The present application relates to a bag throwing game.
The present application describes a bag throwing game. It describes how to make the game components and how to play the game. Players take a plurality of soft bags that are approximately round in shape and throw them from a distance towards the board, which is in the shape of a tower. Points are attributed to bags landing in different holes of the board, depending on the difficulty of landing the bag in each hole. After a series of throws, the point scores are totaled and the player earning the most points or the player first to reach a score goal wins.
This Summary is an overview of some of the teachings of the present application and not intended to be an exclusive or exhaustive treatment of the present subject matter. Further details about the present subject matter are found in the detailed description and appended claims. The scope of the present invention is defined by the appended claims and their legal equivalents.
These and other features, aspects, and advantages of the present disclosure are better understood when the following Detailed Description is read with reference to the accompanying drawings.
The following detailed description of the present subject matter refers to subject matter in the accompanying drawings which show, by way of illustration, specific aspects and embodiments in which the present subject matter may be practiced. These embodiments are described in sufficient detail to enable those skilled in the art to practice the present subject matter. References to “an”, “one”, or “various” embodiments in this disclosure are not necessarily to the same embodiment, and such references contemplate more than one embodiment. The following detailed description is demonstrative and not to be taken in a limiting sense. The scope of the present subject matter is defined by the appended claims, along with the full scope of legal equivalents to which such claims are entitled.
The present application describes a bag throwing game. It describes how to make the game components and how to play the game. Players take a plurality of soft bags that are approximately round in shape and throw them from a distance towards the board, which is in the shape of a tower. Points are attributed to bags landing in different holes of the board, depending on the difficulty of landing the bag in each hole. After a series of throws, the point scores are totaled and the player earning the most points or the player first to reach a score goal wins.
The present subject matter relates to a bag throwing game that can be played at a number of locations. For example, it can be played at home, in a gym, at the office, at a bar, at a restaurant, or other establishment. It includes a plurality of bags and a board with at least three holes that is mounted vertically (or substantially vertically). The players stand a distance from the board, which is mounted at about 3-4 feet from the floor level, and throw the bags, attempting to have them land within the holes of the board. Higher point values are attributed to players who successfully throw a bag into the holes that have a smaller opening (e.g., smaller cross section). The bags will vary in size and in filling material. In various embodiments, the bags are about 6-8 oz. and are roughly round in shape and have dimensions approximating 4.25″ to 4.5″ in diameter. Various filling material may be used in the bags, such as sand, pebbles, beans, rice, or other filling material.
The tower-shaped game board can be made of any rigid material, such as wood, plastic, metal, or combinations thereof. The dimensions in each of the drawings may vary without departing from the scope of the present subject matter.
In the example of
The game may be played using a variety of scoring methodologies. In one example, the players stand behind a line and each player throws all four bags consecutively trying to achieve as many points as possible, with a race to get to 22. In some variations of the game, if the scorer exceeds the score goal, that scorer may be penalized. For example, in the case where the scoring goal is 22 points, a player who exceeds the 22 score may have her score reduced to 15, for example, to attempt again to reach 22. In various embodiments, the players throw behind a line 6 feet away from the board. Other distances include 3, 4, 5, 7, 8, 9, 10, 11, 12 feet. Different distances may be employed without departing from the scope of the present subject matter. Other point goals, scoring methodologies, numbers of bags, and scoring concepts may be employed without departing from the present subject matter.
In one example, the game is played where each player starts at zero. The point scoring is 3 for the top smallest hole. 2 for the center oval, one for the bottom oval, zero for the shelf, and negative one for the floor. If a player gets to negative 7 it is an automatic loss and that player is eliminated. The first player to get to 22 is an automatic win. If a player goes over 22 they are put back to 16. Other scoring and playing approaches may be employed without departing from the scope of the present subject matter.
In various embodiments, there are four sets of holes on each side of the board and eight colored pegs allowing eight players to record their scores and to play at one time. In various embodiments, the front panel may use a dry erase or chalk board material to allow for marking of the holes, player names, scoring, or other uses. In various embodiments, a clear plastic front is used. In various embodiments, a front panel with lights is employed. In various embodiments, lights may be activated each time a score is successful, failed, or may signify both. Automatic scoring apparatus may be added to sense when points are scored and to add them to a visual counter. The counter may be digits, or it may be lights in a progression or pattern, such as lights extending to the top of the design. One set of lights progresses up the tower until the winner lights the light at the summit or peak of the tower. In various embodiments, the bags themselves may be lit to allow throwing them in the dark. Different forms of lighting the bags include light emitting diodes, glow in the dark, or blacklighting may be employed to add excitement to the game. The tower may also act as a nightlight and be illuminated as such. Other forms of scoring and illuminating the design may be employed without departing from the scope of the present subject matter.
Since the board is vertically mounted, it may be necessary for players to use more forward velocity on bag throws than what is used in other throwing games, such as horseshoes. Players may find it advantageous to throw the bags substantially horizontally to increase the chance that the bag will enter the openings of the board. This aspect increases the excitement of the game as it requires accuracy for each player to successfully land a bag in a hole of the board.
In various embodiments, scoring is kept using pegs that glow in the dark and can be advanced along the sides of the game board as the players score. In various embodiments, the holes in which the pegs are placed are configured to receive light from inside of the game board. In various embodiments, scoring pegs are configured to receive light and light up the remaining portion of the peg so as to make it easier to see the scoring by the players. This is especially helpful in low lighting situations such as bars and restaurants and recreation rooms where such games may be found. In various embodiments, pegs such as those used in LITE-BRITE™ games may be used because the peg will receive light at one end and glow at the other end to better indicate score as the pegs are advanced on the board. In various embodiments, the peg holes for the board are drilled through. In various embodiments, the peg holes are translucent to allow light from the game board to illuminate a plastic peg, such as the pegs described herein. In various embodiments, the back panel of the board can be replaced with advertising to allow the game board to be used as advertising. In various embodiments, the back of the game board is designed to receive new signage or advertising so that the game can be configured for different themes. This way a game board can be made which receives the advertisement or other signage or decorative design desired.
The present application provides several examples, including but not limited to, a game comprising a plurality of bags and a substantially vertically mounted game board with a plurality of apertures defined by a front panel of the game board, a back panel, the game board comprising a plurality of shelves between the front panel and back panel to provide different compartments, and a bottom shelf of the game board for mounting and to catch bags that fail to enter the hole. A game of example 1, wherein the front panel of the game board is clear. A game of the prior examples wherein the game board includes lighting for illumination. A game of the prior examples, wherein the game board includes lighting for illumination. A game of the prior examples including advertising on the back panel. A game of the prior examples further comprising holes along the sides of the board to allow for scoring pegs. A game of any of the previous examples, wherein the holes allow lighting from the game to illuminate pegs placed in the holes. A game of the prior examples, further comprising holes along the sides of the board to allow for scoring pegs. A game of the prior examples, wherein the holes allow lighting from the game to illuminate pegs placed in the holes.
Another example is a substantially vertically mounted game board comprising a plurality of circular or round apertures defined by a front panel of the game board, a back panel, side panels attached to a base and the front panel and back panel, the game board further comprising a plurality of shelves to provide different compartments, wherein the base of the game board extends forward of the plane of the front panel to catch bags that fail to enter the holes. The game board of the prior example, further comprising peg holes for receiving pegs. The game board of the prior examples, further comprising lighting. The game board of the prior examples, wherein the lighting is configured to provide light to the peg holes so as to illuminate the board and pegs placed in the holes.
Other examples are provided herein, and those set forth are not intended in an exhaustive or exclusive sense.
This application is intended to cover adaptations or variations of the present subject matter. It is to be understood that the above description is intended to be illustrative, and not restrictive. The scope of the present subject matter should be determined with reference to the appended claims, along with the full scope of legal equivalents to which such claims are entitled.
The present application is a continuation of and claims the benefit of priority under 35 U.S.C. § 120 to U.S. patent application Ser. No. 15/843,966, filed on Dec. 15, 2017, which claims the benefit of U.S. provisional patent application Ser. No. 62/435,763, filed Dec. 17, 2016, entitled Method and Apparatus for Bag Throwing Game, and as a continuation-in-part to U.S. design application Ser. No. 29/610,922, filed Jul. 17, 2017, entitled Throwing Game Board, each of which is incorporated by reference herein in its entirety.
Number | Date | Country | |
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62435763 | Dec 2016 | US |
Number | Date | Country | |
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Parent | 15843966 | Dec 2017 | US |
Child | 16519965 | US |
Number | Date | Country | |
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Parent | 29610922 | Jul 2017 | US |
Child | 15843966 | US |