J. Vitek, et al., “Taming Message Passing: Efficient Method Look-Up For Dynamically Typed Languages,” Jul. 1994.* |
M. Pesce, “VRML-Browsing And Building Cyberspace,” New Riders Publishing, Copyright 1995, pp. 43-81. |
K. Matsuda et al, “Sony's Enhanced VRML Browser (Beta Version4B)-Cyber Passage Browser Manual,” Software Library, Architecture Laboratories, Sony Corporation, Sony Computer Science Laboratory, (date text was written is and/or published is unknown), pp 1-2, 1-13. |
Material Collected From The World Wide Web On Jun. 16, 1996: K. Matsuda et al, “Sony's Approach To Behavior And Scripting Aspects Of VRML: And Object-Oriented Perspective,” Sony Computer Sciences Laboratory Inc. With Central Research Center, Sony Corp., (date text was written and/or published is unknown), pp. 1-6. |
C. Morningstar et al, “The Lessons Of Lucasfilm's Habitat,” First Steps, Michael Benedikt (Ed.), 1990, Mit Press, Cambridge, Mass., Address Is: File:///C/MY Documents/Lessons.HTML, pp. 1-13. |
Materials Collected From The World Wide Web On Jun. 23, 1996, (date text was written and/or published is unknown), Pages Include: HTTP://WWW.COMMUNITIES.COM/HABITAT.HTML, pp. 1-2; FILE:///C/MY DOCUMENTS/DESCENT.GIF, pp. 1; HTTP://WWW.RACE.U-TOKYO.AC.JP/RACE/TGM/MUD/HABITAT.HTML, pp. 1-2; HTTP://WWW.NETUSA.NET/SHADOW/HABITAT/HABITAT.HTML, pp. 1-2. |
Materials Collected From The World Wide Web On Jun. 21, 1996, (date the text was written and/or published is unknown), Pages Included: HTTP://VS.SONY.CO.JP/VS-E/VSTOP.HTML, pp. 1-2; HTTP://VS.SONY.CO.JP/VS-E/WORKS/BROWSER/WHAT.HTML, pp. 1-2; HTTP://VS.SONY.CO.JP/VS-E/WORKS/SERVER/WHAT.HTML, pp. 1-2; HTTP://VS.SONY.CO.JP/VS-E/INFO/TECHINFO.HTML, pp. 1-3; HTTP://VS.SONY.CO.JP/VS-E/INFO/FAQ/ , pp. 1-5. |
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Proceedings Of The INET/JENCS, Jun. 15-17, 1994, Reston, VA, US, pp. 242/1-242/3, D. Raggett, “Extending WWW To Support Platform Independent Virtual Reality”. |
Communicating With Virtual Worlds, Proceedings Of Computer Graphics International, Jun. 21-25, 1993, Tokyo, JP, pp. 41-49, M. Gigante et al., “Distributed, Multi-Person, Physically-Based Interaction In Virtual Worlds”. |
“Shopping As Virtual Reality,” Chain Store Executive, vol. 69, No. 9, Sep. 1993, pp. 64. |
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