MATHEMATICAL COLORED-NUMBERED PUZZLE BOARD GAME

Information

  • Patent Application
  • 20250018278
  • Publication Number
    20250018278
  • Date Filed
    May 17, 2024
    9 months ago
  • Date Published
    January 16, 2025
    a month ago
Abstract
A game includes numbered tiles and planar game board with a storage grid and a puzzle play grid. The storage grid has a storage grid structure with spaces configured to receive numbered tiles. The puzzle play grid has useable play spaces and unusable play spaces. The play grid structure has a combination of rows of useable play spaces and unusable play spaces. The total number of the numbered tiles is equal to the number of storage spaces and the number of useable play spaces. The numbered tiles are placed on the storage spaces before game play begins. Each numbered tiles is placed on one of the useable play spaces with the difference between the numerical value being greater than a predetermined increment when game play ends. Each of the predetermined numbers on the numbered tiles appears no more than once in each of the rows.
Description
BACKGROUND

Puzzles and games have been around for a long time. The earliest known puzzles are believed to be spoken-word riddles. Records show that, as far back as 2300 BC, the ancient Greeks and Egyptians created labyrinth or maze drawings for fledgling nerds to wrap their grey matter around. Roughly around the same time, the Assyrians were playing a game called “The royal game of Ur”, which was a board game, with a board representing a course and pieces that players were moving.


Modern puzzles include crossword puzzles and the Rubik's Cube. Crossword puzzles are word puzzles that usually takes the form of a square or a rectangular grid of white-and black-shaded squares. The goal is to fill the white squares with letters, forming words or phrases that cross each other, by solving clues that lead to the answers. In languages that are written left-to-right, the answer words and phrases are placed in the grid from left to right (“across”) and from top to bottom (“down”). The shaded squares are used to separate the words or phrases. Arthur Wynne is believed to be the inventor of the first modern crossword puzzle, which appeared on Dec. 21, 1913.


The Rubik's Cube is a 3-D combination puzzle originally invented in 1974. On the original classic Rubik's Cube, each of the six faces was covered by nine stickers, each of one of six solid colors: white, red, blue, orange, green, and yellow. Some later versions of the cube have been updated to use colored plastic panels instead, which prevents peeling and fading. Since 1988, the arrangement of colors has been standardized with white opposite yellow, blue opposite green, and orange opposite red, and the red, white, and blue arranged clockwise in that order. On early cubes, the position of the colors varied from cube to cube.


Modern board games are tabletop games that typically use pieces. These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Board games are said to be one of the most favorite family past times around the world, especially board games that provide players with a competitive challenge.


Classic competitive board games, like chess and checkers, have different game rule and, generally, include stationary, flat surface boards with similar game board patterns and colors. Both chess and checkers are two-player games. Other classic competitive board games, like MONOPOLY® and RISK® can be played by more players. MONOPOLY® and RISK® are registered trademarks of Hasbro, Inc. of Pawtucket, Rhode Island.


The late 1990s onwards have seen substantial growth in the reach and market of board games. This has been attributed to, among other factors, the Internet, which has made it easier for people to find out about games and to find opponents to play against, as well as with a general increase in leisure time and consumer spending on entertainment. This trend has continued in the 2000s with the late 2010s being referred to as a new Golden Age of board games or as a renaissance.


Many newer, numeric board games, such as the newly popular board game SUDOKU®, can be played on a stationary flat surface board and can be played by as many as nine players at a time. SUDOKU® is a registered trademark of Red Key Software Corporation of White Plains, New York.


The SUDOKU® board game includes a predetermined number of receptacles organized in rows, columns, and boxes and is initialized by placing markers on the game board in a specific fashion in said markers. Distinct markers are distributed to each player and play progresses in turn by each player placing a marker on the game board such that each row, column, and box does not contain two identical markers. The object of the board game is for a player to play as many of their markers as possible. The player who plays the most markers first win the game.


A particular digital numeric crossword style math puzzle game uses a numeric keypad, function control buttons, message and puzzle display screens. Computer firmware is used to scroll asymmetrical puzzle clues, answers and solutions. The game can be played on a game board, planar grid structure, or on an electronic device. The game includes a pre-defined play area having a combination of useable and unusable empty spaces that are oriented in a horizontal and a vertical direction.


The resulting grid structure forms a combination of horizontal, vertical, and diagonal rows of useable and unusable spaces; a set of rules is applied to the resulting grid structure wherein numbers are selectively entered by the player into the useable empty spaces such that the mathematical difference between adjacent numbers entered into the grid structure is greater than one; in addition, the rules specify that all individual numbers in any continuous horizontal, vertical, or diagonal direction are different.


The above-described board games have many features, but board game players always enjoy new challenges. As a result, there is a need for an improved crossword style mathematical puzzle game.


COPYRIGHT STATEMENT

A portion of the disclosure of this patent document contains material that is subject to copyright protection. The copyright owner has no objection to the facsimile reproduction by anyone of the patent document or the patent disclosure, as it appears in the U.S. Patent and Trademark Office patent file or records, but otherwise reserves all copyright rights whatsoever.


SUMMARY

The following summary is provided to introduce a selection of concepts in a simplified form that are further described below in the detailed description. This summary is not intended to identify key features or essential features of the claimed subject matter, nor is it intended to be used to limit the scope of the claimed subject matter.


In various implementations, a crossword style mathematical puzzle apparatus is provided. A plurality of numbered tiles with each of the plurality of numbered tiles are marked with a predetermined number from a predetermined set of numbers. A planar game board has a storage grid and a puzzle play grid thereon. The storage grid has a plurality of storage spaces with the plurality of storage spaces being arranged in a storage grid structure with each of the plurality of storage spaces being configured to receive one of the plurality of numbered tiles. The puzzle play grid has a combination of useable play spaces and unusable play spaces with the usable spaces being indicated by an indicia different from the unusable play spaces and with the useable play spaces and the unusable play spaces forming a play grid structure having a combination of horizontal, vertical, and diagonal rows of useable play spaces and unusable play spaces. The number of the numbered tiles is equal to the number of storage spaces and the number of useable play spaces. Each of the plurality of numbered tiles is placed on one of plurality of storage spaces before game play begins. Each of the plurality of numbered tiles is placed on one of the useable play spaces with the difference between the numerical value of each of the plurality of numbered tiles on each of the useable spaces and a number tile on an adjacent useable space along one of the horizontal, vertical, and diagonal rows is greater than a predetermined increment when game play ends. Each of the predetermined numbers on the numbered tiles appears no more than once in each of the horizontal, vertical and diagonal rows.


These and other features and advantages will be apparent from a reading of the following detailed description and a review of the appended drawings. It is to be understood that the foregoing summary, the following detailed description and the appended drawings are explanatory only and are not restrictive of various aspects as claimed.





BRIEF DESCRIPTION OF THE DRAWINGS


FIG. 1 illustrates a top plan view of a crossword style mathematical puzzle apparatus in accordance with the subject disclosure.



FIG. 2 illustrates a perspective view of a numbered tile for use with the crossword style mathematical puzzle apparatus shown in FIG. 1.



FIG. 3 illustrates a fragmentary perspective view of storage grid structure for use with the crossword style mathematical puzzle apparatus shown in FIG. 1.



FIG. 4 illustrates a fragmentary perspective view of numbered tile on a play grid structure for use with the crossword style mathematical puzzle apparatus shown in FIG. 1.



FIG. 5 illustrates a top plan view of a blank record book for use with the crossword style mathematical puzzle apparatus shown in FIG. 1.



FIG. 6 illustrates a top plan view of a filled-in record book for use with the crossword style mathematical puzzle apparatus shown in FIG. 1.



FIG. 7 illustrates a top plan view of another embodiment of a crossword style mathematical puzzle apparatus in accordance with the subject disclosure.



FIG. 8 illustrates a top plan view of a color chart for embodiment of the crossword style mathematical puzzle apparatus shown in FIG. 7.



FIG. 9 illustrates a perspective view of a numbered tile for use with the crossword style mathematical puzzle apparatus shown in FIG. 7.



FIG. 10 illustrates another top plan view of the crossword style mathematical puzzle apparatus shown in FIG. 7.



FIG. 11 illustrates another top plan view of the crossword style mathematical puzzle apparatus shown in FIG. 7.



FIG. 12 illustrates a perspective view of another embodiment of a crossword style mathematical puzzle apparatus in accordance with the subject disclosure.



FIG. 13 illustrates a perspective view of another embodiment of a crossword style mathematical puzzle apparatus in accordance with the subject disclosure.



FIG. 14 illustrates an exemplary process in accordance with the subject disclosure.



FIG. 15 illustrates another exemplary process in accordance with the subject disclosure.



FIG. 16 illustrates a schematic diagram of a computing system operable to execute the disclosed systems and methods in accordance with this disclosure.





DETAILED DESCRIPTION

The subject disclosure is directed to a mathematical colored-numbered puzzle board game and, specifically, to a solitaire recreational brainteasing number puzzle game designed for teens and adults. In the game, colored-numbered puzzle players get to create and record their own individual unique mathematical puzzle solutions by arranging forty multi-colored two-sided numbered game tile pieces into a forty-nine square space symmetrical puzzle grid. The game includes thousands of possible puzzle solutions to be created and recorded by a player.


The detailed description provided below in connection with the appended drawings is intended as a description of examples and is not intended to represent the only forms in which the present examples can be constructed or utilized. The description sets forth functions of the examples and sequences of steps for constructing and operating the examples. However, the same or equivalent functions and sequences can be accomplished by different examples.


References to “one embodiment,” “an embodiment,” “an example embodiment,” “one implementation,” “an implementation,” “one example,” “an example” and the like, indicate that the described embodiment, implementation or example can include a particular feature, structure or characteristic, but every embodiment, implementation or example can not necessarily include the particular feature, structure or characteristic. Moreover, such phrases are not necessarily referring to the same embodiment, implementation or example. Further, when a particular feature, structure or characteristic is described in connection with an embodiment, implementation or example, it is to be appreciated that such feature, structure or characteristic can be implemented in connection with other embodiments, implementations or examples whether or not explicitly described.


Numerous specific details are set forth in order to provide a thorough understanding of one or more embodiments of the described subject matter. It is to be appreciated, however, that such embodiments can be practiced without these specific details.


Various features of the subject disclosure are now described in more detail with reference to the drawings, wherein like numerals generally refer to like or corresponding elements throughout. The drawings and detailed description are not intended to limit the claimed subject matter to the particular form described. Rather, the intention is to cover all modifications, equivalents and alternatives falling within the spirit and scope of the claimed subject matter.


The subject disclosure is directed to a single player crossword style mathematical puzzle game. The game uses forty colored-numbered game tile pieces that must be filled in and arranged in a symmetrical square playing puzzle grid to produce a mathematical puzzle solution being greater than one between all adjacent colored-numbered game tiles, without repeating a game tile in any row horizontally, vertically, or diagonally. The game includes a game board that has forty tile pieces (four of each, numbered 0 through 9) and a game having a numbered storage grid structure and a puzzle grid.


Referring now to the drawings and, in particular to FIGS. 1-6, shown is a game apparatus, generally designated with the numeral 100. The apparatus 100 is particularly adapted for use in playing a single player (i.e., solitaire style) crossword style mathematical puzzle game. The apparatus 100 includes a plurality of numbered tiles 110 and a game board 112. The game board 112 includes a storage grid 114 and a puzzle play grid 116 thereon. Optionally, the apparatus 100 includes a scoring book or a record book 118 for recording game solutions therein.


Each of the numbered tiles 110 are essentially rectilinear or cuboid in shape that are marked with a predetermined set of numbers 120 on at least one side. In this exemplary embodiment, there are forty numbered tiles 110 marked with single digit integers ranging from zero to nine. The set of forty numbered tiles 110 include ten sets of four tiles marked with the same integer.


The game board 112 is an essentially planar board having an essentially rectilinear shape with upper section 122 and a lower section 124. In this exemplary embodiment, the storage grid 114 is positioned on the upper section 122 and the puzzle play grid 116 is positioned on the lower section 124.


The storage grid 114 has a plurality of storage spaces 126. The storage spaces 126 are essentially square-shaped and are arranged in a rectangular storage grid structure having five horizontal rows 128 and eight vertical rows 130, so that the overall configuration of the storage grid 114 is rectangular in shape. Each of the storage spaces 126 has one of the numbers 120.


The storage grid 114 includes a plurality of raised edges 132 extending from an upper surface 134 of the upper section 122 to form receptacles. Each receptacle corresponds to one of the storage spaces 126 and has the ability to receive one of the numbered tiles 110 for storage therein.


The puzzle play grid 116 has a combination of useable play spaces 136 and unusable play spaces 138. The useable play spaces 136 include indicia 140 that are different from indicia 142 on the unusable play spaces 138. In this exemplary embodiment, the indicia 140 is a white color. The indicia 142 is a black color.


As shown in FIG. 1, the useable play spaces 136 and the unusable play spaces 138 are essentially square-shaped. The useable play spaces 136 and the unusable play spaces 138 are arranged in a seven by seven grid, so that the puzzle play grid 116 forms a symmetrical square grid of 40 useable 136 and 9 unusable spaces 138.


The puzzle play grid 116 is arranged in 7 horizontal rows of 7 squares each by 7 vertical rows of 7 squares each creating 49 square spaces. The 1st, 3rd, 5th, and 7th vertical, or horizontal rows are all useable spaces on the board 112. The 2nd, 4th, and 6th row has alternating useable spaces 136 and unusable spaces 138 with the first space in these rows being a useable space 136. The unusable spaces 138 separate the numbered tiles 110 in the rows. The numbered tiles 110 are not to be placed in the unusable spaces 138.


The puzzle play grid 116 has a combination of horizontal rows 144, vertical rows 146, and diagonal rows 148 upon which the numbered tiles 110 can be placed in order to solve the puzzle.


The puzzle play grid 116 includes a plurality of raised edges 150 extending from an upper surface 152 of the lower section 124 to form receptacles. Forty of the receptacles correspond to one of useable spaces 136 and have the ability to receive one of the numbered tiles 110 for storage therein. The remaining receptacles can be filled-in to prevent one of the numbered tiles 110 from being placed in one of the unusable spaces 138.


The number of numbered tiles 110 is equal to the number of storage spaces 126 and the number useable spaces 136. In this exemplary embodiment, there are forty numbered tiles 110, forty storage spaces 126, and forty useable spaces 136. At the beginning of the game, each of numbered tiles 110 is placed on one of the storage spaces 126.


During game play, a player moves one of the numbered tiles 110 from one of the storage spaces 126 to one of the useable spaces 136 during an initial turn. Then, the player moves another one of the numbered tiles 110 from another one of the storage spaces 126 to another one of the useable spaces 136.


If a numbered tile 110 is positioned on an adjacent one of the useable spaces 136, along the same horizontal row 144, the same vertical row 146, or the same diagonal row 148, the player must check to make sure that the placement meets two game requirements or rules.


First, the player must confirm that the difference between the numbers on the adjacent numbered tiles 110 is greater than a predetermined increment. Second, the player must confirm that the same number does not appear in the same horizontal row 144, the same vertical row 146, or the same diagonal row 148. In this exemplary embodiment, the predetermined increment is one.


If the placement of newly-placed numbered tile 110 violates either one of the game requirements or rules, the newly-placed numbered tile 110 must be removed from the puzzle play grid 116. The newly-placed numbered tile 110 can be placed back on the storage grid 114 or on a different useable space 136.


If the newly-placed numbered tile 110 is placed on a different useable space 136 it must be re-checked to make sure that it is properly placed on the puzzle play grid 116.


The game continues in successive turns with numbered tiles 110 being repeatedly placed on useable spaces 136 and being checked for correct placement until a correct puzzle solution is achieved. Puzzle solutions are considered correct when the mathematical differences between the numbers on all adjacent numbered tiles 110 are greater than one without repeating a number in any row horizontally, vertically, or diagonally.


When the difference between adjacent game tiles equal 0 or 1, or when duplication is found in any row, it would be considered an error and makes the solution incorrect.


Once the player verifies that a puzzle solution is correct, the player may record the solution as an entry in a book or some other recording device, such as the record book 118 shown in FIGS. 5-6. FIG. 5 depicts a page 154 from the record book 118 that includes a plurality of blank entries 156. FIG. 6 depicts a page 158 from the record book 118 that includes a plurality of filled-in entries 160.


A filled-in entry 150 can be dated to keep a record of solutions and completion dates. A current solution can be checked against the filled-in entries 160 to see if a new solution has been achieved.


Previously created puzzle solutions can be found by comparing the first numbers in both solutions simultaneously horizontally, vertically, and diagonally. For Example, when the first number in the top far left row position in a puzzle solution is a “0”, the puzzle is called a “zero solution”. If the first number is a “1”, it is called a “one solution” and so on up to 9. The puzzle solutions as illustrated in FIGS. 4 and 5 are called “zero solutions”.


When multiple puzzle solutions start with the same numbers, then the next adjacent number in the row must be compared with one another until the numbers start to differ. For example: 0241, 0246, and 0247. When the numbers in any row differs from one another, the puzzle solutions are considered not to be the same. A puzzle solution is considered to have been previously created only when all forty numbered tiles match each other exactly in all horizontal, vertical, and diagonal rows.


The game board 112 can be made from any suitable material using any suitable manufacturing process. The game board 112 can be produced in most any size or shape and made to be played hand-held, on a tabletop, or on implemented on electronic playing device.


The numbered tiles 110 can be made from any suitable material through any suitable manufacturing process. In this exemplary embodiment, the numbered tiles 110 are made from wood.


It should be understood that while the disclosed game apparatus 100 is configured for a single player game, one or more game apparatus 100 can be used in multi-player play. For example, multiple players can use multiple game apparatus 100 in an effort to compete with one another to solve the puzzle first. Alternatively, multiple players can cooperate with one another on a single game apparatus 100 to solve the puzzle.


Referring now to FIGS. 7-11 with continuing reference to the foregoing figures, another embodiment of a game apparatus, generally designated with the numeral 200, is shown. Like the apparatus 100 shown in FIGS. 1-6, the apparatus 200 includes a plurality of numbered tiles 210 and a game board 212. The game board 212 includes a storage grid 214 and a puzzle play grid 216 thereon.


Like the embodiment shown in FIGS. 1-6, the game apparatus 200 includes forty numbered tiles 210 with each having a number 0 through 9. Unlike the embodiment shown in FIGS. 1-6, the numbered tiles 210 are colored differently from one another one side 218 and colored the same on the opposite side 220. A color chart 222 shown in FIG. 8 illustrates the color scheme of the numbered tiles 210.


Like the embodiment shown in FIGS. 1-6, the storage grid 214 is a rectangular grid of square spaces 224 comprised of five horizontal rows of eight squares each and eight vertical columns of five squares each. The storage grid 214 can store all forty numbered tiles 210.


Similarly, the puzzle play grid 216 is configured with forty-nine spaces arranged in seven by seven rows. Forty of the spaces are useable spaces 226. Nine of the spaces are unusable spaces 228.


As indicated in FIG. 7, each square within the storage grid 214 has a numerical indicia therein that falls within the range of digits of 0 through 9. The numerical indicia indicate where to place the numbered tiles 210 at the start of the game. In this exemplary example, reading the grid from left to right and top to bottom, the first four squares contain four “0”, the next four squares contain four 1's. The second row contains four 2's and four 3's. The third row contains four 4's and four 5's. The fourth row contains four 6's and four 7's. The fifth row contains four 8's and four 9's.


The numbered tiles 210 are placed on top of the printed numbers in the storage grid 214. Once the spaces for the storage grid 214 are filled with the numbered tiles 210, the game apparatus 200 is ready for play.


The game is played with the apparatus 200 in essentially the same manner as the apparatus 100 shown in FIGS. 1-6. The difference between the two embodiments is that the apparatus 200 has two game modes.


In the first game mode, all of the numbered tiles 210 are positioned with the differently colored side 218 up throughout the game. An exemplary solution in this game mode is shown in FIG. 10.


In the second game mode, all of the numbered tiles 210 are positioned with the same colored side 220 up throughout the game. An exemplary solution in this game mode is shown in FIG. 11.


The first game mode is easier than the second game mode because it is easier to see differences with the differently colored side 218 up throughout the game. The different colors of the colored sides 218 help players to identify duplication errors in a solution when they occur.


In contrast, recognizing duplication or numeric differences is more difficult in the second game mode, which makes for a more challenging experience in creating a correct puzzle solution.


As shown in FIG. 9, the numbered tiles 210 can include a layer 230 of magnetic material or material that is capable of being magnetized. Similarly, the game board 212 can include a magnetic material component or a component that include material that is capable of being magnetized, so that the numbered tiles 210 can be magnetically attracted to the game board 212 and vice versa. In such embodiments, the numbered tiles 210 would remain in place when the game board 212 is moved around or turned up-side-down.


Referring now to FIG. 12 with continuing reference to the foregoing figures, another embodiment of a game apparatus, generally designated with the numeral 300, is shown. Like the apparatus 100 shown in FIGS. 1-6 and the apparatus 200 shown in FIGS. 7-11, the apparatus 300 includes a plurality of numbered tiles 310.


Unlike the embodiments shown in FIGS. 1-11, the apparatus 300 includes a game board 312 incorporated into a case having a pair of compartments 314-316 and a plurality of raised edges or walls 318. The compartments 314-316 are pivotally connected to one another with fasteners 320. In this exemplary embodiment, the fasteners 320 are hinges.


A storage grid 322 is positioned on a panel 324 in the compartment 314. A puzzle play grid 326 is positioned on a panel 328 in the compartment 316.


Referring now to FIG. 13 with continuing reference to the foregoing figures, another embodiment of a game apparatus, generally designated with the numeral 400, is shown. Like the apparatus 100 shown in FIGS. 1-6, the apparatus 200 shown in FIGS. 7-11, and the apparatus 300 shown in FIG. 12, the apparatus 400 includes a plurality of numbered tiles 410. Like the embodiment shown in FIG. 12, the apparatus 400 includes a game board 412 incorporated into a case with a storage grid 414 and a puzzle play grid 416.


Unlike the embodiments shown in FIGS. 1-12, the apparatus 400 includes a panel or a tab 418 pivotally connected to the game board 412 with fasteners 420. The tab 418 can include indicia 422 that contain the game rules. Alternatively, the tab 418 can include a pocket (not shown) for holding a rules pamphlet or other written material (not shown) with the game rules written thereon.


Referring to FIG. 14 with continuing reference to the foregoing figures, an exemplary process, generally designated with the numeral 500, for playing a crossword style mathematical puzzle game is shown. The process 500 can be practiced using the apparatus 100 shown in FIGS. 1-6, the apparatus 200 shown in FIGS. 7-11, the apparatus 300 shown in FIG. 12, and/or the apparatus 400 shown in FIG. 13.


The process 500 is performed using a plurality of numbered tiles and a game board having a storage grid and a puzzle play grid. In this exemplary embodiment, the tiles can be the numbered tiles 110 shown in FIGS. 1-6, the numbered tiles 210 shown in FIGS. 7-11, the numbered tiles 310 shown in FIG. 12 and/or the numbered tiles 410 shown in FIG. 13. The game board can be the game board 112 shown in FIGS. 1-6, the game board 212 shown in FIGS. 7-11, the game board 312 shown in FIG. 12 and/or the game board 412 shown in FIG. 13.


Like the embodiments shown in FIGS. 1-13, the game apparatus includes forty numbered tiles. The storage grid includes forty spaces for receiving the storage tiles. The puzzle play grid includes forty useable spaces for receiving the numbered tiles.


At 501, the game tiles are positioned on storage grid. Then, at Step 502, one of the game tiles is moved to the puzzle play grid. Then, the player repeats Step 502 and confirms that the move is correct at Step 503 by determining whether a numbered tile is positioned on an adjacent useable space, along the same horizontal row, the same vertical row, or the same diagonal row.


If a numbered tile is positioned in such a manner, the player must check to make sure that the placement meets two game requirements or rules. First, the player must confirm that the difference between the numbers on the adjacent numbered tiles is greater than a predetermined increment. Second, the player must confirm that the same number does not appear in the same horizontal row, the same vertical row, or the same diagonal row.


If the placement of newly-placed numbered tile violates either one of the game requirements or rules, the newly-placed numbered tile must be removed from the puzzle play grid or placed in a different useable space. Play continues until the puzzle is solved by properly placing all forty tiles.


Referring to FIG. 15 with continuing reference to the foregoing figures, another exemplary process, generally designated with the numeral 600, for playing a crossword style mathematical puzzle game is shown. Unlike the embodiments shown in FIGS. 1-14, the process 600 is practiced on a computer system having a display device and a computing device. The computing device has memory for storing computer readable instructions, and a processor for executing the computer readable instructions.


At Step 601, the computer system generates output on the display device to depict a planar game board having a storage grid and a puzzle play grid thereon and a plurality of numbered tiles. The tiles are digital representations of the numbered tiles 110 shown in FIGS. 1-6, the numbered tiles 210 shown in FIGS. 7-11, the numbered tiles 310 shown in FIG. 12 and/or the numbered tiles 410 shown in FIG. 13. The game board is a digital representation of the game board 112 shown in FIGS. 1-6, the game board 212 shown in FIGS. 7-11, the game board 312 shown in FIG. 12 and/or the game board 412 shown in FIG. 13.


The output depicts the storage grid having a plurality of storage spaces arranged in a storage grid structure. The output depicts the puzzle play grid having a combination of useable play spaces and unusable play spaces. The number of numbered tiles, the number of storage spaces, and the number of useable play spaces are the same. The output depicts each of the plurality of tiles being placed on one of the storage spaces at the beginning of the game.


At Step 602, the computer system receives input from a user representing movement of one of the game tiles from the storage grid to the puzzle play grid. Then, at Step 603, the computer system confirms that the movement is correct, so that the computer system can produce output to the display device depicting movement of one of the plurality of numbered tiles from the storage grid to the puzzle play grid on the display device.


At Step 604, the computer system determines when the game ends by determining: (a) when each of the tiles is on one of the useable play spaces; (b) the difference between the numerical value of adjacent tiles along the horizontal, vertical, and diagonal rows is greater than a predetermined increment; and (c) when the numbers on each of the numbered tiles appears no more than once in each of the horizontal, vertical and diagonal rows.


At 605, the computer system sends output to the display device to display an indicator to indicate that the user has won the game.


Exemplary Computer System

Referring now to FIG. 16 with continuing reference to the forgoing figures, an illustrative implementation of a computer system 700 having a computing device 710 that can be used to implement any of the embodiments of the disclosure provided herein is shown. The computer system 700 can include one or more processors 720 and one or more articles of manufacture that comprise non-transitory computer-readable storage media (e.g., memory 730 and one or more non-volatile storage media 740). The processor 720 can control writing data to and reading data from the memory 730 and the non-volatile storage device 740 in any suitable manner. To perform any of the functionality described herein, the processor 720 can execute one or more processor-executable instructions stored in one or more non-transitory computer-readable storage media (e.g., the memory 730), which can serve as non-transitory computer-readable storage media storing processor-executable instructions for execution by the processor 720.


As shown in FIG. 16, the computer system 700 includes a display device 750 connected to the computing device 710 to display output therefrom. The display device 840 can be any suitable device for presenting of information in visual form electronically. Exemplary display devices include computer monitors, computer screens, televisions, head-mounted displays, heads-up displays, virtual reality headsets, mobile displays for mobile devices, smartphone displays for smartphones, and video walls.


The terms “program” or “software” are used herein in a generic sense to refer to any type of computer code or set of processor-executable instructions that can be employed to program a computer or other processor to implement various aspects of embodiments as discussed above.


References to a “module”, “a software module”, and the like, indicate a software component or part of a program, an application, and/or an app that contains one or more routines. One or more independently modules can comprise a program, an application, and/or an app.


References to an “app”, an “application”, and a “software application” shall refer to a computer program or group of programs designed for end users. The terms shall encompass standalone applications, thin client applications, thick client applications, web-based applications, such as a browser, and other similar applications.


Additionally, it should be appreciated that according to one aspect, one or more computer programs that when executed perform methods of the disclosure provided herein need not reside on a single computer or processor, but can be distributed in a modular fashion among different computers or processors to implement various aspects of the disclosure provided herein. Processor-executable instructions can be in many forms, such as program modules, executed by one or more computers or other devices. Generally, program modules include routines, programs, objects, components, data structures, etc., that perform particular tasks or implement particular abstract data types. Typically, the functionality of the program modules can be combined or distributed as desired in various embodiments.


Also, data structures can be stored in one or more non-transitory computer-readable storage media in any suitable form. For simplicity of illustration, data structures can be shown to have fields that are related through location in the data structure. Such relationships can likewise be achieved by assigning storage for the fields with locations in a non-transitory computer-readable medium that convey relationship between the fields. However, any suitable mechanism can be used to establish relationships among information in fields of a data structure, including through the use of pointers, tags or other mechanisms that establish relationships among data elements.


Supported Features and Embodiments

The detailed description provided above in connection with the appended drawings explicitly describes and supports various features of a mathematical colored-numbered puzzle board game. By way of illustration and not limitation, supported embodiments include a crossword style mathematical puzzle apparatus comprising: a plurality of numbered tiles with each of the plurality of numbered tiles being marked with a predetermined number from a predetermined set of numbers; a planar game board having a storage grid and a puzzle play grid thereon; the storage grid having a plurality of storage spaces with the plurality of storage spaces being arranged in a storage grid structure with each of the plurality of storage spaces being configured to receive one of the plurality of numbered tiles; and the puzzle play grid having a combination of useable play spaces and unusable play spaces with the usable spaces being indicated by an indicia different from the unusable play spaces and with the useable play spaces and the unusable play spaces forming a play grid structure having a combination of horizontal, vertical, and diagonal rows of useable play spaces and unusable play spaces; wherein the number of the numbered tiles is equal to the number of storage spaces and the number of useable play spaces; wherein each of the plurality of numbered tiles is placed on one of plurality of storage spaces before game play begins; wherein each of the plurality of numbered tiles is placed on one of the useable play spaces with the difference between the numerical value of each of the plurality of numbered tiles on each of the useable spaces and a number tile on an adjacent useable space along one of the horizontal, vertical, and diagonal rows is greater than a predetermined increment when game play ends; and wherein each of the predetermined numbers on the numbered tiles appears no more than once in each of the horizontal, vertical and diagonal rows.


Supported embodiments include the foregoing apparatus, wherein the plurality of numbered tiles, the number of storage spaces, and the number of useable play spaces is forty; wherein the number of unusable play spaces is nine; wherein the numerical value of each of the predetermined numbers is an integer between zero and nine; and wherein the predetermined increment is one.


Supported embodiments include any of the foregoing apparatus, wherein the storage grid structure is rectangular and the play grid structure is square-shaped.


Supported embodiments include any of the foregoing apparatus, wherein the storage grid structure is arranged in eight columns and five rows and the play grid structure is arranged in seven columns and seven rows.


Supported embodiments include any of the foregoing apparatus, wherein the each of the plurality of numbered tiles has a colored side having a colored background and a black-and-white side; wherein the colored side and the black-and-white side of each of the plurality of numbered tiles having the same predetermined number thereon; and wherein each of the colored sides for each of the plurality of numbered tiles has predetermined background color and the predetermined background color corresponds to the predetermined number thereon.


Supported embodiments include any of the foregoing apparatus, wherein the plurality of numbered tiles has the ability to be magnetically attached to each of the storage spaces and each of the useable play spaces.


Supported embodiments include any of the foregoing apparatus, wherein the game board is foldable.


Supported embodiments include any of the foregoing apparatus, wherein the game board includes a pair of section pivotally connected to one another with the storage grid being on one of the sections and the puzzle play grid being on the other section.


Supported embodiments include a method of playing a game on a planar game board, wherein the game board has a storage grid and a puzzle play grid thereon, wherein the storage grid has a plurality of storage spaces arranged in a storage grid structure, wherein the puzzle play grid having a combination of useable play spaces and unusable play spaces with the usable spaces being indicated by an indicia different from the unusable play spaces and with the useable play spaces and the unusable play spaces forming a play grid structure having a combination of horizontal, vertical, and diagonal rows of useable play spaces and unusable play spaces, and wherein the number of storage spaces and the number of useable play spaces are the same, the method comprising: placing a plurality of numbered tiles on the storage grid structure with each of the plurality of numbered tiles being marked with a predetermined number from a predetermined set of numbers and each of the plurality of tiles being placed on one of plurality of storage spaces; moving one of the plurality of numbered tiles to the one of useable play spaces; and repeating the moving step until: (a) each of the plurality of tiles is on one of the useable play spaces; (b) the difference between the numerical value of each of the plurality of numbered tiles on each of useable spaces and a number tile on an adjacent useable space along one of the horizontal, vertical, and diagonal rows is greater than a predetermined increment; and (c) each of the predetermined numbers on the numbered tiles appears no more than once in each of the horizontal, vertical and diagonal rows.


Supported embodiments include the foregoing method, wherein the plurality of numbered tiles, the number of storage spaces, and the number of useable play spaces is forty; wherein the number of unusable play spaces is nine; wherein the numerical value of each of the predetermined numbers is an integer between zero and nine; and wherein the predetermined increment is one.


Supported embodiments include one of the foregoing methods, wherein the storage grid structure is rectangular and the play grid structure is square-shaped.


Supported embodiments include one of the foregoing methods, wherein the storage grid structure is arranged in eight columns and five rows and the play grid structure is arranged in seven columns and seven rows.


Supported embodiments include one of the foregoing methods, wherein the each of the plurality of numbered tiles has a colored side having a colored background and a black-and-white side; wherein the colored side and the black-and-white side of each of the plurality of numbered tiles having the same predetermined number thereon; and wherein each of the colored sides for each of the plurality of numbered tiles has predetermined background color and the predetermined background color corresponds to the predetermined number thereon.


Supported embodiments include one of the foregoing methods, wherein the plurality of numbered tiles has the ability to be magnetically attached to each of the storage spaces and each of the useable play spaces.


Supported embodiments include one of the foregoing methods, wherein the game board is foldable.


Supported embodiments include one of the foregoing methods, wherein the game board includes a pair of section pivotally connected to one another with the storage grid being on one of the sections and the puzzle play grid being on the other section.


Supported embodiments include a computer system for playing a crossword style mathematical puzzle, the system comprising: a display device; and a computing device having memory for storing computer readable instructions, and a processor for executing the computer readable instructions, the computer readable instructions including instructions for: generating output on the display device to depict a planar game board having a storage grid and a puzzle play grid thereon and a plurality of numbered tiles; receiving input from a user to depict movement of one of the plurality of numbered tiles from the storage grid to the puzzle play grid on the display device in successive turns; determining when the game ends; and displaying an indicator to indicate that the user has won the game; wherein the output depicts the storage grid having a plurality of storage spaces arranged in a storage grid structure; wherein the output depicts the puzzle play grid having a combination of useable play spaces and unusable play spaces with the usable spaces being indicated by an indicia different from the unusable play spaces and with the useable play spaces and the unusable play spaces forming a play grid structure having a combination of horizontal, vertical, and diagonal rows of useable play spaces and unusable play spaces; wherein the output depicts the number of numbered tiles, the number of storage spaces, and the number of useable play spaces being the same; wherein the output depicts each of the plurality of numbered tiles being marked with a predetermined number from a predetermined set of numbers; wherein the output depicts each of the plurality of tiles being placed on one of plurality of storage spaces at the beginning of the game; and wherein the game ends when each of the plurality of tiles is on one of the useable play spaces and the difference between the numerical value of each of the plurality of numbered tiles on each of useable spaces and a number tile on an adjacent useable space along one of the horizontal, vertical, and diagonal rows is greater than a predetermined increment; and wherein each of the predetermined numbers on the numbered tiles appears no more than once in each of the horizontal, vertical and diagonal rows.


Supported embodiments include the foregoing computer system, wherein the plurality of numbered tiles, the number of storage spaces, and the number of useable play spaces is forty; wherein the number of unusable play spaces is nine; wherein the numerical value of each of the predetermined numbers is an integer between zero and nine; and wherein the predetermined increment is one.


Supported embodiments include any of the foregoing computer systems, wherein the storage grid structure is rectangular and the play grid structure is square-shaped; and wherein the storage grid structure is arranged in eight columns and five rows and the play grid structure is arranged in seven columns and seven rows.


Supported embodiments include any of the foregoing computer systems, wherein each of the plurality of numbered tiles has a colored background and the background color corresponds to the predetermined number thereon.


Supported embodiments include a kit, and/or means for implementing the foregoing systems, methods, apparatus or portions thereof.


It is to be understood that the configurations and/or approaches described herein are exemplary in nature, and that the described embodiments, implementations and/or examples are not to be considered in a limiting sense, because numerous variations are possible.


The specific processes or methods described herein can represent one or more of any number of processing strategies. As such, various operations illustrated and/or described can be performed in the sequence illustrated and/or described, in other sequences, in parallel, or omitted. Likewise, the order of the above-described processes can be changed.


Although the subject matter has been described in language specific to structural features and/or methodological acts, it is to be understood that the subject matter defined in the appended claims is not necessarily limited to the specific features or acts described above. Rather, the specific features and acts described above are presented as example forms of implementing the claims.

Claims
  • 1. A crossword style mathematical puzzle apparatus comprising: a plurality of numbered tiles with each of the plurality of numbered tiles being marked with a predetermined number from a predetermined set of numbers;a planar game board having a storage grid and a puzzle play grid thereon; the storage grid having a plurality of storage spaces with the plurality of storage spaces being arranged in a storage grid structure with each of the plurality of storage spaces being configured to receive one of the plurality of numbered tiles; andthe puzzle play grid having a combination of useable play spaces and unusable play spaces with the usable spaces being indicated by an indicia different from the unusable play spaces and with the useable play spaces and the unusable play spaces forming a play grid structure having a combination of horizontal, vertical, and diagonal rows of useable play spaces and unusable play spaces;wherein the number of the numbered tiles is equal to the number of storage spaces and the number of useable play spaces;wherein each of the plurality of numbered tiles is placed on one of plurality of storage spaces before game play begins;wherein each of the plurality of numbered tiles is placed on one of the useable play spaces with the difference between the numerical value of each of the plurality of numbered tiles on each of the useable spaces and a number tile on an adjacent useable space along one of the horizontal, vertical, and diagonal rows is greater than a predetermined increment; andwherein each of the predetermined numbers on the numbered tiles appears no more than once in each of the horizontal, vertical and diagonal rows when game play ends.
  • 2. The apparatus of claim 1, wherein the plurality of numbered tiles, the number of storage spaces, and the number of useable play spaces is forty; wherein the number of unusable play spaces is nine;wherein the numerical value of each of the predetermined numbers is an integer between zero and nine; andwherein the predetermined increment is one.
  • 3. The apparatus of claim 1, wherein the storage grid structure is rectangular and the play grid structure is square-shaped.
  • 4. The apparatus of claim 3, wherein the storage grid structure is arranged in eight columns and five rows and the play grid structure is arranged in seven columns and seven rows.
  • 5. The apparatus of claim 1, wherein the each of the plurality of numbered tiles has a colored side having a colored background and a black-and-white side; wherein the colored side and the black-and-white side of each of the plurality of numbered tiles having the same predetermined number thereon; andwherein each of the colored sides for each of the plurality of numbered tiles has predetermined background color and the predetermined background color corresponds to the predetermined number thereon.
  • 6. The apparatus of claim 1, wherein the plurality of numbered tiles has the ability to be magnetically attached to each of the storage spaces and each of the useable play spaces.
  • 7. The apparatus of claim 1, wherein the game board is foldable.
  • 8. The apparatus of claim 7, wherein the game board includes a pair of section pivotally connected to one another with the storage grid being on one of the sections and the puzzle play grid being on the other section.
  • 9. A method of playing a game on a planar game board, wherein the game board has a storage grid and a puzzle play grid thereon,wherein the storage grid has a plurality of storage spaces arranged in a storage grid structure,wherein the puzzle play grid having a combination of useable play spaces and unusable play spaces with the usable spaces being indicated by an indicia different from the unusable play spaces and with the useable play spaces and the unusable play spaces forming a play grid structure having a combination of horizontal, vertical, and diagonal rows of useable play spaces and unusable play spaces, andwherein the number of storage spaces and the number of useable play spaces are the same, the method comprising:placing a plurality of numbered tiles on the storage grid structure with each of the plurality of numbered tiles being marked with a predetermined number from a predetermined set of numbers and each of the plurality of tiles being placed on one of plurality of storage spaces;moving one of the plurality of numbered tiles to the one of useable play spaces; andrepeating the moving step until: (a) each of the plurality of tiles is on one of the useable play spaces; (b) the difference between the numerical value of each of the plurality of numbered tiles on each of useable spaces and a number tile on an adjacent useable space along one of the horizontal, vertical, and diagonal rows is greater than a predetermined increment; and (c) each of the predetermined numbers on the numbered tiles appears no more than once in each of the horizontal, vertical and diagonal rows.
  • 10. The method of claim 9, wherein the plurality of numbered tiles, the number of storage spaces, and the number of useable play spaces is forty; wherein the number of unusable play spaces is nine;wherein the numerical value of each of the predetermined numbers is an integer between zero and nine; andwherein the predetermined increment is one.
  • 11. The method of claim 9, wherein the storage grid structure is rectangular and the play grid structure is square-shaped.
  • 12. The method of claim 11, wherein the storage grid structure is arranged in eight columns and five rows and the play grid structure is arranged in seven columns and seven rows.
  • 13. The method of claim 9, wherein the each of the plurality of numbered tiles has a colored side having a colored background and a black-and-white side; wherein the colored side and the black-and-white side of each of the plurality of numbered tiles having the same predetermined number thereon; andwherein each of the colored sides for each of the plurality of numbered tiles has predetermined background color and the predetermined background color corresponds to the predetermined number thereon.
  • 14. The method of claim 9, wherein the plurality of numbered tiles has the ability to be magnetically attached to each of the storage spaces and each of the useable play spaces.
  • 15. The method of claim 9, wherein the game board is foldable.
  • 16. The method of claim 15, wherein the game board includes a pair of section pivotally connected to one another with the storage grid being on one of the sections and the puzzle play grid being on the other section.
  • 17. A computer system for playing a crossword style mathematical puzzle, the system comprising: a display device; anda computing device having memory for storing computer readable instructions, and a processor for executing the computer readable instructions, the computer readable instructions including instructions for:generating output on the display device to depict a planar game board having a storage grid and a puzzle play grid thereon and a plurality of numbered tiles;receiving input from a user to depict movement of one of the plurality of numbered tiles from the storage grid to the puzzle play grid on the display device in successive turns;determining when the game ends; anddisplaying an indicator to indicate that the user has won the game;wherein the output depicts the storage grid having a plurality of storage spaces arranged in a storage grid structure;wherein the output depicts the puzzle play grid having a combination of useable play spaces and unusable play spaces with the usable spaces being indicated by an indicia different from the unusable play spaces and with the useable play spaces and the unusable play spaces forming a play grid structure having a combination of horizontal, vertical, and diagonal rows of useable play spaces and unusable play spaces;wherein the output depicts the number of numbered tiles, the number of storage spaces, and the number of useable play spaces being the same;wherein the output depicts each of the plurality of numbered tiles being marked with a predetermined number from a predetermined set of numbers;wherein the output depicts each of the plurality of tiles being placed on one of plurality of storage spaces at the beginning of the game;wherein the game ends when each of the plurality of tiles is on one of the useable play spaces and the difference between the numerical value of each of the plurality of numbered tiles on each of useable spaces and a number tile on an adjacent useable space along one of the horizontal, vertical, and diagonal rows is greater than a predetermined increment; andwherein each of the predetermined numbers on the numbered tiles appears no more than once in each of the horizontal, vertical and diagonal rows.
  • 18. The computer system of claim 17, wherein the plurality of numbered tiles, the number of storage spaces, and the number of useable play spaces is forty; wherein the number of unusable play spaces is nine;wherein the numerical value of each of the predetermined numbers is an integer between zero and nine; andwherein the predetermined increment is one.
  • 19. The computer system of claim 18, wherein the storage grid structure is rectangular and the play grid structure is square-shaped; and wherein the storage grid structure is arranged in eight columns and five rows and the play grid structure is arranged in seven columns and seven rows.
  • 20. The computer system of claim 19, wherein each of the plurality of numbered tiles has a colored background and the background color corresponds to the predetermined number thereon.
CROSS REFERENCE TO RELATED APPLICATION

This application claims the benefit under 35 U.S.C. § 119 (c) of pending U.S. Provisional Application No. 63/526,208 entitled “MATHEMATICAL COLORED-NUMBERED PUZZLE BOARD GAME” filed Jul. 12, 2023, which is incorporated herein by reference.

Provisional Applications (1)
Number Date Country
63526208 Jul 2023 US