The present invention relates to a method and apparatus for playing a game, and in particular, a game having a scoring device and game pieces.
The reference in this specification to any prior publication (or information derived from it), or to any matter which is known, is not, and should not be taken as an acknowledgment or admission or any form of suggestion that the prior publication (or information derived from it) or known matter forms part of the common general knowledge in the field of endeavour to which this specification relates.
Presently, a host of games exist that provide entertainment to those who play them, often involving a combination of skill, tactics and luck. However some games, such as card games, are often difficult to follow and to learn. Furthermore, there is often limited visual stimulation in these games, which make it difficult for younger players to learn and play.
Thus, there is required a method and/or apparatus which overcomes, at least ameliorates one or more disadvantages of existing arrangements, or provides an alternative to existing arrangements.
In a first broad form, there is provided an apparatus for playing a game.
In a second broad form there is provided an apparatus for playing a game, the apparatus including: a game piece, the game piece having a first distinguishing feature; and, a scoring device, having a second distinguishing feature;
wherein the game piece is placed in a position associated with the scoring device and a score is obtained in accordance with a relationship between the first distinguishing feature and the second distinguishing feature.
In one example, the scoring device is a docking apparatus, the docking apparatus being configured to receive a plurality of game pieces in a stack.
According to a further example, the stack is a vertical stack, and yet in another example, the first distinguishing features of the plurality of game pieces are horizontally aligned with a corresponding array of second distinguishing features of the docking apparatus.
In a further aspect, the most recently stacked game piece is accessible and/or playable.
In a further example, each player of the game has a docking apparatus and the plurality of game pieces stacked for each player is visible to each other player.
According to another aspect, the first and/or second distinguishing features for a player are not visible to each other player.
According to further aspect, the first and/or second distinguishing feature includes any one or a combination of: a marking; a physical attribute; a picture; a coloured face; and, a symbol.
In a further example, the game piece includes any one or a combination of: a card; a block; and, a sphere.
In accordance with another example, the relationship between the first and second distinguishing feature is a positional relationship, and the score is obtained depending on the position of the game piece in respect of the second distinguishing feature.
According to a further example, the game piece is placed next to the second distinguishing feature on the scoring device.
According to another aspect, the scoring is dependent on a matching of the first distinguishing feature with the second distinguishing feature.
In accordance with a further example, a high score is obtained if there is a direct match between the first distinguishing feature and the second distinguishing feature.
In a further broad form the present invention provides a method of playing a game, the method including the steps of: selecting a game piece, the game piece having a first distinguishing feature; placing the game piece in a position associated with a scoring device, the scoring device having a second distinguishing feature; and, obtaining a score in accordance with a relationship between the first distinguishing feature and the second distinguishing feature. In one example, the game includes a plurality of players, each of the plurality of players performing each of the steps outlined herein.
In another example, the method further includes selecting the game piece from a pool of game pieces.
According to a further example, the method further includes any one or a combination of: retrieving and/or swapping the game piece with a replacement game piece from the pool; and, removing a game piece from the placement and placing the game piece into the pool.
According to another aspect, the game is a virtual game and the method is performed by a processing system.
It will be appreciated that the broad forms and examples can be implemented and/or utilised separately or in combination.
An example of the present invention will now be described with reference to the accompanying drawings, in which:—
An example of a method/process for playing a game, will now be described with reference to
In particular,
In a further example, the game can include a plurality of players, where each player can perform the steps of
It will be appreciated that the process of
It will be appreciated that the first and/or second distinguishing features can be numerous distinguishing elements, and can include but is not limited to a marking, a physical attribute, a picture, a coloured face, and/or a symbol on the game piece or scoring device.
The game piece itself can be formed in a variety of ways. Thus, the game piece can be a card, a block, and/or a sphere used to play the game.
In one particular example, the relationship between the first and second distinguishing feature is a positional relationship, and the score is obtained depending on the position of the game piece in respect of the second distinguishing feature. Thus, the game piece can be placed next to the second distinguishing feature on the scoring device, and the score obtained can be dependent on a matching of the first distinguishing feature with the second distinguishing feature. Accordingly, a high score can be obtained if there is a direct match between the first distinguishing feature and the second distinguishing feature.
Examples of an apparatus that can be used to implement the process of
In particular,
Thus, in this particular example, the docking apparatus 210 takes the form of a scoring device, and the docking apparatus 210 is able to receive the game pieces 200 in a stack (and in this example, a vertical stack). Accordingly, the first distinguishing features 230 of the plurality of game pieces 200 are horizontally aligned with a corresponding array of second distinguishing features 230 of the docking apparatus 210.
In
Referring now to
In this particular example, the deep/wide side walls 250 of the docking apparatus 210 can be used such that the distinguishable features 230 of the game pieces 200 are not visible between players.
Accordingly, the game can be played by providing each player with a docking apparatus 210, and each player selecting a plurality of game pieces 200 from a pool of pieces 260. Players can then take turns to arrange game pieces 200 in their respective docking apparatus 210. Players are then scored on the arrangement of game pieces 200 within their respective docking apparatus 210. Different scores are allocated depending on the pairings of distinguishable features 230 of the game pieces 200 with distinguishable features 230 on the docking apparatus 210.
In one example, a turn may include a player placing a game piece 200 from their possession pile 270 into the their docking apparatus 210 and retrieving a replacement piece from the pool 260, swapping a game piece 200 from possession pile 270 with a game piece 200 from the pool 260, swapping a game piece 200 from possession pile 270 with the most recently docked game piece 200 in their respective docking apparatus 210, and/or removing a game piece 200 from the docking apparatus 210 and placing it back into the pool 260. Thus, the most recently stacked game piece 200 can be accessible and/or playable.
In a further particular example, referred to from here on as “Example A” each player is provided with an identical docking apparatus of similar structure to those seen in
According to Example A, the total number of game pieces required for game play is dependent on the number of players. Table 1 below shows an example of this.
The game pieces are all placed in a pool with colour face down. In turn, each player selects a piece from the pool until a player selects a white piece, this player is now first player and all pieces are returned to the pool.
The first player selects a piece from the pool, followed by the player to his left continuing in this manner until all players have selected two game pieces each. These pieces form a player's respective possession piles.
The first player can now play a turn by either placing a piece from their possession pile into their docking apparatus and picking up a replacement piece from the pool or swapping a game piece from their possession pile with another piece in the pool.
After the first player has played their turn, the player to their left plays a turn, and so on until all players have played a turn.
At this stage in the game it is possible that some players may have a game piece in their docking apparatus and, as the game progresses, players can have multiple game pieces in their docking apparatus. Players with game pieces in their docking apparatus have two further options when playing a turn. They can now also, as a turn, take the top-most game piece from their docking apparatus and return it to the pool, or take the top-most game piece from their apparatus and swap it with another piece in their possession pile.
In this particular example, players are to maintain two pieces in their possession pile at all times unless the pool runs out of pieces. In this event players continue to take turns as before but without the retrieval of new pieces.
Play continues as described until a player fills their docking apparatus with game pieces. That player can then proceed to inform the other players verbally that this has occurred.
From this point onwards, all remaining players have only one option as a turn—they can only place one of the game pieces from their possession in to their docking apparatus and retrieve a new game piece from the pool (unless there are no more in the pool). When all players have filled their docking apparatus, scores are allocated to each player according a scoring template.
“Scoring Template A” is one example of a scoring template that could be used with the Example A.
In Scoring Template A, all game pieces aligned with their corresponding colour markings in the docking apparatus are worth 1 point, except for red and pink which are worth 2 points. Game pieces not matched with their corresponding colours in the dock, in this example, gain no points.
Additional rules in Scoring Template A include:
Pink is a wild game piece, and thus can act as any colour. For example, a pink game piece paired with a blue marking in the docking apparatus can attract 1 point (as the pink is considered blue) or a pink game piece paired with a red marking can attract 2 points (as the pink is considered red);
As stated previously, a red game piece paired with a red marking can attract 2 points. A second red placed directly on top this first red piece can also gain 2 points despite the fact it is paired with the blue marking of the apparatus. A subsequent red placed directly on top of these can also attract 2 points. (Note: a pink piece cannot act as a second or third red in this situation).
If all seven coloured game pieces are correctly paired with their corresponding coloured markings in the docking apparatus, every piece takes a value of 2 points. This arrangement, referred to from here on as the “rainbow”, attains the highest possible score (14 points) in the game. If two players manage to achieve this arrangement, the one who completed it first is declared the winner.
In the event of playing a series of games with a final target score (for example a series to 50), and two or more players have arrived at an equal winning score beyond the target, the player who filled their docking apparatus first is declared the winner, unless, one of the players has achieved a rainbow, then it is this player who is declared winner.
Example A could also be scored using further scoring template, referred to from here on as “Scoring Template B”. Scoring Template B includes all the rules of Scoring Template A as well as additional rules regarding the placement of the white game piece.
In Scoring Template B a white piece paired with the black marking on the docking apparatus can attract a score of 2 points, if subsequent to this, a further white piece is placed directly on top, i.e. paired with the white marking in the apparatus. This further white piece can also attract 2 points.
According to Scoring Template B some more examples of scoring are shown in the following tables 7 to 11:
It will be appreciated that the process/method of
As shown in
The base station 301 typically includes one or more processing systems 310, optionally coupled to one or more databases 311. In use, the processing system 310 can be used to host a website that can include the game described herein. Accordingly, the users at end stations 305, 303, can use their end stations 305, 303 in order to access and play the game.
Accordingly, any form of suitable processing system 310 may be used. An example is shown in
Accordingly, it will be appreciated that the processing system 310 may be formed from any suitable processing system, such as a suitably programmed PC, Internet terminal, lap-top, hand-held PC, or the like, which is typically operating applications software to enable data transfer and in some cases web-hosting and file transfer protocol (FTP) functionality. This would typically therefore require that the processing system 310 is a network server connected via a high-bandwidth connection to the Internet.
Similarly, the end stations 303, 305 are typically adapted to communicate with the processing system 310 positioned at the base station 301 to allow users to play the game. It will be appreciated that this can allow for a number of different forms of end stations 303, 305 to be used.
An example of a suitable end station 303, 305 is shown in
In use, the processor 500 is adapted to communicate with the processing system 310 provided in the base station 301 via the communications networks 302, 304.
Accordingly, it will be appreciated that the end stations 303, 305 may be formed from any suitable processing system, such as a suitably programmed PC, Internet terminal, lap-top, hand-held PC, smart phone, PDA, web server, or the like, which is typically operating applications software to enable data transfer and in some cases web-browsing, and in this particular example, can allow players of a game to access a website hosting the game in order to play the game virtually. It will further be appreciated that a number of players are then able to play against each other remotely via numerous end stations 303, 305, having access to the website.
It will also be appreciated by persons skilled in the art that the apparatus for playing a game is not limited to the apparatus depicted in the figures and can be formed in a variety of ways. According to one example, as shown in
According to yet another example, as shown in
The foregoing describes only some embodiments of the present invention, and modifications and/or changes can be made thereto without departing from the scope and spirit of the invention, the embodiments being illustrative and not restrictive.
In the context of this specification, the word “comprising” means “including principally but not necessarily solely” or “having” or “including”, and not “consisting only of”. Variations of the word “comprising”, such as “comprise” and “comprises” have correspondingly varied meanings.
Number | Date | Country | Kind |
---|---|---|---|
2008902414 | May 2008 | AU | national |
Filing Document | Filing Date | Country | Kind | 371c Date |
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PCT/AU2009/000612 | 5/15/2009 | WO | 00 | 1/23/2012 |
Number | Date | Country | |
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61079407 | Jul 2008 | US |