The present invention relates generally to gaming machines for playing games of chance and, more particularly, to a matching game for a gaming machine.
Gaming machines, such as slot machines, video poker machines and the like, have been a cornerstone of the gaming industry for several years. Generally, the popularity of such machines with players is dependent on the likelihood (or perceived likelihood) of winning money at the machine and the intrinsic entertainment value of the machine relative to other available gaming options. Where the available gaming options include a number of competing machines and the expectation of winning each machine is roughly the same (or believed to be the same), players are most likely to be attracted to the most entertaining and exciting of the machines. Shrewd operators consequently strive to employ the most entertaining and exciting machines available because such machines attract frequent play and hence increase profitability to the operator. Accordingly, in the competitive gaming machine industry, there is a continuing need for gaming machine manufacturers to produce new types of games, or enhancements to existing games, which will attract frequent play by enhancing the entertainment value and excitement associated with the game.
One concept that has been successfully employed to enhance the entertainment value of a game is the concept of a “secondary” or “bonus” game that may be played in conjunction with a “basic” game. The bonus game may comprise any type of game, either similar to or completely different from the basic game, which is entered upon the occurrence of a selected event or outcome of the basic game. Because the bonus game concept offers tremendous advantages in player appeal and excitement relative to other known games, and because such games are attractive to both players and operators, there is a continuing need to develop new features and themes for bonus games to satisfy the demands of players and operators. Preferably, such new bonus game features and themes will maintain, or even further enhance, the level of player excitement offered by bonus games heretofore known in the art. The present invention is directed to satisfying these needs.
A gaming machine conducts a wagering game in response to a wager. The machine provides a first group of first elements and a second group of second elements. A first element from the first group is selected and then compared to one or more second elements in the second group. The machine awards a payout based on any matches between the selected first element and the one or more second elements in the second group. The second elements may be ranked, and the payout may be based on the rank of any second elements that match the selected first element.
The foregoing and other advantages of the invention will become apparent upon reading the following detailed description and upon reference to the drawings in which:
While the invention is susceptible to various modifications and alternative forms, specific embodiments have been shown by way of example in the drawings and will be described in detail herein. However, it should be understood that the invention is not intended to be limited to the particular forms disclosed. Rather, the invention is to cover all modifications, equivalents, and alternatives falling within the spirit and scope of the invention as defined by the appended claims.
Turning now to the drawings and referring initially to
A system memory 20 stores control software, operational instructions and data associated with the gaming machine 10. In one embodiment, the memory 20 comprises a separate read-only memory (ROM) and battery-backed random-access memory (RAM). However, it will be appreciated that the system memory 20 may be implemented on any of several alternative types of memory structures or may be implemented on a single memory structure. A payoff mechanism 22 is operable in response to instructions from the CPU 16 to award a payoff of coins or credits to the player in response to certain winning outcomes which might occur in the basic or bonus games. The payoff amounts corresponding to certain combinations of symbols in the basic game is predetermined according to a pay table stored in system memory 20. The payoff amounts corresponding to certain outcomes of the bonus games are also stored in system memory 20.
As shown in
After activation of the pay lines, the reels 30–34 may be set in motion by touching the “Spin Reels” key 54 or, if the player wishes to bet the maximum amount per line, by using the “Max Bet Spin” key 56 on the video display 12. Alternatively, other mechanisms such as, for example, a lever or push button may be used to set the reels in motion. The CPU 16 uses a random number generator to select a game outcome (e.g., “basic” game outcome) corresponding to a particular set of reel “stop positions.” The CPU 16 then causes each of the video reels 30–34 to stop at the appropriate stop position. Video symbols are displayed on the reels 30–34 to graphically illustrate the reel stop positions and indicate whether the stop positions of the reels represent a winning game outcome.
Winning basic game outcomes (e.g., symbol combinations resulting in payment of coins or credits) are identifiable to the player by a pay table. In one embodiment, the pay table is affixed to the machine 10 and/or displayed by the video display 12 in response to a command by the player (e.g., by pressing the “Pay Table” button 58). A winning basic game outcome occurs when the symbols appearing on the reels 30–34 along an active pay line correspond to one of the winning combinations on the pay table. A winning combination, for example, could be three or more identical symbols along an active pay line, where the award is greater as the number of identical symbols along the active pay line increases. If the displayed symbols stop in a winning combination, the game credits the player an amount corresponding to the award in the pay table for that combination multiplied by the amount of credits bet on the winning pay line. The player may collect the amount of accumulated credits by pressing the “Collect” button 59. In one implementation, the winning combinations start from the first reel 30 (left to right) and span adjacent reels. In an alternative implementation, the winning combinations start from either the first reel 30 (left to right) or the fifth reel 34 (right to left) and span adjacent reels.
Included among the plurality of basic game outcomes are one or more start-bonus outcomes for triggering play of respective bonus games. A start-bonus outcome may be defined in any number of ways. For example, a start-bonus outcome occurs when a special start-bonus symbol or a special combination of symbols appears on one or more of the reels 30–34. The start-bonus outcome may require the combination of symbols to appear along an active pay line, or may alternatively require that the combination of symbols appear anywhere on the display regardless of whether the symbols are along an active pay line. The appearance of a start-bonus outcome causes the CPU to shift operation from the basic game to the associated bonus matching game.
As shown in
Referring to
The CPU awards a bonus based on a number of matches between (1) the answer 62a selected by the player and (2) the answers subsequently revealed by the celebrities 60. In the illustrated example, the answer 62a selected by the player is “wives”, and two of the six celebrities 60 revealed a matching answer. The bonus may, for example, be a credit amount multiplied by the player's line bet in the basic slot game. The bonus may increase for successive matches as illustrated, decrease for successive matches, or remain constant. The bonus game may be provided with a pay table in which a certain number of matches is worth a predetermined credit amount multiplied by the player's line bet. The pay table may, for example, appear as below:
Using such a pay table, the two matches in the illustrated example yield a bonus of 50 credits multiplied by the player's line bet. After the completion of the MATCH GAME bonus game, the CPU shift operation back to the basic slot game.
As shown in
Referring to
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Referring to
In an alternative embodiment, instead of having the player select one of the celebrities 60, the CPU randomly makes this selection. To implement this random selection, the gaming machine 10 may be outfitted with a mechanical, video, or backlit wheel (not shown) having six sectors associated with the respective six celebrities. The wheel is spun and randomly stopped on one of the six sectors to select the associated celebrity. A portion of each sector may be specially marked with a doubling indicator to indicate that if the wheel stops on the doubling indicator, any bonus multiplier awarded in the “Head to Head Match” portion will be doubled.
By achieving a match between the player-selected answer 72a and the answer revealed by the selected celebrity 60b, the CPU multiplies the player's bonus from the “Audience Match” portion by a predetermined bonus multiplier. In the illustrated example, the player's bonus of 25 credits from the “Audience Match” portion is multiplied by two (2×) for a total bonus of 50 credits in the SUPER MATCH bonus game. If there is no match, the CPU nonetheless awards the bonus from the “Audience Match” portion. The CPU then shifts operation back to the basic slot game.
In an alternative embodiment, answers are not necessarily concealed prior to selection. For example, in the “Audience Match” portion of the SUPER MATCH bonus game, the possible answers 70 for completing the phrase 66 may be visible from the start of the “Audience Match” portion. Therefore, the game board 68 would initially appear as in
The gaming machine 10 may be operable to play a wagering game having alternative bonus matching games and based on themes other than MATCH GAME. For example, referring first to
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In the illustrated example, the total bonus for the FREE PARKING bonus game may be calculated as follows:
From the above table, it can be seen that the player-selected empty parking spaces 100b, 100e, 100g, 100l, and 100m and that vehicles 102 parked in the respective spaces 100b, 100e, 100g, and 100l. No vehicle 102 parked in space 100m. Therefore, bonuses are awarded for the parking spaces 100b, 100e, 100g, and 100l, but not for parking space 100m. Vehicle type 102a parked in space 100b and yielded a bonus of 20 credits based on the vehicle's value of 10 credits and a random multiplier of 2×. Vehicle type 102b parked in 100e and yielded a bonus of 125 credits based on the vehicle's value of 25 credits and a random multiplier of 5×. Vehicle type 102a parked in space 100g and yielded a bonus of 30 credits based on the vehicle's value of 10 credits and a random multiplier of 3×. Finally, vehicle type 102c parked in space 100l and yielded a bonus of 100 credits based on the vehicle's value of 50 credits and a random multiplier of 2×. Accordingly, the total bonus was 275 credits.
While the present invention has been described with reference to one or more particular embodiments, those skilled in the art will recognize that many changes may be made thereto without departing from the spirit and scope of the present invention. For example, instead of simulating the reels on a video display, the reels may be mechanical and driven by respective stepper motors. If the reels are mechanical, the bonus game is animated on one or more separate video displays. Each of these embodiments and obvious variations thereof is contemplated as falling within the spirit and scope of the claimed invention, which is set forth in the following claims.
This application claims the benefit of U.S. Provisional Application No. 60/298,680, filed Jun. 15, 2001.
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Number | Date | Country | |
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20030022711 A1 | Jan 2003 | US |
Number | Date | Country | |
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60298680 | Jun 2001 | US |