This invention relates generally to gaming printers and more specifically to gaming printers performing promotional coupon printing.
The gaming machine manufacturing industry provides a variety of gaming machines for the amusement of gambling players. An exemplary gaming machine is a slot machine. A slot machine is an electromechanical game wherein chance or the skill of a player determines the outcome of the game. Slot machines are usually found in casinos or other more informal gaming establishments.
Gaming machine manufacturers have more recently introduced cashless enabled gaming machines to the market and these have begun to find wide acceptance in the gaming industry. Cashless enabled gaming machines are so named because they can conduct financial exchanges using a mixture of traditional currencies and vouchers. Typically, a cashless enabled gaming machine has a gaming printer to produce vouchers and a bill acceptor that supports automatic reading of vouchers. To coordinate the activities of multiple cashless enabled gaming machines, one or more cashless enabled gaming machines may be electronically coupled to a cashless enabled gaming machine system that controls the cashless operations of a cashless enabled gaming machine.
When a player cashes out using a cashless enabled gaming machine coupled to a cashless enabled gaming machine system, the cashless enabled gaming machine signals the system and the system may determine the type of pay out presented to the player. Depending on the size of the pay out, the cashless enabled gaming machine system may cause the cashless enabled gaming machine to present coins in the traditional method of a slot machine, or the cashless enabled gaming machine system may cause a gaming printer in the cashless enabled gaming machine to produce a voucher for the value of the pay out. The voucher may then be redeemed in a variety of ways. For example, the voucher may be redeemed for cash at a cashier's cage or used with another cashless enabled gaming machine. In order to use the voucher in a cashless enabled gaming machine, the voucher is inserted into a bill acceptor of another cashless enabled gaming machine at a participating casino and the cashless enabled gaming machine system recognizes the voucher, redeems the voucher, and places an appropriate amount of playing credits on the cashless enabled gaming machine.
Over the last two years, cashless enabled gaming machines have found an increasing acceptance and use in the gaming industry with players who enjoy the speed of play and ease of transporting their winnings around the casino and the casinos who have realized significant labor savings in the form of reduced coin hopper reloads in the games, and an increase in revenue because of the speed of play. This increasing acceptance practically guarantees a wide installed base of networked games with captive player audiences for issuance of coupons and promotional tickets using generally the same equipment already installed within a cashless enabled gaming machine system for the purpose of supporting cashless gaming vouchers.
In one aspect of the invention, a method of printing a promotional coupon in a gaming environment includes receiving coupon data by a gaming promotional printer in a cashless enabled game from a promotional controller via a communications network. The coupon data includes a coupon description written in a template definition language. The gaming promotional printer then generates the coupon using variable data and the coupon template in response to a trigger.
In another aspect of the invention, the variable data is received by the gaming promotional printer from the promotional controller via the communications network. In this aspect, the promotional controller generates the trigger and transmits the trigger to the gaming promotional printer via the communications network.
In another aspect of the invention, the coupon data includes trigger control parameters and the trigger is generated by the gaming promotional printer using the trigger control parameters and trigger data. The trigger data may include a date, a time of day, a frequency of issuance of the coupon, or a time of play by a player of a gaming machine.
In another aspect of the invention, the gaming promotional printer is further coupled to a gaming machine controller and the trigger data is received by the gaming promotional printer from a gaming machine controller. The trigger data may include a player identifier, an amount of money in play on a gaming machine, a duration of a current session of play of a gaming machine, a cash-in of a player or a cash-out of a player.
In another aspect of the invention, coupon issuance data is stored by the gaming promotional printer and the coupon issuance data is transmitted by the gaming promotional printer to the promotional controller via the communications network.
In another aspect of the invention, a promotional controller transmits coupon data to a gaming promotional printer via a communications network with the coupon data including a coupon template. The promotional controller transmits variable data and trigger data to the gaming promotional printer via the communications network. In response to the transmission, the gaming promotional printer generates a coupon using the coupon template and the variable data.
In another aspect of the invention, the gaming promotional printer stores coupon issuance data and the promotional controller receives the coupon issuance data by the promotional controller from the gaming promotional printer via the communications network.
In another aspect of the invention, a gaming promotional printer comprises a processor and a memory coupled to the processor. The memory has stored program instructions executable by the processor where the program instructions include receiving coupon data including a coupon template from a promotional controller via a communications network. The program instructions for the gaming promotional printer also include instructions for generating a coupon using variable data and the coupon template in response to a trigger.
In another aspect of the invention, a promotional controller includes a processor and a memory coupled to the processor. Program instructions for implementing the features of a promotional controller are stored in the memory and are executable by the processor. The program instructions include: transmitting coupon data to a gaming promotional printer via a communications network wherein the coupon data includes a coupon template; transmitting variable data to the gaming promotional printer via the communications network; and transmitting trigger data to the gaming promotional printer whereby the gaming promotional printer generates a coupon using the coupon template and the variable data in response to the trigger data.
These and other features, aspects, and advantages of the present invention will become better understood with regard to the following description, appended claims, and accompanying drawings where:
Once a promotional coupon has been issued by a gaming promotional printer, the promotional coupon may be redeemed with a human operator or cashier 110, or redeemed automatically through a another redemption device, such as a bill acceptor in another cashless enabled gaming machine 112, or redeemed at a kiosk 114 which is not a game but provides some other form of automatic interface for a promotional coupon holder.
In one embodiment of a master promotional controller, the master promotional controller is coupled to the redemption devices. In another embodiment of an master promotional controller, a non-game kiosk or casino personnel may or may not interface back to the master promotional controller when redeeming a promotional coupon. Information relative to couponing activity is exchanged with the master promotional controller, the net result being the gaming promotional printers fitting into the system as distributed intelligent sub-units, significantly off-loading the master promotional controller's real time servicing requirements and avoiding network bandwidth issues associated with live streaming of promotional coupons during a relatively short cash-out time window.
In one gaming environment employing couponing in accordance with an exemplary embodiment of the present invention, each gaming promotional printer in the gaming environment has a unique address or identifier so that a population of gaming promotional printers on the network can be addressed in whole or individually for promotional purposes.
In one gaming promotional printer in accordance with an exemplary embodiment of the present invention, a stand alone gaming promotional printer includes all of the necessary processing capabilities, memory, and gaming promotional printer programming instructions 209 needed to perform promotional couponing operations for the cashless enabled gaming machine. In other embodiments of gaming promotional printers, a gaming promotional printer is created by coupling a promotional module 210 to a conventional gaming printer, enabling the gaming printer to function as a gaming promotional printer. A stand alone gaming promotional printer or a gaming promotional printer created from a conventional gaming printer coupled to a promotional module are hereinafter termed a “gaming promotional printer”.
The master promotional controller may be coupled to a game controller 204 included in the cashless enabled gaming machine. By coupling to a game controller, the master promotional controller may receive information from the game controller about the gaming operations of the cashless enabled gaming machine separately from the gaming promotional printer printing operations.
The cashless enabled gaming machine may also include a bill acceptor 206 coupled to the game controller. A cashless enabled gaming machine uses a bill acceptor for redemption of promotional coupons and acceptance of vouchers or cash.
In operation, the master promotional controller transmits packets of variable data or coupon data describing a promotional database to the gaming promotional printer. The contents of the promotional database include descriptions of a plurality of promotional coupons, cash vouchers, advertisements or other enticements which are hereinafter collectively referred to as “coupons”. The gaming promotional printer receives the promotional database and stores the promotional database in the gaming promotional printer's local memory.
The gaming promotional printer also stores specifications of how to print the coupons in its local memory. The specifications of the coupons are stored as templates written in a template based printer language. This allows the coupons to be pre-defined, formatted, and stored in the gaming promotional printer completely or partially for later recall.
Upon reception of a trigger data signal from either the master promotional controller or the game controller, the gaming promotional printer references and parses the promotional database and coupon templates to generate and issue promotional coupons or tickets printed on paper media. The paper media may be used specifically for the purpose of generating promotional coupons, or the paper media may be used for the purpose of printing pay out vouchers associated with cashless gaming.
The actual value or data for each of the fields described in a coupon template may or may not be included in the template itself. For example, a template may include a barcode field for printing a barcode 310. However, the actual value of the barcode is transmitted to a gaming promotional printer at the time a coupon is generated using the coupon template. In this way, a coupon may have fields that include static data, such as graphic 312 in a graphic field, or dynamic data, such as the name of a particular patron 314 in a text field. In this way, customized coupons may be printed by a gaming promotional printer without transferring large amounts of data through a communications network coupling a gaming promotional printer to a master promotional controller.
In addition, data that is used to track usage of coupons may be included in a coupon. For example, a barcode field or a text field may be used to print a barcode value or text string uniquely identifying a coupon. In this way, a gaming provisional printer creates an image of a barcode or barcodes, characters or marks that may be read by a cashless enabled gaming machine bill acceptor on the same or another cashless enabled gaming machine, allowing automatic acceptance of coupons into a cashless enabled gaming system in a casino or another related casino property.
A coupon template includes a plurality of command strings. Each command string conforms to the following syntax:
A template defining a coupon adheres to following syntax:
where:
A print region is a print field used in a template to format print data. The print region command is used to define the basic types of print regions such as text, barcode, graphics, and a line/box draw.
A define print region command defines the particular font, barcode, graphic, or line style which is to be used, and provides special formatting information on how it is to be used. Multiple print regions may be defined and memorized in a gaming promotional printer's coupon database.
A define print region command adheres to the follow syntax:
where:
A library command is used to manage defined graphics. A library command adheres to the following syntax:
where:
Both variable data sets may be transmitted from a master promotional controller 104 to a gaming promotional printer in the form of communication packets. When a gaming promotional printer receives a variable data set, the gaming promotional printer stores the variable data set for future use. A resident variable data set includes variable data that may be reused for generating many coupons; therefore, a resident variable data set may be stored in he gaming promotional printer for an extended period of time. In contrast, a dynamic variable data set may be used for a short period of time, perhaps for even a single generation of a single coupon. As such, the dynamic variable data set and static variable data set associated in a coupon may be transmitted to a gaming promotional printer at different times. To retain association between the variable data sets, part of the communication packet issued by the master promotional controller may include a reference 420 to a template definition so that the dynamic data in the communication packet can be combined 422 with the static field data stored in a gaming promotional printer to generate a complete coupon 200.
Since it is possible to store all fields used in a coupon within the gaming promotional printer's memory, a master promotional controller may issue a complete coupon by simply sending a reference to a coupon so defined to generate a coupon in its entirety. It is also possible for a master promotional controller to offload the entire live communication burden by sending a complete coupon database including triggers during off-peak times.
In one embodiment of a gaming promotional printer, a gaming promotional printer is triggered to print coupons from the gaming promotional printer's internal database under direct control of a master promotional controller that triggers the issuance of a coupon and conveys any pertinent variable information associated with the coupon such as promotion type, face value of the coupon, date of expiration and the like.
Exemplary logical trigger data utilized in a gaming promotional printer for initiating generation of coupons includes: date 512, time of day 514, frequency of issuance of a particular coupon 516, time of play 524, and game issued parameters 526 to the printer such as player identification, amount of money in place, duration of the current session of play and the like. By utilizing the illustrated trigger matrix, it is possible for a gaming promotional printer to issue coupons without any information provided by an master promotional controller at the time of a cash-out or cash-in by a player.
In one gaming promotional printer in accordance with an exemplary embodiment of the invention, the gaming promotional printer receives from a master promotional controller a coupon trigger database thereby enabling the gaming promotional printer to self-manage its couponing activity. The coupon trigger database may include different types of trigger control parameters including: triggering a coupon generation anytime a cash out voucher is printed; generating a coupon whenever a voucher for greater than, equal to, or less than a specified amount of money is issued; generating a coupon based on an identity of a player; generating a coupon based on a category or classification of a player related to frequency of play or money volume; generating a coupon based on the duration of play of the gaming machine by a player; and generating a coupon anytime a player adds money or credits to a game in an amount greater than, equal to, or less than a specified amount.
In another aspect of the invention, a component of the gaming promotional printer's internal database includes a set of control parameters that instruct the gaming promotional printer to select the type, quantity, and frequency of coupons to create and issue related to any of the triggers listed above. These control parameters may operate separately or in combination with each coupon in the database. Parameters that may be used include: a total quantity of a coupon being issued before the coupon is retired from the coupon database; a frequency 518 of issuance of a coupon based on the number of occurrences of specified trigger events; a frequency of issuance of a coupon based on random odds 520, such as one in one hundred trigger events; a backup coupon or coupons should a particular coupon fail to print for lack of satisfying its specified set of qualifiers; whether or not the coupon is issued based on the time the trigger occurred; and whether the coupon is issued based on the date the trigger occurred.
In one embodiment of gaming promotional printer, a real time clock electronic device is included within the gaming promotional printer for the purposes of supporting time dependent promotional activity as described above.
A trigger matrix process may also initiate issuance of a coupon even if the master promotional controller does not transmit a trigger to the gaming promotional printer. To do so, the matrix trigger process gets (635) trigger control parameters stored in the promotional coupon database 510 that correspond to stored coupon templates in the promotional coupon database. The trigger matrix process then gets (638) gaming machine and other internal data 636 and determines (640) if a coupon should be issued using the data and trigger control parameters. If the trigger matrix process determines (642) that a coupon should be generated, the trigger matrix process issues a coupon as previously described, this time selecting a coupon template using the trigger control parameters.
The gaming promotional printer is a real-time device meaning that it continuously processes incoming trigger data and triggers. As such, the trigger matrix process may be configured as an endless loop as indicated by the start loop 644 and stop loop 646 symbols.
A gaming promotional printer may receive various triggers that initiate generation of a coupon for a player 100. The master promotional controller may transmit a promotional trigger (604) to the gaming promotional printer. In response to the promotional trigger, the gaming promotional printer generates a coupon 606 for use by the player. The gaming promotional printer then stores (608) statistical data about the just generated coupon. The gaming promotional printer may also receive a gaming machine trigger 610 from a game controller 204 in a cashless enabled gaming machine. In response to the gaming machine trigger, the gaming promotional printer generates a coupon 610 for use by the player. The gaming promotional printer then stores (612) statistical data about the just generated coupon. The gaming promotional printer may also generate (614) an internal trigger on its own such that the gaming promotional printer generates a coupon 616 for use by the player. The gaming promotional printer then stores (618) statistical data about the just generated coupon.
Periodically, or at the request of the master promotional controller, the gaming promotional printer may transmit the saved coupon statistical data to the master promotional controller for analysis and other types of processing. The coupon tracking or statistical data may include details such as quantities of specific types of triggers received, quantities of each type of coupon issued, and the times and dates when triggers were received and coupons were issued.
In a gaming promotional printer in accordance with an exemplary embodiment of the present invention, the gaming promotional printer accepts promotional database loads and transfers statistical data with the master promotional controller either through a main communication port used for normally signaling pay out vouchers in the game, or through an auxiliary port allowing the gaming promotional printer's promotional activities to be conducted in series or in parallel with the gaming promotional printer's cash-out voucher printing functions within the cashless enabled gaming machine.
The processor is further coupled to a printer mechanism 718 through a printer controller 702 via the bus. In operation, the processor executes the program instructions to generate printer mechanism control signals and transmits these signals to the printer mechanism via the bus and printer controller. In response to the printer mechanism control signals, the printer mechanism prints coupons for use by a player.
The processor is further coupled to external input devices 722 by an input device controller 720 via the bus. Example input devices include sensors that the gaming promotional printer uses to detect proper printing of a coupon by the printer mechanism, coupon printer paper detectors, and real time clocks. The processor receives input device signals from the input devices via the input device controller and the bus and uses the input device signals to detect the state of the gaming promotional printer's environment.
The processor is further coupled to a network device 714 via a network device controller 712 and the bus. The process uses the network device to communicate with other processing systems, such as a master promotional controller or a gaming machine controller as previously described.
The processor is further coupled to a network device 914 via a network device controller 912 and the bus. The process uses the network device to communicate with other processing systems, such as a gaming promotional printer or a gaming machine controller as previously described.
Although this invention has been described in certain specific embodiments, many additional modifications and variations would be apparent to those skilled in the art. It is therefore to be understood that this invention may be practiced otherwise than as specifically described. Thus, the present embodiments of the invention should be considered in all respects as illustrative and not restrictive, the scope of the invention to be determined by any claims supported by this application and the claims' equivalents rather than the foregoing description.
This application is a divisional of U.S. application Ser. No. 10/405,112, filed Mar. 31, 2003, which claims the benefit of U.S. Provisional Patent Application No. 60/369,097, filed Mar. 29, 2002, the contents of each of which are hereby incorporated by reference as if fully stated herein.
Number | Date | Country | |
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60369097 | Mar 2002 | US |
Number | Date | Country | |
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Parent | 10405112 | Mar 2003 | US |
Child | 12562046 | US |