The present disclosure relates generally to melding type card games, and more specifically, to card games including cards that alter how the game is played. Card games that incorporate nontraditional “suits” can increase the interest of children and provide easier methods of play by enabling children to associate cards based on words and graphics in addition to numerical values. These games are also able to simulate real life events and assist in teaching monetary transactions or methods of business. Various bidding procedures are often used in collecting sets of a particular suit that may or may not involve the use of tokens. Examples of such card games are disclosed in U.S. Pat. Nos. 746,492, 775,072, 927,183, 1,263,860, 1,460,485, 1,516,798, 1,553,736, 1,678,576, 1,779,584, 1,994,053, 4,378,942, 4,437,670, 5,816,573, 6,322,077 and 6,454,265, the disclosures of which are incorporated herein by reference.
The present invention provides a game including cards and rules for playing a matching type card game for a plurality of players. Specifically, the invention provides multiple sets of cards, among which are collection cards and point cards. Collection cards are used to collect matching sets while point cards are used to keep track of players' scores. In some embodiments, action-altering cards and wild cards are also included. In a preferred embodiment, the action-altering card is a prevention card that prevents the player holding the card from claiming a matching set, and thereby obtaining a point card. Wild cards may be used in place of any collection cards in order to complete a set.
Referring to
Cards 12 have a front 30 and a back 32. Front 30 of collection cards 20 may bear collection indicia 34 to facilitate matching of collection cards 20. Collection indicia 34 are therefore adapted to provide easy recognition and collection of each set of the collection cards. Collection indicia 34 may be a picture 36, a color 38, a name 40, or a combination of these elements. Any of collection indicia 34 may also reference fictional characters, such as those shown which are based on the popular children's book Harry Potter and the Sorcerer's Stone, by J. K. Rowling.
Point cards 22 also bear indicia 42 and correspond to matching sets of collection cards 20. Point card indicia 42 may therefore be similar to collection indicia 34. In the embodiment shown in
The play of the game is now described according to one embodiment, as shown in
Each player then looks at his or her cards and decides which set of collection cards 20 he or she will collect. When all of the players are ready, play begins with the players simultaneously calling out the number of collections cards 20 that each player would like to trade in an attempt to complete a set. If any two players have called out matching numbers then those players trade the agreed upon number of collection cards 20 by passing them to the other player. The cards may be passed front side down so that players not involved in the trade are not able to see which suits are being traded. For example, in
Collection cards 20 are then reshuffled and distributed to the players as previously described. As noted above, action-altering cards 24 may be included to prevent a player from making an otherwise allowed play. Referring to
As play progresses, players 102 may collect any sets of collection cards 20 having indicia 34 at any time in the game. If another player has a point card 22 having indicia corresponding to the indicia of a collected set of cards, the player may claim a corresponding point card 22 held by another player, also shown in
In some embodiments, a single point card 22 may correspond to a set of collection cards 20; however, it should be appreciated that multiple point cards may correspond to each set of collection cards 20. In such an embodiment, the point cards for each set of collection cards may vary by point value.
The game ends when all of point cards 22 have been claimed from the center of play area 100. The winner is whichever of the players has the most points, as tallied from all point cards 22 in each player's possession.
It is believed that the disclosure set forth above encompasses multiple distinct inventions with independent utility. While each of these inventions has been disclosed in its preferred form, the specific embodiments thereof as disclosed and illustrated herein are not to be considered in a limiting sense as numerous variations are possible. The subject matter of the inventions includes all novel and non-obvious combinations and subcombinations of the various elements, features, functions and/or properties disclosed herein. Similarly, where any claim recites “a” or “a first” element or the equivalent thereof, such claim should be understood to include incorporation of one or more such elements, neither requiring nor excluding two or more such elements.
Inventions embodied in various combinations and subcombinations of features, functions, elements, and/or properties may be claimed through presentation of new claims in a related application. Such new claims, whether they are directed to a different invention or directed to the same invention, whether different, broader, narrower or equal in scope to the original claims, are also regarded as included within the subject matter of the inventions of the present disclosure.
This application claims priority under 35 U.S.C. 119(e) to U.S. Provisional Patent Application No. 60/472,315 entitled “Magical Creatures Card Game,” filed May 20, 2003, the disclosure of which is incorporated herein by reference.
Number | Date | Country | |
---|---|---|---|
60472315 | May 2003 | US |