The subject invention pertains generally to an improved electronic gaming machine (“EGM”) and method of play, and more particularly to a method and machine for enhancing play by providing a predetermined “top” game symbol that can replace adjacent symbols to expand possible winning outcomes and payouts for winning outcomes.
Electronic gaming machines (“EGMs”) are generally well known and have been relatively popular, and profitable, for a number of years. Such machines can be configured to offer a variety of casino or entertainment games, including for example, mechanical or electromechanical slot-type matching games, video games or electronic casino games, such as video poker, blackjack, keno, roulette, etc. As is generally known, such machines can accept wagers and compute a random game outcome from a group of potential outcomes. Some random outcomes can include both predetermined winning and non-winning/losing outcomes, with winning outcomes paying a multiple of a wager back to the player and non-winning outcomes paying nothing.
As is generally known, the nature and format of such games have certain limitations with respect to the number and presentation of winning and non-winning outcomes. In particular, the outcome of matching type-slot games is typically determined by evaluating whether certain predetermined configurations of game elements or symbols are selected and presented relative one another. For example, winning outcomes are usually produced when a set of identical symbols are presented in horizontal and/or vertical alignment across the game array. In light of such limitations, the number of possible outcomes, and possible winning outcomes in particular, is largely limited by the random selection of fixed game elements.
It has been recognized that due to such limitations, player interest in such games can decrease over a period of time which may result in certain players discontinuing play of the game and/or declining to play such games again in the future. In settings where players are allowed to place wagers on the outcome of such games and such wagers generate revenue for the establishment or operator, it is generally undesirable to have a game that is not frequently played. Hence, there are on-going needs to try to bring play variations to the audience of players in order to sustain their interest and desire to continue playing.
Accordingly, it is desirable to offer players incentives to continue to play by making them more exciting and/or offering configurations which present the player with greater opportunity and perceived chances of winning. As will be understood by persons of ordinary skill in the art, embodiments presented herein address these objectives.
While the subject invention is susceptible of embodiment in many different forms, there are shown in the drawings, and will be described herein in specific detail, embodiments thereof with the understanding that the present disclosure is to be considered as an exemplification of the principles of the invention and is not intended to limit the invention to the specific embodiments illustrated. For example, although the following disclosure describes embodiments in connection with a traditional slot-type electronic game, it will be recognized that embodiments can also be practiced as part of alternate types of games or game platforms including, for example, online gaming systems played on any electronic device (including, but not limited to, a computer, tablet, or smartphone) that can be connected to an electronic network. It will further be understood that embodiments described herein can be carried out or implemented in connection with games or gaming machines that do not require wagers from a player, such as for example arcade or amusement-type redemption games.
Generally, embodiments of the subject invention relate to a gaming machine and method of play in which a predetermined game element or symbol can trigger substitution of adjacent game symbols or an expansion into adjacent game positions to determine potential winning outcomes in a “ways to win” game format. As used herein, the predetermined game symbol that can trigger such expansion or replacement is referred to as a “top” symbol. From the following, persons of ordinary skill in the art will appreciate that the manifestation of a top symbol can expand and/or enable additional winning outcomes (and payouts) beyond traditional fixed paylines.
The top symbol can be the highest ranked symbol from a population of symbols featured in the game or an alternate symbol selected from outside the population of symbols. The top symbol can additionally be a symbol selected from the population of symbols with an additional or modified element or feature that can make it visually distinguishable from other symbols in the game. According to embodiments of the subject invention, the top symbol can have at least two states, including a non-expanding and expanding state. When the top symbol is in the expanding state, it can replace adjacent game symbols or expand to fill one or more additional symbol positions with symbols matching the top symbol.
According to such embodiments, instead of paying on the configuration of symbols along predetermined “paylines,” which typically comprise rows or columns of tangential symbol positions, winning outcomes and associated payouts can be generated according to a number of qualifying “ways to win” which do not require identical game symbols to be aligned in a row across the game array. Thus, in a “ways to win” game, players can win based on the number of horizontally tangent columns containing at least one common symbol.
For ease of illustration, embodiments presented herein will be further described in connection with a displayable game array having five adjacent virtual “reels” or columns with each reel having four game positions or rows. Persons of ordinary skill in the art, however, will understand that game arrays having alternate numbers of reels and/or game positions can be provided without departing from the scope of the subject invention. During play of the game, each game position on each real can be populated with a game symbol or element randomly selected from a predetermined population of game symbols. It will be further recognized that symbols can be fixed at certain game positions on the array at different stages of a game, or that a single play or outcome may not result in a game symbol being populated at each game position.
Table 1 below identifies a sample array using the letters “A,” “B,” “C,” and “D” as game symbols. It will be apparent that the use of such letters is purely exemplary and that a game according to embodiments of the subject invention can include any kind of image, element or symbol that can be visually presented in a displayable game position.
In performing the game, each symbol can be assigned a value. For instance, symbol “A” can have a value of 8, and each successive symbol can have a value half as much as the prior symbol, such that the value of B is 4, the value of C is 2, and the value of D is 1. According to this example, the rules of the game provide for winning outcomes to include strings of at least three horizontally tangent columns containing at least one of any given symbol. The rules further provide that a string forming a winning outcome begin at the left-most reel, designated Reel 1, and that a single combination pay the number of horizontally tangent columns containing the common symbol multiplied by the value of the symbol.
In addition, according to such examples, winning outcomes include the longest string of horizontally tangent columns containing identical symbols. However, such outcomes are made for each possible combination of identical symbols forming the longest string. It will be understood that such rules and conditions are not essential to the subject invention and that embodiments disclosed herein can be practiced and/or carried out according to alternate rules or conditions as desired.
According to embodiments presented herein, the payout for each type of symbol can be independent. Thus, ultimately, the payout for each symbol type can be determined by how many unique combinations of identical symbols can be made across horizontally tangent columns. It is preferred, but not required, for longer strings of horizontally tangent columns containing identical symbols to pay higher returns. It is also preferred, but not required, that some minimum number, such as for example a number greater than 1, of horizontally tangent columns containing similar symbols be required in order to receive a return or payout.
Thus, according to the foregoing conditions, the configuration presented in Table 1 above produces the following payout results:
4 combinations of five tangent “A” symbols pays 4×5×8=160 credits
2 combinations of four tangent “B” symbols, pays 2×4×4=32 credits
1 combination of three tangent “C” symbols pays 1×3×2=6 credits
Total payout: 198 credits.
For Illustration purposes, one winning combination for each type of symbol is shown below in Tables 1A through 1C:
Thus, the array of displayed symbols shown in Table 1 can pay 198 credits. It is preferred, but not required, that this payment be subject to being multiplied by some factor related to the amount wagered by a player, such that if the player's wager is increased, the payout amount will be higher and vice versa. For example, a player can be allowed to wager some multiple of the number of positions in the array of displayed symbols. Thus, in the above example, if the player wagered 1×, the payout amount would be 198 credits, if the player wagered 2×, the payout amount would be 396 credits, and up to 10× paying 1980 credits.
According to embodiments presented herein, the foregoing rules and conditions can be carried out in combination with a predetermined top symbol. Thus, a symbol, (e.g. symbol A), can be designated as the top symbol. As indicated above, such top symbol can be presented in either an expanding or non-expanding state. Table 2A below identifies a configuration where expansion-state top symbols A are denoted as “AE” (with non-expansion top symbols represented by “A”):
According to embodiments presented herein, expanding top symbols can expand vertically upwards or downwards, or in both directions. Generally, it is preferred, but not required, that top symbols expand in both directions to fill any column (subset of a reel) completely. Applying such conditions to the configuration identified in Table 2A above, results in the following array of displayed symbols presented in Table 2B:
It is further optional, but not required, to pay on the configuration of Table 2A before applying the expanding top symbol rule to arrive at the array of displayed symbols in Table 2B. If this is done, the configuration of the symbols in the symbol positions on the reels, and/or the wager required of the player to begin play, can reflect a “double payment” in order to allow for the control of the ultimate percentage of payout to the player. It is likewise optional, but not required, to pay on all non-top symbol winning configurations, as once the expanding top symbols expand, the number of non-top symbol winning configurations can decrease.
Examining the array of displayed symbols originally shown in Table 2A, the following winning combinations are now present:
64 combinations of five vertically tangent “A” symbols pays 64×5×8=2560
Total Payout: 2560
Because the third column from the left now consists entirely of “A” symbols, no other winning configurations are present. However, despite losing multiple non-top symbol winning combinations, the increase in top symbol winning configurations has increased the player's payout dramatically. Based on the optional multiplier bet configuration set forth above, this array of displayed symbols can result in a payout of anywhere from 2560 credits to 25600 credits.
According to embodiments presented herein, top symbols in an expanding-state can visually replace or expand over adjacent symbols.
Thus, where the reels 14 of
Such blocks 24a, 24b can be accompanied by additional graphics and/or audio sounds or music that can assist in alerting a player as to the manifestation of an expanding top symbol. In addition, blocks 24a, 24b can remain in place for a predetermined period of time, until the game provides indication of a winning outcome and/or provides an award, or through successive plays of the game.
According to embodiments presented herein, the array 10 can visually display the expansion of an expanding top symbol 20, 22 regardless of whether the play has resulted in a winning outcome or payout. Alternatively, array 10 can visually expand an expanding state top symbol 20, 22 only where the play has resulted in the formation of a winning outcome or payout, or where the expanding state top symbol 20, 22 contributes to a winning outcome or payout.
The processor 42 can be operatively coupled to one or more game displays 44a, 44b and a user interface 48 with input/output circuits. The processor 42 can also include memory 52 which can include a main memory containing dynamic information processed during execution of the game program, and/or a static memory which contains fixed information, such as, for example, an operating system, game programs, and a configuration of information necessary for the processor 42 to register and execute input from a player through a control array 54.
The processor 42 can execute the control programs 46 to perform primary functions for play the game, such as for example, randomly selecting game outcomes from a plurality of possible outcomes, recognizing a particular outcome as a predetermined winning or non-winning outcome and/or determining a reward amount associated with a particular winning outcome. The processor 42 can additionally control the game displays 44a, 44b by generating static or dynamic video for presentation thereon.
Displays 44a, 44b can include any kind of electronic display device suitable for visually electronically presenting dynamic video images or graphics of a game played on the EGM 40. The displays 44a, 44b can be CRT, LCD, plasma or LED display devices or monitors and can be physically enclosed in the same housing or cabinet 60 as the processor 42 or can be a located outside the cabinet 60 and be operatively coupled to the processor 42. The displays 44a, 44b can additionally include touch screen capabilities for receiving input from a player.
The control array 54 can include one or more player input devices, such as for example, a keyboard, mechanical lever, a touch-screen, push buttons or pads and/or any other means for control, or desired combination of controls, able to accept input from a player and produce output to the game display 44a, 44b in response to a player's input. Where embodiments of the subject invention are practiced or provided in connection with a wagering game, the gaming machine 40 can further include a credit input device 56, such as for example a coin or bill acceptor or card reader, and a payout device 58, including for example, a coin, bill or ticket dispenser or an electronic I/O interface which can electronically load credits or awards to a player card or other personal electronic storage device. The credit input device 56 and payout device 58 can be operatively connected to the processor 42 and when money or other credits are deposited in connection with a game, the control program 46 can instruct the payout device to issue an award in response to the selection of certain predetermined winning outcomes of the game. The reward or payoff can be provided in any form, including for example, coins, bills, credits, points, cards, tickets or coupons.
The gaming machine 40 can additionally feature a communication device for electrically transmitting information, including control signals, game data or detected conditions to a remote electronic device such as for example, a computer, network or display device, dedicated storage device, or other mobile electronic device such as a PDA, smart phone, notebook computer or electronic tablet. Such communication device can include a communication interface 62 that can electronically communicate information between the EGM 40 and an external or remote electronic device though a private or public data network via wired or wireless communication.
As will be understood by those of ordinary skill in the art, while the description above details the preferred and best mode(s) of practicing the invention, many other configurations and variations are possible. For example, the invention need not be practiced with a commercial/regulated gaming system, but could be used with a variety of coin-operated amusement devices, home gaming systems, or any other appropriate system. Accordingly, the scope of the invention should be determined not by the embodiment(s) illustrated, but by the claims below and their equivalents.
From the foregoing, it will be observed that numerous variations and modifications may be effected without departing from the spirit and scope of the invention. It is to be understood that no limitation with respect to the specific apparatus illustrated herein is intended or should be inferred. It is, of course, intended to cover by the appended claims all such modifications as fall within the scope of the claims. Further, any steps or actions referenced above or in the accompanying figures do not require the particular order shown, or sequential order, to achieve desirable results. Other steps may be provided, or steps may be eliminated, from the described methods, and other components may be added to, or removed from the described embodiments.
This application claims the benefit of U.S. Provisional Patent Application Ser. No. 62/037,941 filed Aug. 15, 2014, the entirety of which is hereby incorporated by reference as if fully set forth herein.
Number | Date | Country | |
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62037941 | Aug 2014 | US |