The invention relates to selecting a media item from a plurality of media items. The invention further relates to a media player.
In a media player, for example in an MP3-player, a playlist is often created by a user in order to create a perceiving experience which fits a certain situation. For example, the playlist may be a plurality of media items that fit a party, a romantic evening, or jogging. From the plurality of media items, the media player selects a media item which selection may be a random selection. In US patent application US 2002/0045960 A1, a media player is presented which implements a method for creating a playlist or alternating an existing playlist. The presented media player plays audio tracks, which audio tracks are associated with one or more metatags that are used to describe the content of each track. Examples of metatags are the artist's name, song title, album title, and date. When creating a new playlist, the user may select a metatag. The media player then creates a playlist by adding all songs to the playlist that correspond to the selected metatag, for example all songs from a selected artist. Alternatively, the user may create a playlist by selecting a plurality of songs from the songs having a metatag which corresponds to the selected metatag.
It is an object of the present invention to provide a selection of a media item from a plurality of media items in an advantageous manner. To this end, the invention provides a method, a system and a media player as specified in the independent claims. Advantageous embodiments are defined in the dependent claims.
When a user of a media player like an MP3 player or a Compact Disc player wishes to create a perceiving experience that fits a certain situation, he needs to create a playlist suitable for the occasion. The creation of such a playlist requires many actions for searching and selecting media items that fit the intended situation. Furthermore, the creation of a suitable playlist requires knowledge of the user about his available collection of media items. For example when the media items are music songs the user needs to have musical knowledge about the available collection of music songs like for example style, artist, year of release etc. Furthermore, every new situation or new mood requires creating a new playlist. A playlist therefore does not provide a flexible solution for creating a desired perceiving experience. It will be advantageous to select media items for creating a desired perceiving experience without the need of creating a playlist. According to an aspect of the invention, a method for selecting a media item from a plurality of media items is provided, each of the plurality of media items being linked to at least one out of a plurality of content related attribute-value pairs, the method comprising the steps of defining for at least one attribute of said plurality of attribute-value pairs at least two desired probabilities of selecting a media item having a predetermined value for said at least one attribute, resulting in a desired probability distribution of at least two predetermined values for which a desired probability has been defined, selecting an actual value from said at least two predetermined values in accordance with said desired probability distribution, and selecting one of said plurality of media items having an attribute-value pair corresponding to said actual value and the attribute linked to said actual value. Each of the plurality of media items are linked to at least one out of a plurality of attribute-value pairs. For example, the media items may be music songs, which music songs can be linked to for example at least one of the attributes artist, style, genre, tempo, tempo-range, instruments used, popularity, number of times played, time of release, release year, and release decade. For a media item, the attributes are linked to values, for example, a music song can have a value Rap for the attribute Style, and a value Fast for the attribute Tempo. The invention is based on the insight that a perceiving experience can be created without the need of creating a playlist by defining a desired probability distribution of at least two predetermined values. In a relatively easy manner, the user may define a desired perceiving experience by selecting at least one attribute and defining at least two desired probabilities of selecting a media item having a predetermined value for the at least one attribute. For example, a listener to music may define a desired probability distribution of 20 percent Rap, 30 percent Dance and 50 percent Jazz. In this case the values are all linked to the same attribute Style, but it is also possible to define a probability distribution of predetermined values, wherein the predetermined values are linked to a plurality of attributes. For example a listener may define a probability distribution of 20 percent Jamiroquai, 30 percent Dance and 50 percent Jazz. The value Jamiroquai is linked to the attribute Artist and the other values are linked to the attribute Style. Furthermore, it is also possible to define a probability for remaining attribute-value pairs. In that case, the value can be all values except the at least two predetermined values for which a desired probability of selecting has been defined, which values are linked to the attribute Remaining. It may also be possible to define a plurality of desired probability distributions of at least two predetermined values, which desired probability distributions are combined to result in a desired perceiving experience. According to an embodiment of the invention, it may be possible to define a first desired probability distribution defined for a starting moment in time and at least one further desired probability distribution defined for a later moment in time, which first desired probability distribution is adapted over time in accordance with at least one of the at least one further desired probability distribution defined for a later moment in time to obtain an adapted desired probability distribution. The selection of a media item is performed by using the adapted desired probability distribution. By adapting the first probability distribution over time, a changing perceiving experience may be obtained over time. For example, when the music items are songs, the perceiving experience may be a loud music experience at the start of an evening and a romantic music experience at the end of the evening. According to a further embodiment of the invention, at least two desired probability distributions are combined into a combined desired probability distribution, which combined desired probability distribution is used for selecting a media item. For example, two users may each have defined a desired probability distribution, which desired probability distributions may be different from each other. When the users are in the same environment with a single media player for both users, it will be advantageous to combine the two desired probability distributions into a single combined desired probability distribution, which single combined desired probability distribution may be a compromise for both users regarding their desired perceiving experience. The desired probability distributions may be combined by taking an average of probabilities, or adding/deleting predetermined values in dependence on the defined predetermined values and their defined probabilities. It is noted that it may be needed to send information about a desired probability distribution of one user to another user, or to a basis station for combining the desired probability distributions.
When a desired probability distribution of at least two predetermined values is defined, an actual value is selected in accordance with the desired probability distribution of the at least two predetermined values. The actual value and the attribute linked to the actual value are used to select a media item having a corresponding attribute-value pair. When there are a plurality of media items having a corresponding attribute-value pair, a random selection or another type of selection from these media items may be performed. In the examples discussed next, a media player is introduced for playing music songs like MP3 files, but the invention may also be used in other media players, such as video players or digital photo viewers or even radio stations, television stations, Internet services and the like.
In an embodiment of the invention, the desired probability distribution of predetermined values is defined by defining a pie-chart having at least two pie-parts corresponding to the at least two predetermined values, the pie-parts having proportions in dependence on the at least two desired probabilities. The pie-chart can be defined by a user in a relatively easy way. Moreover, the desired perceiving experience may be visually made clear in a relatively easy, user-friendly manner.
In a further embodiment of the invention, the pie-chart is used to visualize the selection procedure to a user by spinning the pie-chart, slowing down the pie-chart until the pie-chart stops at a random position, and selecting the actual value corresponding to a pie-part of the pie-chart in dependence on the position where the pie-chart stopped. This method of visualizing may be compared to the visualization of a wheel of fortune and provides a user-friendly, interactive manner of visualizing the selection procedure. In order to achieve more interactivity with a user, it may be possible for the user to select the moment in time when the spinning pie-chart starts slowing down. Or the user may adjust the speed of slowing down the pie-chart, for example by applying a brake to the spinning pie-chart or adjusting the rolling resistance. Also, the user may apply a hold to a pie-chart in order use the previous selected actual value when selecting the next media item.
The aforementioned and other aspects of the invention will be apparent from and elucidated with reference to the embodiments described hereinafter.
In the drawings:
In step 12 it is decided if a new media item needs to be selected. This may happen when the user indicates by a user input that he likes to hear a next song, or when the previous song has stopped playing, or when the song has come nearly to its end, or after a predetermined time, or when receiving a remote signal. If this is the case (Y), in step 14, an actual value Va is selected from the predetermined values in accordance with the desired probability distribution of the predetermined values as defined in step 10. In the case of the example, there is a probability of 10% that Va will be V1, 60% that Va will be V2, and 30% that Va will be V3 when a new media item needs to be selected (Y). The selection procedure can be visualized to the user by means of the user interface 2 shown in
It should be noted that the above-mentioned embodiments illustrate rather than limit the invention, and that those skilled in the art will be able to design many alternative embodiments without departing from the scope of the appended claims. In the claims, any reference signs between parenthesis shall not be construed as limiting the claim. The word ‘comprising’ does not exclude the presence of other elements or steps than those listed in a claim. The invention can be implemented by means of hardware comprising several distinct elements, and by means of a suitably programmed computer. In a device claim enumerating several means, several of these means can be embodied by one and the same item of hardware. The mere fact that certain measures are recited in mutually different dependent claims does not indicate that a combination of these measures cannot be used to advantage.
Number | Date | Country | Kind |
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03103260 | Sep 2003 | EP | regional |
Filing Document | Filing Date | Country | Kind | 371c Date |
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PCT/IB2004/051529 | 8/23/2004 | WO | 00 | 2/24/2006 |
Publishing Document | Publishing Date | Country | Kind |
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WO2005/022528 | 3/10/2005 | WO | A |
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