This disclosure relates generally to wireless communication systems. More specifically, this disclosure relates to an exemplary embodiment of a method and apparatus for modifying display settings in virtual/augmented reality.
Currently, mobile devices are being used to provide virtual reality (VR) and augmented reality (AR) experiences. VR provides for an environment to be interacted with in a seemingly real or physical way by a person. AR provides for is a technology enriching the real world with digital information. Some people experience either mild discomfort due to eyestrain or even worse, complete blindness in certain colors, when viewing VR and AR displays. Also, many applications tend to use harsh bright colors that can also tire a person's eyes over time. Currently there are no methods to deal with these issues as a single solution with current VR and AR systems for all applications. Many users experience eyestrain because of incorrect monitor settings for their eyes over long use.
An embodiment of this disclosure provides an apparatus for modifying display settings. The apparatus includes a memory configured to store one or more spectral mappings. The apparatus also includes at least one processor operably connected to the memory. At least one processor is configured to receive display data for an image, the display data comprising a plurality of colors. Each color of the plurality of colors includes a plurality of attributes. The processor is also configured to identify a spectral mapping, of the one or more spectral mappings, for an attribute of the plurality of attributes, wherein the attribute is related to a color of the plurality of colors. The spectral mapping indicates adjustments in the plurality of attributes. The processor is also configured to adjust the attribute of the plurality of attributes according to the spectral mapping. The apparatus also includes a display configured to display the image with the adjusted attribute for the color.
Another embodiment of this disclosure provides a method of modifying an image color. This method includes receiving display data for an image, the display data comprising a plurality of colors, each color of the plurality of colors including a plurality of attributes. The method also includes identifying a spectral mapping, of one or more spectral mappings, for an attribute of the plurality of attributes, wherein the attribute is related to a color of the plurality of colors, wherein the spectral mapping indicates adjustments in the plurality of attributes. The method also includes adjusting the attribute of the plurality of attributes according to the spectral mapping. The method also includes displaying the image with the adjusted attribute for the color.
Yet another embodiment of this disclosure provides a non-transitory computer readable medium comprising program code, that when executed by at least one processor, causes at least one processor to receive display data for an image, the display data comprising a plurality of colors, each color of the plurality of colors including a plurality of attributes. The code also causes the processor to identify a spectral mapping, of one or more spectral mappings, for an attribute of the plurality of attributes, wherein the attribute is related to a color of the plurality of colors, wherein the spectral mapping indicates adjustments in the plurality of attributes. The code also causes the processor to adjust the attribute of the plurality of attributes according to the spectral mapping. The code also causes the processor to display the image with the adjusted attribute for the color.
Other technical features may be readily apparent to one skilled in the art from the following figures, descriptions, and claims.
Before undertaking the DETAILED DESCRIPTION below, it may be advantageous to set forth definitions of certain words and phrases used throughout this patent document. The term “couple” and its derivatives refer to any direct or indirect communication between two or more elements, whether or not those elements are in physical contact with one another. The terms “transmit,” “receive,” and “communicate,” as well as derivatives thereof, encompass both direct and indirect communication. The terms “include” and “comprise,” as well as derivatives thereof, mean inclusion without limitation. The term “or” is inclusive, meaning and/or. The phrase “associated with,” as well as derivatives thereof, means to include, be included within, interconnect with, contain, be contained within, connect to or with, couple to or with, be communicable with, cooperate with, interleave, juxtapose, be proximate to, be bound to or with, have, have a property of, have a relationship to or with, or the like. The term “controller” means any device, system or part thereof that controls at least one operation. Such a controller may be implemented in hardware or a combination of hardware and software and/or firmware. The functionality associated with any particular controller may be centralized or distributed, whether locally or remotely. The phrase “at least one of,” when used with a list of items, means that different combinations of one or more of the listed items may be used, and only one item in the list may be needed. For example, “at least one of: A, B, and C” includes any of the following combinations: A, B, C, A and B, A and C, B and C, and A and B and C.
Moreover, various functions described below can be implemented or supported by one or more computer programs, each of which is formed from computer readable program code and embodied in a computer readable medium. The terms “application” and “program” refer to one or more computer programs, software components, sets of instructions, procedures, functions, objects, classes, instances, related data, or a portion thereof adapted for implementation in a suitable computer readable program code. The phrase “computer readable program code” includes any type of computer code, including source code, object code, and executable code. The phrase “computer readable medium” includes any type of medium capable of being accessed by a computer, such as read only memory (ROM), random access memory (RAM), a hard disk drive, a compact disc (CD), a digital video disc (DVD), or any other type of memory. A “non-transitory” computer readable medium excludes wired, wireless, optical, or other communication links that transport transitory electrical or other signals. A non-transitory computer readable medium includes media where data can be permanently stored and media where data can be stored and later overwritten, such as a rewritable optical disc or an erasable memory device.
Definitions for other certain words and phrases are provided throughout this patent document. Those of ordinary skill in the art should understand that in many if not most instances, such definitions apply to prior as well as future uses of such defined words and phrases.
The patent or application file contains at least one drawing executed in color. Copies of this patent or patent application publication with color drawing(s) will be provided by the Office upon request and payment of the necessary fee
For a more complete understanding of this disclosure and its advantages, reference is now made to the following description, taken in conjunction with the accompanying drawings, in which:
In daily life, colorblind people come across many situations such as while observing beauty of the nature, playing videos games where they cannot distinguish between different colors. To assist these people, embodiments of this disclosure provide color correction techniques inside a shader of a processor. In different embodiments, the user can select a type of color blindness and the system can modify the shader depending on the selection.
As shown in
The network 102 facilitates communications between at least one server 104 and various client devices 106-114. Each server 104 includes any suitable computing or processing device that can provide computing services for one or more client devices. Each server 104 could, for example, include one or more processing devices, one or more memories storing instructions and data, and one or more network interfaces facilitating communication over the network 102.
Each client device 106-114 represents any suitable computing or processing device that interacts with at least one server or other computing device(s) over the network 102. In this example, the client devices 106-114 include a desktop computer 106, a mobile telephone or smartphone 108, a personal digital assistant (PDA) 110, a laptop computer 112, and a tablet computer 114. However, any other or additional client devices could be used in the computing system 100.
In this example, some client devices 108-114 communicate indirectly with the network 102. For example, the client devices 108-110 communicate via one or more base stations 116, such as cellular base stations or eNodeBs. Also, the client devices 112-114 communicate via one or more wireless access points 118, such as IEEE 802.11 wireless access points. Note that these are for illustration only and that each client device could communicate directly with the network 102 or indirectly with the network 102 via any suitable intermediate device(s) or network(s).
As described in more detail below, one or more of the client devices 108-114 can modify display settings. The client devices 108-114, or a device coupled to one of the client devices 108-114, can directly make hue (including tint, shade and tone), saturation, and luminosity modification and adjustments in the shader, allowing the user to increase their comfort or address a disability without relying on each publishing platform or content creators to allow such modifications.
Although
In various embodiments, the HMD 200 may take different forms, and the present disclosure is not limited to any particular form. For example, the HMD 200 may be a mobile communication device, such as, for example, a user equipment, a mobile station, a subscriber station, a wireless terminal, a smart phone, a tablet, etc., that is mountable within a headset for VR and/or AR applications. In other examples, the HMD 200 may include the headset and take the form of a wearable electronic device, such as, for example, glasses, goggles, a helmet, etc., for the VR and/or AR applications.
As shown in
The RF transceiver 210 receives, from the antenna 205, an incoming RF signal transmitted by an access point (e.g., base station, WiFi router, Bluetooth device) for a network (e.g., a WiFi, Bluetooth, cellular, 5G, LTE, LTE-A, WiMAX, or any other type of wireless network). The RF transceiver 210 down-converts the incoming RF signal to generate an intermediate frequency (IF) or baseband signal. The IF or baseband signal is sent to the RX processing circuitry 225, which generates a processed baseband signal by filtering, decoding, and/or digitizing the baseband or IF signal. The RX processing circuitry 225 transmits the processed baseband signal to the speaker 230 (such as for voice data) or to the processor 240 for further processing (such as for web browsing data).
The TX processing circuitry 215 receives analog or digital voice data from the microphone 220 or other outgoing baseband data (such as web data, e-mail, or interactive video game data) from the processor 240. The TX processing circuitry 215 encodes, multiplexes, and/or digitizes the outgoing baseband data to generate a processed baseband or IF signal. The RF transceiver 210 receives the outgoing processed baseband or IF signal from the TX processing circuitry 215 and up-converts the baseband or IF signal to an RF signal that is transmitted via the antenna 205.
The processor 240 can include one or more processors or other processing devices and execute the OS 261 stored in the memory 260 in order to control the overall operation of the HMD 200. For example, the processor 240 could control the reception of forward channel signals and the transmission of reverse channel signals by the RF transceiver 210, the RX processing circuitry 225, and the TX processing circuitry 215 in accordance with well-known principles. In some embodiments, the processor 240 includes at least one microprocessor or microcontroller. On another embodiment, the processor 240 could also be implemented as processing circuitry. The processor 240 can carry out the operations or instructions of any process disclosed herein.
The processor 240 is also capable of executing other processes and programs resident in the memory 260. The processor 240 can move data into or out of the memory 260 as required by an executing process. In some embodiments, the processor 240 is configured to execute the applications 262 based on the OS 261 or in response to signals received from eNBs or an operator. The processor 240 is also coupled to the I/O interface 245, which provides the HMD 200 with the ability to connect to other devices, such as laptop computers and handheld computers. The I/O interface 245 is the communication path between these accessories and the processor 240.
The processor 240 is also coupled to the touchscreen 250 and the display 255. The operator of the HMD 200 can use the touchscreen 250 to enter data and/or inputs into the HMD 200. The display 255 may be a liquid crystal display, light-emitting diode (LED) display, organic LED (OLED), active matrix OLED (AMOLED), or other display capable of rendering text and/or graphics, such as from web sites, videos, games, etc.
The memory 260 is coupled to the processor 240. Part of the memory 260 could include a random access memory (RAM), and another part of the memory 260 could include a Flash memory or other read-only memory (ROM).
HMD 200 further includes one or more sensor(s) 265 that can meter a physical quantity or detect an activation state of the HMD 200 and convert metered or detected information into an electrical signal. For example, sensor 265 may include one or more buttons for touch input, e.g., on the headset or the HMD 200, a camera, a gesture sensor, a gyroscope or gyro sensor, an air pressure sensor, a magnetic sensor or magnetometer, an acceleration sensor or accelerometer, a grip sensor, a proximity sensor, a color sensor 265H (e.g., a Red Green Blue (RGB) sensor), a bio-physical sensor, a temperature/humidity sensor, an illumination sensor 265K, an Ultraviolet (UV) sensor, an Electromyography (EMG) sensor, an Electroencephalogram (EEG) sensor, an Electrocardiogram (ECG) sensor, an IR sensor, an ultrasound sensor, an iris sensor, a fingerprint sensor, etc. The sensor(s) 265 can further include a control circuit for controlling at least one of the sensors included therein. As will be discussed in greater detail below, one or more of these sensor(s) 265 may be used to obtain biometric feedback 266, which can include biometric information from a user, such as eye stress, eye fatigue, and eye tracking. Any of these sensor(s) 265 may be located within the HMD 200, within a headset configured to hold the HMD 200, or in both the headset and HMD 200, for example, in embodiments where the HMD 200 includes a headset.
The input 250 can include a touch panel, a (digital) pen sensor, a key, or an ultrasonic input device. The input 250 can recognize, for example, a touch input in at least one scheme among a capacitive scheme, a pressure sensitive scheme, an infrared scheme, or an ultrasonic scheme. The input 250 can also include a control circuit. In the capacitive scheme, the input 250 can recognize touch or proximity.
As described in more detail below, the HMD 200 may include circuitry and applications for modifying display settings for an HMD. The HMD 200 can be configured to modify display settings in a shader 280 stage of a virtual reality (VR)/augmented reality (AR) rendering engine. Shader 280 can be part of processor 240. The HMD 200 can create a profile system that targets specific hue modification and saturation level based on targeted colors, and/or provide default profiles with specific mitigation goals. Profiles with specific mitigation goals can be profiles focused on certain type of mitigation. For example, the types of mitigations can include, but are not limited to, reducing potential eyestrain, addressing Protanopia, addressing Deuteranopia, addressing Tritanopia, addressing monochromatic vision, and the like.
The HMD 200 can employ biometric feedback to automatically modify a profile if potential motion sickness is detected. For example, the HMD 200 may identify that the user is experiencing symptoms of eye strain and implement a profile that addresses eye strain. The HMD 200 can also employ application metadata that includes a description of the application to suggest or automatically trigger a user display profile. For example, if the application uses green elements and orange elements to distinguish features, the HMD 200, when having identified a Deuternopia user, may implement a profile directed towards Deuteranopia to increase the luminosity of the green colors. In another example, if the application includes vivid colors, after a period of time, the HMD 200 may adjust the hue to decrease the vividness in order to reduce eye strain.
Although
Various embodiments of this disclosure recognize and take into account that is not enough to simply replace colors or make global changes in brightness or saturation, because for each situation a specific mitigation must be determined. A situation can include a type of color blindness in a user, physiological conditions such as eye strain or headaches, and the like. Each situation can be approached by the use of a specific mitigation and the use of a corresponding profile.
For example, color blindness has various forms, with red/green (Deuternopia) being the most common. In this example, the situation can be that the user has Deuternopia and an application includes green and red colors in high frequency. One type of mitigation can be color replacement, but in a VR/AR environment it may be desirable to take into account similar objects using the same replacement color. For mild Deuternopia, a flattening of the red and green color spectrum, or increasing red/green luminosity can be used. Flattening of the color spectrum or increasing luminosity allows for consistency in the color scheme.
In one example situation for eyestrain reduction, saturation and blue hues can be reduced as a mitigation technique. Some examples provide color temperature adjustments such as reducing blue hues as mitigations for situations. However these do not remap colors to mitigate loss of detail when reduced too much. Depending on the amount of time in the headset and the type of application, a user may want high saturation (like action gaming) and heightened blue hues. In relaxation applications, the user may want the reverse, less blue hues and increased tint or shade. As such, in various embodiments of this disclosure, the user, HMD 200, or manufacturer can create a number of “profiles” based on mitigation goals, personal preference, and visual limitations
In
The shader 280 can be used to manage the production of appropriate levels of the colors 306 within an image, and/or produce special effects or do video post-processing. Shader 280 can calculate rendering effects on graphics hardware with a high degree of flexibility. Shader 280 can be coded for a graphics processing unit (GPU). The colors 306 includes different attributes 308, such as, but not limited to, position, hue, saturation, brightness, and contrast of all pixels, vertices, or textures, and uses the attributes 308 to construct a final image that can be altered on the fly, using algorithms defined in the shader 280, and can be modified by external variables or textures introduced by a program calling the shader 280.
In different example embodiments, the shader 280 can perform different types of modifications. For example, shader 280 can modify color saturation levels to reduce eyestrain or heighten object distinctions, reduce color temperature if the user is susceptible to eyestrain, introduce new colors that a user can see such that there will be more distinguishable colors in the scene, perform hatching by drawing different hatch patterns depending on the color. These types of modifications can be used during rendering of the image and/or video.
In various embodiments, the shader 280 uses metadata 304 to determine what modifications to make to the display data 302. For example, the metadata 304 could include a description 310 of the display data 302 that could indicate the modifications or mitigations to be used with the display data 302. In another example, the metadata 304 could include important colors used in the application. In this example, the HMD 200 can apply a mitigation technique based on information known by the user and the metadata 304.
An example of metadata 304 is a set of mappings that the shader performs on the output color. The metadata can consist of a mapping of colors from a range to a different range. The shader can modify hue, saturation and value data for color ranges.
In various embodiments, a user profile 312 indicates the modifications to be used with display data 302. A user profile 312 can also include a spectral mapping 314 that maps a set of spectral colors to another set of spectral colors. The mapping 314 allows for colors 306 to be adjusted to a new set of colors for display. A user, HMD 200, manufacturer, etc., may create the user profile 312 based on mitigation goals, personal preference, and visual limitations.
The HMD 200 manufacturer can create predefined user profiles 312 that can be standard on the device and available for all users. The selected user profile 312 can persists in the device until the user overrides the profile 312. The user can change the user profile at any time to an existing user profile 312 or create a new user profile 312. Any user profile 312 changes can be immediately implemented by the shader 280.
In various embodiments, the shader 280 can use biometric feedback 266 to make modifications to the display data 302. Biometric feedback 266 is the process of obtaining information about physiological functions using sensors. Some of the information that can be obtained includes eyestrain, brainwaves, and heart rate. The different physiological information can be obtained through one of the sensors 265 as shown in
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In
In
As shown in
When the HMD 200 determines not to use a predefined calibration, at step 606, the HDM 200 begins a process to create a custom calibration scheme. At step 608, the HMD 200 deploys a grid of color hues in incrementing order. At step 610, the HMD 200 selects one or more grids and supplies the correction including the calibration parameters. The HMD 200 can receive the selection from a user or an application. At step 612, the HMD 200 saves the calibration parameters as a custom user profile 312.
At step 614, the HMD 200 determines whether to apply correction (i.e., calibration) to a different image. The HMD 200 can receive this selection from a user or an application. If the HMD 200 determines to apply the correction to a different image, then the process moves to step 610. The calibration changes from each image becomes part of the final calibration for this user profile 312. If the HMD 200 determines not to apply correction to a different image, then at step 616, the HMD 200 saves the calibration to the device.
At step 618, the HMD 200 applies the calibration on rendering. The HMD 200 could use shader 280 to apply the calibration during rendering.
Although
As shown in
At step 704, the HMD 200 identifies a spectral mapping, of the one or more spectral mappings, for an attribute of the plurality of attributes, where the attribute is related to a color of the plurality of colors. The HMD 200 may identify the spectral mapping (profile) based on user selection, biometric feedback, metadata, and the like. The spectral mapping indicates adjustments in the plurality of attributes. In one embodiment, the HMD 200 can identify a user profile associated with a user and retrieve the spectral mapping from the user profile. In another embodiment, the HMD 200 can identify an application being executed by at least one processor and select the spectral mapping based on the application. In yet another embodiment, the HMD 200 can obtain biometric feedback on a user and select the spectral mapping based on the biometric feedback of a user. In a further embodiment, the HMD 200 can obtain metadata related to the display data, wherein the meta data includes a description of the display data and select the spectral mapping based on the description included in the metadata
At step 706, the HMD 200 adjusts the attribute of the plurality of attributes according to the spectral mapping. For example, the HMD 200 can adjust the hue or luminosity of a color. The HMD 200 can adjust the attribute using a shader for output to the display for all applications being executed by at least one processor.
At step 708 the HMD 200 uses a display to display the image with the adjusted attribute for the color.
Although
None of the description in this application should be read as implying that any particular element, step, or function is an essential element that must be included in the claim scope. The scope of patented subject matter is defined only by the claims. Moreover, none of the claims is intended to invoke 35 U.S.C. § 112(f) unless the exact words “means for” are followed by a participle.
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