The present disclosure relates generally to melding card games, and more specifically to rules and apparatus for melding card games using specialized decks of playing cards. Some embodiments include a deck having a several suits of suited cards and at least one non-suited wild card, each suit including several subsuits of suited cards and at least one suited wild card. Some embodiments include a deck having effect cards and a set of rules indicating an effect of each effect card when played. Some embodiments include a deck having victory cards and a set of rules specifying that a victory card is awarded to the winner of a round of game play.
Melding card games such as Rummy, and several variants thereof, are played by two or more players with a standard 52-card deck. Each player is dealt a hand of cards. After the deal, the next card is placed face up to start a discard pile, and the remainder of the deck is placed face down to form a stock pile. The players then take alternating turns attempting to dispose of all the cards in their hands by “melding,” or forming certain card combinations called “melds,” and laying the melds face up on the table. Typical melds include sequences of three or more consecutively ranked cards in a particular suit (4, 5
, and 6
, for example) or a group of three or more cards of the same rank in different suits (K
K♥, and K
for example). Players may also dispose of cards by adding one or more cards to an existing meld on the table, such as by continuing a sequence or by completing a group.
During a turn, a player first draws the top card of either the discard pile or the stock pile, decides whether or not to play any cards by making one or more melds and/or playing one or more cards on existing melds, and then discards one card face up on the discard pile. The first player to dispose of all of his or her cards in this manner wins the round. Play ceases when a player wins the round, even if the other players have valid combinations in their hands. The winner of the round is usually awarded a score equal to the total point value of the cards remaining in the other players' hands. A new round is then dealt, and play continues in this fashion until one player's score has reached a predetermined value or until a predetermined number of rounds have been played.
Other card games in which players attempt to win a round by forming melds include Rummy variants such as Gin Rummy, Canasta, Five Hundred, and also include the game of Go Fish, in which each player asks other players for cards of a chosen rank in order to meld a group of four cards of the rank, and the game of Old Maid, in which players take turns each drawing a card at random from another player's hand in an attempt to meld pairs of cards while avoiding a unique “old maid” card.
Other examples of card decks and/or games in which objects or cards are matched to creates sets include the games and card decks disclosed in U.S. Pat. Nos. 3,734,510, 3,990,698, 4,243,226, 4,369,976, 4,846,480, 4,915,393, 5,037,110, 5,106,100, 5,213,334, 5,374,067, 5,380,012, 5,451,062, 5,711,526, 5,772,212, 5,810,361, 5,816,576, 5,863,043, 5,887,873, 6,142,475, 6,332,615, 6,454,265, 6,588,756, and UK Patent Application GB 2,230,962A, the disclosures of which are incorporated herein by reference.
Specialized decks have been developed for use with some card games, such as Mille Bornes® (Parker Brothers, Inc.), Uno® (Mattel, Inc.), and the melding card game disclosed in U.S. Pat. No. 6,247,697. Some specialized decks include cards that have certain effects on game play. For example, the game of Uno includes cards that instruct a player to perform an action such as drawing a number of additional cards.
Further, some card games using a standard deck provide for the use of one or more “joker” cards within their rules, such as by permitting a joker card to represent any other card in the deck. Some card games using specialized decks include “wild” cards to fulfill the same purpose. For example, the game of Uno includes several non-suited wild cards, each of which may be played as a card of any rank in any suit.
The disclosures of all of the aforementioned references are incorporated herein by reference in their entirety for all purposes.
The present disclosure provides a specialized deck of cards and rules for using the deck to play a melding card game suitable for two or more players. Some embodiments may include a deck having a several suits of suited cards and at least one non-suited wild card, each suit including several subsuits of suited cards and at least one suited wild card. Optionally, some embodiments may further include effect cards, each of which may have effect indicia that indicates an effect of the effect card when played. Some embodiments may further include victory cards, each of which may have victory indicia.
Methods of playing a melding game with the specialized decks disclosed herein may include dealing a predetermined number of cards to each player; placing the remaining deck face-down and turning at least one card from the remaining deck face-up to begin a discard pile; beginning a round in which each player in turn is allowed to choose to draw a card from either the remaining deck or the discard pile, form a meld, and discard a card to the discard pile; and ending a round when a player forms a predetermined combination of one or more melds. Some methods may include additional actions, for example if effect cards and/or victory cards are used during game play.
Such methods may be articulated in sets of rules or instructions for use with the specialized decks disclosed herein. Such rules may specify the card combinations that may be used to form melds, and/or the one or more predetermined combinations of melds that may end a round. Such rules may further specify that a suited wild card may be used to represent any other card within the same suit, and that a non-suited wild card may be used to represent any other card in any suit.
The rules may further provide details and/or instructions related to the use of effect cards and/or victory cards. For example, the rules may specify that the effect of an effect card is resolved when the effect card is discarded, or at some other point during game play when the effect card is played. The rules may further specify that a victory card is awarded to the winner of a round of game play, that the game ends when a predetermined number of victory cards have been awarded, and/or that the player to whom most of victory cards have been awarded is the winner of the game.
Optionally, a game backstory or theme may provide a contextual framework or setting according to which the game is played, such as to aid player comprehension of the rules, to enhance entertainment value, and so forth. Such a theme may be based wholly or in part on characters, events, locations portrayed in a particular popular culture phenomenon, i.e. in a book, comic book, movie, TV show, or the like, and the theme may be manifested in one or more game components or attributes. For example, a commercial embodiment is based on the world created in the “A Series of Unfortunate Events” series of books by Lemony Snicket. In this embodiment, each suit of suited cards in a specialized deck corresponds to groups of characters from the books, such as the Baudelaire orphans. Each subsuit corresponds to a particular character in the group, such as Klaus Baudelaire, one of the orphans. The specialized deck of this embodiment also includes effect cards and victory cards with indicia featuring events and/or characters from the books, and also includes a set of rules including thematic references to the books.
Those skilled in the art will understand that the particular embodiments disclosed and illustrated herein are provided by way of example and thus should not be considered in a limiting sense, because numerous variations are possible and are within the scope of the disclosure.
The game of the present disclosure will be understood more readily after a consideration of the drawings and the Detailed Description.
An exemplary embodiment of a melding card game is described herein with reference to the specialized deck of cards shown in
The cards of deck 10 may be categorized by card type and/or suit, and may further be subcategorized within each type or suit. Thus, the cards of deck 10 include a plurality of suits of suited cards. For example, a first suit and a second suit are indicated as 14 and 16, respectively, in
Other types of cards 12 in deck 10 may include effect cards (two exemplary effect cards are indicated at 36, 38 in
Referring to
Optionally, some or all of the suited cards of each suit may share a thematic characteristic, which may be evident to players familiar with a backstory or theme upon which the game is based, or which may be self-evident. For example, each of the suited cards in each suit includes an image 48. The images on some of the suited cards in the first suit (
Some embodiments may extend such a thematic characteristic or component to the suited wild cards in each suit. For example, although image 48 on suited wild cards 30, 32 is shown as a stylized question mark, suited wild cards of other embodiments may each include thematic indicia such as a composite image of all of the characters presented on the suited cards of a particular suit, such as to provide a visual cue that the wild card may be used to represent any suited card that includes an image of any of the characters presented. Also, as shown in the illustrated embodiment, suited cards may include more than one suit-specific indicia (such as a background color in addition to a thematic characteristic).
As mentioned above, each suit includes a plurality of subsuits of subsuited cards and at least one suited wild card. For example, referring to
As shown, since each of the subsuited cards belongs to a given suit, each subsuited card includes subsuit-specific indicia as well as suit-specific indicia. In the illustrated embodiment, subsuit-specific indicia are shown as faces of different characters, and suit-specific indicia are shown as background colors. However, as suggested above, any appropriate indicia may be used as the subsuit-specific indicia, such as a symbol, a shape, and so forth. For example, in some embodiments, some aspect of image 36 on each subsuited card, or the image itself, may serve to indicate the subsuit of a card.
Also, as shown, subsuits and suits are not ranked and indicate no comparative value hierarchy, and the subsuits of each suit indicate no correspondence to subsuited cards of other suits. However, alternate embodiments of the deck may include ranked cards, and methods and/or rules of play may assign relative ranks or values to cards of the various suits and subsuits.
In addition to the above-described subsuited cards, each suit further includes at least one suited wild card. As suggested above, some methods of playing a melding card game provide that a suited wild card may be used to represent any other card within the same suit. Thus, if a meld requires a particular suited card, a suited wild card in the same suit may be used to represent the particular card. Suited wild cards 30, 32 thus both include suit-specific indicia 42. More particularly, suited wild card 30 includes first suit-specific indicia 44 (green background color), and suited wild card 32 includes second suit-specific indicia 46 (blue background color). However, any suit-specific indicia corresponding to the suit-specific indicia on subsuited cards of the same suit may be used. For example, if the color green is used as a background color on the subsuited cards of a particular suit, the corresponding suited wild card may incorporate the color green elsewhere on the card. Optionally, the suited wild card may include any suit-specific indicia, either alone or in combination with the suit-specific indicia on the corresponding cards of the same suit, to indicate that the suited wild card belongs to a particular suit.
Also, the cards of deck 10 include at least one non-suited wild card. Somewhat analogous to suited wild cards, some methods of playing a melding card game provide that a non-suited wild card may be used to represent any other card in any suit. Thus, if a meld requires a particular suited card, a non-suited wild card may be used to represent the particular card. An exemplary non-suited wild card 34 is shown in
In deck 10, the number of suits and subsuits may be varied as desired or based on factors such as a desired method of play and/or a desired level of game complexity. The numbers of cards within each suit and subsuit, suited wild cards, and non-suited wild cards may also be varied. For example, for simplicity, the illustrated embodiment depicts two suits of suited cards, each suit including three subsuits, each subsuit represented by an exemplary card, and at least one suited wild card. However, a commercial embodiment includes one non-suited wild card and four suits of suited cards, each suit including three suited wild cards and three subsuits having seven cards each.
Cards 12 in deck 10 may further include cards such as effect cards 36, 38 and one or more victory cards 40, the use of which may be indicated on the game card and/or specified by rules or methods of game play. For example, effect cards, when played, may have an effect upon the game, such as instructing one or more players to perform some action that may not be included in regular game play. Also, victory cards may be awarded to the winner of a round of game play and used to determine when a game ends and/or the winner of the game. Methods and/or rules of game play may optionally specify related matters such as when effect cards (either generally or specifically) may be played, when the effect of a played effect card is resolved, how many victory cards are awarded to the winner of a round, and so forth.
Each effect card may include instructions or other indicia indicating an effect of the effect card when played. For example, effect card 36 is shown in ), which may indicate that the effect of effect card 38 is to cancel the effect of another effect card. Thus, if a first player plays an effect card (such as effect card 36), a second player holding effect card 38 may play it to cancel the effect of the first player's effect card.
Each of effect cards 36, 38 are also shown to include the same stylized background 64 that appears on non-suited wild card 34, but variations in configuration are contemplated and considered to be within the scope of the present disclosure. Also, the cards of deck 10 may include effect cards having other effects than those discussed above, as suitable for the desired method and/or rules of game play. For example, in an exemplary set of rules, players attempt to form two melds to win a round of game play. Thus, in addition to or instead of effect cards 36, 38, effect cards for use with the set of rules may include one or more cards requiring a chosen player to draw a predetermined number of additional cards and complete an additional meld in order to win a round of game play, one or more cards requiring a chosen player to discard a meld and draw a corresponding number of additional cards, and so forth.
As with the suited cards of deck 10, the effect cards may include indicia that further manifest a chosen theme or backstory. Optionally, the effects of the various effect cards may include a thematic component. For example, consistent with the “A Series of Unfortunate Events” story theme as mentioned above, an effect card that requires a chosen player to discard a meld and draw additional cards may be represented with an image of a burning house on the effect card, to represent an event from the story and also to fancifully indicate the disastrous effect of the card.
Similarly, victory cards may include thematic indicia, or may include generic victory indicia. For example, victory card 40 is shown in
As mentioned above, and as described in more detail below, victory cards may be awarded to the winner of a round of game play. Thus, victory cards may be used as a scoring system to indicate the winner of the game, rather than being drawn, played, and/or discarded in a manner similar to the other cards of deck 10. As such, the victory cards may correspond in size and shape to the other cards of deck 10 for consistency or convenience, but other embodiments may include victory cards that may not so correspond, or may include a scoring system other than victory cards.
In deck 10, as with the suited cards, the number and type of effect cards and victory cards may be varied as desired or based on factors such as a desired method of play. The effects of the effect cards may also be varied. For example, for simplicity, the illustrated embodiment depicts two types of effect cards and one type of victory card. However, a commercial embodiment includes two of each of four different effect cards and seven victory cards each including different victory indicia.
Exemplary methods of game play utilizing the concepts and cards discussed above are outlined in the paragraphs below. The games are melding card games, and thus may be played by multiple players, each of whom take alternating turns during a round of game play, a game consisting of one or more sequential rounds.
Exemplary methods of playing a melding card game with a deck of cards as disclosed above may include dealing a predetermined number of cards to each player; placing the remaining deck face-down and turning at least one card from the remaining deck face-up to begin a discard pile; beginning a round wherein each player in turn is allowed to choose to draw a card from either the remaining deck or the discard pile, form a meld, and discard a card to the discard pile; and ending a round when a player forms a predetermined combination of one or more melds.
If effect cards are included in the deck, exemplary methods may further include resolving the effect of an effect card that is discarded to the discard pile. Further, if victory cards are included in the deck, exemplary methods may further include awarding one of the victory cards to a player that ends a round; ending the game when a predetermined number of victory cards have been awarded; and identifying as a winner of the game the player to whom most of the victory cards has been awarded at the end of the game.
Such methods may be articulated in, or augmented by, sets of rules or instructions for use with the game, which may further specify details of game play such as by identifying one or more card combinations that may form a meld, and/or by identifying a combination of one or more melds that must be formed in order to end a round.
For example, in a commercial embodiment, the deck includes one non-suited wild card and four suits of suited cards, each suit further including three suited wild card and three subsuits of seven cards each. An exemplary set of rules for use with such a deck may specify that a meld is a set of either three or four cards, that only cards in the same suit may form a meld, and that the only combinations of suited cards that may form a meld include:
In other words, using suited cards 14 as an example, such a set of rules would specify the following combinations as melds:
The set of rules may also indicate that a suited wild card may be used to represent any other card within the same suit and that a non-suited wild card may be used to represent any other card in any suit.
The set of rules may differ depending on the structure of the deck. Thus, an alternative set of rules may specify that a meld may consist only of cards in the same suit, but may provide a greater range of melding combinations, such as:
A set of rules may also specify one or more predetermined combinations of melds that may end a round. For example, the exemplary set of rules above may further specify that a round may end when a player has formed one four-card meld and one three-card meld. Optionally, the set of rules may specify that a player may only form one meld per turn.
In addition to specifying aspects of game play related to melding, sets of rules may further provide details and/or instructions related to the use of effect cards and/or victory cards. For example, the rules may specify that the effect of an effect card is resolved when the effect card is discarded. If a deck includes one or more effect cards that cancel the effect of another effect card, the rules may specify that a player may play such a canceling card whenever another effect card is played to have an effect on the player.
Thus, game play using the aforementioned exemplary set of rules, and a suitable deck, may proceed as follows. Prior to initiating a game, the players may remove the victory cards from the deck and place them face-up in the playing area. The remaining deck may be shuffled and a predetermined number (for example, seven) are dealt face-down to each player. The remainder of the deck is placed face-down in the playing area and the top card is turned face-up to begin a discard pile.
Each player in turn is allowed to choose to draw a card from either the remaining deck or the discard pile. If, after drawing a card, a player's cards may be arranged to make a meld, the player lays the melded cards face-up, and then discards. However, only one meld may be formed per turn, even if the player's cards may be arranged to form more than one meld. If no meld may be formed, the player discards. If an effect card is played as the discard, the effect of the effect card is resolved before play passes to the next player. However, if another player is holding an effect card that cancels the effect of another effect card, such a card may be played out-of-turn to cancel the effect of the played effect card.
Play continues until one player forms a four-card meld and a three-card meld, at which point play ceases and the round ends, and the player chooses a victory card from the playing area. The deal passes to the next player, and all of the cards, except the victory cards, are shuffled and dealt to begin a new round of play. Rounds continue until all of the victory cards have been awarded, and the player with the most victory cards is identified as the winner of the game.
As is evident from the foregoing, variations in the deck of cards and methods and rules for game play are possible and within the scope of this disclosure. For example, the rules may differ in terms of the card combinations that may qualify as melds, such as if the deck has a different configuration, or if a different level of challenge or interest is desired. Thus, methods and rules for game play may relate to the number and types of cards in the deck, and vice versa.
It is believed that the disclosure set forth herein encompasses multiple distinct inventions with independent utility. While each of these inventions has been disclosed in a preferred form, the specific embodiments thereof as disclosed and illustrated herein are not to be considered in a limiting sense as numerous variations are possible. The subject matter of the inventions includes all novel and non-obvious combinations and subcombinations of the various elements, features, functions and/or properties disclosed herein. Similarly, where the claims recite “a” or “a first” element of the equivalent thereof, such claims should be understood to include incorporation of one or more such elements, neither requiring nor excluding two or more such elements.
It is believed that the following claims particularly point out certain combinations and subcombinations of features, functions, elements and/or properties that may be claimed through amendment of the present claims or presentation of new claims in this or a related application. Such amended or new claims, whether they are directed to a different invention or directed to the same invention, whether different, broader, narrower or equal in scope to the original claims, are also regarded as included within the subject matter of the inventions of the present disclosure.
This application is based upon and claims priority under 35 U.S.C. § 119(e) to the U.S. Provisional Patent Application No. 60/541,415, entitled “RUMMY-STYLE CARD GAME” and filed on Feb. 2, 2004, the disclosure of which is incorporated herein by reference in its entirety for all purposes.
Number | Date | Country | |
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60541415 | Feb 2004 | US |