Method and kit for retrofitting a pinball machine

Information

  • Patent Grant
  • 6199861
  • Patent Number
    6,199,861
  • Date Filed
    Friday, April 30, 1999
    25 years ago
  • Date Issued
    Tuesday, March 13, 2001
    23 years ago
Abstract
A pinball machine has been designed with several novel mechanical and electrical features such that it is easily updatable, or alternately, retrofittable or convertible between a first pinball game and a second pinball game. The pinball machine includes a cabinet, a playfield, a panel, an electronics system, and a video display. The playfield is mounted in the cabinet with the panel mounted to the cabinet and overlaying at least a portion of the playfield. The video display is mounted generally above the cabinet and is disposed to project video images onto the panel for viewing by the player. The electronics system includes a control unit and a plurality of input/output elements which are mounted to the playfield. The control unit, which includes a controller and memory for storing game instructions and video images, is coupled to the plurality of input/output elements. The controller executes the game instructions to cause the video images to be displayed upon the video display. The memory may include flash memory which can be updated by a flash card. A retrofitting kit for the pinball machine provides a replacement memory that stores second game instructions and second game video images therein for operation in the pinball machine. Thus, the types of video images of displayed by the pinball machine, the times the video images are displayed, and the manner in which they are displayed can be entirely modified. The kit may also include a new playfield to alter the physical environment which the rolling ball of the machine interacts to complement the new video images.
Description




FIELD OF THE INVENTION




This invention relates generally to a pinball machine, and more particularly, to a pinball machine that displays a virtual image at a selectable position on the playfield and that is convertible from a first pinball game to a second pinball game.




BACKGROUND OF THE INVENTION




Pinball games are often found together in arcades, restaurants, bars, and other amusement establishments. Generally speaking, a pinball game includes a playfield that supports a rolling ball and is mounted in a generally horizontally disposed cabinet. The playfield is usually tilted or inclined at a slight angle to cause the ball to roll toward the end or bottom of the playfield. The player uses flippers at the bottom of the playfield to propel the ball back into the playfield area. A transparent structure is placed over the playfield to limit the player's interaction with the ball to only the flippers. A display for pinball games usually consists of an alphanumeric display for showing the score of one or more players. This display is usually mounted in a backbox which is mounted above the cabinet and generally at an end opposite the player position. The display may utilize electromechanical alphanumeric display elements or electrical or electronic illuminated display elements such as neon tubes or LEDs or the like. In some cases, the so-called dot matrix display have been used to generate alphanumeric displays, and other somewhat limited visual displays.




Designers of pinball games strive to constantly provide innovations to continue to attract interest, both for attracting new players and for retaining the interest of present players. While appealing new input and output features for pinball games assists in attracting new players and retaining the existing players, these new features are typically introduced to the market in the form of an entirely new pinball machine. In other words, an arcade owner has to purchase the new machine to place these new player-appeal features into his or her arcade. This introduction process usually entails removing an old machine that is out of favor and replacing it with the new machine. Thus, the cost to the arcade owner not only includes the cost of the new machine, but the costs associated with removing the old machine such as transportation, advertising it for resale, etc. In some instances, arcade owners have been provided with conversion kits that alter the physical features of an existing pinball machine. These kits may include new input/output elements on the playfield or an entirely new playfield and different artwork for the pinball machine. However, pinball machines were not designed for retrofitting which makes the conversion process difficult. And, the new pinball game is limited by the electronic capabilities that were present in the existing machine structure.




The assignee of the present application has developed a novel type of pinball machine wherein a video image is projected onto the glass covering the playfield and is reflected therefrom for viewing by the player. In this novel pinball machine, the projected video images are interactive with various input/output elements associated with the playfield. The details of this novel pinball machine are disclosed in U.S. Application Ser. No. 09/081,146, filed May 19, 1998, entitled “Amusement Game With Pinball Type Playfield and Virtual Video Images,” and incorporated herein by reference in its entirety.




The aforementioned novel pinball machine of the assignee not only has the benefit of providing outstanding player-appeal features through the images projected onto the playfield, but it presents the arcade owner with a new option for altering existing pinball machines. Specifically, the look and feel of the pinball machine can be significantly altered by providing new images to be viewed by the player and possibly a new playfield to accompany the new images. Thus, the arcade owner is now provided with a method by which the same pinball machine frame can be maintained in his arcade, but still constantly introduce many new player-appeal features to sustain his or her clientele.




SUMMARY OF THE INVENTION




In accordance with the present invention, a pinball machine has been designed with several novel mechanical and electrical features such that it is easily retrofittable or convertible between a first pinball game and a second pinball game. Specifically, the pinball machine includes a cabinet, a playfield, a panel, an electronics system, and a video display. The playfield is mounted in the cabinet with the panel mounted to the cabinet and overlaying at least a portion of the playfield. The video display is mounted generally above the cabinet and is disposed to project video images onto the panel for viewing by the player.




The electronics system includes a control unit and a plurality of input/output elements which are mounted to the playfield. The control unit, which includes a controller and memory for storing game instructions and video images, is coupled to the plurality of input/output elements. The controller executes the game instructions to cause the video images to be displayed upon the video display.




A retrofitting kit for the machine provides a replacement memory that stores second game instructions and second game video images therein. The second video images are displayed on the video display and projected onto the panel in response to the controller executing the second game instructions. Instead of replacement memory, the memory of the pinball machine can be modified by downloading the second game instructions and the second video images from a site outside of the pinball machine. In other words, the initial game instructions and video images are changed to second game instructions and second game video images. Regardless of the method by which the memory is updated, the types of video images displayed by the pinball machine, the times the video images are displayed, and the manner in which they are displayed can be entirely modified. The kit may also include a new playfield to alter the physical environment with which the rolling ball of the machine interacts to complement the new video images.




The above summary of the present invention is not intended to represent each embodiment, or every aspect of the present invention. This is the purpose of the figures and detailed description which follow.











BRIEF DESCRIPTION OF THE DRAWINGS




Other objects and advantages of the invention will become apparent upon reading the following detailed description and upon reference to the drawings in which:





FIG. 1

is a perspective view of a pinball machine prior to being converted from a first pinball game to a second pinball game;





FIG. 2

is a side view of the pinball machine with portions broken away to reveal internal structure;





FIG. 3

is a perspective view of the pinball machine with a coin door opened and a handguard disengaged from a front molding of a game cabinet;





FIGS. 4 and 5

are side views of the pinball machine with portions broken away to reveal internal structure and showing a playfield assembly being removed from the cabinet;





FIG. 6

is a side view of the pinball machine with portions broken away to reveal internal structure and showing the playfield assembly entirely removed from the cabinet;





FIG. 7

is an enlarged view of a connector panel for mounting “playfield-side” connectors from the playfield assembly and “cabinet-side” connectors from electronics disposed with the cabinet;





FIG. 8

is a side view of the pinball machine with portions broken away to reveal internal structure and showing the cabinet-side connectors disengaged from the connector panel;





FIG. 9

is an enlarged side view of a backbox of the pinball machine with portions broken away to reveal internal structure and showing a locking mechanism for locking a backbox panel and a controller box in place;





FIG. 10

is a partial side view of the pinball machine with portions broken away to reveal internal structure and showing the locking mechanism operated to release the backbox panel from the backbox for positioning on the cabinet and to allow the controller box to be opened;





FIG. 11

is an enlarged side view of the backbox panel;





FIG. 12

is a frontal perspective view of the backbox with the backbox panel removed to reveal internal structure and the controller box opened;





FIG. 13

is an exploded perspective view of a PCI bus card assembly removed from the opened controller box in FIG.


12


and showing memory chips being removed from a daughter card of the assembly;





FIG. 14

is a side view of the pinball machine with portions broken away to reveal internal structure and showing a replacement playfield assembly for installation in the cabinet;





FIGS. 15 and 16

are side views of the pinball machine with portions broken away to reveal internal structure and showing the replacement playfield assembly being installed into the cabinet;





FIG. 17

is a side view of the pinball machine with portions broken away to reveal internal structure and showing the replacement playfield assembly installed into the cabinet and diagnostics being performed on the replacement playfield assembly using the backbox panel to reflect diagnostic-related video images projected from a video display;





FIG. 18

is a perspective view of the pinball machine after it has been converted from the first pinball game to the second pinball game;





FIG. 19

is a side view of the pinball machine with portions broken away to reveal internal structure and showing the playfield assembly raised partially upward within the cabinet for maintenance and servicing;





FIG. 20

is a magnified view of a circled region in

FIG. 19

;





FIG. 21

is a side view of the pinball machine with portions broken away to reveal internal structure and showing the playfield assembly raised to a nearly vertical position within the cabinet for maintenance and servicing;





FIG. 22

is a side view of the pinball machine with portions broken away to reveal internal structure and showing the replacement playfield assembly installed into the cabinet and diagnostics being performed on the replacement playfield assembly using a retractable shade to reflect diagnostic-related video images projected from the video display;





FIG. 23

is a side view of the pinball machine with portions broken away to reveal internal structure and showing a prior art ball trough for delivering rolling balls exiting the playfield back to the playfield;





FIG. 24

is a side view of the pinball machine in

FIG. 23

with the playfield tilted upwardly for maintenance and servicing;





FIG. 25

is a magnified view of the ball trough assembly in

FIG. 23

;





FIG. 26

is a magnified view of the ball trough assembly in

FIG. 24

;





FIG. 27

is a magnified view of a ball trough having a ball block assembly in an open position to allow rolling balls in the ball trough to be dispensed therefrom when the playfield is disposed within the cabinet of the pinball machine;





FIG. 28

is a magnified view of the ball trough in

FIG. 27

having the ball block assembly in a closed position to prevent the rolling balls from falling out of the ball trough when the playfield is tilted upwardly for maintenance and servicing;





FIG. 29

is a schematic diagram of a fuse detection circuit for indicating whether a fuse is operable or blown; and





FIG. 30

is a schematic diagram of a lamp detection circuit for indicating whether a lamp is operable, burned out, or shorted.











While the invention is susceptible to various modifications and alternative forms, specific embodiment thereof has been shown by way of example in the drawings and will be described in detail. It should be understood, however, that it is not intended to limit the invention to the particular form described, but, on the contrary, the intention is to cover all modifications, equivalents, and alternatives falling within the spirit and scope of the invention as defined by the appended claims.




DESCRIPTION OF ILLUSTRATIVE EMBODIMENTS




Referring now to the drawings, and initially to

FIGS. 1 and 2

, there is shown an amusement game in accordance with the present invention, and designated generally by the reference numeral


20


. The amusement game


20


includes a cabinet


22


which houses a playfield assembly


23


including a playing field or playfield


24


which may be inclined. The playing field


24


supports a game piece such as a rolling ball


26


and has a plurality of playfield features and devices. These features and devices may take a number of forms and some relatively simplified play features are indicated generally by reference numeral


28


. The ball


26


may be initially introduced into the playfield


24


by shooting the ball


26


with a ball propelling element such as a plunger


30


. The plunger


30


may be of the manually-actuated type as shown or, alternatively, may be automatically actuated in response to depression of a shooter button mounted to the front of the cabinet.




If the playfield


24


is inclined, as shown in

FIG. 2

, the ball tends to roll back generally in the direction of a pair of flippers


34


located at a bottom end part of the playfield


24


. The flippers


34


, which are activated by buttons


36


on the sides of the cabinet, are used by the skilled player to propel the ball back into the playfield


24


. The playfield devices and features


28


may include a number of elements such as bumpers as well as other elements. These other elements may include, without limitation, targets, various lights or other illumination devices, three-dimensional objects or figures, targets which are fixed or moveable, and so-called pop-up targets which are mounted generally below the surface of the playfield and may be selectively extended or retracted relative to the playfield. Other elements may also be used, such as lanes, ramps, elements which are capable of selectively holding and releasing the ball, etc. Other types of playfield features or devices might be utilized without departing from the invention, the foregoing being by way of example only.




The playfield


24


is generally covered by a transparent panel


40


of glass or plastic through which a player may view the playfield


24


and its contents. A backbox


42


is mounted generally above the playfield and usually at an end thereof opposite a player station which is adjacent the location of the flippers


34


and plunger


30


. Flipper control buttons


36


are also usually provided at the sides of the cabinet


22


for controlling the operation of the flippers


34


.




The above-described features are usually found in various pinball games. The novel features of the present invention will now be described in detail.




Referring to

FIG. 2

, the backbox


42


mounts a cathode ray tube (CRT)


50


or functionally equivalent structure such as one or more rows or a grid of LED's, or a flat screen video display device, or a video projector. The CRT


50


is mounted such that its screen


52


is directed generally in the direction of the playfield


24


, that is, generally in the vertically downward orientation as indicated in FIG.


2


. Cooperatively, a portion


54


of the transparent panel


40


which is aligned with the image surface or screen


52


of the CRT


50


thereabove is constructed of material that has both transparent and reflective properties. For example, the panel portion


54


may be constructed of tinted glass or plastic. Advantageously, the relative orientations or angular offsets of the CRT screen


52


and the panel


54


are such that an image appearing on the screen


52


will be projected as a virtual image


62


into the cabinet


22


in association with the playfield


24


. In the illustrated embodiment, these relative angles and positions of the CRT screen


52


and the panel


54


are such that the virtual image appears to be projecting in a generally vertical direction intersecting with or projecting out of the playfield


24


as indicated in

FIGS. 1 and 2

. By changing the position of the CRT


50


, the position of the virtual image may be moved back and forth relative to the playfield. It will be appreciated that the angular orientation of the virtual image


62


relative to the playfield


24


may also be varied as desired by varying the angle of the CRT or other device. The same considerations of spacing, angles and relative positions apply, in order to obtain a virtual image at a desired position, where the image is provided by apparatus other than or in addition to a CRT, such as a video projector, rows or grids of LED's, etc.




The image


62


projected into the playfield


24


may be a two dimensional image or a three-dimensional image, if desired, such that the virtual image


62


may have components which appear to be in a single plane intersecting the playfield or which appear to be in any number of positions behind the plane of the image


62


shown in

FIGS. 1 and 2

. Additional images in other positions, including in front of this plane, could be provided by a second image producing apparatus (such as a second CRT, a row or grid of LED's, a flat screen device, or a video projector) mounted adjacent the CRT


50


, and located relative to the surface


54


to produce the added or second image at the desired location. Moreover, the virtual image


62


may include a virtual image of a game piece or ball. In the same manner, the virtual image


62


may include a playfield or playfield features.




The virtual image


62


projected into the playfield from the CRT


50


may include fixed or moving images, video displays, scoring and/or instructional displays, or a combination of such images and displays, as desired. A source of data or information for forming these images on the CRT screen


52


may be electronics


70


(see

FIG. 12

) mounted in the backbox


42


. The electronics


70


include a computer, processor, or other controller and one or more associated storage devices or sources from which the controller may select images (and audio effects information, if desired) for display (or reproduction). A cable


72


couples the controller


70


to the CRT


50


. In connection with the controller


70


, various storage devices or other sources of images (and, if desired, corresponding audio information) may be used including, but not limited to, ROM, RAM, flash memory and other forms of solid state memory devices, either as a part of, or operatively coupled with the controller


70


, as well as magnetic disk, optical disk, video disk, video tape, and the like and corresponding player units operatively coupled with the controller


70


. The images may also be imported from other sources by use of a modem or other means operatively connected with the controller


70


, such as broadcast TV or satellite TV tuners, a cable TV hookup, or a proprietary cable feed, among other things. Any other source of video image information (and, if desired, corresponding audio information) might be utilized without departing from the invention. An audio or sound reproduction device such as a loudspeaker


75


may be provided for reproducing any desired audio effects.




In accordance with the present invention, there is provided a method of retrofitting/converting the pinball machine


20


from one model to a different model. To convert the pinball machine


20


, there is provided a conversion kit that generally contains the following components: a replacement playfield assembly


23


′ (see FIGS.


14


-


18


), a replacement backbox panel (i.e., “backglass”) or decorative sheet, decals


154


(see

FIG. 18

) for the cabinet


22


and backbox


42


, and possibly replacement memories (e.g. ROMs) storing a new game program, video images, and sounds. The pinball machine


20


includes numerous features for facilitating its conversion from one model to a different model. These features are described below in the context of the conversion method, which is illustrated in

FIGS. 3 through 18

.




The first step in the conversion method is to turn off the pinball machine's power switch and unplug the machine's electrical cord from any power outlet to which it is connected.




Next, referring to

FIG. 3

, a coin door


76


hingedly mounted to a front of the cabinet


22


is unlocked and opened. A handguard


78


(also known as a lock-down bar) is disengaged and removed from the front molding


80


of the cabinet


22


. The front molding


80


is intended to refer to the top front portion of the cabinet


22


. Further details concerning the structure and operation of the handguard


78


may be obtained from U.S. patent application Ser. No. 09/231092 (WMSW016) entitled “Lock-Down Bar Release System for a Pinball Machine,” filed concurrently herewith, and incorporated herein by reference in its entirety.




Still referring to

FIG. 3

, after removing the handguard


78


, the glass panel


40


overlaying the playfield


24


is slid off the front of the cabinet


22


. The glass panel


40


is slidably mounted to the cabinet


22


and is secured in its place overlaying the playfield


24


by the handguard


78


. Removal of the handguard


78


allows the glass panel


40


to in turn be removed from the cabinet


22


.




Referring to

FIGS. 4-6

, the playfield assembly


23


is removed from the cabinet


22


. This action is facilitated by the structure of the playfield assembly


23


and the manner in which it is mounted within the cabinet


22


.




As shown in

FIG. 2

, the playfield assembly


23


includes opposing proximal and distal ends


23




a


and


23




b


separated by a distance L. When the playfield assembly


23


is disposed within the cabinet


22


, the proximal and distal ends


23




a


and


23




b


of the playfield assembly


23


are adjacent to the respective front and rear ends


22




a


and


22




b


of the cabinet


22


. The playfield assembly


23


includes the playfield


24


, a plurality of input/output elements


82


, and a pair of skid rails


84


(only one shown in

FIG. 2

) which are typically metallic or a rigid plastic. The input/output elements


82


, including but not limited to lamps, solenoids, and switches, are mounted to the playfield


24


and are electronically connected to a plurality of rigid electrical connectors


86


(see

FIG. 7

) by electrical wires


88


. The electrical wires


88


are sufficiently short in length and secured to an underside of the playfield


24


such that the connectors


86


(see FIG.


7


), wires


88


, and input/output elements


82


are limited in movement to a region generally beneath and in close proximity to the playfield


24


.




The skid rails


84


are mounted to the underside of the playfield


24


and preferably extend substantially along the length L of the playfield assembly


23


. If the portions of the input/output elements


82


on the underside of the playfield


24


, such as their electrical connectors


86


, are spaced from the underside of the playfield


24


by a maximum distance D, then the skid rails


84


are spaced from the underside of the playfield


24


by a distance greater than or equal to the distance D. A pair of opposing rigid slide stops


90


are generally perpendicular to and project downward from each skid rail


84


. The pair of slide stops


90


may be attached to opposite ends of the respective skid rail


84


as shown or, alternatively, may be separate members attached to the lower side of the playfield


24


and projecting downward therefrom beyond the respective skid rail


84


. While a pair of slide stops


90


are preferably associated with each skid rail


84


, there may alternatively be just a single pair of slide stops


90


at opposite ends of the playfield assembly


23


. The slide stops


90


are usually metallic or a rigid plastic. During removal and installation of the playfield assembly


23


, the slide stops


90


are used to engage the front molding


80


of the cabinet


22


which is exposed upon removal of the handguard


78


(see FIG.


3


).




Referring to

FIGS. 2 and 20

, to allow the playfield assembly


23


to be mounted to the cabinet


22


, the playfield assembly


23


includes a bracket


92


mounted to a distal end of the playfield


24


and, preferably, one bracket


92


on each side of the playfield


24


. Each bracket


92


includes a pivot pin


94


protruding laterally away from the playfield


24


. A slide rail


96


is attached to the inner surface of each of the opposing sides


22




c


and


22




d


(see

FIG. 1

) of the cabinet


22


. The pivot pin


94


is adapted to slide along the respective slide rail


96


.




To remove the playfield assembly


23


from the cabinet


22


, an operator performs the steps illustrated in

FIGS. 4-6

. First, the playfield assembly


23


is angled upward and pulled forward until the front portion of the skid rails


84


rest on the front molding


80


of the cabinet


22


as shown in FIG.


4


. The pivot pin


94


slides along the respective slide rail


96


as the playfield assembly


23


is pulled forward. The front slide stops


90


are adapted to engage or “catch” on the front molding


80


to prevent the playfield assembly


23


from accidentally sliding back and dropping into the cabinet


22


. Second, the playfield assembly


23


is pulled further forward until about one-half or more of the weight of the playfield assembly


23


is disposed outside of the cabinet


22


. The angle of the playfield assembly


23


become steeper as the assembly is pulled forward because the pivot pin


94


remains on the respective slide rail


96


thereby supporting a portion of the weight of the playfield assembly


23


as the skid rails


84


slide on the front molding


80


. Third, the playfield assembly


23


is pivoted about the front molding


80


to a generally horizontal position shown in FIG.


5


. Fourth, as shown in

FIG. 6

, the proximal end


23




a


of the playfield assembly


23


is lowered to the floor as the skid rails


84


slide along the front molding


80


. To prevent the distal end


23




b


of the playfield assembly


23


from accidentally dropping to the floor and damaging the assembly, the rear slide stops


90


are adapted to engage or “catch” on the front molding


80


when the proximal end


23




a


of the playfield assembly


23


approaches the floor.




After the playfield assembly


23


is removed from the cabinet


22


and is disposed in front of the cabinet


22


as shown in

FIG. 6

, the input/output elements


82


of the playfield assembly


23


are disconnected from a driver electronics board


98


mounted to a bottom of the cabinet


22


. When the playfield assembly


23


is mounted to the cabinet


22


, the driver board


98


is disposed beneath the playfield assembly


23


. Referring to

FIG. 8

, the driver board


98


is electrically connected to a plurality of electrical connectors


100


by a plurality of long electrical wires


102


. The electrical wires


102


are preferably bound together in one or more pigtails to facilitate handling and are sufficiently long to permit the playfield assembly


23


to be removed from the cabinet


22


without exerting stress on the electrical wires


102


. The electrical wires


102


carry all playfield input/output functions of the driver board


98


to the electrical connectors


100


. Therefore, all playfield input/output functions of the driver board


98


may be accessed via the electrical connectors


100


, instead of from the driver board


98


itself.




During operation of the pinball machine


20


, the “cabinet-side” connectors


100


carrying all the playfield input/output functions of the driver board


98


are electrically connected to corresponding ones of the “playfield-side” connectors


86


via a connector panel


104


. An enlarged view of this connection arrangement is illustrated in FIG.


7


. As shown in this figure, the connector panel


104


is mounted to the underside of the playfield


24


. The playfield-side connectors


86


are mounted within respective apertures formed in the connector panel


104


. The cabinet-side connectors


100


and the playfield-side connectors


86


are disposed on opposite sides of the connector panel


104


, and the cabinet-side connectors


100


are plugged into the respective playfield-side connectors


86


. To facilitate matching of the cabinet-side connectors


100


to the corresponding playfield-side connectors


86


, each of the cabinet-side connectors


100


has a different size than remaining ones of the cabinet-side connectors


100


, and the playfield-side connectors


86


generally correspond in size to respective ones of the cabinet-side connectors


100


. In one embodiment, each of the cabinet-side connectors


100


has a different number of pins than remaining ones of the connectors


100


, and the playfield-side connectors


86


correspond in pin count to respective ones of the cabinet-side connectors


100


. If, for example, there are six cabinet-side connectors


100


having respective pin counts of 12, 16, 18, 20, 22, and 24, then there are six playfield-side connectors


86


having these same pin counts.




In an alternative embodiment, the connector panel


104


has a plurality of bridging panel connectors mounted thereto and corresponding in size (e.g. pin count) to respective ones of the cabinet-side connectors


100


. To electrically connect the cabinet-side connectors


100


to the respective playfield-side connectors


86


, the cabinet-side connectors


100


and the playfield-side connectors


86


are engaged to opposite sides of respective ones of the bridging panel connectors.




After the playfield assembly


23


is removed from the cabinet


22


, the input/output elements


82


are disconnected from the driver electronics board


98


by disengaging the cabinet-side connectors


100


from the respective playfield-side connectors


86


as shown in FIG.


8


. If the replacement playfield assembly


23


′ (see

FIGS. 14-18

) from the conversion kit provides its own connector panel, then there is no need to disengage the playfield-side connectors


86


(see

FIG. 7

) from the connector panel


104


. However, if the connector panel


104


is to be transferred to the replacement playfield assembly


23


′, then the playfield-side connectors


86


must be disengaged from the connector panel


104


which, in turn, must be removed from the playfield assembly


23


and mounted to the playfield


24


′ (see

FIGS. 14-18

) of the replacement playfield assembly


23


′.




After the cabinet-side connectors


100


are disengaged from the respective playfield-side connectors


86


, the playfield assembly


23


is moved away from the cabinet


22


so that it cannot interfere with further steps to be performed in the conversion method. An advantageous feature of the playfield assembly


23


is that its skid rails


84


protect any components disposed beneath the playfield


24


during handling and transport of the playfield assembly


23


. The reason for this is that the skid rails


84


extend further beneath the playfield


24


than these components. Accordingly, if the playfield assembly


23


is, for example, laid on the floor in a horizontal position with the skid rails


84


resting thereon, the components do not also contact the floor. In addition to protecting the components disposed beneath the playfield


24


, the skid rails


84


provide the playfield assembly


23


with a fixed size that can be used for all pinball playfield assemblies made by the pinball machine manufacturer. This fixed size enables the manufacturer to employ packaging of a fixed size for storing and shipping the pinball playfield assemblies, as opposed to packaging that varies in size from one pinball assembly to the next.




Referring to

FIG. 1

, the conversion method optionally proceeds with the step of replacing the plunger


30


used to propel the rolling ball


26


onto the playfield


24


. A different style of plunger that is better suited for the new game to be installed may compel replacing the existing plunger. For example, a fully mechanical plunger may be changed to a plunger of the type that is automatically actuated by a shooter button, or vice versa. Or, the plunger may perform poorly due to excessive wear and, therefore, may need to be replaced with a new one. If the plunger


30


is of the type that is automatically actuated by a shooter button, the conversion method may also include replacement of the shooter button.




Next, referring to

FIGS. 10 and 17

, a backbox panel


108


at the front of the backbox


42


is unlocked and removed from the backbox


42


in a manner described in greater detail below. In accordance with one aspect of the present invention, the removed backbox panel


108


is laid on the cabinet


22


at a location generally beneath the video display


50


such that the backbox panel


108


is capable of reflecting video images projected from the video display


50


. Specifically, the cabinet


22


includes the pair of opposing sides


22




c


and


22




d,


and opposing ends of the backbox panel


108


are placed onto respective ones of the pair of opposing sides


22




c


and


22




d.


The upper surfaces of the opposing sides


22




c


and


22




d


of the cabinet


22


are sloped downward relative to a horizontal plane. Therefore, to prevent the backbox panel


108


from sliding down the downwardly sloped opposing sides of the cabinet


22


, the backbox


42


includes a pair of stop elements


110


(see

FIG. 1

) disposed above the respective opposing sides


22




c


and


22




d


of said cabinet


22


near the front of the backbox


42


. The stop elements


110


are preferably in the form of a pair of pins protruding inward from the respective opposing sides


42




a


and


42




b


of the backbox


42


. The cabinet


22


provides a convenient location to place the backbox panel


108


during the conversion method. In addition, as discussed below in greater detail, the backbox panel


108


provides a partially reflective surface that can be used to perform diagnostics on a replacement playfield assembly


23


′ prior to sliding the glass panel


40


in

FIG. 2

back onto the cabinet


22


. In an alternative embodiment, the opposing sides


42




a


and


42




b


of the backbox


42


, instead of the opposing sides


22




c


and


22




d


of the cabinet


22


, are designed to accommodate the backbox panel


108


. For example, the backbox sides


42




a


and


42




b


may be provided with respective inwardly protruding supports onto which the backbox panel


108


may be placed.




The backbox panel


108


is preferably comprised of a single sheet or a pair of overlapping sheets of glass or plastic to which artwork promoting a game theme is. applied. If the backbox panel


108


is comprised of a single rigid sheet, the artwork may be incorporated directly within the sheet during the manufacture thereof. If, however, the backbox panel


108


is comprised of a pair of overlapping sheets, as shown in

FIG. 11

, then one of the sheets


108




a


is plain, partially reflective, and relatively rigid while the other of the sheets


108




b


includes the artwork. In the latter situation, after the backbox panel


108


is removed from the backbox


42


, the decorative sheet


108




b


is optionally separated from the plain sheet


108




a


and placed to the side so that only the partially reflective sheet


108




a


is laid on the cabinet


22


generally beneath the video display


50


.




Referring to

FIG. 9

, the conversion method proceeds with updating some of the electronics


70


(see

FIG. 12

) housed in a controller box


112


mounted within the backbox


42


. To mount the controller box


112


in the backbox


42


, there is provided a rail structure, preferably in the form of a pair of generally parallel rails


114


(see FIG.


12


), secured within the backbox


42


. For example, the rail structure can be mounted to the roof of the backbox


42


. The controller box


112


is movably mounted to the rail structure to open and close the controller box


112


. The controller box


112


includes a pair of opposing sides


112




a


and


112




b


(see

FIG. 12

) and each of the opposing sides includes a pair of front and rear pins


116


and


118


spaced from each other. The spaced pins


116


and


118


of each of the opposing box sides are disposed on the respective rail


114


when the controller box


112


is closed as shown in FIG.


9


. Each of the rails


114


includes front and rear lips


120


and


122


at opposite ends of the respective rail


114


for preventing the spaced pins


116


and


118


from sliding off of the respective rail


114


. The front and rear pins


116


and


118


of each of the opposing box sides are adjacent to the respective front and rear lips


120


and


122


of the respective rail


114


when the controller box


112


is closed as shown in FIG.


9


.




Referring to

FIG. 9

, an advantageous feature of the present invention is that a locking mechanism


124


mounted to the roof of the backbox


42


serves both to lock the backbox panel


108


to the front


126


of the backbox


42


and to maintain the controller box


112


in a closed position. Operation (unlocking) of the locking mechanism


124


thereby serves to release the backbox panel


108


from the front


126


of the backbox


42


and to allow the controller box


112


to be opened. The locking mechanism


124


includes a cylindrical shaft


128


and a locking arm


130


. The cylindrical shaft


128


is rotatably mounted within a hollow cylindrical member (not shown) that is fixedly mounted to the roof of the backbox


42


. The locking arm


130


is rigidly mounted to the rotatable shaft


128


and includes first and second elongated arm portions


130




a


and


130




b


extending outward from the rotatable shaft


128


in opposite radial directions. The locking arm


130


is disposed within the backbox


42


adjacent to the roof thereof and at a front end thereof. The rotatable shaft


128


forms a keyhole (not shown) at one end thereof. The keyhole is accessible from outside the backbox


42


and accepts a key


132


that is typically under the control of an operator. Inserting the key


132


into the keyhole and turning the key causes the shaft


128


to rotate which, in turn, causes the locking arm


130


to rotate between a locked position and an unlocked position. In the locked position depicted in

FIG. 9

, the radially outermost end of the first arm portions


130




a


of the locking arm


130


is disposed immediately adjacent to the front of the controller box


112


. As a result, the first arm portion


130




a


maintains the controller box


112


in a closed position by inhibiting movement of the controller box


112


away from the closed position. In particular, the arm portion


130




a


prevents the front pin


116


of each of the opposing sides of the controller box


112


from being lifted off the respective rail


114


and over the respective front lip


120


. Locking the controller box


112


in such a manner protects the electronics


70


housed within the controller box


112


during shipping and handling. Because the controller box


112


includes expensive electronics, the controller box


112


may also be locked within the backbox


42


through another basic lock, such as a padlock, to avoid theft.




While the first arm portion


130




a


maintains the controller box


112


in the closed position, the second arm portion


130




b


locks the backbox panel


108


to the front


126


of the backbox


42


. This is accomplished as follows. The backbox


42


forms upper and lower slots


134


and


136


located at opposite ends of a frontal backbox opening covered by the installed backbox panel


108


. When the backbox panel


108


is mounted to the front


126


of the backbox


42


, the backbox panel


108


sits in the lower slot


136


but not in the upper slot


134


. The lower end of the backbox panel


108


is disposed within the lower slot


136


. To remove the backbox panel


108


from the front


126


of the backbox


42


, the backbox panel


108


must be raised out of the lower slot


136


and temporarily into the upper slot


134


, and then the lower end of the backbox panel


108


must be pulled forward to remove the backbox panel


108


from the front


126


of the backbox


42


. However, in the locked position depicted in

FIG. 9

, the arm portion


130




b


of the locking arm


130


blocks the upper slot


134


so as to prevent the backbox panel


108


from being raised out of the lower slot


136


. As a result, the backbox panel


108


is effectively locked to the front


126


of the backbox


42


.




In the unlocked position depicted in

FIG. 10

, the locking arm


130


is disposed 90 degrees away from its locked position. Specifically, the first arm portion


130




a


is spaced a sufficient distance away from the front of the controller box


112


to allow the controller box


112


to be opened. The second arm portion


130




b


no longer blocks the upper slot


134


and, therefore, allows the upper slot


134


to be utilized to remove the backbox panel


108


from the front


126


of the backbox


42


in the manner described above.




Referring to

FIGS. 9 and 10

, to allow the controller box


112


to be opened, the locking arm


130


must be disposed in its unlocked position. Since the locking arm


130


should have previously been rotated to the unlocked position to release the backbox panel


108


from the front


126


of the backbox


42


, the locking arm


130


should already be in the unlocked position. To open the controller box


112


, the front pin


116


of each of the opposing box sides is first lifted off of the respective rail


114


and over the respective front lip


120


. Next, the controller box


112


is pulled open. This pulling action causes the rear pin


118


of each of the opposing sides to slide forward along the respective rail


114


as shown in FIG.


10


. In addition, since the front pin


116


of each of the opposing sides is not supported by the respective rail


114


, the controller box


112


may be simultaneously pivoted downward as shown in

FIGS. 10 and 12

to expose the electronics


70


housed within the controller box


112


. As shown in

FIG. 10

, the controller box


112


can be slid forward until the rear pin


118


of each of the opposing sides contacts the front lip


120


of the respective rail


114


. Also, the controller box


112


can be pivoted downward until the front end of the controller box


112


contacts the backbox


42


or a component disposed therein. Because of the structural support provided by the backbox


42


, the controller box


112


is held steady in its downwardly rotated position to allow sufficient access by the technician.




If desired, the controller box


112


may be removed completely from the backbox


42


by lifting the rear pin


118


of each of the opposing sides off of the respective rail


114


and over the respective front lip


120


. One situation where it would be desirable to remove the controller box


112


from the backbox


42


is to perform bench tests on the electronics


70


housed therein.




Referring to

FIGS. 12 and 13

, the electronics


70


housed in the controller box


112


are used to control the operation of the pinball machine


20


. These electronics


70


are electrically connected to the driver board


98


(see

FIG. 2

) housed within the cabinet


22


beneath the playfield assembly


23


by a signal-carrying cable. The electronics


70


include a PCI bus card assembly


138


having a detachable daughter card


140


mounted to a motherboard


137


. The daughter card


140


contains memory chips


142


for storing a game program, game sounds, and video images. The motherboard may include one or more additional ISA slots


139


for releasably mounting additional cards. In the conversion method, the pinball machine


20


is updated to include a replacement game program, replacement game sounds, and replacement video images. In one embodiment, such updating is accomplished by downloading the replacement program, sounds, and images from an external storage device located at a remote site via a signal-carrying cable. For example, the replacement information may be available at the manufacturer's web site on the Internet and downloaded therefrom via a telephone or coaxial cable line. Of course, proper security access codes may be needed to retrieve the replacement information from the manufacturer's web site.




Alternatively, the technician tasked with the retrofitting process would carry with him or her a portable computer which would contain within its memory the replacement information. The computer would be connected to an associated port within the electronics


70


via a signal-carrying cable for downloading the replacement information for the new game. Because of the possibility of having several new games from which the owner of the pinball machine


20


can choose for conversion, the invention contemplates having the necessary replacement information for several games stored within the portable computer used by the technician.




The electronics


70


also may include a simple memory disc drive (e.g. a floppy disc) which receives a disc with the new replacement information. Thus, the electronics would then transfer the replacement information from the disc into the memory of the electronics. Or, the system could operate simply by relying on pulling the information from the disc during normal pinball operation. In other words, the technician simply replaces the first game disc with a second game disc.




In yet another embodiment, the technician replaces the memory chips


142


with new memory chips supplied with the conversion kit. To accomplish this, the PCI bus card assembly


138


is removed from the controller box


112


, the daughter card


140


is disengaged from the PCI bus card assembly


138


, and the memory chips


142


are removed from the daughter card


140


. New memory chips supplied with the conversion kit are then installed into the daughter card


140


, the daughter card


140


engaged to the PCI bus card assembly


138


, and the PCI bus card assembly


138


is placed back into the controller box


112


. As the chips are easily snapped into place, the overall change in memory can be accomplished in a matter of minutes. In an alternative embodiment, the daughter card itself is replaced with a new daughter card having new memory chips pre-installed thereon.




In still another embodiment, the technician accesses the electronics


70


and the controller box


112


in the manner described above, and inserts a card


141


such as a “flash card” into one of the available ISA slots


139


. In this embodiment, at least a portion of the game “program,” or rules, instructions and other operating data are carried on an on-board flash memory which may comprise one or more of the memory chips


142


, and which can communicate with the flash card


141


, when the flash card


141


has been inserted into the ISA slot


139


. In one embodiment, the information or data for the game sounds, video images, and the like is still carried on a ROM memory, and therefore cannot be changed or updated by interaction with the flash card


141


. In an alternate embodiment, all of the data or programming for the game is carried on flash memory, such that all of the data including audio or video effects, game program, instructions, etc. can be revised or updated by interaction with data carried on the flash card


141


, when the same is inserted into one of the ISA slots


139


.




In practice, once a properly configured flash card


141


with new or updated information is inserted into the ISA slot


139


, when the game electronics are }


37


brought up,” the card “boots” or runs first using an “expansion bios” mechanism, for example, so as to update or replace data existing in the one or more flash memories included in the memory chips


142


with the corresponding information from the flash card


141


. Thus, this method using a flash card


141


and flash memory may be utilized to update game information, or, in an alternate embodiment, to provide retrofit data for a new game. That is, the described operation utilizing a flash card may be used selectively to update or modify all or part of the data or information stored in the various memory chips


142


, provided these memory chips are configured as flash memory. Once the desired updating has been accomplished, the card


141


can be removed from the ISA slot


139


, such that a technician can carry one or more flash cards, each of which may be used to update multiple machines, and retained by the technician. In practice, the flash cards


141


may be programmed or configured with the desired update or retrofit information or data at a central location, such as that of the distributor or game manufacturer, by using a desktop PC or the like.




While the replacement of the game information has been described in terms of converting or retrofitting to a new game, it should be noted that the pinball machine


20


may require an updated version of the game instructions for the existing game without changing the playfield assembly


23


, etc. Thus, the various methods described above for downloading game information can be used to update the operation for the existing pinball game. This may be done, for example, to provide enhanced play features, or new sound or visual features. By doing so, the versatility of the pinball game brought about by the projected video images is accentuated. The complexion and feel of one pinball game can be altered by merely updating the game instructions, video images, and sound information. The end result is an inexpensive method by which the owner of the pinball machine


20


maintains a high level of pinball player loyalty to the same pinball machine by this change of the memory.




Referring to

FIGS. 9

,


10


, and


12


, to close the controller box


112


, the above-noted steps for opening the controller box


112


are typically performed in reverse order. Specifically, if the controller box


112


has been completely removed from the backbox


42


, the rear pin


118


of each of the opposing sides is lifted over the respective front lip


120


and onto the respective rail


114


. Next, while lifting the front end of the controller box


112


so that it stays clear of the backbox


42


, the controller box


112


is pushed closed. This pushing action causes the rear pin


118


of each of the opposing sides to slide rearward along the respective rail


114


. In addition, since the front pin


116


of each of the opposing sides is not supported by the respective rail


114


, the controller box


112


may simultaneously be pivoted upward. The controller box


112


can be slid rearward until the front pin


116


of each of the opposing sides reaches the front lip


120


of the respective rail


114


. At this point, the front pin


116


of each of the opposing sides is lifted over the respective front lip


120


and onto the respective rail


114


. The controller box


112


is now fully closed.




Referring to

FIGS. 14-17

, the conversion method proceeds with installation of the replacement playfield assembly


23


′ supplied with the conversion kit. To install the replacement playfield assembly


23


′, the above-noted steps for removing the original playfield assembly


23


are performed in generally the reverse order with the additional step of performing diagnostics on the replacement playfield assembly


23


′ prior to completing installation thereof. Specifically, the replacement playfield assembly


23


′ is positioned at the front of the cabinet


22


as shown in

FIG. 14

with the proximal end


23




a


′ of the playfield assembly


23


′ resting on the floor and the skid rails


84


resting against the front of the cabinet


22


. To prevent the distal end


23




b′


of the playfield assembly


23


′ from accidentally dropping to the floor and damaging the assembly, the rear slide stops


90


of the respective skid rails


84


are adapted to engage or “catch” on the front molding


80


of the cabinet


22


. Next, the cabinet-side connectors


100


and the playfield-side connectors


86


are engaged to each other via a connector panel


104


(see

FIG. 7

) mounted to the underside of the replacement playfield


24


′. The connector panel


104


may be the same one that was mounted to the original playfield


24


and transferred to the replacement playfield assembly


23


′ or, alternatively, may be a different connector panel akin to the one that was mounted to the original playfield


24


.




After engaging the cabinet-side and playfield-side connectors


100


and


86


to each other via the connector panel


104


, the replacement playfield assembly


23


′ is lifted and slid into the cabinet


22


as shown in

FIGS. 15-17

. The steps for installing the replacement playfield assembly


23


′ are performed in the reverse order of the steps for removing the original playfield assembly


23


from the cabinet


22


. To prevent the proximal end


23




a


′ of the playfield assembly


23


′ from accidentally dropping into the cabinet


22


and damaging the assembly when the assembly is in the position depicted in

FIG. 16

, the front slide stops


90


are adapted to engage or “catch” on the front molding


80


. The replacement playfield assembly


23


′ is then lifted upward to elevate the front slide stops


90


above the front molding


80


and allow the playfield assembly


23


′ to be slid rearwardly and lowered into the cabinet


22


.

FIG. 17

depicts the replacement playfield assembly


23


′ after it has been lowered into the cabinet


22


.




Referring to

FIG. 17

, after the replacement playfield assembly


23


′ is installed in the cabinet


22


, diagnostics are preferably performed on the pinball machine


20


to insure that the pinball machine


20


, and especially the replacement playfield assembly


23


′, are working properly. To perform diagnostics, the pinball machine's electrical cord is plugged into a power outlet and the pinball machine's power switch is turned on. In response to turning on the power switch, the video display


50


projects video images in a downward direction toward the playfield assembly. To allow an operator to easily view these images without having to bend awkwardly and look directly at the video display


50


, a partially reflective member is temporarily positioned generally beneath the video display


50


such that the partially reflective member reflects the video images projected from the video display


50


. The backbox panel


108


, which was placed on the cabinet


22


earlier in the conversion method, preferably serves as this partially reflective member.




In an alternative embodiment depicted in

FIG. 22

, the backbox panel


108


does not serve as the partially reflective member for purposes of performing diagnostics. Rather, the backbox panel


108


is placed off to the side, while a retractable shade


144


serves as the partially reflective member. The shade


144


is preferably composed of flexible plastic such as Mylar. The shade


144


is movable between a retracted position and an extended position. In the retracted position, the shade


144


is wound about a rod or spool


146


and is not capable of reflecting the video images projected from the display


50


. The rod


146


is mounted to a board


148


disposed proximate to a rear of the cabinet


22


. Except when performing diagnostics, the shade


144


is disposed in the retracted position. To perform diagnostics, the shade


144


is moved from the retracted position to the extended position shown in FIG.


22


. The leading end of the shade


144


includes a first latching member


150


such as pins or holes, while the cabinet


22


contains a second latching member


152


such as posts, hooks, or notches (depending upon the first latching member) for engaging the first latching member. In the illustrated embodiment, the first latching member


150


includes a pair of pins protruding laterally from opposite sides of the leading end of the shade


144


, and the second latching member


152


includes a pair of posts extending upwardly from opposing sides of the playfield. The posts form terminal notches for capturing the respective pins. By engaging the first and second latching members


150


and


152


, the shade


144


is maintained in the extended position in an orientation suitable for reflecting the video images projected from the video display


50


.




After positioning the partially reflective member generally beneath the video display


50


, the operator operates user interface controls mounted somewhere on the pinball machine


20


such as on the inside of the coin door


76


(see

FIG. 3

) to cause the video display


50


to project images containing diagnostic information. Using this diagnostic information, the operator tests the functions of the pinball machine


20


.




Referring to

FIG. 18

, if the pinball machine


20


works properly, the conversion method proceeds with mounting the backbox panel


108


, or a replacement therefore, to the front of the backbox


42


. If the backbox panel


108


was comprised of a single sheet of glass or plastic, then the backbox panel


108


must be replaced by an entirely new backbox panel


108


containing artwork corresponding to the new pinball game. If, however, the backbox panel was comprised of a pair of overlapping sheets, only the decorative sheet containing the artwork of the original pinball game must be replaced by a new decorative sheet. Once the backbox panel


108


is mounted to the backbox


42


, the locking mechanism is operated by the key


132


to both lock the backbox panel


108


to the front of the backbox


42


and to maintain the controller box


112


(see

FIG. 9

) in its closed position.




Finally, the conversion method is completed by sliding the glass panel


40


onto the cabinet


22


over the replacement playfield assembly


23


′, engaging the handguard


78


to the front molding


80


of the cabinet


22


, closing the coin door


76


, and applying the replacement decals


154


from the conversion kit over the existing artwork on the cabinet


22


and backbox


42


. The replacement decals


154


are designed to go over the existing artwork. To apply the replacement decals


154


, the cabinet and backbox areas where the decals


154


will be applied are wetted with a solution of soapy water. The decals are applied and properly positioned while these areas are wet. A flat, smooth-edged tool, such a ruler, roller, or a squeegee, is rubbed over the replacement decals


154


to remove excess water and air bubbles.




Occasionally, it may be desirable for an operator to quickly access a region of the cabinet


22


located below the playfield


24


or components mounted on the underside of the playfield


24


, without having to entirely remove the playfield assembly


23


, for maintenance and repair purposes. Referring to

FIGS. 19 and 20

, each bracket


92


at the distal end of the playfield


24


includes an L-shaped stop element


156


protruding laterally away from the playfield


24


, and each slide rail


96


on the cabinet


22


includes a centrally-located discontinuity in the form of notch


158


. The pivot pin


94


is sized to fit within the notch


158


of respective slide rail


96


. Also, each of the opposing sides


22




c


and


22




d


of the cabinet


22


includes a respective stop pin


160


adapted to engage the respective L-shaped stop element


156


as described below.




Referring to

FIG. 19

, to access the cabinet region beneath the playfield


24


, the operator performs the following steps. First, the coin door


76


is opened, the handguard


78


is detached from the cabinet


22


, and the glass panel


40


is slid off the cabinet


22


(see FIG.


3


). Second, the playfield assembly


23


is angled upward and pulled forward until each pivot pin


94


, which slides along the respective slide rail


96


, sits within the notch


158


. Third, with each pivot pin


94


engaged to the respective notch


158


, the playfield assembly


23


is rotated upwardly around the notch


158


such that the playfield assembly


23


is at an angled position with respect to the slide rails


96


to at least partially expose the region of the cabinet


22


below the playfield assembly


23


. To define the angled position, the stop pin


160


of the cabinet


22


engages the L-shaped stop element


156


of the playfield bracket


92


to prevent further rotation of the playfield assembly


23


about the notch


158


. Fourth, to maintain the playfield assembly


23


at the angled position depicted in

FIG. 19

, the pinball machine


20


is provided with a stay arm


162


. Specifically, one end of the stay arm


162


is rotatably mounted to one of the opposing cabinet sides, e.g., cabinet side


22




d,


while the other end includes a first latching member


164


in the form of a pin or notch. The playfield assembly


23


includes a second latching member


166


(see

FIG. 21

) in the form of a pin or notch (depending upon the first latching member). The stay arm


162


is rotated upwardly about its first end, and the first latching member


164


is engaged to the second latching member


166


. With the playfield assembly


23


in the illustrated position, the operator may proceed with maintenance and servicing of the pinball machine


20


.




Referring to

FIG. 21

, if the operator must service the lower side of the playfield assembly


23


, especially distal portions thereof, the operator performs the following steps. First, the stay arm


162


is disengaged from the playfield assembly


23


and rotated downward back into the cabinet


22


. Second, the pivot pin


94


is slid forward along the respective slide rail


96


beyond the notch


158


until it is captured in the hook-shaped front end of the slide rail


96


. Third, the playfield assembly


23


is rotated upwardly about the hook-shaped front end until the playfield assembly


23


is substantially vertical against the backbox as shown in FIG.


21


.




After the operator has completed maintenance and servicing of the pinball machine


20


, the playfield assembly


23


is returned to its original position within the cabinet


22


. Lastly, the glass panel


40


is slid onto the cabinet


22


, the handguard


78


is engaged to the front of the cabinet


22


, and the coin door


76


is closed (see FIG.


18


).




Referring to

FIGS. 23 and 25

, the proximal end of the playfield


24


near the flippers


34


(see

FIG. 1

) forms a drain where rolling balls


26


exit and drop underneath the playfield


24


into a ball storage trough or conduit


166


. The ball trough


166


is angled such that the balls


26


roll by gravity generally over toward the plunger


30


(see FIG.


1


). A solenoid mechanism


168


extending into the trough


166


pushes each ball


26


upwardly through an exit aperture


170


and onto the playfield


24


such that it can be acted upon by the plunger


30


. The aperture


170


is disposed in close proximity to the plunger.




Heretofore, as shown in

FIGS. 24 and 26

, when the playfield assembly


23


was tipped upwardly for maintenance and servicing, the rolling balls


26


would tend to fall out of the trough


166


via the exit aperture


170


and crash into the cabinet


22


. To prevent the rolling balls


26


from falling out of the trough


166


, the operator would need to remove the balls


26


from the trough


166


prior to raising the playfield assembly


23


or catch any balls


26


that would fall out of the trough


166


while raising the playfield assembly


23


.




Referring to

FIGS. 27 and 28

, to prevent the rolling balls


26


from falling out of the ball trough


166


, the playfield assembly


23


includes a passive ball block


172


in the form of a hinged door. The door


172


is preferably composed of metal or rigid plastic. Gravity moves the door


172


to an open position (

FIG. 27

) when the pinball machine


20


is operational, i.e. the playfield assembly


23


is disposed within the cabinet


22


as shown in

FIG. 23

; and gravity rotates the door


172


to a closed position blocking the exit aperture


170


(

FIG. 28

) when the playfield assembly


23


is tipped upwardly for maintenance and servicing as shown in

FIG. 24

thereby prohibiting the balls


26


from exiting the trough


166


through the aperture


170


. In a preferred embodiment, the door


172


is rotatably mounted to a post


174


on the playfield assembly adjacent to the aperture


170


, is triangular in shape, and rotates about one of its three apexes. As the playfield assembly


23


is tilted upwardly, the door


172


is acted upon by gravity such that it remains relatively in the same position with respect to the gravity, but the rotation of the playfield assembly


23


causes the door


172


to rotate in front of the exit aperture


170


.




In an alternative embodiment, the door


172


is active instead of passive. In this case, the door


172


may be spring-loaded to the open position. During maintenance and servicing, the operator moves the door


172


to a locked position in front of the exit is aperture


170


and then raises the playfield assembly


23


to a desired height for maintenance and servicing. After performing the required maintenance and servicing, the door


172


is released from the locked position such that it springs back to its open position and thereby allows the rolling balls


26


to be pushed out of the ball trough


166


by the solenoid mechanism


168


. Also, while the door


172


has been described as being located adjacent to the exit aperture


170


, it may also be positioned within the ball trough


166


adjacent to the exit aperture


170


.




The ball block


172


may be applied to any type of pinball machine, including but not limited to the pinball machine


20


disclosed herein, which allows the playfield assembly to be tilted upwardly for maintenance and servicing.




Referring back to

FIG. 2

, another advantageous feature of the present invention is that the driver electronics board


98


in the cabinet


22


has on it a plurality of fuses for protecting its main and secondary power supplies. Adjacent to each of these fuses is a light-emitting diode (LED) powered by the electrical energy passing through the adjacent fuse. Therefore, the LED remains illuminated while the corresponding fuse is operable; however, when the fuse is blown, the adjacent LED turns off.




Although the placement of LEDs adjacent to fuses has been done previously, the pinball machine


20


has the unique feature of utilizing its controller


70


(see

FIG. 12

) to sample the voltage drop across the LED adjacent to each fuse on the driver electronics board


98


. In doing so, the controller can determine whether each of the fuses is operable or has blown. If the fuse has blown, the controller can cause the video display


50


during a diagnostic session to show exactly which fuse has blown. The condition of a fuse can be represented by a color on the video display


50


. Operable fuses can be shown in a first color, while blown fuses can be shown in a second color. When a fuse goes out, the fuse changes from the first color to the second color.




Additionally, the controller can cause the video display


50


to show information about a plurality of fuses on one screen. The information may, for example, include the condition of the fuse and the type of fuse (e.g., amps and voltage). Thus, an operator performing the diagnostics on the pinball machine can easily observe that a particular fuse has blown and confirm this by looking at the driver electronics board


98


in the cabinet


22


to see that in fact the LED associated with that fuse is not illuminated. The operator can use the electronics board


98


to determine what type of fuse has blown and thereby replace it with the same type of fuse.




The controller samples the DATA output of a fuse detection circuit depicted in

FIG. 29

to determine whether a fuse F


1


is operable or blown. The fuse detection circuit uses the voltage that is developed across a light-emitting diode LED


1


associated with the fuse to make this determination. LED


1


provides a visual indication of the condition of the fuse F


1


in addition to that which is displayed on the video display


50


(see FIG.


2


). If the fuse F


1


is operable, then LED


1


is illuminated and the voltage across LED


1


is approximately 1.4 volts; if, however, the fuse F


1


has blown, then LED


1


is not illuminated and the voltage across LED


1


is zero (0) volts. Thus, by measuring the voltage across LED


1


, the condition of the fuse F


1


can be determined. The fuse detection circuit includes a comparator circuit to measure the voltage across LED


1


and a data bus buffer U


2


to selectively output the measured voltage.




The fuse detection circuit in

FIG. 29

is designed to read the voltage across LED


1


because the known and given voltage values across an LED for its two conditions are 1.4 volts and zero (0) volts. Resistor R


1


limits a total current through LED


1


where the value of the resistor R


1


is determined mathematically according to the power supply voltage of the power supply that is to be monitored by the fuse F


1


. This makes it possible to have the same circuit repeated multiple times having one for each power supply and associated fuse. Resistor R


2


provides proper biasing of zero (0) volts when no current is passing through LED


1


. Resistor R


3


protects the input of comparator U


1


from any possible excessive voltages or currents. The comparator U


1


measures the voltage across LED


1


against a reference of approximately 1.25 volts and determines whether the voltage across LED


1


is above or below that reference. Since the output of the comparator U


1


is of an open-collector type, resistor R


4


is needed as a pull up to five (5) volts in order to translate the voltage to a level that enables the data bus buffer U


2


to function properly. The buffer U


2


allows the controller to selectively monitor the condition of LED


1


and, therefore, the condition of the fuse F


1


. The controller can cause the video display


50


(see

FIG. 2

) to show the condition of the fuse F


1


during a diagnostic session.




In addition to fuse detection circuitry, the driver electronics board


98


(see

FIG. 2

) has lamp detection circuitry for indicating whether lamps mounted to the playfield


24


are operable, suffer from an open circuit, or suffer from a short circuit. An open circuit would generally result from the lamp itself being burned out or a broken wire leading to the lamp. A shorted lamp would generally involve a short circuit in the light socket of the lamp. If a lamp suffers from an open or short circuit, the controller can cause the video display


50


during a diagnostic session to show exactly which lamp suffers from the open or short circuit. The condition of a lamp can be represented by a color on the video display


50


. Operable lamps can be shown in a first color, lamps suffering from open circuits can be shown in a second color, and lamps suffering from short circuits can be shown in a third color. When a lamp becomes inoperable, the lamp changes from the first color to either the second or third color depending upon whether the lamp has an open or short circuit. The controller can cause the video display


50


to show information about a plurality of lamps on one screen. Thus, an operator performing the diagnostics on the pinball machine can easily observe that a particular lamp has an open or short circuit.




The controller samples the DATA output of a lamp detection circuit depicted in

FIG. 30

to determine whether a lamp LP


1


is operable or suffers from an open or short circuit. The lamp detection circuit has two modes of operation, one for determining whether the lamp LP


1


suffers from an open circuit and another for determining whether the lamp LP


1


suffers from a short circuit. The mode of operation is selected by setting a MODE CONTROL BIT. When this bit is high (1), the lamp detection circuit works in the open circuit detection mode; when the bit is low (0), the circuit works in the short circuit detection mode. The lamp current is passed through resistor R


11


in response to a row drive circuit being activated to turn on the lamp LP


1


. By measuring the voltage that is developed across the resistor R


11


due to the current flow therethrough, the status of the lamp LP


1


can be determined. The voltage across the resistor R


11


is measured and compared to a reference voltage provided by a dual reference voltage generator circuit. If this measured voltage is greater than the reference voltage, a comparator U


12


will “set” a lamp row data register U


11


so as to turn off the lamp LP


1


. By reading a data bus buffer U


13


, the controller can then read the status of the lamp row data register U


11


to determine if the register U


11


was forced by the comparator U


12


to change to an off state.




Depending upon the reference voltage selected, the condition of the lamp be known as being either a short or open. The dual reference voltage generator provides a voltage reference of about 0.4 to 0.6 volts for use in the burned-out detection mode and a voltage reference of 1.4 volts for use in the lamp-shorted detection mode.




Lamps have a very high inrush current because the cold resistance of the filament is relatively low compared with the hot/illuminated filament resistance. Therefore, an inrush suppresser with a resistor R


12


and capacitor C


11


are employed to suppress or filter out this momentary excessive current. The inrush suppresser prevents false voltages that could cause false lamp conditions from being measured and compared by the comparator U


12


.




Heretofore, lamp detection circuits have only measured for lamp shorts (shorted lamps), not opens (e.g., burned-out lamps), and have not included a data bus buffer akin to buffer U


13


in

FIG. 30

for reading the status of the lamp row data register. The voltage reference circuit in prior lamp detection circuits only employed a single reference voltage of 1.4 volts. Prior lamp detection circuits were used to protect driver board transistors from excessive currents due to lamp shorts. This protection is still one purpose of the lamp detection circuit in

FIG. 30

, but the circuit in

FIG. 30

provides the enhanced ability to monitor lamps for both opens and shorts by virtue of the dual reference voltage generator and the data bus buffer U


13


. Opens are identified by lowering the voltage reference to a value that allows the protection circuitry to be active with very little current, thereby allowing the system to determine if a lamp is present or not and, therefore, identify a lamp suffering from an open circuit.




The output of the fuse detection circuit in

FIG. 29

is indicative of the condition of the fuse being monitored by that circuit. Likewise, the output of the lamp detection circuit in

FIG. 30

is indicative of the condition of the lamp being monitored by that circuit. The controller is operated to selectively read the outputs of the fuse and lamp detection circuit and to cause the video display


50


to visually represent these outputs in graphics or text, preferably during a diagnostic session. The controller also has the ability to send the outputs of the fuse and lamp detection circuits to other types of diagnostic video display devices, such as personal computers and dot-matrix displays. For example, the controller could be connected to a portable computer carried by a service operator performing diagnostics on the pinball machine.




While the present invention has been described with reference to one or more particular embodiments, those skilled in the art will recognize that many changes may be made thereto without departing from the spirit and scope of the present invention. Each of these embodiments and obvious variations thereof is contemplated as falling within the spirit and scope of the claimed invention, which is set forth in the following claims.



Claims
  • 1. A method of updating a pinball machine, said pinball machine including a cabinet, a playfield, a panel, an electronics system, and a video display, said playfield being mounted in said cabinet, said panel being mounted to said cabinet and overlaying at least a portion of said playfield, said video display being mounted generally above said cabinet, said electronics system including a control unit and a plurality of input/output elements, said plurality of input/output elements being mounted to said playfield, said control unit being coupled to said plurality of input/output elements, said control unit including a controller, a flash memory storing initial game instructions and at least one ISA slot, said controller executing said game instructions to cause video images to be displayed upon said video display, said video display projecting said video images onto said panel, said method comprising:inserting a flash card in said at least one ISA slot, said flash card having further game instructions stored thereon, said controller responding to the presence of said flash card in said slot by copying the further game instructions on said flash card to said flash memory to update the initial game instructions thereon; and removing said flash card from said ISA slot.
  • 2. A method of retrofitting a pinball machine, said pinball machine including a cabinet, a playfield, a panel, an electronics system, and a video display, said playfield being mounted in said cabinet, said panel being mounted to said cabinet and overlaying at least a portion of said playfield, said video display being mounted generally above said cabinet, said electronics system including a control unit and a plurality of input/output elements, said plurality of input/output elements being mounted to said playfield, said control unit being coupled to said plurality of input/output elements, said control unit including a controller, a flash memory storing initial game instructions, a non-volatile memory for storing video images, and at least one ISA, slot said controller executing said game instructions to cause said video images to be displayed upon said video display, said video display projecting said video images onto said panel, said method comprising:removing said panel from said cabinet; removing said playfield from said cabinet; removing said non-volatile memory from said control unit; installing a replacement non-volatile memory in said control unit having different video images stored thereon; inserting a flash card in said at least one ISA slot, said flash card having further game instructions thereon, said controller responding to the presence of said flash card in said slot by copying the further game instructions on said flash card to said flash memory to replace the initial game instructions thereon; installing a replacement playfield into said cabinet, said replacement playfield having a plurality of replacement input/output elements mounted thereto; and reinstalling said panel into said cabinet.
  • 3. The method of claim 2, wherein said panel includes a first region that is at least partially reflective and a second region that is at least partially transparent.
  • 4. The method of claim 3, wherein said video display projects said video images onto said first region.
  • 5. The method of claim 2, further including testing said replacement input/output elements.
  • 6. The method of claim 5, wherein said testing includes displaying diagnostic information on said video display, said diagnostic information being projected onto said panel.
  • 7. The method of claim 2, wherein said control unit is coupled to said plurality of input/output elements via a driver board, and further including the steps of disconnecting said plurality of input/output elements from said driver board and connecting said plurality of replacement input/output elements to said driver board.
  • 8. The method of claim 7, further including input/output wires extending from said plurality of input/output elements and terminating in first connectors, replacement input/output wires extending from said plurality of replacement input/output elements and terminating in second connectors, and driver board wires extending from said driver board and terminating in third connectors, and wherein said step of disconnecting said plurality of input/output elements from said driver board includes disconnecting said first connectors from said third connectors, and wherein said step of connecting said plurality of replacement input/output elements to said driver board includes connecting said second connectors to said third connectors.
  • 9. The method of claim 8, wherein each of said first connectors has a different size than remaining ones of said first connectors, said second connectors corresponding in size to respective ones of said first connectors, said third connectors corresponding in size to respective ones of said first connectors.
  • 10. The method of claim 2, further including covering existing artwork on said cabinet, and applying new decals to said cabinet.
  • 11. The method of claim 2, wherein said pin ball machine includes a ball plunging element, mounted to said cabinet, for propelling a rolling ball on said playfield, and further including replacing said ball plunging element with a replacement ball plunging element.
  • 12. The method of claim 11 wherein said flash memory also stores said video images, wherein said flash card also has said replacement video images thereon, and wherein said replacing said video images includes replacing the video images on said flash memory with the replacement video images from said flash card.
  • 13. A method of retrofitting a pinball machine, said pinball machine including a cabinet, a playfield, a panel, a control unit, and a video display, said playfield being mounted in said cabinet, said panel being mounted to said cabinet and overlaying at least a portion of said playfield, said control unit including a controller, a flash memory storing initial game instructions, and at least one slot, video images being displayed upon said video display in response to said controller executing said game instructions, said video display being mounted generally above said cabinet and projecting said video images onto said panel, said method comprising:removing said panel from said cabinet; removing said playfield from said cab in et; inserting a flash card in said at least one slot, said flash card having further game instructions thereon replacing said initial game instructions with said further game instructions; removing said flash card from said slot; replacing said video images with replacement video images to be displayed by said video display; installing a replacement playfield into said cabinet; and reinstalling said panel into said cabinet.
  • 14. The method of claim 13 wherein said pinball machine further includes a non-volatile memory storing said video images.
  • 15. The method of claim 14, wherein said replacing includes replacing said non-volatile memory with a replacement non-volatile memory having said replacement video images.
  • 16. The method of claim 14, wherein said replacing said video images includes downloading said replacement video images into said non-volatile memory.
  • 17. The method of claim 16, wherein said downloading said replacement video images includes receiving said replacement video images from a remote site via a signal-carrying cable.
  • 18. The method of claim 17, wherein said signal-carrying cable is a telephone line.
  • 19. The method of claim 17 wherein said downloading comprises downloading said replacement images from a portable computer.
  • 20. A kit for retrofitting a pinball machine playing a first game with a second game, said pinball machine including a cabinet, a playfield, a panel, a control unit, and a video display, said playfield being mounted in said cabinet, said panel being mounted to said cabinet and overlaying at least a portion of said playfield, said control unit including a controller, a flash memory for storing first game instructions and at least one slot; video images being displayed on said video display in response to said controller executing said first game instructions, said video display being mounted generally above said cabinet and projecting said first game video images onto said panel, said kit comprising a flash card storing second game instructions and removably insertable into said slot for communicating said second game instructions to said flash memory.
  • 21. The kit of claim 20, further including a playfield for said second game mountable to said cabinet.
  • 22. The kit of claim 21, wherein said playfield and said replacement playfield each include a plurality of input/output elements, said plurality input/output elements being electrically connectable to said controller.
  • 23. The kit of claim 20, further including game decals for said second game for placement on said cabinet.
  • 24. The kit of claim 20, further including a replacement game ball plunging element for propelling a rolling ball on said replacement playfield.
  • 25. The kit of claim 20, wherein said flash card also stores game sounds for said second game.
  • 26. The kit of claim 20, wherein said flash memory also stores said video images and wherein said flash card further stores video images for said second game.
  • 27. The kit of claim 20, wherein said control unit further includes a non-volatile memory for storing said video images for said first game wherein said kit further includes a replacement non-volatile memory storing video images for said second game.
  • 28. A method of updating a pinball machine, said pinball machine including a cabinet, a playfield, an electronics system, and a display, said playfield being mounted in said cabinet, said display being mounted generally above said cabinet, said electronics system including a control unit, said control unit including a controller and a flash memory for storing game instructions and at least one extra slot, said controller executing said game instructions, said method comprising:inserting a flash card in said extra slot, said flash card having updated game instructions stored thereon; updating the game instructions stored in the flash memory using the updated game instructions stored on the flash card; and removing the flash card.
  • 29. The method of claim 28, wherein said display is a video display and wherein said flash memory also has video images stored thereon and wherein said flash card also has updated video images thereon and further including updating the video image stored on said flash memory using the updated video images on the flash card.
  • 30. An updatable pinball machine comprising a cabinet, a playfield, a panel, an electronics system, and a display, said playfield being mounted in said cabinet, said display being mounted generally above said cabinet, said electronics system including a control unit, said control unit including a controller, a flash memory for storing game instructions and means for receiving a flash card for updating said flash memory, said controller executing said game instructions.
  • 31. The pinball machine of claim 30 and further including a panel, and a video display, said panel being mounted to said cabinet and overlaying at least a portion of said playfield, said control unit including a non-volatile memory for storing video images, said video images being displayed upon said video display in response to said controller executing said game instructions, said video display being mounted generally above said cabinet and projecting said video images onto said panel.
  • 32. The pinball machine of claim 31, wherein said non-volatile memory is removable and replaceable with a replacement memory having updated video images.
  • 33. The pinball machine of claim 31 and further including a port for downloading updated video images for said non-volatile memory.
  • 34. The pinball machine of claim 30, further including a panel and a video display, said panel being mounted to said cabinet and overlaying at least a portion of said playfield, said flash memory further storing video images, said video images being displayed upon said video display in response to said controller executing said game instructions, said video display being mounted generally above said cabinet and projecting said video images onto said panel.
  • 35. The pinball machine of claim 30, wherein said playfield is removable and replaceable by a replacement playfield mountable to said cabinet.
  • 36. The pinball machine of claim 35, wherein said playfield and said replacement playfield each include a plurality of input/output elements, said plurality of input/output elements being electrically connectable to said control unit.
  • 37. The pinball machine of claim 31, wherein said playfield is removable and replaceable by a replacement playfield mountable to said cabinet.
  • 38. The pinball machine of claim 34, wherein said playfield is removable and replaceable by a replacement playfield mountable to said cabinet.
  • 39. A method of retrofitting a pinball machine, said pinball machine including a cabinet, a playfield, a panel, an electronics system, and a video display, said playfield being mounted in said cabinet, said panel being mounted to said cabinet and overlaying at least a portion of said playfield, said video display being mounted generally above said cabinet, said electronics system including a control unit and a plurality of input/output elements, said plurality of input/output elements being mounted to said playfield, said control unit being coupled to said plurality of input/output elements, said control unit including a controller, a flash memory storing initial game instructions and video images, and at least one ISA slot, said controller executing said game instructions to cause said video images to be displayed upon said video display, said video display projecting said video images onto said panel, said method comprising:removing said panel from said cabinet; removing said playfield from said cabinet; inserting a flash card in said at least one ISA slot, said flash card having further game instructions and video images thereon, said controller responding to the presence of said flash card in said slot by copying the further game instructions and video images on said flash card to said flash memory to replace the initial game instructions and video images thereon; installing a replacement playfield into said cabinet, said replacement playfield having a plurality of replacement input/output elements mounted thereto; and reinstalling said panel into said cabinet.
  • 40. The method of claim 39, wherein said panel includes a first region that is at least partially reflective and a second region that is at least partially transparent.
  • 41. The method of claim 40, wherein said video display projects said video images onto said first region.
  • 42. The method of claim 39, further including testing said replacement input/output elements.
  • 43. The method of claim 42, wherein said testing includes displaying diagnostic information on said video display, said diagnostic information being projected onto said panel.
  • 44. The method of claim 39, wherein said control unit is coupled to said plurality of input/output elements via a driver board, and further including the steps of disconnecting said plurality of input/output elements from said driver board and connecting said plurality of replacement input/output elements to said driver board.
  • 45. The method of claim 44, further including input/output wires extending from said plurality of input/output elements and terminating in first connectors, replacement input/output wires extending from said plurality of replacement input/output elements and terminating in second connectors, and driver board wires extending from said driver board and terminating in third connectors, and wherein said step of disconnecting said plurality of input/output elements from said driver board includes disconnecting said first connectors from said third connectors, and wherein said step of connecting said plurality of replacement input/output elements to said driver board includes connecting said second connectors to said third connectors.
  • 46. The method of claim 45, wherein each of said first connectors has a different size than remaining ones of said first connectors, said second connectors corresponding in size to respective ones of said first connectors, said third connectors corresponding in size to respective ones of said first connectors.
  • 47. The method of claim 39, further including covering existing artwork on said cabinet, and applying new decals to said cabinet.
  • 48. The method of claim 39, wherein said pinball machine includes a ball plunging element, mounted to said cabinet, for propelling a rolling ball on said playfield, and further including replacing said ball plunging element with a replacement ball plunging element.
CROSS-REFERENCE TO RELATED APPLICATIONS

This application is a continuation-in-part of pending U.S. application Ser. No. 09/231,400, filed Jan. 14, 1999, entitled “Method and Kit for Retrofitting a Pinball Machine.

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Entry
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Continuation in Parts (1)
Number Date Country
Parent 09/231400 Jan 1999 US
Child 09/303710 US