Claims
- 1. A method of playing a combinatory game using a game-set selected from the group consisting of a material said game-set and computer generated graphics representing said game-set, comprising the steps of:
providing a first predetermined number of equal game-items having a cube-like shape; providing a collection of face-patterns; reproducing said face-patterns on the faces of said game-items; arranging said game-items as an overall parallelepiped game-structure comprising crossing rows of aligned said game-items including zero to a second predetermined number of empty-places equal each to the cubic volume occupied by one said game-item; performing sequences of spinning comprising each: selecting a spinning group of said game-items in one of said crossing rows, spinning said spinning group around its longitudinal axis by 90 degrees and restoring the initial shape of said game-structure; and aiming to obtain predetermined face-pattern combinations; whereby the location and orientation of a plurality of said face-patterns change simultaneously after each said sequence of spinning, so that an elaborate strategy is necessary to reach predetermined said face-pattern combinations, as a purpose of puzzles and games based on said method.
- 2. The method of playing a combinatory game of claim 1, wherein further comprising:
including at least one said empty-place in said game-structure, in said arranging step; and performing sequences of translation comprising each: selecting a translating group formed of contiguous said game-items in a row, adjacent at one end to said one empty-place, and translating said translating group into said one empty-place until a new said empty-place is created behind said translating group; whereby more predetermined said face-pattern combinations could be obtained by changing the places of said game-items in said game-structure.
- 3. The method of playing a combinatory game of claim 1, wherein further comprising:
selecting a type of said spinning group comprising all said game-items in said one crossing row, in said performing step; whereby the number of simultaneous changes produced by said sequence of spinning is maximized, requiring a more elaborate rationale in planning the steps to reach predetermined said face-pattern combinations.
- 4. The method of playing a combinatory game of claim 1, wherein further comprising:
providing said face-patterns selected from the group consisting of letters, special characters, numbers, colors, pictures, parts of an entire picture, and a combination thereof, in said providing a collection step; and aiming to obtain said predetermined face-pattern combinations selected respectively from the group consisting of words, numeric values, uniform colors, pictures associations, said entire picture, and a combination thereof, in said aiming step; whereby many challenging puzzles and games played solitarily or by several individual or teamed players can be developed.
- 5. The method of playing a combinatory game of claim 1, wherein further comprising:
choosing a type of said game-structure comprising only one layer of said game-items, in said arranging step; and selecting said spinning group having said longitudinal axis parallel to said layer, in said performing step; whereby all said game-items in said game-structure may be visible simultaneously from a viewpoint, whereby only two spin directions are possible, and whereby a two-dimensional version of said combinatory game is obtained, which could be easier to play.
- 6. The method of playing a combinatory game of claim 1, wherein further comprising:
organizing said game in play-rounds comprising each a third predetermined number of said sequences of spinning having parallel spin axes, each said play-round having to use a different direction of said spin axes than the preceding play-round; and proposing as objective of each said play-round the formation of predetermined said face-pattern combinations comprising said face-patterns in result rows perpendicular on said parallel spin axes; whereby in each said play-round said face-pattern combinations obtained in the preceding play-round can be altered, creating new challenges as well as a competition between play-rounds associated with predetermined said spin axes directions.
- 7. A game-device for playing a combinatory game comprising:
a first predetermined number of equal game-items having a cube-like shape, arranged as an overall parallelepiped game-structure comprising crossing rows of aligned said game-items including zero to a second predetermined number of empty-places equal each to the cubic volume occupied by one said game-item; a collection of face-patterns reproduced on the faces of said game-items; a first means for holding together said game-items in said game-structure; a second means for observing said face-patterns exposed on at least one external face of said game-structure; a third means for accessing groups of said game-items in said crossing rows for handling; and a fourth means for allowing said game-structure to expand within predetermined limits; whereby a player can observe, select, access and spin a spinning group selected among said accessing groups around its longitudinal axis by 90 degrees, provoking an expansion of said game-structure that has to be followed by a recovering of its initial shape for allowing subsequent spins, using bare fingers or adequate tools of a known type for handling, whereby after each sequence of spinning, the location and orientation of a plurality of said face-patterns change simultaneously, so that an elaborate strategy is necessary to reach predetermined face-pattern combinations, as a purpose of said combinatory game, whereby if at least one said empty-place is included in said game-structure, a player can also translate into said empty-place a translating group selected among said accessing groups, formed of contiguous game-items in a row, adjacent at one end to said one empty-place, creating a new said empty-place behind said translating group, so that the translations can follow one another, and whereby the places of said game-items in said game-structure can be changed by sequences of translations, obtaining more variants of said combinatory game.
- 8. The game-device of claim 7, wherein:
said first means comprises six interconnected walls forming an enclosure of similar shape around said game-structure; said second means comprises at least one of said walls having properties selected from the group consisting of transparent, discontinued and a combination thereof; said third means comprises access orifices placed on said walls at the intersection with the axes of said crossing rows; and said fourth means comprises each inner dimension of said enclosure being larger than the corresponding dimension of said game-structure substantially with the length supplement permitting spinning said spinning groups perpendicular on the direction of said inner dimension; whereby said game-device forms a self-contained assembly that can be easily examined and handled by players, and whereby the recovery of the initial shape of said game-structure can be performed by inclining said enclosure correspondingly.
- 9. The game-device of claim 7, wherein:
said first means comprises six walls forming an enclosure of similar shape and matching dimensions around said game-structure; said second means comprises at least one of said walls having properties selected from the group consisting of transparent, discontinued and a combination thereof; said third means comprises access orifices placed on said walls at the intersection with the axes of said crossing rows; and said fourth means comprises elastic elements interconnecting said six walls; whereby said enclosure can expand and shrink back while said spinning groups are spinning, whereby said game-device forms a compact assembly that can be easily examined and handled by players, and whereby the recovery of the initial shape of said game-structure is performed automatically.
- 10. The game-device of claim 7, further comprising:
a fifth means for spinning said spinning groups; whereby the spin of said spinning groups is performed more easily.
- 11. The game-device of claim 10, wherein:
said fifth means is selected from the group consisting of rotating lids, adequate clamping tools of a known type and a combination thereof; whereby the spin of said spinning groups is performed more easily.
- 12. The game-device of claim 10, wherein:
said game-items, said game-structure, said face-patterns and the combinations thereof are realized as graphics generated on an electronic display of a computer system of a known type, by computer means for processing graphics; and said first means, said second means, said third means, said fourth means and said fifth means are computer means for controlling graphics and display; whereby said game-device can be realized and distributed in an easier manner, whereby different variants of said game-device can be played using same said computer system, and whereby the functionality of said game-device can be enlarged and improved.
- 13. The game-device of claim 7, further comprising:
an internal core placed inside said game-structure and replacing the internal ones of said game-items in said game-structure; whereby all said game-items in said game-structure expose at least one face, and whereby said sequences of spinning and of translation can be performed only at the surface of said game-structure.
- 14. The game-device of claim 7, further comprising:
each said game-item is pierced by three identical profiled-channels placed in each of its symmetry axes; wherein the cross section of each said profiled-channel has an un-circular shape having two symmetry axes parallel respectively with two of the symmetry axes of said game-item; a handling tool comprising a straight-rod and a handle; wherein said straight-rod comprises a tapered-end followed by a profiled-part having a cross section matching the cross section of said profiled-channel; wherein the length of said profiled-part matches the length of the longest one of said crossing rows; wherein said third means comprises access orifices placed on said walls at the intersection with the axes of said crossing rows; and wherein said access orifices have a cross section larger than a circle circumscribed to the cross section of said profiled-part; whereby the spin of said spinning groups, equal to or shorter than an entire said crossing row, is easily performed using said handling tool.
- 15. The game-device of claim 14, wherein:
said game-structure comprises at least one said empty-place; and said handling tool further comprises means for attaching to said game-item; whereby a player can use said handling tool for translating said translating groups by attaching the last member of said translating group opposite to said one empty-place and pushing said translating group into said one empty-place until a new empty-place is created behind said last member.
- 16. The game-device of claim 7, further comprising:
each said game-item is pierced by three identical profiled-channels placed in each of its symmetry axes; wherein the cross section of each said profiled-channel has an un-circular shape having two symmetry axes parallel respectively with two of the symmetry axes of said game-item; at least one handling tool comprising a straight-rod and a handle; wherein said straight-rod comprises a tapered-end followed by a profiled-part having a cross section matching the cross section of said profiled-channel and followed by a third part having a cross section smaller than a circle inscribed into the cross section of said profiled-channel; wherein the length of said profiled-part matches the length of a group of said game-items in a row, comprising a third predetermined number of said game-items; wherein said third means comprises access orifices placed on said walls at the intersection with the axes of said crossing rows; wherein said access orifices have a cross section matching the cross section of said profiled-channel; and wherein said third-part is longer than the depth of said access orifices substantially with the length supplement permitting reaching the farthest said spinning group in the longest one of said crossing rows; whereby the spin of said spinning groups is performed using said handling tool, namely by introducing said handling tool into a group counting said third predetermined number of game-items forming said spinning group and then spinning said spinning group, and whereby the sizes of said spinning groups are imposed by said handling tools, making said combinatory game more difficult.
- 17. The game-device of claim 7, wherein:
said game-structure has only one layer of said game-items; and said third means are placed correspondingly only by the sides of said layer; whereby all said game-items in said game-structure may be visible simultaneously from a viewpoint, whereby only two spin directions are possible, and whereby a two-dimensional version of said combinatory game is obtained, which could be easier to play.
- 18. A method of generating an electronic combinatory game display in a computer system of a known type, and controlling the play of said combinatory game on the electronic display of said computer system in response to the player operation, comprising the steps of:
storing a collection of digital images to be used as face-patterns; storing individual properties of a first predetermined number of equal game-items representing each a material cube-like object having one said face-pattern on each face, wherein said specific properties comprise the position, orientation and appearance of each said face in relationship with the position and the orientation of another said face; calculating and storing position parameters of said game-items arranging said game-items in crossing rows of aligned said game-items including zero to a second predetermined number of empty-places equal each to the cubic volume occupied by one said game-item; generating images representing views of said game-items arranged as calculated in the preceding step on the display of said computer system; and performing sequences of spinning on the display of said computer system, using computer means for controlling graphics and display, comprising each: selecting a spinning group of said game-items in one of said crossing rows and generating graphics representing said game-items in said spinning group spinning simultaneously around said one row axis and reaching a new stable position at 90 degrees of spin angle; whereby the visibility, location and orientation of a plurality of said face-patterns change simultaneously after each said sequence of spinning, revealing new face-pattern combinations.
- 19. The method of claim 18, wherein further comprising:
managing the play of said combinatory game using computer means for controlling interactive software applications; whereby said combinatory game will include managing steps comprising selecting one among various types of said combinatory game, setting up initial options, shuffling said game-items, organizing said combinatory game in play-turns and play-rounds, counting various playtimes, checking the spelling in word games, evaluating and recording the results and the rankings, and saving the game history in files accessible by other applications, and whereby said combinatory game become very rich in possibilities.
- 20. The method of claim 18, wherein further comprising:
including at least one said empty-place in the assembly of said crossing rows; and performing sequences of translation, using computer means for controlling graphics and display, comprising each: selecting a translating group of contiguous said game-items in a row, adjacent at one end of said translating group to said one empty-place, and generating graphics representing said game-items in said translating group translating simultaneously into said one empty-place and reaching a new stable position when a new said empty-place is created behind said translating group; whereby further types of said combinatory game can be obtained.
CROSS-REFERENCE TO RELATED APPLICATIONS
[0001] This application claims the benefit of the Provisional Patent Application Serial No. 60/388,940, filed on Jun. 14, 2002.
Provisional Applications (1)
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Number |
Date |
Country |
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60388940 |
Jun 2002 |
US |