The invention relates, generally, to the field of education and, more particularly, to a method for playing an educational card game that teaches basic mathematical skills.
For people interested in science, art, engineering, mathematics, computer science, innovation, and entrepreneurship, mastering basic mathematical skills is critical. Yet, this can prove to be a difficult task for some people. Children especially often struggle to understand various mathematical concepts because they are often viewed as too abstract or remote.
Educational card games that teach basic mathematical skills are known. For example, flash cards may be used to teach mathematical facts. Unfortunately, however, they may not provide for a competitive, entertaining, and fun learning environment. Also, many of them do not entail competitive play between/among players thereof.
Also, U.S. Patent Application Publication 2007/0138745 entitled “Educational Card Game and Related Methods of Use Therefor” discloses playing cards that enable players of the game to practice mathematical operations (e.g., addition, subtraction, multiplication, division, etc.) involving real numbers and integers based upon traditional card games, such as “War” and “Spades.” More specifically, each card defines a “value” side, which may identify an integer, and “non-value” side of the card. During play of each round of the game, the players reveal the value side of one of their respective cards at the same time, and a winner of the round is determined by the player to first reveal a correct outcome of the revealed cards applied to a predetermined mathematical operation. To break a tie in the round, each player places “value side” down at least two new cards and reveals the value side of one of these cards at the same time as the other player does so. A winner of the tie-breaker round is determined by the player to first reveal a correct outcome of the newly revealed cards applied to the predetermined mathematical operation and collects the initial cards played during the tied round plus the additional cards played during the tie-breaker round. A winner of the game is the player holding most or all of the cards at an end of all rounds of play. However, the purpose of the game is to merely increase memorization or recollection by rote of multiplication tables of integers zero through twelve and addition, subtraction, or division. In other words, the game does not increase understanding and practice of proper ordering of multiple mathematical operations in an unsolved equation to further enhance more complex mathematical and strategic-thinking skills.
Thus, there is still a need in the related art for ways to interest or excite children about learning mathematics. More specifically, there is such a need that conveys mathematical concepts to children in a manner to which they can practically relate and by using their interest in games. In that regard, there is a need for a game that requires fast thinking. There is a need for such a game that also can be enjoyed by a wide range of ages, including children and adults. There is a need for such a game that also does not merely increase memorization or recollection by rote of multiplication tables of integers. There is a need for such a game that also allows players thereof to understand and practice proper ordering of multiple mathematical operations in an unsolved equation, which further enhance the players' more complex mathematical and strategic-thinking skills.
And, because a certain venue—e.g., teaching in a school classroom or travel in a car or airplane—may prohibit use of electronic devices, a card game that satisfies these needs is desirable. In particular, it would be desirable to integrate use of a broad range of mathematical operations, relationships, and negative numbers into a card game to provide amusement to all players involved in the game. It would be desirable also to have a card game that allows players thereof to use their mathematical skills in a fun, unique way. It would be desirable to have such a card game that also is designed to suit any venue in an inexpensive way.
SUMMARY OF INVENTION
The invention satisfies these needs and desires in a method of playing a math-wars card game. The method includes steps of providing a play area of the game and at least two players to play the game. A set of number cards is provided each of which identifies a single number from different numbers such that there is at least one number card for each number. A set of operator cards is provided each of which identifies a single mathematical operator from different mathematical operators such that there is at least one operator card for each mathematical operator. To begin play of the game, in a first of successive battles of the game, at least three number cards are laid in a row on the play area with the respective numbers exposed and one fewer number of operator cards are laid between corresponding consecutive laid number cards with the respective mathematical operators exposed such that the exposed numbers and mathematical operators present an unsolved mathematical equation. A winner of the first battle is determined as the player who first provides a correct solution to the unsolved mathematical equation. All of the laid cards from the first battle are given to the winner of the first battle. The consecutive battles are continued until one of the players holds a predetermined number of number cards and operator cards or number cards.
The math-wars card game of the invention is educational and teaches basic mathematical facts and skills.
The math-wars card game of the invention provides for a competitive, entertaining, and fun learning environment.
The math-wars card game of the invention entails competitive play between/among players thereof.
The math-wars card game of the invention interests and excites children about learning mathematics.
The math-wars card game of the invention conveys mathematical concepts to children in a manner to which they can practically relate and by using their interest in games.
The math-wars card game of the invention requires fast thinking.
The math-wars card game of the invention can be enjoyed by a wide range of ages, including children and adults.
The math-wars card game of the invention does not require use of any electronic device.
The math-wars card game of the invention integrates use of a broad range of mathematical operations, relationships, and negative numbers to provide amusement to all players involved in the game.
The math-wars card game of the invention does not merely increase memorization or recollection by rote of multiplication tables of integers.
The math-wars card game of the invention allows players thereof to understand and practice proper ordering of multiple mathematical operations in an unsolved equation, which further enhance the players' more complex mathematical and strategic-thinking skills.
The math-wars card game of the invention allows players thereof to use their mathematical skills in a fun, unique way.
The math-wars card game of the invention is designed to suit any venue in an inexpensive way.
Those having ordinary skill in the related art should readily appreciate objects, features, and advantages of the math-wars card game of the invention as it becomes more understood while the subsequent detailed description of exemplary embodiments of the card game is read taken in conjunction with an accompanying drawing thereof.
Referring now to the figures, throughout which like numerals are used to designate like structure, a math-wars card game and method of playing it according to the invention, in various non-limiting exemplary embodiments thereof, are generally indicated at 10 (hereinafter referred to merely as “the game 10”). Those having ordinary skill in the related art should readily appreciate that, although these embodiments of the game 10 are implemented with the structure described in detail below and shown in the drawing, any other suitable card game having rules different than the ones described below can be implemented with such structure.
Still referring to the figures (but especially
It should be readily appreciated by those having ordinary skill in the related art that each player can be of any suitable age. Also, as described further below, although a two-player game 10 is described above, three, four, or more players can play the game 10 together as well. It should be so appreciated also that the play area 12 can be any suitable type of play area 12, such as a tabletop 12 or floor 12. It should be so appreciated also that, although a total of seven cards 18, 24 are shown in
More specifically and still referring to
In a version of this embodiment, during the war, at step 44a, all the laid battle cards 18, 24 are left on the play area 12. At step 44b, at least one more number card 18 is newly laid in the row 30 on the play area 12 with the respective new number 20 exposed. At step 44c, an equal number more of operator cards 24 is laid between corresponding consecutive laid battle and war number cards 18 with the respective new mathematical operator 26 exposed. In this way, at step 44d, the exposed battle and war numbers 20 and mathematical operators 26 present a new unsolved mathematical equation 32. By way of illustration using the battle of
Referring now to
More specifically, in a version of this embodiment and as shown, the single number 20 is identified in a substantially central area of the number face 48 of the respective number card 18. But, it should be readily appreciated by those having ordinary skill in the related art that the single number 20 can be identified in any suitable location of the number face 48 and in any suitable manner (i.e., with respect to color, font, size, etc.). Furthermore, the single number 20 is dark and contrasted with a light background. However, it should be so appreciated also that the single number 20 can be light and contrasted with a dark background or any suitable combination between these two extremes. In addition, the single number 20 is written out or printed in letters in each of the upper-left corner and lower-right corner of the number face 48. Yet, it should be so appreciated also that the single number 20 can be written out in any suitable location(s) of the number face 48 in any suitable manner (i.e., with respect to color, font, size, etc.) or not at all. Moreover, the non-number face of the number card 18 may be blank or carry a graphic display, such as a logo. Plus, the number cards 18 are substantially uniform with respect to each other.
It should be readily appreciated by those having ordinary skill in the related art that the single number 20 can be any suitable type of number 20—such as a complex (or an imaginary) number 20, fraction 20, or negative number 20, just to name a few. It should be so appreciated also that the single number 20 can be a number 20 from any suitable range of numbers 20 (e.g., thirteen to twenty-six). It should be so appreciated also that there can be any suitable number of number cards 18 for each of the numbers 20. It should be so appreciated also that the game 10 can include any suitable number of number cards 18. It should be so appreciated also that each number card 18 can have any suitable shape, size, and structure. It should be so appreciated also that each of the number face 48 and non-number face of the number card 18 can have any suitable design.
Referring now to
More specifically, in a version of this embodiment and as shown, the operator card 24 substantially mirrors the number card 18. In particular, the mathematical operator 26 is identified in a substantially central area of the operator face 50 of the respective operator card 24. But, it should be readily appreciated by those having ordinary skill in the related art that the mathematical operator 26 can be identified in any suitable location of the operator face 50 and in any suitable manner (i.e., with respect to color, font, size, etc.). Furthermore, the mathematical operator 26 is dark and contrasted with a light background. However, it should be so appreciated also that the mathematical operator 26 can be light and contrasted with a dark background or any suitable combination between these two extremes. In addition, the mathematical operator 26 is written out or printed in letters in each of the upper-left corner and lower-right corner of the operator face 50. Yet, it should be so appreciated also that the mathematical operator 26 can be written out in any suitable location(s) of the operator face 50 in any suitable manner (i.e., with respect to color, font, size, etc.) or not at all. Moreover, the non-operator face of the operator card 24 may be blank or carry a graphic display, such as a logo. Plus, the operator cards 24 are substantially uniform with respect to each other.
It should be readily appreciated by those having ordinary skill in the related art that the mathematical operator 26 can be any suitable type of mathematical operator 26—such as division 26 or factorial 26, just to name a couple. It should be so appreciated also that there can be any suitable number of operator cards 24 for each of the mathematical operators 26. It should be so appreciated also that the game 10 can include any suitable number of operator cards 24. It should be so appreciated also that each operator card 24 can have any suitable shape, size, and structure. It should be so appreciated also that each of the operator face 50 and non-operator face of the operator card 24 can have any suitable design.
Also in the exemplary embodiment of the method of playing the game 10, at step 52, the number cards 18 are separated from the operator cards 24. Then, at step 54, each set of number and operator cards 18, 24 is shuffled before the laying of the number and operator cards 18, 24. In a version of this embodiment, the players lay (or just one of them lays) the number and operator cards 18, 24 in the row 30 on the play area 12. In an alternative version, a non-player (not shown) can lay the number and operator cards 18, 24 in the row 30 on the play area 12 such that the players can fully concentrate on their attempting to solve the unsolved mathematical equation 32.
Referring now to
Also in the exemplary embodiment, at step 64, a set of instructions (not shown) for how to play the game 10 is provided. In this regard, it should be readily appreciated by those having ordinary skill in the related art that the set of instructions can be printed in any suitable manner—such as, but not limited to, on a separate card or separate cards of the game 10 or on a piece of paper.
The game 10 is educational and teaches basic mathematical skills and facts. Also, the game 10 provides for a competitive, entertaining, and fun learning environment and entails competitive play between/among players of the game 10. And, the game 10 interests and excites children about learning mathematics and conveys mathematical concepts to children in a manner to which they can practically relate and by using their interest in games. Furthermore, the game 10 requires fast thinking and can be enjoyed by a wide range of ages, including children and adults. In addition, the game 10 does not require use of any electronic device and integrates use of a broad range of mathematical operations, relationships, and negative numbers 20 into a card game to provide amusement to all players involved the game 10. Moreover, the game 10 does not merely increase memorization or recollection by rote of multiplication tables 58c of integers 20. Plus, the game 10 allows players of the game 10 to understand and practice proper ordering of multiple mathematical operations in an unsolved mathematical equation 32, which further enhance the players' more complex mathematical and strategic-thinking skills of the players, and use their mathematical skills in a fun, unique way. The game 10 is designed to suit any venue in an inexpensive way as well.
The game 10 has been described above in an illustrative manner. Those having ordinary skill in the related art should readily appreciate that the terminology that has been used above is intended to be in the nature of words of description rather than of limitation. Many modifications and variations of the game 10 are possible in light of the above teachings. Therefore, within the scope of the claims appended hereto, the game 10 may be practiced other than as so described.