The present invention relates to image filtering to reduce noise in an image, and more particularly, to 3D image filtering based on volume rendering to suppress noise and enhance structure of interest in a 3D image.
Image noise is inherent to any imaging device. Image noise in a volumetric image presents undesirable artifacts. Existing noise reduction and image enhancement methods do not totally solve this problem. Accordingly, better noise reduction and image enhancement algorithms are desirable.
Conventional noise reduction methods are mostly based on signal processing theories. A smoothing filter convolves the original image with a mask that represents a low-pass filter or smoothing operation. However, smoothing filters tend to blur the image. The anisotropic diffusion method solves a smoothing partial differential equation similar to a heat equation to remove noise without blurring the edges of the image. A median filter is an example of a non-linear filter and, if properly designed, is very good at preserving image detail. However, median filters work better for salt-and-pepper image noise.
The present invention provides a method and system for volume rendering based 3D image filtering and real-time cinematic volume rendering. Embodiments of the present invention perform 3D image filtering path tracing based volume rendering to generate realistic, cinematic rendering effects.
In one embodiment of the present invention, a set of 2D projection images of the 3D volume is generated using cinematic volume rendering. A reconstructed 3D volume is generated from the set of 2D projection images using an inverse linear volumetric ray tracing operator.
These and other advantages of the invention will be apparent to those of ordinary skill in the art by reference to the following detailed description and the accompanying drawings.
The present invention relates to a method and system for volume rendering based 3D image filtering and real-time cinematic volume rendering. Embodiments of the present invention are described herein to give a visual understanding of the image filtering and real-time cinematic volume rendering method. A digital image is often composed of digital representations of one or more objects (or shapes). The digital representation of an object is often described herein in terms of identifying and manipulating the objects. Such manipulations are virtual manipulations accomplished in the memory or other circuitry/hardware of a computer system. Accordingly, is to be understood that embodiments of the present invention may be performed within a computer system using data stored within the computer system.
Volume rendering refers to techniques used to display a 2D projected image of a 3D volume. One type of volume rendering is based on volumetric ray tracing. Ray tracing volume rendering is performed by generating a ray for each pixel in the 2D projected image using a simple camera model. The ray is sampled at regular or adaptive intervals in throughout the 3D image volume. The volume data is interpolated at each sample point, a transfer function is applied at each sample point to form an RGBA (Red, Green, Blue, Alpha) sample, the sample is composited onto the accumulated RGBA of the ray, and the process is repeated for each sample point until the ray exits the volume. The accumulated RGBA of the ray is converted to an RGB color, which is deposited in the corresponding pixel of the 2D projected image. The 2D projected image is formed by repeating this process for every pixel of the 2D projected image. Volumetric ray tracing can be described by a linear projection operator Π that operates on a 3D volume V, using a camera model with a parameter θ, to generate a 2D image I, such that:
I=Π(V;θ) (1)
By varying the parameter θ, different projection images I(θ) can be generated. The parameter θ denotes the projection angle for a projection image.
Since the projection operator Πis linear, it is easy to invert the operator Π−1. Given a set of rendered images {I(θi); i=1, 2, . . . }, the original volume V can be reconstructed using the inverted operator Π−1. This inverse process is in principle similar to volumetric image reconstruction, and can be expressed as:
V=Π−1({θi; i32 1,2, . . . }). (2)
Cinematic volume rendering is based on volumetric path tracing. Rather than integrating observations from a 3D volume on a ray, cinematic volume rendering is performed by integrating over all of the illuminance arriving at a single point on the surface of the object. This illuminance is then reduced by a surface reflectance function to determine how much of the illuminance will go towards the viewpoint camera. This integration procedure is repeated for every pixel in the output 2D projected image. Cinematic volume rendering can be described as volumetric path tracing using a non-linear projection operator Ω that operates on a 3D volume V, using a camera model with a parameter θ, to generate a 2D image J, such that:
J=Ω(V;θ). (3)
In the rendered image J generated using cinematic volume rendering, noise is largely suppressed and the structures are greatly enhanced.
In terms of computation, cinematic volume rendering is more time-consuming than ray tracing volume rendering. Ray tracing volume rendering can be performed in real-time, for example during a surgical procedure guiding by medical images of a patient, while cinematic volume rendering typically cannot be performed in real-time due to its high computational cost.
At step 204, a set of projection images is generated from the 3D volume using a non-linear cinematic rendering operator Ω. In particular, a set of projection images {J(θi)=Ω(V;θi); i=1, 2, . . . } is generated with different values for projection angle parameter θi. This results in a set of 2D projection images generated using cinematic rendering, in which noise is suppressed and structures of interest are enhanced.
At step 206, a reconstructed volume is generated from the set of projection images using an inverse linear volumetric ray tracing operator Π−1. That is a new volume V′=Π−1({J(θi); i=1, 2, . . . }) is estimated by applying the inverse linear volumetric ray tracing operator Π−1 to the set of projection images {J(θi)=Ω(V;θi); i=1, 2, . . . } generated using the non-linear cinematic rendering operator Ω, such that:
V′=Π−1({Ω(V;θi); i=1,2, . . . }). (4)
In Equation (4), a given volume V is input and a new volume V′ is output. Accordingly, steps 204 and 206 can be considered to perform non-linear filtering on the input volume. Because noise is largely suppressed and the structures are greatly enhanced in the rendered cinematic images, the non-linearly filtered volume V′ reconstructed from the rendered cinematic images inherits the same characteristics (i.e., suppressed noise and enhanced structures of interest). The filtered volume V′ can be output, for example, for example by displaying the filtered volume V′ on a display of a computer system.
At step 208, real-time volume rendering of the reconstructed volume is performed using volumetric ray tracing of the reconstructed volume. In particular, the linear volumetric ray tracing operator Ω is used to perform volume rendering of the reconstructed volume to generate a 2D projected image I, such that:
I=Π(V′;θ)=ΠΠ−1({Ω(V;θi); i=1,2, . . . })≈Ω(V;θ)=J. (5)
By applying volumetric ray tracing volume rendering to the filtered volume V′, the rendered image I will be very close to the cinematic rendered image J from the original volume. In an advantageous embodiment, steps 202, 204, and 206 can be performed prior to a surgical procedure to pre-compute the filtered volume V′, and step 208 can be performed in real-time during a surgical procedure for one or more projection angles θ. By pre-computing the filtered volume V′, the real-time rendering performed using ray tracing volume rendering can generate 2D a projected image I that is very close to a cinematic rendered image of the original volume for the same projection angle. In this way, the computational bottleneck of cinematic rendering causing non-real-time performance can be eliminated and 2D projection images having cinematic rendering effects of noise suppression and structure enhancement can be generated in real-time.
A 2D projection image resulting from the real-time volume rendering in step 208 can be output, for example, by displaying the 2D projection image on a display of a computer system. The projection image can be displayed in real-time during a surgical procedure to guide a user performing the surgical procedure. Step 208 of
The above-described methods for volume rendering based 3D image filtering and real-time cinematic volume rendering may be implemented on a computer using well-known computer processors, memory units, storage devices, computer software, and other components. A high-level block diagram of such a computer is illustrated in
The foregoing Detailed Description is to be understood as being in every respect illustrative and exemplary, but not restrictive, and the scope of the invention disclosed herein is not to be determined from the Detailed Description, but rather from the claims as interpreted according to the full breadth permitted by the patent laws. It is to be understood that the embodiments shown and described herein are only illustrative of the principles of the present invention and that various modifications may be implemented by those skilled in the art without departing from the scope and spirit of the invention. Those skilled in the art could implement various other feature combinations without departing from the scope and spirit of the invention.
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