The present invention relates generally to card games.
Card and memory games have provided entertainment, stimulation, and sources of learning and growth for children and adults alike for generations. Card games are particularly appealing, as they are low cost and self-sufficient sources of fun. Card games and particularly memory card games may serve an educational purpose such as to improve memory, may serve an entertainment purpose, or may serve a social purpose when played in pairs or groups of children and/or adults. However, over time, players of games can become bored and tired of playing the same games repeatedly. As such, a new invention is provided herein to entertain players.
In accordance with embodiments of the invention is a method of playing a memory card game. The method first requires providing a physical or electronic or virtual deck of cards that comprise a plurality of pairs of matching cards, each card of the plurality of matching cards having a face side and a back side. The pairs of matching cards further include at least one privilege and/or handicap contained on a pair of cards of the plurality of pairs of matching cards. The next step of the method can include physically or electronically shuffling and arranging the cards face side down to form an arrangement. Next the method involves a turn by a player in which the player selects two cards from the arrangement to search for a pair of matching cards. If two cards selected in the player's turn form a pair of matching cards, the player removes the pair of matching cards from the arrangement and adds them to their own card collection and gets another turn. If the two cards selected in a player's turn do not form a pair of matching cards, the player returns the cards to the arrangement and their turn concludes. Then, the next player begins their turn. The turns continue until all the cards have been removed from the arrangement. At that point all the players add up the cards in their collections and the player with the most cards wins.
The foregoing and other objects, features, and advantages of the invention are apparent from the following detailed description taken in conjunction with the accompanying drawings in which like parts are given like reference numerals and, wherein:
The images in the drawings are simplified for illustrative purposes and are not depicted to scale. Within the descriptions of the figures, similar elements are provided similar names and reference numerals as those of the previous figure(s). The specific numerals assigned to the elements are provided solely to aid in the description and are not meant to imply any limitations (structural or functional) on the invention.
The appended drawings illustrate exemplary configurations of the invention and, as such, should not be considered as limiting the scope of the invention that may admit to other equally effective configurations. It is contemplated that features of one configuration may be beneficially incorporated in other configurations without further recitation.
The embodiments of the disclosure will be best understood by reference to the drawings, wherein like parts are designated by like numerals throughout. It will be readily understood that the components, as generally described and illustrated in the Figures herein, could be arranged and designed in a wide variety of different configurations or be entirely separate. Thus, the following more detailed description of the embodiments of the system and method of the disclosure, as represented in the Figures is not intended to limit the scope of the disclosure, as claimed, but is merely representative of possible embodiments of the disclosure.
In accordance with embodiments of the invention, as illustrated in
In some embodiments, there is at least one privilege and at least one handicap, but in some embodiments, there are no handicaps and only privilege cards, and in some embodiments, there are no privilege cards and only handicap cards. In the embodiment illustrated in the Figures, the arrangement is six cards by four cards. In other embodiments, there may be more or less rows and more or less columns of cards. The minimum number of cards in the game is six cards. There is no maximum number of cards in the game. The method 100 includes a step 120 of selecting, by a first player, two cards 106 from the arrangement 118 to search for a pair of matching cards 106 during a turn. A pair of matching cards 106 is when the face sides 108 of each card match, such as having the same graphics as illustrated. If the two cards selected in step 120 form a pair of matching cards 106 (shown in
Embodiments of the method 100 allows for any number of players (1 or more) to play the game. Embodiments of the method 100 allow for human players playing against other human player(s), virtual human player(s), online human player(s), human players in different locations, human players in the same location, robotic player(s), virtual robotic player(s), and/or artificial intelligence player(s). In some embodiments, a human player, whether playing solitary or not, may be playing against time or may be playing against number of turns or playing with a finite or specified number of turns, for example. In some embodiments, the game can be played in teams. In victory step 128 of the method 100, after all the pairs of cards 106 are overturned and all the pairs of cards 106 are matched, the player with the highest number of pairs of cards 106 is declared winner.
In some embodiments, there are any number of privileges 112 and/or handicaps 114. In some embodiments, there are no privileges 112 and only handicaps 114, and in some embodiments, there are no handicaps 114 and only privileges 112. In some embodiments, the privileges 112 are different than the privileges in the embodiment illustrated in the Figures. In some embodiments, the privileges 112 are any privilege that entitles a player to special options, benefits, rights, turns, advantages or favors. In some embodiments, the handicaps 114 are different than the handicaps in the current embodiment. In some embodiments, the handicaps are any handicap that disadvantages a player with a consequence, disadvantage, restriction, misfortune, or loss.
In the embodiment of method 100 illustrated in
In some embodiments, a player may receive an extra turn privilege 113, shown in
In some embodiments, a player may receive a sneak peek privilege 115, shown in
In some embodiments, a player may receive a free gift set privilege 117, shown in
Referring to
In some embodiments, if a player is playing against a computer or in a solitary manner in which a player attempts to match all the sets of cards before a predetermined time expires, the handicaps 114 may decrease the time to make completion of the game more difficult. In some embodiments, if a player is playing against a computer or in a solitary manner in a timed or turn limited format, the handicap 114 may decrease the number of turns available to finish the game. In some embodiments, if a player is playing against a computer or in a solitary manner, the game format may include both time and turn limits and the handicaps 114 may decrease either the amount of time, the number of turns or both.
The method of playing a memory card game 100 provides entertainment, challenge, education, and/or stimulation to users, particularly children, as it challenges and stimulates memory and intellectual growth, and improves memory, and serves a social purpose when played in pairs or groups of children and/or adults. Players of the game 100 attempt to remember where particular cards 106 of the deck 104 are located in the arrangement 118 to match the cards with a matching card 106 of the pair included in the deck 104. The memory challenge is to look and remember where the cards 106 are in the arrangement 118. In some embodiments, a player may look for a card 106 that has not been seen yet and try to remember for a future turn.
For the purposes of promoting an understanding of the principles of the invention, reference has been made to the preferred embodiments illustrated in the drawings, and specific language has been used to describe these embodiments. However, this specific language intends no limitation of the scope of the invention, and the invention should be construed to encompass all embodiments that would normally occur to one of ordinary skill in the art. The particular implementations shown and described herein are illustrative examples of the invention and are not intended to otherwise limit the scope of the invention in any way. For the sake of brevity, conventional aspects of the system (and components of the individual operating components of the system) may not be described in detail. Furthermore, the connecting lines, or connectors shown in the various figures presented are intended to represent exemplary functional relationships and/or physical or logical couplings between the various elements. It should be noted that many alternative or additional functional relationships, physical connections or logical connections may be present in a practical device. Moreover, no item or component is essential to the practice of the invention unless the element is specifically described as “essential” or “critical”. Numerous modifications and adaptations will be readily apparent to those skilled in this art without departing from the spirit and scope of the present invention.
This application claims benefit of U.S. Provisional Patent Application Ser. No. 63/405,364 filed Sep. 9, 2022, the entirety of which is incorporated by reference as if fully disclosed herein.
Number | Date | Country | |
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63405364 | Sep 2022 | US |