The present invention is directed to Digital Light Processing (DLP) projection systems, and more particularly to a method and apparatus for synchronizing operation of an AC mercury lamp and DMD (Digital Micromirror Device) in a DLP projection System for 3D simulation.
Digital Light Processing (DLP) projection is based on the use of a source lamp, an illumination system, and a color splitting-recombining light engine. The optical function of the light engine is to split uniform illumination white light into Red/Green/Blue (RGB) channels, merging the three channels onto an imaging device or optical panel such as an LCD (Liquid Crystal Display) or DMD (Digital Micromirror Device), and then re-combining all three channels into a single illumination light beam that is projected onto a screen via a projection lens.
The DMD is an electromechanical device consisting of millions of microscopic mirrors that modulate light by independently flipping each mirror through a +−12 degree angle, between an “on” state for reflecting the source light to be viewed on screen and an “off” state for diverting the light to a light dump. Intermediate light intensities on screen are generated by toggling the DMDs according to a pulse width modulation (PWM) method, at frequencies above human perception in order to achieve time-averaged values. In this respect, the exact grey level produced depends on the dwell time of each “on” or “off” state.
PWM toggling of the DMDs must account for any time dependent changes in the source lamp brightness as the image is being rendered. Alternating Current (AC) mercury (Hg) lamps are one example of a light-source with very favourable properties, such as long life and high efficiency, but whose light output is not constant. These lamps typically have a step-like waveform consisting of a long, constant “plateau” level followed by a higher output-maintenance “pulse” that is used to improve lamp lifetime. The DMD “on” time must be inversely related to the “plateau” and “pulse” source lamp levels in order to provide a proper grey scale image on screen. This can represent a practical implementation challenge to the use of AC Hg lamps in DLP projection systems since each lamp model requires customized toggling patterns (“DMD bit sequences”), and a given lamp's AC waveform may even change over its lifetime, with a drifting ratio of pulse and plateau levels. Further, DMD speed limitations are such that it is not currently possible to correct AC lamp waveforms at the 90-120 Hz frame rates useful for 30 applications.
When used for 3D simulation, DLP projectors must be able to produce fixed intervals of darkness within each frame of video data, in addition to rendering an image. As indicated above, the DMD renders an image over a portion of the video frame period, and then spends the remaining time in the “off” state, which results in dark intervals between each rendered image. In 3D applications, this dark interval is used as a timing mask to hide the state transitions of the viewer's LCD eye shutters. If the dark interval is not present, any image on screen during the shutter transitions would be seen by both eyes, causing image artifacts. Inserting dark time requires that the image content be projected over a compressed time period, which can require unique bit sequences depending on how the lamp waveform scales relative to the image rendering period.
Accordingly, it is an objective of the present invention to address the complications and performance limitations set forth above of using pulsed lamp sources in DLP projectors used for 3D simulation.
Therefore, as set forth in greater detail below, a method and apparatus are set forth for synchronizing operation of an AC mercury lamp and DMD in a DLP projection system for 3D simulation. According to an exemplary embodiment, the source lamp is synchronized to the incoming video frame rate with an appropriate phase shift. The lamp pulses may be timed to occur during the dark interval. The “plateau” portion of the lamp output can then be treated as a constant output (DC) source while the lamp pulse is routed to the light dump. Therefore, images are rendered on the screen entirely during the lamp plateau portion using DMD switching patterns that are appropriate for use with a DC lamp, with an appropriate dark interval. This allows performance equivalent to DC lamp projectors, with only a few minor restrictions on setting of the dark interval.
These together with other aspects and advantages that will be subsequently apparent reside in the details of construction and operation as more fully hereinafter described and claimed, reference being had to the accompanying drawings forming a part hereof, wherein like numerals refer to like parts throughout.
As discussed above, when using AC mercury (Hg) lamps in DLP projectors the DMD “on” time must be inversely related to the “plateau” and “pulse” source lamp levels in order to provide a proper grey scale image on screen. This is depicted
Also as discussed above, the dark interval produced during the DMD “off” state is used as a timing mask in 3D applications to hide the state transitions of the viewer's LCD eye shutters, as shown in
According to the exemplary embodiment of
As shown in
The synchronization method and apparatus set forth above have been found to be advantageous for several reasons. First, AC mercury lamps operate at frequencies encompassing 3D frame rates, typically 90 Hz or greater. This makes a 1:1 matching of lamp frequency and video rate practical. Second, the requirement that the minimum dark time be longer than the maintenance pulse is acceptable in practice since the maintenance pulse is typically only 10% of the lamp period, which is much shorter than the required dark intervals. Third, there is little brightness lost by rejecting the pulse portion of the lamp waveform to the light dump, relative to use with a DC source. Lamp plateau levels are typically 95% of the average light level, so that a pulse dumping system has approximately 5% less brightness than an equivalent projector using DC lamps of the same average power. This brightness loss can be compensated by the fact that AC mercury lamps are much more efficient than most DC sources.
As shown in
The many features and advantages of the invention are apparent from the description above. It is intended by the appended claims to cover all such features and advantages. Further, since numerous modifications and changes will readily occur to those skilled in the art, it is not desired to limit the invention to the exact construction and operation illustrated and described, and accordingly all suitable modifications and equivalents may be resorted to, falling within the scope of the claims. For example, the pulse dumping technique described herein can be applied to regular (non-3D) video display as well, taking into consideration the brightness drop associated with the dark interval. In this case, lamps may not run at a low enough frequency to match the incoming video frame rates, so slightly different arrangements must be used. For example, the incoming video images can each be shown twice, thereby doubling the actual display frame rate to within the frequency range of the lamp. The principle remains the same however, that image rendering takes place entirely within the lamp plateau and uses a DC lamp PWM driving signal. This and other such modifications and alternatives are believed to be within the scope of the appended claims.
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