The present disclosure generally relates to interacting with and manipulating a user interface and, in particular, to systems, methods, and methods for managing interactions directed to the user interface with a physical object.
Typically, a user may interact with a user interface by way of various input modalities such as touch inputs, voice, inputs, stylus/peripheral inputs, or the like. However, a workflow for performing an operation within a user interface may remain the same regardless of the input modality. This overlooks opportunities for accelerating a user experience based on input modality or the like.
So that the present disclosure can be understood by those of ordinary skill in the art, a more detailed description may be had by reference to aspects of some illustrative implementations, some of which are shown in the accompanying drawings.
In accordance with common practice the various features illustrated in the drawings may not be drawn to scale. Accordingly, the dimensions of the various features may be arbitrarily expanded or reduced for clarity. In addition, some of the drawings may not depict all of the components of a given system, method, or device. Finally, like reference numerals may be used to denote like features throughout the specification and figures.
Various implementations disclosed herein include devices, systems, and methods for selecting an output modality for a physical object when interacting with or manipulating an XR environment. According to some implementations, the method is performed at a computing system including non-transitory memory and one or more processors, wherein the computing system is communicatively coupled to a display device and one or more input devices. The method includes: displaying, via the display device, a first plurality of graphical elements associated with a first plurality of output modalities within an extended reality (XR) environment; while displaying the first plurality of graphical elements, detecting first movement of a physical object; and in response to detecting the first movement of the physical object: in accordance with a determination that the first movement of the physical object causes the physical object to breach a distance threshold relative to a first graphical element among the first plurality of graphical elements, selecting a first output modality associated with the first graphical element as a current output modality for the physical object; and in accordance with a determination that the first movement of the physical object causes the physical to breach the distance threshold relative to a second graphical element among the first plurality of graphical elements, selecting a second output modality associated with the second graphical element as the current output modality for the physical object.
Various implementations disclosed herein include devices, systems, and methods for changing a parameter of a mark based on a first input (pressure) value while marking directly on a physical surface or based on a second input (pressure) value while marking indirectly. According to some implementations, the method is performed at a computing system including non-transitory memory and one or more processors, wherein the computing system is communicatively coupled to a display device and one or more input devices. The method includes: displaying, via the display device, a user interface; while displaying the user interface, detecting a marking input with a physical object; and in response to detecting the marking input: in accordance with a determination that the marking input is directed to a physical surface, displaying, via the display device, a mark within the user interface based on the marking input, wherein a parameter of the mark displayed based on the marking input is determined based on how hard the physical object is being pressed against the physical surface; and in accordance with a determination that the marking input is not directed to the physical surface, displaying, via the display device, the mark within the user interface based on the marking input, wherein a parameter of the mark displayed based on the marking input is determined based on how hard the physical object is being grasped by the user.
Various implementations disclosed herein include devices, systems, and methods for changing a selection modality based on whether a user is currently grasping a physical object. According to some implementations, the method is performed at a computing system including non-transitory memory and one or more processors, wherein the computing system is communicatively coupled to a display device and one or more input devices. The method includes: displaying, via the display device, content; while displaying the content, and while a physical object is being held by a user, detecting a selection input; and in response to detecting the selection input, performing an operation corresponding to the selection input, including; in accordance with a determination that a grip pose, associated with a manner in which the physical object is being held by the user, corresponds to a first grip, performing a selection operation on a first portion of the content, wherein the first portion of the content is selected based on a direction in which a predetermined portion of the physical object is pointing; and in accordance with a determination that the grip pose, associated with the manner in which the physical object is being held by the user, does not correspond to the first grip, performing the selection operation on a second portion of the content that is different from the first portion of the content, wherein the second portion of the content is selected based on a gaze direction of the user.
In accordance with some implementations, an electronic device includes one or more displays, one or more processors, a non-transitory memory, and one or more programs; the one or more programs are stored in the non-transitory memory and configured to be executed by the one or more processors and the one or more programs include instructions for performing or causing performance of any of the methods described herein. In accordance with some implementations, a non-transitory computer readable storage medium has stored therein instructions, which, when executed by one or more processors of a device, cause the device to perform or cause performance of any of the methods described herein. In accordance with some implementations, a device includes: one or more displays, one or more processors, a non-transitory memory, and means for performing or causing performance of any of the methods described herein.
In accordance with some implementations, a computing system includes one or more processors, non-transitory memory, an interface for communicating with a display device and one or more input devices, and one or more programs; the one or more programs are stored in the non-transitory memory and configured to be executed by the one or more processors and the one or more programs include instructions for performing or causing performance of the operations of any of the methods described herein. In accordance with some implementations, a non-transitory computer readable storage medium has stored therein instructions which when executed by one or more processors of a computing system with an interface for communicating with a display device and one or more input devices, cause the computing system to perform or cause performance of the operations of any of the methods described herein. In accordance with some implementations, a computing system includes one or more processors, non-transitory memory, an interface for communicating with a display device and one or more input devices, and means for performing or causing performance of the operations of any of the methods described herein.
Numerous details are described in order to provide a thorough understanding of the example implementations shown in the drawings. However, the drawings merely show some example aspects of the present disclosure and are therefore not to be considered limiting. Those of ordinary skill in the art will appreciate that other effective aspects and/or variants do not include all of the specific details described herein. Moreover, well-known systems, methods, components, devices, and circuits have not been described in exhaustive detail so as not to obscure more pertinent aspects of the example implementations described herein.
A physical environment refers to a physical world that people can sense and/or interact with without aid of electronic devices. The physical environment may include physical features such as a physical surface or a physical object. For example, the physical environment corresponds to a physical park that includes physical trees, physical buildings, and physical people. People can directly sense and/or interact with the physical environment such as through sight, touch, hearing, taste, and smell. In contrast, an extended reality (XR) environment refers to a wholly or partially simulated environment that people sense and/or interact with via an electronic device. For example, the XR environment may include augmented reality (AR) content, mixed reality (MR) content, virtual reality (VR) content, and/or the like. With an XR system, a subset of a person's physical motions, or representations thereof, are tracked, and, in response, one or more characteristics of one or more virtual objects simulated in the XR environment are adjusted in a manner that comports with at least one law of physics. As one example, the XR system may detect head movement and, in response, adjust graphical content and an acoustic field presented to the person in a manner similar to how such views and sounds would change in a physical environment. As another example, the XR system may detect movement of the electronic device presenting the XR environment (e.g., a mobile phone, a tablet, a laptop, or the like) and, in response, adjust graphical content and an acoustic field presented to the person in a manner similar to how such views and sounds would change in a physical environment. In some situations (e.g., for accessibility reasons), the XR system may adjust characteristic(s) of graphical content in the XR environment in response to representations of physical motions (e.g., vocal commands).
There are many different types of electronic systems that enable a person to sense and/or interact with various XR environments. Examples include head mountable systems, projection-based systems, heads-up displays (HUDs), vehicle windshields having integrated display capability, windows having integrated display capability, displays formed as lenses designed to be placed on a person's eyes (e.g., similar to contact lenses), headphones/earphones, speaker arrays, input systems (e.g., wearable or handheld controllers with or without haptic feedback), smartphones, tablets, and desktop/laptop computers. A head mountable system may have one or more speaker(s) and an integrated opaque display. Alternatively, ahead mountable system may be configured to accept an external opaque display (e.g., a smartphone). The head mountable system may incorporate one or more imaging sensors to capture images or video of the physical environment, and/or one or more microphones to capture audio of the physical environment. Rather than an opaque display, a head mountable system may have a transparent or translucent display. The transparent or translucent display may have a medium through which light representative of images is directed to a person's eyes. The display may utilize digital light projection, OLEDs, LEDs, μLEDs, liquid crystal on silicon, laser scanning light source, or any combination of these technologies. The medium may be an optical waveguide, a hologram medium, an optical combiner, an optical reflector, or any combination thereof. In some implementations, the transparent or translucent display may be configured to become opaque selectively. Projection-based systems may employ retinal projection technology that projects graphical images onto a person's retina. Projection systems also may be configured to project virtual objects into the physical environment, for example, as a hologram or on a physical surface.
In some implementations, the controller 110 is configured to manage and coordinate an XR experience (sometimes also referred to herein as a “XR environment” or a “virtual environment” or a “graphical environment”) for a user 149 with a left hand 150 and a right hand 152 and optionally other users. In some implementations, the controller 110 includes a suitable combination of software, firmware, and/or hardware. The controller 110 is described in greater detail below with respect to
As shown in
In some implementations, the electronic device 120 is configured to present audio and/or video (A/V) content to the user 149. In some implementations, the electronic device 120 is configured to present a user interface (UI) and/or an XR environment 128 to the user 149. In some implementations, the electronic device 120 includes a suitable combination of software, firmware, and/or hardware. The electronic device 120 is described in greater detail below with respect to
According to some implementations, the electronic device 120 presents an XR experience to the user 149 while the user 149 is physically present within a physical environment 105 that includes a table 107 within the field-of-view (FOV) 111 of the electronic device 120. As such, in some implementations, the user 149 holds the electronic device 120 in his/her hand(s). In some implementations, while presenting the XR experience, the electronic device 120 is configured to present XR content (sometimes also referred to herein as “graphical content” or “virtual content”), including an XR cylinder 109, and to enable video pass-through of the physical environment 105 (e.g., including the table 107 or a representation thereof) on a display 122. For example, the XR environment 128, including the XR cylinder 109, is volumetric or three-dimensional (3D).
In one example, the XR cylinder 109 corresponds to display-locked content such that the XR cylinder 109 remains displayed at the same location on the display 122 as the FOV 111 changes due to translational and/or rotational movement of the electronic device 120. As another example, the XR cylinder 109 corresponds to world-locked content such that the XR cylinder 109 remains displayed at its origin location as the FOV 111 changes due to translational and/or rotational movement of the electronic device 120. As such, in this example, if the FOV 111 does not include the origin location, the XR environment 128 will not include the XR cylinder 109. For example, the electronic device 120 corresponds to a near-eye system, mobile phone, tablet, laptop, wearable computing device, or the like.
In some implementations, the display 122 corresponds to an additive display that enables optical see-through of the physical environment 105 including the table 107. For example, the display 122 corresponds to a transparent lens, and the electronic device 120 corresponds to a pair of glasses worn by the user 149. As such, in some implementations, the electronic device 120 presents a user interface by projecting the XR content (e.g., the XR cylinder 109) onto the additive display, which is, in turn, overlaid on the physical environment 105 from the perspective of the user 149. In some implementations, the electronic device 120 presents the user interface by displaying the XR content (e.g., the XR cylinder 109) on the additive display, which is, in turn, overlaid on the physical environment 105 from the perspective of the user 149.
In some implementations, the user 149 wears the electronic device 120 such as a near-eye system. As such, the electronic device 120 includes one or more displays provided to display the XR content (e.g., a single display or one for each eye). For example, the electronic device 120 encloses the FOV of the user 149. In such implementations, the electronic device 120 presents the XR environment 128 by displaying data corresponding to the XR environment 128 on the one or more displays or by projecting data corresponding to the XR environment 128 onto the retinas of the user 149.
In some implementations, the electronic device 120 includes an integrated display (e.g., a built-in display) that displays the XR environment 128. In some implementations, the electronic device 120 includes a head-mountable enclosure. In various implementations, the head-mountable enclosure includes an attachment region to which another device with a display can be attached. For example, in some implementations, the electronic device 120 can be attached to the head-mountable enclosure. In various implementations, the head-mountable enclosure is shaped to form a receptacle for receiving another device that includes a display (e.g., the electronic device 120). For example, in some implementations, the electronic device 120 slides/snaps into or otherwise attaches to the head-mountable enclosure. In some implementations, the display of the device attached to the head-mountable enclosure presents (e.g., displays) the XR environment 128. In some implementations, the electronic device 120 is replaced with an XR chamber, enclosure, or room configured to present XR content in which the user 149 does not wear the electronic device 120.
In some implementations, the controller 110 and/or the electronic device 120 cause an XR representation of the user 149 to move within the XR environment 128 based on movement information (e.g., body pose data, eye tracking data, hand/limb/finger/extremity tracking data, etc.) from the electronic device 120 and/or optional remote input devices within the physical environment 105. In some implementations, the optional remote input devices correspond to fixed or movable sensory equipment within the physical environment 105 (e.g., image sensors, depth sensors, infrared (IR) sensors, event cameras, microphones, etc.). In some implementations, each of the remote input devices is configured to collect/capture input data and provide the input data to the controller 110 and/or the electronic device 120 while the user 149 is physically within the physical environment 105. In some implementations, the remote input devices include microphones, and the input data includes audio data associated with the user 149 (e.g., speech samples). In some implementations, the remote input devices include image sensors (e.g., cameras), and the input data includes images of the user 149. In some implementations, the input data characterizes body poses of the user 149 at different times. In some implementations, the input data characterizes head poses of the user 149 at different times. In some implementations, the input data characterizes hand tracking information associated with the hands of the user 149 at different times. In some implementations, the input data characterizes the velocity and/or acceleration of body parts of the user 149 such as his/her hands. In some implementations, the input data indicates joint positions and/or joint orientations of the user 149. In some implementations, the remote input devices include feedback devices such as speakers, lights, or the like.
In some implementations, the one or more communication buses 204 include circuitry that interconnects and controls communications between system components. In some implementations, the one or more I/O devices 206 include at least one of a keyboard, a mouse, a touchpad, a touchscreen, a joystick, one or more microphones, one or more speakers, one or more image sensors, one or more displays, and/or the like.
The memory 220 includes high-speed random-access memory, such as dynamic random-access memory (DRAM), static random-access memory (SRAM), double-data-rate random-access memory (DDR RAM), or other random-access solid-state memory devices. In some implementations, the memory 220 includes non-volatile memory, such as one or more magnetic disk storage devices, optical disk storage devices, flash memory devices, or other non-volatile solid-state storage devices. The memory 220 optionally includes one or more storage devices remotely located from the one or more processing units 202. The memory 220 comprises a non-transitory computer readable storage medium. In some implementations, the memory 220 or the non-transitory computer readable storage medium of the memory 220 stores the following programs, modules and data structures, or a subset thereof described below with respect to
The operating system 230 includes procedures for handling various basic system services and for performing hardware dependent tasks.
In some implementations, a data obtainer 242 is configured to obtain data (e.g., captured image frames of the physical environment 105, presentation data, input data, user interaction data, camera pose tracking information, eye tracking information, head/body pose tracking information, hand/limb/finger/extremity tracking information, sensor data, location data, etc.) from at least one of the I/O devices 206 of the controller 110, the I/O devices and sensors 306 of the electronic device 120, and the optional remote input devices. To that end, in various implementations, the data obtainer 242 includes instructions and/or logic therefor, and heuristics and metadata therefor.
In some implementations, a mapper and locator engine 244 is configured to map the physical environment 105 and to track the position/location of at least the electronic device 120 or the user 149 with respect to the physical environment 105. To that end, in various implementations, the mapper and locator engine 244 includes instructions and/or logic therefor, and heuristics and metadata therefor.
In some implementations, a data transmitter 246 is configured to transmit data (e.g., presentation data such as rendered image frames associated with the XR environment, location data, etc.) to at least the electronic device 120 and optionally one or more other devices. To that end, in various implementations, the data transmitter 246 includes instructions and/or logic therefor, and heuristics and metadata therefor.
In some implementations, a privacy architecture 508 is configured to ingest data and filter user information and/or identifying information within the data based on one or more privacy filters. The privacy architecture 508 is described in more detail below with reference to
In some implementations, an object tracking engine 510 is configured to determine/generate an object tracking vector 511 for tracking a physical object (e.g., the control device 130 or a proxy object) based on tracking data and update the object tracking vector 511 over time. For example, as shown in
In some implementations, an eye tracking engine 512 is configured to determine/generate an eye tracking vector 513 as shown in
In some implementations, a body/head pose tracking engine 514 is configured to determine/generate a pose characterization vector 515 based on the input data and update the pose characterization vector 515 over time. For example, as shown in
In some implementations, a content selector 542 is configured to select XR content (sometimes also referred to herein as “graphical content” or “virtual content”) from a content library 545 based on one or more user requests and/or inputs (e.g., a voice command, a selection from a user interface (UI) menu of XR content items, and/or the like). The content selector 542 is described in more detail below with reference to
In some implementations, the content library 545 includes a plurality of content items such as audio/visual (A/V) content, virtual agents (VAs), and/or XR content, objects, items, scenery, etc. As one example, the XR content includes 3D reconstructions of user captured videos, movies, TV episodes, and/or other XR content. In some implementations, the content library 545 is pre-populated or manually authored by the user 149. In some implementations, the content library 545 is located local relative to the controller 110. In some implementations, the content library 545 is located remote from the controller 110 (e.g., at a remote server, a cloud server, or the like).
In some implementations, an input manager 520 is configured to ingest and analyze input data from various input sensors. The input manager 520 is described in more detail below with reference to
In some implementations, the data aggregator 521 is configured to aggregate the object tracking vector 511, the eye tracking vector 513, and the pose characterization vector 515 and determine/generate a characterization vector 531 (as shown in
In some implementations, the content selection engine 522 is configured to determine a selected content portion 523 (as shown in
In some implementations, the grip pose evaluator 524 is configured to determine a grip pose 525 (as shown in
In some implementations, the output modality selector 526 is configured to select a current output modality 527 (as shown in
In some implementations, the parameter adjustor 528 is configured to adjust a parameter value (as shown in
In some implementations, a content manager 530 is configured to manage and update the layout, setup, structure, and/or the like for the XR environment 128 including one or more of VA(s), XR content, one or more user interface (UI) elements associated with the XR content, and/or the like. The content manager 530 is described in more detail below with reference to
In some implementations, the content updater 536 is configured to modify the XR environment 128 over time based on translational or rotational movement of the electronic device 120 or physical objects within the physical environment 105, user inputs (e.g., hand/extremity tracking inputs, eye tracking inputs, touch inputs, voice commands, manipulation inputs with the physical object, and/or the like), and/or the like. To that end, in various implementations, the content updater 536 includes instructions and/or logic therefor, and heuristics and metadata therefor.
In some implementations, the feedback engine 538 is configured to generate sensory feedback (e.g., visual feedback such as text or lighting changes, audio feedback, haptic feedback, etc.) associated with the XR environment 128. To that end, in various implementations, the feedback engine 538 includes instructions and/or logic therefor, and heuristics and metadata therefor.
In some implementations, a rendering engine 550 is configured to render an XR environment 128 (sometimes also referred to herein as a “graphical environment” or “virtual environment”) or image frame associated therewith as well as the VA(s), XR content, one or more UI elements associated with the XR content, and/or the like. To that end, in various implementations, the rendering engine 550 includes instructions and/or logic therefor, and heuristics and metadata therefor. In some implementations, the rendering engine 550 includes a pose determiner 552, a renderer 554, an optional image processing architecture 562, and an optional compositor 564. One of ordinary skill in the art will appreciate that the optional image processing architecture 562 and the optional compositor 564 may be present for video pass-through configurations but may be removed for fully VR or optical see-through configurations.
In some implementations, the pose determiner 552 is configured to determine a current camera pose of the electronic device 120 and/or the user 149 relative to the A/V content and/or XR content. The pose determiner 552 is described in more detail below with reference to
In some implementations, the renderer 554 is configured to render the A/V content and/or the XR content according to the current camera pose relative thereto. The renderer 554 is described in more detail below with reference to
In some implementations, the image processing architecture 562 is configured to obtain (e.g., receive, retrieve, or capture) an image stream including one or more images of the physical environment 105 from the current camera pose of the electronic device 120 and/or the user 149. In some implementations, the image processing architecture 562 is also configured to perform one or more image processing operations on the image stream such as warping, color correction, gamma correction, sharpening, noise reduction, white balance, and/or the like. The image processing architecture 562 is described in more detail below with reference to
In some implementations, the compositor 564 is configured to composite the rendered A/V content and/or XR content with the processed image stream of the physical environment 105 from the image processing architecture 562 to produce rendered image frames of the XR environment 128 for display. The compositor 564 is described in more detail below with reference to
Although the data obtainer 242, the mapper and locator engine 244, the data transmitter 246, the privacy architecture 508, the object tracking engine 510, the eye tracking engine 512, the body/head pose tracking engine 514, the content selector 542, the content manager 530, the operation modality manager 540, and the rendering engine 550 are shown as residing on a single device (e.g., the controller 110), it should be understood that in other implementations, any combination of the data obtainer 242, the mapper and locator engine 244, the data transmitter 246, the privacy architecture 508, the object tracking engine 510, the eye tracking engine 512, the body/head pose tracking engine 514, the content selector 542, the content manager 530, the operation modality manager 540, and the rendering engine 550 may be located in separate computing devices.
In some implementations, the functions and/or components of the controller 110 are combined with or provided by the electronic device 120 shown below in
In some implementations, the one or more communication buses 304 include circuitry that interconnects and controls communications between system components. In some implementations, the one or more I/O devices and sensors 306 include at least one of an inertial measurement unit (IMU), an accelerometer, a gyroscope, a magnetometer, a thermometer, one or more physiological sensors (e.g., blood pressure monitor, heart rate monitor, blood oximetry monitor, blood glucose monitor, etc.), one or more microphones, one or more speakers, a haptics engine, a heating and/or cooling unit, a skin shear engine, one or more depth sensors (e.g., structured light, time-of-flight, LiDAR, or the like), a localization and mapping engine, an eye tracking engine, a body/head pose tracking engine, a hand/limb/finger/extremity tracking engine, a camera pose tracking engine, or the like.
In some implementations, the one or more displays 312 are configured to present the XR environment to the user. In some implementations, the one or more displays 312 are also configured to present flat video content to the user (e.g., a 2-dimensional or “flat” AVI, FLV, WMV, MOV, MP4, or the like file associated with a TV episode or a movie, or live video pass-through of the physical environment 105). In some implementations, the one or more displays 312 correspond to touchscreen displays. In some implementations, the one or more displays 312 correspond to holographic, digital light processing (DLP), liquid-crystal display (LCD), liquid-crystal on silicon (LCoS), organic light-emitting field-effect transitory (OLET), organic light-emitting diode (OLED), surface-conduction electron-emitter display (SED), field-emission display (FED), quantum-dot light-emitting diode (QD-LED), micro-electro-mechanical system (MEMS), and/or the like display types. In some implementations, the one or more displays 312 correspond to diffractive, reflective, polarized, holographic, etc. waveguide displays. For example, the electronic device 120 includes a single display. In another example, the electronic device 120 includes a display for each eye of the user. In some implementations, the one or more displays 312 are capable of presenting AR and VR content. In some implementations, the one or more displays 312 are capable of presenting AR or VR content.
In some implementations, the image capture device 370 correspond to one or more RGB cameras (e.g., with a complementary metal-oxide-semiconductor (CMOS) image sensor or a charge-coupled device (CCD) image sensor), IR image sensors, event-based cameras, and/or the like. In some implementations, the image capture device 370 includes a lens assembly, a photodiode, and a front-end architecture. In some implementations, the image capture device 370 includes exterior-facing and/or interior-facing image sensors.
The memory 320 includes high-speed random-access memory, such as DRAM, SRAM, DDR RAM, or other random-access solid-state memory devices. In some implementations, the memory 320 includes non-volatile memory, such as one or more magnetic disk storage devices, optical disk storage devices, flash memory devices, or other non-volatile solid-state storage devices. The memory 320 optionally includes one or more storage devices remotely located from the one or more processing units 302. The memory 320 comprises a non-transitory computer readable storage medium. In some implementations, the memory 320 or the non-transitory computer readable storage medium of the memory 320 stores the following programs, modules and data structures, or a subset thereof including an optional operating system 330 and a presentation engine 340.
The operating system 330 includes procedures for handling various basic system services and for performing hardware dependent tasks. In some implementations, the presentation engine 340 is configured to present media items and/or XR content to the user via the one or more displays 312. To that end, in various implementations, the presentation engine 340 includes a data obtainer 342, a presenter 570, an interaction handler 540, and a data transmitter 350.
In some implementations, the data obtainer 342 is configured to obtain data (e.g., presentation data such as rendered image frames associated with the user interface or the XR environment, input data, user interaction data, head tracking information, camera pose tracking information, eye tracking information, hand/limb/finger/extremity tracking information, sensor data, location data, etc.) from at least one of the I/O devices and sensors 306 of the electronic device 120, the controller 110, and the remote input devices. To that end, in various implementations, the data obtainer 342 includes instructions and/or logic therefor, and heuristics and metadata therefor.
In some implementations, the interaction handler 540 is configured to detect user interactions with the presented A/V content and/or XR content (e.g., gestural inputs detected via hand/extremity tracking, eye gaze inputs detected via eye tracking, voice commands, etc.). To that end, in various implementations, the interaction handler 540 includes instructions and/or logic therefor, and heuristics and metadata therefor.
In some implementations, the presenter 570 is configured to present and update A/V content and/or XR content (e.g., the rendered image frames associated with the user interface or the XR environment 128 including the VA(s), the XR content, one or more UI elements associated with the XR content, and/or the like) via the one or more displays 312. To that end, in various implementations, the presenter 570 includes instructions and/or logic therefor, and heuristics and metadata therefor.
In some implementations, the data transmitter 350 is configured to transmit data (e.g., presentation data, location data, user interaction data, head tracking information, camera pose tracking information, eye tracking information, hand/limb/finger/extremity tracking information, etc.) to at least the controller 110. To that end, in various implementations, the data transmitter 350 includes instructions and/or logic therefor, and heuristics and metadata therefor.
Although the data obtainer 342, the interaction handler 540, the presenter 570, and the data transmitter 350 are shown as residing on a single device (e.g., the electronic device 120), it should be understood that in other implementations, any combination of the data obtainer 342, the interaction handler 540, the presenter 570, and the data transmitter 350 may be located in separate computing devices.
Moreover,
It should be appreciated that the control device 130 is only one example of an electronic stylus, and that the control device 130 optionally has more or fewer components than shown, optionally combines two or more components, or optionally has a different configuration or arrangement of the components. The various components shown in
As shown in
As shown in
The control device 130 also includes one or more sensors that detect orientation (e.g., angular position) and/or movement of the control device 130, such as one or more accelerometers 467, one or more gyroscopes 468, one or more magnetometers 469, and/or the like. The one or more sensors can detect a variety of rotational movements of the control device 130 by the user, including the type and direction of the rotation. For example, the one or more sensors can detect the user rolling and/or twirling the control device 130, and can detect the direction (e.g., clockwise or counterclockwise) of the rolling/twirling. In some implementations, the detected input depends on the angular position of the first end 176 and the second end 177 of the control device 130 relative to the electronic device. For example, in some implementations, if the control device 130 is substantially perpendicular to the electronic device and the second end 177 (e.g., the eraser) is nearer to the electronic device, then contacting the surface of the electronic device with the second end 177 results in an erase operation. On the other hand, if the control device 130 is substantially perpendicular to the electronic device and the first end 176 (e.g., the tip) is nearer to the electronic device, then contacting the surface of the electronic device with the first end 176 results in a marking operation.
The memory 402 optionally includes high-speed random-access memory and optionally also includes non-volatile memory, such as one or more flash memory devices, or other non-volatile solid-state memory devices. Access to the memory 402 by other components of the control device 130, such as the CPU(s) 420 and the peripherals interface 418, is, optionally, controlled by the memory controller 422.
The peripherals interface 418 can be used to couple input and output peripherals of the stylus to the CPU(s) 420 and the memory 402. The one or more processors 420 run or execute various software programs and/or sets of instructions stored in the memory 402 to perform various functions for the control device 130 and to process data. In some implementations, the peripherals interface 418, the CPU(s) 420, and the memory controller 422 are, optionally, implemented on a single chip, such as chip 404. In some other embodiments, they are, optionally, implemented on separate chips.
The RF (radio frequency) circuitry 408 receives and sends RF signals, also called electromagnetic signals. The RF circuitry 408 converts electrical signals to/from electromagnetic signals and communicates with the controller 110, the electronic device 120, and/or the like, communications networks, and/or other communications devices via the electromagnetic signals. The RF circuitry 408 optionally includes well-known circuitry for performing these functions, including but not limited to an antenna system, an RF transceiver, one or more amplifiers, a tuner, one or more oscillators, a digital signal processor, a CODEC chipset, a subscriber identity module (SIM) card, memory, and so forth. The RF circuitry 408 optionally communicates with networks, such as the Internet, also referred to as the World Wide Web (WWW), an intranet and/or a wireless network, such as a cellular telephone network, a wireless local area network (LAN) and/or a metropolitan area network (MAN), and other devices by wireless communication. The wireless communication optionally uses any of a plurality of communications standards, protocols and technologies, including but not limited to Global System for Mobile Communications (GSM), Enhanced Data GSM Environment (EDGE), high-speed downlink packet access (HSDPA), high-speed uplink packet access (HSUPA), Evolution, Data-Only (EV-DO), HSPA, HSPA+, Dual-Cell HSPA (DC-HSPA), long term evolution (LTE), near field communication (NFC), wideband code division multiple access (W-CDMA), code division multiple access (CDMA), time division multiple access (TDMA), BLUETOOTH, Wireless Fidelity (Wi-Fi) (e.g., IEEE 802.11a, IEEE 802.11ac, IEEE 802.11ax, IEEE 802.11b, IEEE 802.11g and/or IEEE 802.11n), or any other suitable communication protocol, including communication protocols not yet developed as of the filing date of this document.
The I/O subsystem 406 couples input/output peripherals on the control device 130, such as the other input or control devices 416, with the peripherals interface 418. The I/O subsystem 406 optionally includes the optical sensor controller 458, the intensity sensor controller 459, the haptic feedback controller 461, and the one or more input controllers 460 for other input or control devices. The one or more input controllers 460 receive/send electrical signals from/to the other input or control devices 416. The other input or control devices 416 optionally include physical buttons (e.g., push buttons, rocker buttons, etc.), dials, slider switches, click wheels, and so forth. In some alternate embodiments, the input controller(s) 460 are, optionally, coupled with any (or none) of the following: an infrared port and/or a USB port.
The control device 130 also includes a power system 462 for powering the various components. The power system 462 optionally includes a power management system, one or more power sources (e.g., battery, alternating current (AC)), a recharging system, a power failure detection circuit, a power converter or inverter, a power status indicator (e.g., a light-emitting diode (LED)) and any other components associated with the generation, management and distribution of power in portable devices and/or portable accessories.
The control device 130 optionally also includes one or more optical sensors 464.
The control device 130 optionally also includes one or more contact intensity sensors 465.
The control device 130 optionally also includes one or more proximity sensors 466.
The control device 130 optionally also includes one or more tactile output generators 463.
The control device 130 optionally also includes one or more accelerometers 467, one or more gyroscopes 468, and/or one or more magnetometers 469 (e.g., as part of an inertial measurement unit (IMU)) for obtaining information concerning the location and positional state of control device 130.
The control device 130 includes a touch-sensitive system 432. The touch-sensitive system 432 detects inputs received at the touch-sensitive surface 175. These inputs include the inputs discussed herein with respect to the touch-sensitive surface 175 of the control device 130. For example, the touch-sensitive system 432 can detect tap inputs, twirl inputs, roll inputs, flick inputs, swipe inputs, and/or the like. The touch-sensitive system 432 coordinates with a touch interpretation module 477 in order to decipher the particular kind of touch input received at the touch-sensitive surface 175 (e.g., twirl/roll/flick/swipe/etc.).
In some implementations, the software components stored in the memory 402 include an operating system 426, a communication module (or set of instructions) 428, contact/motion module (or set of instructions) 430, a position module (or set of instructions) 431, and a Global Positioning System (GPS) module (or set of instructions) 435. Furthermore, in some implementations, the memory 402 stores a device/global internal state 457, as shown in
The operating system 426 (e.g., iOS, Darwin, RTXC, LINUX, UNIX, OS X, WINDOWS, or an embedded operating system such as VxWorks) includes various software components and/or drivers for controlling and managing general system tasks (e.g., memory management, power management, etc.) and facilitates communication between various hardware and software components. The communication module 428 optionally facilitates communication with other devices over one or more external ports 424 and also includes various software components for handling data received by the RF circuitry 408 and/or an external port 424. The external port 424 (e.g., Universal Serial Bus (USB), FIREWIRE, etc.) is adapted for coupling directly to other devices or indirectly over a network (e.g., the Internet, wireless LAN, etc.).
The contact/motion module 430 optionally detects contact with the control device 130 and other touch-sensitive devices of control device 130 (e.g., buttons or other touch-sensitive components of the control device 130). The contact/motion module 430 includes software components for performing various operations related to detection of contact (e.g., detection of a tip of the stylus with a touch-sensitive display, such as the display 122 of the electronic device 120, or with another surface, such as a desk surface), such as determining if contact has occurred (e.g., detecting a touch-down event), determining an intensity of the contact (e.g., the force or pressure of the contact or a substitute for the force or pressure of the contact), determining if there is movement of the contact and tracking the movement (e.g., across the display 122 of the electronic device 120), and determining if the contact has ceased (e.g., detecting a lift-off event or a break in contact). In some implementations, the contact/motion module 430 receives contact data from the I/O subsystem 406. Determining movement of the point of contact, which is represented by a series of contact data, optionally includes determining speed (magnitude), velocity (magnitude and direction), and/or an acceleration (a change in magnitude and/or direction) of the point of contact. As noted above, in some implementations, one or more of these operations related to detection of contact are performed by the electronic device 120 or the controller 110 (in addition to or in place of the stylus using the contact/motion module 430).
The contact/motion module 430 optionally detects a gesture input by control device 130. Different gestures with the control device 130 have different contact patterns (e.g., different motions, timings, and/or intensities of detected contacts). Thus, a gesture is, optionally, detected by detecting a particular contact pattern. For example, detecting a single tap gesture includes detecting a touch-down event followed by detecting a lift-off event at the same position (or substantially the same position) as the touch-down event (e.g., at the position of an icon). As another example, detecting a swipe gesture includes detecting a touch-down event followed by detecting one or more stylus-dragging events, and subsequently followed by detecting a lift-off event. As noted above, in some implementations, gesture detection is performed by the electronic device using contact/motion module 430 (in addition to or in place of the stylus using contact/motion module 430).
The position module 431, in conjunction with the one or more accelerometers 467, the one or more gyroscopes 468, and/or the one or more magnetometers 469, optionally detects positional information concerning the stylus, such as the attitude of the control device 130 (e.g., roll, pitch, and/or yaw) in a particular frame of reference. The position module 431, in conjunction with the one or more accelerometers 467, the one or more gyroscopes 468, and/or the one or more magnetometers 469, optionally detects movement gestures, such as flicks, taps, and rolls of the control device 130. The position module 431 includes software components for performing various operations related to detecting the position of the stylus and detecting changes to the position of the stylus in a particular frame of reference. In some implementations, the position module 431 detects the positional state of the control device 130 relative to the physical environment 105 or the world-at-large and detects changes to the positional state of the control device 130.
The haptic feedback module 433 includes various software components for generating instructions used by the one or more tactile output generators 463 to produce tactile outputs at one or more locations on the control device 130 in response to user interactions with the control device 130. The GPS module 435 determines the location of the control device 130 and provides this information for use in various applications (e.g., to applications that provide location-based services such as an application to find missing devices and/or accessories).
The touch interpretation module 477 coordinates with the touch-sensitive system 432 in order to determine (e.g., decipher or identify) the type of touch input received at the touch-sensitive surface 175 of the control device 130. For example, the touch interpretation module 477 determines that the touch input corresponds to a swipe input (as opposed to a tap input) if the user strokes a sufficient distance across the touch-sensitive surface 175 of the control device 130 in a sufficiently short amount of time. As another example, the touch interpretation module 477 determines that the touch input corresponds to a flick input (as opposed to a swipe input) if the speed with which user strokes across the touch-sensitive surface 175 of the control device 130 is sufficiently faster than the speed corresponding to a swipe input. The threshold speeds of strokes can be preset and can be changed. In various embodiments, the pressure and/or force with which the touch is received at the touch-sensitive surface determines the type of input. For example, a light touch can correspond to a first type of input while a harder touch can correspond to a second type of input.
Each of the above identified modules and applications correspond to a set of executable instructions for performing one or more functions described above and the methods described in this application (e.g., the computer-implemented methods and other information processing methods described herein). These modules (i.e., sets of instructions) need not be implemented as separate software programs, procedures or modules, and thus various subsets of these modules are, optionally, combined or otherwise re-arranged in various embodiments. In some implementations, the memory 402 optionally stores a subset of the modules and data structures identified above. Furthermore, the memory 402 optionally stores additional modules and data structures not described above.
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According to some implementations, the privacy architecture 508 ingests the local sensor data 503, the remote sensor data 505, and the tracking data 506. In some implementations, the privacy architecture 508 includes one or more privacy filters associated with user information and/or identifying information. In some implementations, the privacy architecture 508 includes an opt-in feature where the electronic device 120 informs the user 149 as to what user information and/or identifying information is being monitored and how the user information and/or the identifying information will be used. In some implementations, the privacy architecture 508 selectively prevents and/or limits the content delivery architecture 500A/500B or portions thereof from obtaining and/or transmitting the user information. To this end, the privacy architecture 508 receives user preferences and/or selections from the user 149 in response to prompting the user 149 for the same. In some implementations, the privacy architecture 508 prevents the content delivery architecture 500A/500B from obtaining and/or transmitting the user information unless and until the privacy architecture 508 obtains informed consent from the user 149. In some implementations, the privacy architecture 508 anonymizes (e.g., scrambles, obscures, encrypts, and/or the like) certain types of user information. For example, the privacy architecture 508 receives user inputs designating which types of user information the privacy architecture 508 anonymizes. As another example, the privacy architecture 508 anonymizes certain types of user information likely to include sensitive and/or identifying information, independent of user designation (e.g., automatically).
According to some implementations, the object tracking engine 510 obtains the tracking data 506 after it has been subjected to the privacy architecture 508. In some implementations, the object tracking engine 510 determines/generates an object tracking vector 511 for a physical object based on the tracking data 506 and updates the object tracking vector 511 over time. As one example, the physical object corresponds to a proxy object detected within the physical environment 105 that lacks a communication channel to the computing system (e.g., the controller 110, the electronic device 120, and/or the like) such as a pencil, a pen, or the like. As another example, the physical object corresponds to an electronic device (e.g., the control device 130) with a wired or wireless communication channel to the computing system (e.g., the controller 110, the electronic device 120, and/or the like) such as a stylus, a finger-wearable device, a handheld device, or the like.
According to some implementations, the eye tracking engine 512 obtains the local sensor data 503 and the remote sensor data 505 after it has been subjected to the privacy architecture 508. In some implementations, the eye tracking engine 512 determines/generates an eye tracking vector 513 associated with a gaze direction of the user 149 based on the input data and updates the eye tracking vector 513 over time.
For example, the gaze direction indicates a point (e.g., associated with x, y, and z coordinates relative to the physical environment 105 or the world-at-large), a physical object, or a region of interest (ROI) in the physical environment 105 at which the user 149 is currently looking. As another example, the gaze direction indicates a point (e.g., associated with x, y, and z coordinates relative to the XR environment 128), an XR object, or a region of interest (ROI) in the XR environment 128 at which the user 149 is currently looking.
According to some implementations, the body/head pose tracking engine 514 obtains the local sensor data 503 and the remote sensor data 505 after it has been subjected to the privacy architecture 508. In some implementations, the body/head pose tracking engine 514 determines/generates a pose characterization vector 515 based on the input data and updates the pose characterization vector 515 over time.
According to some implementations, the data aggregator 521 obtains the object tracking vector 511, the eye tracking vector 513, and the pose characterization vector 515 (sometimes collectively referred to herein as an “input vector 519”). In some implementations, the data aggregator 521 aggregates the object tracking vector 511, the eye tracking vector 513, and the pose characterization vector 515 and determines/generates a characterization vector 531 based thereon for subsequent downstream usage.
In some implementations, the content selection engine 522 determines a selected content portion 523 within the XR environment 128 based on the characterization vector 531 (or a portion thereof). For example, the content selection engine 522 determines the selected content portion 523 based on the current contextual information, the gaze direction of the user 149, body pose information associated with the user 149, head pose information associated with the user 149, hand/extremity tracking information associated with the user 149, positional information associated with the physical object, rotational information associated with the physical object, and/or the like. As one example, the content selection engine 522 performs a selection operation on a first portion of content based on a direction in which (e.g., a ray projecting from) a predetermined portion (e.g., an outward facing end) of the physical object is pointing in accordance with a determination that a grip pose, associated with a manner in which the physical object is being held by the user, corresponds to a first grip (e.g., the first grip=a pointing/wand-like grip). As another example, the content selection engine 522 performs a selection operation on a second portion of the content based on a gaze direction of the user in accordance with a determination that the grip pose, associated with the manner in which the physical object is being held by the user, does not correspond to the first grip.
In some implementations, the grip pose evaluator 524 determines a grip pose 525 associated with a current manner in which the physical object is being held by the user 149 based on the characterization vector 531 (or a portion thereof). For example, the grip pose evaluator 524 determines the grip pose 525 based on current contextual information, body pose information associated with the user 149, head pose information associated with the user 149, hand/extremity tracking information associated with the user 149, positional information associated with the physical object, rotational information associated with the physical object, and/or the like. In some implementations, the grip pose 525 indicates a manner in which the user 149 grasps the physical object. For example, the grip pose 525 corresponds to one of a remote-control-esque grip, a wand-esque grip, a writing grip, an inverse writing grip, a handle grip, a thumb top grip, a level-esque grip, a gamepad-esque grip, a flute-esque grip, a fire-starter-esque grip, or the like.
In some implementations, the output modality selector 526 selects a current output modality 527 associated with a manner in which the physical object interacts with the XR environment 128 or manipulates the XR environment 128. For example, a first output modality corresponds to selecting/manipulating object(s)/content within the XR environment 128, and a second output modality corresponds to sketching, drawing, writing, etc. within the XR environment 128. As one example, the output modality selector 526 selects a first output modality associated as a current output modality 527 for the physical object in accordance with a determination that movement of the physical object causes the physical object to breach a distance threshold relative to a first graphical element among the first plurality of graphical elements. As another example, the output modality selector 526 selects a second output modality as a current output modality 527 for the physical object in accordance with a determination that movement of the physical object causes the physical object to breach a distance threshold relative to a second graphical element among the first plurality of graphical elements.
In some implementations, the parameter adjustor 528 adjusts a parameter value 529 (e.g., the thickness, brightness, color, texture, etc. of marks) associated with a marking input directed to the XR environment 128 based on either a first input (pressure) value or a second input (pressure) value associated with the physical object. As one example, the parameter adjustor 528 adjusts the parameter value 529 associated with a detected marking input directed to the XR environment 128 based on how hard the physical object is being pressed against the physical surface (e.g., a first input (pressure) value) in accordance with a determination that the marking input is directed to a physical surface (e.g., a tabletop, another planar surface, or the like). As another example, the parameter adjustor 528 adjusts the parameter value 529 associated with a detected marking input directed to the XR environment 128) based on how hard the physical object is being grasped by the user 149 (e.g., a second input (pressure) value) in accordance with a determination that the marking input is not directed to a physical surface In this example, the marking input is detected while the physical object or a predefined portion of the physical object such as a tip of the physical object is not in contact with any physical surface in the physical environment 105.
According to some implementations, the interaction handler 540 obtains (e.g., receives, retrieves, or detects) one or more user inputs 541 provided by the user 149 that are associated with selecting A/V content, one or more VAs, and/or XR content for presentation. For example, the one or more user inputs 541 correspond to a gestural input modifying and/or manipulating the XR content or VA(s) within the XR environment 128 detected via hand/extremity tracking, a gestural input selecting XR content within the XR environment 128 or from a UI menu detected via hand/extremity tracking, an eye gaze input selecting XR content the XR environment 128 or from the UI menu detected via eye tracking, a voice command selecting XR content the XR environment 128 or from the UI menu detected via a microphone, and/or the like. In some implementations, the content selector 542 selects XR content 547 from the content library 545 based on one or more user inputs 541.
In various implementations, the content manager 530 manages and updates the layout, setup, structure, and/or the like for the XR environment 128, including one or more of VAs, XR content, one or more UI elements associated with the XR content, and/or the like, based on the selected content portion 523, the grip pose 525, the output modality 527, the parameter value 529, the characterization vector 531, and/or the like. To that end, the content manager 530 includes the buffer 534, the content updater 536, and the feedback engine 538.
In some implementations, the buffer 534 includes XR content, a rendered image frame, and/or the like for one or more past instances and/or frames. In some implementations, the content updater 536 modifies the XR environment 128 over time based on the selected content portion 523, the grip pose 525, the output modality 527, the parameter value 529, the characterization vector 531, the user inputs 541 associated with modifying and/or manipulating the XR content or VA(s), translational or rotational movement of objects within the physical environment 105, translational or rotational movement of the electronic device 120 (or the user 149), and/or the like. In some implementations, the feedback engine 538 generates sensory feedback (e.g., visual feedback such as text or lighting changes, audio feedback, haptic feedback, etc.) associated with the XR environment 128.
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According to some implementations, the optional image processing architecture 562 obtains an image stream from an image capture device 370 including one or more images of the physical environment 105 from the current camera pose of the electronic device 120 and/or the user 149. In some implementations, the image processing architecture 562 also performs one or more image processing operations on the image stream such as warping, color correction, gamma correction, sharpening, noise reduction, white balance, and/or the like. In some implementations, the optional compositor 564 composites the rendered XR content with the processed image stream of the physical environment 105 from the image processing architecture 562 to produce rendered image frames of the XR environment 128. In various implementations, the presenter 570 presents the rendered image frames of the XR environment 128 to the user 149 via the one or more displays 312. One of ordinary skill in the art will appreciate that the optional image processing architecture 562 and the optional compositor 564 may not be applicable for fully virtual environments (or optical see-through scenarios).
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In other words, in some implementations, the electronic device 120 is configured to present XR content and to enable optical see-through or video pass-through of at least a portion of the physical environment 105 on the display 122 (e.g., the door 115 or a representation thereof). For example, the electronic device 120 corresponds to a mobile phone, tablet, laptop, near-eye system, wearable computing device, or the like.
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In some implementations, the third plurality of graphical elements 6162 are a function of the current grip pose (e.g., the inverse writing grip pose). For example, the graphical element 6162A corresponds to an output modality associated with erasing or removing pixels within the XR environment 128 based on a first radius value, the graphical element 6162B corresponds to an output modality associated with erasing or removing pixels within the XR environment 128 based on a second radius value greater than the first radius value, the graphical element 6162C corresponds to an output modality associated with measuring marks within the XR environment 128, and the graphical element 6162D corresponds to an output modality associated with dissecting marks within the XR environment 128.
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In other words, in some implementations, the electronic device 120 is configured to present XR content and to enable optical see-through or video pass-through of at least a portion of the physical environment 105 on the display 122 (e.g., the table 107). For example, the electronic device 120 corresponds to a mobile phone, tablet, laptop, near-eye system, wearable computing device, or the like.
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While the marking input 772 is detected, the electronic device 120 also detects an input (pressure) value or obtains an indication of the input (pressure) value associated with how hard the control device 130 is being pressed against the table 107. As one example, the input (pressure) value is detected by one or more pressure sensors integrated into one of the tips of the control device 130. As another example, the input (pressure) value is detected by analyzing one or more images captured by an exterior-facing image sensor of the electronic device 120 with a computer vision technique. As shown in
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While the touch input 7111 is detected, the electronic device 120 also detects an input (pressure) value or obtains an indication of the input (pressure) value associated with how hard the control device 130 is being grasped by the left hand 150 of the user 149. As shown in
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In other words, in some implementations, the electronic device 120 is configured to present XR content and to enable optical see-through or video pass-through of at least a portion of the physical environment 105 on the display 122 (e.g., the door 115 or a representation thereof). For example, the electronic device 120 corresponds to a mobile phone, tablet, laptop, near-eye system, wearable computing device, or the like.
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Typically, a user switches between marking tools by selecting a new tool from a toolbar or menu. This may interrupt the user's current workflow and may also induce the user to hunt for the new tool within various menus. In contrast, the method described herein enables a user to invoke display of a tool set by swiping on a physical object (e.g., a proxy object, such as a pencil, or an electronic device, such as a stylus) and moving the physical object towards a graphical representation of one of the tools in the tool set. As such, the user is able to switch between tools without interrupting their workflow.
As represented by block 902, the method 900 includes displaying, via the display device, a first plurality of graphical elements associated with a first plurality of output modalities within an extended reality (XR) environment. In some implementations, an output modality causes changes within the UI or XR environment such as adding, removing, or otherwise modifying pixels within the UI or XR environment. For example, the first plurality of graphical elements corresponds to different tool types for creating, modifying, etc. marks within the XR environment such as a pencil, a marker, a paint brush, an eraser, etc.
As one example, the electronic device 120 displays graphical elements 632A, 632B, 632C, and 632D (sometimes collectively referred to herein as a first plurality of graphical elements 632) in
In some implementations, the display device corresponds to a transparent lens assembly, and wherein the presentation of the XR environment is projected onto the transparent lens assembly. In some implementations, the display device corresponds to a near-eye system, and wherein presenting the XR environment includes compositing the presentation of the XR environment with one or more images of a physical environment captured by an exterior-facing image sensor.
In some implementations, the method 900 includes: prior to displaying the first plurality of graphical elements, obtaining (e.g., receiving, retrieving, or detecting) an indication of a touch input directed to the physical object, and wherein displaying the first plurality of graphical elements within the XR environment includes displaying the first plurality of graphical elements within the XR environment in response to obtaining the indication of the touch input. In some implementations, the physical object corresponds to a stylus with a touch-sensitive region capable of detecting touch inputs. For example, the stylus detects an upward or downward swipe gesture on its touch-sensitive surface, and the computing system obtains (e.g., receives or retrieves) an indication of the touch input from the stylus. For example,
In some implementations, the method 900 includes: prior to displaying the first plurality of graphical elements, obtaining (e.g., receiving, retrieving, or determining) a grip pose associated with a current manner in which the physical object is being held by a user, wherein the first plurality of graphical elements is a function of the grip pose; and in response to obtaining the grip pose: in accordance with a determination that the grip pose corresponds to a first grip pose, displaying, via the display device, the first plurality of graphical elements associated with the first plurality of output modalities within the XR environment; and in accordance with a determination that the grip pose corresponds to a second grip pose different from the first grip pose, displaying, via the display device, a second plurality of graphical elements associated with a second plurality of output modalities within the XR environment. For example, a pointing/wand grip corresponds to the first plurality of graphical elements associated with the first plurality of tools, and a writing grip corresponds to a second plurality of graphical elements associated with a second plurality of tools. In some implementations, the first and second pluralities of output modalities include at least one overlapping output modality. In some implementations, the first and second pluralities of output modalities include mutually exclusive output modalities.
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In some implementations, the method 900 includes: after displaying the first plurality of graphical elements associated with the first plurality of output modalities within the XR environment, detecting a change in the grip pose from the first grip pose to the second grip pose; and in response to detecting the change in the grip pose, replacing display of the first plurality of graphical elements within the XR environment with the second plurality of graphical elements associated with the second plurality of output modalities within the XR environment. In some implementations, the computing system also ceases to display the first plurality of graphical elements. For example, a pointing/wand grip corresponds to the first plurality of graphical elements associated with the first plurality of output modalities, and a writing grip corresponds to a second plurality of graphical elements associated with a second plurality of output modalities. In some implementations, the first and second pluralities of graphical elements include at least some overlapping output modalities. In some implementations, the first and second pluralities of graphical elements include mutually exclusive output modalities. For example,
In some implementations, the method 900 includes: prior to displaying the first plurality of graphical elements, obtaining (e.g., receiving, retrieving, or determining) information indicating whether a first end or a second end of the physical object is facing outward (e.g., outward relative to a surface, the user, the computing system, etc.); and in response to obtaining the information indicating whether the first end or the second end of the physical object is facing outward: in accordance with a determination that the first end of the physical object is facing outward, displaying, via the display device, the first plurality of graphical elements associated with the first plurality of output modalities within the XR environment; and in accordance with a determination that the second end of the physical object is facing outward, displaying, via the display device, a second plurality of graphical elements associated with a second plurality of output modalities within the XR environment. For example, a first end facing outwards corresponds to the first plurality of graphical elements associated with the first plurality of output modalities (e.g., sketching and writing tools), and a second end facing outwards corresponds to a second plurality of graphical elements associated with a second plurality of output modalities (e.g., erasing or editing tools). In some implementations, the first and second pluralities of output modalities include at least one overlapping output modality. In some implementations, the first and second pluralities of output modalities include mutually exclusive output modalities.
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In some implementations, the method 900 includes: after displaying the first plurality of graphical elements associated with the first plurality of output modalities within the XR environment, detecting a change from a first end of the physical object facing outward to a second end of the physical object facing outward; and in response to detecting the change from the first end of the physical object facing outward to the second end of the physical object facing outward, displaying, via the display device, the second plurality of graphical elements associated with the second plurality of output modalities within the XR environment. In some implementations, the computing system also ceases to display the first plurality of graphical elements. For example, a first end facing outwards corresponds to the first plurality of graphical elements associated with the first plurality output modalities tools (e.g., sketching and writing tools), and a second end facing outwards corresponds to a second plurality of graphical elements associated with a second plurality of output modalities (e.g., erasing or editing tools). For example,
As represented by block 904, the method 900 includes detecting first movement of a physical object while displaying the first plurality of graphical elements. In some implementations, the computing system obtains (e.g., receives, retrieves, or determines) translational and rotational values for the physical object, wherein detecting the first movement corresponds to detecting a change to one of the translational or rotational values for the physical object. For example, the computing system tracks the physical object via computer vision, magnetic sensors, positional information, and/or the like. As one example, the physical object corresponds to a proxy object, such as a pencil, a pen, etc., without a communication channel to the computing system. As another example, the physical object corresponds to an electronic device, such as a stylus, finger-wearable device, or the like, with a wired or wireless communication channel to the computing system that includes an IMU, accelerometer, gyroscope, magnetometer, and/or the like for six degrees of freedom (6DOF) tracking.
In some implementations, the computing system maintains one or more N-tuple tracking vectors/tensors for the physical object (e.g., the object tracking vector 511 in
In some implementations, the tracking data 506 corresponds to one or more images of the physical environment that include the physical object to enable 6DOF tracking of the physical object via computer vision techniques. In some implementations, the tracking data 506 corresponds to data collected by various integrated sensors of the physical object such as an IMU, accelerometer, gyroscope, magnetometer, etc. For example, the tracking data 506 corresponds to raw sensor data or processed data such as translational values associated with the physical object (relative to the physical environment or the world at large), rotational values associated with the physical object (relative to gravity), a velocity value associated with the physical object, an angular velocity value associated with the physical object, an acceleration value associated with the physical object, an angular acceleration value associated with the physical object, a first input (pressure) value associated with how hard the physical object is contacting a physical surface, a second input (pressure) value associated with how hard the physical object is being grasped by the user, and/or the like.
In some implementations, the computing system also obtains finger manipulation data detected by the physical object via a communication interface. For example, the finger manipulation data includes touch inputs or gestures directed to a touch-sensitive region of the physical object and/or the like. For example, the finger manipulation data includes contact intensity data relative to the body of the physical object. In some implementations, the physical object includes a touch-sensitive surface/region configured to detect touch inputs directed thereto such as a longitudinally extending touch-sensitive surface. In some implementations, the translational and rotational values for the physical object includes determining translational and rotational values for the physical object based on at least one of IMU data from the physical object, one or more images of a physical environment 105 that include the physical object, magnetic tracking data, and/or the like.
In some implementations, the computing system further includes a communication interface provided to communicate with the physical object, and wherein obtaining the tracking data 506 associated with the physical object includes obtaining the tracking data 506 from the physical object, wherein the tracking data corresponds to output data from one or more integrated sensors of the physical object.
In some implementations, the method 900 includes: obtaining one or more images of a physical environment; recognizing the physical object with the one or more images of the physical environment; and assigning the physical object (e.g., a proxy object) to act as a focus selector when interacting with the XR environment 128.
As represented by block 906, in response to detecting the first movement of the physical object and in accordance with a determination that the first movement of the physical object causes the physical object (e.g., a predetermined portion of the physical object such as a tip of the physical object) to breach a distance threshold relative to a first graphical element among the first plurality of graphical elements, the method 900 includes selecting a first output modality associated with the first graphical element as a current output modality for the physical object. In some implementations, the distance threshold is non-deterministic (i.e., a predetermined X mm radius) or deterministic based on one or more factors such as user preferences, tool usage history, depth of graphical elements relative to the scene, occlusions, current content, current context, etc.
According to some implementations, the computing system or a component thereof (e.g., the output modality selector 526 in
In some implementations, in accordance with a determination that the first movement of the physical object causes the physical object to breach the distance threshold relative to the first graphical element among the first plurality of graphical elements, the method 900 includes: maintaining display of the first graphical element adjacent to the physical object; and ceasing display of a remainder of the first plurality of graphical elements that does not include the first graphical element. As one example, with reference to
In some implementations, the method 900 includes: after selecting the first output modality associated with the first graphical element as the current output modality for the physical object, detecting second movement of the physical object; and in response to detecting second movement of the physical object, moving the first graphical element based on the second movement of the physical object in order to maintain display of the first graphical element adjacent to the physical object. In some implementations, the first graphical element is anchored to the outward facing end/tip of the physical object. In some implementations, the first graphical element is presented offset from or to the side of the outward facing end/tip of the physical object. In some implementations, the first graphical element “snaps” to a representation of the physical object. As one example, with reference to
In some implementations, the method 900 includes: after ceasing display of the remainder of the first plurality of graphical elements, obtaining (e.g., receiving, retrieving, or detecting) an indication of a touch input directed to the physical object; and in response to obtaining the indication of the touch input, redisplaying, via the display device the first plurality of graphical elements within the XR environment. In some implementations, the physical object corresponds to a stylus with a touch-sensitive region capable of detecting touch inputs. For example, the stylus detects an upward or downward swipe gesture on its touch-sensitive surface, and the computing system obtains (e.g., receives or retrieves) an indication of the touch input from the stylus. As one example, with reference to
As represented by block 908, in response to detecting the first movement of the physical object and in accordance with a determination that the first movement of the physical object causes the physical object to breach the distance threshold relative to a second graphical element among the first plurality of graphical elements, the method 900 includes selecting a second output modality associated with the second graphical element as the current output modality for the physical object.
According to some implementations, the computing system or a component thereof (e.g., the output modality selector 526 in
In some implementations, in accordance with the determination that the first movement of the physical object causes the physical object to breach the distance threshold relative to the second graphical element among the first plurality of graphical elements, the method 900 includes: maintaining display of the second graphical element adjacent to the physical object; and ceasing display of a remainder of the first plurality of graphical elements that does not include the second graphical element. As one example, with reference to
In some implementations, as represented by block 910, the first and second output modalities cause different visual changes within the XR environment. For example, the first output modality is associated with selecting/manipulating object/content within the XR environment, and the second output modality is associated with sketching, drawing, writing, etc. within the XR environment. As one example, with reference to
In some implementations, in accordance with a determination that the first movement of the physical object does not cause the physical object to breach the distance threshold relative to the first graphical element or the second graphical element, the method 900 includes: maintaining an initial output modality as the current output modality for the physical object; and maintaining display of the first plurality of graphical elements. As one example, with reference to
In some implementations, as represented by block 912, the method 900 includes: after selecting the first output modality associated with the first graphical element as the current output modality for the physical object, detecting a subsequent marking input with the physical object; and in response to detecting the subsequent marking input, displaying, via the display device, one or more marks within the XR environment based on the subsequent marking input (e.g., the shape, displacement, etc. of the subsequent marking input) and the first output modality. According to some implementations, the computing system detects the subsequent marking input with the physical object by tracking the physical object in 3D with IMU data, computer vision, magnetic tracking, and/or the like. In some implementations, the one or more marks corresponds to XR content displayed within the XR environment 128 such as a sketch, handwritten text, a doodle, or the like. As one example, with reference to
In some implementations, as represented by block 914, in response to detecting the subsequent marking input, the method 900 includes: in accordance with a determination that an input associated with how hard the physical object is being pressed against a physical surface corresponds to a first input value, displaying, via the display device, one or more marks with a first appearance within the XR environment based on the subsequent marking input (e.g., the shape, displacement, etc. of the subsequent marking input) and the first output modality, wherein the first appearance is associated with a parameter of the one or more marks that corresponds to the first input value; and in accordance with a determination that the input associated with how hard the physical object is being pressed against a physical surface corresponds to a second input value, displaying, via the display device, one or more marks with a second appearance within the XR environment based on the subsequent marking input (e.g., the shape, displacement, etc. of the subsequent marking input) and the first output modality, wherein the second appearance is associated with the parameter of the one or more marks that corresponds to the second input value.
In some implementations, the one or more marks correspond to XR content displayed within the XR environment 128 such as a sketch, handwritten text, a doodle, or the like. In some implementations, the computing system obtains (e.g., receives, retrieves, or determines) the first and second input (pressure) values based on locally or remotely collected data. As one example, the physical object corresponds to an electronic device with pressure sensors in one or both of its ends/tips to detect an input (pressure) value when pressed against the physical surface. In some implementations, as represented by block 916, the parameter corresponds to one of a radius, width, thickness, intensity, translucency, opacity, color, or texture of the one or more marks within the XR environment.
In one example, with reference to
In another example, with reference to
In some implementations, as represented by block 918, in response to detecting the subsequent marking input, the method 900 includes: in accordance with a determination that an input associated with how hard the physical object is being grasped by the user corresponds to a first input value, displaying, via the display device, one or more marks with a first appearance within the XR environment based on the subsequent marking input (e.g., the shape, displacement, etc. of the subsequent marking input) and the first output modality, wherein the first appearance is associated with a parameter of the one or more marks that corresponds to the first input value; and in accordance with a determination that the input associated with how hard the physical object is being grasped by the user corresponds to a second input value, displaying, via the display device, one or more marks with a second appearance within the XR environment based on the subsequent marking input (e.g., the shape, displacement, etc. of the subsequent marking input) and the first output modality, wherein the second appearance is associated with the parameter of the one or more marks that corresponds to the second input value.
In some implementations, the one or more marks correspond to XR content displayed within the XR environment 128 such as a sketch, handwritten text, a doodle, or the like. In some implementations, the computing system obtains (e.g., receives, retrieves, or determines) the first and second input (pressure) values based on locally or remotely collected data. As one example, the physical object corresponds to an electronic device with built-in pressure sensors to detect an input (pressure) value when grasped by the user. In some implementations, as represented by block 920, the parameter corresponds to one of a radius, width, thickness, intensity, translucency, opacity, color, or texture of the mark within the XR environment.
In one example, with reference to
In another example, with reference to
Typically, a user may adjust a marking parameter, such as line thickness, by moving a slider or the like in a toolbar or control panel. This may interrupt the user's current workflow and may also induce the user to hunt within various menus for the appropriate control. In contrast, the method described herein adjusts a marking parameter based on a first input (pressure) value between a physical object (e.g., a proxy object or a stylus) and a physical surface when the marking input is directed to the physical surface or based on a second input (pressure) value associated with a user's grasp of the physical object. As such, the user is able to adjust the marking parameter with greater speed and efficiency.
As represented by block 1002, the method 1000 includes displaying, via the display device, a user interface. In some implementations, the user interface includes (1004) a two-dimensional marking region on which the mark is displayed. (e.g., a planar canvas) In some implementations, the user interface includes (1006) a three-dimensional marking region within which the mark is displayed (e.g., the mark is associated with a 3D painting or drawing). As one example, with reference to
In some implementations, the display device corresponds to a transparent lens assembly, and wherein the presentation of the user interface is projected onto the transparent lens assembly. In some implementations, the display device corresponds to a near-eye system, and wherein presenting the user interface includes compositing the presentation of the user interface with one or more images of a physical environment captured by an exterior-facing image sensor.
In some implementations, the method 1000 includes displaying, via the display device, a user interface element (e.g., a toolbar, menu, etc.) with a plurality of different selectable tools associated with marking within a user interface. In some implementations, the user interface element is anchored to a point in space. For example, the user interface element may be moved to a new anchor point in space. In some implementations, when the user turns his/her head, the user interface element will remain anchored to the point in space and may leave the field-of-view until the user completes a reverse head turn motion (e.g., world/object-locked). In some implementations, the user interface element is anchored to a point within a field-of-view of a user of the computing system (e.g., head/body-locked). For example, the user interface element may be moved to a new anchor point in the FOV. In some implementations, when the user turns his/her head, the user interface element will remain anchored to the point in the FOV such that the toolbar stays within the FOV.
As one example, with reference to
As represented by block 1008, while displaying the user interface, the method 1000 includes detecting a marking input with a physical object. For example, the marking input corresponds to creation of 2D or 3D XR content such as a sketch, handwritten text, a doodle, and/or the like. In some implementations, the computing system obtains (e.g., receives, retrieves, or determines) translational and rotational values for the physical object, wherein detecting the first movement corresponds to detecting a change to one of the translational or rotational values for the physical object. For example, the computing system tracks the physical object via computer vision, magnetic sensors, and/or the like. As one example, the physical object corresponds to a proxy object, such as a pencil, a pen, etc., without a communication channel to the computing system. As another example, the physical object corresponds to an electronic device, such as a stylus, finger-wearable device, or the like, with a wired or wireless communication channel to the computing system that includes an IMU, accelerometer, gyroscope, and/or the like for 6DOF tracking.
In some implementations, the computing system maintains one or more N-tuple tracking vectors/tensors for the physical object (e.g., the object tracking vector 511 in
In some implementations, the physical object includes a touch-sensitive surface/region configured to detect touch inputs directed thereto such as a longitudinally extending touch-sensitive surface. In some implementations, obtaining the translational and rotational values for the physical object includes determining translational and rotational values for the physical object based on at least one of inertial measurement unit (IMU) data from the physical object, one or more images of a physical environment that include the physical object, magnetic tracking data, and/or the like.
As represented by block 1010, in response to detecting the marking input and in accordance with a determination that the marking input is directed to a physical surface (e.g., a tabletop, another planar surface, or the like), the method 1000 includes displaying, via the display device, a mark within the user interface based on the marking input (e.g., the shape, size, orientation , etc. of the marking input), wherein a parameter of the mark displayed based on the marking input is determined based on how hard the physical object is being pressed against the physical surface. In some implementations, the computing system or a component thereof (e.g., the parameter adjustor 528 in
According to some implementations, the parameter of the mark is determined based on how hard a predefined portion of the physical object such as a tip of the physical object that is in contact with a physical surface in the three-dimensional environment is being pressed up against the physical surface. As one example, the physical object corresponds to an electronic device with pressure sensors in one or both of its ends/tips to detect a first input (pressure) value when pressed against the physical surface. In some implementations, the computing system maps the marking input on the physical surface to a 3D marking region or a 2D canvas within an XR environment. For example, the marking region and the physical surface correspond to perpendicular planes that are offset by Y cm.
As one example,
As another example,
As represented by block 1012, in response to detecting the marking input and in accordance with a determination that the marking input is not directed to the physical surface, the method 1000 includes displaying, via the display device, the mark within the user interface based on the marking input (e.g., the shape, size, orientation , etc. of the marking input), wherein a parameter of the mark displayed based on the marking input is determined based on how hard the physical object is being grasped by the user. In some implementations, the computing system or a component thereof (e.g., the parameter adjustor 528 in
According to some implementations, the computing system detects the marking input while the physical object or a predefined portion of the physical object such as a tip of the physical object is not in contact with any physical surface in the three-dimensional environment. For example, the physical object corresponds to an electronic device with built-in pressure sensors to detect a second input (pressure) value when grasped by the user.
As one example,
As another example,
In some implementations, as represented by block 1016, the method 1000 includes: after displaying the mark within the user interface, detecting a subsequent input with the physical object associated with moving (e.g., translating and/or rotating) the mark within the user interface; and in response to detecting the subsequent input, moving the mark within the user interface based on the subsequent input. As one example,
In some implementations, as represented by block 1018, detecting the subsequent input corresponds to obtaining an indication that an affordance on the physical object has been actuated; and detecting at least one of rotational or translational movement of the physical object. For example, actuation of the affordance corresponds to detection of a touch input directed to the touch-sensitive surface of the control device 130. As one example,
In some implementations, as represented by block 1020, detecting the subsequent input corresponds to obtaining an indication that an input value associated with how hard the physical object is being grasped by the user exceeds a threshold input value; and detecting at least one of rotational or translational movement of the physical object. For example, the input (pressure) value corresponds to a selection portion of the subsequent input. In some implementations, the pressure threshold is non-deterministic (i.e., a predetermined pressure value) or deterministic based on one or more factors such as user preferences, usage history, current content, current context, etc.
In some implementations, as represented by block 1022, in response to detecting the subsequent input, the method 1000 includes changing an appearance of at least some content within the user interface while moving the mark within the user interface. For example, the computing system increases the opacity, translucency, blur radius, etc. of at least some content such as the 2D canvas or 3D marking region.
In some implementations, as represented by block 1024, in response to detecting the marking input and in accordance with a determination that the marking input is directed to the physical surface, the method 1000 includes displaying, via the display device, a simulated shadow within the XR environment that corresponds to a distance between the physical surface and the physical object. In some implementations, a size, angle, etc. of the shadow changes as the physical object gets closer to or further away from the physical surface. As one example, a size of the simulated shadow increases and an associated opacity value decreases as the physical object moves farther away from the physical surface. Continuing with this example, the size of the simulated shadow decreases and the associated opacity value increases as the physical object moves closer to the physical surface. In some implementations, a shadow may also be shown when the marking input is not directed to the physical surface.
As one example,
As another example,
Typically, a user is limited to one or more input modalities, such as touch inputs, voice commands, etc., when navigating content within a user interface. Furthermore, the one or more input modalities may be applicable regardless of the current context, such as while operating a vehicle, while in-motion, while hands are full, etc., which may prompt usability and safety concerns. In contrast, the method described herein enables a user to select content based on gaze direction when not holding a physical object (e.g., a proxy object or a stylus) with a pointing grip and also enables a user to select content based on the direction of the physical object when holding the physical object with the pointing grip. As such, the input modality for selecting content dynamically changes based on the current context.
As represented by block 1102, the method 1100 includes displaying, via the display device, content. As one example, the content corresponds to volumetric or 3D content within an XR environment. As another example, the content corresponds to flat or 2D content within a user interface (UI). For example, with reference to
In some implementations, the display device corresponds to a transparent lens assembly, and wherein the presentation of the content is projected onto the transparent lens assembly. In some implementations, the display device corresponds to a near-eye system, and wherein presenting the content includes compositing the presentation of the content with one or more images of a physical environment captured by an exterior-facing image sensor.
As represented by block 1104, while displaying the content, and while a physical object is being held by a user, the method 1100 includes detecting a selection input. As one example, the physical object corresponds to a proxy object detected within the physical environment that lacks a communication channel to the computing system such as a pencil, a pen, etc. With reference to
As represented by block 1106, in response to detecting the selection input, the method 1100 includes performing an operation corresponding to the selection input. In some implementations, the computing system or a component thereof (e.g., the content selection engine 522 in
As one example, the content selection engine 522 performs a selection operation on a first portion of content based on a direction in which (e.g., a ray projecting from) a predetermined portion (e.g., an outward facing end) of the physical object is pointing in accordance with a determination that a grip pose, associated with a manner in which the physical object is being held by the user, corresponds to a first grip (e.g., the first grip=a pointing/wand-like grip). As another example, the content selection engine 522 performs a selection operation on a second portion of the content based on a gaze direction of the user in accordance with a determination that the grip pose, associated with the manner in which the physical object is being held by the user, does not correspond to the first grip.
In some implementations, as represented by block 1108, the method 1100 includes changing an appearance of the first or second portions of the content. As one example, changing the appearance of the first or second portions of the content corresponds to changing a color, texture, brightness, etc. of the first or second portions of the content to indicate that it has been selected. As another example, changing the appearance of the first or second portions of the content corresponds to displaying a bounding box, highlighting, spotlight, and/or the like in association with the first or second portions of the content to indicate that it has been selected. For example, with reference to
As represented by block 1110, in accordance with a determination that a grip pose, associated with a manner in which the physical object is being held by the user, corresponds to a first grip (e.g., the first grip=a pointing/wand-like grip), the method 1100 includes performing a selection operation on a first portion of the content, wherein the first portion of the content is selected based on a direction in which (e.g., a ray projecting from) a predetermined portion (e.g., an outward facing end) of the physical object is pointing (e.g., without regard to a direction of gaze of the user). In some implementations, the computing system or a component thereof (e.g., the content selection engine 522 in
In some implementations, the computing system obtains (e.g., receives, retrieves, or determines) translational and rotational values for the physical object and obtains (e.g., receives, retrieves, or determines) grip pose associated with the current manner in which the physical object is being held by the user. For example, the computing system tracks the physical object via computer vision, magnetic sensors, and/or the like. As one example, the physical object corresponds to a proxy object, such as a pencil, a pen, etc., without a communication channel to the computing system. As another example, the physical object corresponds to an electronic device, such as a stylus, finger-wearable device, or the like, with a wired or wireless communication channel to the computing system that includes an IMU, accelerometer, gyroscope, and/or the like for 6DOF tracking. In some implementations, the computing system maintains one or more N-tuple tracking vectors/tensors for the physical object including translational values (e.g., x, y, and z) relative to the world at large or the current operating environment, rotational values (e.g., roll, pitch, and yaw), a grip pose indication (e.g., pointing, writing, erasing, painting, dictating, etc. pose), a currently used tip/end indication (e.g., the physical object may have an asymmetrical design with specific first and second tips or a symmetrical design with non-specific first and second tips), a first input (pressure) value associated with how hard the physical object is being pressed against a physical surface, a second input (pressure) value associated with how hard the physical object is being grasped by the user, and/or the like. In some implementations, the physical object includes a touch-sensitive surface/region configured to detect touch inputs directed thereto such as a longitudinally extending touch-sensitive surface. In some implementations, obtaining the translational and rotational values for the physical object includes determining translational and rotational values for the physical object based on at least one of IMU data from the physical object, one or more images of a physical environment that include the physical object, magnetic tracking data, and/or the like.
As represented by block 1112, in accordance with a determination that the grip pose, associated with the manner in which the physical object is being held by the user, does not correspond to the first grip, the method 1100 includes performing the selection operation on a second portion of the content that is different from the first portion of the content, wherein the second portion of the content is selected based on a gaze direction of the user (e.g., without regard to a direction of a ray projecting from the predetermined portion of the physical object). In some implementations, the computing system or a component thereof (e.g., the eye tracking engine 512 in
In some implementations, the computing system or a component thereof (e.g., the content selection engine 522 in
In some implementations, as represented by block 1114, in accordance with the determination that the grip pose corresponds to the first grip, the method 1100 includes displaying, via the display device, a first graphical element indicating the direction the predetermined portion of the physical object is pointing relative to the content. For example, the first graphical element is displayed at a coincidence point at which a ray projected from the predetermined portion of the physical object coincides with content, the 2D canvas, the 3D marking region, a backplane, and/or the like within the XR environment 128. As one example, with reference to
In some implementations, a size parameter (e.g., radius) of the first graphical element is (1116) a function of a distance between the first portion of the content and the physical object. In some implementations, the size of the first indicator element increases as the distance between the first portion of the content and the physical object the decreases, and the size of the first indicator element decreases as the distance between the first portion of the content and the physical object increases. As one example, with reference to
In some implementations, as represented by block 1118, in accordance with the determination that the grip pose does not correspond to the first grip, the method 1100 includes displaying, via the display device, a second graphical element indicating the gaze direction of the user relative to the content. For example, the second graphical element is different from the first graphical element. For example, the second graphical element is displayed at a coincidence point at which a ray projected from the one or more eyes of the user strikes content, the 2D canvas, the 3D marking region, a backplane, and/or the like within the XR environment. For example, with reference to
In some implementations, a size parameter (e.g., radius) of the second graphical element is (1120) a function of a distance between the second portion of the content and one or more eyes of the user. In some implementations, the size of the second indicator element increases as the distance between the first portion of the content and the physical object decreases, and the size of the second indicator element decreases as the distance between the first portion of the content and the physical object increases.
In some implementations, as represented by block 1122, the method 1100 includes: while displaying the content, detecting a subsequent input with the physical object associated with moving (e.g., translating and/or rotating) the content; and in response to detecting the subsequent input, moving the content based on the subsequent input. As one example, with reference to
As another example, with reference to
In some implementations, detecting the subsequent input corresponds to (1124): obtaining an indication that an affordance on the physical object has been actuated; and detecting at least one of rotational or translational movement of the physical object. For example, detecting actuation of the affordance corresponds to a selection portion of the subsequent input.
In some implementations, detecting the subsequent input corresponds to (1126): obtaining an indication that an input value associated with how hard the physical object is being grasped by the user exceeds a threshold input value; and detecting at least one of rotational or translational movement of the physical object. For example, the input (pressure) value corresponds to a selection portion of the subsequent input. In some implementations the pressure threshold is non-deterministic (i.e., a predetermined pressure value) or deterministic based on one or more factors such as user preferences, usage history, current content, current context, etc.
In some implementations, a magnitude of the subsequent input is modified (1128) by an amplification factor to determine a magnitude of the movement of the content. In some implementations the amplification factor is non-deterministic (e.g., a predetermined value) or deterministic based on one or more factors such as user preferences, usage history, selected content, current context, etc.
While various aspects of implementations within the scope of the appended claims are described above, it should be apparent that the various features of implementations described above may be embodied in a wide variety of forms and that any specific structure and/or function described above is merely illustrative. Based on the present disclosure one skilled in the art should appreciate that an aspect described herein may be implemented independently of any other aspects and that two or more of these aspects may be combined in various ways. For example, an apparatus may be implemented and/or a method may be practiced using any number of the aspects set forth herein. In addition, such an apparatus may be implemented and/or such a method may be practiced using other structure and/or functionality in addition to or other than one or more of the aspects set forth herein.
It will also be understood that, although the terms “first”, “second”, etc. may be used herein to describe various elements, these elements should not be limited by these terms. These terms are only used to distinguish one element from another. For example, a first media item could be termed a second media item, and, similarly, a second media item could be termed a first media item, which changing the meaning of the description, so long as the occurrences of the “first media item” are renamed consistently and the occurrences of the “second media item” are renamed consistently. The first media item and the second media item are both media items, but they are not the same media item.
The terminology used herein is for the purpose of describing particular implementations only and is not intended to be limiting of the claims. As used in the description of the implementations and the appended claims, the singular forms “a”, “an”, and “the” are intended to include the plural forms as well, unless the context clearly indicates otherwise. It will also be understood that the term “and/or” as used herein refers to and encompasses any and all possible combinations of one or more of the associated listed items. It will be further understood that the terms “comprises” and/or “comprising,” when used in this specification, specify the presence of stated features, integers, steps, operations, elements, and/or components, but do not preclude the presence or addition of one or more other features, integers, steps, operations, elements, components, and/or groups thereof.
As used herein, the term “if” may be construed to mean “when” or “upon” or “in response to determining” or “in accordance with a determination” or “in response to detecting,” that a stated condition precedent is true, depending on the context. Similarly, the phrase “if it is determined [that a stated condition precedent is true]” or “if [a stated condition precedent is true]” or “when [a stated condition precedent is true]” may be construed to mean “upon determining” or “in response to determining” or “in accordance with a determination” or “upon detecting” or “in response to detecting” that the stated condition precedent is true, depending on the context.
This application claims the benefit of U.S. Provisional Patent App. No. 63/226,070, filed on Jul. 27, 2021, which is incorporated by reference in its entirety.
Number | Date | Country | |
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63226070 | Jul 2021 | US |