Claims
- 1. A method of improving a student's score on a language-based test, e.g. a math test or the like,
testing the student's proficiency in a subject such as math using a language based test directed to the subject, teaching said subject by having the student play a spatial-temporal software game configured to teach the subject using animated characters and obtaining a score that assesses the student's proficiency in the concepts embodied in the spatial-temporal game, testing the student's proficiency in said subject using a second language-based test directed to the subject taught by the spatial-temporal software, comparing the game scores with the student's score from the second language-based test to determine if the test score reflects a proficiency lower than what is reflected by the student's game scores, using the comparison of game scores to language-based test scores to provide language and vocabulary instruction to said student concerning the language and vocabulary terms used in the language-based test, said instruction including using flashcards and one or more stories in which the language and vocabulary terms of said language-based test are associated with one or more of the animated characters used in the spatial-temporal software game so that the student will relate vocabulary terms with the concepts embodied in the spatial-temporal software game, and re-testing the student using a language-based test to evaluate the student's performance.
- 2. A method of improving a student's score on a language-based test in a subject, e.g. a math test or the like,
teaching said subject by having the student play a spatial-temporal software game configured to teach the subject using animated characters and obtaining a score that assesses the student's proficiency in the concepts embodied in the spatial-temporal game, testing the student's proficiency in said subject using a language-based test directed to the subject taught by the spatial-temporal software, comparing the game scores with the student's score from the language-based test to determine if the test score reflects a proficiency lower than what is reflected by the student's game scores, using the comparison of game scores to language-based test scores to provide language and vocabulary instruction to said student concerning the language and vocabulary terms used in the language-based test, said instruction including using flashcards and one or more stories in which the language and vocabulary terms of said language-based test are associated with one or more of the animated characters used in the spatial-temporal software game, and re-testing the student using a language-based test to evaluate the student's performance.
- 3. A method of improving a student's score on a language-based test in a subject,
teaching said subject by having the student play a spatial-temporal software game configured to teach the subject using animated characters and obtaining a score that assesses the student's proficiency in the concepts embodied in the spatial-temporal game, testing the student's proficiency in said subject using a language-based test directed to the subject taught by the spatial-temporal software, comparing the game scores with the student's score from the language-based test to determine if the test score reflects a proficiency lower than what is reflected by the student's game scores, using the comparison of game scores to language-based test scores to provide language and vocabulary instruction to said student concerning the language and vocabulary terms used in the language-based test, and re-testing the student using a language-based test.
- 4. The method of claim 3 wherein said language and vocabulary instruction includes using flashcards involving language and vocabulary terms of said language-based test.
- 5. The method of claim 3 wherein said language and vocabulary instructions includes using stories in which the language and vocabulary terms of said language-based test are associated with one or more of the animated characters used in said spatial-temporal software game.
- 6. The method of claim 3 wherein said re-test of the student evaluates the performance of the student after receiving said language and vocabulary instruction.
- 7. The method of claim 3 wherein said re-test of the student evaluates the effectiveness of said language and vocabulary instruction.
- 8. A method for a teaching a child math vocabulary terms that correspond to math concepts that the child learns through the use of spatial-temporal software and for increasing the child's performance on language-based math tests:
using spatial-temporal software, the software comprising math concepts and one or more character; reading a story, the story comprising the math concepts and the one or more characters; reviewing flashcards, the flashcards comprising the math concepts and the characters.
- 9. The method of claim 8:wherein the spatial-temporal software comprises game concepts.
- 10. A software application comprising, stored on a computer readable medium:
a spatial-temporal software, the spatial-temporal software comprising math concepts and one or more characters; a story, the story comprising the math concepts and the one or more characters; flashcards, the flashcards comprising the math concepts and the one or more characters.
- 11. The software application of claim 10:wherein the spatial-temporal software comprises game concepts.
- 12. A method in a software application stored on a computer readable medium for increasing the child's performance on language-based math tests, the method comprising:
displaying spatial-temporal software, the spatial temporal software comprising one or more math concepts and one or more game concepts; and displaying one or more vocabulary terms associated with the one or more math concepts.
- 13. The method of claim 12, further comprising:
providing a language-based math test; wherein at least one of the one or more vocabulary terms appear in the language-based test and wherein at least one of the one or more math concepts are tested by the language-based test.
RELATED APPLICATION
[0001] The present application claims priority benefit under 35 U.S.C. §119(e) from U.S. Provisional Application No. 60/340,514, filed Dec. 13, 2001, entitled “Method and System for Teaching Vocabulary,” the entire contents of which is hereby expressly incorporated by reference.
Provisional Applications (1)
|
Number |
Date |
Country |
|
60340514 |
Dec 2001 |
US |