Not Applicable
Not Applicable
The present invention relates generally to game machines. More specifically, the present invention relates to cut to win game machines and the operation of cut to win game machines.
Cut to win type games are very popular prize redemption arcade games. The prizes one can win often include high value items. This scissor cutting arcade game looks simple enough to win, but it is a lot harder to win than you might think. That is how it tricks players into spending money to try and win a big prize.
For operators, resetting the game play after a player wins can be difficult and time consuming. Therefore, what is needed is a method for quickly and efficiently centering and aligning the rope to ensure fair and predictable game play.
A method for automatic centering of the rope on a cut to win type arcade game. Once the operator of the machine enters into the automatic setup mode the knife will move semi close to the string and start its procedure. The blade will move toward the string and cut. If the string is not cut the knife will move up a tiny, tiny bit and repeat the procedure over and over until the string is cut. At the time the string is cut, the computer knows now where the string is and will make its final adjustments to the code so the game will play as it was designed.
The accompanying drawings, which are incorporated herein an form a part of the specification, illustrate the present invention and, together with the description, further serve to explain the principles of the invention and to enable a person skilled in the pertinent art to make and use the invention.
In the following detailed description of the invention of exemplary embodiments of the invention, reference is made to the accompanying drawings (where like numbers represent like elements), which form a part hereof, and in which is shown by way of illustration specific exemplary embodiments in which the invention may be practiced. These embodiments are described in sufficient detail to enable those skilled in the art to practice the invention, but other embodiments may be utilized and logical, mechanical, electrical, and other changes may be made without departing from the scope of the present invention. The following detailed description is, therefore, not to be taken in a limiting sense, and the scope of the present invention is defined only by the appended claims.
In the following description, numerous specific details are set forth to provide a thorough understanding of the invention. However, it is understood that the invention may be practiced without these specific details. In other instances, well-known structures and techniques known to one of ordinary skill in the art have not been shown in detail in order not to obscure the invention. Referring to the figures, it is possible to see the various major elements constituting the apparatus of the present invention.
Cut to win type games are very popular prize redemption arcade games. The prizes one can win often include high value items. This scissor cutting arcade game looks simple enough to win, but it is a lot harder to win than you might think. That is how it tricks players into spending money to try and win a big prize.
For operators, resetting the game play after a player wins can be difficult and time consuming. Therefore, what is needed is a method for quickly and efficiently centering and aligning the rope to ensure fair and predictable game play.
Currently all cut to win type games and machines have an alignment mode to set up the game which is done manually by pressing buttons and using your eyes to set a proper position
The present invention teaches an automatic way to set up the game and place the rope in the proper position for fair and predictable game play. As taught by the present invention, a game owner or game technician enters into auto calibration mode and the game sets itself up.
Previous games and other machines not manufactured by the Inventor, work in the following manual manner. A game machine operator needs to align the cutting blade so it knows where the string is for proper operation. In the old software a game machine operator needs to press the up and down button on the control pad to manually move the cutting blade to the string. The blade needs to be positioned so it is directly in the center of the string. It is semi difficult to get it just right when relying on the human part to do it correctly. Incorrect alignment at this stage will result in improper operation of the game.
The new automatic version does all this by itself. Once the operator of the machine enters into the automatic setup mode the knife or blade 102 will move semi close to the string 101 and start its procedure. The blade 102 will move toward the string 101 and cut. If the string 101 is not cut the knife or blade 102 will move up a tiny, tiny bit which is predetermined distance in the program and repeat the procedure over and over until the string 101 is cut. At the time the string 101 is cut, the computer knows now where the string 101 is and will make its final adjustments to the code so the game will play as it was designed.
Thus, it is appreciated that the optimum dimensional relationships for the parts of the invention, to include variation in size, materials, shape, form, function, and manner of operation, assembly, and use, are deemed readily apparent and obvious to one of ordinary skill in the art, and all equivalent relationships to those illustrated in the drawings and described in the above description are intended to be encompassed by the present invention.
Furthermore, other areas of art may benefit from this method and adjustments to the design are anticipated. Thus, the scope of the invention should be determined by the appended claims and their legal equivalents, rather than by the examples given.
Number | Date | Country | |
---|---|---|---|
63458457 | Apr 2023 | US |