The present application relates to direct additive manufacturing. In particular, the present application relates to a method and system for forming a physical object from a digital file generated from a transaction carried out on an internet enabled device.
Additive manufacturing devices, otherwise known as three-dimensional (3D) printing devices, are becoming more cost effective and are showing expansion of usage consistent with previous economic models involving technological advances in both printing and manufacturing hardware. The proliferation of this technology is now bringing the messages and capabilities of marketing and advertising specialists to the forefront of a majority of consumers. With global information and communication being within the capabilities of most every household and business, it would be a logical step in the evolution to have manufacturing added into those capabilities. The present method and system provide techniques to facilitate the link between advertising and additive manufacturing.
Costs have fallen sharply since the introduction of additive manufacturing, which will likely become a staple appliance in most households in the coming years. Much like previous technological innovations that have revolutionized households, such as refrigerators, air conditioners, and the personal computer, 3D printing will likely change the way household items and daily goods are purchased, shipped and manufactured. The ability to create goods as limitless as the imagination will likely be within the capability of every business and household that owns a 3D printer. Many companies and firms will create business models solely based on this single technological advancement, whether it is manufacturing the device, servicing the device, or providing refills for the additive materials. Much like the evolution of the home printer from the typewriter, and the fax machine evolving into email, additive manufacturing will likely become affordable to most consumers and businesses.
Additive manufacturing has been used for a variety of purposes across a vast spectrum of end uses, especially in a commercial environment to increase speed, quality and customization of what were once very time-consuming and resource-consuming applications. Applications have included rapid prototyping, design visualization, metal casting, geospatial engineering, medical and healthcare related applications, educational applications, as well as entertainment-oriented applications. This can include creating small components to repair structures where distant manufacturing and shipping would be too expensive, such as space-based applications or deep water applications. Prosthetic makers can now create prosthetic appliances that can be custom-fit, designed, prototyped and manufactured within a single location and in under a day. This type of technology could benefit numerous veterans, those in active military service and refugees. Another foreseeable application for 3D printing is the testing and reengineering of the mechanical and physical properties of a new prototype for fractions of the costs incurred using traditional subtractive means of manufacturing. This technology will in turn benefit both company shareholders and their customers by reducing research and development expenditures. 3D printing technology will also enable lower barriers to entry for innovators who wish to procure detailed and accurate prototypes.
Current use of 3D printing is driven by enthusiasts, academics, and early adopters mainly in hobbyist, educational and experimental forms. Presently, simple functional objects are already available for users to manufacture themselves, such as coat hooks, backscratchers, accessories for other objects like phone cases, watch bands, ornamental art pieces, or even replacement parts for existing household items like appliances. Many businesses are also developing manufacturing process to print food; the most successful attempts with chocolate and gelatins, with NASA recently investing in a pizza making printer. With more complex designs and uses being created, tested and shared, the ways in which this technology will adapt to our various household needs are endless.
Extrusion and fused deposition modeling (FDM) works by laying down material in layers with plastic filament or metal wire fed into heated nozzle. Wire or electron beam freeform fabrication (EBF), which is designed for building in zero gravity environments, uses an electron beam and a solid wire feedstock to fabricate metallic structures. Granular, DMLS (direct metal laser sintering), EBM (electron beam melting), SHS (selective heat sintering), SLS (selective laser sintering), or powder and plaster based 3D printing (powder bed and inkjet head 3D printing) use a high-powered laser to melt-build from granular or powdered materials inside the build chamber area layer by layer, the leftover material then being separated to be discarded or saved for use later. Laminated object manufacturing (LOM) builds using sheets glued together after being cut with a knife or laser cutter. Light polymerized, stereolithography (SLA) uses a liquid vat of curable photopolymer resin and an ultraviolet laser to build layer by layer.
The most advantageous techniques for 3D printing are extrusion and granular due to the variety of buildable materials that can be employed in each of these techniques. Extrusion is the simplest to use while still allowing a variety of materials to be printed. Whether it is plastics, metals or edible materials, these techniques currently offer the most flexibility for objects to be printed.
Stereolithography is now considered to provide the greatest accuracy and better surface finish than other techniques. Other research is being devoted to using similar techniques for tissue engineering and for repair or replacement for portions of whole body tissues such as bone, cartilage, skin, muscle, or blood vessels. Recent research has also shown it is possible to use 3D printing techniques to create chemical compounds by first printing a reaction vessel and then carrying out the chemical reaction in those vessels. The most likely outcome will be a hybrid of the most well-rounded and versatile techniques, to allow the most freedom of design for objects to be manufactured.
Another technology that has already become ubiquitous involves smart network-enabled devices. Smart devices are becoming so prevalent in society that most individuals own multiple smart or internet enabled devices.
Most existing 3D printing hardware and software can customize objects across three dimensions to include base, width and height. The objects can be modified according to the end user's needs. The process involved in making the final object rendered by 3D printing will typically fall into one of four categories:
Standard. A standard object is one that will be advertised and shown as-is. An example of a standard object would be a series of action figures. Each model of action figure in the product line is offered as is, with no customization. Current manufacturing models can be considered standard models in most instances. Each one is a licensed object to the copyright holder and is to be sold and advertised without customization or modifications.
Semi-standard. A semi-standard object is one that varies slightly from the original design. However, each semi-standard product has the same basic functions as the original object. An example of a semi-standard object is a set of dinnerware, where there is a base model and where the customer can select various colors or patterns to suit their desires. The final rendering is discernible from the original licensed product only in minor aesthetic details.
Semi-custom. A semi-custom object is one in which there is a base object that can be customized within a specific set of criteria by the user. However, the parameters of customization of a semi-custom object are limited in scope. One example of a semi-custom object would be culinary additive manufacturing for a pizza, for example. The user would choose a pizza but have the option to add a number of toppings that are available to the hardware/process. The varying outputs with different types and amounts of toppings would not necessarily resemble other objects being rendered from the same process/hardware.
Custom. A custom object is an object in which the end user can modify a large number of parameters and specifications to meet their needs or desires. Users can modify essentially any aspect of a custom object to the point where the object no longer resembles the original object from which the custom object is derived.
The present method and system are best suited to making the standard category of rendered objects, particularly in the instance of a licensed figure being advertised to be 3D printed. The present method and system are also suited to the semi-standard category, in which the fundamental design of an object is modified in minor respects, as well as the semi-custom category as in the examples set forth above. The present method and system is not particularly well-suited to the custom category of rendered objects, as in the case of rapid prototyping, biomedical treatments designed specifically for individual patients, as well as hobby enthusiast and recreational designers.
Some existing 3D printing techniques could be used in a manner complementary, or in conjunction with, the method and system. Others describe the framework and infrastructure for the described advertisement or transaction to take place. Exemplary of such techniques are described in the following references.
Kaltenbach U.S. Patent Application Publication No. US2010/0088650A1 is directed to a kiosk/vending machine in a commercial/retail location at which the printed object is to be rendered. Kaltenbach's device can be used in lieu of a privately owned 3D printer, for example. Kaltenbach's outsourcing of the actual rendering to a third party contrasts with the present method and system, which focuses on the advertising aspect to facilitate a purchase of a rendered object more than the actual end uses or logistics of the hardware involved. By providing a vestibule/kiosk/retail location, Kaltenbach provides a way for customers to outsource their 3D printing hardware, which would complement the present method and system by providing a greater number of users with the ability to render objects at a nearby commercial or retail location.
Abraham U.S. Patent Application Publication No. US2008/0111816A1 describes a technique similar Kaltenbach's discussed above. Abraham's technique employs a retail location as an outsourced 3D printing provider, thereby allowing additive manufacturing to reach a larger number of users. Abraham's technique establishes an online portal to both customize and create objects. Providing a portal for customization and rendering is different from and complementary to the present method and system.
Norman U.S. Patent Application Publication No. US2011/0313878A1 describes a portal system website which essentially allows users to customize, change and view their 3D objects, and also allows users to order and ship as a brokerage for 3D designs. Once again, Norman's technique differs from but is complementary to the present method and system. In this regard, Norman's technique can provide semi-customization minor customizations to semi-standard objects rendered using the present method and system.
Vos Netherlands Patent No. 1036449C describes a portal system used in the customization, brokerage and database management of 3D printing files and designs. Vos's technique thus differs from the present method and system, which involve advertising that prompts customer action.
Plattsmier U.S. Patent Application Publication No. US2012/0221433A1 describes a 3D printing technique that employs a web portal to a digital location where a user can search, view and analyze in detail the parameters of an object. Users can then purchase a 3D rendered object through an online marketplace within Plattsmier's digital interface. Plattsmier thus establishes an ongoing digital marketplace as opposed to the present method and system, which involves a single transaction for each advertisement presented to a potential customer of a 3D printed object.
Banerjee U.S. Patent Application Publication No. US2002/0188518A1 describes a business to business brokerage for mass customization of 3D designs and allows for the large-order manufacture of specific custom designs. By contrast, the present method and system involves the advertising of licensed goods to be rendered privately after an interaction prompted by an unsolicited advertisement.
Pettis U.S. Patent Application Publication No. US2012/0113473A1 is a general background reference that describes the networking of additive manufacturing machines and frames the necessary communication and exchanges of information to allow files to be transferred from beyond the hardware to a format that allows multiple machines to operate as one.
Within Technologies International Publication No. WO2012/146943A2 is a general background reference that describes improvements to 3D design and manufacturing systems, including an authentication technique for 3D designs.
Amazon U.S. Pat. No. 5,960,411A describes a technique for authentication, customer identification, creation of a shopping cart, and a mechanism for exchanging information to facilitate an online transaction. The Amazon one-click technique could be used complementarily with the present method and system, which involve a single transaction for each advertisement presented to a potential customer of a 3D printed object.
A system forms physical objects from digital files generated from transactions carried out on an internet enabled devices. The system comprises:
In one system embodiment, the digital rendering device is a three-dimensional printer. In another system embodiment, the digital rendering device is an additive manufacturing device.
The system can further comprise a data storage device capable of storing the digital file for a period of time until the user releases the digital file from the data storage device to commence formation of the physical object. The data storage device can reside within the digital rendering device or it can be cloud-based.
The digital file can be sequenced with other digital files to commence formation of the physical object once other physical objects have been formed using the other digital files.
A method of forming a physical object from a digital file generated from a transaction carried out on an internet enabled device, the method comprising:
In one method embodiment, the digital rendering device is a three-dimensional printer. In another method embodiment, the digital rendering device is an additive manufacturing device.
The method can further comprise storing the digital file in a data storage device for a period of time until the user releases the digital file from the data storage device to commence formation of the physical object. The data storage device resides within the digital rendering device. The data storage device can also be cloud-based.
The method can further comprise sequencing the digital file with other digital files to commence formation of the physical object once other physical objects have been formed using the other digital files
In the context of this disclosure and description of the present method and system, the following terms are defined as follows:
3D printing or additive manufacturing: A process of forming a three-dimensional tangible solid object from a digital file. 3D printing is achieved using an additive process, in which successive layers of material are laid down or melted together in various shapes, functions and formats. A 3D printer is a device using additive manufacturing that takes a digitally formatted file and renders a three-dimensional physical object of the specifications embedded in the file.
Immediate manufacturing: A process in which a digital file is purchased and upon a completed transaction, either the file is downloaded and immediately rendered by the 3D printer subject to the various component capacities and capabilities of the hardware or the file is placed in a queue to await manufacturing at the convenience of the purchaser.
Object: A three-dimensional rendering of a specified design that is the resulting output of a 3D printer or additive manufacturing process.
Advertisement: An interactive media, by means of a button or command prompt, in which a user is influenced to make a subsequent purchase and download of a file format necessary or desirable for 3D printing and the rendering of the file to a form a physical object by the process of additive manufacturing. Both dynamic advertisements, such as commercials; and static advertisements, such as banner ads, are both considered applicable advertisements for this method and process described within this embodiment.
Smart interface: A smart-capable or internet-enabled device that displays advertisements to a user, has the capability of downloading a renderable file, and communicates indirectly through any means of data transfer to a 3D printer. Examples of smart or internet-enabled devices are smart televisions, smart phones, tablets, laptops, computers, worn smart devices or other augmented reality devices, e-readers, wireless capable MP3 devices or digital music player, vehicle-based interactive devices, digital catalogs, smart glass, and any other smart capable device.
Third party payment processor: A third party that facilitates a purchase or transaction by processing funds and/or transferring funds from the purchaser to the seller. However, the manufacturer, advertiser and/or seller could be acting as the role of third party processor, and does not necessarily imply an outsourced vendor.
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If the user elects to become a customer by purchasing the file/object, the user/customer shall select the “Buy” or “Purchase” or “Print Now” button option, for example. However, any button or prompt that furthers the purchase is included in step 130a. Following the customer's consent to purchase, the customer will proceed with standard purchase procedure in which they will enter their customer information, such as customer account number, billing information, customer identification number and the like (step 140a), as well as funds being debited from the given billing information which fulfills the customer responsibilities of the purchase (step 140b).
The third party payment processor will confirm the funds are available (step 150), and sends an approval/confirmation of payment (step 160). The data or file is then transferred to the user, fulfilling the responsibilities of the provider/manufacturer/designer/host, which is the final consummation of the transaction (step 170). The customer is then given the option to be redirected back to their choice of content or resume actions listed (step 100).
Once the customer has possession of the file/data to be rendered, it is either stored in the customer's account to await further transfer to the 3D printer or appropriate additive manufacturing device or software interface for the device (step 180a), or the file/data is sent to a queue within the software or device to await manufacture (step 180c). The 3D printer then receives the information (step 180b), and then renders the object according to the specifications of the file (step 190).
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Upon completion of the transaction and the formatted file being transmitted to the buyer as depicted in the top portion of
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While particular elements, embodiments and applications of the present invention have been shown and described, it will be understood, that the invention is not limited thereto since modifications can be made by those skilled in the art without departing from the scope of the present disclosure, particularly in light of the foregoing teachings.
This application is related to and claims priority benefits U.S. Provisional Patent Application Ser. No. 61/813,611 filed on Apr. 18, 2013, entitled “System And Method For Forming A Physical Object From A Digital File Generated From A Transaction Carried Out On An Internet Enabled Device”. The '611 provisional application is hereby incorporated by reference herein in its entirety.
Number | Date | Country | |
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61813611 | Apr 2013 | US |