Claims
- 1. A game of chance for a gaming machine controlled by a processor in response to a wager, comprising:
a basic game including a plurality of possible randomly-selected basic game outcomes, the plurality of possible basic game outcomes including a start-bonus outcome; and a maze-based bonus game triggered by the start-bonus outcome and indicated on a visual display, the bonus game including a bonus-generating indicator movable along a plurality of different intersecting paths containing a plurality of consumable elements, the bonus-generating indicator generating an award based on a randomly-selected bonus game outcome as the bonus-generating indicator visually consumes the elements.
- 2. The game of claim 1, wherein the plurality of different paths define a maze.
- 3. The game of claim 1, wherein a direction of movement of the bonus-generating indicator along the plurality of different intersecting paths is controlled by a player via a player interface.
- 4. The game of claim 1, wherein the bonus game includes one or more bonus rounds, and further including at least one bonus-ending indicator movable along the plurality of different intersecting paths, one of the rounds of the bonus game ending in response to the bonus-ending indicator intersecting the bonus-generating indicator.
- 5. The game of claim 4, wherein movement of the bonus-ending indicator along the plurality of different intersecting paths is entirely controlled by the processor.
- 6. The game of claim 4, wherein the processor substantially controls when the bonus-ending indicator intersects the bonus-generating indicator in accordance with a predetermined outcome.
- 7. The game of claim 4, wherein at a beginning of the bonus game the bonus-generating indicator and the bonus-ending indicator are located in different areas of the plurality of paths.
- 8. The game of claim 4, further including a reserve bonus-generating indicator, and wherein the bonus-generating indicator is replaced with the reserve bonus-generating indicator for a succeeding round of the bonus game after the one of the rounds of the bonus game ends.
- 9. The game of claim 8, wherein the plurality of basic game outcomes include a reserve bonus-resource outcome that earns the reserve bonus-generating indicator for use in the bonus game.
- 10. The game of claim 1, wherein the basic game includes a plurality of symbol-bearing reels rotated and stopped to place objects on the reels in visual association with one or more pay lines.
- 11. The game of claim 10, wherein the reels are simulated on a video display.
- 12. The game of claim 4, wherein the bonus-ending indicator intersects the bonus-generating indicator after the bonus-generating indicator visually consumes a predetermined number of consumable elements.
- 13. The game of claim 1, wherein the bonus-generating indicator stops consuming the elements in response to being intersected by a bonus-ending indicator also moving along the plurality of different intersecting paths.
- 14. The game of claim 13, wherein the bonus-ending indicator intersects the bonus-generating indicator after the bonus-generating indicator visually consumes a predetermined number of consumable elements.
- 15. The game of claim 14, wherein the predetermined number of consumable elements is based on the randomly selected bonus game outcome.
- 16. A maze-based game of chance for a gaming machine controlled by a processor in response to a wager, comprising an award-generating indicator movable along a plurality of different intersecting paths containing a plurality of consumable elements, the award-generating indicator generating an award based on a randomly selected outcome as the award-generating indicator visually consumes the elements.
- 17. The game of claim 16, wherein the award-generating indicator stops consuming the elements in response to being intersected by an award-ending indicator also moving along the plurality of different intersecting paths.
- 18. The game of claim 17, wherein the award-ending indicator intersects the award-generating indicator after the award-generating indicator visually consumes a predetermined number of consumable elements.
- 19. The game of claim 18, wherein the predetermined number of consumable elements is based on the randomly selected outcome.
- 20. The game of claim 17, wherein movement of the award-ending indicator is controlled by the processor.
- 21. The game of claim 16, wherein a direction of movement of the award-generating indicator is controlled by a player via a player interface.
- 22. The game of claim 21, wherein the player interface includes a joystick.
- 23. The game of claim 16, wherein a direction of movement of the award-generating indicator is controlled by the processor.
- 24. The game of claim 17, wherein the processor substantially controls when the award-ending indicator intersects the award-generating indicator in accordance with a predetermined outcome.
- 25. The game of claim 17, wherein at a beginning of the game the award-generating indicator and the award-ending indicator are located in different areas of the plurality of paths.
- 26. The game of claim 16, further including a reserve award-generating indicator, and wherein the award-generating indicator is replaced with the reserve award-generating indicator for a succeeding round of the game after a preceding round of the game ends.
- 27. The game of claim 16, wherein the award-generating indicator is chased by at least one award-ending indicator, the game ending in response to the award-generating indicator being caught by the award-ending indicator.
- 28. The game of claim 27, wherein a direction of movement of the award-generating indicator is controlled by a player via a player interface, while movement of the award-ending indicator is controlled by the processor.
- 29. A method of conducting a maze-based game of chance on a processor-controlled gaming machine, comprising:
receiving a wager; depicting an award-generating indicator moving through a maze defined by a plurality of different intersecting paths, the plurality of paths containing a plurality of consumable elements; and generating an award based on a randomly selected outcome as the award-generating indicator visually consumes the elements.
- 30. The method of claim 29, further including depicting at least one award-ending indicator chasing the award-generating indicator, and ending the game in response to the award-generating indicator being caught by the award-ending indicator.
- 31. The method of claim 30, wherein a direction of movement of the award-generating indicator is controlled by a player via a player interface, while movement of the award-ending indicator is controlled by the processor.
- 32. The method of claim 29, wherein the award-ending indicator catches the award-generating indicator after the award-generating indicator visually consumes a predetermined number of consumable elements.
- 33. The method of claim 32, wherein the predetermined number of consumable elements is based on the randomly selected outcome.
- 34. A game of chance for a gaming machine controlled by a processor in response to a wager, comprising a plurality of symbol bearing reels that are rotated and stopped to place symbols on the reels in visual association with a display area, the symbols including an award-generating symbol and at least one consumable symbol, the award-generating symbol visually consuming the consumable symbol and generating an award in response to the award-generating symbol and the consumable symbol appearing in the display area in a predetermined arrangement.
- 35. The game of claim 34, wherein the reels are simulated by a video display.
- 36. The game of claim 34, wherein the predetermined arrangement includes the award-generating symbol and the consumable symbol being anywhere in the display area.
- 37. The game of claim 34, wherein the predetermined arrangement includes the award-generating symbol and the consumable symbol being along an active pay line.
- 38. The game of claim 34, wherein the award-generating symbol visually consumes the consumable symbol by moving from its initial position on the stopped reels to a position of consumable symbol on the stopped reels.
- 39. A method of conducting a game of chance on a processor-controlled gaming machine, comprising:
receiving a wager; rotating and stopping a plurality of symbol bearing reels to place symbols on the reels in visual association with a display area, the symbols including an award-generating symbol and at least one consumable symbol; and depicting the award-generating symbol visually consuming the consumable symbol and generating an associated award in response to the award-generating symbol and the consumable symbol appearing in the display area in a predetermined arrangement.
CROSS-REFERENCE TO RELATED APPLICATION
[0001] This application claims the benefit of priority of U.S. Provisional Patent Application No. 60/225,933, filed Aug. 17, 2000.
Provisional Applications (1)
|
Number |
Date |
Country |
|
60225933 |
Aug 2000 |
US |