Claims
- 1. A method for implementing a player configurable video game in a gaming establishment the method comprising:.
obtaining player game configuration data, wherein the data includes one or more inputs; comparing each of the one or more inputs with one or more default game parameters; and providing one or more default games most closely associated with the game configuration data.
- 2. The method as recited in claim 1, wherein obtaining game configuration data includes receiving the game configuration data from a previously programmed game.
- 3. The method as recited in claim 1, wherein obtaining game configuration data includes receiving the game configuration data from a memory storage device.
- 4. The method as recited in claim 1, wherein obtaining game configuration data includes receiving the game configuration data from a remote memory storage location.
- 5. The method as recited in claim 1, wherein obtaining game configuration data includes receiving the game configuration data from a player operating the video game.
- 6. The method as recited in claim 1, wherein providing one or more default games includes receiving the default games from the video game.
- 7. The method as recited in claim 1, wherein providing one or more default games includes receiving the default games from a remote memory storage location.
- 8. The method as recited in claim 1 further comprising saving a game configuration.
- 9. The method as recited in claim 8, wherein the game configuration is saved on the video game.
- 10. The method as recited in claim 8, wherein the game configuration is saved on a recordable medium.
- 11. The method as recited in claim 8, wherein the game configuration is saved at a remote memory storage location.
- 12. The method as recited in claim 1 further comprising pre-configuring a video game before entering the gaming establishment.
- 13. The method as recited in claim 1 further comprising:
tracking player game configurations at the gaming establishment; recording the player game configurations; and creating a custom game configuration from the recorded player game configurations.
- 14. The method as recited in claim 1, wherein the player game configuration data is configured by a player.
- 15. The method as recited in claim 1, wherein the player game configuration data is configured by the gaming establishment.
- 16. A method for implementing a player configurable video game in a gaming establishment, the method comprising:
obtaining player game configuration data, wherein the data includes one or more inputs; comparing each of the one or more inputs with one or more default game parameters; configuring one or more new games; and providing the one or more new games.
- 17. The method as recited in claim 16, wherein obtaining game configuration data includes receiving the game configuration data from a previously programmed game.
- 18. The method as recited in claim 16, wherein obtaining game configuration data includes receiving the game configuration data from a portable memory storage device.
- 19. The method as recited in claim 16, wherein obtaining game configuration data includes receiving the game configuration data from a remote memory storage location.
- 20. The method as recited in claim 16, wherein obtaining game configuration data includes receiving the game configuration data from a player operating the video game.
- 21. The method as recited in claim 16, wherein the one or more default game parameters are stored on the video game.
- 22. The method as recited in claim 16, wherein the one or more default game parameters are stored on a remote memory storage location.
- 23. The method as recited in claim 16 further comprising saving a game configuration.
- 24. The method as recited in claim 23, wherein the game configuration is saved on the video game.
- 25. The method as recited in claim 23, wherein the game configuration is saved on a recordable medium.
- 26. The method as recited in claim 23, wherein the game configuration is saved at a remote memory storage location.
- 27. The method as recited in claim 16 further comprising pre-configuring a video game before entering the gaming establishment.
- 28. The method as recited in claim 16 further comprising:
tracking player game configurations at the gaming establishment; recording the player game configurations; and creating a custom game configuration from the recorded player game configurations.
- 29. The method as recited in claim 16, wherein the player game configuration data is configured by a player.
- 30. The method as recited in claim 16, wherein the player game configuration data is configured by the gaming establishment.
- 31. The method as recited in claim 16, wherein configuring one or more new games includes returning one or more default games most closely associated with the player configuration data.
- 32. The method as recited in claim 16, wherein configuring one or more new games includes modifying the one or more default game parameters.
- 33. The method as recited in claim 16, wherein configuring one or more new games includes modifying the appearance of one or more default games.
- 34. A method for implementing a player configurable video game, the method comprising:
obtaining game configuration data, wherein the data includes an input; comparing the input with one or more default game parameters; providing one or more default games most closely associated with the input; repeating the obtaining step and the comparing step for each input; and providing one or more default games most closely associated with the one or more inputs.
- 35. The method as recited in claim 34 further comprising configuring a new game.
- 36. The method as recited in claim 35, wherein configuring the new game includes returning one or mole default games most closely associated with the configuration data.
- 37. The method as recited in claim 35, wherein configuring the new game includes modifying the one or more default game parameters.
- 38. The method as recited in claim 35, wherein configuring the new game includes modifying the appearance of the one or more default games.
- 39. The method as recited in claim 34, wherein obtaining game configuration data includes receiving the game configuration data from a previously programmed game.
- 40. The method as recited in claim 34, wherein obtaining game configuration data includes receiving the game configuration data from a memory storage device.
- 41. The method as recited in claim 34, wherein obtaining game configuration data includes receiving the game configuration data from a remote memory storage location.
- 42. The method as recited in claim 34, wherein obtaining game configuration data includes receiving the game configuration data from a player operating the video game.
- 43. The method as recited in claim 34, wherein providing one or more default games includes receiving the default games from the video game.
- 44. The method as recited in claim 34, wherein providing one or more default games includes receiving the default games from a remote memory storage location.
- 45. The method as recited in claim 34 further comprising saving a game configuration.
- 46. The method as recited in claim 45, wherein the game configuration is saved on the video game.
- 47. The method as recited in claim 45, wherein the game configuration is saved on a recordable medium.
- 48. The method as recited in claim 45, wherein the game configuration is saved at a remote memory storage location.
- 49. The method as recited in claim 34 further comprising pre-configuring a video game before entering the gaming establishment.
- 50. The method as recited in claim 34 further comprising:
tracking player configurations at the gaming establishment; recording the player game configurations; and creating a custom game configuration from the recorded player game configurations.
- 51. The method as recited in claim 34, wherein the player game configuration data is configured by a player.
- 52. The method as recited in claim 34, wherein the player game configuration data is configured by the gaming establishment.
- 53. In a configurable video game having a graphic user interface including a display and a user interface selection device, a method of providing and selecting a player configurable video game, the method comprising:
obtaining game configuration data, wherein the data includes one or more inputs from a user; comparing each of the one or more inputs with one or more default game parameters; configuring one or more new games; displaying the one or more new games; receiving an entry signal indicative of the user selecting one of the one or more new games; and displaying the new game associated with the signal entry.
- 54. The method as recited in claim 53, wherein obtaining game configuration data includes receiving the game configuration data from a previously programmed game.
- 55. The method as recited in claim 53, wherein obtaining game configuration data includes receiving the game configuration data from a portable memory storage device.
- 56. The method as recited in claim 53, wherein obtaining game configuration data includes receiving the game configuration data from a remote memory storage location.
- 57. The method as recited in claim 53, wherein obtaining game configuration data includes receiving the game configuration data from a player operating the video game.
- 58. The method as recited in claim 53, wherein the one or more default game parameters are stored on the video game.
- 59. The method as recited in claim 53, wherein the one or more default game parameters are stored on a remote memory storage location.
- 60. The method as recited in claim 53 further comprising saving a game configuration.
- 61. The method as recited in claim 60, wherein the game configuration is saved on the video game.
- 62. The method as recited in claim 60, wherein the game configuration is saved on a recordable medium.
- 63. The method as recited in claim 60, wherein the game configuration is saved at a remote memory storage location.
- 64. The method as recited in claim 53 further comprising pre-configuring a video game before entering the gaming establishment.
- 65. The method as recited in claim 53 further comprising;
tracking player game configurations at the gaming establishment; recording the player game configurations; and creating a custom game configuration from the recorded player game configurations.
- 66. The method as recited in claim 49, wherein the player game configuration data is configured by a player.
- 67. The method as recited in claim 53, wherein the player game configuration data is configured by the gaming establishment.
- 68. The method as recited in claim 53, wherein configuring one or more new games includes returning one or more default games most closely associated with the player configuration data.
- 69. The method as recited in claim 53, wherein configuring one or more new games includes modifying the one or more default game parameters.
- 70. The method as recited in claim 53, wherein configuring one or more new games includes modifying the appearance of one or more default games.
- 71. In a configurable video game having a graphic user interface including a display and a user interface selection device, a method of providing and selecting a player configurable video game, the method comprising:
obtaining game configuration data, wherein the data includes an input from a user; comparing the user input with one or more default game parameters; displaying a plurality of menu items, wherein the menu items include entries to select one or more default games most closely associated with the user input and an entry to prompt the user to enter one or more additional user inputs; receiving an entry signal indicative of the user selecting one of the plurality of menu items; in response to a selection of one of the one or more default games, displaying the default game associated with the signal entry; and in response to a selection of the user entry for additional user inputs, repeating the obtaining step, the comparing step, the displaying of plurality of menu items step and the receiving step, and in response to a selection of one of the one or more default games, displaying the default game associated with the signal entry.
- 72. The method as recited in claim 71 further comprising configuring a new game.
- 73. The method as recited in claim 72, wherein configuring the new game includes returning one or more default games most closely associated with the configuration data.
- 74. The method as recited in claim 72, wherein configuring the new game includes modifying the one or more default game parameters.
- 75. The method as recited in claim 72, wherein configuring the new game includes modifying the appearance of the one or more default games.
- 76. The method as recited in claim 71, wherein obtaining game configuration data includes receiving the game configuration data from a previously programmed game.
- 77. The method as recited in claim 71, wherein obtaining game configuration data includes receiving the game configuration data from a memory storage device.
- 78. The method as recited in claim 71, wherein obtaining game configuration data includes receiving the game configuration data from a remote memory storage location.
- 79. The method as recited in claim 71, wherein obtaining game configuration data includes receiving the game configuration data from a player operating the video game.
- 80. The method as recited in claim 71, wherein providing one or more default games includes receiving the default games from the video game.
- 81. The method as recited in claim 71, wherein providing one or more default games includes receiving the default games from a remote memory storage location.
- 82. The method as recited in claim 71 further comprising saving a game configuration.
- 83. The method as recited in claim 82, wherein the game configuration is saved on the video game.
- 84. The method as recited in claim 82, wherein the game configuration is saved on a recordable medium.
- 85. The method as recited in claim 82, wherein the game configuration is saved at a remote memory storage location.
- 86. The method as recited in claim 71 further comprising pre-configuring a video game before entering the gaming establishment.
- 87. The method as recited in claim 71 further comprising:
tracking player game configurations at the gaming establishment; recording the player game configurations; and creating a custom game configuration from the recorded player game configurations.
- 88. The method as recited in claim 71, wherein the player game configuration data is configured by a player.
- 89. The method as recited in claim 71 wherein the player game configuration data is configured by the gaming establishment.
- 90. A system for implementing a player configurable video game in a gaming establishment, the system comprising:
means for obtaining player game configuration data, wherein the data includes one or more inputs; processing means for implementing one or more new games; and displaying means for providing the one or more new games.
- 91. The system recited in claim 90, wherein the processing means includes comparing means for comparing the one or more inputs with one or more default game parameters.
- 92. The system recited in claim 91, wherein the processing means includes configuring means to configure the one or more new games.
- 93. The system recited in claim 92, wherein the configuring means includes returning one or more default games most closely associated with the configuration data.
- 94. The system recited in claim 92, wherein the configuring means includes modifying the one or more default game parameters.
- 95. The system recited in claim 92, wherein the configuring means includes modifying the appearance of the one or more default games.
CROSS-REFERENCE TO RELATED APPLICATIONS
[0001] This application claims the benefit of U.S. provisional application Serial No. 60/155,436 filed Sep. 22, 1999.
Provisional Applications (1)
|
Number |
Date |
Country |
|
60155436 |
Sep 1999 |
US |
Continuations (1)
|
Number |
Date |
Country |
Parent |
09666993 |
Sep 2000 |
US |
Child |
10445582 |
May 2003 |
US |