The disclosed technology relates generally to a system and methods for matching incidents in an event having a duration and, more specifically, to a system and methods by which results of an event (e.g., a timed sporting event) are mapped to a number set.
In a typical activity for matching one or more selected numbers to one or more drawn numbers, which may involve an array, users select one or more numbers from a series or sequence of numbers. Numbers subsequently are drawn either manually or automatically, such as via a computer program. A desired outcome for the user occurs when the user's selection or selections match one or more drawn numbers.
For example, an objective in keno is for a user or player to choose ultimately winning or rewarded numerals from a set of numerals. Typically, a user is presented with a card—such as a paper card or a virtual card—having an array of eighty numbered squares. The user can select any number of numerals up to a designated or predetermined quantity of numerals, e.g., such as ten numerals. The user generally places a real or fictitious sum on each numeral or number selected.
Once the user has made their selection and placed their sums, a predetermined set of numbers may be drawn. For instance, numbered balls corresponding to squares on a keno card may be spun around in a drum, from which an operator may randomly draw twenty numbered balls. Alternatively, a computer may generate the twenty drawn keno numbers using a random number generator. After the twenty numbers are drawn, rewards are returned according to a fixed payout or returns table. In other words, as a result of drawing a predetermined set of numbers, conventional keno relies on a fixed returns table, which often provides expected returns that are relatively constant.
Keno and other similar activities are popular since they are simple and offer enticing prizes. One drawback, however, is that the activities are, in a sense, one-dimensional. Users merely select their numbers and wait a set of numbers to be drawn. Generally, there is no strategy or interaction to maintain the user's interest. These and other shortcomings are largely due to limitations of existing technologies, which may be unable to integrate information (e.g., real-time information) associated with events, such as timed sporting events, and which may not adequately facilitate interaction (e.g., using graphical user interfaces). Additionally, existing technologies may not facilitate customized return tables.
Accordingly, there is a need for technologies that facilitate interaction and development during the activity and provide a better and fuller experience for the user.
The disclosed technology relates generally to matching and, more specifically, to a matching system and methods by which results of an event (e.g., a sporting event) may be obtained to facilitate defining one or more drawn numbers from a number set. The system may then determine one or more rewarding numbers by comparing user-selected numbers to the drawn numbers. The drawn number may be determined by a timed incident such as the scoring of a goal. Alternatively or additionally, the drawn number may be determined by a timed incident corresponding to a duration of time (e.g., at least a portion of the sporting event) during which no goal is scored and/or during which another action does not occur (e.g., no points are scored, no runs are scored). Advantageously, the system may provide for a more interactive matching experience.
In operation, the system may be configured to generate an array, matrix, or board including a number set. The system may output the array to a user, such as via a graphical user interface. The system may then receive one or more inputs corresponding to a selection of the one or more numbers from the numbers set. Further, the system may define one or more drawn numbers from the number set. Drawn numbers may be based on event results.
The system may be configured also to compare the user-selected numbers and drawn numbers to identify one or more rewarding numbers. In other words, user-selected numbers that match drawn numbers may be classified as rewarding numbers. Once the rewarding numbers are determined, the system may credit a user account according to a variable returns table.
In one aspect, the number set of an array may correspond to minutes of a regulation time of a sporting match. For instance, the system may generate an array having sixty numbered squares for a hockey match. Other examples of sporting events for which the system may generate an array may include, but are not limited to, a soccer match, a lacrosse match, a football match, a basketball match, and a water polo match. It is further contemplated that the event may be a competitive video game—such as an online or “eSports” event—corresponding to a sporting match. The system may further be operative to obtain or determine event results, such using data from a third party feed, from a trusted source, or via manual user inputs. The drawn numbers defined by the system may correspond to a time of each of the one or more goals scored during an associated event. Alternatively or additionally, the drawn numbers defined by the system may correspond to a time (e.g., a period of time) during which no goals are scored during the associated event. The system may round the time to a numeral, that is, an integer.
Further, the system may be configured to output and/or generate a variable returns table. The returns table may be variable based on the one or more numbers selected, the one or more drawn numbers, and the one or more rewarding numbers. It is also contemplated that the numbers relied on by the variable returns table correspond to numbers that the system may be configured to emphasize on the array. Furthermore, the system may calculate a return based on the odds defined by the variable returns table. For example, the system may multiply the defined odds by a user sum to calculate a return.
The disclosed technology and its attributes and advantages will be further understood and appreciated with reference to the detailed description below of presently contemplated embodiments, taken in conjunction with the accompanying drawings.
Embodiments of the disclosed technology will be described in conjunction with the appended drawings provided to illustrate and not to limit the present disclosed technology, where like designations denote like elements, and in which:
The present disclosure relates generally to matching and, more specifically, to a system for matching timed incidents and methods by which results of a particular event (e.g., a timed sporting event) may be mapped to an array to define one or more drawn numbers. In some implementations, the sporting event or other event may have a fixed duration, such as a regulation time comprising a set number of time periods (e.g., sixty discrete regulation minutes comprising the event). In these and other implementations, the sporting event or other event may not have a fixed duration, such as a baseball game, which may instead be timed based on outs, innings, half innings, or the like. The drawn numbers may correspond to minutes in which incidents occur during an event having a duration. The system may then determine rewarding numbers by comparing user-selected numbers to the drawn numbers. Advantageously, the system may be configured to process information efficiently and effectively to credit a user account according to a variable returns table. As used herein, an incident or a timed incident can refer to an occurrence of an action during an event, such as scoring a goal, point, or run. Alternatively or additionally, an incident or a timed incident can refer to a period or duration of time (e.g., one or more minutes, quarters, halves, innings, or the like) during which an occurrence of an action does not occur. In some implementations, the action that occurs or does not occur can be an action other than scoring, such as a first down or other down in a football game, a turnover, a strikeout in a baseball game, a homerun or other hit, and so forth. In some implementations, the incident can be specific to a player or team.
Communication component 102 may be configured to receive, obtain, and/or transmit information. Information may correspond to user inputs including, for example, an identity of the user, a selection, a sum, an event associated with the selection or sum, and the like. Furthermore, information received by communication component 102 may correspond to an event such as a sporting event. Event information may include, but is not limited to, a type of event, status of the event, a result of the event, and one or more times associated with the results, such as the times of goals scored during the event and/or times (e.g., time periods) during which a goal or other action did not occur during the event. In some implementations, the event information comprises raw data, such as time-stamped score information for an event, and the system 100 can process the raw data to identify incidents during the event, such as based on comparing an event score in successive minutes of the event. Further, system 100 may communicate various information to a user by integrating with a communication platform, such as Instant Messaging (IM), text messaging (SMS), or WebRTC (Web Real-Time Communication) software.
Knowledge base 104 provides access to data corresponding to information received by communication component 102. Based on the information received, the system 100 may be configured to store that information in a user database 108 and/or an event repository 110. For example, user database 108 may include credentials corresponding to a user account. In one aspect, a user can register by linking their account with an existing account from a third party platform, such as Google, Facebook, or Twitter. In addition, a user may create an account by inputting an identifier and a password. If no uses of the same identifier are detected, then the system may store the entered user identifier and password for a newly registered user. Additional information stored by database 108 may include, for example, age, contact information, occupation, and the like.
Furthermore, database 108 may include information corresponding to credits or funds associated with a user account. Occasionally, a user may wish to transfer funds from a bank account into their user account via system 100. To do so, system 100 may receive inputs corresponding to a transfer amount and a personal identification code. This information may be transmitted via communication component 102 to an appropriate bank facility, which may verify and authorize the transfer of the selected amount of funds from the bank account into the user's account.
Event repository 110 may be configured to collect and store event data. Event data may be input manually into system 100 or automatically obtained, via communication component 102, from an external source, such as from a real-time data feed. Examples of an event may include a timed sporting event such as soccer, hockey, lacrosse, water polo, football, basketball, and the like. Furthermore, it is contemplated that the event may be a competitive video game—such as an online or “eSports” event—corresponding to a sporting match. Information stored in repository 110 may include whether a sporting event has begun, time remaining, the score, time each goal was scored, and various other information relating to the event. Alternatively or additionally, information stored in repository 110 may include and/or may be used to determine times (e.g., time periods) during which an action did not occur during the sporting event, such as times when no goal was scored. In addition, repository 110 may include accessing and/or viewing information—such as a link to a live or recorded video—that may be presented to the user via communication component 102.
Information relating to users and events may be created via a graphical user interface, as discussed below, and maintained by knowledge base 104 using any suitable types of data structures, including the use of any suitable data storage or database techniques. In some examples, the information may be maintained in a relational database in which pieces of information for user accounts and event data may be stored distinctly from one another, but are related to or otherwise associated with particular information in the relational database. Other types of storage techniques are contemplated for generating and maintaining the information within knowledge base 104.
As shown in
Activity component 106 may be configured to generate an array based on information received via communication component 102 and/or the information stored in knowledge base 104. For instance, knowledge base 104 may provide access to templates to support the creation of an array, including the generating of graphical icons or other user interface elements and the presentation of stored information via a screen display or graphical user interface.
More specifically, and as discussed in detail below, activity component 106 may be configured to identify an event, create an array including a number set corresponding to the event, recognize user-selected numbers from the number set, emphasize selected numbers on the array, manage sums received from users, identify drawn numbers, determine rewarding numbers, credit user accounts, and the like.
In addition, activity component 106 may include one or more sets of rules. Rules may be suitable to the activity selected by a user and/or the corresponding event. For instance, rules may be used to determine or define drawn numbers from a number set. Further, rules applied to one sporting event, such as hockey, may differ from rules applied to another sporting event, such as soccer. Exemplary rules applied by component 106 may include a number set is based on regulation time of sporting event (e.g., sixty minutes for hockey and ninety minutes for soccer), an array may include spots for extra time (e.g., injury time), multiple goals scored in same minute count as one drawn number, empty net goals do not count, and a returns table may be determined based on the total number of goals scored in the match, a quantity of user-selected numbers, and a quantity of drawn numbers.
In some implementations, one or more sets of rules stored/provided/generated using the activity component 106 can include a number set based on regulation time of a sporting event or other division of the sporting event, wherein a returns table is determined based on one or more times during which one or more actions do not occur, such as one or more minutes during which no goal, point, or run is scored. For example, one or more user-selected numbers can correspond to times during the sporting event, and the returns table can specify outcomes or results based on whether the one or more actions did not occur.
In some implementations, the one or more sets of rules and/or the returns table can be stored and/or generated in a database, which can be analyzed and retrieved based on dynamic data received from a sporting event server. For example, the sporting event server can provide real-time data, such as scoring data and/or other data associated with a live sporting event, and the data provided by the sporting event server can be analyzed (e.g., in real time) using the database that provides the one or more sets of rules and/or the returns table. The one or more sets of rules, the returns table, the database, and/or the sporting event server can be provided by and/or accessed using the activity component 106. In some implementations, the activity component 106 can analyze multiple simultaneous events (e.g., 2 events, 5 events, 10 events, which may overlap at least in part). For example, a sporting event server can access a live feed or other live data for multiple concurrent sporting events, and make determinations associated with multiple incidents associated with the multiple concurrent sporting events (e.g., associated with concurrent minutes of the multiple concurrent sporting events).
In some implementations, raw data associated with an event can be received at a user device implementing at least a portion of the system 100, and the user device can process the raw data, such as for identifying incidents, generating returns tables, determining rewarding numbers, and so forth. Advantageously, this may facilitate real-time determination of results because the raw data does not need to be pre-processed before being provided to the user device.
Activity component 106 may further be configured to access one or more variable returns table 114 to, for example, automatically calculate odds based on one or more parameters. Examples of parameters used or mapped as inputs into variable returns table 114 may include the one or more numbers selected by a user, the one or more drawn numbers defined based on event results, and the one or more rewarding numbers determined by comparing the selected numbers to the drawn numbers.
In the illustrated exemplary system 100 of
If at decision step 308, the system determines that the selected event has started, in step 310, the system may reject the user's selection and revert back to step 304. If at decision step 308, the system determines that the selected event has not started, in step 312, the system may display a number set corresponding to the event and/or one or more set of rules. The number set can comprise an array. For instance, the number set may include rows and columns of numbers corresponding to a regulation time or other division of the selected event. As discussed above, the selected event may correspond to a portion of a sporting match. For instance, the system may, in response to detecting a selection of a sporting match during a first half, display a number set corresponding to the second half of the match, such as from minutes forty five to ninety plus injury time for a soccer match. The displayed number set can comprise a set of icons, which may have a predetermined shape, such as a rectangular or substantially rectangular shape.
In step 408, the system may receive a number corresponding to a sum. In decision step 410, the system may determine whether the associated user account has enough funds or credits. While the present disclosure may be directed to online gaming, a “free option” is contemplated. For instance, freemium users may earn “credits” by performing certain tasks or via a referral program. If at decision step 410, the system determines that the user does not have enough funds or credits, in step 412, the system will require the user to add funds or credits, such as via a pop-out or dropdown controls. Dropdown controls may permit a user to select one or more actions or options, such as authorizing the transfer of a selected amount of funds from a bank into the user's account. If at decision step 410, the system determines that the user does have enough funds or credits to make the corresponding sum, in step 414, the system may deduct the corresponding funds and/or credits from the users account and the operation may continue to step 500. In some implementations, the operation may continue to step 550 as an alternative to continuing to step 500 or in addition to proceeding to step 500.
If at decision step 508, the system determines that no goals were scored, the operation may pass to step 600. If at decision step 508, the system determines that at least one goal was scored, in step 510, the system may identify the time of each goal scored. The time of each goal scored may be identified based on a set of rules accessible to the system. For example, in a soccer match, a goal scored at twenty-three minutes and four seconds may be recorded as a goal scored in the twenty-fourth minute. In another example, two or more goals scored in the same minute only count as one goal. In step 512, the system may map the recorded time of each goal to the number set on the array. In step 514, the system may emphasize drawn numbers on the array based on a recorded time of each goal, such as by changing a visual characteristic of an icon. In other words, a goal recorded in the twenty-fourth minute will correspond to the number twenty-four in a number set. The number twenty-four may then be emphasized, such as via highlighting or an overlay of a graphical icon to indicate that the number has been drawn.
In some implementations, the system modifies an appearance of an array to progressively indicate the passage of time during the event and/or to indicate incidents in the event. For example, numbers in an array may be progressively grayed out and/or made inaccessible as time passes and the numbers correspond to past portions of an event. Additionally or alternatively, numbers in the array can be emphasized (e.g., using an icon and/or visual characteristic) to indicate incidents during the event (e.g., occurrences of goals or other incidents, successful or unsuccessful prediction of incidents, etc.).
In some implementations, the system is configured to receive data (e.g., raw and/or real-time data) for the event and determine the event results using the received data. For example, the data can be received via a sporting event server and analyzed to determine or identify one or more incidents. The data can be analyzed to identify game play characteristics, such as one or more minutes in which a goal was scored, by comparing time-stamped data, which may indicate whether the score is the same or different, as compared to a previous time. In some implementations, the received data is analyzed continuously, and in some implementations the received data can be analyzed at predetermined intervals (e.g., every minute, ever five minutes, etc.) to identify incidents. In some implementations, raw data is received by a user device and processed locally to identify incidents, while in some implementations the raw data is preprocessed remotely from the user device to identify the incidents, and the identified incidents are provided to the user device. In these and other implementations, dynamic processing of raw data can be implemented, such that the raw data can be processed remotely or locally based on one or more characteristics, such as available processing and/or memory resources (e.g., at a user device or server) and/or a speed of a data connection.
In step 558, the system identifies times when no goals were scored, such as minutes of a regulation time of the event during which no goal was scored. The time of each goal scored may be identified based on a set of rules accessible to the system. For example, in a soccer match, a goal scored at twenty-three minutes and four seconds may be recorded as a goal scored in the twenty-fourth minute. In another example, two or more goals scored in the same minute only count as one goal. In a further example, if no goal is scored at any time between twenty three minutes and zero second and twenty three minutes and fifty nine seconds, then minute twenty four will be identified as a time when no goal was scored. In step 560, the system may map the recorded times during which no goals were scored to the number set on the array. In step 564, the system may emphasize drawn numbers on the array based on a recorded time during which no goal was scored. In other words, if no goal is recorded in the twenty-fourth minute, then the twenty-fourth minute will correspond to the number twenty-four in a number set. The number twenty-four may then be emphasized, such as via highlighting or an overlay of a graphical icon to indicate that the number has been drawn.
If at decision step 604, the system determines that there is at least one match between selected numbers and drawn numbers, in step 606, the system may emphasize those matching numbers—i.e., rewarding numbers—on an array. In step 608, the system may access a variable returns table to determine return odds. As described above, the returns table may be variable based on the one or more numbers selected, the one or more drawn numbers, and the one or more rewarding numbers, see
List 702 may display sporting events based on various user preferences. For instances, list 702 may be arranged in any suitable manner, such as in alphabetical or chronological order. Further, sporting events output on user interface 700 may be categorized according to a specific sport, a specific league, a specific team, a specific date, and the like.
By selecting a dropdown icon 710, the user may change the category. For example, instead of the depicted list 702 of “Soccer” matches, user interface 700 may output available hockey matches in response to a user selection via dropdown 710. Once a sporting event has been selected, such as through an input via interface 700, a user may be presented with an array corresponding to the selected event, as detailed below.
As further shown in
In some implementations, the returns table 808 is variable based on a number of incidents occurring in an event, such as a number of goals scored during the event. For example, if the event is a high-scoring event, this would indicate a greater number of drawn numbers and a correspondingly greater probability that a selected number will be drawn. Accordingly, the returns table 808 can be modified to decrease payouts for each number of correct picks in view of the greater probability that a selected number will be drawn. On the other hand, if the event is a low-scoring event, this would indicate a lesser number of drawn numbers and a correspondingly lesser probability that a selected number will be drawn. Accordingly, the returns table 808 can be modified to increase payouts for each number of correct picks in view of the lesser probability that a selected number will be drawn. A high-scoring event can be, for example, an event wherein a higher than average number of goals are scored, such as a hockey match wherein greater than 6 goals are scored. A low-scoring event can be, for example, an event wherein a lower than average number of goals are scored, such as a hockey match wherein fewer than 6 goals are scored. In some implementations, the returns table 808 can be progressively modified based on the number of incidents (e.g., goals scored), such that payouts are scaled in a manner that is inversely proportional to the number of incidents.
By selecting the dropdown 810, a user can select a number of incidents to view a corresponding returns table 808, such as a payout table when any number of goals are scored (e.g., 1 goal, 2 goals, 3 goals, 4 goals, and so on). Accordingly, the user can view potential payouts for a number of correct picks based on the number of incidents occurring during the event. While the illustrated example describes varying the returns table 808 based on a number of goals scored, it will be appreciated that returns tables 808 can be varied based on any kind of incident during any kind of event.
Further, as illustrated in the exemplary array 800 of
In some implementations, the array 850 can comprise and/or be provided via a graphical user interface (GUI), which can present dynamic real-time gameplay data based on translated, modified, and/or dynamically processed data for an event. For example, the array 850 can be updated in real time to indicate a current minute of an event (e.g., by visually emphasizing a current number of the number set 852) and/or the array 850 can be updated to provide indicia of incidents in the event (e.g., minutes in which a goal or no goal was scored). In these and other implementations, the array 850 can include a plurality of icons of a predetermined shape (e.g., rectangular or substantially rectangular) representing respective numbers in the number set 852 and/or graphical elements representative of portions of an event and/or incidents in an event. For example, a graphical element can be displayed to correspond to a predicted or actual goal and/or a minute without a goal during the event, and the graphical element can be updated in real time to indicate results of the event (e.g., to indicate whether a goal or no goal was accurately or inaccurately predicted for a respective minute).
As further shown in
Further, as illustrated in the exemplary array 850 of
As further shown in
Further, as illustrated in the exemplary array 900, the system may be configured to emphasize—e.g., highlight or accentuate—received user inputs corresponding to selected numbers 912, i.e., numbered squares “21,” “27,” “33,” “39,” “45,” “48,” “54,” “60,” “66,” and “72.” As shown in
In some implementations, the exemplary array 900 of
Alternatively, as shown in
As shown, card 1000 may also include a balance 1005 corresponding to the funds or credits associated with the user account placing the sum. If a user is satisfied with their inputs, e.g., selected numbers 912 and/or input via field 1004, they may confirm those inputs via confirmation button 1006. If, however, the user wishes to return to array 900, such as to add or remove certain selected numbers 912, they may press the exit button 1008. Alternatively, if the user wishes to start over and clear array 900, they may do so by selecting or pressing the “Remove all” icon/text 1010.
While the card 1000 depicts an embodiment wherein the selected numbers 912 correspond to times when the user predicts that a goal will be scored, in these and other embodiments the selected times 912 on the card 1000 can alternatively or additionally correspond to times when the user predicts that a goal will not be scored.
Further, as shown in
In some implementations, the returns tables 1300, 1310, 1320 can correspond to different activities, such as implementations wherein times are selected during which a user believes that no goals will be scored, and values in the returns tables 1300, 1310, 1320 can be modified based on corresponding odds.
Advantageously, the disclosed technology enables highly customizable returns tables and/or payout tables. For example, the disclosed technology can enable a user to change various combinations of predicted outcomes, such as combinations of minutes during which the user believes a goal will be scored or will not be scored, which can include non-consecutive minutes and/or concurrent minutes of multiple events. As a further example, a user can predict that no goals will be scored during a random middle of a match (e.g., between minutes 17 and 21) and/or in a non-consecutive series of minutes (e.g., minutes 3, 5, 29, 52, and 60) in a single bet and/or in various combinations, and the disclosed technology can determine a corresponding returns table and/or payout table. In these and other implementations, the disclosed technology can generate a payout and/or returns table that scales exponentially (e.g., such that a selection of 30 consecutive minutes may have the same or similar odds, as compared to 30 non-consecutive minutes). The payout and/or returns tables can be provided using a database, such as a database that includes user information, preferences, user profiles, historic gameplay, and so forth.
Computer system 1400 may further include one or more processors 1405, which may be a special purpose or a general-purpose digital signal processor configured to process certain information. Computer system 1400 also includes a main memory 1407, for example random access memory (RAM), read-only memory (ROM), mass storage device, or combinations of each. Computer system 1400 may also include a secondary memory 1409 such as a hard disk unit 1411, a removable storage unit 1413, or combinations of each. Computer system 1400 may also include a communication interface 1415, for example, a modem, a network interface (such as an Ethernet card or Ethernet cable), a communication port, a PCMCIA slot and card, wired or wireless systems (such as Wi-Fi, Bluetooth, Infrared), local area networks, wide area networks, intranets, etc.
It is contemplated that main memory 1407, secondary memory 1409, communication interface 1415, or combinations of each, function as a computer usable storage medium, otherwise referred to as a computer readable storage medium, to store and/or access computer software including computer instructions. For example, computer programs or other instructions may be loaded into computer system 1400 such as through a removable storage device, for example, a floppy disk, ZIP disks, magnetic tape, portable flash drive, optical disk such as a CD or DVD or Blu-ray, Micro-Electro-Mechanical Systems (MEMS), nanotechnological apparatus. Specifically, computer software including computer instructions may be transferred from removable storage unit 1513 or hard disc unit 1411 to the secondary memory 1409 or through the communication infrastructure 703 to main memory 1407 of computer system 1400.
Communication interface 1415 allows software, instructions and data to be transferred between computer system 1400 and external devices or external networks. Software, instructions, and/or data transferred by communication interface 1415 are typically in the form of signals that may be electronic, electromagnetic, optical or other signals capable of being sent and received by communication interface 1415. Signals may be sent and received using wire or cable, fiber optics, a phone line, a cellular phone link, a Radio Frequency (RF) link, wireless link, or other communication channels.
Computer programs, when executed, enable the computer system 1400, particularly processor 1405, to implement the disclosed methods according to computer software including instructions.
Computer system 1400 described may perform any one of, or any combination of, the steps of any of the methods according to the disclosed technology. It is also contemplated that the methods according to the disclosed technology may be performed automatically.
Computer system 1400 of
Specifically, the cloud computing system 1500 includes at least one client computer 1501, such as computer system 1400. Client computer 1501 may be any device through the use of which a distributed computing environment may be accessed to perform the methods disclosed herein, for example, a traditional computer, portable computer, mobile phone, personal digital assistant, tablet to name a few. The client computer 1501 includes memory such as random access memory (RAM), read-only memory (ROM), mass storage device, or any combination thereof. The memory functions as a computer usable storage medium, otherwise referred to as a computer readable storage medium, to store and/or access computer software and/or instructions.
The client computer 1501 also may include a communications interface, for example, a modem, a network interface (such as an Ethernet card), a communications port, a PCMCIA slot and card, wired or wireless systems, etc. The communications interface allows communication through transferred signals between the client computer 1501 and external devices including networks such as the Internet 1503 and cloud data center 1505. Communication may be implemented using wireless or wired capability such as cable, fiber optics, a phone line, a cellular phone link, radio waves or other communication channels.
The client computer 1501 establishes communication with the Internet 1503—specifically to one or more servers—to, in turn, establish communication with one or more cloud data centers 1505. A cloud data center 1505 includes one or more networks 1509a, 1509b, 1509c managed through a cloud management system 1507. Each network 1509a, 1509b, 1509c includes resource servers 1511a, 1511b, 1511c, respectively. Servers 1511a, 1511b, 1511c permit access to a collection of computing resources and components that can be invoked to instantiate a virtual machine, process, or other resource for a limited or defined duration. For example, one group of resource servers can host and serve an operating system or components thereof to deliver and instantiate a virtual machine. Another group of resource servers can accept requests to host computing cycles or processor time, to supply a defined level of processing power for a virtual machine. A further group of resource servers can host and serve applications to load on an instantiation of a virtual machine, such as an email client, a browser application, a messaging application, or other applications or software.
The cloud management system 1507 can comprise a dedicated or centralized server and/or other software, hardware, and network tools to communicate with one or more networks 1509a, 1509b, 1509c, such as the Internet or other public or private network, with all sets of resource servers 1511a, 1511b, 1511c. The cloud management system 1507 may be configured to query and identify the computing resources and components managed by the set of resource servers 1511a, 1511b, 1511c needed and available for use in the cloud data center 1505. Specifically, the cloud management system 1507 may be configured to identify the hardware resources and components such as type and amount of processing power, type and amount of memory, type and amount of storage, type and amount of network bandwidth and the like, of the set of resource servers 1511a, 1511b, 1511c needed and available for use in the cloud data center 1505. Likewise, the cloud management system 1507 can be configured to identify the software resources and components, such as type of Operating System (OS), application programs, and the like, of the set of resource servers 1511a, 1511b, 1511c needed and available for use in the cloud data center 1505.
The present technology is also directed to computer products, otherwise referred to as computer program products, to provide software to the cloud computing system 1500. Computer products store software on any computer useable medium, known now or in the future. Such software, when executed, may implement the methods according to certain embodiments of the disclosed technology. Examples of computer useable mediums include, but are not limited to, primary storage devices (e.g., any type of random access memory), secondary storage devices (e.g., hard drives, floppy disks, CD ROMS, ZIP disks, tapes, magnetic storage devices, optical storage devices, Micro-Electro-Mechanical Systems (MEMS), nanotechnological storage device, etc.), and communication mediums (e.g., wired and wireless communications networks, local area networks, wide area networks, intranets, etc.). It is to be appreciated that the embodiments described herein may be implemented using software, hardware, firmware, or combinations thereof.
The cloud computing system 1500 of
Further modifications and alternative embodiments of various aspects of the disclosed technology will be apparent to those skilled in the art in view of this description. Accordingly, this description is to be construed as illustrative only and is for the purpose of teaching those skilled in the art the general manner of carrying out the disclosed technology. It is to be understood that the forms of the disclosed technology shown and described in the application are to be taken as examples of embodiments. Elements and materials may be substituted for those illustrated and described in the application, parts and processes may be reversed, and certain features of the disclosed technology may be utilized independently, all as would be apparent to one skilled in the art after having the benefit of this description of the disclosed technology. Changes may be made in the elements described in the application without departing from the spirit and scope of the disclosed technology as described in the following claims.
This application claims benefit and priority of the Applicant's U.S. Provisional Application No. 63/418,803 filed on Oct. 24, 2022, titled “Gaming System and Methods,” and U.S. application Ser. No. 17/984,646 filed on Nov. 10, 2022, titled “System and Methods for Matching Incidents to a Number Set,” both of which are incorporated herein by reference in their entireties for all purposes.
Number | Date | Country | |
---|---|---|---|
20240135780 A1 | Apr 2024 | US |
Number | Date | Country | |
---|---|---|---|
63418803 | Oct 2022 | US |
Number | Date | Country | |
---|---|---|---|
Parent | 17984646 | Nov 2022 | US |
Child | 18492989 | US |