The name of this game is “Catch, if you Can”. The game can be a fast-paced competitive game, or it can be a relaxing picnic-like game played by all.
BRIEF DESCRIPTION OF THE DRAWING
The sole illustration shows the configuration of one of the pair of goals.
DETAILED DESCRIPTION OF THE INVENTION
The game objective is to throw a Frisbee® (i.e., flying disc) through an opponent's goal that is 12 yards away.
Referring now to the FIGURE, each goal 10 is 3 feet wide by 4 feet high and can be built using PVC pipe (1″ wide) so there is a total of three posts, a vertical left and right post 12, 14 and a top horizontal post 16, connected in the corners by 90 degree elbows 18. Securing to the ground can be achieved by pounding in small stakes 20 (about 1.5 feet) 3 feet apart so the two outer hollow posts 12, 14 can slip over the stake allowing it to stand on its own.
Each goal has two unique characteristics:
- (1) Under the top horizontal post will be another horizontal PVC pipe 22 leaving only 3 inches between the two. Pipe 22 is connected to the side posts 12, 14 by a “T” connector 24, which connects to the top of each side post and then to the 90 degree elbows. The intention of the space is to provide more points if the disc goes through this area and is not caught.
- (2) Hanging in the center of the goal (off the bottom horizontal bar) is a 1 foot long by 1 inch wide PVC pipe 26 which will be called the Uvula. Pipe 26 has a one inch hole 28 near the top of the pipe, and a string or zip tie 30 can be used to hang it from the pipe 22. Hitting this uvula will allow more points to be awarded (if hit and disc is not caught).
The game rules and point scoring are identified under the headings “Game Basics” and “Points” as described below.
Game Basics
- Game is played with 2 to 6 people
- Each team defends a goal by standing behind it
- Each goal is 4 feet high by 3 feet wide (no net, just open)
- Goals are placed 12 yards apart
- Teams try to throw a disc through the opposing team's goal without it being caught
- Teams must stand behind their own goal or next to it when throwing (as long as they are at least 12 yards away from the other team's goal)
- Teams must also stand behind their own goal when trying to catch when the opposing team is throwing
Points
- Games are to 21 points and points are only awarded if the disc goes through an opponent's goal without being caught
- 1 point is scored if disc is thrown through opponent's goal and the disc is not caught (if caught, no points)
- Hanging down the middle of the goal is the uvula—if disc hits this and is not caught, it's worth 3 points
- The top of the goal will have two horizontal bars—3 inches apart—throwing it through this area will be 7 points if not caught
- Points are only awarded if the disc fully goes thru the opponent's goal before hitting the ground
- People must be behind their own goal line when throwing (throw from behind the goal or next to either side, or even through your own goal)
- People must also be behind their own goal when attempting a catch—no body part can pass over or through their own goal when catching (if they catch the disc or touch the disc before allowing it to fully cross into the goal, two points will be awarded to the thrower)
- Catches must be made with just one hand and no other body part helping or being touched by the disc
- Teams—all players must take turns throwing and catching
- Each person must always throw to the same person
- Players do not have to wait for the opposing team member to be ready
- It can be as fast paced as the skill level allows
- If the disc lands and finishes moving before the opposing goal being thrown at, the new thrower has the option of throwing with one foot on that spot when attempting their next throw—they could potentially be much closer than 12 yards (the person catching does not have to wait to attempt their own throw, even if playing one vs one)
- When someone is defending a goal, attempting a catch, they can utilize other team members if they can hit it or tip it up towards another team member (with one hand) for them to catch one handed if necessary
- Teams can decide on allowing any kind of throw or how to catch (one or two hands)