The invention relates generally to a method and apparatus for conducting e-commerce on a mobile handset.
Personal computers (PCs) connected to the Internet enable users to engage in e-commerce. For instance, numerous websites offer products for sale over the Internet, and numerous websites contain links to other websites offering products for sale over the Internet. Typical Internet browsers on PCs allow a user to open multiple browser windows simultaneously. This is a useful feature when linking to other websites, because it allows the user to keep open the window displaying the original website and to generate a new window displaying the website to which the PC is directed through the link. This ability to operate numerous windows simultaneously also allows a user to engage in e-commerce while simultaneously running other applications (such as a word processing program, a music player, etc.).
In recent years, mobile handsets (such as cellular phones and PDAs) have become more powerful and now offer additional functionality beyond just voice communication. For instance, many mobile handsets today allow users to perform web browsing on the Internet and to receive emails. Such devices contain increasingly powerful processors and enhanced video and audio capability. However, the processing power and video and audio capability of a mobile handset is inherently inferior to that of PCs, because consumers demand that mobile handsets contain a small form factor (that can fit in a user's hand), with a light weight, and a long battery life. As a result, the space within a mobile handset in which to place circuit boards, processors, and other electronic components is extremely limited when compared to PCs. In addition, the amount of power stored on the battery that powers the mobile handset is finite and must be conserved as much as possible, meaning that electronic devices must be chosen with power constraints in mind. As a result, the processors in mobile handsets typically are much slower and more limited that PC processors, the video screens are much smaller and of lower resolutions than PC screens, and the audio systems and speakers are inferior to those of PC audio systems.
Due to these inherent constraints in their design, mobile handsets have not yet been designed to engage in e-commerce to the same degree as PCs. In addition, the processing capability of mobile handsets and the limitations of the operating systems and browsers typically used on mobile handsets allow the user to only engage in one activity at a time. That is, unlike PCs, mobile handsets are unable to multi-task between more than one application at a time, and the user cannot run more than one application at a time. As a result of these inherent limitations, the amount of e-commerce conducted on mobile handsets to date has been relatively minimal.
What is needed in the art is a system that allows a user of a mobile handset to engage in e-commerce related to an application being run on the mobile handset. For example, if a user is listening to music, it would be desirable to enable the user to initiate an action to purchase a related ringtone or music CD.
What is further needed in the art is such a system that allows the user to continue his or her original application after initiating an action to purchase a product. For example, if a user is listening to music, it would be desirable to enable the user to initiate an action to purchase a related product while still listening to the music.
In accordance with the invention, a method and apparatus are provided for enabling a user of a mobile handset device to engage in e-commerce to purchase a product while the user is engaged in an application on the device, such as listening to music or watching a video.
In one embodiment, the mobile device service system provides metadata to a mobile handset user along with streamed audio or video content. The metadata is used to create the ability for the user to purchase a product while the user is listening to music or watching a movie on a mobile handset. The metadata will be used to enable a user interface feature (such as a button on the screen) that when selected will initiate an action to purchase a product relevant to the music or movie content being listened to or watched by the user, such as a ringtone, CD, DVD, or video-on-demand.
In accordance with another aspect of the invention, a method and apparatus are provided that enable the user to engage in e-commerce while still operating the original application without terminating that application to complete the e-commerce transaction.
The service unit 30 may include a user information storage unit 32 that stores information about each user of the mobile handset service system including user billing information and user service personalization information. The service unit 30 may also have a billing server 34 that performs a billing operation for the services provided to the user. In the example shown in
The service unit 30 may further include a menu/personalization unit 48, a reporting unit 50, a streaming unit 52, a log database 54 and a data mining unit 56. The menu/personalization unit 48, the reporting unit 50, the streaming unit 52 and the data mining unit 56 may preferably each be server computers. The menu/personalization unit 48 generates and delivers the mobile handset service user interfaces to the user that may also be customized by the user based on the customization information stored in the user information storage unit 32. The streaming unit 52 may preferably support the real-time streaming protocol (RTSP) and the hypertext transfer protocol (HTTP) and may deliver/stream the service content to the mobile handset 22 over the link 24. The streaming unit 52 may request the service content from the content store 44 and may store service content information in the log store 54. The reporting unit 50 may generate a report about various aspects of the service unit and its operations. The data mining unit 56 collects user behavior information which is then mined to determine any recommendations and personalizations for users of the system.
Mobile handset 22 may include circuitry for running an operating system and applications, circuitry for processing data and metadata, and circuitry for rendering audio content and video content. All of the circuitry can be contained in a single integrated chip, in multiple integrated chips, or in a combination of some number of integrated chips and other electronic components.
A user of mobile handset 22 can run various applications on the handset, such as an application that enables the user to listen to music or to watch video content streamed from streaming unit 52. In one embodiment of the invention, streaming unit 52 will send the digital content to the mobile handset 22 and will also send metadata to the mobile handset 22. The metadata can include information such as the title of the song or video, the duration of the song or video, etc. The metadata also can include information that will enable the user of mobile handset 22 to engage in e-commerce. For example, the metadata could include a URL for a website that may preferably be hosted on one or more computing devices 58 and that offers products for sale that are relevant to the content being streamed to mobile handset 22. In the alternative, the metadata could include information to be used to create a user-selectable option on the user interface of mobile handset 22 that will allow the user to purchase relevant products through a means other than a link. Examples of such products might include ringtones that contain the same music being streamed to mobile handset 22, CDs containing the same music, DVDs containing the video being streamed to mobile handset 22, etc. Mobile handset 22 receives the metadata and generates a button, menu item, link, etc. that is visible on the video display 60 of mobile handset 22 to enable the purchase of products related to the streamed content.
Referring now to
In
In the alternative, if the button shown in
It is to be understood that a button could be replaced by another selection means, such as a soft key on mobile handset 22.
Computing device 58 and service unit 30 typically are operated by different persons or entities and their billing systems typically are not coordinated. When the user of a PC accesses a website that contains a link to a third-party commercial website, the user will be able to select a link that opens a new window in the Internet browser to access that third-party commercial website without terminating the window displaying the website that contains the link. Thus, the user of a PC can interact with multiple websites simultaneously. By contrast, the user of a mobile handset such as mobile handset 22 only will be able to access one website or run one application at a time. Thus, when the user of mobile handset 22 is listening to music being streamed by streaming server 52 and then selects a link to a URL for a website hosted by third-party server 58, the original music application will be terminated and an Internet browser will be launched to the website.
In the alternative, if the relevant product is sold by the operator of service unit 30, then service unit 30, upon receiving the purchase request after the user selects the button, could service the request directly if configured to handle e-commerce purchases, or it could directly communicate with a computing device operated by the same operator of service unit 30 which would be no different in operation than communicating with computing device 58.
While the foregoing has been with reference to particular embodiments of the invention, it will be appreciated by those skilled in the art that changes in these embodiments may be made without departing from the principles and spirit of the invention, the scope of which is defined by the appended claims.
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