The presented math card game, Math Master, entails competitive play between players. It requires fast thinking and can be enjoyed by a wide range of ages including children and adults.
This invention integrates the broad range of mathematical operations and relationship into a card game to provide amusement to the players involved. The inventors herein have recognized that it would be desirable to have a card game that allows players to utilize their mathematical skills in a fun unique way. And by playing the math game the players practice the math operations repetitively, which further enhance the players' math skills as well strategic thinking skills.
A card game is designed to suit any venues in an inexpensive way. For example, school class room teaching, family and friend party and traveling in a car or airplane may prohibit use of an electronic device.
An educational card game to provide amusement to players is disclosed. In embodiments, this invention addresses several aspects of learning in a simple and direct manner while being of low cost. The invention provides a game with a mathematical challenge; requires fast thinking; allows all players play at the same time during each round rather than players taking turns.
Over time, the repetitiveness of the mathematical principles will enhance the memory retention and the learning process while at the same time, a competitive social event is transpiring between the players which places the learning in an environment of enjoyment and leisure.
The invention is explained from the following detailed description and by referring to the illustrative drawings:
10. Numeric Cards
11. Wild Card
12. Non-Numeric Cards
13. Deck of Numeric Cards that including the Wild Card
An educational card game comprises a Deck of Numeric Cards 10 and 13, a Wild Card 11 and a set of Non-Numeric Cards 12.
The Wild Card 11 mixed with a Deck of Numeric Cards 10. The deck of mixed card evenly divided into multiple suits 13 between players. Each numeric card has its value printed on the upper left corner and mirrored on the bottom right corner as evident on the Numeric Cards 10.
A set of Non-Numeric Cards 12 are provided as shown in
This mathematical card game may be played with multiple players in numerous ways. The level of the player's math skills determines the level of playing. The basic two players' embodiment is as follows.
a) Shuffle the numeric cards 10 with the wild card 11 and divide them into two suits of twenty cards each facedown to the players 13.
b) Place the set of non-numeric cards 12 on the side.
c) Each player draws two cards from top of their perspective numeric card piles 13 and places them on the center of the table.
d) Players use mathematical operations comprising addition, subtraction, multiplication and division, in any order and with parenthesis, where is needed, and result in a value equal to 24. The wild card could be used for any numbers from one to thirteen.
For instance, if the value of the four cards are 2, 13, 6 and 8, the valid mathematical combination could be 2×13−(8−6)=24 or 2×13+6−8=24;
If the value of the four cards are 3, 12, 9 and wild card, the valid mathematical combination could be 12÷3×9−12 (wild card)=24 or 12+9−3+6=24 (the value of the wild card is 6);
e) The winning player is the first player stating the math equation correctly by placing the non-numeric cards into the math equation. The winning player collects all four cards and places them on the bottom of the pile. If the player does not correctly state the equations, the opponent wins the match and collects the four cards. If none of the players makes the statement that they can successfully explain the equation, each player will take back two cards and place them on the bottom of their piles.
f) Iteratively performing steps c) to e) until one of the players has all of the numeric and wild cards. The player having all of the playing cards is a winner of the card game.
In another embodiment of the card game, the rules as follows, for elementary math level players:
a) Shuffle the set of numeric cards 10 with the wild card 11 and divide all the cards into two suits of twenty cards each facedown to the players 13.
b) Take out the multiply and division cards from the non-numeric cards 12 and place the remaining cards 12 on the side.
c) Each player draws two cards from top of their perspective numeric card piles 13 and places them on the center of the table.
d) Players use mathematical operations comprising addition and subtraction, in any order and with parenthesis, and result in a value equal to 18. The wild card could be used for any numbers from one to thirteen.
For instance, if the value of the four cards are 2, 13, 5 and 8, the valid mathematical combination could be 2+13+(8−5)=18;
If the value of the four cards are 3, 13, 9 and wild card, the valid mathematical combination could be 13−3+9−1 (wild card)=18;
e) The winning player is the first player stating the math equation correctly by placing the non-numeric cards into the math equation. The winning player collects all four cards and places them on the bottom of the pile. If the player does not correctly state the equations, the opponent wins the match. If none of the players makes the statement that they can successfully explain the equation, each player will take back two cards and place them on the bottom of their pile.
f) Iteratively performing steps c) to e) until one of the players has all of the numeric and wild cards. The player having all of the playing cards is a winner of the card game.
The degree of difficulty of the game can be adjusted by removing certain numeric and non-numeric cards, modifying the value of the equation, adding or removing valid mathematical operators. For instance, the players can decide at the beginning what mathematical method will be used for this game. The player may decide to use only addition and subtraction for the game or use all four mathematic operations. Then the players may decide what equation value to use for the game. For instance, depending on the mathematical skill level, the players can choose the value from 24, 18, 16, or 12.
There are numerous additional ways to play the game as well as rules to add. One alternative is with multiple players to a maximum of four groups. For instance, the numeric cards 10 and the wild card 11 can be divided into four suits with ten each. Each player draws one card from their respective pile and places it on the center of the table to start calculation to the equation value.
The reader can see that this is a unique card game that offers children and adult a fun way to learn and exercise mathematical operations and relationship.
While the description above contains many specifications these should not be construed as limitations on the scope of the invention, but rather as an exemplification of one preferred embodiment thereof many other variations are possible. For example, the game can be modified in terms of value of cards put into play and the types of acceptable mathematical operations allowed; the numeric cards may be increased to four sets. Also, the form of the game is not limited to card game; it also could be extended to video game, online game and others.