Historically, an application such as a video game was executed (played) using a personal computer (PC) or using a console attached to a television. A user purchased or rented a game, which was loaded onto the PC or inserted into the game console and then played in a well-known manner.
More recently, streaming has become a well-known method of accessing online content. Streaming or media streaming is a technique for sending data continuously while a receiver processes the data continuously. Streaming technologies are becoming increasingly important with the growth of cloud gaming. The proper combination of streaming media and video games may allow users to take advantage of streaming technologies to innovate more convenient and efficient methods of execution.
Accordingly, one or more embodiments of the invention are directed to methods and systems for distributed processing, rendering, and displaying of content.
In one or more embodiments, a system includes a server executing on a computer processor configured to receive a first client request from a first client of a plurality of clients. The system includes authenticating the first client request from the first client of the plurality of clients. The system also includes determining a first data stream type, based on the first client request, to establish with the first client of the plurality of clients. The system further includes establishing the first session comprising the first data type, based on the determination of the first data stream type, with the first client of the plurality of clients. The system additionally includes providing the data of the first stream data type for the first session to the first client of the plurality of clients.
In one or more embodiments, a method includes receiving a first client request from a first client of a plurality of clients. The method includes authenticating the first client request from the first client of the plurality of clients. The method also includes determining a first data stream type, based on the first client request, to establish with the first client of the plurality of clients. The method further includes establishing the first session comprising the first data type, based on the determination of the first data stream type, with the first client of the plurality of clients. The method additionally includes providing the data of the first stream data type for the first session to the first client of the plurality of clients.
In one or more embodiments, a non-transitory computer readable medium comprising a plurality of instructions configured to execute on at least one computer processor to enable the computer processor to receive a first client request from a first client of a plurality of clients. The non-transitory computer readable medium includes authenticating the first client request from the first client of the plurality of clients. The non-transitory computer readable medium also includes determining a first data stream type, based on the first client request, to establish with the first client of the plurality of clients. The non-transitory computer readable medium further includes establishing the first session comprising the first data type, based on the determination of the first data stream type, with the first client of the plurality of clients. The non-transitory computer readable medium additionally includes providing the data of the first stream data type for the first session to the first client of the plurality of clients.
The following detailed description together with the accompanying drawings will provide a better understanding of the nature and advantages of the present invention.
Embodiments of the present invention are illustrated by way of example, and not by way of limitation, in the figures of the accompanying drawings and in which like reference numerals refer to similar elements.
Reference will now be made in detail to the various embodiments of the present disclosure, examples of which are illustrated in the accompanying drawings. While described in conjunction with these embodiments, it will be understood that they are not intended to limit the disclosure to these embodiments. On the contrary, the disclosure is intended to cover alternatives, modifications and equivalents, which may be included within the spirit and scope of the disclosure as defined by the appended claims. Furthermore, in the following detailed description of the present disclosure, numerous specific details are set forth in order to provide a thorough understanding of the present disclosure. However, it will be understood that the present disclosure may be practiced without these specific details. In other instances, well-known methods, procedures, components, and circuits have not been described in detail so as not to unnecessarily obscure aspects of the present disclosure.
Some portions of the detailed descriptions that follow are presented in terms of procedures, logic blocks, processing, and other symbolic representations of operations on data bits within a computer memory. These descriptions and representations are the means used by those skilled in the data processing arts to most effectively convey the substance of their work to others skilled in the art. In the present application, a procedure, logic block, process, or the like, is conceived to be a self-consistent sequence of steps or instructions leading to a desired result. The steps are those utilizing physical manipulations of physical quantities. Usually, although not necessarily, these quantities take the form of electrical or magnetic signals capable of being stored, transferred, combined, compared, and otherwise manipulated in a computer system. It has proven convenient at times, principally for reasons of common usage, to refer to these signals as transactions, bits, values, elements, symbols, characters, samples, pixels, or the like.
It should be borne in mind, however, that all of these and similar terms are to be associated with the appropriate physical quantities and are merely convenient labels applied to these quantities. Unless specifically stated otherwise as apparent from the following discussions, it is appreciated that throughout the present disclosure, discussions utilizing terms such as “receiving,” “generating,” “sending,” “decoding,” “encoding,” “accessing,” “streaming,” or the like, refer to actions and processes of a computer system or similar electronic computing device or processor (e.g., system 100 of
Embodiments described herein may be discussed in the general context of computer-executable instructions residing on some form of computer-readable storage medium, such as program modules, executed by one or more computers or other devices. By way of example, and not limitation, computer-readable storage media may comprise non-transitory computer-readable storage media and communication media; non-transitory computer-readable media include all computer-readable media except for a transitory, propagating signal. Generally, program modules include routines, programs, objects, components, data structures, etc., that perform particular tasks or implement particular abstract data types. The functionality of the program modules may be combined or distributed as desired in various embodiments.
Computer storage media includes volatile and nonvolatile, removable and non-removable media implemented in any method or technology for storage of information such as computer-readable instructions, data structures, program modules or other data. Computer storage media includes, but is not limited to, random access memory (RAM), read only memory (ROM), electrically erasable programmable ROM (EEPROM), flash memory or other memory technology, compact disk ROM (CD-ROM), digital versatile disks (DVDs) or other optical storage, magnetic cassettes, magnetic tape, magnetic disk storage or other magnetic storage devices, or any other medium that can be used to store the desired information and that can accessed to retrieve that information.
Communication media can embody computer-executable instructions, data structures, and program modules, and includes any information delivery media. By way of example, and not limitation, communication media includes wired media such as a wired network or direct-wired connection, and wireless media such as acoustic, radio frequency (RF), infrared, and other wireless media. Combinations of any of the above can also be included within the scope of computer-readable media.
The communication or network interface 125 allows the computer system 100 to communicate with other computer systems via an electronic communications network, including wired and/or wireless communication and including the Internet. The optional display device 150 may be any device capable of displaying visual information in response to a signal from the computer system 100. The components of the computer system 100, including the CPU 105, memory 110, data storage 115, user input devices 120, communication interface 125, and the display device 150, may be coupled via one or more system buses 160 (system buses 160 may be or may include data buses, control buses, address buses, and/or any other internal buses).
In the embodiment of
Graphics memory may include a display memory 140 (e.g., a frame buffer) used for storing pixel data for each pixel of an output image. In another embodiment, the display memory 140 and/or additional memory 145 may be part of the memory 110 and may be shared with the CPU 105. Alternatively, the display memory 140 and/or additional memory 145 can be one or more separate memories provided for the exclusive use of the graphics system 130.
In another embodiment, graphics processing system 130 includes one or more additional physical GPUs 155, similar to the GPU 135. Each additional GPU 155 may be adapted to operate in parallel with the GPU 135. Each additional GPU 155 generates pixel data for output images from rendering commands. Each additional physical GPU 155 can be configured as multiple virtual GPUs that may be used in parallel (concurrently) by a number of applications executing in parallel. Each additional GPU 155 can operate in conjunction with the GPU 135 to simultaneously generate pixel data for different portions of an output image, or to simultaneously generate pixel data for different output images.
Each additional GPU 155 can be located on the same circuit board as the GPU 135, sharing a connection with the GPU 135 to the system bus 160, or each additional GPU 155 can be located on another circuit board separately coupled with the system bus 160. Each additional GPU 155 can also be integrated into the same module or chip package as the GPU 135. Each additional GPU 155 can have additional memory, similar to the display memory 140 and additional memory 145, or can share the memories 140 and 145 with the GPU 135.
The communication interface 225 allows the client device 200 to communicate with other computer systems (e.g., the computer system 100 of
Relative to the computer system 100, the client device 200 in the example of
Similarly, servers 340 and 345 generally represent computing devices or systems, such as application servers, configured to provide various services and/or run certain software applications. Network 350 generally represents any telecommunication or computer network including, for example, an intranet, a wide area network (WAN), a local area network (LAN), a personal area network (PAN), or the Internet.
With reference to computer system 100 of
All or a portion of one or more of the example embodiments disclosed herein may also be encoded as a computer program, stored in server 340, run by server 345, and distributed to client systems 310, 320, and 330 over network 350. In one embodiment, all or a portion of one or more of the example embodiments disclosed herein are encoded as a computer program and loaded onto and executed by server 340 and server 345.
Method and System for Distributed Processing, Rendering, and Displaying of Content
Embodiments of the present invention provide methods and systems for distributed processing, rendering, and displaying of content, for example, the distribution of gaming content. However, embodiments of the present invention can be applied to distributing data of any type of content to a plurality of clients.
In one or more embodiments, a processor 410 may be any general-purpose processor operable to carry out instructions on the data stream distribution device 400. The processor 410 is coupled to other units of the data stream distribution device 400 including input device 420, memory 430, and computer-readable medium 450.
In one or more embodiments, an input device 420 may be any device that accepts input from a user. Examples may include a keyboard, keypad, mouse, speakers, microphones, controllers etc. In one or more embodiments, a multi-touch pad may be an input device. In one or more embodiments, input device may be virtual hardware that simulates behavior of actual input hardware device.
In one or more embodiments, memory 430 may be any magnetic, electronic, or optical memory. The memory 430 may include two memory modules, module 1 432 and module 2 434. It can be appreciated that memory 430 may include any number of memory modules. An example of memory 430 may be dynamic random access memory (DRAM).
In one or more embodiments, a computer-readable medium 450 may be any magnetic, electronic, optical, or other computer-readable storage medium. The computer-readable storage medium 450 includes receiving module 452, encoding module 454, synchronizing module 456, streaming module 458, and application module 459. The computer-readable storage medium 450 may comprise any combination of volatile and/or non-volatile memory such as, for example, buffer memory, RAM, DRAM, ROM, flash, or any other suitable memory device, alone or in combination with other data storage devices.
In one or more embodiments, a receiving module 452 may be configured to receive data through a network from a plurality of clients. In one or more embodiments, the receiving module includes functionality to receive one or more client requests through a network from a plurality of client devices. The client request may be a request from a client that may include data identifying the computing device of the client (e.g., a controller, headphones, or a display etc.). In one or more embodiments, the receiving module 452 may determine the computing device of the client based on the client request. For example, the client request may include data identifying the origin of the client request and the computing device of the client.
In one or more embodiments, the network may be the network 350 of
In one or more embodiments, the client request may include a vector indicating the type of content requested for the computing device of the client. The vector may include one or more parameters (e.g., an instruction set or a set of instructions) identifying the type of content requested. Further, the vector may identify a location of data stored in a server (e.g., data repository) based on the parameters of the vector. In addition, a single vector may include an instruction containing multiple sets of data. For example, the receiving module 452 may receive a client request including a vector requesting video content of a multiplayer game that indicates the specific game, a portion of content from the game, and the format of the video content. In one or more embodiments, multiple vectors may be included with a client request.
In one or more embodiments, the receiving module 452 includes functionality to authenticate the client request according to one or more criteria. For example, the one or more criteria may include evaluating the client request based on a client identifier, in the client request, associated with each client. The receiving module 452 may validate the device requesting content based on the client identifier. In another example, the receiving module 452 may require the client to access an internal network using a login and password prior to authorizing the client request.
In one or more embodiments, the receiving module 452 uses the client identifier of the client request to identify the computing device of the client. For example, the receiving module 452 may identify the client, using the client identifier, as a wireless handheld gaming controller. Accordingly, the type of computing device may be sufficient to determine the type of content requested by the client. In one or more embodiments, the receiving module 452 may indicate the appropriate content for the computing device identified from the client identifier. For example, the receiving module may determine that a wireless handheld gaming device requires input and output data.
In one or more embodiments, an encoding module 454 may be configured to encode the received content from the plurality of client devices. In one or more embodiments, the content received by receiving module 452 may be in an encoded format, e.g., H.264. The encoding module 454 may encode the received content into a format suitable for decoding by a client device. For example, the received content may include input commands received by a wireless game controller and encoded into graphical images for display on the attached display device.
In one or more embodiments, a synchronizing module 456 may be configured to synchronize content received from the plurality of devices into a single session, e.g. a combined or common session. For example, the single session may include data stream types between a server and a client synchronized to generate an online multiplayer game. The synchronizing module 456 may synchronize the received and decoded content from a plurality of devices to be rendered and processed for display on an attached display device (not shown). The rendering and processing may be synchronized based at least in part on the number of devices. For example, if receiving module 452 receives client requests for video content from two separate devices, the synchronizing module 456 may synchronize the streaming of the video content for the two devices into a single session. Similarly, the synchronizing module 456 may merge and synchronize other types of content from one of the devices into an existing single session. The synchronizing module 456 may then, upon synchronization, combine the content into a single session.
In one or more embodiments, a streaming module 458 is configured to provide data to the plurality of clients in response to a client request from a client. The streaming module 458 may provide one or more data stream types (e.g., video, audio, etc.). The streaming module 458 may include functionality for retrieving and providing data stored in a data repository or a server. In one or more embodiments, the streaming module may communicate with other modules of the data distribution device 400.
In one or more embodiments, the streaming module 458 includes functionality to establish a session between a server and a client based on a client request received by the receiving module 452. The session may include types of content corresponding to data stream type determined by the receiving module 452. For example, a session may be established for video content of a multiplayer game between the server and the client. In addition, the streaming module 458 further includes functionality to provide multiple sessions for a plurality of clients, in accordance with one or more embodiments. In one or more embodiments, the session may include one or more data stream types per client according to the client request. For example, a session may be a game session including audio, video, and input content streaming to one or more game devices.
In one or more embodiments, the streaming module 458 may include rendering and processing content based on instructions decoded by the decoding module 454. In one or more embodiments, the streaming module 458 includes functionality to render and process graphics on a GPU 135 (e.g., general purpose processing, displaying rendered graphics, encoding rendered graphics, etc.). The rendering and processing functionality of the streaming module may be expanded into additional modules.
In one or more embodiments, the video data 515 includes video content to distribute to a client for display. The video data 515 may be stored in any format (e.g., NTSC, PAL, etc.). In one or more embodiments, the audio data 520 includes audio content to distribute to a client. Similarly, the audio data 520 may be stored in any format. In one or more embodiments, the input data 525 may include a library of input commands stored in any format. Additional data may be included in the data stream type data 510 and the data stream types shown should not limit the scope of the invention.
As described above, data stream distribution device 400 may be configured to distribute data stream type data 510 to the plurality of clients, for example, the distribution of multiplayer gaming content. The plurality of clients may include a first client 530 and a second client 535. In one or more embodiments, the first client 530 and the second client 535 may be gaming devices. Further, the plurality of clients may further include any number of clients. In other words, the first client 530 and the second client 535 may be accompanied by any number of clients. In addition, the data stream distribution device 400 may be configured to receive data stream type data 510 plurality of clients 530 and 535 via a communication link over network 665. In one or more embodiments, the network 665 between the plurality of clients 530 and 535 and data stream distribution device 400 may be a wired or wireless network employing any standard including, but not limited to, Wi-Fi, Bluetooth, etc.
In one or more embodiments, input 604 data may stream from the client 530 to the server 505. For example, the client may stream input commands from a gaming controller (or any other input device) connected to a server via Bluetooth (or any other communication standard). In one or more embodiments, output 606 data may stream from the server 505 to the client 530. For example, the server may send output commands instructing the wireless game controller to vibrate corresponding to an input command sent by the client to the server. In one or more embodiments, video 608 data and audio 610 data may stream bi-directionally between the server 505 and the client 530. For example, the server may stream video data for a multiplayer game to a display screen and simultaneously stream audio data for the multiplayer game to a wireless headset.
In
As shown in
Still referring to
In one or more embodiments, the server 505 may send output data to Client C 640. In one or more embodiments, the server 505 may send output data to Client C 640 in response to the input data received by the server 505. The output data may be sent to Client C 640 including instructions to perform functions on the computing device of Client C 640. For example, the data distribution device 400 may send output data including instructions to vibrate a gaming controller in response to input commands sent to the server 505 by the gaming controller.
As further depicted in
It can be appreciated that while
It should be appreciated that the data stream distribution device 400 may distribute video data, audio data, and gather input data for a single game to a plurality of clients corresponding to a plurality of specialized devices without a game console. For example, a wireless game controller, a television coupled with a communication interface component 125 (e.g., a dongle, and headset with Bluetooth) may be connected to a server 505 for retrieving game data stored on a cloud-based server. It should be further appreciated that any number of clients retrieving various data stream types may be connected to the server 505. It should also be appreciated that data stream distribution device 400 may generate spectator player mode during a gaming session using a plurality of devices that includes depicting game play without affecting active players.
The display 650, the audio player 652, and the controller 654 may be communicatively coupled with a locally-based server 880 through a network 665, for example, through wired or wireless interfaces. The network 665 may be similar to the network 350 of
The locally-based server 880 may be a computer system that is located proximately to the display 650, the audio player 652, and the controller 654. For example, the locally-based server 880 may be located in the same house or building as the display 650, the audio player 652, and the controller 654, or connected with the display 650, the audio player 652, and the controller 654 primarily through a LAN. In other words, the locally-based server 880 could be a household personal desktop computer.
In one example, the locally-based server 880 may execute a software application requiring graphics and audio processing. The locally-based server 880 may then transmit the graphics and audio to the display 650 and the audio player 652, as well as receive input from the controller 654.
The locally-based server 880 may still provide generated data related to an application to the display 650, the audio player 652, and the controller 654. Alternatively, the locally-based server 880 may play back media that requires stronger processing than the display 650, the audio player 652, and the controller 654 is able to provide. For example, the locally-based server 880 may decode a high-resolution high-fidelity movie that is unable to be processed by the display 650 and the audio player 652 by themselves, and then send appropriately downscaled video and down-sampled audio related to the movie to the display 650 and the audio player 652.
The display 650, the audio player 652, and the controller 654 may be operable to send user inputs to the locally-based server 880. For example, the display 650, the audio player 652, and the controller 654 may send data representing user interaction with the physical controls (e.g. buttons, volume dial, etc.), touchscreen, internal/external motion tracking components, and so on, to the locally-based server 880. In this way, a user may control software applications or content that is being executed on the locally-based server 880. The display 650, the audio player 652, and the controller 654 may send user inputs through the network 665.
The display 650 may be any display, for example, a large display like a flat panel HDTV. The audio player 652 may be any audio player, for example, a wireless speaker system. Further, the controller may be any controller, for example, a generic wireless game controller. The locally-based server 880 may transmit images, video, audio, and other data to the display 650, the audio player 652, and the controller 654 through the network 665. The display 650 may then be able to display the video, the audio player 652 may be able to play back the audio, and the controller 654 may be able to react on force-feedback data. Further, the display 650, the audio player 652, and the controller 654 may make use of the transmitted data. For example, the data may include instructions to the display 650 and the audio player 652 to change to different audio or video modes.
In various embodiments, the locally-based server 880 may execute a video game using components discussed above with reference to
It should be appreciated that there may be more than one display, audio player, and controller connected with the locally-based server 880. It should be appreciated that embodiments discussed below with respect to the following figures may also include multiple clients in the same way. For example, a second display may show a spectator view rather than an active player view shown by a first display.
The video, audio, and/or other data transmitted from the locally-based server to the display 650, the audio player 652, and the controller 654 may or may not be compressed before sending, and decompressed and/or decoded when received by the display 650, the audio player 652, and the controller 654. For example, see copending U.S. patent application Ser. No. 13/727,357, “VIRTUALIZED GRAPHICS PROCESSING FOR REMOTE DISPLAY,” filed Dec. 26, 2012, which is incorporated herein by reference for all purposes. For example, the locally-based server 880 may compress the data into H.264 format for transmittal to the display 650, the audio player 652, and the controller 654. Once the display 650, the audio player 652, and the controller 654 receive the data, it may decompress and display the video, audio, and/or other data. It should be noted that in all embodiments of the invention, the file formats used are not limited to H.264 and that the communication protocols may be but are not limited to IEEE 802.11 protocols, but for example, may include Bluetooth.
It should be noted that a communication interface component 125, as discussed with respect to
The communication interface component 125 may be, for example, a cable set-top box operable to provide video and audio from the locally-based server 880 to the display 650, the audio player 652, and the controller 654. The communication interface component 125 may be, for example, a dongle with an HDMI port that is operable to connect with the display's 650 HDMI port. It should be appreciated that the interface component 125 may support other interfaces that are operable to provide video, audio, and/or data. For example, a DVI connection. The interface component 125 may also be operable to wirelessly communicate with the locally-based server 880. As a result, the locally-based server 880 may transmit video, audio, and/or data to the interface component 125, which in turn may provide such information to the display 650, the audio player 652, and the controller 654. Ultimately, the video, audio, and/or other data sent by the locally-based server 880 may be displayed or played by the display 650, the audio player 652, and the controller 654 similarly to the embodiments discussed with respect to
The display 650, the audio player 652, and the controller 654 may be communicatively coupled with the cloud-based server 980 through a network 660 and/or 665, for example, through wired or wireless interfaces. The networks 660 and 665 may be similar to the network 350 of
The cloud-based server 980 may be part of a cloud-based computing system. Cloud computing is the use of computing resources (hardware and software) that are delivered as a service over a network (typically the Internet). Therefore, the cloud-based server 980 may be remotely located from the display 650, the audio player 652, and the controller 654. For example, the cloud-based server 980 may be located in a separate building or city as the display 650, the audio player 652, and the controller 654.
In one example, the cloud-based server 980 may execute a software application requiring graphics and audio processing. The cloud-based server 980 may then transmit the graphics and audio to the display 650, the audio player 652, and the controller 654 for display, play-back, and gathering input.
The video, audio, and/or other data transmitted from the cloud-based server 980 may or may not be compressed before sending, and decompressed and/or decoded when received by the display 650, the audio player 652, and the controller 654. For example, see copending U.S. patent application Ser. No. 13/727,357, “VIRTUALIZED GRAPHICS PROCESSING FOR REMOTE DISPLAY,” filed Dec. 26, 2012, which is incorporated herein by reference for all purposes. For example, the cloud-based server 980 may compress the data into H.264 format for transmittal to the display 650, the audio player 652, and the controller 654. Once the display 650, the audio player 652, and/or the controller 654 receives the data, it may decompress, display, play, and/or react to in another way received the video, audio, and/or other data.
The display 650, the audio player 652, and the controller 654 may be operable to send user inputs to the cloud-based server 980. For example, the display 650, the audio player 652, and the controller 654 may send data representing user interaction with the physical controls, touchscreen, internal/external motion tracking components, and so on, to the cloud-based server 980. In this way, a user may control software applications or content that is being executed on the cloud-based server 980. The display 650, the audio player 652, and the controller 654 may send user inputs through the networks 660 and/or 665.
Because the cloud-based server 980 may be remotely communicatively coupled with the display 650, the audio player 652, and the controller 654, and because the server 980 may enact logical coupling between the display 650, the audio player 652, and the controller 654, these devices may be able to receive data from the cloud-based server 980 while at different locations. For example, the display 650, the audio player 652, and the controller 654 may be able to receive data from the cloud-based server 980 while at different homes, outdoors, or even while located in different countries. Accordingly, a user of the display 650, the audio player 652, and the controller 654 may be free to travel between different locations and continue to benefit from the services of the cloud-based server 980.
The cloud-based server 980 may provide video, audio, and other data related to the application to the display 650, the audio player 652, and the controller 654. Alternatively, the cloud-based server 980 may play back media and/or execute games that require stronger processing than the display 650, the audio player 652, and the controller 654 is able to provide. For example, the cloud-based server 980 may decode a high-resolution movie that is unable to be processed by the display 650, the audio player 652, and the controller 654 by itself, and then send video and audio related to the movie to the display 650 and the audio player 652.
Similar to
The STB 985 may receive data from the cloud-based server 980 related to or representing gaming or multimedia content. For example, the cloud-based server 980 may send video, audio, and/or other data through cable or satellite distribution paths to the STB 985. In another example, the cloud-based server 980 may send video, audio, and/or other data through the network 665 to the STB 985 when the STB 985 is coupled with the network 665.
The cloud-based server 980 may send video and audio to the STB 985 through a specific channel that the STB 985 may be operable to tune into. For example, when the STB 985 tunes into channel X, channel X may provide the video and audio representing the content processed by the cloud-based server 980. The STB 985 may send the content to the display 650, the audio player 652, and the controller 654.
In one example, the cloud-based server 980 may execute a software application requiring graphics and audio processing. The cloud-based server 980 may then transmit the graphics and audio to the STB 985 through a certain channel for display and play back ultimately on the display 650, the audio player 652, and the controller 654. Accordingly, the STB 985 may provide the content with the aid of the cloud-based server 980 that the display 650, the audio player 652, and the controller 654 may not have otherwise been able to provide. Even if the display 650, the audio player 652, and the controller 654 may have been able to provide the same content, it may be able to do so at a lower quality or with limitations, but the cloud-based server 980 may be capable of providing higher quality and limitation free content generation.
The display 650, the audio player 652, and the controller 654 may be operable to send user inputs to the cloud-based server 980. For example, the display 650, the audio player 652, and the controller 654 may send data representing user interaction with the physical controls, touchscreen, internal/external motion tracking components, and so on, to the cloud-based server 980. In this way, a user may control software applications or content that is being executed on the cloud-based server 980. The display 650, the audio player 652, and the controller 654 may send user inputs through the network 665. As a result, the video and audio representing the content may be sent through the STB 985 but controlled through the display 650, the audio player 652, and the controller 654.
The cloud-based server 980 may provide generated video and audio related to the application to the STB 985. Alternatively, the cloud-based server 980 may play back media that requires stronger processing than the display 650, the audio player 652, and the controller 654 is able to provide. For example, the cloud-based server 980 may decode a high-resolution movie that is unable to be processed by the display 650, the audio player 652, and the controller 654 by itself, and then send video and audio related to the movie to the STB 985.
The display 650, the audio player 652, and the controller 654, optionally in conjunction with the locally-based server 880, cloud-based server 980, and/or the display 650, the audio player 652, and the controller 654, may automatically or dynamically determine the configuration of the system. For example, one or more components may determine the configuration of the system and instruct the locally-based server 880 to execute a software application and send the software application content to the display 650, the audio player 652, and the controller 654, e.g., like discussed with relation to
The determination of the configuration may be based on the software application(s) executed. For example, a software application downloaded from the app store 975 may include with instructions related to the configuration of the software application. In another example, these instructions may be included separately from the software application. Accordingly, the configuration may be dependent on, for example, a specific game or user profile
It should be appreciated that while embodiments of the invention are often discussed with respect to one or more networks, such networks may or may not include devices additional to those shown in the figures. For example, a network may include one or more routers, switches, hubs, and so on. Alternatively, an illustrated network may simply symbolize a communicative coupling between devices. For example, in
In block 1102, a first client request is received from a first client of a plurality of clients. In one or more embodiments, the first client request may include a request for content associated with a multiplayer game. For example, in
In block 1104, the first client request is authenticated from the first client of the plurality of clients. For example, in
In block 1106, determine, based on the first client request, a first data stream type to establish with the first client of the plurality of clients. For example, in
In block 1108, establish, based on the determination of the first data stream type, a first session comprising the first data stream type with the first client of the plurality of clients. For example, in
In block 1110, provide data of the first data stream type for the first session to the first client of the plurality of clients. For example, in
While the foregoing disclosure sets forth various embodiments using specific block diagrams, flowcharts, and examples, each block diagram component, flowchart step, operation, and/or component described and/or illustrated herein may be implemented, individually and/or collectively, using a wide range of hardware, software, or firmware (or any combination thereof) configurations. In addition, any disclosure of components contained within other components should be considered as examples because many other architectures can be implemented to achieve the same functionality.
The process parameters and sequence of steps described and/or illustrated herein are given by way of example only. For example, while the steps illustrated and/or described herein may be shown or discussed in a particular order, these steps do not necessarily need to be performed in the order illustrated or discussed. The various example methods described and/or illustrated herein may also omit one or more of the steps described or illustrated herein or include additional steps in addition to those disclosed.
While various embodiments have been described and/or illustrated herein in the context of fully functional computing systems, one or more of these example embodiments may be distributed as a program product in a variety of forms, regardless of the particular type of computer-readable media used to actually carry out the distribution. The embodiments disclosed herein may also be implemented using software modules that perform certain tasks. These software modules may include script, batch, or other executable files that may be stored on a computer-readable storage medium or in a computing system. These software modules may configure a computing system to perform one or more of the example embodiments disclosed herein. One or more of the software modules disclosed herein may be implemented in a cloud computing environment. Cloud computing environments may provide various services and applications via the Internet. These cloud-based services (e.g., software as a service, platform as a service, infrastructure as a service, etc.) may be accessible through a Web browser or other remote interface. Various functions described herein may be provided through a remote gameplay environment, a remote desktop environment, or any other cloud-based computing environment.
The foregoing description, for purpose of explanation, has been described with reference to specific embodiments. However, the illustrative discussions above are not intended to be exhaustive or to limit the invention to the precise forms disclosed. Many modifications and variations are possible in view of the above teachings. The embodiments were chosen and described in order to best explain the principles of the invention and its practical applications, to thereby enable others skilled in the art to best utilize the invention and various embodiments with various modifications as may be suited to the particular use contemplated.
Embodiments according to the invention are thus described. While the present disclosure has been described in particular embodiments, it should be appreciated that the invention should not be construed as limited by such embodiments, but rather construed according to the below claims.
This application claims priority from U.S. Provisional Application No. 61/749,231, “HANDHELD GAMING CONSOLE,” Attorney Docket NVID P-SC-12-0470-USO, filed Jan. 4, 2013, the entire disclosure of which is incorporated herein by reference. This application claims priority from U.S. Provisional Application No. 61/749,224, “NETWORK-ATTACHED GPU DEVICE,” Attorney Docket NVID P-SC-12-0814-USO, filed Jan. 4, 2013, the entire disclosure of which is incorporated herein by reference. This application claims priority from U.S. Provisional Application No. 61/749,233, “STREAMING FOR PORTABLE GAMING DEVICE,” Attorney Docket NVID P-SC-12-0862-USO, filed Jan. 4, 2013, the entire disclosure of which is incorporated herein by reference.
Number | Date | Country | |
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61749231 | Jan 2013 | US | |
61749224 | Jan 2013 | US | |
61749233 | Jan 2013 | US |