The invention relates to a method and an assembly for improved audio presentation of sounds, in particular sports specific sounds, during a video recording. Such a method and such an assembly are known from the DE 10 2008 045 397 A1.
By means of the introduction of high-definition television images in widescreen format accompanied by multi-channel television sound, in particular during the transmission of sports events, the television viewer is significantly more involved in the sports actions compared to conventional television technologies because considerably more details are perceivable. For the image and audio recording of live sports events, microphones frequently cannot be installed in sufficient number or in the desired proximity to important sound sources. These are primarily sounds that are characteristic for the specific sport and emphasize the directness of the image contents. Correspondingly, for example, in the television recording of soccer games, only few or no game specific sounds on the field are usually perceivable because the distances to the directional microphones surrounding the field are too large with respect to the noisy stadium atmosphere. For the television recording of ski races, a complete coverage of the kilometers-long ski trail with microphones would be too expensive. Consequently, for close recordings of game scenes or of races, the characteristic sounds are typically not captured by the audio recording.
From the DE 10 2008 045 397 A1, for capturing sports specific sounds during the video recording of ball sports events, it is known to provide a strongly directional microphone system with at least two directional microphones, each of them being aligned towards the current position of the ball by means of a guiding entity movable in all directions of space. The guiding of the microphones during the production occurs automatically, without manual intervention, in dependency of ball position data generated by means of a ball tracking method.
This known audio recording technology, however, cannot be applied for every video recording and requires a comparatively high technical effort.
The problem to be solved by the invention is to create a method and an assembly according to a design described in the beginning that allow(s) for an improved audio presentation of sounds at reduced technical effort during any video recordings.
According to the invention, this problem is solved for a method in that image contents are initially captured sensor-based and analyzed. By means of the information obtained hereby, fitting sound events are selected from a sound database according to predefined criteria. The selected sound events are automatically added to the additional components of the entire video audio mixing, referred to as video accompanying sound in the following.
An assembly for performing the method according to the invention consists of three core components: a sensor entity for detection of characteristic image contents of a video image, a central control unit that analyzes the image contents detected and, based thereon, selects audio samples fitting to the detected image contents from an audio database, which are mixed to the video accompanying sound in a mixer console.
The invention will become fully clear from the following detailed description, given by way of a mere exemplifying and non limiting example, to be read with reference to the attached drawing figures, wherein:
The assembly 1 for performing the method according to the invention, which is schematically shown in
For example, the real-time images of a sports event (referred to as “transmission image” in
A technically less expensive possibility for detection of the image contents is using, for the video analysis, the signal of a dedicated and statically installed tracking-camera instead of the transmission image. The tracking camera may be calibrated to the corresponding scene in advance and thereby simplifies the automatic detection of objects and interactions in the video image. In this case, however, information about the actual transmission image must be supplied externally from a unit 20, for example, about (to be explained) camera metadata or GPIO signals of an image mixer console not shown in the drawings.
The analysis and processing of the data 11 supplied by the sensor entity 10 is performed in the unit 30, which is illustrated in more detail in
For the application of the method according to the invention to soccer games, such a specification of rules in the stage 32 means that, for example, based on information extracted from the video analysis with regard to the vector change of the ball movement, the origin of a new shot may be determined. The acceleration of the ball as well as the length of the movement vector on the field provide information about: whether it is a long distance shot or a pass having diverging sound characteristics; and how loud (“velocity” value) an according sound (audio signal 41) should be that is supplied to the production mixer console 50 (
In the second analysis stage 33 (
Supplementary, by means of the second analysis stage 33, the stage 70, which is subordinated to the audio database 40, for the dynamic real-time sound editing may be controlled so that, by means of equalizing and addition of reverberation components in dependency of the object position in the video image, the influence of air dissipation and spatiality is recreated.
During the described real-time supply of the audio signal 41 or 410 to the mixer console 50, a specific temporal shift occurs between the audio signal 41 and the video image as a result of the detection and analysis of the image content. This temporal shift may, however, be limited to a range of less than four full images, whereby an unambiguous association of corresponding audio/video events is possible.
An example for the organisation of the audio database 40 is illustrated for soccer by means of a “sample mapping” in
Taking a soccer game to be joined with realistic sounds as an example, audio samples for different playing techniques in the form of ball receptions and ball deliveries by the body, foot and head of a player are distinguished. For playing techniques involving the body, ball receptions and deliveries with the chest, knee and head are further diversified. Foot receptions and deliveries are again divided into the groups “shots” and “passes”.
For the embodiment according to
During the playback, parameters, such as volume, reverberation component, panning, and equalizing, are changed by the stage 70 in dependency of the control command 34 predominantly in real-time. This offers the advantage that an own audio sample does not have to be stored for each and every possible parameterization, which drastically reduces both the storage requirement and the expenses during the production of such audio databases. In order to promote an authentic overall impression of the audio-edited scene, it is necessary to employ different audio-samples even for consecutive, similar image contents. For this purpose a random rotation of audio samples may be provided.
Number | Date | Country | Kind |
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10 2010 052 527 | Nov 2010 | DE | national |
Filing Document | Filing Date | Country | Kind | 371c Date |
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PCT/EP2011/070991 | 11/24/2011 | WO | 00 | 8/27/2013 |
Publishing Document | Publishing Date | Country | Kind |
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WO2012/069614 | 5/31/2012 | WO | A |
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M. Meier, Sampling Bei Fussball-Fernsehproduktionen, FKT Fernseh Und Kinotechnik, Fachverlag Schiele & Schon GMBH, Berlin, Germany, vol. 65, No. 5, May 1, 2011, pp. 244-247, XP-001562874. |
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Number | Date | Country | |
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20140003796 A1 | Jan 2014 | US |