The invention pertains to an electronic game and gaming machine. More particularly, the invention pertains to such games and machines which transform two-dimensional game arrays into a multidimensional game configuration providing for increased visual presentation and gaming outcomes.
Electronic gaming machines for playing matching games are generally well known and have been relatively popular for a number of years. Typical video slot machines are an example of such gaming machines. As is customary with such machines, a display is usually provided which presents a single two dimensional array having a series of game positions. During play of such games, elements or symbols are variable at the particular game positions and will eventually stop with a set of symbols or elements in a particular fixed position relative one another. Generally, where a preselected collection of game elements span across a designated horizontal game line, a winning outcome is obtained.
As is generally known, the nature and format of such games have certain limitations with respect to the number and presentation of winning and non-winning outcomes. Specifically, the outcome of such games is determined by evaluating whether certain predetermined elements or symbols are selected and presented relative one another in a two-dimensional relationship. For example, winning outcomes are usually produced when a set of identical symbols are presented in horizontal and/or vertical alignment across the array. In light of such limitations, the number of possible outcomes and possible winning outcomes is largely limited by the height and/or width of the array.
It is generally known that due to such limitations, player interest in such games can drop over a period of time which may result in certain individual players deciding to cease playing the game and/or decline to play such machines again in the future. In settings where players are allowed to place wagers on the outcome of such games and such wagers generate revenue for the gaming establishment, it is generally undesirable to have a game that is not frequently played. Hence there are on-going needs to try to bring play variations to the audience of players in order to sustain their interest and desire to continue playing.
While this invention is susceptible of embodiment in many different forms, there are shown in the drawings and will be described herein in detail specific embodiments thereof with the understanding that the present disclosure is to be considered as an exemplification of the principles of the invention and is not intended to limit the invention to the specific embodiments illustrated. Specifically, although embodiments described herein are set forth for use in connection with a gaming unit of the type usually referred to as a “slot machine,” the subject embodiments are not limited to such and can be applied for use in connection with any game system, without limitation. Such systems can include, for example, coin-operated amusement devices, bar-top amusement devices, home gaming systems, video poker machines, or any other appropriate system.
Embodiments disclosed herein include a matching game suitable for playing on an electronic gaming machine featuring at least one electronic display. According to such embodiments, the display can present a plurality of two-dimensional game arrays to a player with each array having a plurality of game positions. During play of the game, the game positions of the two-dimensional arrays are randomly populated with a set of symbols or elements. The two-dimensional arrays can further be graphically manipulated on the display to form an overlapping multi-dimensional configuration such that the game positions of the two-dimensional arrays are aligned in series, such as for example in a direction substantially perpendicular to the length of the arrays.
According to the rules of the game, certain configurations of game elements can be defined as predetermined winning outcomes. For example, such configurations can be a selection of identical elements at game positions in horizontal, vertical or diagonal alignment on a single array. In addition, the rules of the game can further define configurations formed by a selection of particular elements in linear alignment across the plurality of two-dimensional arrays to be winning outcomes. Thus, the multi-dimensional configuration provides additional game outcomes over a two-dimensional game array and thus provides players with additional opportunities to obtain a winning outcome.
It will be recognized that embodiments disclosed herein provide a more entertaining gaming experience by providing a game and gaming machine with a new and more visually appealing visual presentation in connection with a matching game. Embodiments additionally provide for a game and gaming machine with increased opportunities for obtaining winning outcomes by transforming multiple two-dimensional game arrays into a multidimensional game configuration whereby a predetermined winning outcome can be produced by the selection of game elements in linear alignment across a plurality of arrays.
It will further be recognized that by integrating such a new machine and method of play into familiar archetypes will allow players to easily understand the new gaming experience and provide an improved and sustained interest in playing the game. Further, such presentations heighten a player's enjoyment of the game and will induce a player to continue playing the game and/or select the game over other competing games in the future. Other benefits and advantages of the invention will become apparent in the following disclosure.
With reference now to the figures,
Although
As illustrated in
During play of the game, the game positions of the two-dimensional arrays 12a-12d can be populated with a set of symbols or elements (A-E) randomly selected from a superset of possible elements (e.g. A through Z). When the game positions are populated, the selected set of elements produce a configuration that is evaluated according to the rules of the game to determine if it is a predetermined winning or non-winning outcome.
For purposes of this description, it will be established that the rules of the game define a winning outcome as a configuration where a single row or column of game positions are populated with identical elements. According to such rules, it can be recognized that there are no winning lines in the configuration illustrated in
During play of the game, embodiments of the subject invention can provide for manipulating the plurality of arrays 12a-12d to form a multi-dimensional configuration 14.
When a multi-dimensional configuration 14 has been formed, the game can provide for evaluating the congruent game positions linearly across the two-dimensional arrays 12a-12d to determine whether a wining outcome has been produced. Thus, assuming the rules of the game for defining winning outcomes are the same as described above, it can be seen in the sample embodiment shown in
It will be understood by persons of ordinary skill in the art that, depending on the rules of the game, the sample embodiment illustrated in
It will be further understood that
As can be seen, the number of possible permutations of elements in the three-dimensional matrix 14 as compared to the two-dimensional arrays 12a-12d increases dramatically. It will be recognized that this allows far more latitude in structuring the wager/payout rules of the game which in turn allows more flexibility in the wager payback ratio of the game, the volatility of the game, or both, without increasing the number of elements used. This makes the game easier to follow than it would be if the payback ratio/volatility were adjusted by increasing the number of elements used, which is the only way to do so (absent manipulation of outcomes) when using a two-dimensional array of fixed size.
Persons of ordinary skill in the art will further understand that the game provides for defining a selection of elements as a predetermined winning configuration 102 according to the specific rules of the game. As described above, the rules of the game can provide for a number of possible combinations, arrangements or configurations as winning or non-winning outcomes. Once the elements are fixed in the respective game positions, the game evaluates the configurations 114, which can include the linear groupings across the two-dimensional arrays to determine whether any predetermined winning configuration has been produced.
Where the game determines that a predetermined winning configuration exists, the configuration can be recognized as a winning outcome and the player can be alerted to this outcome. In settings where players are permitted to wager on the outcome of the game, the game can further accept wagers from the player 104 and distribute rewards or credits to a player that has wagered on a game that has produced a winning outcome 116.
Embodiments of the subject invention further provide that the control array 24 can be implemented as one or more of a keyboard, mechanical lever, a touch-screen, buttons or pads and/or any other means for control or desired combination of controls able to accept input from a player and produce output to the game display 10 in response to a player's input. Additionally, the gaming machine 20 can incorporate one game display 10, or multiple game displays 10a,b . . . n without departing from the novel scope of the invention. Such displays 10 can be a LCD, LED, CRT display device or any other type of electronic display known in the art.
The gaming machine 20 can additionally include communication interface 34 to communicate information regarding the game to another electronic device, such as for example a database, server, computer or handheld device. Such communications can enable players on different machines to play the game together or to compete against one another. It can further enable designers, technicians and operators to assess, monitor and record analytical information about the game, the players and/or the machine. This can result in easier and faster repair, maintenance or updating of the game or machine, and can further contribute to a better understanding of the way in which it is played for purposes of improving future game play. Such communication can be processed via a remote or local area network and can be wired or wireless.
While various processes for evaluating the outcome of a game come within the spirit and scope of the present invention, in one exemplary embodiment the computer 22 can contain within its static memory 28 either an algorithm for examining a particular outcome against a fixed set of rules to determine whether it is a winning outcome. Alternatively, a list or table of all possible winning outcomes can be provided and the particular outcome of a game can be compared to the stated winning outcome on the list or table. The computer 22 can additionally determine the outcome of a particular game using the rules stored in the static memory 28, and further recognize the outcome as a particular individual outcome.
From the foregoing, it will be observed that numerous variations and modifications may be effected without departing from the spirit and scope of the invention. It is to be understood that no limitation with respect to the specific apparatus illustrated herein is intended or should be inferred. It is, of course, intended to cover by the appended claims all such modifications as fall within the scope of the claims.
Moreover, Applicant hereby expressly incorporates by reference all subject matter disclosed in co-pending patent applications entitled “Method and Apparatus for Playing a Game with Multiple Fields with Scatter Replacement Feature” which is identified by attorney docket number 9003/11436-UTI and “Method and Apparatus for Playing a Game with Multidimensional Cards and Scatter Replacement Feature” which is identified by attorney docket number 9003/114937-UTI, including any subject matter disclosed in any provisional, continuation, division, reissue, or extension of any such application.
Further, logic flows depicted in the figures do not require the particular order shown, or sequential order, to achieve desirable results. Other steps may be provided, or steps may be eliminated, from the described flows, and other components may be add to, or removed from the described embodiments.
This application claims the benefit of U.S. Provisional Patent Application Ser. No. 61/579,367 filed Dec. 22, 2011, U.S. Provisional Patent Application Ser. No. 61/579,387 filed Dec. 22, 2011 and U.S. Provisional Patent Application Ser. No. 61/579,406 filed Dec. 22, 2011. The entirety of these applications is hereby incorporated by reference as if fully set forth herein.
Number | Date | Country | |
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61579367 | Dec 2011 | US | |
61579387 | Dec 2011 | US | |
61579406 | Dec 2011 | US |