The present invention relates to a method of multi-dimensionally encoding a user data stream of user words into a channel data stream of channel words evolving in a one-dimensional direction of infinite extent. The invention relates further to a corresponding method of multi-dimensionally decoding a channel data stream, to a corresponding encoding apparatus, to a corresponding decoding apparatus, to a storage medium and a signal including such a channel data stream and a computer program for implementing said methods.
European patent application EP 01203878.2 discloses a method and system for multi-dimensionally coding and/or decoding an information to/from a lattice structure representing channel bit positions of said coded information in at least two dimensions. Encoding and/or decoding is performed by using a quasi close-packed lattice structure. For the case of three-dimensional encoding and/or decoding, preferably a (quasi) hexagonally close packed (hcp) lattice structure is to be used. Another possibility in three dimensions, is the use of a (quasi) face-centered cubic (fcc) lattice structure. For the case of two-dimensional encoding and/or decoding, preferably a quasi-hexagonal lattice structure is to be used. Another possibility in two dimensions could be the use of a quasi square lattice structure. For the sake of a more simple and clear description of the object of the present invention, special attention is given to the two-dimensional case. The higher-dimensional cases can be derived as more or less straight forward extensions of the two-dimensional case.
For the quasi-hexagonal lattice in particular, at least partial quasi-hexagonal clusters consisting of one central channel bit and a plurality of nearest neighbouring channel bits can be defined, and a code constraint can be applied such that for each of said at least partial quasi-hexagonal clusters a predetermined minimum number of said nearest neighbouring bits are of the same bit state (one or zero, indicating the bipolar bit-values that are written to the channel) as said central bit. Thereby, intersymbol interferences (ISI) can be minimized at a high code efficiency. Furthermore, another code constraint can be applied such that for each of said at least partial quasi-hexagonal clusters a predetermined minimum number of said nearest neighbouring bits are of the opposite bit state as said central bit. This constraint provides an advantageous high pass characteristic to avoid large areas of channel bits of the same type.
It is an object of the present invention to provide a method of multi-dimensionally coding and decoding which implement the coding constraints and coding geometries as defined in the above mentioned European patent application and which lead to higher storage densities and improve the coding efficiency.
This object is achieved by a method of multi-dimensionally encoding a user data stream of user words into a channel data stream of channel words evolving in a one-dimensional direction of infinite extent, as claimed in claim 1, wherein:
This object is further achieved by a method of multi-dimensionally decoding as claimed in claim 8 wherein:
The invention relates further to an apparatus for encoding as claimed in claim 28, to an apparatus of decoding as claimed in claim 29, to a storage as claimed in claim 30, to a signal as claimed in claim 31 and to a computer program as claimed in claim 32. Preferred embodiments of the invention are defined in the dependent claims.
The present invention relates generally to multi-dimensionally encoding and decoding in which the code evolves in a one-dimensional direction of infinite extent. In the specific case of 2D, as defined in the particular embodiments of claims 2 and 8, the method then applies to a 2D strip with the code evolving in the direction of infinite extent. In the specific case of 3D, the method applies to a 3D tube, in which two directions are of finite extent. Preferably, the 3D tube could be a straight tube along said one-dimensional direction of infinite extent. The section of the 3D tube orthogonal to said direction of infinite extent could be preferably of a square of hexagonal shape, leading to a close-packing of 3D tubes.
The present invention is based on the idea to implement the coding constraints defined in the above mentioned European patent application which leads to a reduction of the error rate due to intersymbol interference and/or large areas of the same (bipolar) bit type in a 2D coding scheme where 2D coding is performed along a strip comprising a number of rows of channel bits. According to the invention an isotropic 2D constraint is used for construction of the coding scheme using a certain convention for the channel symbols. In a 1D runlength-limited (RLL) coding scheme, the code constraint is a one-dimensional constraint that applies along the direction of infinite extent along which the code evolves. The coding scheme according to the present invention for two-dimensional (and multi-dimensional) coding is different from a 1D coding scheme, since now the constraint is two-dimensionally (or more-dimensionally) isotropic and since the channel bit stream along the strip evolves one-dimensionally in said direction of infinite extent of the strip. The characteristic problem is thus the construction of 2D codes (and in general multi-dimensional codes) with isotropic code constraints for codes that evolve in one dimension.
According to the invention a finite-state-machine (FSM) is used for the definition of a code table generated during construction of the code which are then used for encoding and decoding. Said finite-state-machine has a number of FSM-states which are defined according to the invention dependent on NRZI channel bits of a previous channel word and on NRZ channel symbols of a current channel word. The code table defines relations between user words and channel words and, in addition, between user words and the next-states to be used in said finite-state-machine, said relations being dependent on the current state on the finite-state-machine.
In this connection NRZI channel bits mean channel bits representing, for a disc, the marks and non-marks written to the disc, for instance bit value “0” meaning a non-mark or land, bit value “1” meaning a mark or pit. NRZ channel bits which have a bit value “1” are only used for a one-dimensional start of a new run where a run comprises a number of successive NRZI bits of the same type. The NRZ to NRZI transformation is typically done by a 1T-precoder which comprises an integration modulo 2.
Preferred embodiments according to which DC-control based on the running digital sum of the two-dimensionally encoded channel bit (or data) stream, along a two-dimensional strip can be performed are defined in claims 4 to 7. Preferably certain DC-control points are identified in the two-dimensional channel data stream. Preferably, at said DC-control points another separate channel code is used, called substitution code, instead of using the standard code, called main code. For DC-control a selection of a channel word out of a set of channel words is advantageously performed, which set of channel words belong to said separate substitution code which is different from the main code mainly used for encoding the user words into channel words.
According to further embodiments of the invention, as defined in claims 12 and 13 a quasi-hexagonal lattice structure is used. The benefit of such a quasi-hexagonal lattice as compared e.g. to a square lattice results from a subtle combination of coding efficiency and also the effects of the next-nearest neighbours on the inter-symbol interference. With the quasi-hexagonal lattice is meant a lattice that may be ideally hexagonally arranged, but small lattice distortions from the ideal lattice may be present. For instance, the angle between the two basic axes of the lattice may not be exactly equal to 60 degrees. The quasi-hexagonal lattice yields an arrangement of bits that is more resembling the intensity profile of the scanning laser spot used during read-out.
Alternatively, a quasi-rectangular or a quasi-square lattice can be used comprising four nearest neighbours.
The invention is preferably applied to a two-dimensional code which comprises two-dimensional strips of three rows of channel bits which shall be called “fish-bone code” in the following, which maps 11 user bits onto four successive bit-triplets each forming an 8-ary channel symbol, yielding in total 12 channel bits. Said two-dimensional three-row strips can coherently but independently be stacked upon each other using the underlying lattice which is common to the separate strips. A 2D cluster constraint is preferably applied according to which each NRZI channel bit has at least one neighbour with the same bit-value among its sixth nearest neighbours leading to a reduction in the bit error rate.
According to a further preferred embodiment a substitution code comprising substitution channel words is defined which is preferably used for control of the running digital sum, which is averaged in the direction of finite extent in the strip. In said substitution code 7 user bits are preferably mapped onto 9 substitution channel bits which are arranged along the 2D strip in three channel bit-triplets each forming an 8-ary substitution channel symbol. Consequently, the underlying finite-state-machine and the code table of said substitution code are different from the finite-state-machine and the code table of the main code.
In still a further embodiment of the invention a bulk cluster constraint and a boundary cluster constraint are defined in claim 23 which are applied to the channel data stream. Boundary is therein to be understood as the boundary between strips (for 2D), tubes (for 3D) of sequences of channel words evolving in the one-dimensional direction of infinite extent, or as the border between any multi-dimensional bodies (for multiple dimensions).
Violations of the boundary cluster constraint, preferably without violating the bulk cluster constraint at the corresponding boundaries can then advantageously used as synchronisation patterns in the channel data stream as defined in claims 24 to 27. In addition free bits within a synchronisation pattern can be used to embed different synchronisation colours.
The present invention shall now be explained more in detail with reference to the drawings, in which:
a, 6b show a coherent stack of two strips of a fish-bone code and a schematic representation thereof,
In the above mentioned European patent application EP 01203878.2 the 2D constrained coding on hexagonal lattices in terms of nearest-neighbour clusters of channel bits is described. Therein, it has been focussed mainly on the constraints with their advantages in terms of more robust transmission over the channel, but not on the actual construction of such 2D codes. The latter topic is addressed in the present application, i.e. the implementation and construction of such a 2D code shall be provided. By way of example, a certain 2D hexagonal code for the constraint Nnn=1 shall be illustrated in the following. However, it should be noted that the general idea of the invention and all measures can be applied generally to any 2D hexagonal code. Moreover, the general idea can equally well be applied to the case of other 2D lattices, like the 2D square lattice. Finally, the general idea can also be applied for the construction of multi-dimensional codes, possibly with isotropic constraints, characterized by a one-dimensional evolution of the code.
As mentioned, in the following a 2D hexagonal code with a hexagonal cluster constraint given by Nnn=1 shall be considered. A hexagonal cluster consists of a bit at a central lattice site, surrounded by six nearest neighbours. The parameter Nnn is the minimum number of nearest neighbours that needs to be of the same type as the channel bit on the central lattice site. In this way, a 2D code with a low-pass nature is realized, with reduction of the intersymbol-interference (ISI), similar to the 1D case of a runlength-limited (RLL) code with the d-constraint with reduced ISI along the one-dimensional direction in which the 1D code evolves. A realisation of the 2D code in a 2D strip is considered for the case of hexagonal lattices. A 2D strip consists of a number of 1D rows, stacked according to the stacking rules of the 2D hexagonal lattice. The principle of strip-based 2D coding is shown in
At the boundaries of the 2D strip, incomplete hexagonal clusters are formed, consisting of only 5 lattice sites, i.e. one central site plus four nearest-neighbour sites, instead of the 7 lattice sites of the bulk cluster in the centre area of the strip. The structure of the clusters is shown in
Strips are constructed in such a way that coherent concatenation of strips in the vertical direction does not lead to violations of the constraints across the strip boundaries. With coherent concatenation of strips in the vertical direction, the use of the same hexagonal lattice for the different strips (comparable to epitaxial growth of crystal structures, with one crystal structure per strip) is meant. This implies that the 2D constraint of the boundary clusters must already be satisfied without knowledge of the two missing channel bits which are located at the other side across the boundary of the strip. For the constraint Nnn=1, this implies that one configuration for the bulk cluster and one configuration for the boundary clusters are forbidden.
In the following, the practical case of three rows in a 2D strip shall be considered to describe the STD (State Transition Diagram) states for Nnn=1. The STD describes the basic flow of symbols for any encoder in accordance with the Nnn constraint. The FSM of a code is derived from and based upon this STD. Generalisation to any other number of rows is more or less straightforward. The STD-states are described in terms of the three NRZI channel bits at a given horizontal position in a strip. The bit configuration is shown schematically in
As mentioned before, a broad spiral with more rows can be constructed by stacking two or more 2D strips (e.g. each of three rows) on top of each other in a coherent way (comparable to epitaxially grown structures in materials science). The hexagonal lattice is continuing over the common boundary of the two strips. In
Next, an extra set of states in addition to the four already identified is introduced in order to be able to realize the 2D constraint Nnn=1. This constraint has an isotropic 2D character, which is not compatible with the 1D evolution of the coding along a strip wherein a single bit for all rows is emitted simultaneously, that is in the present practical case, a bit-triplet. For this purpose, the concept of isolated bits, denoted by xi, and surrounded bits, denoted by xs, is introduced. For an isolated bit, the neighbouring bits in the current bit-triplet and the previous bit-triplet all have the opposite bit-value. In such case, at least one of the bits in the next bit-triplet which are the neighbours of the considered isolated bit, must have the same bit value as the isolated bit, in order to satisfy the Nnn=1 constraint. For a surrounded bit, at least one of the neighbouring bits in the current bit-triplet and the previous bit-triplet has the same bit value, so that the Nnn=1 constraint is already satisfied for that bit, irrespective of the value (or bit-state) of the next bit-triplet.
An example of both bit-types is shown in
Next, an isolated bit in the central row as shown in
A next interesting observation is that the number of isolated bits in a triplet can be either 0, 1 or 2, and in the latter case, the two isolated bits can not be located at neighbouring sites. Therefore, the 5 possible triplet configurations in terms of isolated bits are: (xsyszs) (no isolated bits), (xiyszs), (xsyizs), (xsyszi) (a single isolated bit), and (xiyszi) (exactly two isolated bits). The bit values for x, y and z can be either +1 or −1.
Finally, a state-transition diagram (STD) of 10 states will be obtained. The first four states σ1, σ2, σ3, σ4 have only bits of the surrounded bit-type in the triplets. These four states are shown in
Next, there are 5 STD-states σ5, . . . , σ9 as with one isolated bit in the triplet as shown in
Finally, there is one state σ10 with two isolated bits in the triplet as shown in
Next, the alphabet of channel symbols shall be explained. 2D coding along the 2D strip involves emission of a channel symbol upon transition from one state of the STD towards one of the possible next-states of the STD. The channel symbols are M-ary, with M=2Nrow, with Nrow the number of rows in a strip. For the practical case considered at present, Nrow=3, so the there are 8 different channel symbols, denoted by [1], with 0≦1≦1. The channel symbol [1] corresponds with a symbol triplet (ijk) where the bits i, j and k are binary (0 or 1) and with the relation 1=i+2j+4k. The bits i, j and k are NRZ-bits, that is, each bit indicates a transition (1) or the absence of a transition (0) in the bipolar NRZI channel bit stream of the corresponding row in the strip at the current horizontal position. The transformation from NRZ bits to an NRZI goes along exactly the same lines as in the case of 1D RLL coding, where this is known as the 1T-precoder.
The interpretation of the channel symbol is schematically shown in
A practical example for the interpretation of the channel symbol is shown in
Next, the structure of the state-transition diagram (STD) shall be described. The flow of channel symbols through the STD is described by the table shown in
From the table shown in
Inspection of the state-description of the STD immediately reveals that there are three pairs of STD-states that have a symmetry relation: the pair of states σ2 and σ4, the pair of states σ5 and σ9, and the pair of states σ6 and σ8. The states of each pair are transformed into one another by a mirror operation around the central row of the 3-row strip of the fish-bone code. Similarly, in the table shown in
For the design of a sliding-block code with a high efficiency, that is, a code with a high rate R close to capacity C, the procedure described in “Algorithms for Sliding Block Codes. An application of Symbolic Dynamics to Information Theory”, R. L. Adler, D. Coppersmith, M. Hassner, IEEE trans. inform. theory, vol. 29, 1983, pp. 5-22, is followed which is known as the ACH-algorithm. The ACH-algorithm was originally designed for 1D-RLL codes. The ACH-algorithm will now be applied for the design of a 2D code along a 2D strip. This is due to the fact that in a 2D code according to the invention, channel symbols are still emitted sequentially with a 1D evolution along the 2D strip in the one-dimenional direction of infinite extent. The code design via the ACH-algorithm is based on an approximate eigenvector v, the components of which have to satisfy, for a code with m-to-3n mapping, and with Dn the n-th power of the connection matrix D, and with Dnij the element with indices (ij) of the n-th power of D, and with 10 states in the STD:
Σ10j=1Dnijvj≧2mvi.
In the code design use shall be made of the symmetry properties as described above. Therefore the approximate eigenvector shall be restricted to cases where:
v5=v9≦v2=v4
v10≦v6=v8.
Since STD-state σ7 has a fan-out that can not be easily shared with other STD-states, unless at an increase of the final number of states in the finite-state-machine (FSM) of the code, the additional constraint is introduced that v7 should be as low as possible, preferably v7=0. There are four approximate eigenvectors that satisfy these conditions (with v7=0):
v1={4,4,2,4,3,3,0,3,3,2}
v2={4,4,3,4,3,3,0,3,3,2}
v3={4,4,4,4,3,3,0,3,3,1}
v4={4,4,4,3,3,0,3,3,2}.
As a particular embodiment v2 has been chosen for the code construction. Vectors v3 and v4 lead to an additional FSM-state for STD-state Σ3. Vectors v1 and v2 both lead to 16 different FSM-states, but v2 is chosen because it leads to little more freedom in the code construction. The extra freedom is due to the fact that the number of surplus words on top of the required number 2m with m=11 is larger for the case with v2 than for v1.
Next the structure of a finite-state-machine for an 11-to-12 fish-bone 2D code with Nnn=1 and Nrow=3 shall be explained. The second candidate approximate eigenvector v2 of the previous section, that is v2={4,4,3,4,3,3,0,3,3,2} shall be used. Each channel word comprises 4 successive 8-ary NRZ channel symbols of each 3 bits, leading in total to 3×4=12 channel bits per channel word.
In order to realize a k-constraint in the direction along the strips, all words abcd where abc=000 or where bcd=000 have been eliminated. Thus, at maximum two leading and two trailing 8-ary zeros are allowed in each channel word. This automatically leads to a k=4 constraint in the direction along the strip.
A 16-state FSM is obtained the characteristics of which are described in the table shown in
Although the FSM characterized by the table shown in
By way of illustration, part of the code tables of the 16-state fish-bone code, i.e. the main code, with 11-to-12 mapping is shown in
As shown in
Decoding of a channel word of the fish-bone code needs:
A block diagram of a decoding apparatus according to the present invention is shown in
In order to be able to determine the user word Uk encoded into the NRZI channel word Bk, besides the NRZ channel word Ck the next FSM-state Σ4+1 of the current user word, i.e. the FSM-state Σk+1 at which the next user word Uk+1 has been encoded, has to be determined. Said FSM-state Σk+1 shall be determined by unit 16 based on the characteristics of the finite-state-machine FSM underlying the code. Said characteristics, i.e. the characteristics of the table shown in
In a first sub-step for determining said FSM-state Σk+1 the last two NRZI-triplets of the NRZI channel word Bk are determined in block 12. Said current NRZI channel word Bk is schematically shown in
In a second sub-step at maximum three NRZ channel symbols from the next channel word Ck+1 are determined in block 14. This is illustrated in
Using the knowledge of the current NRZ channel word Ck and of the next FSM-state Σk+1 the user word Uk can finally be determined in block 17 using the code table shown in
A more detailed block diagram of a decoding apparatus according to the present invention is shown in
Next, DC-control in a 2D channel code according to the present invention shall be explained. DC-control is needed for several reasons: (1) for retrieval of the slicer-level, (2) for avoiding low-frequency data-content interfering within the narrow bandwidth of the servo-control loops. For a strip-based 2D code, different DC-control mechanisms can be adapted. One possibility is to control the running digital sum (RDS) on each row in the strip separately. The configuration for the case with 3 rows is shown in
Another choice is to control the overall RDS of a single strip, that is, by averaging the RDS-values of all rows in a strip. The overall RDS in such a case is given by:
DC-control in 2D coding is realized by controlling the RDS, similarly as in the case of 1D RLL coding, e.g. like in EFM, EFM Plus, EFM CC, 17 PP etc. In 1D RLL coding, the RDS is controlled by alternative choices in the NRZ channel bit stream, where the alternative choices have opposite values of the binary parity. The opposite parity will lead to a difference of exactly one (or 3, 5, . . . ) extra or one (or 3, 5, . . . ) less transition(s) in the NRZI channel bit stream: in this way, the polarity of the NRZI (bipolar) bit stream can be inverted by choosing the alternative choice for the channel word at the DC-control point in the channel bit stream, and this is the mechanism to keep the RDS within certain bounds, i.e. to keep it usually bounded as close to zero as possible.
In the case of 2D coding, an M-ary parity is used with M=2Nrow, since also M-ary NRZ channel symbols are used. Individual control of the RDS for each row (row-based RDS) requires at each DC-control point in the 2D bit stream the possibility to choose freely between the M possible parity values. Control of the overall RDS on the other hand requires the possibility to choose between only two parity values, p1 and p2, which have to satisfy the relation p1+p2=M-1. With this relation, it is realized that the two alternative choices will lead to inverted NRZI (bipolar) channel bit streams after the DC-control point.
A practical case with control on the overall RDS-value and with Nrow=3 shall now be explained. With each channel word, consisting of a number of channel symbols, a parity vector p with binary components is associated. Besides the practical choice that Nrow=3 the further choice is made that the channel word consists of three consecutive M-ary symbols (with M=8). The latter case will apply for the substitution code explained below. The NRZ bits of the respective symbols are denoted by ai(1), with symbol positions along the strip given by i=1, 2, 3, and the rows in the strip denoted by 1=1, 2, 3. The parity vector p is computed for each row as shown in
For overall RDS control there are M/2 pairs of parity vectors that offer the proper alternative choices, so that the NRZI bit stream of all rows can be inverted simultaneously at a given DC-control point. For the practical case considered, there are 4 such pairs of parity vectors, as listed in
In the following, as already mentioned above, a fish-bone combi-code for 2D DC-free coding with Nnn=1 and Nrow=3 shall be explained. First, the control of the overall RDS is considered. For DC-control, it is proposed to use the concept of combi-codes as described for the 1D RLL case in “Combi-Codes for DC-Free Runlength Limited Coding”, W. Coene, IEEE Trans. Cons. Electr., vol. 46, pp. 1082-1087, November 2000. For 2D coding, the main code, denoted by C1, is the code with 11-to-12 mapping having four fish-bones, as described previously. It is now designed a substitution code, denoted by C2, with the following properties:
The last two properties guarantee full DC-control, with complete reversal of the channel bit stream in all rows of the strip, on each location in the bit stream where the substitution code is used. Moreover, look ahead DC-control can be applied for improved DC-control performance, similar as in the 1D RLL case.
The use of the 2D combi-code comprising said main code and said substitution code is shown in
The construction of the fish-bone substitution code is as follows. The same approximate eigenvector is used as was used for the design of the main code. In order to have enough fan-out (≧27=128) of word pairs that satisfy the conditions as described above, some slight changes have to be introduced in the characteristics of the FSM for the substitution code. The changes only apply for states Σ1, Σ2 and Σ3. The corresponding structure of the FSM for the substitution code is shown in
By way of illustration, part of the code-table of the 16-state fish-bone substitution code with 7-to-9 mapping is shown in
It is thus clear, that the decoding logic for the decoding of the next-state depends on whether the next user word has been encoded with the main code or with the substitution code. The decoder of the substitution code is similar to the decoder of the main code described above. The main differences are (1) that a channel word consists of only three triplets instead of the four triplets for the main code, (2) that the characteristics of the code table are different and (3) that the logics for the decoding of the next-state depend on whether the next user symbol was either an 11-bit symbol encoded with the main code or a 7-bit symbol encoded with the substitution code. The latter case is quite unlikely to occur, since in the combi-code, the use of the substitution code is (much) less frequent than the use of the main code. However, one could think for instance of another extreme situation, where only the substitution code is used.
The 11-to-12 and 7-to-9 mappings of the main code and the substitution code described above do not exactly match the size of the 8-bit symbols that are used in a byte-oriented Reed-Solomon code as used in conventional ECC. A new ECC based on 11-bit symbols can be devised without much of a problem. However, it is still possible to use a byte-oriented ECC where the 8 bits of the bytes are dispersed over possibly more than one channel word. Moreover, it is possible to disperse bytes also along the vertical direction of a broad spiral consisting of more than one 2D strip.
Next, the application of synchronization patterns for the above described fish-bone code (based upon three bit-rows in a strip) shall be explained. In a 1D RLL code synchronization patterns have a unique feature that allows to unambiguously identify these patterns in the channel bit stream of the 2D area in abroad spiral. In the case of 1D RLL coding, the unique feature is usually a violation of the runlength constraints of the RLL code. Typically, a violation of the k-constraint is used for this purpose. For instance, in DVD with EFM-Plus k=10 is used, resulting in a maximum runlength of 11T, while the unique synchronization feature is a 14T runlength. A similar idea can be applied for the 2D code, which also has a k=4 constraint for the coding of M-ary symbols in the direction along the strip. Alternatively, for the 2D code, specific bit-patterns at the boundary areas of the strips, related to the Nnn constraint, can be used for the purpose of synchronization.
In the following, the situation shall be considered that at least two strips are coherently stacked upon each other in the vertical direction. For simplicity's sake the case with two strips shall be illustrated further. In such case, it is possible to have a violation of the boundary constraint of one strip, which does not lead to a violation of the 2D constraint (Nnn =1) across the boundary between the strips, because the 2D constraint is satisfied by the bit of the neighbouring strip. One such characteristic pattern across the boundary of two neighbouring strips is already sufficient in order to have a typical synchronization pattern.
In the following, the case of two such characteristic features in a single synchronization pattern will be dealt with. The situation is shown schematically in
The characteristic feature of the synchronization pattern according to the present invention for the fish-bone code is the occurrence of two 2T marks under respective inclinations with the horizontal direction of the strip at angles of 60° and 120°, indicated by S1 and S2. Those patterns S1, S2 are forbidden by the boundary constraint when applied for each strip individually, but are allowed for the bulk constraint which applies when both strips are viewed as a single broad strips with twice the number of rows of the constituting strips. The occurrence of two such patterns at different angles is chosen to make the synchronization patterns more robust against channel distortions, like asymmetric spot-shapes as in the regime of disc tilt.
Next, extra requirements of the synchronization patterns shall be illustrated. For simplicity's sake, the description is again limited to the case of two 3-row strips. Some extra properties are required in relation to the synchronization patterns.
The beginning of a synchronization word must allow proper decoding of the previous channel word just before the start of the synchronization. Decoding of the channel word also needs a look-ahead into the first NRZ M-ary symbol or symbols of the next channel word. This implies that distinct synchronization patterns for each state of the FSM of the fish-bone code have to be distinguished. Further, the generation of the inclined 2T marks in the boundary area of the two strips that constitute the synchronization has to be enabled. The two NRZI channel bits (of each 2T mark) on opposite sites of the boundary need to have the same polarity. For the top-strip, this polarity is not controlled.
The realization of the proper bit-value for the bit of the 2T mark in the bottom-strip is accomplished by an additional NRZ channel symbol having value 0 or 7 located as the second fish-bone in the sequence of 6 fish-bones that constitute the synchronization pattern. A first approach is the following: the additional channel symbol flips the entire NRZI bit stream (at value 7), or keeps it all the same (at value 0). For the generation of the proper polarity for the bit-value of the bit of the 2T mark in the bottom strip, it is not needed to reverse the polarity of all three rows. It is sufficient to flip the two top rows of the bottom strip. This implies that for the NRZ symbol of the second fish-bone of the bottom synchronization pattern, we can have the values 0 and 4 on the one hand, and 7 and 3 on the other hand. The NRZI bit-value in the bottom row is then left as a free bit, which can be used for the colouring of synchronization patterns as will be described later on.
The first two channel symbols of the synchronization pattern in the top-strip are essential for the next-state decoding and the realization of the beginning of the special synchronization feature in the NRZI bit stream of the synchronization. The two essential symbols of the top-strip are shown in
It should be noted that, in order to limit the number of tables to be shown here, only one polarity is shown for each FSM-state: in the shown tables, the top-left NRZI-bit has always the NRZI-value of 1. It should be noted further that it is chosen here that the two top NRZI bits of the last bit-triplet shown, i.e. the second symbol or fish-bone of the synchronization in the top-strip, are identical; however, in the most general case, the very top bit may be different from its lower neighbour.
The first three channel symbols of the synchronization pattern in the bottom-strip are essential for the next-state decoding and the realization of the beginning of the special synchronization feature, i.e. the two inclined 2T marks crossing the borders of the strips, in the NRZI bit stream of the synchronization. The three essential symbols of the bottom-strip are shown in
It should be noted that only one polarity is again shown for each FSM-state: in the tables shown here, the top-left NRZI bit has always the NRZI value of 1. The second NRZ symbol of the bottom-strip synchronization pattern enables the selection of the proper polarity of the NRZI bits in the third bit-triplet of this synchronization pattern. Further, it is shown here only the case for the value 0 in the second NRZ symbol (the other value 7 is shown in brackets). For the second NRZ symbol, instead of NRZ symbol 0, also symbol 4 could have been used; similarly, instead of NRZ symbol 7, also symbol 3 could have been used. It should also be noted that it has been chosen here that the two bottom NRZI bits of the last bit-triplet shown, i.e. the third symbol or fish-bone of the synchronization pattern in the bottom-strip, are identical. In the most general case, the very bottom bit may be different from its upper neighbour. In case these bits are different, the NRZ symbol between brackets applies for the third symbol of the synchronization pattern in the bottom-strip.
Next, it shall be explained how different synchronization colours can be implemented according to the present invention. In a recording format, an ECC cluster consists of a number of recording frames, with each recording frame preceded by a synchronization pattern. For identification of the different frames, different synchronization colours are used, typically eight colours like in the DVD format. For the synchronization patterns of this stack of two strips of the 2D fish-bone code, use is made of the “free” NRZI channel bits to generate different synchronization colours. With a “free” bit, those bits are referred to that do not play a role in the next-state identification at the beginning of a synchronization pattern, nor do they play a role in the two top bits of the second fish-bone of the bottom synchronization pattern for the polarity reversal needed for the top two rows of the bottom synchronization pattern. Note that the “free” bits are not 100% free, in the sense that they must still comply to the Nnn=1 constraints for bulk and boundary clusters. There are 6 “free” channel bits in the top-strip: 5 bits in the top-right part of the top row of the synchronization pattern, and an extra bit in the middle row, at the third last position. In the bottom-strip, there are 5 bits “free” in the bottom-right part of the bottom row of the synchronization pattern.
For 8 synchronization colours, both in this bottom-strip and in the top-strip of the stack of two strips, the 5 most right NRZI bits of the bottom row or top row, respectively, are sufficient. This can be simply seen as follows. The first bit is treated as a merging bit, with a function to avoid constraint violations with the surrounding channel bits. Then, the 4 next bits can be considered to be 1D RLL encoded with a d=1 constraint. Use of the 1D RLL d=1 constraint in the top boundary row for the top strip, and the bottom boundary row for the bottom strip, automatically leads to satisfaction of the Nnn=1 constraint in these rows, irrespective of the neighbouring rows. Their 1D NRZ representation yields exactly 8 possible values, being:
The state with which 2D encoding with a fish-bone code has to proceed in the channel bit stream after the synchronization pattern is determined at the end of the synchronization pattern, depending on the STD-state in its last triplet. The possible situations that might occur at the end of each strip of the synchronization pattern for a two-strip stack are:
For the case of a 6-row broad spiral, consisting of two 3-row strips on top of each other, it is thus possible to make 8 synchronization patterns in the top and bottom part separately, leading to a total of 64 possible patterns which is quite large compared to the usual number of synchronization colours.
The application area of a code according to the present invention are preferably next-generations of optical recording such as (1) the application for 2D optical storage using a broad spiral with many rows of channel bits, being read out by means of an array of laser spots, hereby leading to high data-rate and high capacity, (2) holographic optical recording, (3) fluorescent optical recording or (4) page-oriented optical recording.
Number | Date | Country | Kind |
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02076665.5 | Apr 2002 | EP | regional |
Filing Document | Filing Date | Country | Kind |
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PCT/IB03/01255 | 4/1/2003 | WO |