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1. Field of Invention
This application relates to computer based 3D human modeling particularly for the garment industry. In addition, the invention can be applied to design and retail industries.
2. Description of Prior Art
The following is a tabulation of some prior art that presently appears relevant:
In the garment industry, consumers often find it difficult to purchase a garment that fits their exact body shape. Take for example a pair of pants. They come in a few standard sizes, and a person gets to choose one of these sizes. There are a large number of people whose body shapes do not conform to these standardized shapes. This is largely due to the absence an automated, non-intrusive, commercial method that has the ability to determine the 3-Dimensional (3D) shape of a person who is looking to make a garment purchase; and there is no computerized way for an individual to test the fit of the hundreds of garments in a store for his or her shape. No such method or apparatus to construct the 3D model of a person wishing to purchase a garment is available today at any leading department store.
However, the technology to create 3D models currently exists. The technology mostly used to create 3D model constructions for the purposes of garment fitting are based on body scanning techniques. Scanning techniques provide an accurate set of data points, but may not provide consistent, reliable set of body landmarks that identify the points of geodetic measurement for every individual, every time. In addition, there is difficulty in turning the large amount of data to a useful set of data-points. In addition, geodetic measurement is based on preset mathematical models, and tailoring the landmark points based on individual uniqueness is not economically viable. The data is applicable for surveys and creating probabilistic models, but may not be an alternative for manual measurement for the purposes of creating a garment.
Another technology that has been used to create 3D imaging that may be of interest is based on 2D to 3D conversions. However, these 2D to 3D conversions are targeted for gaming and toward entertainment value. There are no geodesics or anthropometrics involved as relevant to human modeling in the garment industry.
There is no commercial method currently used widely to convert a 2D image to a corresponding real time 3D image that can create a replication of anthropometric measurements for the purposes of modeling a human form.
One or more aspects of this invention are to provide a computerized, non-intrusive apparatus and method that has the ability to gather a 3D shape of individuals swiftly and economically; such a computerized 3D model can be applied in manufacturing, fitting, or in pattern making of a garment for a custom fit. Further, this model can also be fed into other applications such as computer aided design (CAD) for applying this model to test the fit of the hundreds of garments in a given store against the model. In addition, there are several other applications outside of garment industries, where a 3D computerized model of a willing participant can be of use. A 3D computerized model can be stored, and hence has all of the advantages of a readable/writable file. This method and apparatus is written for a single person at a given time, but is applicable to other forms and objects. Another notable advantage is that the landmarks for anthropometric measurement of the human body can be customized prior to each modeling.
In accordance with one embodiment, a 3D human modeling is described which is based on 2D images of a person. The 2D images are captured in a photo-chamber for the person wearing a garment that has specific, predetermined, calculated, and calibrated geometric patterns. When worn on a human body, the geometric patterns occupy a three dimensional space, and the coordinates of this three dimensional space is calculated using a computer program part based on the patterns' projection as a 2 dimensional object on the cameras present in the photo-chamber.
In the drawings, closely related figures have the same number, but different alphabetic suffixes
The invention consists of creating a 3D computer retrievable model of an individual from specially created 2 dimensional images of the same person, where-in the 3D image is captured in a photo-chamber 14 like the one shown in
In the preferred embodiment, the geometric pattern consists of lines of different lengths and widths, almost forming a grid like pattern 20. The shape and size of each line depends on the calibration of the computer program that reads these images. Further, each embodiment of the garment also contains distinct geometrical and/or shapes that serve as a body landmark 18. As the garment is worn, these landmarks can be adjusted such that they are located at specific points on the body. For example, one landmark can be located at the center of the left knee.
The invention consists of 3 parts, and they are described further as follows.
The first part is the garment made of flexible material 10 (eg. spandex) that has grid like patterns 20 on it. The garment has to tightly fit the person that is wearing it. A few different garment sizes may be created such that at least one of the sizes may fit a given person. By fit we mean that the garment stretches a little when worn, and does not have any wrinkles when the images are taken. However, it is also elastic enough to regain its original dimensions once taken off. The grid-like pattern is a calculated set of mostly perpendicular lines the captured image of which is similar to
The second part is a process that involves taking the images of the individual wearing the above mentioned garment. For the preferred embodiment, images are taken from 4 different cameras 12 positioned perpendicular to each other as shown in
The third part is a computer program which is able to read individual pixels of the photo images, and is automated to read the stretch and angle of each line on the dress. Each image is processed for coordinating all the landmark points and the grid lines. The program has the ability to understand the Based on the angle and the length of each of these lines then, the computer is able to calculate the x, y and z coordinates of each of those lines, which are then used to form the 3D model of the human form that was in the picture.
To address the mathematics of this, let us discuss the picture taken from the front, as shown in
Consider
Thus we have all the 3 coordinates of a given grid-line on the garment. Similarly, each line on the garment can be calculated and entered to form a 3 dimensional representation. The photos taken from different angles help to further calibrate and coordinate all the calculations.
An ideal process flow would start with a garment buyer who is looking to model his/her shape. He or she would wear the garment described above, and pose in the photo-chamber as designed for the particular set of cameras. Photos of this pose form the 2D image base, which in turn become the input for the computer program that then converts these set of 2D images to a modifiable 3D computer model of the person, based on the mathematics described herewith.
The computer model thus created consists of sufficient points in a 3-dimensional space which when plotted on an XYZ coordinate system, will recreate the dimensions of the person. The model also has the landmark points, so this can further be used to generate measurements that are needed for garment manufacturing, such as, but not limited to garment fitting, pattern making, garment design and manufacturing. As another example of application of this invention, in the retail industry a model thus created can be used to test the fit for hundreds of existing garments without having to wear each one. Further examples could be stated in anthropometric databases and surveys.
Alternative embodiments are possible by altering the geometrical patterns, shapes and colors and also the number of cameras. Modification to the mathematical is necessary when the geometric pattern is altered. Further embodiments may include extension of these principles to inanimate objects. Embodiments which can be applied to parts of a human body are also possible, such as modeling feet dimensions, or head, arms dimensions and so on.
Provisional application No. 61/337,282 filed on Feb. 1, 2010
Number | Date | Country | |
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61337282 | Feb 2010 | US |