides an English language translation
65
of non-English political entity name inscriptions
36
, and a Roman alphabet version of political entity names
36
(shown in
FIG. 2
a
) inscribed using non-Roman alphabets
66
.
FIG. 5
a
is a plan view of an expanded reference, generally shown at
67
and preferably printed in black-and-white, and produced in book style on TYVEK®, HOP-SYN®, or the like. Referring now to
FIG. 5
b,
reference
67
is organized alphabetically by name
68
of the political entities represented by puzzle pieces
41
. The number
69
assigned the puzzle piece
41
on the base
10
is indicated between parentheses immediately to the left of the political entity name
68
. The SCOTT® number
70
(a registered trademark of the Scott Publishing Company) of the original postage stamp
35
reproduced on the puzzle piece
41
appears immediately following the political entity name
68
. The Scott® numbering system for classifying and identifying postage stamps is the system most commonly recognized in the United States by stamp dealers and collectors. The SCOTT® number is offered, should users of the present invention wish to research or purchase any of the original postage stamps adapted for use with the present invention. Reference
67
also provides a one-line description
71
of the stamp image represented by the puzzle piece
41
. To further facilitate the identification of puzzle pieces
41
and the underlying original stamps
35
therefor, gray-scale reproductions
72
are set forth, preferably at seventy percent of the stamp's original size to conserve space. Reference
67
additionally provides a short article
73
of about 100 to 200 words that relates the significance of each stamp image reproduced on a puzzle piece
41
to the political entity to which it pertains. Additional information preferably includes the name of the designer of the original stamp (if known), and miscellaneous additional historic or geographic information.
At
FIG. 6
there is shown a master score sheet template
74
adapted for use with the map puzzle game of the present invention. Score sheet template
74
is preferably reproduced on 10 pt., high-gloss white synthetic paper of the type known as HOP-SYN®, a clay-modified polypropylene substrate that has substantially the same feel and texture as white offset paper, and which is recyclable as a plastic. Users may write on the original score sheet template
74
with an erasable marker of the type known as EXPO®. When multiple copies of score sheet
74
are needed simultaneously, as with teams, users are instructed to photocopy the original score sheet template
74
as required for use when scoring the game in the manner described hereinafter.
Once assembled, the map puzzle game can be played on either a vertical surface such as a wall or bulletin board, or on a horizontal planar surface such as a table. The map puzzle game can be played in a plurality of ways, using a plurality of different rules and scoring arrangements. Accordingly, it will be understood by those skilled in the art that the following rules and approaches to playing the map puzzle game are exemplary. Such rules and scoring arrangements are set forth herein for illustrative purposes. They may be altered according to special needs or desires of game participants, and should not be used to limit the scope of the present invention.
FIG. 7
is a top plan view of an assembled map base as it appears at the commencement of each game, shown generally at
76
. The game begins with all puzzle pieces
41
adhered along the borders
77
where loop tape
50
has been applied. A non-player, or alternatively a player who is not the first player, is designated custodian of the quick reference key
52
, a score sheet
74
, and a timing device (not supplied), such as a stopwatch or a minute timer. The custodian sets the timer for a predetermined time period, verifies answers according to the quick reference key
52
, and records scores on score sheet
74
.
The first player, or team comprising a plurality of players, preferably ranging from
2
to
10
, (hereinafter “player #
1
”) randomly chooses a single puzzle piece
41
(hereinafter “puzzle piece #
1
”) from among those adhered along the borders
77
of map base
76
, shown in FIG.
7
. Referring now to
FIG. 8
, player #
1
is given three tries to correctly match puzzle piece #
1
with the correct map site
79
within the predetermined time period. Three points are scored for a correct answer on the first try; two points for a correct answer on the second try, and one point for a correct answer on the third try. If player #
1
correctly matches puzzle piece #
1
with the correct map site
79
within the predetermined time period, play continues, with player #
1
choosing a second puzzle piece
41
from the borders
77
of map base
76
, shown in
FIG. 7
, and the above-described procedure is repeated.
If player #
1
fails, after three tries, to place puzzle piece #
1
at its correct map site
79
, shown in
FIG. 8
, within the predetermined time, player #I replaces puzzle piece #
1
on the border
77
of map base
76
, as shown in FIG.
7
. If there is no permanently designated custodian of the quick reference key
52
, score sheet
74
, and timing device, player #
1
takes custody of those items. A second player or team (hereinafter “player #
2
”) then takes a turn, choosing a single puzzle piece
41
from borders
77
of map base
76
, and attempting to match puzzle piece
41
with the correct map site
79
, shown by
FIG. 8
, within the predetermined time period.
If a scorekeeper/timekeeper has not been permanently designated, player #
2
, having noted the correct position of puzzle piece #
1
from the quick reference key
52
during player #
1
's unsuccessful try, should immediately be able to earn three points for choosing and correctly positioning the same puzzle piece. At the end of a predetermined number of turns, or when all of the puzzle pieces
41
have placed in the correct positions
79
on map base
78
as shown at
FIG. 8
, the player or team with the highest number of points is declared the winner. It will be noted as at
FIG. 6
that the maximum possible score
75
is inscribed near the top of score sheet template
74
. The maximum score
75
varies with the total number of puzzle pieces supplied with each continental or regional map puzzle kit of the present invention, typically ranging from approximately 60 to 300 points, after total number of puzzle pieces is multiplied by a factor of three.
Generally, a single puzzle piece
41
is provided for each political entity. For some of the larger political entities, however, a plurality of puzzle pieces is preferably provided for the sake of symmetry and other considerations. In such instances, each of said multiple puzzle pieces
41
corresponds to a specific position
79
within its political entity that approximates the location or region where the subject matter depicted on the puzzle piece
41
is typically found in practice. Additionally, in many instances, the space allocated for a particular puzzle piece
41
has minimal tolerance dimensions, requiring rather precise placement of the puzzle pieces
41
on the map puzzle base
78
, shown in FIG.
8
. As puzzle pieces
41
generally tend to vary significantly in size and orientation, players are exhorted to adhere literally to the positions
79
specified for each puzzle piece
41
on the quick reference key
52
. In one embodiment, players locating a puzzle piece within the borders of the correct political entity within the predetermined time limit are credited with a correct answer regardless of the positioning specified on key
52
. In those circumstances, the custodian of key
52
should move the puzzle piece
41
to its correct location
79
as specified on key
52
so that players may observe and gradually internalize the more accurate positioning for all puzzle pieces
41
.
Inasmuch as game participants may find the map puzzle game initially difficult to play, it is recommended that, before attempting to play the game for the first time, players spend time familiarizing themselves with each puzzle piece
41
, in consultation with quick reference key
52
and expanded reference
67
. At least once before attempting to play the map puzzle game of the present invention, it is suggested that all puzzle pieces
41
be placed at their correct positions
79
, shown by FIG.
8
. Most individuals will find the puzzle game relatively easy to master if a concerted effort is made each time the game is played to observe the correct position
79
, shown in
FIG. 8
, for each of the puzzle pieces
41
.
In use of the map puzzle game as a classroom teaching aid, map sets from several different continents and regions can be rotated among a plurality of teams. Each team attempts to achieve the highest score in the shortest time period for each of the various continental and regional maps.
The map puzzle game described herein can be modified in numerous ways without departing from the scope of the invention. In an alternate embodiment, the map puzzle game base may be folded and stored in a heavy-gauge, clear polypropylene zippered or zip-lock bag, fitted with three holes along the left margin, so as to enable the assembled map base and puzzle pieces to be stored in a three-ring binder. In other embodiments, the map puzzle base can be mounted on foam board and framed.
Alternate embodiments involving puzzle pieces of the present invention include the embedding in the puzzle pieces of a melody or audio chip of a conventional type, such as that typically used with musical paper greeting cards. This audio chip could be incorporated to play a political entity's national anthem, popular song, or some genre of music that is played locally.
Although the present invention is based upon original postage stamps issued by official government postal authorities of the world, another modification could comprise puzzle pieces made from simulated “postage stamps” crafted from sheets of miniaturized photographs superimposed with political entity name graphics, and perforated in the manner of authentic postage stamps. Such substitutions might be necessary to represent, for example, a political entity such as the territory of Western Sahara, a former Spanish protectorate in northwest Africa that has been occupied by Morocco since 1976. Although there was a UN-sponsored referendum in 1988 offering the people of Western Sahara (the Saharawi) a choice between independence and integration with Morocco, the UN's attempts to organize such a referendum have been repeatedly thwarted. Although stamps inscribed with the name “Sahara Español” (Spanish Sahara) are extant, such stamps do not accurately convey the political reality of Western Sahara, and in twenty-four years, Morocco has never issued a stamp that represents Western Sahara. In such an instance, a simulated postage stamp could be fashioned from a miniaturized photograph of an image that is authentic to the Saharawi culture and inscribed with the name “Western Sahara” as it is officially known, so that the territory may become known to users of the map puzzle game of the present invention.
Simulated postage stamps or miniaturized photographs may similarly be substituted as game pieces, should the increasing proliferation of electronic postage and electronic mail transmission result in the gradual elimination of conventional postage stamps. Such reproductions of simulated postage stamps and miniaturized photographs (with a maximum size of 5 cm×7 cm) are within the scope of the present invention, as defined by the subjoined claims.
Yet another example of modifying the map puzzle game without departing from the scope of the invention involves the production of map puzzle game components, including the map base, puzzle pieces, quick reference key, expanded reference, and score sheet. These components can be produced in electronic formats such as CD-ROM, and delivered to end-users via server-based networks such as intranets and the Internet.
The map puzzle game base described herein can alternatively be used as a display apparatus for world topical stamp and world coin exhibitors or collectors. In this embodiment
78
, illustrated by
FIG. 8
, stamp exhibitors select, reproduce, laminate and display worldwide stamps from their proprietary collections by placing them on assembled map base
78
at locations
79
. Similarly, coin collectors can affix hook attachment members directly to coins of the world and display the coins on the map base
78
at locations
79
.
Having thus described the invention in rather full detail, it will be understood that such detail need not be strictly adhered to, but that further changes and modifications may suggest themselves to one skilled in the art falling within the s cope of the present invention as defined by the subjoined claims.
Claims
- 1. A map puzzle game, comprising:(a) a puzzle game base including a lightweight, durable, flexible, material, (b) said puzzle game base having indicia on a front surface thereof, comprising: (i) a world continental or world regional outline map; (ii) border indicia; and (iii) outline map indicia circumscribing a plurality of numbered location marker indicia; (c) a plurality of playing pieces having a front face comprising reproductions of postage stamp indicia present on front surfaces of official postage stamps, said postage stamp indicia being related to said puzzle game base indicia; (d) attachment means for removably attaching said playing pieces to said base, said attachment means comprising a two-part, self-adhesive hook-and-loop fastener system including a hook member that attaches to a back face of each of said playing pieces, and a loop member that attaches to said base at each of said marker indicia and said numbered location marker indicia; (e) a map puzzle key comprising: (i) miniature replica of all base indicia; (ii) an alphabetical list of all political entities represented on said base indicia; (iii) each of said political entity names being juxtaposed with a number indicating the correct position of each of said game pieces on said base; (iv) each of said numbers juxtaposed with a one-line description of the corresponding correct stamp image; and (v) an ascending numeric list of each of said political entity names, juxtaposed with the same indicia as in “(f) (ii), (iii), and (iv)”; (f) an expanded reference that relates the stamp image for each playing piece to the political entity it represents.
- 2. A map puzzle game as recited by claim 1, wherein said game base material is a recyclable plastic.
- 3. A map puzzle game as recited by claim 2, wherein said game base material has a substantially planar geometry.
- 4. A map puzzle game as recited by claim 2, wherein said game base is adapted to be easily cleaned, rolled and stored.
- 5. A map puzzle game as recited by claim 1, wherein said reproductions of postage stamp indicia have a size ranging from about 50 to 120% of actual size.
- 6. A map puzzle game as recited by claim 1, wherein said reproductions of postage stamp indicia are color reproductions replicating actual stamp colors.
- 7. A map puzzle game as recited by claim 1, wherein said reproductions of postage stamp indicia depict cancelled postage stamps.
- 8. A map puzzle game as recited by claim 1, wherein said reproductions of postage stamp indicia depict United States and foreign postage stamps.
- 9. A map puzzle game as recited by claim 1, wherein said reproductions depict simulated United States and foreign postage stamp indicia.
- 10. A map puzzle game as recited by claim 1, wherein said playing pieces comprise a heavy-gauge, recyclable plastic on which said postage stamps are reproduced.
- 11. A map puzzle game as recited by claim 1, wherein said playing pieces comprise a segment of paper having front and back faces laminated with clear polymer film.
- 12. A map puzzle game as recited by claim 1, wherein said marker indicia and said numbered location marker indicia have pre-selected locations on said puzzle game base.
- 13. A method of playing map puzzle game, comprising the steps of:(a) arranging on a game base a plurality of game pieces having the form of postage stamp reproductions, said game pieces being positioned along at least one border of said game base; (b) randomly selecting a single game piece from said plurality of game pieces and attempting to correctly match said game piece with indicia on a front surface of said game base; and (c) noting the time period required for carrying out step “(b)” and determining whether step “(b) produced a correct match within a predetermined time period.
- 14. A method of playing a map puzzle game as recited by claim 13, wherein step “(b)” is carried out by a first player during a first turn, said indicia include a world continental or world regional outline map and outline map indicia circumscribing a plurality of numbered location marker indicia on said map, and said method further comprises the step of continuing said first turn if said first player creates a correct match within said predetermined time period.
- 15. A method for playing a map puzzle game as recited by claim 14, wherein each player is permitted three tries to select a game piece and correctly match it with said indicia, and said method further comprises the steps of:(a) scoring three points for a correct answer on the first try; (b) scoring two points for a correct answer on the second try; and (c) scoring one point for a correct answer on the third try.
- 16. A method for playing a map puzzle game as recited by claim 15, wherein said scoring steps are carried out by a custodian using a timing device and an answer key.
- 17. A method for playing a map puzzle game as recited by claim 16, wherein said custodian is a player that is not the first player.
- 18. A method for playing a map puzzle game as recited by claim 15, wherein each of said three tries does not create a correct match, said first player's turn is thereby concluded, said randomly selected game piece is repositioned along said border, and a second player is accorded a turn, during which said second player carries out step “(a)”.
- 19. A method for playing a map puzzle game as recited by claim 18, wherein said first player becomes the custodian.
- 20. A method for playing a map puzzle game as recited by claim 19, further comprising the steps of repeating steps “(b)” and “(c)” until each of said game pieces has been correctly matched with indicia on said puzzle game base.
- 21. A method for playing a map puzzle game as recited by claim 20, further comprising the steps of:(a) recording points scored on a score sheet; and (b) tallying points scored by each player.
- 22. A method for playing a map puzzle game as recited by claim 21, wherein the player having the highest number of points is declared the winner.
- 23. A method for playing a map puzzle game as recited by claim 19, further comprising the steps of:(a) allotting a pre-selected period of time for playing said map puzzle game; (b) repeating steps “(b)” and “(c)” for said pre-selected period of time; (c) recording points scored on a score sheet; (d) tallying points scored by each player; (e) declaring as winner the player having the highest number of points.
- 24. A method for playing a map puzzle game as recited by claim 13, wherein said game has a plurality of game participants.
- 25. A method for playing a map puzzle game as recited by claim 24, wherein said game participants are selected from the group consisting of players, teams and mixtures thereof.
- 26. A method for playing a map puzzle game as recited by claim 13, wherein the number of said participants ranges from 2 to 50.
- 27. A method for playing a map puzzle game as recited by claim 23, wherein said game includes a plurality of map puzzle bases, and further comprises the steps of:(a) rotating said map puzzle bases among a plurality of teams; (b) repeating steps “(i)” to “(n)” for each rotation of said map puzzle bases; (c) declaring as winner the team having the cumulative score based on all rotations of said map puzzle bases.
- 28. A method for playing a map puzzle game as recited by claim 13, wherein each of said postage stamp reproductions includes a characteristic of a stamp-issuing entity corresponding to one of said indicia on said front surface of said game base.
- 29. A method for playing a map puzzle game as recited by claim 28, wherein said characteristic is selected from the group consisting of an indigenous people, culture, religion, history, flora, fauna, architecture, landmark, topography, and mixtures thereof.
- 30. A map puzzle game as recited by claim 1, having an electronic format.
US Referenced Citations (22)