Claims
- 1. A digital crossword-style puzzle game device comprising:a. an instruction memory, a logic control network, an EEPROM memory unit, a data comparator, at least one multi-character status display, a multi-character puzzle play screen matrix, user entry keys and a puzzle cartridge unit; b. said instruction memory operative with said logic control network, said logic control network operative with the EEPROM memory unit to: i. receive input from said user entry keys; ii. display answer groups from which the user may select; iii. display status messages concerning the status of the game on said at least one multi-character status display; iv. display numeric data resulting from the users input on said multi-character puzzle play screen matrix; v. control the flow of data between said puzzle cartridge unit and said EEPROM memory unit; c. said multi-character puzzle play screen matrix having a combination of useable and unusable empty spaces oriented in a horizontal direction; and a combination of useable and unusable empty spaces oriented in a vertical direction; said useable spaces having a different indicia than said unusable spaces whereby the user can distinguish between said usable and said unusable spaces; d. wherein said useable and unusable empty spaces forms a grid structure having a combination of horizontal, vertical, and diagonal rows of useable and unusable spaces and each row of said useable spaces in a continuous horizontal or vertical direction forms a clue placement position; e. said puzzle cartridge unit having data that includes multiple groups of number sets, each number set includes the same number of digits as each corresponding said clue placement position wherein an individual number set within an answer group is selected by the user with said user entry keys to fill-in said horizontal and vertical clue placement positions and the quantity of said answer groups is equal to the quantity of said clue placement positions; f. wherein when said user selects individual number sets within an answer group, said user simultaneously attempts to enter numbers that would result in the mathematical difference between any adjacent digits in either the diagonal direction, the horizontal direction or the vertical direction being greater than one; and g. said data comparator determines if the mathematical difference between adjacent numbers on any diagonal number string resulting from the number sets entered into said grid structure by the user is greater than one; and generates a signal that is used by said logic control network to generate a corresponding status message on said multi-character status display.
- 2. The digital crossword-style puzzle game device as claimed in claim 1 wherein said logic control network generates status messages in response to the user's input selected from a group consisting of: correct, incorrect and incomplete.
- 3. The digital crossword-style puzzle game device as claimed in claim 1 wherein said usable and unusable spaces are constructed of intelligent character liquid crystal display modules.
- 4. The digital crossword-style puzzle game device as claimed in claim 1 wherein each of said number sets in said answer groups contained in said puzzle cartridge unit does not contain any identical digits.
- 5. The digital crossword-style puzzle game device as claimed in claim 1 wherein the indicia of said useable spaces is white and the indicia of said unusable spaces is black.
- 6. The digital crossword-style puzzle game device as claimed in claim 1 wherein said number sets are comprised of at least three digits between 0 and 9.
- 7. A method of playing a mathematical number game on a planar grid structure having a combination of predefined useable and unusable empty spaces; wherein said useable spaces are indicated by indicia different from said unusable spaces; and wherein said grid structure forms horizontal, vertical, and diagonal rows of useable spaces; said continuous useable spaces in each horizontal and vertical direction form clue placement positions; wherein said method comprises the steps of:a. selecting a number set from a provided number group; b. positioning said selected number set in a desired clue placement position on said grid structure; c. evaluating said selected number set in said desired clue placement position relative to said grid structure to ensure that the mathematical difference between any two adjacent digits simultaneously in any horizontal, vertical, and diagonal rows of useable spaces is greater than one; and d. repeating steps a through c until said selected number set passes the test set forth in step c.
- 8. The method of playing a mathematical number game as claimed in claim 7 wherein a player performs said method on a computer network.
- 9. The method of playing a mathematical number game as claimed in claim 7 including an additional step before step d of evaluating said selected number set relative to the entire grid structure to ensure that every two adjacent numbers in any continuous horizontal, vertical, or diagonal direction are different.
- 10. A crossword style mathematical game apparatus comprising:a pre-defined grid having a combination of useable and unusable spaces; wherein said usable spaces are indicated by an indicia different from said unusable spaces, said useable and unusable empty spaces forms a grid structure having a combination of horizontal, vertical, and diagonal rows of useable and unusable spaces; each of said horizontal rows and each of said vertical rows of usable spaces is a designated clue placement position; a set of across answer groups and a set of down answer groups, each answer group comprising number sets from which a player may choose, is provided for each of said clue placement positions; each answer group comprises at least one correct answer set for each clue placement position that results in the mathematical difference between every two adjacent digits in any vertical, horizontal or diagonal direction in said grid structure becoming two or more.
- 11. The crossword style mathematical game apparatus as claimed in claim 10 wherein said number set that results in the mathematical difference between every two adjacent numbers in said grid structure becoming two or more also does not include any two identical numbers in said number set.
- 12. The crossword style mathematical game apparatus as claimed in claim 10 wherein said number set that results in the mathematical difference between every two adjacent numbers in said grid structure becoming two or more also does not include a leading zero in said number set.
- 13. The crossword style mathematical game apparatus as claimed in claim 10 wherein a first of said designated clue placement positions is located at the top, left side of said grid structure and each subsequent clue positions is designated consecutively to the right and then down.
- 14. The crossword style mathematical game apparatus as claimed in claim 10 wherein said clue placement positions are represented by numeric indicia, which correspond to a numeric indicia of said answer groups.
- 15. The crossword style mathematical game apparatus as claimed in claim 10 wherein said designated clue placement positions are represented by alphanumeric indicia that correspond to alphanumeric indicia of said answer groups.
- 16. The crossword style mathematical game apparatus as claimed in claim 10 wherein said predefined grid is posted for the player on a computer network.
- 17. The crossword style mathematical game apparatus as claimed in claim 10 wherein said number sets are comprised of at least three single digits between 0 and 9.
CROSS-REFERENCE TO RELATED APPLICATION
This is a continuation-in-part of U.S. patent application Ser. No. 09/065,584, which was filed on Apr. 24, 1998, now abandoned.
US Referenced Citations (8)
Non-Patent Literature Citations (1)
Entry |
PennyPress, Number Fill-In Puzzles, Sep. 1997. |
Continuation in Parts (1)
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Number |
Date |
Country |
Parent |
09/065584 |
Apr 1998 |
US |
Child |
09/671795 |
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US |