1. Field of the Invention
The present invention generally relates to an interactive electronic apparatus for playing a game and more particularly relates to an interactive gaming apparatus for dynamic interaction with the player in a gaming environment.
2. Description of Related Art
Various types of gaming devices have been constructed with the aim of captivating the players and perpetuating their interest in the game. Within the present context, a board game is a game in which pieces are placed, moved or removed from a surface according to a predefined set of rules and conditions. Board games are mostly based on strategy, luck, IQ, EQ, logical thinking a skill, a board game is primarily checks the mental powers of the player.
Almost all of these games have presently been digitized by the development of various mobile and computer applications, substituting the conventional board and piece format. Such games do not involve latest technologies in upgrading the conventional board games. The board games have now become obsolete and a bit too old fashioned for the present tech-savvy generation. The complete digitization of board games presents the problem of isolating the older players of the game as well as removing the basic elements of touch and visualization of the original game board and pieces.
However such devices and gaming methods heavily rely on sensors. These sensors are highly susceptible to damage. This may lead to various repair and maintenance problems. Therefore, there is a need of method and a gaming apparatus for interacting with at least one player for playing a game under the influence of electric field.
In accordance with a preferred embodiment of the present invention, a gaming apparatus for interacting with at least one player for playing a game is provided.
An object of the present invention is to provide a gaming apparatus with a gaming surface and at least one playing element interacting with at least one player and the gaming surface. The gaming surface includes a generator receiving power from DC source for generating AC power of fixed frequency; a conducting surface receives the AC power generated from the generator for generating an alternating electric field; a converter coupling with said conducting surface and said converter accepts AC power from said generator for generating a DC power; a computing element utilizing the DC power supplied by said converter and the frequency supplied by said generator, said computing element further storing the instruction set of the game.
The playing element includes a non-conductive casing placed on the conducting surface; one or more electrodes attached to each surface of said non-conductive casing receives alternating electric field from said conducting surface for transferring the AC power; at least one of one or more pulse generators connected to at least one of the one or more electrodes for receiving the AC power for generating clock pulses to define the orientation of each surface of said non-conductive casing.
The playing element further includes a first logic circuit connected to one or more pulse generators for receiving the information related to the orientation of each surface of the non-conductive surface and further releases a first signal; a second logic circuit transmit the first signal received from the first logic circuit to the computing element for releasing a second signal.
The playing element further includes one or more light sources connected to each of the one or more electrodes for receiving AC power and further responding on interaction with at least one player and furthermore responding on the second signal generated by the computing element via the second logic circuit; and rectifiers to convert the AC power into DC power in order to operate the pulse generators, the logic circuits and the light sources.
Broadly stated the embodiments of the invention are directed to a method and a gaming apparatus used to play different board games in an innovative manner. The product includes a gaming board as well as a gaming element, and a method for the game board to sense and display which of the surfaces of the gaming element are on top, and whether the player is touching the gaming element or not.
Another object of the present invention is to provide the gamin apparatus wherein the second logic circuit comprising a unique counter and a unique programmable ID number for facilitating said computing element for identifying the surface of non-conductive casing interacted by the player.
The board game includes but is not limited to chess, scrabble, draughts, snakes and ladders, chutes and ladders, Ludo, monopoly, or any other playsets that has a specific set of instructions that the players must follow in order to play the game. The gaming element includes but is not limited to dice, action figures, tokens, chess pieces, tiles, pawns, bits or any other game piece which may be used to play any game on or with a gaming board.
The computing element as specified in the claims may be a micro controller, a microprocessor or any other logic circuit which may perform all the various functions that are desired to be performed by the computing element as specified in the claims.
A dice as specified in the claims may be defined as a relatively small and throwable or non-throwable object with multiple resting positions, used for a generating random or desired position out of its multiple resting positions. The surface of the dice may be used to represent different numbers, alphabets, symbols, trademarks or strings of words in any visual way possible. Though conventionally a cube is with six surfaces, the dice may even be constructed with any number of surfaces, ranging from a tetrahedron to icosahedrons with four to twenty surfaces respectively, or even more.
The features of the present invention, that are believed to be novel, have been particularly set forth in the appended claims. The invention, along with the objects and their advantages thereof can be better understood in reference to the following description, taken in conjunction with the accompanying drawings, in which like reference numbers identify like elements, and in which:
While the specification concludes with claims defining the features of the invention, a method and a gaming apparatus for interacting with at least one player for playing a game will be better understood from a consideration of the following description in conjunction with the figures, in which every major element has been given a reference number. As required, the detailed embodiments of the present invention have been included herein. However, it must be understood that the disclosed embodiments are merely exemplary of the invention, which may be embodied in various forms. Therefore, the structural and functional details that have been disclosed should not be interpreted as limiting. They must merely be taken as the basis for the claims and as a representative basis for teaching one skilled in the specific domain to variously employ the present invention in virtually any appropriately detailed structure. Further, the terms, phrases and examples used herein are not intended to be limiting, but are rather are intended to provide an understandable description of the invention.
The gaming surface 104 includes a generator 108 receives power from a DC source 101 for generating AC power of fixed frequency, a conducting surface 110 receives the AC power generated from the generator 108, a converter 112 coupling with the conducting surface 110 for accepting AC power from the generator 108 to generate a DC power, and a computing element 114 utilizing the DC power supplied by the converter 112 and the frequency supplied by the generator 108. The computing element 114 further stores the instruction set of the game.
The playing element 106 includes a non-conductive casing 116 having one or more surfaces 118 such as 118a, 118b and 118c is placed on the conducting surface 110, and one or more electrodes 120 such as 120a, 120b and 120c are attached to each surface of the non-conductive casing 116 for receiving alternating electric field from the conducting surface 110. In a preferred embodiment of the present invention, the alternating electric field is received by the one or more electrodes 120 through capacitive coupling with the conducting surface 110.
The one or more electrodes 120 transfer the AC power. In a preferred embodiment of the present invention, the non-conductive casing 116 is a cube with six surfaces. Examples of the shape of non-conductive casing 116 may include tiles, cards, action figures, tokens, chess pieces, pawns, bits or any other game piece. However, it will be readily apparent to those skilled in the art that various configuration of non-conductive casing 116 may be used without deviating from the scope of the present invention.
The playing element 106 further includes one or more pulse generators (not shown in
The playing element 106 further includes one or more light sources 122 connected to each of one or more electrodes 120 for responding to the second signal released by the computing element 114 via the second logic circuit (not shown in
In a preferred embodiment of the present invention, the first electrode 120a is attached to two adjacent sides of surface such as 118d and 118b. The computing element 114 receives information related to orientation of non-conductive casing 116 from the second logic circuit (not shown in
In a preferred embodiment of the present invention, the one or more light sources 122 are either on or off as per the signal sent from the computing element 114. In a preferred embodiment of the computing element 114 is a micro-controller and one or more light sources 122 are LED. However, it will be readily apparent to those skilled in the art that various other forms of computing element 114 and light sources 122 may also be used without deviating from the scope of the present invention. The one or more pulse generators, second logic circuit, and rectifiers are explained in detailed in conjunction with
The one or more pulse generators 202, such as 202a, 202b and 202c receives the AC power from the electrodes 120 generates clock pulses of different clock cycles for identifying the different surfaces of non-conductive casing (not shown in
The first logic circuit 206 receives the information related to the orientation of each surface of non-conductive casing (not shown in
Examples of the first logic circuit 206 includes but not limited to counter, divider; and examples of the second logic circuit includes but not limited to demultiplexer and switches. The clock signals are explained in detail in conjunction with
The one or more rectifiers 204 such as 204a, 204b and 204c converts the AC power into DC power in order to operate the pulse generators 202, the first logic circuit 206 and the second logic circuit 208, and the one or more light sources (not shown in
In another embodiment of the present invention, the second logic circuit 208 comprises a unique counter and a unique programmable ID number for facilitating the computing element (not shown in
In an exemplary embodiment, two players touch two different playing elements, in order to detect which of the surface of which playing element is touched by which player is determined by the computing element by identifying the unique counter and unique programmable ID number. In another preferred embodiment of the present invention, the electronic circuitry of the playing item 106 may be integrated into the one or more light sources.
The pulse generator 202b is connected to the electrode 120b facilitates the second logic circuit (not shown in
The pulse generator 202c is connected to the electrode 120c produces the third clock signal 306 which is the untouched signal as it is not touched by the player. Thus, the third clock signal 306 corresponds to a high value that is given by the pulse generator 202c and has no interaction from the conducting surface 110 and the player.
The step 504 is then followed by a step 506 of emitting alternating electric field from the received AC power by the conducting surface and then followed by a step 508 of generating DC power received from the AC power by the converter coupled with the conducting surface. The step 506 and the step 508 are explained in detail in conjunction with
The step 508 is then followed by a step 510 of storing the instructions set of the game in the computing element and the step 510 is then followed by a step 512 of placing at least one playing item on the conducting surface for interacting with at least one player. The step 510 and the step 512 are explained in detail in conjunction with
The step 512 is then followed by a step 514 of coupling the electric field from one or more electrodes attached to surface of the playing item placed on the conducting surface. The step 514 is explained in detail in conjunction with
The step 516 is then followed by a step 518 of generating clock pulses for defining the orientation of the each surface of the playing item from the received power from one or more electrodes. The step 518 is explained in detail in conjunction with
The step 522 is then followed by a step 524 of sending the orientation information of the surfaces of the playing item by a second logic circuit to the computing element decoded by the converter and the step 524 is then followed by a step 526 of responding by the one or more light sources on the signals received from the computing element. The step 524 and the step 526 are explained in detail in conjunction with
The present invention offers various advantages such as bringing a battery-free playing item which increases a certain level of interest among the players. Play items are made smaller, and are easier to develop, because they do not need to be opened for battery replacement. Further, glowing play items with the absence of chargers and plugs makes it more interactive for the children to have a keen interest in board games.
There has thus been shown and described a gaming apparatus which fulfills all the objects and advantages sought therefore. Many changes, modifications, variations and other uses and applications of the subject invention will, however, become apparent to those skilled in the art after considering this specification and the accompanying drawings, which disclose the preferred embodiments thereof. All such changes, modifications, variations and other uses and applications which do not depart from the spirit and scope of the invention are deemed to be covered by the invention, which is to be limited only by the claims which follow.