The disclosure relates generally to a method and apparatus for providing digital content to a mobile handset.
In recent years, mobile handsets (such as cellular phones, PDAs, iPhones® by Apple Computer®, and Nexus® devices by Google®) have become more powerful than prior generations of mobile handsets and now offer additional functionality beyond just voice communication. For instance, many mobile handsets today allow users to perform web browsing on the Internet, receive emails, and store and play video and audio content. Such devices contain increasingly powerful processors and enhanced video and audio capability. However, the storage capacity in mobile handsets typically still is smaller than the capacity of PCs and other types of computers. As a result, users of mobile handsets sometimes utilize digital content (such as video and audio content) that is streamed over a wireless or wired network rather than digital content that is downloaded and stored permanently. In addition, certain types of content licenses from movie and music studios prohibit the permanent storage of digital content on a user's device.
At the present time, content providers typically give mobile handset users the option of either paying for each piece of digital content that is streamed to the mobile handset (e.g., $1 per movie) or paying a fixed subscription fee to obtain digital content over a certain period of time (e.g., $10 per month for unlimited streams or for 5 movies).
In various contexts, consumers sometimes are provided with “credits” to apply to the use of services, where the credits will expire after a certain period of time. For example, many cell phone voice plans will provide a certain number of minutes of cell phone use per month for a given price. At the end of the month, any remaining minutes are deemed expired.
In another area, movie studios tightly control the release of their movies and other video content. For example, the lifecycle of a movie typically includes showing the movie in theaters, followed by a release of DVDs for sale, followed by video-on-demand in either a pay-per-view or subscription-based format, followed by cable TV and then network TV. These periods are mutually exclusive, meaning that a movie studio will not permit a movie to be shown on cable TV if it is still being offered in the video-on-demand phase of the lifecycle. In a pay-per view video-on-demand format, the user will pay a certain amount of money to watch the video content, and the movie studio typically will be paid a percentage of each transaction. In a subscription-based video-on-demand format, the user will pay a monthly subscription and will be allowed to watch videos from a specified library of video content as many times as desired over a certain time period, and the movie studios that creates the library of video content will each be paid a portion of the monthly subscription fee. It often can be a challenge to determine what portion should be paid to each studio, since there is no discrete transaction to measure or count for purposes of determining the appropriate royalty payment.
To date, service providers have not used credits as a form of payment for subscription-based video service for content in the initial DVD and video-on-demand windows, for online or mobile handsets. Using credits would have numerous advantages in that context.
A method and apparatus are provided to implement a credit system for the delivery of digital content to mobile handsets.
The embodiments of the system provide an efficient payment and billing system by using credits as a form of payment for digital content streamed to a mobile handset. For example, if a service provider wishes to raise all of its prices, it can simply increase the price for each credit (e.g., from $1 per credit to $1.25 per credit). Because each piece of content is already associated with a certain amount of credits (e.g., one movie for two credits), all of the prices for each piece of digital content will be raised automatically once the credit price is raised.
In addition, consumers often will be more willing to spend a credit on a service or good than they would be to spend actual money.
Credits also enable a content provider to create a reward system for mobile handset users. For example, in addition to providing credits in response to direct payments, a service provider can allow a mobile handset user to earn credits through other means, such as by participating in a survey or viewing or listening to an advertisement. Providing a user with credits will motivate him or her to use systems offered by the content provider.
Credits also represent a hybrid model that has a combination of characteristics of pay-per-view and subscription based services for obtaining and paying for video content from movie studios. For example, offering video-on-demand window content in exchange for a credit (which is not itself cash), where the user pays a monthly subscription to obtain a certain number of credits, but uses credits for discrete transactions (e.g., pay two credits to watch a given movie) is a hybrid model that may enable the content provider to obtain rights from movie studios to offer video-on-demand window content within the hybrid service. Since movie studios at times will combine the initial DVD sales window (before the video-on-demand window) with the video-on-demand window, the hybrid service may also include content within the DVD window. That type of format is a type of video-on-demand, but is neither fully subscription-based nor pay-per-view. Optionally, the credits can expire at the end of a certain time period, such as at the end of a month.
The service unit 50 may include a user information storage unit 52 that stores information about each user of the mobile handset service system including user billing information and user service personalization information. The service unit 50 may also have a billing server 54 that performs a billing operation for the services provided to the user. In the example shown in
The service unit 50 may further include a menu/personalization unit 68, a reporting unit 70, a streaming unit 72, a log database 74 and a data mining unit 76. The menu/personalization unit 68, the reporting unit 70, the streaming unit 72 and the data mining unit 76 may preferably each be server computers. The menu/personalization unit generates and delivers the mobile device service user interfaces to the user that may also be customized by the user based on the customization information stored in the user information storage unit 52. The streaming unit 72 may preferably support the real-time streaming protocol (RTSP) and the hypertext transfer protocol (HTTP) and may deliver/stream the service content to the mobile device over the link 44. The streaming unit 72 may request the service content from the content store 64 and may store service content information in the log store 74. The reporting unit 70 may generate a report about various aspects of the service unit and its operations. The data mining unit 76 collects user behavior information which is then mined to determine any recommendations and personalizations for users of the system.
A user of mobile handset 10 can run multimedia application 24 to listen to music, an audiobook or eBook, or other audio programming or to watch a movie, TV show, or other video content streamed from streaming unit 72. In one embodiment, streaming unit 72 will send the digital content to the mobile handset 10 and will also send metadata to the mobile handset 10. The metadata can include information such as the title of the song or video, the duration of the song or video, etc. The metadata also can include a URL for a website housed on third-party server 78 that offers products for sale that are relevant to the content being streamed to mobile handset 10. Examples of such products might include ringtones that contain the same music being streamed to mobile handset 10, CDs containing the same music, DVDs containing the video being streamed to mobile handset 10, etc.
With reference to
With reference to
Credit database 90 also includes table 120. Table 120 includes a mapping between mobile handset users and the number of credits that each user has been allocated. Each user has been assigned a unique User ID that is used to identify the user and track his or her activities. In the example shown, Table 120 includes data indicating that User ID 122 has 0 credits available, User ID 124 has 10 credits available, User ID 126 has 10 credits available, User ID 128 has 20 credits available, and User ID 130 has 2 credits available. User IDs 122-130 each corresponds uniquely to a mobile handset user. Table 120 keeps track of how many credits each user has in his or her account. A user can replenish his/her account by paying more (through a user interface of the billing server 54, for example) or can earn credits as described below.
With reference to
In one or more of these embodiments, a user of mobile handset 10 can initiate communication with service unit 50 to request digital content by using display 12 or keypad or touchscreen 16 in conjunction with a graphical user interface. That digital content can comprise audio content and/or video content, such as music, movies, ringtones, etc. Service unit 50 receives the request, and streaming unit 72 then streams the requested digital content to mobile handset 10. Mobile handset 10 then can play the digital content using display 12 and speakers. Table 120 is then adjusted to decrease the number of credits associated with the user of mobile handset 10 by the number of credits indicated as the price of the requested digital content in Table 100. The user of mobile handset 10 can replenish his or her account, by paying for additional credits or by performing actions to earn the credits according to the relationships established in Table 140.
Through these embodiments, a mobile service provider can provide a flexible pricing and billing system for digital content delivered to mobile handsets. The use of credits provides benefits not available in systems that solely use the exchange of money as the basis for obtaining digital content.
While the foregoing has been with reference to particular embodiments, it will be appreciated by those skilled in the art that changes in these embodiments may be made without departing from the principles and spirit of the invention, the scope of which is defined by the appended claims.