1. Field of the Invention
The present invention is related to optimizing a video processing system design, and methods for obtaining such systems. More particularly, the present invention is related to the design of such systems using a probabilistic method.
2. Description of the Related Art
Video processing systems are composed of a large number of video modules that interact together to reach the best picture quality. There is a great degree of difficulty deciding on the best setting for each module. In fact, there is no formal method for validating the correctness of the module settings. Rather, system designers used ad-hoc techniques and their own experience to tune the video modules. As more recent hardware paradigms permit many different architectural structures, there are more possibilities for connectivity. Thus, there is more freedom to decide on the best connectivity scheme.
A method has been proposed for solving the problem regarding video module settings in a formal manner by using genetic algorithms (GAs) as an evolutionary framework for optimizing video processing systems. Genetic algorithms, which can be used to evaluate video quality, that may or may not be part of a feedback system in which video quality is enhanced has been previously proposed by the present inventor in U.S. application Ser. No. 09/817,891 entitled “A General Scheme for Diffusing Different Implementations of a Number of Video Algorithms in an Optimum Way for Best Objective Video Quality (Filed Mar. 27, 2001) and U.S. application Ser. No. 09/734,823 entitled “A Scalable Dynamic Metric for Automatic Evaluation of Video Quality” (Filed Dec. 12, 2000), the contents of both application are hereby incorporated by reference as background material.
Genetic Algorithms are based on the concept that diversity of the gene pool helps to ensure a population's survival under changing circumstances. GA procedures are iterative and maintain a population of candidate solutions in a form of chromosome strings. An initial population can be selected randomly or heuristically. For each generation, the candidates are evaluated and subsequently assigned a fitness value, and selected for reproduction in a subsequent generation based on fitness values.
Accordingly, GA's are computationally greedy methods requiring substantial processing power capabilities. As a result there have been attempts to use hybrid search engines of GA's and less-complicated search engines.
However, there is still a need in the art to improve video processing system design beyond its current state.
The present invention provides a process and apparatus for providing video processing system design wherein there is a modeling of different states of at which the system tuning may be used as a search space. As the search space is too large to explore exhaustively, an aspect of the present invention includes using a probabilistic method to gear a local search method toward the local optimum faster, based on the probability pattern of the best samples in the local neighborhood of the search space. The best samples from the probability pattern are subsequently re-inserted to Genetic Algorithms for crossover and mutation. Thus, a new method that is a hybridization to extract the best features of GA's (e.g. not getting stuck at the local optima) and a probabilistic local search (finding the best local optima rapidly). Thus, the present invention finds the local optimum faster than if only Genetic Algorithms were used.
It is to be understood by persons of ordinary skill in the art that the use of GAs introduces variability on the solutions while preserving the “goodness” (aka fitness) of the best solution attained in a population by crossover and mutation. A solution is represented by a binary pattern referred to as a chromosome. For example, if a problem's solution is represented by a chromosome consisting of k bits. As the GAs improve by testing a whole set of samples in one generation (population), the population of sample can then be sorted by performance.
At step 100, genetic algorithms are used to find video sample candidates having the best chromosome for performance.
At step 105, the best chromosome is stored in a memory device. The associated fitness value f is also stored for each chromosome.
Step 110 includes repeating steps 100 and 105 until either a predetermined number of passes, generations and/or fitness score criteria has been reached. Assuming that the first pass is at time=t, and the next generation is t+1, the threshold may be t+n and have fitness values ft+0, ft+1 to ft+n.
At step 115, there is the use of a probabilistic method to find local optima based on the values stored in memory from step 105. This step is type of hybridization away from the more “greedy” computing methods of GAs used in the first steps to a faster local direct search to obtain the best local optima rapidly. A vector is constructed using the assumption that GA's evolve toward the best solution:
The vector {overscore (P)}t+n is a vector of probability, whose dimension is k, each dimension representative of a corresponding bit 1. Each vector dimension provides the probability of its bit l being equal to one in the local best chromosome. The probability of any bit l. i.e., BITl (0<l<k+1, l is an integer) being equal to one at time t+n is Pl (t+n). The latter is defined as the normalized sum of the products of this bit's value (1 or 0) and its respective chromosome's fitness, the summation occurring over the past n generations. In effect, Pl (t+n) is a weighted average, according to fitness, of this bit's values over the generations.
Thus, at time t+n, we have the probability vector Pt+n, and we can derive a binary chromosome according to the probability of any bit (bit l, 0<l<k+1, l is an integer) of the chromosome.
At step 120, there is an insertion of local optima values from a probabilistic method as discussed above into the genetic algorithms for performing crossover and mutation.
Finally, at step 125, the values from the process are provided to one of a video processing system and/or video module so as to optimize design.
Various modifications can be made by a person of ordinary skill in the art that do not depart from the spirit of the invention, or the scope of the appended claims.
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