There are a variety of games that require players to toss or bounce an object toward a target. These games require a certain amount of skill and dexterity and provide entertainment for players. Typically, the player with the greatest skill in tossing the object toward the target emerges as the winner of the game.
There are also a variety of board games available for adults and children for fun and entertainment. Typically, in such board games players take turns moving pieces on the board surface based upon strategy or luck, rather than dexterity. For example, moves may be determined by the spin of a wheel or the roll of a die. More complex board games require players to use strategy (e.g., chess), or a combination of luck and strategy (e.g., backgammon) to overcome a bad roll of the dice, or to capitalize on an advantageous roll and win the game.
The following presents a simplified summary in order to provide a basic understanding of some aspects of the claimed subject matter. This summary is not an extensive overview. It is not intended to either identify key or critical elements or to delineate the scope of the claimed subject matter. Its sole purpose is to present some concepts in a simplified form as a prelude to the more detailed description that is presented later.
The described apparatuses and methods relate to the field of game boards and game devices, generally. In embodiments of the described games, players project multiple balls or tokens or other projectiles onto a game surface, where the game surface includes a set of depressions, sized to retain the balls or tokens or other projectiles, and a target aperture. Once the balls are bounced onto the game surface and in play, the players can strategically move or advance the balls. The players can choose whether to project more balls onto the game surface, or move the balls already on the game surface. In an embodiment, the first player that is able to pass all of his projectiles or balls through the target aperture first, wins the game. In another embodiment, the player that is able to position his balls or tokens or other projectiles on the game surface according to a pattern, can collect a game card illustrating the pattern. With the different methods of gameplay and elements of strategy involved, this game combines hand-eye coordination, skill, geometrical strategy, and luck in order to provide a new, fun multiplayer game.
In embodiments, a method for playing a game includes providing a game board, where the game board includes a game surface having a plurality of depressions, and providing a plurality of game pieces, where each of the plurality of depressions is shaped to retain any one of the plurality of game pieces. During play, players project at least one of the plurality of game pieces onto the game surface, where the at least one of the plurality of game pieces is retained by one of the plurality of depressions; select from a group of strategic moves; and advance the at least one of the plurality of game pieces retained by the one of the depressions in accordance with the selected strategic move.
In other embodiments, the game includes a game board including a game surface surrounded by a boundary, wherein the game surface includes a plurality of depressions and a target aperture, wherein the target aperture is substantially centered on the game surface. The game also includes a plurality of game pieces, wherein each of the game pieces is capable of being retained by any one of the depressions and passing through the target aperture.
In further embodiments, methods of playing the game include providing a game board, wherein the game board includes a game surface having a plurality of depressions and a target aperture, wherein the target aperture is substantially centered on the game surface; and providing a plurality of game pieces, wherein each of the plurality of depressions is shaped to retain any one of the plurality of game pieces. The method also includes projecting at least one of the plurality of game pieces toward the game surface; selecting from a group of strategic moves and moving a game piece retained by one depression in accordance with that selected strategic move, wherein the group of strategic moves includes moving the game piece to an adjacent depression and jumping the game piece over a game piece retained in an adjacent depression. Players then repeat the steps of projecting the at least one of the plurality of game pieces, selecting from the group of strategic moves and moving the game piece, until all the game pieces for a player are passed through the target aperture.
To the accomplishment of the foregoing and related ends, certain illustrative aspects of the claimed subject matter are described in connection with the following description and the annexed drawings. These aspects are indicative of various ways in which the subject matter may be manufactured and practiced, all of which are intended to be within the scope of the claimed subject matter. Other advantages and novel features may become apparent from the following detailed description when considered in conjunction with the drawings.
The systems, devices and methods may be better understood by referring to the following description in conjunction with the accompanying drawings, in which like numerals indicate like structural elements and features in various figures. The components in the figures are not necessarily to scale, and simply illustrate the principles of the systems, devices and methods. The accompanying drawings illustrate only possible embodiments of the systems, devices and methods and are therefore not to be considered limiting in scope.
Aspects of the game apparatuses and methods are described below with reference to illustrative embodiments. The references to illustrative embodiments below are not made to limit the scope of the claimed subject matter. Instead, illustrative embodiments are used to aid in the description of various aspects of the apparatuses and methods. The description, made by way of example and reference to illustrative reference is not meant to being limiting as regards any aspect of the claimed subject matter.
The described game boards and methods present a game in which hand-eye coordination, strategy, and luck combine to form a creative new way for small or large groups of people to challenge each other in gameplay. This game requires some level of coordination for players to get game pieces onto the game board. After that, players must use their strategy and skill to win the game. However, the nature of the game might allow a player to win because of mere luck!
As shown in
In an embodiment the game board 100 is a horizontal, hexagonal game surface 102 and a symmetrical grid of ball-retaining depressions 108. One or more side supports 110 raise the game surface 102 off of a substantially horizontal surface 112. Here, the game board 100 rests on a tabletop that is suitable for bouncing balls from the adjacent surface 112 onto the game board 100.
In an embodiment, the game board 100 includes an upper portion 114 that includes the game surface 102 and sides 104, and a lower portion 116 that can include side supports 110 that raises the game surface 102 off of the tabletop 112. In an embodiment, the lower portion 116 or side supports 110 can be formed to prevent the balls from rolling out from under the game surface 102 once they have passed through the center target aperture 106. In another embodiment, the lower portion 116 includes any suitable support, such as feet. In a further embodiment, the lower portion 116 is shaped as a tray with a bottom and side supports 110 (as shown in
A variety of patterns of depressions 108 can be used on the game surface 102. In the illustrated embodiment, the game surface 102 can include three ball-retaining depressions between any one side of the game surface 102 and the center target aperture 106. However, any suitable pattern of depressions 108 can be used. As shown, the depressions 108 are indentations shaped to hold the balls. Also as shown, in some embodiments the depressions 108 each have an opening or aperture at the base of the depression. However, in other embodiments, the depressions 108 could be holes or apertures with diameters smaller than the diameters of the game tokens or balls. In other embodiments, the depressions 108 can be of any shape suitable for retaining the game balls.
One method of projecting a ball onto the game surface 102 is throwing or bouncing a ball off an adjacent or nearby surface 112. Balls or projectiles for game play might include symmetrical bouncing balls made of celluloid material (e.g., ping pong balls), or similar gas filled balls. Symmetrical, round balls facilitate bouncing onto the game board 100, but other embodiments could include irregular shaped balls, tokens, or other projectiles.
Referring now to
In addition to advancing the balls by simply moving a ball to an adjacent depression 108, players may choose to “jump” another adjacent ball on the game surface 102. Players may reach the target aperture 106 by advancing a ball one space or by jumping an adjacent ball directly into the target aperture 106. The goal is for a player to get all his balls through the target aperture 106 before the other player or players. The game play described is one possible set of rules and movements. However, the game encompasses numerous possible strategies combining the hand-eye coordination aspects of launching the ball or projectile onto the game surface 102 and strategic movement and patterns of movement of the projectiles once they are in play on the game surface 102.
An aspect of the game strategy requires the player to choose whether to attempt to project a ball onto the game surface 102, potentially directly through the center target aperture 106, or move the balls already on the game surface 102 toward the target 106. Moving the balls on the game surface 102 requires a player to choose between moving a ball one space or depression 108 on the game surface 102 or “jump” an adjacent ball to land on an open space or depression 108 on the other side of the adjacent ball. If a player chooses to jump another ball, she may continue a chain of jumps, so long as each space or depression 108 where the ball is to land is open. In a single or chain of jumps, a player may also choose to jump a ball into the target aperture 106. A player may also move a ball directly into the center target aperture 106, so long as the ball is located on one of the spaces directly adjacent to the target aperture 106. A player may choose to strategically place the balls on the game surface 102 to coordinate a single or series of jumps.
Referring to
In an embodiment, the game board 100 is manufactured using an injection-molded plastic variant or similar material. An example of such a game board 100 is depicted in
Another embodiment as shown in
Another embodiment of the game board could be manufactured using environmentally-friendly, recyclable or collapsible materials, such as cardboard or egg-crate materials. This embodiment would be relatively lightweight to ship and inexpensive to manufacture. In addition, the depicted embodiment could be easily stored and transported.
A vacuum formed embodiment of the game board depicted in
Referring to
While the described apparatuses and methods have been described with regards to particular embodiments, it is recognized that additional variations may be devised. What has been described above includes examples of aspects of the claimed subject matter. It is, of course, not possible to describe every conceivable combination of components or methodologies for purposes of describing the claimed subject matter, but one of ordinary skill in the art may recognize that many further combinations and permutations of the disclosed subject matter are possible. Accordingly, the disclosed subject matter is intended to embrace all such alterations, modifications and variations that fall within the spirit and scope of the claims. Furthermore, to the extent that the terms “includes,” “has,” or “having” or variations in form thereof are used in either the detailed description or the claims, such terms are intended to be inclusive in a manner similar to the term “comprising” as interpreted when employed as a transitional word in a claim.
This application claims priority from U.S. Provisional Application No. 61/781,249, filed on Mar. 14, 2013, the disclosure of which is hereby incorporated in its entirety by reference thereto.
Number | Date | Country | |
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61781249 | Mar 2013 | US |