In some instances, eyeballing volume and mass measurements for cooking or home improvement projects can be futile at best. Furthermore, estimating volume and mass measurements with a single camera is likewise a difficult task.
So that the present disclosure can be understood by those of ordinary skill in the art, a more detailed description may be had by reference to aspects of some illustrative implementations, some of which are shown in the accompanying drawings.
In accordance with common practice the various features illustrated in the drawings may not be drawn to scale. Accordingly, the dimensions of the various features may be arbitrarily expanded or reduced for clarity. In addition, some of the drawings may not depict all of the components of a given system, method, or device. Finally, like reference numerals may be used to denote like features throughout the specification and figures.
Various implementations disclosed herein include devices, systems, and methods for measuring physical objects to accomplish an associated task. According to some implementations, the method is performed at an electronic device including one or more processors, non-transitory memory, and a depth sensor. The method includes: obtaining a task associated with a physical object within a physical environment; obtaining depth information, via the depth sensor, associated with the physical environment; determining one or more measurements for the physical object based at least in part on the depth information; obtaining a graphical overlay based at least in part on the task and the one or more measurements for the physical object; and causing presentation of the graphical overlay adjacent to a representation of the physical object, wherein the representation is obtained using sensor readings of the physical object.
In accordance with some implementations, a device includes one or more processors, a non-transitory memory, and one or more programs; the one or more programs are stored in the non-transitory memory and configured to be executed by the one or more processors and the one or more programs include instructions for performing or causing performance of any of the methods described herein. In accordance with some implementations, a non-transitory computer readable storage medium has stored therein instructions, which, when executed by one or more processors of a device, cause the device to perform or cause performance of any of the methods described herein. In accordance with some implementations, a device includes: one or more processors, a non-transitory memory, and means for performing or causing performance of any of the methods described herein.
In accordance with some implementations, a computing system includes one or more processors, non-transitory memory, an interface for communicating with a display device and one or more input devices, and one or more programs; the one or more programs are stored in the non-transitory memory and configured to be executed by the one or more processors and the one or more programs include instructions for performing or causing performance of the operations of any of the methods described herein. In accordance with some implementations, a non-transitory computer readable storage medium has stored therein instructions which when executed by one or more processors of a computing system with an interface for communicating with a display device and one or more input devices, cause the computing system to perform or cause performance of the operations of any of the methods described herein. In accordance with some implementations, a computing system includes one or more processors, non-transitory memory, an interface for communicating with a display device and one or more input devices, and means for performing or causing performance of the operations of any of the methods described herein.
Numerous details are described in order to provide a thorough understanding of the example implementations shown in the drawings. However, the drawings merely show some example aspects of the present disclosure and are therefore not to be considered limiting. Those of ordinary skill in the art will appreciate that other effective aspects and/or variants do not include all of the specific details described herein. Moreover, well-known systems, methods, components, devices, and circuits have not been described in exhaustive detail so as not to obscure more pertinent aspects of the example implementations described herein.
A physical environment refers to a physical world that people can sense and/or interact with without aid of electronic devices. The physical environment may include physical features such as a physical surface or a physical object. For example, the physical environment corresponds to a physical park that includes physical trees, physical buildings, and physical people. People can directly sense and/or interact with the physical environment such as through sight, touch, hearing, taste, and smell. In contrast, an extended reality (XR) environment refers to a wholly or partially simulated environment that people sense and/or interact with via an electronic device. For example, the XR environment may include augmented reality (AR) content, mixed reality (MR) content, virtual reality (VR) content, and/or the like. With an XR system, a subset of a person's physical motions, or representations thereof, are tracked, and, in response, one or more characteristics of one or more virtual objects simulated in the XR environment are adjusted in a manner that comports with at least one law of physics. As one example, the XR system may detect head movement and, in response, adjust graphical content and an acoustic field presented to the person in a manner similar to how such views and sounds would change in a physical environment. As another example, the XR system may detect movement of the electronic device presenting the XR environment (e.g., a mobile phone, a tablet, a laptop, or the like) and, in response, adjust graphical content and an acoustic field presented to the person in a manner similar to how such views and sounds would change in a physical environment. In some situations (e.g., for accessibility reasons), the XR system may adjust characteristic(s) of graphical content in the XR environment in response to representations of physical motions (e.g., vocal commands).
There are many different types of electronic systems that enable a person to sense and/or interact with various XR environments. Examples include head mountable systems, projection-based systems, heads-up displays (HUDs), vehicle windshields having integrated display capability, windows having integrated display capability, displays formed as lenses designed to be placed on a person's eyes (e.g., similar to contact lenses), headphones/earphones, speaker arrays, input systems (e.g., wearable or handheld controllers with or without haptic feedback), smartphones, tablets, and desktop/laptop computers. A head mountable system may have one or more speaker(s) and an integrated opaque display. Alternatively, ahead mountable system may be configured to accept an external opaque display (e.g., a smartphone). The head mountable system may incorporate one or more imaging sensors to capture images or video of the physical environment, and/or one or more microphones to capture audio of the physical environment. Rather than an opaque display, a head mountable system may have a transparent or translucent display. The transparent or translucent display may have a medium through which light representative of images is directed to a person's eyes. The display may utilize digital light projection, OLEDs, LEDs, μLEDs, liquid crystal on silicon, laser scanning light source, or any combination of these technologies. The medium may be an optical waveguide, a hologram medium, an optical combiner, an optical reflector, or any combination thereof. In some implementations, the transparent or translucent display may be configured to become opaque selectively. Projection-based systems may employ retinal projection technology that projects graphical images onto a person's retina. Projection systems also may be configured to project virtual objects into the physical environment, for example, as a hologram or on a physical surface.
In some implementations, the controller 110 is configured to manage and coordinate an XR experience (sometimes also referred to herein as a “XR environment” or a “virtual environment” or a “graphical environment”) for a user 150 and optionally other users. In some implementations, the controller 110 includes a suitable combination of software, firmware, and/or hardware. The controller 110 is described in greater detail below with respect to
In some implementations, the electronic device 120 is configured to present audio and/or video (A/V) content to the user 150. In some implementations, the electronic device 120 is configured to present a user interface (UI) and/or an XR environment 128 to the user 150. In some implementations, the electronic device 120 includes a suitable combination of software, firmware, and/or hardware. The electronic device 120 is described in greater detail below with respect to
According to some implementations, the electronic device 120 presents an XR experience to the user 150 while the user 150 is physically present within a physical environment 105 that includes a table 107 within the field-of-view (FOV) 111 of the electronic device 120. As such, in some implementations, the user 150 holds the electronic device 120 in his/her hand(s). In some implementations, while presenting the XR experience, the electronic device 120 is configured to present XR content (sometimes also referred to herein as “graphical content” or “virtual content”), including an XR cylinder 109, and to enable video pass-through of the physical environment 105 (e.g., including the table 107 or a representation thereof) on a display 122. For example, the XR environment 128, including the XR cylinder 109, is volumetric or three-dimensional (3D).
In one example, the XR cylinder 109 corresponds to head/display-locked content such that the XR cylinder 109 remains displayed at the same location on the display 122 as the FOV 111 changes due to translational and/or rotational movement of the electronic device 120. As another example, the XR cylinder 109 corresponds to world/object-locked content such that the XR cylinder 109 remains displayed at its origin location as the FOV 111 changes due to translational and/or rotational movement of the electronic device 120. As such, in this example, if the FOV 111 does not include the origin location, the XR environment 128 will not include the XR cylinder 109. For example, the electronic device 120 corresponds to a near-eye system, mobile phone, tablet, laptop, wearable computing device, or the like.
In some implementations, the display 122 corresponds to an additive display that enables optical see-through of the physical environment 105 including the table 107. For example, the display 122 corresponds to a transparent lens, and the electronic device 120 corresponds to a pair of glasses worn by the user 150. As such, in some implementations, the electronic device 120 presents a user interface by projecting the XR content (e.g., the XR cylinder 109) onto the additive display, which is, in turn, overlaid on the physical environment 105 from the perspective of the user 150. In some implementations, the electronic device 120 presents the user interface by displaying the XR content (e.g., the XR cylinder 109) on the additive display, which is, in turn, overlaid on the physical environment 105 from the perspective of the user 150.
In some implementations, the user 150 wears the electronic device 120 such as a near-eye system. As such, the electronic device 120 includes one or more displays provided to display the XR content (e.g., a single display or one for each eye). For example, the electronic device 120 encloses the FOV of the user 150. In such implementations, the electronic device 120 presents the XR environment 128 by displaying data corresponding to the XR environment 128 on the one or more displays or by projecting data corresponding to the XR environment 128 onto the retinas of the user 150.
In some implementations, the electronic device 120 includes an integrated display (e.g., a built-in display) that displays the XR environment 128. In some implementations, the electronic device 120 includes a head-mountable enclosure. In various implementations, the head-mountable enclosure includes an attachment region to which another device with a display can be attached. For example, in some implementations, the electronic device 120 can be attached to the head-mountable enclosure. In various implementations, the head-mountable enclosure is shaped to form a receptacle for receiving another device that includes a display (e.g., the electronic device 120). For example, in some implementations, the electronic device 120 slides/snaps into or otherwise attaches to the head-mountable enclosure. In some implementations, the display of the device attached to the head-mountable enclosure presents (e.g., displays) the XR environment 128. In some implementations, the electronic device 120 is replaced with an XR chamber, enclosure, or room configured to present XR content in which the user 150 does not wear the electronic device 120.
In some implementations, the controller 110 and/or the electronic device 120 cause an XR representation of the user 150 to move within the XR environment 128 based on movement information (e.g., body pose data, eye tracking data, hand/limb/finger/extremity tracking data, etc.) from the electronic device 120 and/or optional remote input devices within the physical environment 105. In some implementations, the optional remote input devices correspond to fixed or movable sensory equipment within the physical environment 105 (e.g., image sensors, depth sensors, infrared (IR) sensors, event cameras, microphones, etc.). In some implementations, each of the remote input devices is configured to collect/capture input data and provide the input data to the controller 110 and/or the electronic device 120 while the user 150 is physically within the physical environment 105. In some implementations, the remote input devices include microphones, and the input data includes audio data associated with the user 150 (e.g., speech samples). In some implementations, the remote input devices include image sensors (e.g., cameras), and the input data includes images of the user 150. In some implementations, the input data characterizes body poses of the user 150 at different times. In some implementations, the input data characterizes head poses of the user 150 at different times. In some implementations, the input data characterizes hand tracking information associated with the hands of the user 150 at different times. In some implementations, the input data characterizes the velocity and/or acceleration of body parts of the user 150 such as his/her hands. In some implementations, the input data indicates joint positions and/or joint orientations of the user 150. In some implementations, the remote input devices include feedback devices such as speakers, lights, or the like.
In some implementations, the one or more communication buses 204 include circuitry that interconnects and controls communications between system components. In some implementations, the one or more I/O devices 206 include at least one of a keyboard, a mouse, a touchpad, a touch-screen, a joystick, one or more microphones, one or more speakers, one or more image sensors, one or more displays, and/or the like.
The memory 220 includes high-speed random-access memory, such as dynamic random-access memory (DRAM), static random-access memory (SRAM), double-data-rate random-access memory (DDR RAM), or other random-access solid-state memory devices. In some implementations, the memory 220 includes non-volatile memory, such as one or more magnetic disk storage devices, optical disk storage devices, flash memory devices, or other non-volatile solid-state storage devices. The memory 220 optionally includes one or more storage devices remotely located from the one or more processing units 202. The memory 220 comprises a non-transitory computer readable storage medium. In some implementations, the memory 220 or the non-transitory computer readable storage medium of the memory 220 stores the following programs, modules and data structures, or a subset thereof including an optional operating system 230, a data processing architecture 400, and a rendering engine 460.
The operating system 230 includes procedures for handling various basic system services and for performing hardware dependent tasks.
In some implementations, the data processing architecture 400 is configured to process user information and images of a physical environment in order to measure physical objects within the physical environment to accomplish an associated task. To that end, in some implementations, the data processing architecture 400 includes a data obtainer 242, a mapper and locator engine 244, a context analysis engine 430, a natural language processor (NLP) 432, an instructions engine 434, an image pre-processing engine 436, a scene analysis engine 438, an object volume determiner 442, a current fill volume determiner 444, a prompt/interrupt handler 446, and a data transmitter 246.
In some implementations, the data obtainer 242 is configured to obtain data (e.g., captured image frames of the physical environment 105, presentation data, input data, user interaction data, camera pose tracking information, eye tracking information, head/body pose tracking information, hand/limb tracking information, sensor data, location data, etc.) from at least one of the I/O devices 206 of the controller 110, the electronic device 120, and the optional remote input devices. To that end, in various implementations, the data obtainer 242 includes instructions and/or logic therefor, and heuristics and metadata therefor.
In some implementations, the mapper and locator engine 244 is configured to map the physical environment 105 and to track the position/location of at least the electronic device 120 with respect to the physical environment 105. To that end, in various implementations, the mapper and locator engine 244 includes instructions and/or logic therefor, and heuristics and metadata therefor.
In some implementations, the context analysis engine 430 is configured to obtain (e.g., receive, retrieve, or determine/generate) a contextual information vector based on position/rotation/movement information, a gaze direction, body/head/hand/limb pose information, user input information, and/or the like based on data collected from the localization and mapping engine 244, an eye tracking engine, a body/head pose tracking engine, a hand/limb tracking engine, a camera pose tracking engine, and/or the like. To that end, in various implementations, the context analysis engine 430 includes instructions and/or logic therefor, and heuristics and metadata therefor.
In some implementations, the NLP 432 is configured to parse speech data from the user 150 and optionally convert the speech data to text. To that end, in various implementations, the NLP 432 includes instructions and/or logic therefor, and heuristics and metadata therefor.
In some implementations, the instructions engine 434 is configured to obtain (e.g., receive, retrieve, or determine/generate) an instruction or a set of instructions that the user 150 intends to carry out (e.g., filling a cup with X fluid ounces of water, or measuring ingredients in order to follow a cookie recipe). In some implementations, the instruction or set of instructions corresponds to one or more tasks such as measuring out X fluid ounces of water, baking a cake and measuring out ingredients. In some implementations, the instruction or set of instructions is determined based on the speech data from the user 150. In some implementations, the instruction or set of instructions is determined by parsing a set of text instructions provided by the user 150 (e.g., manually typing out a recipe or procuring a recipe from a local or remote electronic source). In some implementations, the instruction or set of instructions is determined by performing text/character recognition on a physical set of instructions provided by the user (e.g., a physical recipe recipe) and/or the like. To that end, in various implementations, the instructions engine 434 includes instructions and/or logic therefor, and heuristics and metadata therefor.
In some implementations, the image pre-processing engine 436 is configured to obtain (e.g., receive, retrieve, or capture) an image stream of an environment in order to generate a processed image stream. In some implementations, the image stream corresponds to a sequence of sporadic images, a live video feed, and/or the like. In some implementations, the environment corresponds to a physical environment, a partially XR environment, a fully XR environment, or the like. In some implementations, the image pre-processing engine 436 is also configured to perform one or more pre-processing operations on the image stream such as warping, noise reduction, white balance, color correction, gamma correction, sharpening, and/or the like. To that end, in various implementations, the image pre-processing engine 436 includes instructions and/or logic therefor, and heuristics and metadata therefor.
In some implementations, the scene analysis engine 438 is configured to perform one or more scene analysis operations on the processed image stream of the environment in order to generate semantic scene information such as labels for objects within the environment or the like. In some implementations, the one or more scene analysis operations includes text/character recognition, object recognition, instance segmentation, semantic segmentation, dimensional analysis, and/or the like. To that end, in various implementations, the scene analysis engine 438 includes instructions and/or logic therefor, and heuristics and metadata therefor.
In some implementations, the object volume determiner 442 is configured to determine one or more estimated dimensions (or measurements) for an object in the environment based on the processed image stream, the semantic scene information, and depth information. In some implementations, the one or more estimated dimensions (or measurements) correspond to an estimated available volume of the object when the object corresponds to a vessel (e.g., a fillable bowl, cup, mug, dish, etc.), an estimated (unfilled) volume of the object (e.g., the volume of a closed spherical object), an estimated surface area of the object, dimensions of the object (e.g., length, width, and depth), an estimated mass of the object, and/or the like. In some implementations, the object corresponds to a physical object, a partially XR object, a fully XR object, or the like. To that end, in various implementations, the available volume determiner 444 includes instructions and/or logic therefor, and heuristics and metadata therefor.
In some implementations, the optional current fill volume determiner 444 is configured to determine an estimated current fill volume of the object when the object corresponds to a vessel (e.g., a fillable bowl, cup, mug, dish, or the like with a substance therein such as a liquid or solid) based on the processed image stream, the semantic scene information, the depth information, the one or more estimated dimensions of the object, and a measurement library 440. In some implementations, the current fill volume determiner 444 may also consider environmental information, such as a current temperature, humidity, barometric pressure, elevation, G-force, or the like, for a more accurate mass measurement. In some implementations, the measurement library 440 includes a plurality of average or typical mass-per-volume values for various liquids, solids, semi-solids, and/or the like such as water, oil, flour, sugar, seeds, chocolate chips, and/or the like (e.g., 1 mL of water weighs 1 g). To that end, in various implementations, the current fill volume determiner 444 includes instructions and/or logic therefor, and heuristics and metadata therefor. One of ordinary skill in the art will appreciate that the optional current fill volume determiner 444 may be implemented or utilized when the object corresponds to a fillable vessel but may not be implemented or utilized when the object corresponds to a solid/unfillable object.
In some implementations, the prompt/interrupt handler 446 is configured to obtain (e.g., receive, retrieve, or determine/generate) audio/visual feedback based on the one or more estimated dimensions of the object and the estimated current fill volume of the object in order to complete/satisfy the set of instructions. To that end, in various implementations, the prompt/interrupt handler 446 includes instructions and/or logic therefor, and heuristics and metadata therefor.
In some implementations, the data transmitter 246 is configured to transmit data (e.g., presentation data such as rendered image frames associated with the XR environment, location data, etc.) to at least the electronic device 120. To that end, in various implementations, the data transmitter 246 includes instructions and/or logic therefor, and heuristics and metadata therefor.
Although the data obtainer 242, the mapper and locator engine 244, the context analysis engine 430, the NLP 432, the instructions engine 434, the image pre-processing engine 436, the scene analysis engine 438, the object volume determiner 442, the current fill volume determiner 444, prompt/interrupt handler 446, and the data transmitter 246 are shown as residing on a single device (e.g., the controller 110), it should be understood that in other implementations, any combination of the data obtainer 242, the mapper and locator engine 244, the context analysis engine 430, the NLP 432, the instructions engine 434, the image pre-processing engine 436, the scene analysis engine 438, the object volume determiner 442, the current fill volume determiner 444, the prompt/interrupt handler 446, and the data transmitter 246 may be located in separate computing devices.
In some implementations, the rendering engine 460 is configured to render, present, and modify a virtual/XR environment. To that end, in various implementations, the rendering engine 460 includes instructions and/or logic therefor, and heuristics and metadata therefor. In some implementations, the rendering engine 460 includes a renderer 462, a compositor 464, and a pose determiner 466.
In some implementations, the renderer 462 is configured to render virtual/XR content from the virtual content library 461 according to a current camera pose relative thereto. To that end, in various implementations, the renderer 462 includes instructions and/or logic therefor, and heuristics and metadata therefor.
In some implementations, the virtual content library 461 includes a plurality of virtual/XR objects, items, scenery, and/or the like. In some implementations, the virtual content library 461 is stored locally and/or remotely. In some implementations, the virtual content library 461 is pre-populated or manually authored by the user 150.
In some implementations, the compositor 464 is configured to composite the rendered virtual/XR content with image(s) of the physical environment. In some implementations, the compositor 464 obtains (e.g., receives, retrieves, determines/generates, or otherwise accesses) depth information (e.g., a point cloud, mesh, or the like) associated with the scene (e.g., the physical environment 105 in
In some implementations, the pose determiner 466 is configured to determine a current camera pose of the electronic device 120 and/or the user 150 relative to the virtual/XR content. To that end, in various implementations, the pose determiner 466 includes instructions and/or logic therefor, and heuristics and metadata therefor.
Although the renderer 462, the compositor 464, and the pose determiner 466 are shown as residing on a single device (e.g., the controller 110), it should be understood that in other implementations, any combination of the renderer 462, the compositor 464, and the pose determiner 466 may be located in separate computing devices.
In some implementations, the functions and/or components of the controller 110 are combined with or provided by the electronic device 120 shown below in
In some implementations, the one or more communication buses 304 include circuitry that interconnects and controls communications between system components. In some implementations, the one or more I/O devices and sensors 306 include at least one of an inertial measurement unit (IMU), an accelerometer, a gyroscope, a magnetometer, a thermometer, one or more physiological sensors (e.g., blood pressure monitor, heart rate monitor, blood oxygen sensor, blood glucose sensor, etc.), one or more microphones, one or more speakers, a haptics engine, a heating and/or cooling unit, a skin shear engine, one or more depth sensors (e.g., structured light, time-of-flight, LiDAR, or the like), a localization and mapping engine, an eye tracking engine, a body/head pose tracking engine, a hand/limb tracking engine, a camera pose tracking engine, and/or the like.
In some implementations, the one or more displays 312 are configured to present the XR environment to the user. In some implementations, the one or more displays 312 are also configured to present flat video content to the user (e.g., a 2-dimensional or “flat” AVI, FLV, WMV, MOV, MP4, or the like file associated with a TV episode or a movie, or live video pass-through of the physical environment 105). In some implementations, the one or more displays 312 correspond to touchscreen displays. In some implementations, the one or more displays 312 correspond to holographic, digital light processing (DLP), liquid-crystal display (LCD), liquid-crystal on silicon (LCoS), organic light-emitting field-effect transitory (OLET), organic light-emitting diode (OLED), surface-conduction electron-emitter display (SED), field-emission display (FED), quantum-dot light-emitting diode (QD-LED), micro-electro-mechanical system (MEMS), and/or the like display types. In some implementations, the one or more displays 312 correspond to diffractive, reflective, polarized, holographic, etc. waveguide displays. For example, the electronic device 120 includes a single display. In another example, the electronic device 120 includes a display for each eye of the user. In some implementations, the one or more displays 312 are capable of presenting AR and VR content. In some implementations, the one or more displays 312 are capable of presenting AR or VR content.
In some implementations, the image capture device 370 correspond to one or more RGB cameras (e.g., with a complementary metal-oxide-semiconductor (CMOS) image sensor or a charge-coupled device (CCD) image sensor), IR image sensors, event-based cameras, and/or the like. In some implementations, the image capture device 370 includes a lens assembly, a photodiode, and a front-end architecture.
The memory 320 includes high-speed random-access memory, such as DRAM, SRAM, DDR RAM, or other random-access solid-state memory devices. In some implementations, the memory 320 includes non-volatile memory, such as one or more magnetic disk storage devices, optical disk storage devices, flash memory devices, or other non-volatile solid-state storage devices. The memory 320 optionally includes one or more storage devices remotely located from the one or more processing units 302. The memory 320 comprises a non-transitory computer readable storage medium. In some implementations, the memory 320 or the non-transitory computer readable storage medium of the memory 320 stores the following programs, modules and data structures, or a subset thereof including an optional operating system 330 and an XR presentation engine 340.
The operating system 330 includes procedures for handling various basic system services and for performing hardware dependent tasks. In some implementations, the XR presentation engine 340 is configured to present XR content to the user via the one or more displays 312. To that end, in various implementations, the XR presentation engine 340 includes a data obtainer 342, a presenter 344, an interaction handler 346, and a data transmitter 350.
In some implementations, the data obtainer 342 is configured to obtain data (e.g., presentation data such as rendered image frames associated with the XR environment, input data, user interaction data, head tracking information, camera pose tracking information, eye tracking information, sensor data, location data, etc.) from at least one of the I/O devices and sensors 306 of the electronic device 120, the controller 110, and the remote input devices. To that end, in various implementations, the data obtainer 342 includes instructions and/or logic therefor, and heuristics and metadata therefor.
In some implementations, the presenter 344 is configured to present and update XR content (e.g., the rendered image frames associated with the XR environment) via the one or more displays 312. To that end, in various implementations, the presenter 344 includes instructions and/or logic therefor, and heuristics and metadata therefor.
In some implementations, the interaction handler 346 is configured to detect user interactions with the presented XR content. To that end, in various implementations, the interaction handler 346 includes instructions and/or logic therefor, and heuristics and metadata therefor.
In some implementations, the data transmitter 350 is configured to transmit data (e.g., presentation data, location data, user interaction data, head tracking information, camera pose tracking information, eye tracking information, etc.) to at least the controller 110. To that end, in various implementations, the data transmitter 350 includes instructions and/or logic therefor, and heuristics and metadata therefor.
Although the data obtainer 342, the presenter 344, the interaction handler 346, and the data transmitter 350 are shown as residing on a single device (e.g., the electronic device 120), it should be understood that in other implementations, any combination of the data obtainer 342, the presenter 344, the interaction handler 346, and the data transmitter 350 may be located in separate computing devices.
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To this end, in various implementations, the data processing architecture 400 includes the optional privacy subsystem 428 with one or more privacy filters associated with user information and/or identifying information (e.g., at least some portions of the position/rotation/movement information 402A, the gaze direction 402B, the body/head/hand/limb pose information 402C, the user input information 402D, and the speech data 402E). In some implementations, the privacy subsystem 428 selectively prevents and/or limits the data processing architecture 400 or portions thereof from obtaining and/or transmitting the user information. To this end, the privacy subsystem 428 receives user preferences and/or selections from the user in response to prompting the user for the same. In some implementations, the privacy subsystem 428 prevents the data processing architecture 400 from obtaining and/or transmitting the user information unless and until the privacy subsystem 428 obtains informed consent from the user. In some implementations, the privacy subsystem 428 anonymizes (e.g., scrambles or obscures) certain types of user information. For example, the privacy subsystem 428 receives user inputs designating which types of user information the privacy subsystem 428 anonymizes. As another example, the privacy subsystem 428 anonymizes certain types of user information likely to include sensitive and/or identifying information, independent of user designation (e.g., automatically).
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As one example, the prompt/interrupt handler 446 provides audible feedback when the estimated current fill volume 445 of the physical object satisfies or does not satisfy the one or more instructions 408 (e.g., “the mixing bowl now contains 15 g of sugar according to the recipe”, or “the mixing bowl is still 5 g short of the amount of sugar indicated by the recipe”). As another example, the prompt/interrupt handler 446 provides an XR overlay indicating a fill line in order to fill a vessel with X fluid ounces of water. As yet another example, the prompt/interrupt handler 446 provides an XR overlay indicating a cutting/apportionment line in order to measure out 1 cup of butter relative to a stick of butter.
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In other words, in some implementations, the electronic device 120 is configured to present XR content and to enable optical see-through or video pass-through of at least a portion of the physical environment 505 on the display 122. For example, the electronic device 120 corresponds to a mobile phone, tablet, laptop, near-eye system, wearable computing device, or the like.
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In other words, in some implementations, the electronic device 120 is configured to present XR content and to enable optical see-through or video pass-through of at least a portion of the physical environment 505 on the display 122. For example, the electronic device 120 corresponds to a mobile phone, tablet, laptop, near-eye system, wearable computing device, or the like.
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In some instances, as noted above, eyeballing volume and mass measurements for cooking or home improvement projects can be futile at best. Furthermore, estimating volume and mass measurements with a single camera is likewise a difficult task. In various implementations, a system estimates volume, dimensions, surface area, mass, and/or the like of a physical object by using an onboard depth sensor and/or image sensor. The estimates may also be accompanied with extended reality (XR) markers to aid a user in completing a cooking task, home improvement task, or the like.
As represented by block 7-1, the method 700 includes obtaining (e.g., receiving, retrieving, or determining/generating) a task associated with a physical object with a physical environment. For example, the task corresponds to an instruction, a portion of a set of instructions, or the end result of the set of instructions. As one example, the task corresponds to measuring out or apportioning a portion of the physical object, such as a stick of butter, for a recipe. As another example, the task corresponds to pouring a set amount of liquid into the physical object—a vessel such as a measuring cup, mixing bowl, or the like. In some implementations, the task is provided by the user via voice input such as “I'd like to fill this cup with 16 ounces of water.” In some implementations, the task is inferred from a recipe card or other list based at least in part on text/object recognition, semantic segmentation, or the like. In some implementations, the task corresponds to eating the physical object and the XR overlay estimates the calories and nutritional profile for the physical object.
In some implementations, obtaining the task includes performing text recognition on a physical or virtual object that includes a set of instructions. As one example, the task is obtained from a physical recipe card, a recipe on a website, a recipe in an email, or the like. In
In some implementations, obtaining the task includes performing natural language processing on speech data associated with a set of instructions. In
In some implementations, the task corresponds to apportioning the physical object. In some implementations, the XR overlay indicates a manner in which to apportion the physical object in order to achieve the task. For example, the XR overlay corresponds to a marker for measuring out 1 tablespoon of butter, 0.25 pounds of a wheel of cheese, or the like. In
In some implementations, the physical object corresponds to a vessel, and the task corresponds to filling the physical object with another physical object (e.g., a liquid, semi-liquid, solid, or semi-solid substance such as water, oil, flour, seeds, chocolate chips, or the like). In some implementations, the XR overlay indicates a manner in which to fill the physical object in order to achieve the task. For example, the XR overlay corresponds to a marker for 16 fluid ounces of water, 2 cups of chocolate chips, or the like relative to the vessel size. In
As represented by block 7-2, the method 700 includes obtaining depth information, via the depth sensor, associated with a physical object in a physical setting. In some implementations, the depth information is collected by a depth sensor using techniques known in the art such as structured light, time-of-flight, LiDAR, or the like. In some implementations, the depth information corresponds to a mesh, point cloud, or the like of the physical environment. In some implementations, the depth information corresponds to a mesh, point cloud, or the like of a portion of the physical environment such as one or more physical objects that the user intends on interacting with. For example, with reference to
In some implementations, the depth information corresponds to a mesh for at least the physical object. In some implementations, the electronic device obtains (e.g., receives, retrieves, or determines/generates) a mesh that represents the physical environment (including the physical object) or at least the physical object itself.
In some implementations, the depth information corresponds to a point cloud for at least the physical object. In some implementations, the electronic device obtains (e.g., receives, retrieves, or determines/generates) a point cloud that represents the physical environment (including the physical object) or at least the physical object itself.
As represented by block 7-3, the method 700 includes determining one or more measurements for the physical object based at least in part on the depth information. For example, the electronic device estimates the available (or unfilled) volume of a mixing bowl, a measuring cup, a stick of butter, etc. In some implementations, the electronic device may also leverage other input devices, such as an image sensor (for computer vision purposes), to determine the one or more measurements more accurately. In some implementations, the electronic device may prompt the user for additional angles or perspectives of the physical object if the one or more measurements cannot be determined.
In some implementations, the one or more measurements correspond to at least one of a volume of the physical object, spatial dimensions of the physical object, a mass of the physical object, or a surface area of the physical object.
As shown in
As represented by block 7-4, the method 700 includes obtaining (e.g., receiving, retrieving, or determining/generating) a graphical overlay based at least in part on the task and the one or more measurements for the physical object. For example, the graphical overlay corresponds to an XR overlay obtained from the virtual content library 461. In another example, the graphical overlay corresponds to an XR overlay that is generated on-the-fly.
As represented by block 7-5, the method 700 includes causing presentation of the graphical overlay adjacent to a representation of the physical object, wherein the representation is obtained using sensor readings of the physical object. In some implementations, the XR overlay is composited with video pass-through or optical see-through of a physical environment including the physical object. In some implementations, the graphical overlay occludes the physical object. In some implementations, the graphical overlay is presented adjacent to (but not overlapping on) the physical object.
In some implementations, the representation of the physical object corresponds optical see-through or video pass-through data associated with the physical environment. In this example, the sensor readings may correspond to image data of the physical environment captured by an exterior-facing image sensor. In some implementations, the device captures image data (e.g., the sensor readings) of the physical environment and performs object and/or semantic segmentation techniques on the image data in order to classify the physical object. In this example, the representation of the physical object corresponds to a 3D model obtained from the virtual content library 461 based on the classification for the physical object.
In
While various aspects of implementations within the scope of the appended claims are described above, it should be apparent that the various features of implementations described above may be embodied in a wide variety of forms and that any specific structure and/or function described above is merely illustrative. Based on the present disclosure one skilled in the art should appreciate that an aspect described herein may be implemented independently of any other aspects and that two or more of these aspects may be combined in various ways. For example, an apparatus may be implemented and/or a method may be practiced using any number of the aspects set forth herein. In addition, such an apparatus may be implemented and/or such a method may be practiced using other structure and/or functionality in addition to or other than one or more of the aspects set forth herein.
It will also be understood that, although the terms “first,” “second,” etc. may be used herein to describe various elements, these elements should not be limited by these terms. These terms are only used to distinguish one element from another. For example, a first node could be termed a second node, and, similarly, a second node could be termed a first node, which changing the meaning of the description, so long as all occurrences of the “first node” are renamed consistently and all occurrences of the “second node” are renamed consistently. The first node and the second node are both nodes, but they are not the same node.
The terminology used herein is for the purpose of describing particular implementations only and is not intended to be limiting of the claims. As used in the description of the implementations and the appended claims, the singular forms “a,” “an,” and “the” are intended to include the plural forms as well, unless the context clearly indicates otherwise. It will also be understood that the term “and/or” as used herein refers to and encompasses any and all possible combinations of one or more of the associated listed items. It will be further understood that the terms “comprises” and/or “comprising,” when used in this specification, specify the presence of stated features, integers, steps, operations, elements, and/or components, but do not preclude the presence or addition of one or more other features, integers, steps, operations, elements, components, and/or groups thereof.
As used herein, the term “if” may be construed to mean “when” or “upon” or “in response to determining” or “in accordance with a determination” or “in response to detecting,” that a stated condition precedent is true, depending on the context. Similarly, the phrase “if it is determined [that a stated condition precedent is true]” or “if [a stated condition precedent is true]” or “when [a stated condition precedent is true]” may be construed to mean “upon determining” or “in response to determining” or “in accordance with a determination” or “upon detecting” or “in response to detecting” that the stated condition precedent is true, depending on the context.
This application is a continuation of U.S. patent application Ser. No. 17/323,906, filed on May 18, 2021, which claims priority to U.S. Provisional Patent App. No. 63/040,605, filed on Jun. 18, 2020, which are hereby incorporated by reference herein in their entireties.
Number | Date | Country | |
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63040605 | Jun 2020 | US |
Number | Date | Country | |
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Parent | 17323906 | May 2021 | US |
Child | 17942125 | US |