Method and apparatus for promoting play on a network of gaming devices

Information

  • Patent Grant
  • 6565434
  • Patent Number
    6,565,434
  • Date Filed
    Friday, October 22, 1999
    25 years ago
  • Date Issued
    Tuesday, May 20, 2003
    21 years ago
Abstract
A method and apparatus for controlling a bonusing promotion system using a bonus server interconnected to a plurality of gaming devices is described. A percentage of a wager played on each gaming device is accumulated into a bonus pool stored on the bonus server. The bonus pool is compared to a threshold value stored on the bonus server each time the bonus pool changes. One of the gaming devices is selected when the threshold value is substantially met. A bonus prize funded by the bonus pool is awarded to the selected gaming device.
Description




BACKGROUND OF THE INVENTION




This invention relates generally to gaming devices and more particularly to a method and apparatus for promoting play on a network of gaming devices.




SUMMARY OF THE INVENTION




An embodiment of the present invention is a method and apparatus for controlling a bonusing promotion system using a bonus server interconnected to a plurality of gaming devices. A percentage of a wager played on each gaming device is accumulated into a bonus pool stored on the bonus server. The bonus pool is compared to a threshold value stored on the bonus server each time the bonus pool changes. One of the gaming devices is selected when the threshold value is substantially met. A bonus prize funded by the bonus pool is awarded to the selected gaming device.




The foregoing and other objects, features and advantages of the invention will become more readily apparent from the following detailed description of a preferred embodiment of the invention which proceeds with reference to the accompanying drawings.











BRIEF DESCRIPTION OF THE DRAWINGS





FIG. 1

shows a functional block diagram of a gaming device according to the present invention.





FIGS. 2A through 2N

show screen images for configuring the bonus promotions of the present invention.





FIG. 3

shows a flow diagram of a method for controlling visual feedback of bonus eligibility using the gaming device of FIG.


1


.





FIG. 4

shows a flow diagram of a routine for determining bonus eligibility in the method shown in FIG.


3


.





FIG. 5

shows a functional block diagram of a bonus promotion system according to the present invention.





FIG. 6

is a functional block diagram of an embodiment of a bank controller in accordance with the present invention.





FIG. 7

is a block diagram showing how a machine communication interface can be interconnected to other components of a bonus promotion system in accordance with the present invention.





FIGS. 8A and 8B

together form a block diagram of an embodiment of a machine communication interface in accordance with the present invention.





FIG. 9A

is and exploded view of an embodiment of a card reader assembly constructed in accordance with the present invention.





FIG. 9B

is a perspective view of the card reader assembly of FIG.


9


A.





FIG. 9C

is a side elevational view of the card reader assembly of FIG.


9


A.





FIG. 10

is a block diagram of an embodiment of a card reader interface board in accordance with the present invention.





FIG. 11

is a schematic diagram of an embodiment of a bezel printed circuit board in accordance with the present invention.





FIG. 12

is a simplified diagram of the internal memory structure of an embodiment of a machine communication interface in accordance with the present invention.





FIG. 13

is a timing diagram showing the operation of a scan poll communication cycle between a bank controller and a machine communication interface.





FIG. 14

is a timing diagram showing the operation of an example of an activity poll communication cycle following the scan poll cycle of FIG.


13


.





FIG. 15

is a block diagram of an example of an answer message sent from a machine communication interface in the activity poll cycle of FIG.


14


.





FIG. 16

is an example of a local OL serial communication packet.





FIG. 17

is a simplified functional block diagram of a software structure for controlling a machine communication interface.





FIG. 18

is a flow diagram of an embodiment of a main program loop for a machine communication interface.





FIG. 19

is a simplified functional block diagram of the software structure of the bank controller communication super module of FIG.


17


.





FIG. 20

is a simplified functional block diagram of the software structure of the local OL communication super module shown in FIG.


17


.





FIG. 21

is a simplified functional block diagram of the software structure of the gaming device communication super module as shown in FIG.


17


.





FIG. 22

shows a functional block diagram of the data flow and packet format table for the bonus server of

FIG. 5

in conducting the cash bonus.





FIG. 23

shows a functional block diagram of the data flow and packet format table for the bonus server of

FIG. 5

in conducting the mystery bonus.





FIG. 24

shows a functional block diagram of the data flow and packet format table for the bonus server of

FIG. 5

in conducting the progressive bonus.





FIG. 25

shows a functional block diagram of the data flow and packet format table for the bonus server of

FIG. 5

in conducting the multiple jackpot.





FIG. 26

shows a flow diagram of a method for controlling a bonus promotion according to the present invention.





FIG. 27

shows a flow diagram of a routine for controlling a packet receipt by a request response manager in the method shown in FIG.


26


.





FIG. 28

shows a flow diagram of a routine for controlling a packet dispatch by a request response manager in the method shown in FIG.


26


.





FIG. 29

shows a flow diagram of a routine for controlling a configuration service manager in the method shown in FIG.


26


.





FIG. 30

shows a flow diagram of a routine for controlling a bonus control manager in the method shown in FIG.


26


.





FIG. 31

shows a flow diagram of a routine for controlling a meter calculation manager in the method shown in FIG.


26


.





FIG. 32

shows a flow diagram of a routine for updating pool values in the routine shown in FIG.


31


.











DETAILED DESCRIPTION




U.S. patent applications Ser. No. 08/322,172 entitled “METHOD AND APPARATUS FOR OPERATING NETWORKED GAMING DEVICES,” filed Oct. 12, 1994, now U.S. Pat. No. 5,655,961, and Ser. No. 08/647,621 entitled “METHOD AND APPARATUS FOR IMPLEMENTING A JACKPOT BONUS ON A NETWORK OF GAMING DEVICES,” filed May 13, 1996, now U.S. Pat. No. 5,752,882, are incorporated herein by reference for all purposes.




Table of Contents




I. Bonus Promotion Description and Operation




A. Gaming Device




B. Individual Bonus Promotions




1. Cash Bonus Prize




2. Participation (Mystery) Bonus Prize




3. Progressive Jackpot Bonus Prize




4. Multiple Jackpot Bonus Prize




5. Welcome Back Bonus Prize




6. Match Play Bonus Prize




7. Personal Progressive Bonus Prize




C. Player Eligibility




II. Bonus Promotion System




A. Overview




B. Bonus Server




1. Cash, Mystery and Progressive Bonuses




2. Multiple Jackpot




3. Player Points




4. Welcome Back Bonus




5. Match Play Bonus




6. Personal Progressive Bonus




C. Bank Controller




D. Machine Communication Interface




E. Card Reader




F. Display




III. Operation




A. Data Flow Between Components




1. Overview




2. Cash Bonus




3. Mystery Bonus




a. Overview




b. Functional Operation




c. Card Insertion Event




d. Operation During Play




e. Card Removal Event




4. Progressive Bonus




5. Multiple Jackpot




a. Overview




b. Functional Operation




c. Card Insertion Event




d. Operation During Play




e. Card Removal Event




B. Bonus Server




C. Bank Controller




D. Machine Communication Interface




1. Memory Structure




2. Boot Loader Operation




3. Communication With Bank Controller




4. Code Updates




5. Communication With Gaming Device




6. Communication With Peripheral Devices




7. Bonus Engines




8. Player Tracking Records




9. Software Structure




a. Software Modules




b. Module Implementation




c. Bank Controller Communication Super Module




d. Local OL Communication Super Module




e. Gaming Device Communication Module




I. Bonus Promotion Description and Operation




A. Gaming Device





FIG. 1

shows a functional block diagram of a gaming device


300


according to the present invention. The gaming device


300


(also referred to as an electronic gaming machine or “EGM”) is configured as a component in a bonus promotion system, which is further described below with reference to FIG.


5


. Each gaming device


300


can be a slot machine or other gaming device. During operation of the gaming device


300


, a player (not shown) places a wager


301


on the gaming device


300


. The wager


301


generally represents some multiple of a fixed monetary value, also known as “coin-in.” If the player wins the game, a jackpot


302


equalling some multiple of the wager


301


in the form of coins, tokens or credits is awarded to the player according to a payout table (not shown) associated with the gaming device


300


.




According to the present invention, bonus prizes are awarded as part of bonus promotions. The gaming industry is highly regulated and some minimum percentage of all coin-in must be paid out at each gaming device


300


. The bonus promotions create bonus prizes which are awarded in addition to the jackpots


302


based on a separate set of payout tables or criteria, as further described below in Section III. A bonus prize can be in the form of cash, credits or non-monetary awards, such as a car, or any combination thereof. The bonus prize can also be tiered into a main bonus prize and multiple secondary bonus prizes, plus optional consolation prizes, and similar combinations.




Each gaming device


300


has a display assembly


210


, a bonus button


315


and an audible bonus indicator (ABI)


122


(shown in

FIG. 10

) for providing a visual and audible indication of bonus prize award status. Generally, when a bonus prize is about to be awarded, the display assembly


210


on each active or eligible gaming device


300


begins to flash. Player eligibility is discussed further in Section I.C. Once a winning gaming device


300


has been selected, the display assembly


310


stops flashing and the bonus button


315


begins to flash and audible bonus indicator


122


(shown in

FIG. 10

) begins to beep if a consolation prize is being awarded on that particular gaming device


300


.




According to the present invention, seven forms of bonus prizes are awarded: cash


307


, participation (mystery)


308


, progressive


309


and multiple jackpot


310


, welcome back


316


, match play


317


and personal progressive


318


bonus prizes, as further described below in section i.B. A base percentage


303


of each wager


301


is accumulated into a bonus pool


304


for funding each bonus prize. Optionally, a secondary percentage


305


of each wager


301


is accumulated into a “hidden” pool


306


for creating a seed value for the next bonus prize. At the appropriate time, the bonus prize is awarded based on a predefined bonus criteria at an eligible gaming device


300


, thereby depleting the bonus pool


304


. Some forms of bonus or consolation prize awarding require the player to accept by pressing a bonus button


315


located on the gaming device


300


. The hidden pool


306


, if used, is rolled over into the bonus pool


304


to start the next bonus promotion. The bonus prize can be paid to the player through the gaming device


300


or manually.




B. Individual Bonus Promotions




1. Cash Bonus Prize




The cash bonus prize


307


(hereinafter “cash bonus”) is a fixed cash prize funded by the bonus pool


304


. The cash bonus


307


is awarded when the coin-in collected into the bonus pool


304


substantially equals the cash bonus


307


. Consolation prizes, which consist of fixed cash prizes whose values are not based on the bonus pool


304


, are also awarded.




The hidden pool


306


is not used to directly fund the cash bonus


307


. However, the hidden pool


306


can be used to collect interim coin-in which would otherwise be lost for bonus promotion purposes, such as the coin-in received during periods of gaming device ineligibility or inactivity.




In the described embodiment, the cash bonus


307


is one millon dollars. In addition, consolation prizes of $50 are also awarded. However, only active players whose wagering activity exceeds a predefined frequency of play can win the cash bonus


307


. The base percentage


303


of each wager


301


is 0.54% but can be programmed to other desireable percentages. Other values or percentages can be used. The cash bonus


307


is manually awarded when the bonus pool


304


substantially equals one million dollars. Consolation prizes are awarded in three categories. Eligible member players receive 200% of the consolation prize while eligible anonymous players and ineligible, uncarded players receive 100% of the consolation prize. The distinction between member versus anonymous players is described below in Section I.C.




All gaming devices


300


interconnected to the bonus promotion system


350


(shown in

FIG. 5

) participate in the cash bonus


307


. When the bonus pool


304


substantially equals one million dollars, the following sequence of events occurs:




(1) All gaming devices


300


are locked up from further game play, thereby creating a noticeable silence and disrupting normal activities.




(2) The display assembly


210


on each active gaming device


300


begins flashing.




(3) The bonus server


351


(shown in

FIG. 5

) randomly selects a winner from all active gaming devices


300


.




(4) Optionally, an anticipation message is played over the music system


358


(shown in

FIG. 5

) announcing the imminent awarding of the cash bonus prize.




(5) Floor personnel are notified.




(6) A consolation prize is awarded at all active gaming devices


300


except the winning gaming device


300


. For each gaming device


300


receiving a consolation prize, the display assembly


210


stops flashing and the bonus button


315


begins flashing. Preferably, the audible bonus indicator


122


(shown in

FIG. 10

) begins to beep and a message appears on the display assembly


210


instructing the player to press the bonus button


315


to collect the consolation prize. Preferably, each player has unlimited time to press the bonus button


315


. Once the bonus button


315


is pressed, the gaming device


300


awards the consolation prize and unlocks so normal game play can resume.




(7) Optionally, celebration music is played over a public address system (not shown) using the music system


358


for several minutes.




(8) The winner of the cash bonus


307


is manually announced.




(9) The display assembly


210


on the winning gaming device


300


continues flashing and indicates winner status.




(10) The cash bonus


307


is manually paid and the winning gaming device


300


is unlocked.




2. Participation (Mystery) Bonus Prize




The participation (mystery) bonus prize


308


(hereinafter “mystery bonus”) is a cash, credit or non-cash prize, such as a car, funded by the bonus pool


304


. The mystery bonus


308


is awarded when the coin-in collected into the bonus pool


304


substantially equals a “mystery” threshold. In addition, consolation prizes, which consist of fixed cash prizes also funded by the bonus pool


304


, are awarded. Multiple mystery bonuses


308


can be awarded at one time. The mystery threshold is randomly selected before each new promotion starts and must fall within a range of pre-defined values. Player eligibility is required, as described further in Section I.C.




The hidden pool


306


is not used to directly fund the mystery bonus


308


. However, the hidden pool


306


can be used to create a seed value for the next set of prizes to be awarded as well as to collect interim coin-in which would otherwise be lost for bonus promotion purposes, such as coin-in received during periods of gaming device ineligibility or inactivity.




In the described embodiment, three kinds of mystery bonuses are awarded. First, a car is awarded when the value of the bonus pool


304


substantially equals a lucky number falling between ten thousand and forty thousand. In addition, progressively larger secondary cash prizes ranging between $100 and $400 and consolation prizes of $50 are also awarded. Funding for the car and secondary cash prizes is provided by the bonus pool


304


and funding for the seed value for the next set of prizes is provided by the hidden pool


306


. For the bonus pool


304


, the base percentage


303


of each wager


301


is 1.5% for the car and 0.75% for the secondary cash prizes. For the hidden pool


306


, the secondary percentage


305


of each wager


301


is 1.0% for the car and 0.5% for the progressive cash prizes. Other values or percentages can be used. The consolation prizes are awarded under the same eligibility categories as the cash bonus


307


, but player eligibility is required to win.




Second, a large cash prize is awarded when the value of the bonus pool


304


substantially equals a pre-selected random value falling between $10,000 and $40,000. In addition, progressively larger secondary cash prizes ranging between $100 and $400 and consolation prizes of 50 credits are also awarded. Funding for all cash prizes is provided by the bonus pool


304


and funding for the seed value for the next set of cash prizes is provided by the hidden pool


306


. For the bonus pool


304


, the base percentage


303


of each wager


301


is 1.5% for the large cash prize and 0.75% for the progressive cash prizes. For the hidden pool


306


, the secondary percentage


305


of each wager


301


is 1.0% for the large cash prize and 0.5% for the progressive cash prizes. Other values or percentages can be used. The consolation prizes are awarded under the same eligibility categories as the cash bonus


307


, but player eligibility is required to win.




Third, a rapid hit mystery prize randomly awards progressively larger cash prizes falling between $100 and $400 when the bonus pool


304


substantially equals a current progressive prize value. In addition, consolations prizes of 50 credits are also awarded. Funding for the cash prizes is provided by the bonus pool


304


and funding for the seed value for the next set of cash prizes is provided by the hidden pool


306


. For the bonus pool


304


, the base percentage


303


of each wager


301


is 1.5%. For the hidden pool


306


, the secondary percentage


305


of each wager


301


is 0.75%. Other values or percentages can be used. The consolation prizes are awarded under the same eligibility categories as the cash bonus


307


, but player eligibility is required to win.




Each mystery bonus


308


uses the overhead display


357


(shown in

FIG. 5

) for encouraging game play by displaying the mystery umber. For the car mystery bonus, the overhead display


357


is configured as a curved tricolor light emitting diode (LED) display which mimics a car odometer and shows the lucky number without commas or decimal point. For the large cash prize, the overhead display is configured as a 3×4 flat, tricolor LED display which shows the preselected random value in dollars and a monochrome vacuum fluorescent display (VFD) which shows the secondary prize amount. For the rapid hit mystery prize, the overhead display is configured as a 2×2 flat, tricolor LED display which shows the current progressive prize value in dollars.




Typically, a subset of all of the gaming devices


300


interconnected to the bonus promotion system


350


(shown in

FIG. 5

) participate in the mystery bonus


308


and of that subset, only eligible gaming devices


300


can win the mystery or a consolation prize. The pre-defined threshold value, that is, the lucky number for the car mystery bonus, the pre-selected random value for the large cash prize and the current progressive prize value for the rapid hit mystery prize, is generically referred to as the “mystery number.” When the bonus pool


304


substantially equals the mystery number, the following sequence of events occurs:




(1) The gaming devices


300


are locked up from further game play, thereby creating a noticeable silence and disrupting normal activities.




(2) The display assembly


210


on each active gaming device


300


begins flashing and the audible bonus indicator


122


(shown in

FIG. 10

) begins beeping.




(3) The gaming device


300


at which the wager


301


causing the bonus pool


304


to equal or exceed the mystery number is selected as the winner.




(4) Optionally, an anticipation message is played over the music system


358


(shown in

FIG. 5

) announcing the imminent awarding of the mystery bonus prize.




(5) Floor personnel are notified except for the rapid hit mystery prize.




(6) A consolation prize is awarded at all active gaming devices


300


except the winning gaming device


300


. For each gaming device


300


receiving a consolation prize, the display assembly


210


stops flashing and the bonus button


315


begins flashing. Preferably, the audible bonus indicator


122


(shown in

FIG. 10

) begins to beep and a message appears on the display assembly


210


instructing the player to press the bonus button


315


to collect the consolation prize. Preferably, each player has unlimited time to press the bonus button


315


. Once the bonus button


315


is pressed, the audible bonus indicator


122


(shown in

FIG. 10

) beeps to acknowledge payment of the consolation prize, the gaming device


300


awards the consolation prize and unlocks so normal game play can resume.




(7) Optionally, celebration music is played over a public address system (not shown) using the music system


358


for several minutes.




(8) The winner of the cash bonus


307


is manually announced.




(9) The display assembly


210


on the winning gaming device


300


continues flashing and indicates winner status. The overhead display


357


shows the number of the winning gaming device


300


alternating with the amount won and new amount available except for the rapid hit mystery prize.




10) The cash bonus


307


is manually paid and the winning gaming device


300


is unlocked except for the rapid hit mystery prize.




3. Progressive Jackpot Bonus Prize




The progressive jackpot bonus prize


309


(hereinafter “progressive bonus”) is a cash prize funded by the bonus pool


304


. The progressive bonus


309


is awarded when the coin-in collected into the bonus pool


304


substantially equals a preselected cash value which progressively increases with each successive prize award. In addition, consolation prizes are also awarded. The preselected cash value is randomly selected before each new set of progressive promotions starts and must fall within a range of pre-defined values. Player eligibility is required, as described further in Section I.C.




The hidden pool


306


is not used to directly fund the progressive bonus


309


. However the hidden pool


306


can be used to create a seed value for the next set of prizes to be awarded as well as to collect interim coin-in which would otherwise be lost for bonus promotion purposes, such as coin-in received during periods of gaming device ineligibility or inactivity.




In the described embodiment, a cash prize of starting at $10,000 is awarded when the bonus pool


304


substantially equals the current progressive cash prize value. In addition, consolation prizes of 50 credits are also awarded. Funding for the cash prize is provided by the bonus pool


304


and funding for the seed value for the next set of prizes is provided by the hidden pool


306


. For the bonus pool


304


, the base percentage


303


of each wager


301


is 1.5%. For the hidden pool


306


, the secondary percentage


305


of each wager


301


is 0.75%. Other values or percentages can be used. The consolation prizes are awarded under the same eligibility categories as the cash bonus


307


, but player eligibility is required to win.




The progressive bonus


309


uses the overhead display


357


(shown in

FIG. 5

) for encouraging game play by displaying the current progressive cash prize value.




Typically, a subset of all of the gaming devices


300


interconnected to the bonus promotion system


350


(shown in

FIG. 5

) participate in the progressive bonus


309


and of that subset, only eligible gaming devices


300


can win the progressive or a consolation prize. When the bonus pool


304


substantially equals the current progressive cash prize value, the following sequence of events occurs:




(1) The gaming devices


300


are locked up from further game play, thereby creating a noticeable silence and disrupting normal activities.




(2) The display assembly


210


on each active gaming device


300


begins flashing and the audible bonus indicator


122


(shown in

FIG. 10

) begins beeping.




(3) The gaming device


300


at which the wager


301


causing the bonus pool


304


to equal or exceed the current progressive cash prize value is selected as the winner.




(4) Optionally, an anticipation message is played over the music system


358


(shown in

FIG. 5

) announcing the imminent awarding of the mystery bonus prize.




(5) Floor personnel are notified.




(6) A consolation prize is awarded at all active gaming devices


300


except the winning gaming device


300


. For each gaming device


300


receiving a consolation prize, the display assembly


210


stops flashing and the bonus button


315


begins flashing. Preferably, the audible bonus indicator


122


(shown in

FIG. 10

) begins to beep and a message appears on the display assembly


210


instructing the player to press the bonus button


315


to collect the consolation prize. Preferably, each player has unlimited time to press the bonus button


315


. Once the bonus button


315


is pressed, the audible bonus indicator


122


(shown in

FIG. 10

) beeps to acknowledge payment of the consolation prize, the gaming device


300


awards the consolation prize and unlocks so normal game play can resume.




(7) Optionally, celebration music is played over a public address system (not shown) using the music system


358


for several minutes.




(8) The display assembly


210


on the winning gaming device


300


continues flashing and indicates winner status. The overhead display


357


shows the number of the winning gaming device


300


alternating with the amount won and new amount available.




(9) The progressive bonus


309


is manually paid and the winning gaming device


300


is unlocked.




4. Multiple Jackpot Bonus Prize




The multiple jackpot bonus prize


310


(hereinafter “multiple jackpot”) multiplies the amount of the jackpot


302


received by a player for a fixed time period. The bonus jackpot award period begins with the insertion of a special card into a designated card reader in a bank controller


355


(shown in FIG.


5


). Unlike the other bonus promotions, no eligibility is required, no special or consolation prizes are awarded and the bonus pool


304


and hidden pool


306


are not used. Also, player eligibility is not required. The present invention is similar to the method and apparatus for implementing a jackpot bonus, including multiple jackpot wherein the gaming device reconfigures its payout to be a multiple of its default payout schedule, on a network of gaming devices described in copending patent application Ser. No. 08/647,621 filed May 13, 1996, owned by the assignee of the present application, which is incorporated herein by reference for all purposes.




In the described embodiment, multiples of two, three and five are used to award multiple jackpots whenever the jackpot


302


at each gaming device in the bank exceeds a minimum winnings threshold of 20 credits. The bonus jackpot award period lasts for about one minute. Other values can be used. In addition, the number of times a bank of gaming devices


300


can be activated by the special card is limited for a given time period and an exception is sent to a DACOM


354


host (shown in

FIG. 5

) if a user attempts to excessively activate a bank.




Only the gaming devices


300


interconnected to the selected bank controller


355


participate in the multiple jackpot


310


. When the special card is inserted into the designated card reader, the following sequence of events occurs:




(1) The display assembly


210


on each gaming device


300


interconnected with the selected bank controller


355


begins flashing.




(2) For about 60 seconds, each interconnected gaming device


300


pays out some multiple of the normal jackpot amount for any jackpot


302


above 20 credits.




(3) Optionally, a sound sequence is played over the music system


358


(shown in

FIG. 5

) when the special card is inserted.




(4) At the end of 60 seconds, normal game play resumes.




5. Welcome Back Bonus Prize




The welcome back bonus prize


316


(hereinafter “welcome back bonus”) offers a period of half-price wagering to any valid carded player who earns a minimum required number of points. Valid, carded play is described further in Section I.C. The purpose of the welcome back bonus


316


is to encourage players to visit the gaming establishment or casino frequently. Each welcome back bonus


316


award is not immediately available when earned. Instead, the player must wait until a later pre-defined time to redeem the welcome back bonus


316


through half-price wagering. In the described embodiment, the minimum required points are published and known by most players.




An example of the welcome back bonus


316


will now be described. In this example, use of the welcome back bonus


316


via half-price wagering is deferred until 6:00 AM the following morning, although any other time could be used. If a player earns the welcome back bonus


316


at 6:15 am, she must wait 23 hours and 45 minutes to redeem the bonus. However, if she earns the bonus at 5:45 AM, she must wait only 15 minutes. The fixed award time makes player education easy and simplifies implementation. In addition, a $4.00 welcome back bonus


316


is used in this example which provides $8.00 of half-price wagering. The player earns one point for every $2.00 wagered with 300 points required to earn the $4.00 welcome back bonus


316


. The amount of the bonus, number of required points and rate at which points are earned are adjustable.




The points required for each welcome back bonus


316


can be cumulatively earned over successive visits. Once earned, a player must wait until after 6:00 AM the following morning before using the bonus. No player can accumulate more than one award during a single playing session. For instance, suppose a player earns a welcome back bonus


316


at 10:00 PM on a Monday, yet continues to play over the next 6 hours to earn an additional 900 points. While the 900 points are enough to earn three additional welcome back bonus


316


awards, only one award will be granted.




The award of each welcome back bonus


316


is made automatically upon the first card insertion following the 6:00 AM threshold. The play must accept the award. Further deferral is not allowed. However, on those occasions in which a gaming session lasts for more than 12 hours, the player can collect the welcome back bonus


316


at the end of the session instead of having to come back again.




Suppose a player wins one welcome back bonus


316


by earning at least 300 points on a Thursday. She can return at any time after 6:00 AM the following morning to use the welcome back bonus


316


. However, since the welcome back bonus


316


extends “half-price” gaming instead of coins, tokens or credits, the player must play to collect the bonus. Each welcome back bonus


316


is in effect only as long as it takes to wager the earned bonus. In the example, bonus play lasts until $8.00 has been wagered. On Friday, if she earns at least 300 additional points, she is eligible for another the welcome back bonus


316


award at 6:00 AM the following morning. The points earned during welcome back bonus play count towards the next bonus.




In the described embodiment, the display assembly


210


(shown in

FIG. 1

) and ABI


122


(shown in

FIG. 10

) on each gaming device


300


serve as important status indicators for players familiar with the welcome back bonus


316


. Each time a valid card


312


is inserted into a card reader


311


on the gaming device


300


(shown in FIG.


1


), the display assembly


210


displays a welcome message that greets the player with her name, current point balance and a message explaining her welcome back bonus status. Three status conditions are possible:




(1) Player has no pending welcome back bonus


316


awards. A message appears on the display assembly


210


stating “Earn XX more points to win a Welcome Back award” where “XX” indicates remaining points until a Welcome Back bonus


316


award has been earned. The ABI


122


sounds a tone at the start of the message to alert the player.




(2) Player has earned a welcome back bonus


316


award, but cannot use it at the present time. A message appears on the display assembly


210


stating “Congratulations. You have earned a Welcome Back award. It is available to you anytime after 6:00 AM.” The actual time is adjustable. The ABI


122


sounds a tone to alert the player of this important message.




(3) Player has earned the welcome back bonus


316


and is qualified to use it at the present time. A message appears on the display assembly


210


stating “Congratulations. Your Welcome Back award is now available. Half Price gaming begins NOW!” The ABI


122


sounds a different tone to alert the player to an immediate award.




During game play, the display assembly


210


keeps the player informed of exactly what is happening. There are three possible conditions:




(1) Player has not yet earned enough points for a welcome back bonus


316


award. Each time a player reaches a 50 point interval, the ABI


122


sounds a beep and a message appears on the display assembly


210


stating “only XXX points required to earn your Welcome Back award” where “XXX” indicates the remaining points until a Welcome Back bonus


316


award has been earned. The pointer interval is adjustable.




(2) Player has earned a welcome back bonus


316


award, but cannot use it at the present time. No messages appears.




(3) Player has earned a welcome back bonus


316


award and is qualified to use it at the present time. Immediately after the card insertion messages have completed, the display assembly


210


displays “Welcome Back=$YY.YY” where “YY.YY” indicates the balance of the welcome back bonus


316


award available.




Each time a wager


301


is placed by the player on the gaming device


300


, half of the wager value is subtracted from the displayed amount and added to an internal EGM credit meter. For example, suppose a ten credit wager is placed with $4.00 showing on the display assembly


210


of a nickel slot machine with a 50 credit balance. The ten credits are removed from the internal EGM credit meter and five credits of value equalling $0.25 are deducted from the display assembly


210


amount. The five credits are simultaneously added to the credit meter. Thereafter, the display assembly


210


shows “Welcome Back=3.75” and the credit meter shows 45 credits. The player has just gotten a 10 credit wager while spending only five credits.




The amount shown on the display assembly


210


display is decremented until the welcome back bonus


316


award remaining is less than one credit. The ABI


122


sounds a tone to indicate the end of the welcome back bonus


316


session and a message appears on the display assembly


210


indicating the bonus points required to earn the next the welcome back bonus


316


award. Bonus points are earned during each welcome back bonus


316


session in the same manner as earned during normal game play. Thus, if the welcome back bonus


316


award equals $8.00, the player earns 4 bonus points during the welcome back bonus


316


session. After the end of a welcome back bonus


316


session, the display assembly


210


reverts to normal operation and provides alert messages at regular bonus point intervals.




If the player removes her card


312


before the welcome back bonus


316


session has ended, no messages appear on the display assembly


210


. When the player later inserts her card


312


into a card reader


311


on another gaming device


300


, either during this visit or on a fixture visit, the same set of messages and tones as described above are presented, although the display assembly


210


shows only the welcome back bonus


316


award balance remaining.




Message sequences and sequence parameters are stored in a bonus server


351


(shown in FIG.


5


). Whenever the bonus server


351


starts operation or has its values modified, the bonus server


351


broadcasts a message packet containing sequence parameters to each MCI


356


associated with a gaming device


300


as described below in Section III.A. If an MCI


356


is replaced or restarted, the MCI


356


requests the necessary parameters from the bonus server


351


. In an alternative embodiment, the DACOM host


354


(also shown in

FIG. 5

) can be modified to store interim values for each MCI


356


which does all calculations. The parameters used in the welcome back bonus


316


are listed below in Table 1.














TABLE 1









Parameter




Data Type




Source











Points for the award




9999 (numeric)




Bonus server 351






Message contents




alpha strings




Bonus server 351






Message sequences




alpha strings




Bonus server 351






Award amount




9999 (numeric)




Bonus server 351






Waiting time (Hours)




99 (numeric)




Bonus server 351






Earned bonus points




1/0 (status byte)




Player record on








DACOM host 354






Points towards next




9999 (numeric)




Player record on






award





DACOM host 354






Award balance




99.99 (currency)




Player record on








DACOM host 354






$turnover/point




999.99 (currency)




Player record on








DACOM host 354






Total point balance




9999999 (numeric)




Player record on








DACOM host 354














Upon the insertion of a card


312


into a card reader


311


, the MCI


356


retrieves the player record from the DACOM host


354


. Each player record must have the values listed above in Table 1 initialized to zero values at system start-up, except for the $turnover/point value which must be initialized to the appropriate amount.




The MCI


356


calculates the total points and welcome back bonus


316


points as they are earned. The MCI


356


also controls the messages displayed on the display assembly


210


as described above using the parameters obtained from the bonus server


351


. When enough welcome back bonus


316


points have been earned, the MCI


356


sets the welcome back bonus


316


earned bonus points status byte and clears the points towards next award value. The latter value is not incremented as long as the earned flag bonus points status byte is set. In addition, the MCI


356


also calculates the date and time at which the player will be qualified by adding a waiting time to the current date and time.




When the card


312


is removed from the card reader


311


, the parameters are sent to the DACOM host


354


for storage in the associated player record. When the card


312


is inserted a card reader


311


for another gaming device


300


, the player record is again retrieved from the DACOM host


354


and is used by the associated MCI


356


to control the welcome back bonus


316


session. Once the date and time at which the player will be qualified has been met or exceeded, the MCI


356


clears the earned flag bonus points status byte and adds points for the welcome back bonus


316


award to the total point balance.




6. Match Play Bonus Prize




The match play bonus prize


317


(hereinafter “match play”) offers a further incentive for frequent play. In one embodiment of the present invention, one credit point is accumulated for every $2.00 wagered. These credit points can be redeemed for restaurant vouchers at one cent per point or used for purchasing televisions and related goods at a significantly lower rate of exchange.




In a further embodiment, credit points are still accumulated but can be converted to a match play


317


value at the player's option. The match play


317


value is essentially regular game play at a 50% discount. Each time a player wagers two credits, one credit is removed from the bonus pool


304


(shown in

FIG. 1

) and transferred to an internal EGM credit meter for recording Match Play points. For example, if a player wagers ten credits, he will receive five credits back, so long as there are at least five credits in his Match Play account. In this embodiment, each Match Play point is worth one cent, although other values could be used.




During match play, several components in each gaming device


300


are used, including the display assembly


210


, ABI


122


(shown in FIG.


10


), the bonus button (BB)


315


and internal EGM credit meter (not shown). An example of the player activity steps are shown below wherein the left hand column describes player actions and the right hand column describes the game response:















Standard Carded Play with No Match Play Points Used.

























(1)




Player inserts card 312




Display assembly 210 greets player








by name and displays credit point








balance.






(2)




Play begins




For every $2.00 wagered, credit








points increased by one point. ABI








122 beeps once after each point is








awarded.






(3)




Player removes card 312




Total credit points, including those








just earned, are stored in DACOM








host 354.

























Carded Play with Match Play Points Used.

























(1)




Player inserts card 312




Display assembly 210 greets player








by name and displays credit point








balance.






(2)




Play begins




For every $2.00 wagered, credit








points increased by one point. ABI








122 beeps once after each point is








awarded.






(3)




Player pushes BB 315




Credit point balance on display








assembly 210 is replaced by “Match








Play = XXX.XX” and ABI 122








sounds a special tone to signify entry








into Match Play. For example, if








player has 5,372 points, the display








assembly 210 will show “Match








Play = $53.72”.






(4)




Player wagers 10 credits




Ten credits are removed from the








internal EGM credit meter and five








credits are immediately added back.








For example, on a nickel slot








machine, the display assembly 210








would now show “Match Play =








$53.47”.






(5)




Player wagers 15 credits




Fifteen credits are removed from the








internal EGM credit meter and seven








credits are added back. The DACOM








host 354 records the half Match Play








point owed. The displayed amount is








decremented by 7 credits equalling








thirty-five cents and now reads








“Match Play = $53.12”.






(6)




Player wagers 10 credits




Ten credits are removed from the








internal EGM credit meter and five








credits are added back. The displayed








amount is decremented by five credits








or twenty-five cents and now reads








“Match Play = $52.87”.






(7)




Player wagers 5 credits




Five credits are removed from the








internal EGM credit meter and three








credits are added back, including the








half-credit from Step (5). The








displayed amount is decremented by








three credits or fifteen cents and now








reads “Match Play = $52.72”.






(8)




Player continues to wager




Match Play credits are decremented








as described above and the








appropriate amounts of credits are








added to the internal EGM credit








meter. Each time the wagers total








$2.00, one cent is added back to the








credit meter.






(9)




Player decides to eat lunch




Removing the card 312 automatically








sends the unused credit point balance








to the DACOM host 354 where it is








stored in the player record. For








example, if the displayed amount was








$40.00 when the card 312 was








removed, the credit point balance will








be 4,000. Any credits on the EGM








credit meter are cashed out.






(10)




Player wants $20.00




Player presents card 312 and asks for







lunch voucher




$20.00 lunch voucher. After showing








appropriate ID, coupon is printed and








points deducted at appropriate rate








from player record. Credit point








balance is now 2,000.






(11)




After lunch, player




Upon card insertion, she is greeted by







returns to casino




name and her point balance is








displayed as 2,000 points.






(12)




Player wagers $100 over




A total of fifty points are added to her







15 minutes




account and 2,050 points are shown








on the display assembly 210.






(13)




Funds running low,




Points are immediately converted to







player pushes BB 315




Match Play. ABI 122 beeps to signify







to enter Match Play




change of playing mode and display








assembly 210 now shows “Match








Play = $20.50”.






(14)




Player wagers additional




Appropriate Match Play points are







$10.00 over several games




added to internal EGM credit meter








after each game. In this example, an








additional five points were earned








because $10 was wagered. These








points increase the Match Play meter








by five cents. After subtracting $5.00








from displayed amount, display








assembly 210 now indicates “Match








Play = $15.55”.






(15)




Player pushes BB 315




By pushing BB 315 again, Match







to end Match Play




Play is ended. ABI 122 sounds








distinctive tone to confirm and








display assembly 210 display is








converted back to points








display. In this example, it








now indicates “1,555 Points”.














Players may enter and exit Match Play as often as desired. However, another bonus button


315


event, for instance, the awarding of a consolation prize, can cause the bonus button


315


to change function. For example, if a player is in points mode and a consolation prize is offered which requires her to press the bonus button


315


within 30 seconds, the initial bonus button


315


press claim the consolation prize and not change the mode from Points to Match Play. A distinctive ABI


122


tone indicates that a consolation prize was collected. The player must press the bonus button


315


again to enter Match Play.




The match play


317


value provides an easy way for players to convert bonus points to Match Play points without having to visit the club center or requiring the assistance from casino personnel. Moreover, the rate at which points are converted to Match Play points is adjustable as is the rate at which these points are converted to restaurant vouchers.




7. Personal Progressive Bonus Prize




The personal progressive bonus prize


318


(hereinafter “personal progressive”) enables each player to “grow” their own mystery award which only they are eligible to win. Often, players participating in a bonus promotion, such as the progressive bonus


309


, are discouraged to see a jackpot winner walk away with all the jackpot growth, particularly the bonus contribution the non-winning player has made. The player might have contributed a large portion of the progressive bonus


309


yet not have any chance of sharing in the bonus. The personal progressive


318


helps a player to avoid this situation.




With the personal progressive


318


bonus, a player can play on any gaming device


300


and the bonus follows them to each successive EGM, although the actual bonus increment rates can vary between different types of EGMs. The player must use a valid card


312


for game play to contribute to the personal progressive


318


bonus amount and can win a bonus on any denomination of gaming device


300


. The player's chance of winning on any particular game is directly proportional to the size of the bet. The personal progressive


318


bonus stays with their card


312


until the bonus is won, even if it takes months or years.




In the described embodiment, the following parameters are used. First, all gaming devices


300


participate and no consolation prizes are awarded. A valid player card


312


is required and the bonus button


315


must be pressed, with no time limit, to collect the bonus. Optionally, the bonus button


315


can be disabled or a time limit set. Each personal progressive


318


bonus can be between $10 and $40, but can be programmed to other suitable ranges. The personal progressive


318


bonuses are funded by 0.25% of each wager


301


, but other percentages can be programmable.




During game play, player tracking is provided via the display assembly


210


(shown in

FIG. 1

) which shows the amount of the bonus earned upon card insertion and after every $0.50 increment thereafter. Upon a win, the ABI


122


(shown in

FIG. 10

) beeps to inform of the player of the win who is then prompted to push BB to collect the personal progressive


318


bonus. The award is paid to the internal EGM credit meter.




C. Player Eligibility




Each gaming device


300


includes a card reader


311


for reading a player card


312


to determine player eligibility. The card reader


311


includes a card slot


313


into which the player card


312


is inserted. A bezel


314


surrounds the card slot


313


for providing continuous visual feedback to the player regarding eligibility to win prizes. However, the card reader


311


only effects player eligibility for the bonus promotions and each gaming device


300


will continue to operate with or without the insertion of a player card


312


. However, depending upon the particular bonus promotions in progress at the time, uncarded play can limit the prizes to the jackpot


302


.




The player card


312


is used by the gaming establishment for identifying individual players. The player card


312


can also be used as a wager debit card and for tracking game play. A player is “registered” or “named” if the player card


312


has been entered into a player database (not shown), whereas the player is “numbered” or “anonymous” if the player card


312


has been issued to the player, but has not been entered into the player database. All other players are “uncarded.”




For those bonus promotions which require eligibility, a player is ordinarily eligible to win a bonus or consolation prize if a minimum frequency of play is maintained as measured by games played per minute. In the described embodiment, eligibility requires the playing of at least one game every ten seconds, that is, at least six games per minute. Other game playing frequencies can be used.




A combination of three colors for the bezel


314


in combination with either a flashing or solid condition are used for indicating player eligibility. The bezel


314


feedback combinations are shown below in Table 2.















TABLE 2











BEZEL COLOR




MEANING













GREEN




valid card insertion, player eligible







FLASHING GREEN




valid card insertion, player not eligible







ORANGE




no card inserted, player eligible







FLASHING ORANGE




no card inserted, player just became








ineligible







RED




no card inserted, game inactive







FLASHING RED




invalid card insertion







OFF




malfunctioning gaming device
















FIG. 3

shows a flow diagram of a method for controlling visual feedback of bonus eligibility using the gaming device of FIG.


1


. Its purpose is to control the color and condition of the bezel


314


according to the above table. Eligibility is determined by the machine communication interface (MCI)


356


for each gaming device


300


and the associated card reader


311


. Blocks


320


-


323


and


327


describe inactive game play conditions resulting in the method of

FIG. 3

terminating whereas blocks


324


-


335


describe active game playing conditions.




First, if the gaming device


300


is malfunctioning or the card reader is out red of order (block


320


), the bezel


314


is turned off (block


321


) and the method terminates. However, if the gaming device


300


is not malfunctioning (block


320


), the MCI


356


checks to determine whether game play is active. Active game play means a game has been wagered on the gaming device


300


within a predefined time period. In the described embodiment, 30 seconds must elapse before game play becomes inactive.




Ordinarily, if no game play is taking place (block


322


), the bezel


314


is red (block


323


) and the method terminates. Otherwise, if game play is active (block


322


), the card reader


300


is checked for a player card


312


insertion (block


324


). If a player card


312


is inserted in the card reader


311


(block


325


), the card reader


311


determines whether the player card


312


is valid and properly inserted. If the player card


312


is invalid or is improperly inserted into the card reader


311


(block


326


), the bezel


314


is a flashing red color (block


327


) and the method terminates.




Otherwise, if a valid player card


312


has been inserted (block


327


), the MCI


356


determines the carded player's eligibility (block


328


) as further described below with reference to FIG.


4


. If no player card


312


has been inserted (block


325


), the MCI


356


determines the uncarded player's eligibility (block


328


), as further described below with reference to FIG.


4


. If no card has been inserted (block


325


) yet the player is eligible (block


329


), the bezel


314


is orange (block


330


). Otherwise, if no player card


312


has been inserted (block


325


) and the player is ineligible (block


329


), the bezel


314


is a flashing orange color (block


331


). If a valid player card


312


has been inserted (block


326


) and the player is eligible (block


332


), the bezel


314


is a green color (block


334


). Otherwise, if a valid player card


312


has been inserted (block


326


) yet the player is not eligible (block


332


), the bezel


314


is a flashing green (block


333


).





FIG. 4

shows a flow diagram of a routine for determining bonus eligibility in the method shown in FIG.


3


. Its purpose is to classify the gaming device


300


as either eligible, ineligible or inactive. If a wager


301


has been placed on the gaming device


300


within the last 10 seconds (block


340


), the player is eligible to win a bonus (block


341


). Otherwise, if a wager


301


has not been placed within the last 10 seconds (block


340


), the MCI


356


determines whether 10 seconds elapsed due to a legitimate delay, such as a detected coin-in jam, jackpot payout needing additional time to complete the incrementing of the credit meter or other legitimate causes. The 10 second eligibility period is extended by the duration of these events. However, if the player presses the bonus button


315


to accept or “cash out” his bonus award, eligibility is terminated immediately. Thus, if there has not been a wager within the last 10 seconds (block


340


) yet the delay was due to a legitimate cause (block


342


) and the player has not pressed the button


315


(block


343


), the player is eligible (block


341


). Otherwise, if the delay was legitimate (block


342


) yet the bonus button


315


was pressed (block


343


), eligibility is lost (block


344


). If there is no legitimate reason for the delay (block


342


) yet a wager has been placed within the last 30 seconds (block


345


), game play is active yet the player has still lost eligibility (block


344


). Otherwise, if there has been no wager within the last 30 seconds (block


345


) the game is considered inactive (block


346


) and the routine returns.




II. Bonus Promotion System




A. Overview





FIG. 5

shows a functional block diagram of a bonus promotion system


350


according to the present invention. The system


350


includes a bonus server


351


which is the central control point for each of the bonus promotions except the multiple jackpot


310


. The bonus server


351


tracks cash-in for the bonus pool


304


and hidden pool


306


and determines the appropriate time at which to award each bonus prize. In the described embodiment, a single bonus server


351


controls all progressive jackpots


309


. Second and third bonus servers


351


respectively control the car mystery and cash mystery variants of the participation bonuses


308


. A fourth bonus server


351


controls the cash bonus


307


. Since the multiple jackpot


310


is initiated at random times by insertion of a special card in a bank controller


355


, no bonus server


351


is dedicated to controlling the multiple jackpot


310


.




A concentrator


352


interfaces each bonus server


351


with a bank controller


355


and a translator


353


. Its purpose is to optimize performance within the bonus promotion


350


by freeing bonus servers


351


from the task of having to poll each individual MCI


356


for bonus meter readings for the associated gaming device


300


(not shown). The concentrator


352


broadcasts a table of all current bonus meters and their respective statuses twice every second to the bonus servers


351


. Each bonus server


351


controls it's respective bonus promotion through bonusing meters broadcast from the concentrator


352


.




The translator


353


integrates the communication and system control protocols used by the DACOM host


354


, further described below with the rest of the bonus promotion system


350


. As such, the translator


353


serves as a bridge between the DACOM host


354


and the bonus promotion system


350


.




The DACOM host


354


provides monitoring capabilities over the various components comprising the bonus promotion system


350


. By monitoring their respective states during operations. In addition, the DACOM host


354


accumulates accounting information, slot accounting, player tracking and runs casino management applications.




The bank controller


355


controls a bank of gaming devices


300


which are each interconnected to an MCI


356


. In addition, the bank controller


355


controls the overhead displays


357


and music system


358


. Finally, the bank controller


355


includes a card reader (not shown) used in slot bank bonus promotions, such as the multiple jackpot


310


. The bank controller


355


monitors the communication status of all attached MCIs


356


and determines when one of those units has gone off line.




Finally, an MCI


356


is imbedded into each gaming device


300


. It is responsible for allowing the DACOM host


354


to communicate directly with the attached gaming device


300


. Each MCI


356


controls the card reader


311


(shown in FIG.


1


), the ABI


122


(shown in FIG.


10


), a fluorescent flasher, a bonus button


315


(also shown in

FIG. 1

) and a vacuum fluorescent display (VFD) mounted on or in each gaming device


300


. During normal operations, the MCI


356


continuously monitors changes to turn over, stroke, wins and bonus out and can quickly send any changes to these meter, referred to as bonus meters to the bank controller


355


at a rate of up to four times per second. The MCI


356


also detects player card


312


insertion and removals via the card reader


311


. Finally, the MCI


356


periodically configures itself for the bonus promotion to which it has been assigned.




A configuration workstation


359


is used to monitor, configure and modify bonus parameters on the bonus server


351


.

FIGS. 2A through 2N

show screen images for configuring the bonus promotions of the present invention using the configuration workstation


359


.




B. Bonus Server




In the described embodiment, each bonus server


351


is implemented as an IBM compatible personal computer having an Intel TM “PENTIUM” compatible microprocessor and running the pSOS real time operating system. Each bonus server has an IP address which is identified by a dongle attached to its parallel port. Each bonus server is configured with both primary and secondary non-volatile random access memory (NVRAM) for storage of bonusing data. This NVRAM is implemented on PCMCIA cards (PC-cards). Two megabytes of static RAM is required, and PC-card based hard disks can be used to increase storage capacity. Each bonus server also includes an Ethernet interface for communication with the concentrator


352


.




C. Bank Controller





FIG. 6

is a block diagram of an embodiment of a bank controller


355


constructed in accordance with the present invention. The bank controller includes a central processing unit (CPU) which is preferably an NS486 type microprocessor. The NS486 processor is compatible with an Intel type 80486 microprocessor. The CPU is interfaced to an industry standard type SIMM72 RAM chip


504


and an industry standard type 27C4096 ROM chip


506


through a system bus


502


. The system bus includes all of the address, data, and control lines, as well any decoding circuits, direct memory access (DMA) circuitry, and “glue logic” required to interface the CPU to the memory devices and any other peripheral devices.




The Bank Controller includes a network interface circuit


508


which interfaces the CPU


500


to the concentrator


352


of FIG.


5


. The network interface circuit is based on an ETHERNET compatible type SMC91C94 network interface chip which is connected to the CPU through the system bus


502


and is accessible through connector J


411


. The network interface circuit includes an industry standard type 78Z11228B-01 I/O driver chip which interfaces the network interface chip to the connector J


411


.




The Bank Controller also includes two dual universal asynchronous receiver/transmitter (DUART) chips


510


and


512


which are also interfaced to the CPU through the system bus


502


. The duart chips are preferably industry standard type ST16C552 devices having two serial ports and one parallel port each. The two serials ports on DUART


510


are coupled to a connector J


46


through two optical isolation circuits


514


and


516


which are based on industry standard type HCNW139 opto-coupler chips. The isolation circuits are designed to be compatible with the “OL” type serial communication ports described below with reference to the Machine Communication Interface. In a preferred embodiment, the isolation circuits are powered by an isolated power supply and are designed to provide 3 KV of electrical isolation between the DUART and the connector J


46


. The isolation circuits are configured to function as “master” communication ports, i.e., they supply the power necessary for running the serial communication link. Each of the isolation circuits


514


and


516


includes a set of high current totem-pole complimentary output transistors which allows it to drive up 32 slave communication ports in parallel. Thus, the bank controller can communicate with a total of 64 Machine Communication Interfaces.




The parallel ports on DUARTs


514


and


516


are accessible through parallel port connectors J


48


and J


49


and allow the bank controller to read a bank ID number from a dongle attached to one of the parallel ports.




One of the serial ports on DUART


512


is coupled to connector J


46


through another optical isolation circuit


518


which is identical to circuits


514


and


516


. This port is preferably connected to the overhead display device


357


of

FIG. 5

, a card reader assembly for use in, for instance, the multiple jackpot


310


, such as assembly


311


of

FIG. 7

, and/or any other device having an “OL” compatible serial comnmunication link operating as a slave. The other serial port on DUART


512


functions as an auxiliary port and is coupled to connector J


41


through a dual RS232 interface chip


520


such as an industry standard type ADM232AARN which converts standard logic level signals from the DUART


512


to the RS232 drive levels.




The bank controller further includes a sound chip


522


which provides two channels of analog audio output and a serial communication port. The sound chip, which is preferably a type AD1812, is commonly known as a “sound blaster” chip and is interfaced to the CPU through the system bus


502


. The two audio output channels are accessible through sub-miniature phone jacks


524


and


526


. The audio signals from the sound chip must be amplified by external equipment.




The serial port of sound chip


522


functions as a Musical Instrument Device Interface (MIDI) port and is used to control MIDI compatible special effects devices such as lighting equipment, motors, external sound devices, and any other devices as required for specific promotions. The serial port is coupled to connector J


41


through the RS232 interface chip


520


described above so as to convert standard logic level signals from the sound chip


522


to the RS232 drive levels that are required by MIDI compatible equipment.




Support for four Personal Computer Memory Card Interface Architecture (PCMCIA) slots


528


-


529


are provided by two PCMCIA interface chips which are interfaced to the CPU through system bus


502


. The PCMCIA interface chips


532


and


534


which are preferably type CL-PD6722 devices.




An IDE interface circuit


536


is interfaced to the CPU through the system bus and provides an IDE standard port for interfacing the bank controller to a CD-ROM drive through connector J


43


.




The bank controller includes an “iRda” compatible infra-red communication port which utilizes an asynchronous serial communication port on the CPU


500


. The iRda port includes an iRda interface circuit


538


and is accessible through connector J


47


. The iRda interface circuit includes input/output buffers and high current complimentary output transistors for driving iRda compatible equipment. The iRda interface circuit is preferably coupled to an infra-red receiver/transmitter mounted above the bank controller on a stalk or pole.




A system clock circuit


540


is based on an AV9154A-27 chip and generates a 50 MHz system clock signal for the CPU, as well as clock signals for the various UART serial port circuitry, and a 14 MHz clock signal for the sound chip


522


.




A watchdog circuit


542


monitors the CPU and resets it if stops sending a periodic signal to the watchdog circuit or if the power supply voltage exceeds predetermined limits. The watchdog circuit is preferably based on an MAX705CSA type watchdog chip.




Finally, an LN514RA type 7-segment LED display


544


with decimal point is interfaced to eight discrete I/O lines on the CPU through an industry standard type 74ACTQ245 logic chip.




D. Machine Communication Interface




In the described embodiment of the present invention, each gaming device


300


(also referred to as an electronic gaming machine or “EGM”) includes a machine communication interface (MCI)


356


which is interfaced to several peripheral components as shown in

FIG. 7. A

display assembly


210


is mounted to the front of the gaming device for displaying bonus amounts, greeting messages, instructions, anticipation messages an other information. The display assembly


210


includes a display device


11


, which is preferably a vacuum fluorescent display (VFD) module, and a display interface board


12


.




A card reader assembly


311


is also mounted to the front of the gaming device. The card reader assembly includes a card reader interface board


14


, a lighted bezel


314


, and a card reader module


16


. An audible bonus indicator


18


is fabricated integral to the card reader interface board.




Both the display interface board


12


and the card reader interface board


14


are coupled to the MCI through a local serial link


13


which provides two-way communication between the MCI and the display assembly


210


, and between the MCI and the card reader assembly


311


. The serial local link


13


is also referred to as the local “On-Line” link or local OL. Additional components can be added to the serial local link


13


as the need arises. The local serial link also provides power to the display assembly and card reader assembly.




A lighted bonus button


315


is mounted to the front of the gaming device


300


and derives power from the card reader interface board


14


. The bonus button includes a switch which is coupled to both the card reader interface board and the MCI to provide an electronic signal whenever the button is pressed by a player. The selection of the bonus button is driven primarily by aesthetic considerations rather than engineering factors since the “look and feel” of the bonus button are important considerations for a gaming device.




An identification circuit (also referred to as an “ID chip”)


20


is connected to the MCI to provide a unique identification number to each MCI installed in a gaming device.




A fluorescent flasher unit


22


is optionally coupled to the MCI to provide additional signaling capabilities to gaming devices equipped with fluorescent illumination lights.




The MCI is coupled to an EGM communication port


24


on the gaming device through an industry standard RS422 serial link


26


. Each gaming device


300


is controlled by an internal control system which operates independently of the bonusing promotion system


350


. The communication port


24


allows other equipment to access the internal control system of the gaming device for data collection and control purposes. In the described embodiment, the MCI communicates with the gaming device by using a protocol such as ASP 1000 which is published by Aristocrat Leisure Industries of Australia. The communication port


24


is typically used by a third-party accounting system to extract accounting data from the gaming device. However, in a gaming device that is configured for bonusing operation in accordance with the present invention, the communication port is used by the MCI to monitor meters and events from the gaming device and to issue bonus related commands to the gaming device.




To allow third party accounting systems to operate even when an MCI is connected to the communication port


24


, each MCI also includes an optional serial interface


28


which acts as an accounting data replication port.




Each MCI is coupled to its associated bank controller through a multi-drop serial communication link


30


. The serial link


230


is also referred to as an “On-Line” or “OL” link. On the OL link


30


, all of the MCI receivers are connected to the transmitter of the bank controller, and all of the MCI transmitters are connected to the receiver of the bank controller. Thus, all MCIs “hear” the Bank Controller communications simultaneously, but the MCIs do not “hear” each other. Only one MCI can transmit at a time. The OL link utilizes a four-conductor cable to physically couple each MCI to the bank controller.




Similarly, on the local OL link


13


, the receivers of all of the peripheral devices such as the display


10


and card reader


311


are connected to the transmitter of the MCI, and the transmitters of all the peripheral devices are connected to the receiver of the MCI so that all peripherals “hear” the MCI communications simultaneously, but the peripherals do not “hear” each other.




Not all of the peripheral components need be installed in each machine, and some components, such as the card reader assembly and display assembly can be installed in a gaming device and operated in a “stand alone” mode without an MCI.





FIGS. 8A and 8B

, which are referred to collectively as

FIG. 8

, form a block diagram of an embodiment of a machine communication interface (MCI)


356


constructed in accordance with the present invention. This block diagram would enable one of ordinary skill in the art to design an MCI which is capable of performing all of the functions necessary to practice the present invention. Referring to

FIG. 8

, each MCI includes a microprocessor


32


. In a preferred embodiment, the microprocessor is a microcontroller having two serial communication ports and numerous discrete digital input and output ports such as an “H8/325” type controller manufactured by Hitachi of Tokyo, Japan. Although the processor


32


could possibly be run exclusively from internal memory, in a preferred embodiment, the processor utilizes a combination of internal and external memory devices to increase the available memory space and to provide more flexibility in selecting the microprocessor.




The external memory is arranged in a paged addressing scheme to facilitate a software implementation structure which is described below. A 32 Kbyte read only memory (ROM) chip


40


and a 128 Kbyte random access memory (RAM) chip


42


are interfaced to the processor through data bus


34


, address bus


36


, control bus


38


, and a memory decode logic circuit


44


. Control bus


38


includes the control lines which are typically required to interface memory and I/O devices to a microprocessor such as read, write, and I/O strobe lines. ROM chip


40


is preferably an industry standard type 27C256, while RAM chip


42


is preferably an industry standard type KM681000.




Memory decode logic circuit


44


enables the processor to access either the ROM chip or a 32K page of the RAM chip in response to the PAGE SELECT X, PAGE SELECT Y, and ROM/RAM signals which are generated by the processor through discrete digital I/O lines. When the ROM/RAM signal is low, ROM is selected. When ROM/RAM is high, a 32K page of RAM is selected depending on the state of the PAGE SELECT X, PAGE SELECT Y signals. If both PAGE SELECT X and PAGE SELECT Y are low, the lowest 32K page is selected using the A


15


and A


16


address bits of the RAM chip. If PAGE SELECT X is high and PAGE SELECT Y is low, the next lowest 32K page is selected, etc.




By using a pull-up resistor on the ROM/RAM line, the memory decode logic circuit takes advantage of the fact that the digital I/O lines are configured as high impedance inputs when the processor is initialized to assure that the processor always accesses the ROM chip after power-up or reset initialization.




A dual universal asynchronous receiver/transmitter (DUART) chip


46


is interfaced to the processor through data bus


34


, address bus


36


, control bus


38


, and an I/O decode logic circuit


48


. The DUART chip


46


provides two additional serial communication ports as well as several discrete digital I/O lines. The serial ports and digital I/O lines of the DUART are mapped into the I/O space of the processor by an I/O decode logic circuit


48


as is known in the art. The DUART is preferably an industry standard type 16C452/552 device.




Each MCI includes a serial OL port


50


for communicating with the bank controller


355


over an OL link. The OL port


50


is configured as a slave, which means that power for the link is supplied by the equipment on the other end of the cable, i.e., the bank controller. Configuring the OL port as a slave also means that it can only “hear” communications from the master, i.e., bank controller, but not from other slaves. Likewise, a slave OL port can only transmit to the master and not other slaves.




The OL port


50


includes a connector P


3


for connecting the port to the bank controller via a four-wire OL cable (not shown). The OL port also includes an optical isolation circuit


52


which optically couples connector P


3


to a native serial port on the processor


32


and provides full duplex communication. In a preferred embodiment, the optical isolation circuit utilizes industry standard type CNW139 opto-isolator chips and provides full electrical isolation to 3 KVDC between the OL cable and the rest of the MCI to comply with regulatory standards. Such optical isolation circuits are known in the art and will not be discussed further.




Each MCI also includes a “local” serial OL port


54


which is configured as a master, i.e., it supplies the power necessary to run the local OL link. The local OL port


54


includes a connector P


2


for connecting the port to peripheral devices such as card readers, displays, etc. through a cable (not shown). An optical isolation and drive circuit


56


couples connector P


2


to a native serial port on the processor and provides full duplex communication between the MCI and the peripheral components. In a preferred embodiment, the local OL optical isolation circuit


56


utilizes an industry standard type 6N137 opto-isolator chip to receive signals, and a high-current Darlington transistor to enable the local OL port to drive about eight OL slave devices in parallel when transmitting.




The local OL port provides power to peripheral components through connector P


2


. Both board power (typically 5 VDC and ground) and an unregulated power supply (typically 24 VDC and common) are provided at P


2


. The unregulated power supply is necessary for powering the light on the bonus button


315


. Since the board power provided to P


2


is the same power supply used by the processor and other sensitive electronic devices in the MCI, care should be taken to assure that any peripheral devices attached to the local OL port through P


2


are mounted internal to the gaming device to reduce the possibility of coupling external sources of electrical interference back into the board power supply.




The local OL port also includes another optical isolation circuit


58


for coupling the bonus button switch to a discrete digital input on the processor. Optical isolation circuit


58


preferably utilizes an industry standard type TLP621 opto-isolator chip and any suitable circuit topology. In a preferred embodiment, the bonus button switch is wired in series with both the optical isolation circuit


58


on the MCI and a similar circuit on the card reader interface


14


so that a bonus button signal is provided instantaneously and simultaneously to the MCI and the card reader interface when the bonus button is pressed. The bonus button signal is preferably coupled to a discrete digital input which can generate an interrupt for software purposes.




Each MCI is interfaced to the gaming device through connectors P


5


and P


6


. Connector P


5


is coupled to four discrete digital output lines on the processor through a high-current, open-collector Darlington drive circuit


60


. This provides high current digital outputs for controlling auxiliary devices such as fluorescent flashers. Board power is also provided to connector P


5


.




Connector P


6


interfaces the MCI to the gaming device and allows the MCI to communicate with the gaming device's internal controller and monitor the status of various features of the gaming device. A differential/single-ended converter circuit


62


couples connector P


6


to a serial port on the DUART


46


and forms an RS422 port for coupling the MCI to the communication port in the gaming device. The differential/single-ended converter circuit


62


is based on an industry standard MAX490 integrated circuit and allows the RS422 port to be configured for the polarity of the driver circuit in the gaming device communication port.




Connector P


6


also interfaces the gaming device's DROP DOOR switch, BELLY DOOR switch, and GAME DOOR switch to discrete digital inputs on the DUART through optical isolation circuits


64


,


66


, and


68


, respectively. Another optical isolation circuit


70


couples a GAME POWER signal from the gaming device to a digital input on the DUART through P


6


. Optical isolation circuits


64


-


70


preferably utilize industry standard TLP620-2GB type opto-isolator chips.




The unique ID chip


20


is coupled to connector P


6


to through a set of “flying leads.” The unique ID chip provides the processor


32


with a unique 32-bit identification number through a single data line that is coupled to a discrete digital input line.




Three configuration lines


74


are coupled to digital inputs on the processor using pull-up resistors. These lines enable the processor to adjust the operation of the MCI based on the presence or absence of configuration jumpers


76


on connector P


6


.




In a preferred embodiment, connector P


6


is provided with feedthrough connections for machine drop switch signals.




Board power is supplied to P


6


to provide a ground reference for the RS422 communication link and configuration jumpers, and to provide a power source for the unique ID chip. The unregulated power supply is also provided to P


6


to provide power for driving the opto-isolators.




In a preferred embodiment, the digital inputs are connected to input pins on the processor which are capable of generating interrupt requests for programming purposes. The input and output lines for the OL serial links, high current outputs, and input power lines preferably have inductors in series to protect the MCI from electromagnetic transients.




Each MCI further includes a replication port


78


which emulates the communication port on the gaming device. This facilitates the use of older third party accounting (data collection) systems even when an MCI is connected to the gaming device's communication port. The MCI can be programmed to perform a translation function wherein the MCI transmits data to the data collection system in whatever language the system requires, e.g., “SAS.” The replication port includes a differential/single-ended converter circuit


80


which couples a serial port on the DUART to connector P


4


. The converter circuit


80


is based on a MAX490 integrated circuit. Connector P


4


is also provided with board power. In a preferred embodiment, the circuitry for the replication port is fabricated on a printed circuit board with the rest of the MCI circuitry, but the components for the port are only loaded on the board as an optional feature.




A power conditioning and watchdog circuit


84


receives an input power supply signal through connector P


1


. The power supply signal is rectified by two full-wave rectifier bridges. The first bridge is coupled to an electrolytic capacitor and produces the unregulated DC power supply for running the light on the bonus button, opto-isolators and other devices that do not require regulated power. The output voltage of the unregulated power supply varies with the voltage of the input power supply signal.




The second bridge is coupled to another electrolytic capacitor, which in turn, is coupled to a switching voltage regulator that generates the board power source. The switching voltage regulator is preferably based on an industry standard type LM2576 and produces a 5 VDC power signal suitable for powering the microprocessor


32


, memory chips


40


and


42


and other sensitive devices. The board power supply must have adequate current capacity to power the electronics on the MCI


356


, the card reader


311


, the display


10


, and any other devices coupled to the local serial link


13


. Although the input power supply signal can be either an AC or a DC signal and can range from 8.5 volts to 24 volts for the board power supply to operate properly, at least 18 volts are required to cause the unregulated power supply to generate the 24 VDC required to operate the light on the bonus button.




The input power supply signal is preferably provided by an uninterruptable power supply (UPS) so that the MCI retains its supervisory capability even if the gaming device it is installed in looses power. Thus, the MCI can detect a door opening on the gaming device in the event of a power outage as required by some regulatory authorities.




The power conditioning and watchdog circuit


84


also includes a watchdog timer and power-down manager based on an industry standard type HA16103FPJ watchdog integrated circuit. This type of circuit is well known in the art and drives the RESET line to the processor to assure the processor is initialized properly after a power-up, or a watchdog fault condition.




A backup power circuit


86


is provided to preserve the operational state of the MCI in the event of a power failure. The backup power circuit can be any suitable type of power supply such as a battery back-up circuit, but in a preferred embodiment, it is passed on a “super capacitor” circuit which is well known in the art. The backup power circuit derives charging current from the board power supply and supplies backup power to the processor


32


and RAM chip


42


.




The MCI is preferably fabricated on a single printed circuit board having board-mounted connectors P


1


-P


6


for connecting the MCI to the peripheral components and the bank controller. The board is mounted in a sealed metal box inside the gaming device to protect it from damage and tampering. A box entry detector circuit


82


includes a reflective opto-sensor such as an industry standard type LTH209-01. The box entry detector generates a digital signal which produces a digital signal at the processor if the box is tampered with. The box entry detector is mounted so that it is extremely difficult to open the box without triggering the sensor.




E. Card Reader




Referring to

FIGS. 9A

,


9


B, and


9


C, an embodiment of a card reader assembly in accordance with the present invention is shown generally at


311


. As seen in the exploded view of

FIG. 9A

, the card reader includes Panasonic type ZUM2121-S15 magnetic card reader module


88


which is mounted to a bracket


90


. Card reader


88


has a slot


89


into which a magnetic card is inserted during operation. A card reader interface board


14


is mounted to the bracket with two screws


92


. A bezel PC board


94


is mounted to bracket


90


and electrically coupled to the card reader interface


14


through a connector P


12


on the card reader interface. The bezel PC board has a slot


95


through which the magnetic card slides into the card reader


88


. Two pieces of heat shrink tubing


93


are attached to mounting tabs on the bracket


80


to insulate the bezel PC board from the bracket. A bezel


96


, which also has a slot


97


through which the magnetic card slides, is attached to the bezel board so as to be illuminated by light emitting diodes (LED's) on the bezel board. A cover


98


trims the bezel. The card reader assembly also includes two polycarbonate covers


99


and


100


which enclose the card reader and card reader interface while still allowing access to connectors P


11


, P


13


, and P


14


on the card reader interface.




More details of the card reader interface


14


are shown in block diagram form in FIG.


10


. This block diagram would enable one of ordinary skill in the art to design a card reader interface which is capable of performing all of the functions necessary to practice the present invention.




Referring to

FIG. 10

, the card reader interface


14


includes a microprocessor


102


which is preferably an AT89C2051 type of microcontroller (also known as a “51”). This is a completely self-contained controller having internal RAM and ROM.




The card reader interface also includes a “local” OL serial port


104


which is configured as a slave which means that power for the link is supplied by the equipment on the other end of the cable, i.e., the MCI. The local OL port includes a connector P


11


for connecting the port to the MCI through a cable (not shown). An optical isolation circuit


106


couples connector P


11


to a native serial port on the processor


102


and provides full duplex communication between the card reader interface and the MCI (or other master device if the card reader assembly is operated in a stand-alone mode). In a preferred embodiment, the local OL optical isolation circuit


106


utilizes an industry standard type 6N137 opto-isolator chip to receive signals, and an industry standard type TLP621 opto isolator chip to transmit signals. The transmit opto-isolator chip only needs to supply enough current to drive a single 6N137 opto-isolator device on the MCI since the card reader interface only communicates with the MCI over the local OL.




The local OL slave port


104


receives regulated power to run the card reader interface through connector P


11


. The card reader interface also receives an unregulated power supply (typically 24 VDC and ground) through connector P


11


.




The card reader interface further includes a power conditioning and watchdog circuit


108


which includes one of two different watchdog subcircuits depending on the voltage level of the regulated power supply


105


provided to connector P


11


. If 10 VDC is provided, the power conditioning and watchdog circuit


108


uses a first subcircuit which is a standard watchdog circuit based on an industry standard type HA16103FPJ watchdog IC chip. The first subcircuit includes a PNP transistor which is connected in series between the 10 VDC power supply and the board power bus to reduce the 10 VDC power supply to 5 volts for board power. The PNP transistor is controlled by the HA16103FPJ IC chip.




If a regulated 5 VDC power supply is provided to connector P


11


, a second watchdog circuit based on an industry standard DS1232LPS-2 watchdog IC chip is used. In this case, the 5 VDC power supply runs the board directly. The circuitry for both the first and second subcircuits is fabricated on the printed circuit board with the rest of the card reader interface circuitry, but the components for only one of the subcircuits are loaded depending on whether the board is intended for use with a 5 volt or 10 volt supply.




The processor


102


on the card reader interface communicates with the card reader module


88


through connector P


14


which couples the card reader to three discrete digital input lines on the processor. The digital input lines are preferably capable of generating interrupt requests for programming purposes. The communication protocol for the card reader is well known in the art and will not be discussed further. Board power is supplied to connector P


14


to provide power for running the card reader.




The lighted bonus button is coupled to the card reader interface through connector P


13


which is preferably a right angle header as shown in FIG.


9


A. The bonus button light is controlled by a discrete digital output on the processor through an optical isolation circuit


110


which is based on a TLP621 opto-isolator chip. Power for the bonus button light is provided by the unregulated power supply which is received at connector P


11


. An optional voltage regulator


112


regulates the power for the bonus button light to 24 VDC.




The switch from the bonus button is coupled to a discrete digital input on the processor through optical-isolation circuit


114


and connector P


13


. Optical-isolation circuit


114


is also based on a TLP621 opto-isolator chip and is powered by the unregulated power supply. The optical-isolation circuit


114


on the card reader interface


14


is preferably wired in series with optical isolation circuit


58


on the MCI (shown in

FIG. 58

) so that the switch closure signal from the bonus button is received at the processors in the MCI and card reader interface simultaneously when the bonus button is pressed by a player.




The card reader interface is coupled to the bezel board


94


through connector P


12


which is preferably a right angle header as shown in FIG.


9


A. Board power is provided to the bezel board through connector P


12


. The processor


102


utilizes two or more discrete digital output lines to drive the LED's or other light sources on the bezel board


94


through either a Darlington driver circuit


116


or a network of jumpers


118


. If the bezel board does not have on-board LED drivers, the Darlington driver circuit is loaded with an industry standard type ULN2003A 7-channel Darlington drive chip. If the bezel board has on-board drive circuitry, a network of jumpers is loaded instead of the Darlington drive chip to couple the drive signals from the processor directly to the bezel board.




The card reader interface further includes a speaker drive circuit


120


which drives an audible bonus indicator (ABI)


122


, such as a STAR MUT-03A speaker in response to four or more digital output signals from the processor. Such speaker drive circuits are known in art and allow the audible indicator to vary in tone and volume under software control. The tone of the audible indicator is preferably selected to be noticeably different from other common electronic audible indicators such as those used for cellular telephones.




A schematic diagram of the bezel PC board


94


is shown in FIG.


11


. The bezel PC board includes a plurality of light-emitting diodes (LED's)


124


which are mounted around the perimeter of the opening


95


in the printed circuit board which is shown in FIG.


9


A. In the preferred embodiment, the LED's are dual light-emitting diodes capable of producing two primary colors and a third combination color. The LED's receive drive signals and power from the card reader interface through connector P


21


.




E. Display




The display assembly


210


includes essentially the same hardware including the controller, driver, and vacuum fluorescent display unit as shown and described in U.S. patent application Ser. No. 08/322,172 entitled “METHOD AND APPARATUS FOR OPERATING NETWORKED GAMING DEVICES,” filed Oct. 12, 1994, now pending, which is incorporated herein by reference for all purposes.




III. Operation




A. Data Flow Between Components




1. Overview




The individual components of the system


350


communicate with the bonus server


351


via messages exchanged as data packets. The process of data packet exchange is referred to as the data flow. From the standpoint of the bonus server


351


, there are four types of data packets. First, broadcast packets originate at one source and are received at several destinations. For example, a meter broadcast packet originates from a concentrator


352


and is received by several bonus servers


370


for communicating meter information potentially utilized by the several bonus servers


370


in the funding of their respective bonus promotions. Second, an event packet originates at one source and is received at a single destination. Typically, an event packet communicates the occurrence of a particular condition to the receiving destination. For example, a bonus pay packet communicates the amount, hit sequence number and bonus server identifier (ID) from a bonus server


370


to a particular MCI


356


. Third, a query packet also originates at a single source and is received at a single destination. For example, a history query packet originates at the DACOM host


354


for requesting the number of records and the start date and time of operation for a particular bonus server


370


. Finally, a response packet is a packet sent in reply to a query packet for providing the particular information sought. The particular packets exchanged between the individual components varies according to the bonus promotion, as further described below.




2. Cash Bonus





FIG. 22

shows a functional block diagram of the data flow and packet format table for the bonus server


351


of

FIG. 5

in conducting the cash bonus


307


operating on the system of FIG.


5


. Each unidirectional connection in the functional blockdiagram is labelled with one or more alphabetic characters corresponding to a row in the packet format table. The packet's type, source and destination, name and description are set forth in each column of the packet format table.




During normal operation, a meter broadcast packet A is sent from the concentrator


352


to each bonus server


370


every half second. The meter broadcast packet A includes a machine field for identifying the transmitting concentrator


352


, a meter vector containing individual meter readings and a status field for indicating the status of each MCI


356


. As described above with reference to

FIG. 5

, each concentrator


352


is interconnected with a plurality of bank controllers


355


and each bank controller


355


is interconnected with a plurality of MCIs


356


. Individualized reporting of updated meter values from each MCI


356


every half second would create a substantial volume of data packets. Instead, the concentrator


352


collects all of the individual meter readings from each MCI


356


and sends the combined readings as a single meter broadcast packet A to the bonus server


370


. This consolidation of meter readings frees the bonus server


370


from having to receive individual updated meter readings from each MCI


356


and substantially decreases the volume of data packets. Upon receipt of the meter broadcast packet A, the bonus server


370


parses the meter vector and updates the bonus pool


304


and hidden pool


306


with a percentage of each meter reading.




When the bonus pool


304


substantially equals the cash bonus


307


, a sequence of data packets is exchanged as follows. Prior to cash bonus


307


award, the bonus server


370


broadcasts a start anticipation message B to the group of bank controllers


355


participating in the cash bonus


307


for controlling the anticipation music of the each music system


358


. Similarly, the bonus server


370


broadcasts a start anticipation message C to the group of MCIs


356


participating in the cash bonus


307


for configuring each associated gaming device


300


. The bonus server


370


sends additional start anticipation messages D and D


1


respectively to the bank controller


355


group and music system


358


for controlling another selection of anticipation music. The bonus server


370


also sends a before bonus notify message E to the DACOM host


354


for reporting the location of the winning gaming device


300


and related accounting information, a bonus pay message G to the winning MCI


356


and a consolation message H to the remaining MCIs


356


.




Upon the awarding of the cash bonus


307


, the bonus server


370


broadcasts a start celebration message I and a start anticipation message I


1


respectively to the music system


358


and bank controller


355


group for controlling the celebration music.




The DACOM host


354


maintains historical data regarding the bonuses paid. Periodically, the DACOM host


354


sends a history query message J to the bonus server


370


and in response the bonus server


370


returns a history response message K. Similarly, each MCI


356


periodically sends a bonus pay complete message L to the bonus server


370


upon the pressing of the bonus button


315


. In turn, the bonus server


370


sends an after bonus notify message R to the DACOM host


354


upon the completion of a bonus promotion pay-out.




Each gaming device


300


can participate in a number of bonus promotions, each of which is controlled by a separate bonus server


370


. In the described embodiment, the bonus promotion system


350


can support up to 32 separate bonus servers


370


. Each bonus server


370


communicates to the gaming devices participating in its bonus program using bonus configuration messages which include an enroll MCI message M, a display configuration message N, an effects configuration message O, a de-enroll MCI message P. In addition, every half second, the bonus server


370


receives approximately 1% of the floor map from the MCIs


356


using a floor map message Q.




3. Mystery Bonus





FIG. 23

shows a functional block diagram of the data flow and packet format table for the bonus server


351


of

FIG. 5

in conducting the mystery bonus


308


. Each unidirectional connection in the functional block diagram is labelled with one or more alphabetic characters corresponding to a row in the packet format table. The packet's type, source and destination(s), name and description are set forth in each column of the packet format table.




During normal operation, a meter broadcast packet A is sent from the concentrator


352


to each bonus server


370


every half second in the same manner and with the same content described above for the Cash Bonus in Section III.A.2. Upon receipt of the meter broadcast packet A, the bonus server


370


parses the meter vector and updates the bonus pool


304


and hidden pool


306


with a percentage of each meter reading.




When the bonus pool


304


substantially equals the cash bonus


307


, a sequence of data packets is exchanged as follows. Prior to cash bonus


307


award, the bonus server


370


broadcasts an anticipation message D to the group of MCIs


356


participating in the cash bonus


307


for configuring each associated gaming device


300


to lock machines, activate the florescent flasher


22


, beep the ABI


122


and so forth. The bonus server


370


sends a bonus pay packet E to the selected MCI


356


, including the amount, hit sequence number and bonus server ID, and a consolation packet F to the remaining MCIs


356


, including member, non-member and uncarded amounts and a consolation pay message number. In addition, the bonus server


370


sends effects messages G and H to the bank controller


355


for respectively controlling the overhead display


357


and music system


358


.




The DACOM host


354


maintains historical data regarding the bonuses paid. Periodically, the DACOM host


354


sends a history query message Q to the bonus server


370


and in response the bonus server


370


returns a history response message R. Similarly, each MCI


356


periodically sends a bonus pay complete message S to the bonus server


370


upon the pressing of the bonus button


315


.




Between bonus promotions, each bonus server


370


can be configured using the configuration station


359


via a config message T. In turn, the bonus server


370


sends a configuration change message U to the DACOM host


354


and group, display and effects configuration messages V, W and X to the MCIs


356


. An MCI


356


can be removed from a bonus group with a remove MCI message Y. Finally, every half second, the bonus server


370


receives approximately 1% of the floor map from the MCIs


356


using a floor map message Z.




4. Progressive Bonus





FIG. 24

shows a functional block diagram of the data flow and packet format table for the bonus server


351


of

FIG. 5

in conducting the progressive bonus


309


. Each unidirectional connection in the functional block diagram is labelled with one or more alphabetic characters corresponding to a row in the packet format table. The packet's type, source and destination(s), name and description are set forth in each column of the packet format table.




During normal operation, a meter broadcast packet A is sent from the concentrator


352


to each bonus server


370


every half second in the same manner and with the same content described above for the Cash Bonus in Section III.A.2. Upon receipt of the meter broadcast packet A, the bonus server


370


parses the meter vector and updates the bonus pool


304


and hidden pool


306


with a percentage of each meter reading. In addition, each MCI


356


sends a jackpot packet B to the bonus server


351


indicating the awarding of a jackpot prize by the associated gaming device


300


.




When the bonus pool


304


substantially equals the cash bonus


307


, a sequence of data packets is exchanged as follows. Prior to cash bonus


307


award, the bonus server


370


broadcasts a consolation setup packets E and G to the group of MCIs


356


participating in the cash bonus


307


, including member, non-member and uncarded amounts and a consolation pay message number, and a bonus pay packet H to the selected MCI


356


, including the amount, hit sequence number and bonus server ID. In addition, the bonus server


370


sends effects messages H


1


and H


2


to the bank controller


355


for respectively controlling the overhead display


357


and music system


358


.




The DACOM host


354


maintains historical data regarding the bonuses paid. After awarding each progressive bonus


309


, the bonus server


370


sends a program payout packet I to the DACOM host


354


. Periodically, the DACOM host


354


sends a history query message S to the bonus server


370


and in response the bonus server


370


returns a history response message T. Similarly, each MCI


356


periodically sends a bonus pay complete message U to the bonus server


370


upon the pressing of the bonus button


315


which the bonus server


370


reports to the DACOM host


354


via a DACOM paid bonus packet U


1


.




Between bonus promotions, each bonus server


370


can be configured using the configuration station


359


. The bonus server


370


sends group, display and effects configuration messages V, W and X to the group of MCIs


356


. An MCI


356


can be removed from a bonus group with a remove MCI message Y. Finally, every half second, the bonus server


370


receives approximately 1% of the floor map from the MCIs


356


using a floor map message Z and online message Z


1


.




5. Multiple Jackpot





FIG. 25

shows a functional block diagram of the data flow and packet format table for the bonus server


351


of

FIG. 5

in conducting the multiple jackpot


310


. Each unidirectional connection in the functional block diagram is labelled with one or more alphabetic characters corresponding to a row in the packet format table. The packet's type, source and destination(s), name and description are set forth in each column of the packet format table.




Each multiple jackpot


310


begins with the insertion of a special card into the card reader of a bank controller


355


, as described above in Section II.C. In response, the bank controller


355


sends a card in packet A to the DACOM host


354


. The DACOM host


354


then confirms the validity of the inserted special card to the bonus controller


355


via a card response packet B. Finally, the bank controller


355


notifies the bonus server


370


of the special card insertion via a card packet C.




Upon commencing the awarding of multiple jackpots


310


, the bonus server


370


sends a multiple jackpot time (“MJT”) start packet D to the DACOM host


354


. The bonus server


370


also sends an MJT group start packet E to the group of MCIs


356


participating in the bonus promotion.




The DACOM host


354


maintains historical data regarding the bonuses paid. Periodically, the DACOM host


354


sends a history query message G to the bonus server


370


and in response the bonus server


370


returns a history response message H.




Between bonus promotions, each bonus server


370


can be configured using the configuration station


359


. The bonus server


370


sends group, display and effects configuration messages J, K and L to the group of MCIs


356


. An MCI


356


can be removed from a bonus group with a remove MCI message M. Finally, every half second, the bonus server


370


receives approximately 1% of the floor map from the MCIs


356


using a floor map message N.




B. Bonus Server




1. Cash, Mystery and Progressive Bonuses





FIG. 26

shows a method for controlling a bonus promotion according to the present invention using the bonus server


370


of FIG.


5


. In the described embodiment, the method is embodied as a computer program implemented in the C programming language, although other computer languages are equally suitable. The bonus server


370


is controlled by the pSOS operating system, an event-driven, real-time operating system.




The control method is organized into four event managers: request response manager (RRM)


373


; configuration service manager (CSM)


380


; meter calculation manager (MCM)


376


; and bonus control manager (BCM)


378


. Within the bonus server


370


, messages are passed for communicating information and revising status indicators. Each event manager will now be discussed.




RRM


373


controls the interfacing of the bonus server


370


over the network to the remainder of the bonus promotion system


350


. RRM


373


sends and receives data packets over the network via a socket connection


371


. Incoming data packets are temporarily stored in a message queue


372


. If an incoming data packet is a broadcast message or is addressed to the bonus server


370


, the data packet is initially placed in the message queue


372


by the socket connection


371


and subsequently forwarded by RRM


373


to a packet decode module


374


. Outgoing data packets from CSM


380


and BCM


378


are temporarily stored in a message queue


385


. Each outgoing packet is removed from the message queue


385


by a response module


386


and subsequently forwarded by RRM


373


to the socket connection


371


for transmission over the network.




CSM


380


interfaces the bonus server


370


to the DACOM host


354


and configures the gaming devices


300


participating in the bonus server's promotion through their respective MCIs


356


. Incoming packets for CSM


380


are stored in a message queue


379


. CSM


380


accesses stored configure values


382


for the bonus server


370


through a configuration data control module


381


. For interfacing with the DACOM host


354


, CSM


380


process history response queries, controls the on-line status of the bonus server


370


and sends a software signature at least once a day. For gaming device


300


configuration, CSM


380


transmits configuration information whenever a new MCI


356


comes on-line and can take any MCI


356


off-line.




BCM


378


detects a bonus condition and notifies the other components in the bonus promotion system


350


prior to, during and after the bonus award. Incoming packets for BCM


378


are stored in a message queue


377


. BCM


378


accesses stored configure values


382


for the bonus server


370


through the configuration data control module


381


. BCM


378


also accesses the bonus pool


304


and hidden pool


306


values stored in pool value and previous meters


384


through a pool data control module


383


.




MCM


376


calculates updated meter values for each participating gaming device


300


. Incoming packets for MCM


376


are stored in a message queue


375


. MCM


376


accesses stored configure values


382


for the bonus server


370


through the configuration data control module


381


. MCM


376


also accesses the bonus pool


304


, hidden pool


306


and previous meter values stored in pool value and previous meters


384


through a pool data control module


383


. Finally, MCM


376


updates the bonus server's configuration by sending updated configuration values to CSM


380


.





FIG. 27

shows a flow diagram of a routine for controlling a message receipt from the network using RRM


373


as shown in FIG.


26


. The routine identifies and decodes incoming messages and routes them to the appropriate event manager. Blocks


392


-


394


form an infinite processing loop that is performed whenever a new message (event) is received into the message queue


372


. During each iteration of the loop (blocks


392


-


394


), each new message is received and decoded (block


392


). If the message is addressed to the particular bonus server


370


(block


393


), the message is routed to the appropriate event manager (CSM


380


, BCM


378


or MCM


376


) (block


394


). Otherwise, the message is ignored.





FIG. 28

shows a flow diagram of a routine for controlling a message dispatch over the network using the request response manager as shown in FIG.


26


. The routine sends outgoing messages from the event managers. Blocks


402


-


405


form an infinite processing loop that is performed whenever a new message (event) is received into the message queue


385


. During each iteration of the loop (blocks


402


-


405


), the routine waits for a message queue event to occur, that is, a new message arriving in the message queue


385


(block


402


). If the message queue event is an outgoing message (block


403


), the message is read (block


404


) and sent over the network through the socket connection


371


(block


405


).





FIG. 29

shows a flow diagram of a routine for controlling CSM


380


in the method shown in FIG.


26


. The routine sets up the appropriate configuration parameters and environment for the bonus server


370


for controlling the bonus promotion. Blocks


412


-


417


form an infinite loop that is performed whenever a new message (event) is received into the message queue


379


. During each iteration of the loop (blocks


412


-


417


), the routine waits for a message queue event to occur, that is, a new message arriving in the message queue


379


(block


412


). If the message queue event is a configuration message (block


413


), the routine reads the message queue


379


(block


414


) and processes the message (block


415


). The types of messages to process include synchronizing the bonus server


370


to a broadcast timestamp, resetting the bonus server


370


and the bank controller


355


, updating the meter array by sending the floor map to each of the respective MCIs


356


, revising the configure values


382


by adding new gaming devices


300


to the group of participants, deleting game devices


300


from the group of participants, passing messages through to the DACOM host


354


and sending a software signature message to the DACOM host


354


at least once a day upon request. In addition, CSM


380


responds to queries for accounting information from the DACOM host


354


. After the message has been processed, if a program timer has gone off (block


416


), a message is broadcast to each MCI


356


(block


417


), such as an anticipation, winner, consolation, congratulations, celebration or set-up message.





FIG. 30

shows a flow diagram of a routine for controlling BCM


378


in the method shown in FIG.


26


. The routine determines the occurrence of a bonus event, processes a payout and writes the appropriate history record to the DACOM host


354


. Blocks


423


-


437


form an infinite loop that is performed whenever a new message (event) is received into the message queue


377


. Upon system initialization, space is allocated for storing all bonus data (block


422


). Space is allocated for all bonus data, including configuration values, anticipation configuration data, winner configuration data, celebration sounds, consolation configuration information, public address celebration configuration information and the bonus definition. During each iteration of the loop (blocks


423


-


437


), the routine waits for a message queue event to occur, that is, a new message arriving in the message queue


377


(block


423


). Once the message queue event occurs (block


424


), the message is read from the message queue


377


(block


425


). The message is then processed (block


426


). Processing includes synchronizing the message to a broadcast time, detecting a bonus hit, detecting the payment of a bonus or passing the message through to the DACOM host


354


. If the value of the bonus pool


304


exceeds the threshold value (block


429


), a winning gaming device


300


(“machine”) is selected, preferably at random (block


430


). The bonus pool


304


is “rolled over” by taking an accounting of the payment of the bonus and resetting the bonus pool to a new value (block


431


). Once a winning machine has been found (block


432


), the identifier for the gaming device


300


is sent to the DACOM host


354


(block


433


). The bonus server


351


waits approximately one minute (block


434


) before sending the winner message to the MCI


356


for the winning machine (block


435


). Consolation prizes, if applicable, are awarded to eligible MCIs


356


in the group of participating gaming devices


300


(block


436


). Finally, the history for the awarding of the bonus is updated, the bonus pool


304


and hidden pool


306


are reset and the bonus server


370


set for the next game (block


437


).





FIG. 31

shows a flow diagram of a routine for controlling MCM


376


in the method shown in FIG.


26


. The routine accumulate a percentages of the coin-in for each of the participating gaming devices


300


and adds the coin-in percentage to the appropriate pool. Blocks


442


-


445


form an infinite loop that is performed whenever a new message (event) is received into the message queue


375


. Upon system initialization, the bonus pool


304


and hidden pool


306


are initialized and the current meter values for each participating gaming device


300


are read (block


441


). During each iteration of the loop (blocks


442


-


445


), the routine waits for a message queue event to occur, that is, a new message arriving in the message queue


375


(block


442


). Once the message queue event occurs (block


443


), the message is read from the message queue


375


(block


444


) and a event for process an update of the pool values is dispatched (block


445


), is further described below with reference to FIG.


32


.





FIGS. 32A and 32B

show a flow diagram of the routine for updating pool values in the routine shown in FIG.


31


. If this is the first time that the bonus server


370


is receiving a set of meter values (block


450


), the sequence number used to track the set of meter values is set to the next set of meter values (block


451


) and the routine returns. Otherwise, if this is not the first time up (block


450


), the sequence number is checked to see whether it has changed since the last meter broadcast message was received (block


452


). This step is necessary because messages are sometimes retransmitted and duplicate messages bearing the same sequence number are possible. Thus, if the sequence number has changed (block


452


), a copy of the old pool values for the bonus pool


304


and hidden pool


306


are saved before the pools are updated with the new meter increments (block


453


). The sequence number is reset to reflect no change (block


454


) to enable the next segment of the routine (blocks


456


-


462


) to be executed.




If the sequence number has not changed (block


455


), a loop to iteratively process each of the meters (blocks


456


-


462


) is entered. Once all the meters have been selected (block


456


) the routine returns. Otherwise, meters still remain to be selected (block


456


) and a meter is selected (block


457


). A delta value for the increase in each gaming device


300


meter is determined for each bonus pool


304


and hidden pool


306


in which the gaming device


300


participates (block


458


). If there has been a change in the meter value, that is, the delta is non zero (block


459


), each pool is selected using a bonus meter table stored in the memory space for pool value and previous meters


384


(block


460


). Finally, depending on the status of the gaming device


300


, either the bonus pool


304


or hidden pool


306


is updated (block


461


). Ordinarily, a percentage of the coin-in for a particular gaming device


300


is added to the appropriate pool. However, if the bonus promotion uses the hidden pool


306


to accumulate a second percentage of the coin-in, both the bonus pool


304


and hidden pool


306


are updated. In the special case of a new MCI


356


coming on-line, a percentage of any increase of coin-in between the current meter reading and the last recorded meter reading is added to the hidden pool


306


. Once all pools have been updated (block


462


), the next meter is selected and the processing loop (blocks


456


-


462


) is repeated.




2. Multiple Jackpot




Each multiple jackpot


310


is activated for a particular bank of gaming devices


300


(shown in

FIG. 1

) by sliding a special award card into the card reader attached to the bank controller


355


, as described above in Section II.C. for that bank of gaming devices. Several types of award cards are available. Each card only contains an ID number which indicates the particular multiple jackpot


310


award being made. The actual award parameters are stored in a dedicated bonus server


370


(shown in FIG.


25


.




In the described embodiment, multiple jackpot


310


awards are always paid at 2×, 3×, 4×, 5×, 6×, 7×, 8× or 9× their normal jackpot values. Each multiple jackpot


310


award is programmable in two ways: (1) award duration; and (2) minimum and maximum jackpots required for multiplied payout eligibility. In addition, participation can be dependent upon player eligibility, such as described above in Section I.C., and type of card


312


, such as uncarded, numbered (anonymous) or named. Up to ten award cards can be defined at any one time using the following parameters stored in the dedicated bonus server


370


:















FOR all CARDS, regardless of ID


























MIN TIME




Minimum time 00 to 999 minutes








between awards


























FOR each CARD X, where X is from 1 to 10


























CARD ID




ID of card assigned to award X







UNCARDED







MULTIPLIER




2-9







DURATION




00-99 seconds







MINIMUM




Minimum jackpot value multiplied







MAXIMUM




Maximum jackpot value multiplied







MESSAGE




Actions of display assembly 210, ABI 122,








bonus button 315 and fluorescent flasher 22








(shown in FIG. 7)







NUMBERED







MULTIPLIER




2-9







DURATION




00-99 seconds







MINIMUM




Minimum jackpot value multiplied







MAXIMUM




Maximum jackpot value multiplied







MESSAGE




Actions of display assembly 210, ABI 122,








bonus button 315 and fluorescent flasher 22







NAMED







MULTIPLIER




2-9







DURATION




00-99 seconds







MINIMUM




Minimum jackpot value multiplied







MAXIMUM




Maximum jackpot value multiplied







MESSAGE




Actions of display assembly 210, ABI 122,








bonus button 315 and fluorescent flasher 22







CD_ROM







TRACK#




Sound track to be played







DURATION




Sound track duration







REPEAT




Number of times to repeat sound track







VOLUME




00 to 100%















All bank controllers


355


(shown in

FIG. 5

) participate in the multiple jackpot


310


, although the casino can exclude a bank controller by removing or disconnecting the card reader attached to that bank controller


355


. The dedicated bonus server


370


regularly transmits all award card IDs and values to all bank controllers


355


as broadcast messages about every minute. No acknowledgment messages are sent. Each bank controller


355


echoes the values, except music system


358


settings, to all attached gaming devices


300


.




The card readers attached to each bank controller


355


are identical to those used in each gaming device


300


. When no award card is inserted, the bezels of these specially connected card readers are turned off. When an invalid award card insertion occurs, the bezel flashes red.




Upon the valid insertion of an award card, the bank controller


355


searches its memory for a matching card ID. If none is found, the bezel flashes orange and no multiple jackpot


310


award occurs. Otherwise, if the card ID is found, the bank controller


355


requests permission to pay from the dedicated bonus server


370


. In turn, the dedicated bonus server


370


examines a table in which it has recorded all bank controller


355


requests. The table is ordered by bank controller ID. If the required minimum amount of time between multiple jackpot


310


awards sessions has elapsed, a permission signal is returned to the requesting bank controller


355


. Otherwise, the bank controller


355


is sent a denial message. If the multiple jackpot


310


request is denied, the bezel on the special card reader turns a steady orange for indicating that permission was denied.




If permission is granted, the bank controller


355


sends an acknowledgement to the dedicated bonus server


370


and the bezel on the special card reader turns a steady green. In all cases, the bezel color remains until the card is removed.




Once the bank controller


355


acknowledgement is received, a log of the time and bonus controller ID is made in the table. This log is reported to the DACOM host


354


for tracking the number of multiple jackpot


310


awards made each day. However, no information regarding the actual awards paid is recorded. Rather, the individual amounts paid increment each gaming device's bonus meter which report the sum of all bonus payments.




During the multiple jackpot


310


, the bank controller


355


sends an activation signal to each of the gaming devices


300


in the bank, including the card ID. When each gaming device


300


receives the activation signal, it tests eligibility and card type and implements the corresponding multiple jackpot


310


bonus according to the player card type, that is, uncarded, numbered or named, and player eligibility status. The bank controller simultaneously plays the specified CD-ROM sound track on the music system


358


.




3. Player Points




In the described embodiment, player points are calculated by the MCI


356


(shown in

FIG. 7

) associated with each gaming device


300


for the welcome back


316


, match play


317


and personal progressive


318


bonuses. When a player card


312


is inserted into the card reader


311


of the gaming device


300


, the MCI


356


sends the card ID to the DACOM host


354


which responds with that player's record, including player name, various points data, $Turnover/Point and related information.




During each game, the following information is obtained by the MCI


356


from the DACOM host


354


and used to calculate the player points:


















NAME_FIRST




Player's first name (16 bytes)






NAME_LAST




Player's last name (16 bytes)






CROWN_POINTS




Total points (4 bytes)






SLOT_POINTS




Gaming device 300 earned points (4 bytes)






$TURNOVER_POINT




Dollars of player per point increase (2 bytes)














If the inserted card


312


has an invalid read, the card reader bezel


314


displays a bright flashing red and a re-insert message is displayed on the display assembly


210


. If possible, the ABI


122


also beeps three times to indicate an error condition.




When the inserted card


312


is properly read and a valid player record returned from the DACOM host


354


, the MCI


356


tests whether the card


312


is the same as was last card


312


inserted into that card reader


311


and that no game play has transpired since the card


312


was last removed. If the card


312


is the same and no interim game play has occurred, the MCI


356


uses the variables it already stores from the last game session. Otherwise, the MCI


356


requests a player record from the DACOM host


354


and clears all point balances and related information remaining from any previous game session. If the MCI


356


receives an invalid player record from the DACOM host


354


, the card reader bezel


314


displays a fast flashing red and requests a re-insertion of the card


312


.




If the new player record is valid or if the previous player record is being used, the MCI


356


turns the card reader bezel


314


a flashing orange to indicate player card acceptance. The display assembly


210


displays a welcome message which may include the player name and points total using the CROWN_POINTS+POINTS_EARNED value.




As game play continues, the MCI


356


increments the POINTS_EARNED total by one count each time play activity equal to $TURNOVER_POINT occurs. This process continues until the card


312


is removed and a summary player record of POINTS_EARNED is returned to the DACOM host


354


.




4. Welcome Back Bonus




a. Overview




The welcome back


316


bonus is administered by each MCI


356


(shown in

FIG. 7

) using information obtained from the DACOM host


354


and a dedicated bonus server


351


, known as a “Player Server” (PS). The PS


351


is responsible for calculating the time-based WB_TODAY flag (defined below). The PS


351


is configured for determining the appropriate time to begin each welcome back


315


bonus session. At the same time each day, the PS


351


simply increments WB_TODAY by a value of one. In the described embodiment, the WB_TODAY flag is a two-byte unsigned integer. It is initialized at startup to a value of one and can be incremented to 65,535, thereby requiring about 179 years to roll over. The PS


351


creates the WB_MSG


1


flag with the time of rollover embedded within it.




The DACOM host


354


stores parameter information specific to individual players, including the following:





















WB_ENABLE




Determines whether participation in a








welcome back bonus 316 is allowed (1 bit)







WB_POINT_NEXT




Points required until next welcome back








bonus 316 award (2 bytes)







WB_BALANCE




Welcome back bonus 316 award balance








remaining (2 bytes)







WB_DAY_EARNED




Day number of award earned (2 bytes)















The dedicated bonus server


351


provides award information common to all players, including the following:





















WB_TODAY




Current Day Number (2 bytes)







WB_AWARD




Welcome back bonus 316 award value (2








bytes)







WB_POINTS




Points per welcome back bonus 316 (2








bytes)







WB_HOUR




Hour of day welcome back bonus 316








becomes effective (6 bytes, e.g., “6:00 AM”)







WB_UPDATE




Point interval for update messages (2 bytes)















The following message formats for the display assembly


210


, fluorescent flasher


22


(shown in

FIG. 7

) and ABI


122


are used:





















WB_MSG1




Welcome back bonus 316 earned but not








time qualified message







WB_MSG2




Welcome back bonus 316 active message







WB_MSG3




Points required until next welcome back








bonus 316 award message















b. Functional Operation




The PS


351


functions in a manner similar to the other bonus servers


351


. All assigned gaming devices


300


are enrolled in a group. Each period, the PS


351


broadcasts a “training” sequence containing all values and messages required to administer a welcome back bonus


316


session. Each MCI


356


regularly issues a “group assignment” message which the PS


351


uses to confirm group enrollments.




c. Card Insertion Event




When a card


312


is inserted into the card reader


311


, the MCI


356


sends a message containing the card ID to the DACOM host


354


. In response, the DACOM host


354


sends the player record storing data for the player. The MCI


356


displays the programmed welcome message described above, including points balance, while examining the player record for welcome back bonus


316


status. Based on that status, the MCI


356


performs the following steps.




(1) If WB_ENABLE=0, welcome back bonus


316


participation is not allowed.




(2) Existing Welcome Back Bonus


316


Balance: The MCI


356


tests whether the welcome back bonus


316


was active in a prior session. If WB_BALANCE>0, the welcome back bonus


316


is already active and the MCI


356


proceeds accordingly.




(3) Make New Award: The MCI


356


tests whether an award has just become active. WB_DAY_EARNED contains the day number on which the welcome back bonus


316


award was earned. If WB_DAY_EARNED=0, no award has been earned. Otherwise, if WB_DAY_EARNED>0, WB_DAY_EARNED is tested for whether it is less than the current day, WB_TODAY. If (WB_DAY_EARNED>0 AND WB_DAY_EARNED<WB_TODAY), the welcome back bonus


316


is old enough and therefore immediately available. The MCI


356


then sets the following:






WB_BALANCE:=WB_AWARD








WB_POINT_NEXT:=0






and proceeds to process the welcome back bonus


316


award.




(4) Not Time Qualified: If WB_DAY_EARNED>0 and WB_DAY_EARNED=>WB_TODAY, the welcome back bonus


316


is not yet time qualified. The MCI


356


causes the WB_MSG


1


message to appear and proceeds with normal operation.




d. Operation During Play




(1) Ordinarily, if WB_ENABLE=0, welcome back bonus


316


participation is not allowed. Otherwise, the following activities are performed.




(2) No Welcome Back Bonus


316


Active: If no welcome back bonus


316


is active and conditions have not been met to earn a new award, the MCI


356


simply monitors game play and calculates the next award. The welcome back bonus


316


portion is calculated as follows:




(a) Each time another Player Point is awarded by the MCI to the player account, the MCI also increments WB_POINT_NEXT. After each point increment:




(i) If WB_DATE_EARNED>0, normal operation proceeds. Do not add points to WB_POINT_NEXT or display any other welcome back bonus


316


messages.




(ii) If WB_DATE_EARNED=0, RESULT=WB_POINTS−WB_POINT_NEXT




(a) If RESULT<=0, enough points have been earned for a welcome back bonus


316


. The MCI


356


causes the WB_MSG


1


message to appear and sets WB_DATE_EARNED:=WB_TODAY to set the time for the award.




(b) If RESULT>0, not enough points have been earned. The MCI


356


must check whether it is time for a message update telling the player how close to an award he is. The MCI


356


divides the result of WB_POINTS−WB_POINT_NEXT by the value in WB_UPDATE. If the result is a whole integer, the MCI


356


causes the WB_MSG


3


message to appear.




Welcome Back Bonus Active




(1) If a welcome back bonus


316


is ACTIVE, the MCI


356


places the game into welcome back bonus


316


mode. The WB_MSG


2


message is constantly displayed on the display assembly


210


. Each time a wager


301


is made, half of the wager amount is subtracted from WB_BALANCE and added to the internal EGM credit meter. WB_BALANCE is displayed within the WB_MSG


2


message and is constantly updated. WB_POINT_NEXT is also incremented after every point earned.




(2) If WB_BALANCE drops to zero, the welcome back bonus


316


has been used up. The WB_MSG


3


message disappears and normal operation resumes.




e. Card Removal Event




When the card


312


is removed from the card reader


311


, the MCI


356


sends a removal event message along with current values of WB_POINT_NEXT, WB_BALANCE and WB_DAY_EARNED to the DACOM host


355


for storage in the associated player record.




5. Match Play Bonus




Match play


317


begins when a qualified player, with a valid card


312


inserted in a card reader


311


, pushes the bonus button


315


to enter Match Play mode. The internal EGM credit meter records each match play


317


value won. The DACOM host


354


stores the following parameters:




MATCH_PLAY_ENABLE Player qualified for Match Play (1 bit)




SLOT_POINTS Points convertible to Match Play value




A dedicated bonus server


351


, known as a “Player Server” (PS), maintains message formats and other data as follows:


















MATCH_MSG1




Match Play message for the display







assembly 210, fluorescent flasher 22 (shown







in

FIG. 7

) and ABI 122






MATCH_CONVERSION




Multiplier to convert Slot Points to Match







Play value (4 bytes $0.9999)














Ordinarily, each participating MCI


356


calculates and displays player points. However, if the player presses the bonus button


315


and if the MATCH_PLAY_ENABLE flag is set, the MCI


356


enters Match Play mode. The decimal value in MATCH_CONVERSION is used to convert Slot Points into Match Play value. For example, if each Slot Point is worth one cent, MATCH_CONVERSION would contain 0100.




As Match Play value is consumed, the Match Play balance decreases. When the player ends a Match Play session or removes his card


312


, the MCI


356


reports the net change in point balance, that is, points earned less points used in Match Play, to the DACOM host


354


.




6. Personal Progressive Bonus




a. Overview




Each personal progressive bonus


318


is assigned to a single player account and differs from the standard progressive bonus


309


in that the bonus is assigned to individual player accounts. Only game play on a given player account will increment the personal progressive bonus


318


award and only that given player account can win the award.




A dedicated bonus server


351


is used. The DACOM host


354


stores parameter information concerning the account's current value, “lucky number” and interim values when the player has no active session in process. The DACOM host


354


takes no active role in the implementation of the personal progressive bonus


318


. The DACOM host


354


stores the following parameters:





















MMM_ENABLE




Determines whether personal progressive








bonus 318 participation is allowed (1 bit)







MMM_POOL




Current personal progressive bonus 318 pool








value (4 bytes)







MMM_LUCKY




“Lucky number” at which the pool award








is won (4 bytes)















The dedicated bonus server


351


maintains the following message formats and related data:





















MMM_MSG1




Current pool value message for the display








assembly 210, fluorescent flasher 22 (shown








in FIG. 7), ABI 122 and bonus button 315







MMM_MSG2




Winner Message for the display assembly








210, fluorescent flasher 22, ABI 122 and








bonus button 315







MMM_NOW




Current lucky number value to assign (4








bytes)







MMM_BASE




Starting personal progressive bonus 318








value (4 bytes)







MMM_INC




Personal progressive bonus 318 award








increment rate (4 bytes)















b. Functional Operation




The bonus server


351


dedicated to the personal progressive bonus


318


functions in a manner similar to the other bonus servers


351


. All assigned gaming devices


300


are enrolled in a group. Each period, the dedicated bonus server


351


broadcasts a “training” sequence containing all values and messages required to administer a welcome back bonus


316


session. Each MCI


356


regularly issues a “group assignment” message which the PS


351


uses to confirm group enrollments.




At ten second intervals, the dedicated bonus server


351


calculates a new “lucky number” MMM_LUCKY and broadcasts this value to the group of enrolled gaming devices


300


at half second intervals. Any MCI


356


for an associated gaming device


300


which is initializing an account or has just processed a personal progressive bonus


318


award will use the lucky number as the next lucky number for that account. The MCI


356


also sets the current award value to the base award value MMM_BASE just broadcast.




After each game has completed, the MCI


356


increments the personal progressive bonus


318


pool value MMM_POOL based on play amount and increment rate MMM_INC. If the new pool value equals the lucky number value after the personal progressive


318


award has been made, the pool is reset and a new lucky number chosen. The process is then repeated.




c. Card Insertion Event




When a card


312


is inserted into the card reader


311


, the MCI


356


sends a message containing the card ID to the DACOM host


354


. In response, the DACOM host


354


sends the player record storing data for the player. The MCI


356


displays the programmed welcome message described above, including points balance, while examining the player record for welcome back bonus


316


status. Based on that status, the MCI


356


performs the following steps.




(1) If MMM_ENABLE=0, personal progressive bonus


318


participation is not allowed.




(2) If MMM_LUCKY=0, the MCI


356


tests whether the personal progressive bonus


318


has just become active. The DACOM host


354


initializes MMM_LUCKY=0 at enrollment. If MMM_LUCKY is still zero, the personal progressive bonus


318


has never been activated. The MCI


356


sets MMM_POOL:=MMM_BASE and MMM_LUCKY:=MMM_NOW.




d. Operation During Play




(1) Ordinarily, if MMM_ENABLE=0, personal progressive bonus


318


participation is not allowed. Otherwise, the following activities are performed by the MCI


356


:




(a) MMM_VALUE:=MMM_VALUE+(MMM_INC*$AMOUNT WAGERED)




(b) If MMM_VALUE=>MMM_LUCKY, a personal progressive bonus


318


award is made as described below.




(c) If MMM_VALUE−INT(MMM_VALUE)=0, MMM_MSG


1


is displayed.




MMM Award Made




Whenever a personal progressive bonus


318


award is made, the MMM_MSG


2


message is displayed. Also, the amount in MMM_VALUE is paid to the game device's credit meter and normal play resumes. Finally, the MCI


356


starts a new pool in the manner described above.




e. Card Removal Event




When the card


312


is removed from the card reader


311


, the MCI


356


sends a removal event message along with current values of MMM_VALUE and MMM_LUCKY to the DACOM host


355


for storage in the associated player record.




C. Bank Controller




More detailed consideration will now be given to the operation of a bank controller


355


(shown in FIG.


5


). Referring to

FIG. 6

, the bank controller


355


is controlled by CPU


500


which runs a real-time operating system such as pSOS. A bootstrap portion of the operating system, which includes a network operation kernel, is stored in ROM device


506


. When the bank controller starts up, the CPU executes the network kernel from ROM. The kernel establishes communication with the concentrator


352


of

FIG. 5

which downloads the remainder of the operating system to the bank controller. The operating system is then stored in, and executed from, RAM device


504


.




Alternatively, the bootstrap code stored in ROM can be programmed to retrieve an operating system from a CD-ROM drive through the IDE interface


536


. This is advantageous for operating a bank controller as a stand-alone unit.




The sound chip


522


plays sound sequences that are stored on the CD-ROM drive. The CD-ROM can generally store about 120 minutes of high-fidelity monophonic sound which the sound chip plays back as a 16-bit 44.1 KHz audio signal.




During normal operation, the bank controller routes communications to and from the MCIs


356


and concentrator


352


of FIG.


5


. The bank controller monitors the communication status of all attached MCIs


356


and determines when one of these units goes off line. It also determines when a machine communication interface (MCI) has come back on-line and whether it needs to have updated code down loaded to it as described below with respect to the operation of the MCI.




After a bank controller successfully downloads a new version of code to an MCI, it sends of message to the host telling it that an MCI has come on-line. The host then issues a message telling the bank controller to get a signature or ID number from the MCI. The bank controller retrieves the ID number from the MCI and forward it to the host through the concentrator. The host then checks the MCI ID and sends an MCI ID status message. If the MCI fails the check the bank controller sends a message to the host telling it that the MCI is off-line. This message is intercepted and passed along by the concentrator which marks the MCI as off-line and prevents any further communication with the bonus servers. Communications with the bonus servers resumes after the MCI has successfully passed the ID check and the concentrator marks the MCI as on-line.




D. Machine Communication Interface




More detailed consideration will now be given to the operation of a Machine Communication Interface (MCI). The following description would enable one skilled in the art to implement communications between the Bank Controller and the MCI in accordance with the present invention.




1. Memory Structure





FIG. 12

is a simplified diagram of the MCI's internal memory structure showing how the different memory areas are paged. A RAM code page (P


0


) and a ROM page


182


are referred to as lower pages, while RAM pages


184


,


186


, and


188


(P


1


, P


2


, and P


3


) are referred to as upper pages. Only one of the three upper RAM pages can be accessed at a time.




A boot loader program is contained in ROM


182


and is preprogrammed during factory assembly. The RAM code page P


0


contains the actual executable MCI code, while the primary RAM page P


1


contains most of the MCI's variable and data space. The secondary and third RAM pages P


2


and P


3


are used for miscellaneous memory and storage of infrequently accessed data. Page P


3


and part of page P


2


are also used to temporarily store downloaded code when it is received from the bank controller. After validation, the downloaded code is moved to page P


0


. All RAM is battery backed with a super capacitor circuit.




Page P


1


is divided into two regions: a SACRED region (in the lower part of the page) which contains variables that rely on battery back-up and are not reinitialized during startup; and a BSS region which is initialized to zero after every software reset.




An internal RAM section


190


is the only memory region that is immune to paging. The internal RAM is reserved for the STACK except for a PROTECTED region (8 bytes at the top of internal RAM) which contains variables that must be available regardless of which page is active. To conserve the STACK space, the MCI program favors global variables, declares locals as static, and limits the number of arguments to and from functions. This also improves the execution speed.




Referring to

FIG. 8

, whenever the MCI resets (e.g., power-up, watchdog reset, etc.) the input and output lines on MCI processor


32


are initialized to a high impedance state. This causes the RAM/ROM line to be pulled to a high logic level by a pull-up resistor in the memory decode logic circuit


44


. This, in turn, causes the ROM chip


40


to be selected as the lower memory page.




2. Boot Loader Operation




After a reset, the processor begins executing the boot loader code in ROM. The boot loader code first checks and initializes the hardware. Digital I/O lines that are used for output are set to an appropriate logic level and configured as outputs. The boot loader code then determines if the code located in the RAM code page is valid by calculating a software check figure (SCF) between a start address and an end address specified at predefined memory locations. The calculated SCF is then compared to an SCF stored at another predetermined memory location. If the two SCFs do not match, the boot loader retains control of the MCI until proper code has been downloaded from the bank controller. No gaming device or card reader communication takes place during that time. If the two SCFs match, this only indicates that the software currently in the RAM code area is not corrupt—it does not guaranty, however, that it is the proper version of the software.




After verifying the integrity of the RAM code, the boot loader next attempts to confirm that the software in the RAM code is the proper version. To accomplish this, it attempts to establish communication with the bank controller to receive the Software Identification Number (SID) of the software it should be running. If the SID matches the SID of the software currently in RAM, the Boot Loader executes the software in RAM, otherwise it downloads new code (using a method described below).




If the bank controller is down, the boot loader times out in its attempt to establish communication, and runs the software currently in its RAM (as long as the SCF checks out). The boot loader passes a parameter to the software in RAM, indicating that it was started without verification of being the proper revision. There is a “short” type of time out when no communication is detected at all, and a “long” type of time out when the MCI is not being addressed by a bank controller, but still detects some kind of traffic on the line.




When the boot loader decides to switch to the software in RAM, a small section of code is copied into the high end of RAM and then executed. The PAGE SELECT X and PAGE SELECT Y lines are set to the appropriate logic levels to select RAM page P


0


. The RAM/ROM output line on the processor (shown in

FIG. 8

) is then pulled to a low logic level, thereby switching from ROM to RAM and causing RAM page P


0


to be mapped to the memory space where the ROM used to be. Jumping to the small section of code at the high end of RAM allows the pages to be switched during a fetch-execute cycle.




3. Communication With Bank Controller




Referring to

FIG. 7

, the MCI


356


communicates with the bank controller


355


via a multidrop opto-isolated serial link


30


at 19.2 Kbaud and full duplex. The four wire cable between the MCI and the bank controller is commonly referred to as an “On-Line cable” or OL cable. The OL communication link carries all communications between the MCI and the rest of the system (e.g., bank controller, concentrator and bonus servers). The OL link


30


allows the MCI to report data needed for bonusing to the bonus servers, report the meters to be cached for the front-end host system (DACOM 6000) via the concentrator, report gaming device, bonusing, and card reader events, set up all MCI and bonusing parameters, and download new MCI code.




The bank controller is the master of the OL communication link, and the MCI does not communicate unless polled. There is never more than one outstanding poll per MCI. This means that the bank controller waits for a poll answer (or a reasonable time out) before polling the MCI again. However, the bank controller sends broadcasts (such as current participation jackpot values) at any time.




Each MCI in the system is uniquely identified by a 32 bit Unique ID preprogrammed in a unique ID chip


272


which is attached to MCI wiring harness with flying leads. However, using the unique ID for addressing purposes is inefficient, so instead, the controller dynamically assigns a one byte “nickname” to each MCI through the following “binary search” process:




(1) The bank controller issues a SEARCH poll containing a range of unique IDs. All MCIs whose unique ID are within that range answer with their unique ID.




(2) If several devices answered the SEARCH poll (i.e., if several MCIs have a unique ID falling in the specified range), the response will be corrupted due to the collision of the responses, and the bank controller issues a new SEARCH poll with a smaller range.




(3) When the Controller detects that only one MCI answers within the specified range, the bank controller assigns it a nickname that identifies this MCI on the OL link for the duration of the session (i.e. until the MCI drops off line, power is lost, etc.).




Each MCI can also be addressed as part of a group identified by a 16 bit group number. MCIs always belong to a group known as an “everyone” group. Any MCI message can be addressed to a group, but an MCI never answers a group message. The SEARCH poll and ACTIVITY poll (described below) are special broadcast messages that do not comply with this rule.




The bank controller communicates with the MCIs primarily through the use of scan polls and activity polls. Referring to

FIG. 13

, the bank controller first broadcasts a SCAN poll to determine which MCIs have something to report. Each MCI is given a response time slice following the last byte of the SCAN poll. MCIs that need to report data answer the SCAN poll with their nickname during their allocated time slice. MCIs having no data to report do not respond to the SCAN poll. In the example shown in

FIG. 13

, MCIs


2


,


3


and N-2 indicate that they have something to report. N is a fixed parameter in the system and determines the polling speed. Preferred values of N are 16 or 32 (i.e. a maximum of 16 or 32 MCIs per bank controller).




Timing has to be very precise at the MCI end to ensure that the MCI answers during its allocated time slice and that its answer does not collide with another MCI's response. The time slice allocated to each MCI is preferably 1.5 times greater than a byte transmission time. Timing is accomplished by using hardware timers at interrupt level. The bank controller does not have to check the timing of the responses because each MCI answers with its nickname. The bank controller takes each byte as it comes in and compiles a list of the MCIs that have information to report. An MCI answers the SCAN poll every time a primary meter changes, every time a new event report packet is generated (i.e. every time a new event occurs), every time the MCI status changes, every time an event report packet needs to be resent, and any other time it wants to be polled by an activity poll.




After conducting a SCAN poll, the bank controller uses one or more ACTIVITY polls to retrieve the information from the MCIs that responded to the SCAN poll.

FIG. 14

shows the sequence of activity polls that would be used after the example scan poll shown in FIG.


13


. Referring to

FIG. 14

, the bank controller first polls MCI


2


. MCI


2


then answers with a response that includes the information it has for the bank controller. The bank controller then polls MCI


3


, which answers with its a response. The bank controller continues polling the MCIs until it has collected information from all of the MCIs that responded to the scan poll.




A typical response sent by an MCI is shown in FIG.


15


. The response includes the following: a routing and identification header


192


; an MCI and player status field


194


; a bonusing meters table


196


; one or more event report packets


198


; and a cyclical redundant check figure (CRC)


200


. The exact contents of the activity poll response can be changed to accommodate different applications; however, the bonusing meters table is always included so as to allow recovery of the meter values if a message is not received properly by another device in the system.




The MCI and player status field


194


includes information on whether the gaming device is actively being played, card status, etc. The bonusing meters table


196


includes all meters


204


that need to be monitored on a real time basis to support bonusing. The meters being monitored can be changed to accommodate different applications, so the table is preceded by a meter map bit field


202


that indicates which meters out of the entire set of meters being monitored are used for bonusing.




Each event report packet


198


includes information on security events, jackpots, card insertions, etc. Each event report packet has its own sequence number


208


and is acknowledged separately. Event report packets are appended to the ACTIVITY response until they are acknowledged. If the number of packets is too great for the total message length, the events that occurred first are appended, and subsequent events are appended on subsequent polls.




If the MCI does not receive an acknowledgment to an event within a predetermined number of SCAN polls, it appends the event to the subsequent SCAN poll and increments the retry count associated with the event. After a certain number of retries, the MCI appends the event to its SCAN is less frequent intervals. The MCI keeps appending this event at the reduced frequency until it has been acknowledged by the bank controller (potentially forever). The retry count associated with the event informs the rest of the system how many times the event has been transmitted. When the retry counter reaches its maximum value it stays at that value, but the MCI keeps retrying. Another device in the system can then decide to log the event to a special file and acknowledge the event to inform the MCI that it should stop sending it.




The bank controller (and other parts of the system, using the bank controller as a gateway) can poll the MCI for a variety of data such as its status or the values of the meters it maintains on its own (such as number of openings of the MCI cover) or to ask the MCI to perform other specific actions. The MCI answers the bank controller either with the proper poll answer, an acknowledgment message, or no answer at all depending on the communication protocol used between the bank controller and MCI. The MCI typically has very little processing to do before it answers the poll, so the poll answer is sent immediately following the poll, i.e. there won't be any outstanding polls. If the MCI does not answer within a predetermined period of time, the bank controller decides the MCI did not answer and takes proper action, e.g., retry the transmission. With passthrough polls (described below), however, the bank controller does not expect a response from the MCI. Polls for data are given a lower priority than the SCAN/ACTIVITY cycle in the processor on the MCI and are used as sparsely as possible. The MCI is code is preferably written to minimize the time required to answer polls.




The bonusing promotion system of the present invention can also act as a “conduit” to pass queries from a host system all the way to the gaming device. To facilitate this function, queries from the host are embedded in a special passthrough packet. It can take a substantial amount of time for the MCI to pass the query on to the gaming device, for the gaming device to process it, and for the MCI to get the answer back to the bank controller. Thus, to prevent a communications bottleneck on the OL link while the gaming device is processing a passthrough query, the MCI does not answer passthrough messages as it does with other polls. Instead, the MCI passes the message through to the gaming device and waits for a response. The bank controller does not look for a normal response from the MCI, but instead, expects to eventually see an event message from the MCI which the bank controller treats as the response. When the MCI receives the gaming device's response to query message, it embeds the response into a special event packet and answers the next SCAN/ACTIVITY poll, thus allowing it to send the information back asynchronously. The bank controller then detects this “event” and builds a proper response packet for the rest of the system, i.e., makes it look like a normal query response to the rest of the system. The bank controller then acknowledges this “event,” and if the source of the query does not receive the answer, it sends the query again. Thus, by using an event to acknowledge a passthrough message, the bank controller is allowed to keep generating other polls, thereby increasing the throughput of the entire system.




The bank controller (and other devices through the bank controller) can also access the MCI's peripherals directly. For example, a bonus server can cause the card reader bezel to change color when a specific condition is met by addressing the card reader device directly through the MCI. To accomplish this, all messages addressed to an MCI, whether point-to-point or broadcast, are passed directly into the MCI's peripherals through the local OL serial link.




4. Code Updates




Referring to

FIG. 12

, the MCI code contained in the RAM code page P


0


can be updated by the bank controller. Code downloading is done at installation time, during a code upgrade (to support new bonuses for example), or in the event the RAM code is corrupted. Each version of the MCI software is identified by a software identification number (SID). The SID is unique for each version of the MCI software.




Each version of the MCI software is also provided with a software check figure (SCF) as discussed in the section on boot loader operation. The software check figure is a two byte quantity that allows verification of software integrity. When a new version of the code is downloaded and validated, its SCF is stored at a predefined memory location, and that stored value is used for all subsequent checks. The MCI continuously runs a background code integrity check by continuously recalculating the SCF of the code it is running and comparing it to the stored SCF. The SCF can be implemented as a fixed seed and polynomial or as a checksum. The SCF is only used as an internal code integrity check, it is not used as a security feature against tempering like the SID is.




The bank controller uses a “CHECK” message to inform the MCIs of the SID of the software they should be running. As with any bank controller message, the CHECK message can be sent to all MCIs on the link, to a specific group of MCIs, or to a single MCI. When an MCI receives a CHECK message, it will compare its own SID to the SID embedded in the message. If the SIDs match, the MCI does not answer. If the SIDs are different the MCI answers with a “NACK” message. Note that several MCIs could be answering a CHECK message simultaneously, thus causing a collision resulting in an unintelligible packet. Therefore, if the bank controller detects any line activity after a CHECK message, the answer packet is interpreted as a NACK (i.e. at least one MCI needs a code upgrade). The bank controller then knows that at least one MCI on the link needs a code update.




Since checking of the SID is initiated by the bank controller, it must be done often enough to service any MCI that needs a code update in a timely fashion. As a guideline, the CHECK message should be sent by the bank controller every time an MCI or group of MCIs come on line, each time a software upgrade is needed, and at regular intervals.




When the Bank Controller determines that at least one MCI on the link needs a code update, it sends a series of DOWNLOAD messages either to a specific MCI, a group of MCIs, or all MCIs on the link. Preferably, however, the DOWNLOAD message is sent to all MCIs whether they need it or not. The MCI loads the downloaded code into its scrap code pages (P


2


and P


3


) and does not overwrite the code that is running at that time. No acknowledgement of to the DOWNLOAD message is required because, if an MCI were to miss a packet, the code upgrade would not be validated, and the whole cycle would over with the next CHECK message. Code is preferably downloaded during times when there is no other activity so that new code can be sent without interrupting the operation of the gaming device. The code can ultimately originate from the bank controller, the concentrator, or any other device which can receive new code from a modem or storage disk.




The bank controller sends a REBOOT message to the MCIs after all DOWNLOAD messages have been sent. The REBOOT message is substantially similar to the CHECK message, but instead of validating the code currently being executed, it validates the downloaded code. If the validation is correct and the SID is different from the software currently being executed, the MCI copies the downloaded code into the main code page and reboots. If the validation is not correct, the MCI answers the next CHECK message and the downloading cycle starts over. The REBOOT message preferably provides options for conditions under which to reboot such as: reboot immediately; reboot only if no card is present; reboot only if credit meter is zero; reboot only if the main gaming device door is open; reboot at a specific time; etc.




5. Communication With the Gaming Device




Referring to

FIG. 7

, the MCI collects information from the gaming device over the RS422 serial link


26


using a suitable protocol such as ASP 1000. The MCI only utilizes a subset of the information available from the gaming device. The rest of the information is either used by the host or other parts of the bonusing promotion system, or goes unused. The information that is actively collected or monitored by the MCI includes the primary meters used for bonusing purposes, bonusing related parameters, and some events. All requests received from the front end system (host), or events generated by the gaming device that do not fall into any of the categories above, are passed blindly to and from the gaming device. This means that they encapsulated in a “wrapper” and routed through the bonusing promotion system without any processing being done to the packet. It is important to note that using pass through messages can degrade the performance of the bonusing system. This is why primary meters are collected independently rather than using the pass through mechanism.




Primary meters are the meters that are constantly collected by the MCI and constantly updated at the Concentrator. The primary meters are used for bonusing purposes. Examples of primary meters are: total money turnover, total money won (including jackpot), and total money out as bonus credit. At initialization time, the parameters corresponding to the primary meters above are set up to generate an event every time they change. Whenever the MCI receives an update to one of the meters, it copies the corresponding value into its local copy of the meters to be reported to the bank controller.




The MCI reports events received from the gaming device in the course of regular polling of the gaming device. The MCI also issues commands to the gaming device over the serial link. For example, when a bonus needs to be awarded, as for instance, when a participation jackpot is hit, the MCI issues credits to the player by sending a command to the gaming device. The command includes information such as whether to issue money or credits, the amount of the bonus, the unique ID of the MCI and a transaction count. A transaction count is incremented by one at the end of the bonus operation. The transaction count is saved in non-volatile RAM and is never cleared by the MCI. Alternatively, the gaming device can keep track of the transaction count and report it when it confirms a bonus payout.




The bonusing system may want to disable a gaming device, for example when a bonus is awarded by hand or when the bonus is a non-cash bonus such as a car. In order to disable the gaming device, the MCI issues a command over the serial link telling the gaming device to lockup and providing a “reason” parameter for the lockup, so that lockups due to bonuses are not mistaken for malfunctions. Then, when the bonusing system has determined that the game can be re-enabled (the system detected a bonus attendant card for example), the MCI will release the game by issuing another command.




6. Communication With the Peripheral Devices




Referring again to

FIG. 7

, the “Local OL” is the multi-drop opto-isolated =serial link


13


that the MCI uses to communicate with its peripherals such as the card reader, displays, etc. On the local OL link


13


, the MCI is the master, and the local OL devices do not communicate unless polled. In a preferred embodiment, the protocol used on the local OL is compatible with the protocol used on the OL (the communication line between the Bank Controller and the MCI). Most OL communications addressed to the MCI are propagated on the Local OL. This enables external devices such as Bonus Servers to address the MCI's peripherals directly (e.g., to update a jackpot value on the display). The system can be implemented so that most local OL devices (such as displays) do not answer to the MCI, but receive their commands from other components.




An example of a local OL packet is shown in FIG.


16


and includes a header


216


with the MCI address, a local OL type message identifier


218


, a local OL device type


220


(e.g., card reader, display, etc.), an action to be taken


222


, data for the local device


224


, and a cyclic redundancy check (CRC) value


226


. The header


216


and CRC


226


are used by the MCI to decide whether to pass the message from its OL to its local OL. The local OL devices do not use the header and CRC value except for the purpose of checking the CRC.




As an example of local OL communication, the MCI polls the card reader on a regular basis, for example, three times per second. The card reader replies with the following information: card status (no card, valid read, invalid read, etc.), card ID number (typically 20 digits, zero padded if needed), and the bonus button state. The bezel color and flash rate are controlled separately through different messages.




Each MCI can support up to 16 displays, with each display being uniquely identified by a DIP switch setting on the display board. In order to increase system efficiency, display messages are loaded into the display at startup, and then retrieved in response to a shorthand message for quicker display response operation. Preferably, the display messages are sent from the bonus server which “teaches” the display by sending it strings of information (display messages). The strings are passed to the display by the MCI which does not understand the contents of the strings.




There are three different types of display information: static information, dynamic information, and control information. Static information, also referred to as message definition information, includes such things as message text, for example: “Hello, welcome to the Casino.” Static information also contains information such as scroll rate, the pixel intensity, etc.




Dynamic information, also referred to as token values, includes information that indicates to the display the value associated with a specific token. Tokens can be embedded in static information, for example, “Hello <player name>, welcome to the Casino. The current jackpot is <jackpot value>”. When the display finds a token in the static information of a message being displayed, it replaces it by the value associated with the token. For example <player name> is replaced by “John Doe”, and <jackpot value> is replaced by “$234.67”, etc. Tokens are continuously updated, regardless of whether they are actually used by the display or not. Preferably, the display updates the tokens that are being displayed in real time. Thus, if a message containing a token is scrolling across the display screen, the player can see the token change even as the message scrolls by as opposed to waiting until the next scroll cycle to update the value on the screen.




Control information indicates which message to display. The MCI is responsible for issuing the control information to the display based all the information available to it. In particular, the MCI will handle prioritization of messages.




The MCI preferably does not control the static display information, but rather, the display information is sent directly to the display at startup, from outside of the MCI, e.g. from a bonus server or translator. The MCI controls only the dynamic information it “owns.”




The MCI is also responsible for controlling other devices such as the card reader bezel and the audible bonus indicator ABI


122


(shown in

FIG. 10

) through the local OL link. In a preferred embodiment, these devices are integral to the card reader assembly and controlled by communicating with the card reader interface. These devices can be sent commands such as “flash bezel red 3 times a second”, or “alternate playing first and second frequencies on the ABI


122


for 3 seconds”.




To provide flexibility in the effects associated with all of the possible conditions that can change the devices' states, the MCI does not build the commands to these devices directly. Instead, at startup, the MCI receives a table of “local OL packets”. When a specific event occurs (the player wins a participation jackpot, for example), the MCI gets the corresponding packet from the table and sends it over the Local OL without any knowledge of what is contained in the packet. For example, the packet associated with a bonus winner could contain the Local OL messages “ring ABI 122 ten times”, “Flash Bezel red”, “display winner message”.




7. Bonus Engines




Bonus engines are MCI software modules that implement a specific type of bonus, either independently, or on cue from a bonus server. The bonus engines are the “intelligence” that use the MCI hardware and the software services available through other MCI software modules to support bonuses such as participation jackpots or progressive jackpots.




In a preferred embodiment, most of the decision making “intelligence” of the bonusing promotion system is located in the bonus servers. The MCIs execute tasks and pass along message packets in response to instructions from the bonus servers. However, the MCIs must implement some decision making functions for bonusing features that are time-critical or would require excessive communication overhead if controlled by the bonus server.




An example of a bonusing promotion that requires decision making by a bonusing engine is a multiple jackpot promotion. To implement this promotion, the MCI sends a command to the gaming device instructing it to multiply all wins between a specified minimum and maximum amount (inclusive) by a certain multiplier. The command includes parameters specifying the multiplier, minimum win amount, maximum win amount, and the duration of the promotion. The duration parameter is set to the total expected duration of the bonus, plus an additional margin. The MCI can re-iterate its message several times during the bonus session with an adjusted duration, and possibly a different multiplier. To end the bonus session, the MCI sends a message with a duration set to zero.




Another bonus engine is the eligibility engine. Although not a bonus per se, eligibility to receive a bonus is an “intelligent” decision with specific rules, which could change. It is isolated in its own software module to allow easier modification. This module provides a service function which returns the current eligibility status of the player to any other module.




The eligibility engine is also responsible for triggering the changes in the visual eligibility indicator which is preferably the card reader bezel. For example the eligibility engine can cause the bezel to be illuminated solid red if the EGM is not eligible for bonuses, solid orange if the EGM is eligible for bonuses and no card is inserted, solid green if the EGM is eligible for bonuses and a valid card is inserted, etc. The bezel can also be used to indicate other conditions, such as flash red if a card is not inserted properly.




An example of eligibility logic that can be implemented by the eligibility engine is as follows; for uncarded play, the player is eligible if there has been a coin or currency insertion within the past XX seconds, the game has been played within the last YY seconds, or credits have been paid within the last ZZ seconds; for carded play, the player is eligible if there has been a valid insertion of card within last AA seconds, there has been a coin or currency insertion within the past XX seconds, the game has been played within the last YY seconds, credits have been paid within the last ZZ seconds, or average play during the session exceeds bonus button


315


credits per minute. In the example above, XX, YY, and ZZ are variables which can be adjusted by the operator.




Any game tilt extends eligibility. For example, if a player is playing a game with eligibility on (Orange bezel) and the game detects a coin jam, the eligibility light stays on until the tilt is cleared.




8. Player Tracking Records




When a player inserts a card in the card reader, the MCI opens a Player Tracking Record (PTR). All relevant play data that occurs while that card is inserted is recorded until the card is removed. When the card is removed, the MCI forwards the record to the front end system (DACOM host), via the rest of bonusing promotion system. If the link is down (i.e. the MCI does not receive an acknowledgment for a PTR it has transmitted), the record is queued in the MCI's battery backed up memory and is sent whenever the link comes back up. The MCI only queues a limited number of Player Tracking Records, after which it will not accept any new card insertions. Instead, it displays an appropriate message to the player indicating that no play will be recorded. This message can be accompanied by a change of bezel color or ABI


122


ring.




The maximum number of Player Tracking Record depends on available memory but preferably is not less than 25. The more memory that is available for PTRs, the longer the system can be down without loosing data. Player Tracking Records that do not contain any play information (“trivial records”) are not queued. If a player inserts a card, then plays some, removes the card, then reinserts the card, play some more, and finally removes the card, two different player tracking records are generated. If the MCI is powered down while a card is inserted, the MCI generates a PTR at power up, indicating how much play occurred before the power loss.




An example of the type of information recorded in a Player Tracking Record is as follows: Player Tracking Record Identifier Number, Card Number, Turnover played, Wins, Coin to drop, Games Played, Canceled Credits, Time Played, credits used, Credits awarded, and Player Compensation Points received.




9. Software Structure




a. Software Modules




A simplified functional block diagram of a software structure (program architecture) for controlling the machine communication interface is shown in FIG.


17


. In the described embodiment, the program structure is embodied as a computer program (software or firmware) running on the microprocessor


32


as shown in FIG.


8


. The program is preferably written in the “C” programming language with portions written in assembly language if necessary.




In the example shown in

FIG. 17

, the architecture includes numerous, somewhat independent modules and a central message engine


156


which implements all of the “intelligence” of the interactions between modules. Some modules are grouped together into “super modules.” A bank controller communication supermodule


126


(also referred to as a network communication super module or OL communication super module) performs all of the tasks required to maintain communications with the bank controller over the OL serial link. A gaming device supermodule


128


interfaces the MCI to the gaming device and shields the rest of the modules from the details of the protocol used to communicate with the gaming device. The gaming device supermodule includes a bonus pay command module


130


and a multiple jackpot command module


132


.




A meters queue


134


stores the values of meters from the gaming device.




A local OL supermodule


136


shields the rest of the modules from the details of the protocol used to communicate with the peripheral devices over the local OL serial link. The local OL supermodule includes a card reader logic module


138


which handles communications with the card reader, a display services module


140


which handles communications with the display, and an event triggered output module


442


.




A bonusing supermodule


144


controls the bonusing decision making that occurs at the MCI level. The bonusing supermodule includes a multiple jackpot module


146


, a player tracking module


148


, a money or credit matching promotion (TM “MATCH PLAY”) module


150


, a bonus pay logic module


152


, and an eligibility module


154


.




The modules carry out actions through interface functions. For example, calling the display services module


140


with the “155D( )” function causes the display module to update the display token that is passed as a parameter. Thus, the action carried out is encapsulated within the display services module, or to a greater extent, within the Local OL super-module


136


.




Modules can also run “on their own” through a cooperative multitasking scheme. For example, the card reader logic module


138


polls the card reader at regular intervals, regardless of whether its “155C( )” interface function is called or not.




The modules also communicate with other modules through the use of interface functions. For example, any module can ask the eligibility module


154


, which encapsulates the bonus eligibility rules, if the player is currently eligible for bonuses by using the “155L( )” function, which returns TRUE or FALSE. As another example, the bonus pay logic module


152


, which can award a bonus based on game results, can cause the gaming device to pay a bonus by calling the bonus pay command module


130


with the “155K( )” command. The bonus pay command module


130


then encapsulates all of the gaming device specific logic needed to cause the proper bonus to be paid.




The arrows in

FIG. 17

illustrate examples of interface functions which pass data and request actions between the modules and the message engine but is not an exhaustive representation of the system. Others modules, supermodules, and interface functions can be added or removed as needed to implement various bonusing promotions and to support different hardware configurations.




All messages are directed to the Message Engine, which in turn, decides what actions need to be taken (i.e. which module interfaces functions must be called). For example, when a card is put in the card reader, the card reader module sends a “155B( )” message to the message engine which tells it that a card has been inserted. In response to the card insertion, the Message Engine calls the following interface functions: “155H( )” which causes the player tracking module


148


to open a new player tracking record; “155G( ),” which causes the credit matching module


150


to perform the processing associated with a card insertion; “155F( )” which causes the bonus engine to re-evaluate the player's eligibility; “155A( )” which causes the card insertion to be reported to the bank controller; “155E( ) ” which causes the proper Local OL packet to be sent to the bezel and display; and any other modules and interface functions necessary for responding to a card insertion.




Meters are a special independent type of module that can be updated by other modules through the “155I( )” interface function and read through the “155J( )” interface function.




An advantage of the software architecture described above is that it breaks the program into small and manageable modules with a well defined interface. Each module can be rewritten independently to support a new protocol or add new functionality. The design allows different members of a software development team to write up a modules independently of the other modules. Another advantage is that centralizing the “intelligent” decision making in the message engine


156


makes the software easy to understand, control, and debug. Yet another advantage is that it allows the gaming device's “language” or protocol to be largely isolated from the rest of the MCI software so that it can be adapted to other protocols by just changing a few modules.




b. Module Implementation




Each module is preferably implemented as a finite state machine to allow cooperative multitasking. Each interface function is called by a main program loop and returns after a single, small step has been executed. In many instances, the interface function does nothing but cause the state machine to change state. The main program loop needs to call each finite state machine engine to run them “simultaneously”.





FIG. 18

is a flow diagram of an embodiment of a main program loop for the processor


32


of the MCI. The loop begins at step


158


by calling the bank controller communication super module


126


which performs a small step and then returns to the main loop. During the next step


160


, the main loop calls the local OL communication module


138


which, in turn, calls the card reader logic module


138


, the display services module


140


, etc. In steps


162


through


166


, the main loop calls all of the bonusing state machines, e.g., the multiple jackpot engine


146


, the eligibility engine


154


, etc. If one of the bonusing state machines is unused, it returns immediately when called.




The message engine is preferably implemented in the “C” programming language as a “switch( )” statement. This allows the MCI's behavior for a certain condition (a certain message), to be understood or changed by looking up or changing the corresponding “case” statement.




Interface functions are preferably defined as macros when possible to maintain the code's efficiency. The use of macros as interface functions hides (encapsulates) the actual variable or action behind the function. Efficiency is further enhanced by implementing some interface functions as in-line functions, thus eliminating the associated function call overhead.




c. Bank Controller Communication Super Module





FIG. 19

is a simplified functional block diagram of the software structure of the bank controller communication super module


126


of FIG.


17


. Referring to

FIG. 19

, a low level interrupt OL driver


168


receives and transmits data bytes on the OL link to the bank controller. The interrupt driver includes a receive routine which extracts messages from the input stream using a simple state machine that waits for a length byte to come in to determine the number of bytes N in the message, then retrieves the N bytes and queues the message in a receive buffer


172


. The interrupt driver sets a flag when the buffer is full. A message validity and address checking submodule


174


validates messages and addresses received from the bank controller. A message dispatch submodule


176


then routes the messages to the appropriate destination, e.g., to another module within the MCI or to the local OL link for passthrough to a peripheral device.




A message framing module


178


processes messages from other modules and peripheral devices and stores them in a transmit buffer


180


. A transmit routine in the interrupt driver


168


then sends the messages out to the bank controller over the OL link. After the bank controller sends a poll to an MCI, it waits for a poll response before sending the next poll to that particular MCI. Thus, at any given time, there is only one poll response in the transmit buffer


180


.




The state machine resynchronizes to a “looking for header” state as soon as at least 4 characters time have elapsed without any character being received. This implementation, although less reliable, is preferred over a sliding window because it is less expensive in terms of processing power, and allows for the detection of the SCAN message at interrupt level through a SCAN poll handler


170


. In operation, most transmission are preceded by a time with no transmission. The receive interrupt driver also needs to detect SCAN messages to setup a fall-back timer as precisely as possible.




To improve efficiency, the implementation software avoids copying data between buffers. Also, to limit poll latency (especially for the ACTIVITY poll), poll answers are preprocessed before the poll is received. For example, when a SCAN message is received, the MCI “freezes” its ACTIVITY response buffer so that the buffer is ready to be sent when the ACTIVITY poll is received. Thus, this scheme spreads out what would be “burst processing” over a longer period of time.




d. Local OL Communication Super Module





FIG. 20

is a simplified functional block diagram of the software structure of the local OL communication super module


136


shown in FIG.


17


. Referring to

FIG. 20

, the local OL super module


136


includes an interrupt driven, low level communication driver


228


which receives bytes from the local OL link and places them in a circular buffer


230


. A message retrieval and checking module


232


processes each message and passes it along to a message dispatch module


234


in response to an interface function. The message dispatch module


234


forwards the received messages to the card reader logic module


138


or other modules based on a protocol identification byte embedded in the message.




Messages that the MCI needs to transmit out over the local OL link are processed by a queuing module


236


which collects messages from the card reader logic module


138


, the event triggered output module


142


, and the display services module


140


and places them into a message queue


238


. The queue does not hold the actual messages, but rather, pointers to message descriptors. The low level driver


228


retrieves the messages from the queue and transmits them one byte at a time over the local OL link.




When the event triggered output module


142


receives an event notification from another module, it retrieves the corresponding message packet descriptor from a packet descriptor queue


240


and sends it to the message queuing module


236


by means of a function call.




The display services module


140


includes one or more local OL submodules such as submodules


242


and


244


which send messages in response to function calls from other modules. For example, when local OL submodule


244


is called with a parameter “N”, it sends a message to the display (via queuing module


236


, message queue


238


, and low level driver


228


) telling it to display message N. As another example, when local OL submodule


242


is called with a parameter “X”, it sends a message to the display telling it to update display token X.




The modules of the local OL super-module


136


shield the rest of the software from protocol dependent considerations and maintaining the local OL link. Only protocol independent functions are called, for example to get the card number or update a display token.




e. Gaming Device Communication Module





FIG. 21

is a simplified functional block diagram of the software structure of the gaming device communication super module


128


as shown in FIG.


17


. Referring to

FIG. 21

, the gaming device super module includes an interrupt driven, low level communication driver


246


which receives bytes from the gaming device over the RS422 serial link and places them in a raw message queue


250


. A message checking module


252


validates incoming messages by performing a cyclical redundancy check (CRC) calculation.




Messages that need to be transmitted to the gaming device are processed by a data link layer framing module


256


which calculates a CRC value for the message, assigns each packet a sequence number for multi-packet messages, determines the message length, and performs any other functions necessary to frame the message. The message is then placed in a circular transmission buffer


248


from which the low level driver


246


transmits it one byte at a time to the gaming device.




A data link layer module


254


interfaces application level modules, such as the pay command module


130


, to the lower level modules of the gaming device super module. The data link layer module also keeps manages retries of messages that are not properly acknowledged by the gaming device.




A message break down module


260


takes messages from the data link layer module


254


and breaks them down into “atomic” chunks which are then translated by the DACOM host translator module


262


into messages that can be used by other modules. The DACOM host translator module


262


also updates the meters values in the meters queue


134


.




A layer of application modules includes a passthrough module


266


, the multiple jackpot module


132


, the bonus pay command module


130


and other optional command modules


268


. Messages from the application layer modules are placed in a application layer queue


258


and then processed by the data link layer


254


before being sent out to the gaming device.




Having described and illustrated the principles of the invention in a preferred embodiment thereof, it should be apparent that the invention can be modified in arrangement and detail without departing from such principles. We claim all modifications and variations coming within the spirit and scope of the following claims.



Claims
  • 1. A method for controlling a bonusing promotion system using a bonus server interconnected to a plurality of gaming devices, comprising:accumulating a percentage of a wager played on each gaming device into a bonus pool stored on the bonus server; comparing the bonus pool to a threshold value stored on the bonus server each time the bonus pool changes; selecting one of the gaming devices when the threshold value is met; awarding a bonus prize funded by the bonus pool to the selected gaming device; accumulating a further percentage of a wager played on each gaming device into a hidden bonus pool stored on the bonus server; dividing the hidden bonus pool into a plurality of consolation prizes; and awarding the consolation prizes to gaming devices other than the selected gaming device.
  • 2. A method according to claim 1, wherein accumulating further comprises:recording the wager on a meter on each gaming device; receiving a meter reading on the bonus server from the meter on each gaming device; comparing the meter reading to a meter reading previously received from the gaming device to form a delta value; and determining the percentage of the wager based on the delta value for each gaming device and adding the percentage to the bonus pool.
  • 3. A method according to claim 2, wherein receiving a meter reading further comprises:receiving the meter reading from each of the gaming devices at regular time intervals.
  • 4. A method according to claim 1, wherein selecting one of the gaming devices further comprises:choosing one of the gaming devices at random.
  • 5. A method according to claim 1, further comprising:rolling the hidden pool over into the bonus pool after awarding a bonus prize.
  • 6. A method according to claim 1, further comprising:generating an anticipation message after comparing the bonus pool to a threshold value when the bonus pool is within a predetermined count from the threshold value, the predetermined count representing a number of wagers required by the bonus pool to meet the threshold value.
  • 7. A method according to claim 6, further comprising:generating an award message for receipt by the gaming devices after generating an anticipation message.
  • 8. A method according to claim 7, wherein generating an award message further comprises:locking the gaming devices from further game play; providing a visual indicator on the gaming devices; and providing an audible indicator on the gaming devices.
  • 9. A method according to claim 1, further comprising:sending a win message to a bank controller interposed between the bonus server and the gaming devices.
  • 10. A method according to claim 9, further comprising:activating a visual display on the bank controller responsive to receipt of the win message.
  • 11. A method according to claim 9, further comprising:activating a sound bank on the bank controller responsive to receipt of the win message.
  • 12. A method according to claim 1, further comprising:monitoring wagering activity frequency on each gaming device; and selecting those of the gaming devices with such a wagering activity frequency exceeding a predefined frequency as eligible to win the bonus prize.
  • 13. A method of operating gaming devices interconnected by a computer network to a host computer comprising:permitting players to play the gaming devices; paying to each device in accordance with a pay table stored in the device; selecting one of the gaming devices for a bonus; indicating to the player of the selected device that the device is selected; and paying the bonus at the device responsive to a player-generated input to the gaming device; paying a substantial award to a different one of the gaming devices prior to selecting one of the gaming devices for a bonus award; after paying a substantial award to one of the gaming devices: selecting a plurality of the gaming devices for a bonus; indicating to the players of the selected devices that the devices are selected; and paying the bonus at the devices responsive to a player-generated input to each gaming device.
  • 14. The method of claim 13 wherein said method further includes:establishing a predetermined minimum level of gaming device play; detecting wagers made at each of the gaming devices; initiating a bonus period during which gaming devices that exceed the minimum level are eligible to be paid the bonus and gaming devices which do not exceed the minimum level are not eligible for the bonus.
  • 15. The method of claim 14 wherein initiating a bonus period comprises transmitting a command over the network to the gaming devices.
  • 16. The method of claim 14 wherein said method further comprises:using the network to track the amount of money played on the selected gaming devices; and allocating a predetermined percentage played to a bonus pool.
  • 17. The method of claim 16 wherein the bonus period is initiated after the bonus pool exceeds a predetermined level.
  • 18. The method of claim 13 wherein indicating to the player of the selected device that the device is selected comprises transmitting a pay command from the host computer over the network.
  • 19. The method of claim 14 wherein said method further comprises:storing data defining the predetermined minimum level of gaming device play in a memory at the gaming device; and comparing the level of gaming device play with the stored data.
  • 20. The method of claim 14 wherein said method further includes indicating to a player of the gaming device whether or not the gaming device is eligible to be paid a bonus.
  • 21. A method of operating gaming devices interconnected by a computer network to a host computer comprising:establishing a predetermined minimum level of gaming device play; detecting wagers made at each of the gaming devices; and initiating a bonus period during which gaming devices that exceed the minimum level of play are eligible to be paid a bonus responsive to the occurrence of a predetermined event and gaming devices that do not exceed the minimum level of play are not eligible for such a bonus.
  • 22. The method of claim 21 wherein said method further comprisescreating a player account accessible by the host computer; providing access to the account responsive to a command initiated by a player at said one gaming device; and determining whether the command is valid.
  • 23. The method of claim 22 wherein said method further includes indicating to the player whether or not the gaming device is eligible to be paid a bonus.
  • 24. The method of claim 23 wherein indicating to the player whether or not the gaming device is eligible to be paid a bonus comprises actuating a light visible to the player.
  • 25. The method of claim 22 wherein said method further comprises applying a first criterion for paying the bonus to a player providing a valid command and a second criterion for paying the bonus to a player who does not provide a valid command.
  • 26. The method of claim 22 wherein said method further comprises applying a first criterion for paying the bonus to a named player and a second criterion for paying the bonus to an anonymous player.
  • 27. The method of claim 21 wherein initiating a bonus period comprises transmitting a command over the network to the gaming devices.
  • 28. The method of claim 21 wherein said method further comprises:using the network to track the amount of money played on the selected gaming devices; and allocating a predetermined percentage played to a bonus pool.
  • 29. The method of claim 28 wherein the bonus period is initiated after the bonus pool exceeds a predetermined level.
  • 30. The method of claim 21 wherein the predetermined event comprises a jackpot paid at one of the gaming devices.
  • 31. The method of claim 21 wherein the predetermined event comprises random selection of one of the gaming devices.
  • 32. The method of claim 21 wherein said method further comprises paying a bonus to a gaming device responsive to a pay command transmitted from the host computer over the network.
  • 33. The method of claim 21 wherein said method further comprises:storing data defining the predetermined minimum level of gaming device play in a memory at the gaming device; and comparing the level of gaming device play with the stored data.
  • 34. A method of operating gaming devices interconnected by a computer network to a host computer comprising:permitting players to play the gaming devices; paying to each device in accordance with a pay table stored in the device; establishing a predetermined minimum level of gaming device play; detecting wagers made at each of the gaming devices; initiating a bonus period during which gaming devices that exceed the minimum level are eligible to be paid the bonus and gaming devices which do not exceed the minimum level are not eligible for the bonus; paying a substantial award to a different one of the gaming devices prior to selecting one of the gaming devices for a bonus award; selecting each of the eligible gaming devices for a bonus; indicating to the players of the selected devices that the devices are selected; and paying the bonus at the devices responsive to a player-generated input to each gaming device.
  • 35. The method of claim 34 wherein initiating a bonus period comprises transmitting a command over the network to the gaming devices.
  • 36. The method of claim 34 wherein said method further comprises:using the network to track the amount of money played on the selected gaming devices; and allocating a predetermined percentage played to a bonus pool.
  • 37. The method of claim 36 wherein the bonus period is initiated after the bonus pool exceeds a predetermined level.
  • 38. The method of claim 34 wherein indicating to the players of the selected devices that the devices are selected comprises transmitting a pay command from the host computer over the network.
  • 39. The method of claim 34 wherein said method further comprises:storing data defining the predetermined minimum level of gaming device play in a memory at the gaming device; and comparing the level of gaming device play with the stored data.
  • 40. The method of claim 34 wherein said method further includes indicating to a player of the gaming device whether or not the gaming device is eligible to be paid a bonus.
Parent Case Info

This application is a divisional of U.S. patent application Ser. No. 08/843,411, filed Apr. 15, 1997 now U.S. Pat. No. 6,319,125 which is a continuation of application Ser. No. 08/465,915, file Jun. 6, 1995, now U.S. Pat. No. 5,752,882, which is a divisional of application Ser. No. 08/322,172, filed Oct. 12, 1994, now U.S. Pat. No. 5,655,961.

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Continuations (1)
Number Date Country
Parent 08/465915 Jun 1995 US
Child 08/843411 US