Method, apparatus and article for hierarchical wagering

Information

  • Patent Grant
  • 6991544
  • Patent Number
    6,991,544
  • Date Filed
    Friday, February 1, 2002
    22 years ago
  • Date Issued
    Tuesday, January 31, 2006
    18 years ago
Abstract
A primary wager is placed by a primary player regarding an outcome of a gaming event, and a secondary wager is placed by a secondary player regarding an outcome of the primary wager. Tertiary wagers may also be placed regarding an outcome of the secondary wager. The outcome of the gaming event is determined. The outcome of the primary wager is determined based on the determined outcome of the gaming event. The outcome of the secondary wager is determined based on the determined outcome of the primary wager. The outcome of the tertiary wager is determined based on the outcome of the secondary wager. Winnings and losses are paid and collected, respectively. Wagering can be local or remote. Statistics and/or odds can be generated and displayed.
Description
BACKGROUND OF THE INVENTION

1. Field of the Invention


This invention is generally related to wagering.


2. Description of the Related Art


A wager is an agreement under which each bettor pledges something against the outcome of an unsettled matter. For example, wagers are placed on the outcome of a game of skill or chance. Such games may include casino type table games, such as baccarat, blackjack or twenty-one, roulette, Caribbean stud poker, Tai Gow poker, Hi/Low, Let-It-Ride™, and craps. Such games may also include non-table games, such as slot machines and video poker. Additionally, wagers may be placed on the outcome of events, including sporting events such as horse racing and car racing, as well as various games such as baseball, football, basketball, golf and tennis.


Wagering can take place in many types of environments including controlled environments such as casinos, racetracks and licensed betting parlors, as well as in uncontrolled environments. Licensed wagering is a fast growing business, and is becoming increasingly prevalent on the World Wide Web portion of the Internet.


Each wager typically includes a set of odds setting the payout for a successful wager and approximately reflecting the probability of a particular outcome. Often the odds will include a bias in favor of the house. Often a winning or successful wager is paid an amount of money greater than the amount of the wager, as determined by the particular odds. For example, a successful wager of $50 at 2:1 odds is paid $100 or two times the wager amount. Many games of chance, such as roulette, craps and twenty-one permit different wagers at different odds. The number of options may prove daunting to a beginner, discouraging new players from learning to wager. Additionally, many casinos have more patrons during busy times than can be adequately handled at the various wagering or playing positions in the casino.


SUMMARY OF THE INVENTION

Under one aspect, a method, apparatus and article for wagering receives a primary wager from a primary player regarding an outcome of a gaming event, and receives a secondary wager from a secondary player regarding an outcome of the primary wager. The method, apparatus and article may also determine the outcome of the gaming event, determine the outcome of the primary wager based on the determined outcome of the gaming event, and determine the outcome of the secondary wager based on the determined outcome of the primary wager. The method, apparatus and article may additionally pay winnings to the primary player if the outcome of the primary wager is successful and collect the wager from the primary player if the outcome of the primary wager is unsuccessful. Also, the method, apparatus and article may pay winnings to the secondary player if the outcome of the secondary wager is successful, and collect the wager from the secondary player if the outcome of the secondary wager is unsuccessful. The method, apparatus and article may further determine statistics for the primary player based on the success of primary wagers placed by the primary player, and/or display the determined statistics for the primary player to at least the secondary player. Even further, the method, apparatus and article may determine odds for the secondary wager based at least in part on the success of a number of previous primary wagers placed by the primary player, and display the determined odds to at least the secondary player. Yet further still, the method, apparatus and article may receive a tertiary wager from a tertiary player regarding an outcome of the secondary wager of the secondary player.


Thus, the wagering method, apparatus and article may allow beginners, or others, to wager based on another's wagers, taking advantage of another player's skill, knowledge or luck. The wagering method, apparatus and article may permit secondary wagers to be placed from the same location as the primary wager, or from remote locations.





BRIEF DESCRIPTION OF THE DRAWINGS

In the drawings, identical reference numbers identify similar elements or acts. The sizes and relative positions of elements in the drawings are not necessarily drawn to scale. For example, the shapes of various elements and angles are not drawn to scale, and some of these elements are arbitrarily enlarged and positioned to improve drawing legibility. Further, the particular shapes of the elements as drawn, are not intended to convey any information regarding the actual shape of the particular elements, and have been solely selected for ease of recognition in the drawings.



FIG. 1 is a schematic overview of a wagering system according to one illustrated embodiment of the invention.



FIG. 2 is a schematic overview of the wagering system according to a second illustrated alternative embodiment.



FIG. 3 is a functional block diagram of the wagering system of FIG. 1.



FIGS. 4A–4G are a flow diagram showing a method of operating the wagering system of FIG. 1.





DETAILED DESCRIPTION OF THE INVENTION

In the following description, certain specific details are set forth in order to provide a thorough understanding of various embodiments of the invention. However, one skilled in the art will understand that the invention may be practiced without these details. In other instances, well-known structures associated with computers, servers, networks, imagers, and gaming or wagering apparatus have not been shown or described in detail to avoid unnecessarily obscuring descriptions of the embodiments of the invention.


Unless the context requires otherwise, throughout the specification and claims which follow, the word “comprise” and variations thereof, such as, “comprises” and “comprising” are to be construed in an open, inclusive sense, that is as “including, but not limited to.”


The headings provided herein are for convenience only and do not interpret the scope or meaning of the claimed invention.


Wagering Environment Overview



FIG. 1 shows a wagering system 10 including a host computing system 12, a server 14 and a network 16. The server 14 and network 16 couple the host computing system 12 to various gaming sensors, gaming actuators and/or gaming processors at a number of different wagering or gaming positions. The gaming positions are the locations where the actual gaming events occur, such as the dealing cards, rolling of dice, spinning of wheels, running of races or playing of games. For example, gaming positions may include gaming tables such as a twenty-one or blackjack table 18, or gaming machines such as a slot machine 20.


The gaming sensors, gaming actuators and/or gaming processors and other electronics can be located in the gaming table, and/or various devices on the gaming table such as the chip tray 22 and card reader 24. For example, suitable hardware and software for playing card based games such as twenty-one are described in commonly assigned pending U.S. patent applications: Ser. No. 60/130,368, filed Apr. 21, 1999; Ser. No. 09/474,858, filed Dec. 30, 1999, entitled “METHOD AND APPARATUS FOR MONITORING CASINO GAMING”; Ser. No. 60/259,658, filed Jan. 4, 2001; Ser. No. 09/849,456, filed May 4, 2001; and Ser. No. 09/790,480, filed Feb. 21, 2001, entitled “METHOD, APPARATUS AND ARTICLE FOR EVALUATING CARD GAMES, SUCH AS BLACKJACK”.


A first player 26 can place a primary wager directly on the outcome of the gaming event, such as the outcome of a hand of playing cards 28 dealt by a dealer 30 in a game of twenty-one. Thus, the first player 26 is denominated herein as a primary player since the first player 26 is placing a primary wager. The first player 26 may place the wager by locating wagering pieces such as one or more chips 32 in an appropriate location on the blackjack table 18.


A second player 34 can place a secondary wager on the outcome of one or more of the first player's 26 primary wagers. Thus, the second player 34 is denominated herein as a secondary player. The second player 34 may employ a player computer such as a hand-held communications device 36 to wirelessly transmit secondary wager related information to the host computing system 12. The handheld communications device 36 can be a general purpose device capable of wireless communications, such as a cellular telephone, a personal data assistant (“PDA”), a pager, and/or a BLUETOOTH configured device. Alternatively, the wireless communications device 36 may be a device specially configured for wagering employing, for example, the Wireless Application Protocol (“WAP”). The second player 34 may place the secondary wager from same gaming position that the primary wager is placed from, or from a remote location. The wireless communications device 36 may transmit to the host computer 12 via the server 14 by way of an antenna 38 located at, or proximate, the gaming position. For example, the antenna 38 can be carried by the blackjack table 18. Use of the wireless communications device 36 permits a casino to receive additional wagering without incurring the infrastructure cost of providing additional gaming tables or space. This may assist casinos in handling the large crowds which typically occur on weekends and holidays at many casinos.


A third player 40 can place a primary wager on the direct outcome of a play of the slot machine 20. The third player 40 is thus denominated herein as a primary player, placing a wager directly on the outcome of the gaming event. The third player 40 can place the wager by, for example, by placing coins, tokens or other currency into the appropriate receiver of the slot machine 20 and operating a handle 42 or other buttons, keys or switches. Mechanical and digital slot machines are known to those skilled in the relevant art so will not be further discussed in the interest of brevity.


A fourth player 44 can place a secondary wager on the outcome of one or more of the third player's 40 wagers. The fourth player 44 is thus denominated herein as a secondary player. The fourth player 44 may also place a secondary wager on the outcome of one or more of the first player's 26 wagers, either concurrently with, or separately from, the secondary wagering on the third player's 40 wagers. The fourth player 44 may, for example, place the secondary wager from a remote location, such as the fourth player's home, office or a retail wagering location such as a licensed or unlicensed betting parlor.


The fourth player 44 can place the wager via a player computer such as a desktop or laptop personal computer 46. The personal computer 46 may communicate with the server 14 over any standard communications channels, such as the public telephone exchange (“PBX”), cable network (“CATV”), T1 or T2 lines, satellite and/or other communications channels. The personal computer 46 can include a display 48 for displaying a simulation of the gaming event, such as a simulated view 50 of the actual slot machine 20. The simulated view 50 can represent the actual gaming event in real time, or almost real time. The display 48 can also display statistics 52 for one or more of the primary players 26, 40, and statistics 54 for the fourth player's 44 secondary wagering. Additionally, the display 48 can carry advertisements 56, such as casino and travel discounts, as well as other information relevant to the fourth player.


A fifth player 58 may place tertiary wagers on the outcomes of one or more of the secondary wagers by the second arid/or fourth players 34, 44. Thus, the fifth player 58 is denominated herein as a tertiary player. Additionally, or alternatively, the fifth player 58 may place secondary wagers on the outcomes of the wagers by either the first and/or the third players 26, 40. The fifth player 58 may be present at one of the gaming positions 18, 20, or may be in a remote location, such as elsewhere in a casino. The fifth player 58 may employ a wireless hand-held communications device 36 that communicates to the server 14 via a relay 60 and a receiver such as an antenna 62. The wireless communications device 36 can include a display 64. The display 64 can display information similar to the information displayed by the display 48 of the personal computer 46. The information may be reformatted to fit the smaller display 66 of the wireless communications device 36.



FIG. 2 shows an alternative embodiment of the wagering system 10. This alternative embodiment, and those alternative embodiments and other alternatives described herein, are substantially similar to previously described embodiments, and common acts and structures are identified by the same reference numbers. Only significant differences in operation and structure are described below.


In FIG. 2, the wagering system 10 does not employ a separate server 14 for providing communications between the host computer 12 and the various gaming positions. The first player 26 places a primary wager with the table operator 66 at a roulette table 68. A chip tray 22 can carry suitable imagine electronics 23 for capturing the wagering. Additionally, electronics can be built into a roulette wheel 70 to capture the gaming event information, as is described in U.S. Pat. 5,770,533 issued Jun. 23, 1998 to Franchi and U.S. Pat. 5,801,766 issued Sep. 1, 1998 to Alden. The second player 34 places a secondary wager by placing wagering pieces such as chips 72 in a specially delimited area 74 of the roulette table 68. Other table games can employ similar delimited areas for placing secondary wagers.


The third player 40 places primary wagers via a video poker machine 76. The structure and operation of video poker machines are known by those skilled in the relevant art so will not be further discussed in the interest of brevity.


The fourth player 44, as well as additional players (not called out in the Figures) can place secondary wagers at a secondary wagering table 78. The secondary wagering table 78 may be in the same room in a casino as the roulette table 68, or may be in a different room in the casino, or may even be remote from the casino, for example in another town or city.


The fourth player 44 places the secondary wager by, for example, placing wagering pieces such as markers or chips 80 in an appropriate delimited area 82 on the secondary wagering table 78. A wagering display 84 displays information to the fourth player 44 regarding the gaming and the primary wagering at the roulette table 68. For example, the wagering display 84 may include a live video image 86 of the play at the roulette table 68. The wagering display 84 may also include an inset or a picture in a picture live or simulated image 88 of the roulette wheel 70. The wagering display 84 can display these images 86, 88 in real-time, or almost in real-time. Further, the wagering display 84 can display statistical information 90 regarding the outcome of gaming events at the roulette table 68, the outcome of primary wagers, and/or the outcome of the secondary wagers. Additionally, the statistical information 90 may include statistical information for one or more of the players 26, 34, 44. Further, the wagering display 84 can include advertising and/or other information relevant to the player 44. The wagering display 84, or an additional wagering display (not shown), can display images and/or statistical information for other gaming events, permitting the fourth player 44 to wagering on multiple different gaming events at a same time.


The fifth player 58 may place tertiary wagers based on the outcome of the secondary wagers. Again the fifth or tertiary player 58 may employ a hand-held device 36 to communicate with the host computing system 12 via relay 44. In this embodiment, the relay 44 is coupled to the host computing system 12 via a local area network 92. Alternatively, the casino may allow the fifth player 58 place the tertiary wagers directly at the secondary wagering table 78 or even at the roulette table 68, where specially delimited areas of the table are provided for such purpose.


System Hardware



FIG. 3 and the following discussion provide a brief, general description of a suitable computing environment in which embodiments of the invention can be implemented. Although not required, embodiments of the invention will be described in the general context of computer-executable instructions, such as program application modules, objects, or macros being executed by a computer. Those skilled in the relevant art will appreciate that the invention can be practiced with other computer system configurations, including hand-held devices, multiprocessor systems, microprocessor-based or programmable consumer electronics, personal computers (“PCs”), network PCs, mini computers, mainframe computers, and the like. The invention can be practiced in distributed computing environments where tasks or modules are performed by remote processing devices, which are linked through a communications network. In a distributed computing environment, program modules may be located in both local and remote memory storage devices.


Referring to FIG. 1, a conventional mainframe or mini-computer, referred to herein as the host computing system 12, includes a processing unit 100, a system memory 102 and a system bus 104 that couples various system components including the system memory 102 to the processing unit 100. The host computing system 12 will at times be referred to in the singular herein, but this is not intended to limit the application of the invention to a single host computer since in typical embodiments, there will be more than one host computer or other device involved. The wagering system 10 may employ other computers, such as conventional personal computers, where the size or scale of the system allows. The processing unit 100 may be any logic processing unit, such as one or more central processing units (CPUs), digital signal processors (DSPs), application-specific integrated circuits (ASICs), etc. Unless described otherwise, the construction and operation of the various blocks shown in FIG. 1 are of conventional design. As a result, such blocks need not be described in further detail herein, as they will be understood by those skilled in the relevant art.


The system bus 104 can employ any known bus structures or architectures, including a memory bus with memory controller, a peripheral bus, and a local bus. The system memory 102 includes read-only memory (“ROM”) 106 and random access memory (“RAM”) 108. A basic input/output system (“BIOS”) 110, which can form part of the ROM 106, contains basic routines that help transfer information between elements within the host computing system 12, such as during start-up.


The host computing system 12 also includes a hard disk drive 112 for reading from and writing to a hard disk 114, and an optical disk drive 116 and a magnetic disk drive 118 for reading from and writing to removable optical disks 120 and magnetic disks 122, respectively. The optical disk 120 can be a CD-ROM, while the magnetic disk 122 can be a magnetic floppy disk or diskette. The hard disk drive 112, optical disk drive 116 and magnetic disk drive 118 communicate with the processing unit 100 via the bus 104. The hard disk drive 112, optical disk drive 116 and magnetic disk drive 118 may include interfaces or controllers (not shown) coupled between such drives and the bus 104, as is known by those skilled in the relevant art. The drives 112, 116 and 118, and their associated computer-readable media, provide nonvolatile storage of computer readable instructions, data structures, program modules and other data for the host computing system 12. Although the depicted host computing system 12 employs hard disk 112, optical disk 116 and magnetic disk 118, those skilled in the relevant art will appreciate that other types of computer-readable media that can store data accessible by a computer may be employed, such as magnetic cassettes, flash memory cards, digital video disks (“DVD”), Bernoulli cartridges, RAMs, ROMs, smart cards, etc.


Program modules can be stored in the system memory 102, such as an operating system 124, one or more application programs 126, other programs or modules 128 and program data 130. The system memory 102 may also include a Web client or browser 132 for permitting the host computing system 12 to access and exchange data with sources such as web sites of the Internet, corporate intranets, or other networks as described below, as well as other server applications on server computers such as those further discussed below. The browser 132 in the depicted embodiment is markup language based, such as Hypertext Markup Language (HTML), Extensible Markup Language (XML) or Wireless Markup Language (WML), and operates with markup languages that use syntactically delimited characters added to the data of a document to represent the structure of the document. A number of Web clients or browsers are commercially available such as NETSCAPE NAVIGATOR from America Online, and INTERNET EXPLORER available from Microsoft of Redmond, Washington While shown in FIG. 1 as being stored in the system memory 102, the operating system 124, application programs 126, other programs/modules 128, program data 130 and browser 132 can be stored on the hard disk 114 of the hard disk drive 112, the optical disk 120 of the optical disk drive 116 and/or the magnetic disk 122 of the magnetic disk drive 118. An operator, such as casino personnel, can enter commands and information into the host computing system 12 through input devices such as a keyboard 134 and a pointing device such as a mouse 136. Other input devices can include a microphone, joystick, game pad, scanner, etc. These and other input devices are connected to the processing unit 100 through an interface 138 such as a serial port interface that couples to the bus 104, although other interfaces such as a parallel port, a game port or a wireless interface or a universal serial bus (“USB”) can be used. A monitor 140 or other display device is coupled to the bus 104 via a video interface 142, such as a video adapter. The host computing system 12 can include other output devices, such as speakers, printers, etc.


The host computing system 12 can operate in a networked environment using logical connections to one or more remote computers, such as the server computer 14. The server computer 14 can be another personal computer, a server, another type of computer, or a collection of more than one computer communicatively linked together and typically includes many or all of the elements described above for the host computing system 12. The server computer 14 is logically connected to one or more of the host computing systems 12 under any known method of permitting computers to communicate, such as through a local area network (“LAN”) 144, or a wide area network (“WAN”) or the Internet 146. Such networking environments are well known in wired and wireless enterprise-wide computer networks, intranets, extranets, and the Internet. Other embodiments include other types of communication networks including telecommunications networks, cellular networks, paging networks, and other mobile networks.


When used in a LAN networking environment, the host computing system 12 is connected to the LAN 144 through an adapter or network interface 148 (communicatively linked to the bus 104). When used in a WAN networking environment, the host computing system 12 may include a modem 150 or other device, such as the network interface 148, for establishing communications over the WAN/Internet 146. The modem 150 is shown in FIG. 1 as communicatively linked between the interface 138 and the WAN/Internet 144. In a networked environment, program modules, application programs, or data, or portions thereof, can be stored in the server computer 14. In the depicted embodiment, the host computing system 12 is communicatively linked to the server computer 14 through the LAN 144 or the WAN/Internet 146 with TCP/IP middle layer network protocols; however, other similar network protocol layers are used in other embodiments, such as User Datagram Protocol (“UDP”). Those skilled in the relevant art will readily recognize that the network connections shown in FIG. 1 are only some examples of establishing communication links between computers, and other links may be used, including wireless links.


The server computer 14 is also communicatively linked to one or more player computers 36, 44, such as the wireless communications device 36 or desktop computer 46 (FIG. 1), typically through the LAN 144 or the WAN/Internet 146 or other networking configuration such as a direct asynchronous connection (not shown). The server computer 14 is further communicatively linked to the sensors, actuators and processors of one or more gaming positions, identified collectively as gaming processor 152, typically through the LAN 144 or the WAN/Internet 146 or other networking configuration such as a direct asynchronous connection (not shown).


The server computer 14 includes server applications 154 for the routing of instructions, programs, data and agents between the player computers 36, 44 and the host computing system 12, and between the gaming processors 152 and the host computing system 12. For example the server applications 154 may include conventional server applications such as WINDOWS NT 4.0 Server, and/or WINDOWS 2000 Server, available from Microsoft Corporation or Redmond, Washington. Additionally, or alternatively, the server applications 154 can include any of a number of commercially available Web servers, such as INTERNET INFORMATION SERVICE from Microsoft Corporation and/or IPLANET from Netscape.


The player computers 36, 44 include player applications 156 and player data 158. The player applications 156 can include instructions for handling security such as password or other access protection and communications encryption. The player applications 156 can also include statistical packages for manipulating data about the performance of the various players, including the performance owner of the operator of the player computer 36, 46. The player applications 156 can further include instructions for displaying information received from the host computing system 12 via the server 14 in a suitable format to fit the particular user interface of the player computer 36, 44, and/or for transmitting a wager to the host computing system 12. Player data 158 can include, for example, player identification data, preference data, statistical data for the particular player and/or other players, account numbers, account balances, maximum and/or minimum wagers, etc.


The gaming processor 152 can include gaming applications 160 and gaming data 162. The gaming applications 160 can include instructions for acquiring wagering and gaming event information from the live gaming at the game position, such as instructions for acquiring an image of the wagers, identifiers on playing cards, position of a ball in the roulette wheel 70, and/or reels on a slot machine 20. The gaming applications 160 can also include instructions for processing, at least partially, the acquired wagering and gaming event information, for example, identifying the position and size of each wager and/or the value of each hand of playing cards. Suitable applications are described in one or more of commonly assigned U.S. patent applications: Ser. No. 60/130368, filed Apr. 21, 1999; Ser. No. 09/474,858 filed Dec. 30, 1999, entitled “METHOD AND APPARATUS FOR MONITORING CASINO GAMING”; Ser. No. 60/259,658, filed Jan. 4, 2001; Ser. No. 09/849456 filed May 4, 2001, Ser. No. 09/790480, filed Feb. 21, 2001, entitled “METHOD, APPARATUS AND ARTICLE FOR EVALUATING CARD GAMES, SUCH AS BLACKJACK”. The gaming applications 160 statistical packages for producing statistical information regarding the play at a particular gaming table, the performance of one or more players, and/or the performance of the dealer 30 and/or game operator 66. The gaming applications can also include instructions for providing a video feed of some or all of the gaming position. Gaming data may include outcomes of games, amounts of wagers, average wager, player identity information, complimentary benefits information (“comps”), player performance data, dealer performance data, chip tray accounting information, playing card sequences, etc.


Thus, the server 12 can route wagering related information between the gaming positions and the host computing system 12, and between the host computing system 12 and remote players to provide a hierarchical wagering environment.


Wagering System Operation



FIGS. 4A–4G show a method 200 of operation for the wagering system 10. The method handles multiple primary players, secondary players and tertiary players. The secondary players can place secondary wagers on one or more of the primary wagers, while the tertiary players can place tertiary wagers on one or more secondary wagers. The method 200 starts in step 202 and in step 204 the processing unit 100 initializes a set of counters.


In step 206, the processing unit 100 increments a first counter I (i.e., I=I+1) in preparation for receiving the primary wagers by the primary players. In step 208, the processing unit 100 receives a primary wager from a primary player I. In step 210, the processing unit 100 determines statistics for the primary player I. The processing unit 100 may rely on previously stored statistical information for the primary player I and/or may be keeping statistics as successive games are played. In step 212, the processing unit 100 displays the determined statistics for the primary player I, for example on the display 36 of the handheld wireless communications device 36 (FIG. 1) or the wagering display 84 (FIG. 2).


In step 213, the processing unit 100 determines if there are additional primary wagers from the primary player I. If there are additional primary wagers from the primary player I, the processing unit 100 passes control back to step 208. If there are not additional primary wagers for the primary player I, the processing unit 100 passes controller to step 214 where the processing unit 100 determines whether there are additional primary players. If there are additional primary players, the processing unit 100 passes control to step 206, where the counter I is incremented (i.e., I=I+1). If there are no additional primary players, the processing unit 100 passes control to step 216, the counter I storing the number of primary players.


In step 216, the processing unit 100 increments the counter J (i.e., J=J+1) in preparation for receiving the secondary wagers by the secondary players. In step 218, the processing unit 100 receives the secondary wager from secondary player J. In step 220, the processing unit 100 determines if there are additional secondary wagers from the secondary player J. If there are additional secondary wagers from the secondary player J, the processing unit 100 passes control back to step 218. If there are not additional secondary wagers, the processing unit 100 passes control to step 222 where the processing unit 100 determines if there are additional secondary players. If there are additional secondary players, the processing unit 100 passes control to step 216 where the counter J is incremented (i.e., J=J+1). If there are no additional secondary players, the processing unit 100 passes control to step 224, the counter J storing the number of secondary players.


In step 224, the processing unit 100 increments the counter K (i.e., K=K+1) in preparation for receiving the tertiary wagers by the tertiary players. In step 226, the processing unit 100 receives the tertiary wager from tertiary player K. In step 228, the processing unit 100 determines if there are additional tertiary wagers from the tertiary player K. If there are additional tertiary wagers from the tertiary player K, the processing unit 100 passes control back to step 226. If there are no additional tertiary wagers, the processing unit 100 passes control to step 230. In step 230, the processing unit 100 determines if there are additional tertiary players. If there are additional tertiary players, the processing unit 100 passes control to step 224 where the counter K is incremented (i.e., K=K+1). If there are no additional tertiary players, the processing unit 100 passes control to step 232, where wagering is closed. The counter K thus stores the number of tertiary players.


In step 234, the processing unit 100 of the host computing system 12 determines the outcome of a gaming event. The precise method of determining the outcome of the gaming event will depend on the game, and possibly other factors. The processing unit 100 may receive and process raw gaming information collected by various sensors such as imagers at the gaming positions. Alternatively, the wagering system 10 may distribute the processing by having the gaming processors 152 at the various gaming positions process the raw gaming information and providing processed gaming information such as the outcome of the gaming event to the processing unit 100 of the host computing system 12. Distributing the processing to the gaming processors 152 reduces the workload on the processor 100 allowing a smaller processor to handle more wagering, and perhaps providing faster results. However, retaining processing at the processing unit 100 may provide better control over the software, and may make changes to the software simpler. The wagering system 10 may also employ a mix of above approaches, for example, retaining processing at the processor 100 for some gaming, while distributing the processing to the gaming processor 152 for other gaming.


An example of determining the outcome of a gaming event is determining the outcome of a hand of cards in a game of twenty-one or blackjack. The rules of twenty-one are well-known to those skilled in the art. In general, the total value of the player's hand and the dealer's hand are determined. It is then determined whether either the player or the dealer has busted (i.e., the value of the hand exceeds twenty-one). If the player has busted the outcome is a loss for the player. If the dealer has busted and the player has not, the outcome is a win for the player. If neither the player or the dealer have busted, the value of the player's hand is compared to the dealer's hand. If the player has the higher value hand, the outcome is a win for the player. If the dealer has the higher value hand, the outcome is a loss for the player. If player and the dealer have hands of equal value, the outcome is a push (i.e., tie). Suitable systems and methods for determining the outcome of gaming events for twenty-one, and for determining the wagering are taught in commonly assigned U.S. patent applications: Ser. No. 60/130,368, filed Apr. 21, 1999; Ser. No. 09/474,858, filed Dec. 30, 1999, entitled “METHOD AND APPARATUS FOR MONITORING CASINO GAMING”; Ser. No. 60/259,658, filed Jan. 4, 2001; Ser. No. 09/849,456, filed May 4, 2001; and Ser. No. 09/790,480, filed Feb. 21, 2001, entitled “METHOD, APPARATUS AND ARTICLE FOR EVALUATING CARD GAMES, SUCH AS BLACKJACK”. Other methods of determining the outcome of gaming events are taught in U.S. Pat. No. 5,770,533, issued Jun. 23, 1998, to Franchi, and U.S. Pat. No. 5,801,766, issued Sep. 1, 1998, to Alden.


In step 236, the processing unit 100 increments a counter N (i.e., N=N+1) in preparation for processing the primary wagers. In step 238, the processing unit 100 determines the outcome of the primary wager for the primary player N.


Determining the outcome of the primary wager typically includes comparing the determined outcome of the gaming event to the outcome wagered on by the primary player. For example, in the game twenty-one, the player 26 is wagering on having a winning hand. In roulette, the player 26 is wagering that the ball will land on one of a number or color selected by the player. In craps, a player is wagering that the total value rolled on a pair of dice will be either the same, or different from a selected number. Thus, in craps the outcome of two primary wagers may be different for the same outcome of the gaming event. For example, a player who bets the pass line may win on a roll of the dice resulting in a total of 6, while another player that bets the no pass line would lose on the same roll. In slot machines, the primary player 40 wins if any of a number of predefined patterns (e.g., BAR-BAR-BAR) show up on the same line, or diagonal on the reels of the slot machine 20 (FIG. 1).


In step 240, the processing unit 100 determines whether the value of the counter N is less than the value of the counter I (i.e., whether all primary players have been processed). If the value of the counter N is less than the value of the counter I, the processing unit 100 passes control to step 236, where the counter N is incremented. If the value of the counter N is not less than the value of the counter I, the processing unit 100 passes control to step 242.


In step 242, the processing unit 100 initializes the counter N (i.e., N=0) in preparation for processing the secondary wagers. In step 244, the processing unit 100 increments the counter N (i.e., N=N+1). In step 246, the processing unit 100 determines the outcome of the secondary wager for the secondary player N.


Determining the outcome of the secondary wager typically includes comparing the determined outcome of the primary wager to the outcome wagered on by the secondary player. Generally, a secondary wager for, or with, a primary player wins when the primary player wins, and loses when the primary player loses. A secondary wager against a primary player wins when the primary player loses, and loses when the primary player wins.


Thus, where the secondary player wagers for or with a primary player in a game of twenty-one, the secondary player wins the secondary wager if the primary player draws a winning hand, and loses the secondary wager if the primary player draws a losing hand. In contrast, where the secondary player wagers against a primary player in the game of twenty-one, the secondary player wins the secondary wager if the primary player draws a losing hand, but loses the secondary wager if the primary player draws a winning hand. In roulette, the outcome of a secondary wager for or with the primary player is successful if the primary player's wager was successful, and is a loss if the primary player's wager was unsuccessful. In contrast, the outcome of a secondary wager against the primary player in roulette is successful if the primary player's wager was unsuccessful, and is a unsuccessful if the primary player's wager was successful. Again, the game of craps presents an interesting example since the outcome of the primary wager can be different for two different primary wagers (e.g., pass, no pass) for the same gaming event (i.e., roll of dice) outcome.


In step 248, the processing unit 100 determines if there are additional secondary wagers for the secondary wagerer N. If there are additional secondary wagers for the secondary player N, the processing unit 100 passes control back to step 246. If there are no additional secondary wagers for the secondary player N, the processing unit passes control to step 250.


In step 250, the processing unit 100 determines if the value of the counter N is less than the value of the counter J (i.e., whether all secondary players have been processed). If the value of the counter N is less than the value of the counter J, the processing unit 100 passes control to step 244, where the counter N is incremented (N=N+1). If the value of the counter N is not less than the value of the counter J, the processing unit 100 passes control to step 252.


In step 252, the processing unit 100 initializes the counter N (i.e., N=0) in preparation for processing the tertiary wagers. In step 254, the processing unit 100 increments the counter N (i.e., N=N+1). In step 256, the processing unit 100 determines the outcome of the tertiary wager for the tertiary player N.


Determining the outcome of the tertiary wager typically includes comparing the determined outcome of the secondary wager to the outcome wagered on by the tertiary player. Generally, a tertiary wager for, or with, a secondary player when the secondary player wins, and loses when the secondary player loses. A tertiary wager against the secondary player wins when the secondary player loses, and loses when the secondary player wins. Where a secondary player wagered for, or with, a primary player, a tertiary wager for, or with, the secondary player amounts to a wager for, or with, the primary player. Where a secondary player wagered for, or with, a primary player, a tertiary wager against the secondary player amounts to a wager against the primary player. Where a secondary player wagered against a primary player, a tertiary wager for, or with, the secondary player amounts to a wager against the primary player. Finally, where a secondary player wagered against a primary player, a tertiary wager against the secondary player amounts to a wager for, or with, the primary player.


In step 258, the processing unit 100 determines if there are additional tertiary wagers for the tertiary player N. If there are additional tertiary wagers for the tertiary player N, the processing unit 100 passes control back to step 256. If there are no additional tertiary wagers for the tertiary player N, the processing unit 100 passes control to step 260.


In step 260, the processing unit 100 determines if the value of the counter N is less than the value of the counter K (i.e., whether all tertiary players have been processed). If the value of the counter N is less than the value of the counter K, the processing unit 100 passes control to step 254, where the counter N is incremented (i.e., N=N+1). If the value of the counter N is not less than the value of the counter K, the processing unit 100 passes control to step 262.


In step 262, the processing unit 100 initializes the counter N (i.e., N=0) in preparation for paying winnings to and/or collecting the wagers from the primary players. In step 264, the processing unit 100 increments the counter N (i.e., N=N+1). In step 266, the processing unit 100 determines whether the outcome of the primary wager of the primary player N is successful. If the outcome of the primary wager is successful, control passes to step 268 where the processing unit 100 determines the value of the payout. The value of the payout is a function of the amount of the wager and the odds for the particular wager. If the primary wager is not successful, the processing unit 100 passes control to step 270, where the primary wager is collected from the primary player N. The primary wager may be manually collected, for example by the dealer 30 (FIG. 1) or game operator 66 (FIG. 2) collecting the wagering pieces from a primary player (e.g., first player 26) who is present at the gaming position or other controlled location. The primary wager may alternatively be automatically collected by, for example, debiting an account belonging to the primary player for the wager amount. Automatic collection is particularly useful where the primary player (e.g., third player 40) is remote from the gaming position or other controlled location.


In step 272, the processing unit 100 determines whether there are additional primary wagers for the primary player N. If there are additional primary wagers for the primary player N, control passes back to step 266. If there are not additional primary wagers for primary player N, control passes to step 274, where the primary player N is paid. The primary player may be manually paid winnings, for example by the dealer 30 (FIG. 1) or game operator 66 (FIG. 2) transferring wagering pieces in the amount of the winnings to the primary player where the primary player (e.g., first player 26) is present at the gaming position or other controlled location. The primary player may alternatively be automatically paid, for example, by crediting an account belonging to the primary player with an amount equal to the amount of the winnings. Automatic payment is particularly useful where the primary player (e.g., third player 40) is not present at the gaming position or other controlled location.


In step 276, the processing unit 100 determines if the value of the counter N is less than the value of the counter I (ie., whether all primary players have been processed). If the value of the counter N is less than the value of the counter I, the processing unit 100 passes control to step 264, where the counter N is incremented. If the value of the counter N is not less than the value of the counter I, the processing unit 100 passes control to step 278.


In step 278, the processing unit 86 initializes the counter N (i.e., N=0) in preparation for paying winnings to and/or collecting the wagers from the secondary players. In step 280, the processing unit 100 increments the counter N (i.e., N=N+1). In step 282, the processing unit 100 determines whether the outcome of the secondary wager of the secondary player N is successful. If the outcome of the secondary wager of the secondary player and is successful, the processing unit 100 passes control to step 284 where the value of the payout is determined. The value of the payout is a function of the amount of the wager and the odds for the particular wager. If the outcome of the secondary wager of the secondary player N is not successful, the processing unit 100 passes control to step 286 where the secondary wager is collected from the secondary player N. The secondary wager may be manually collected, for example by the dealer 30 (FIG. 1) or game operator 66 (FIG. 2) collecting the wagering pieces from the secondary player (e.g., second player 34) who is present at the gaming position or other controlled location. The secondary wager may alternatively be automatically collected by, for example, debiting an account belonging to the secondary player for the wager amount. Automatic collection is particularly useful where the secondary player (e.g., fourth player 44) is not present at the gaming position or other controlled location.


In step 288, the processing unit 100 determines whether there are additional secondary wagers for the secondary player N. If there are additional secondary wagers, the processing unit 100 passes control back to step 282. If there are no additional secondary wagers for the secondary player N, the processing unit 100 passes control to step 290 where the secondary player N is paid. The secondary player may be manually paid winnings, for example by the dealer 30 (FIG. 1) or game operator 66 (FIG. 2) transferring wagering pieces in the amount of the winnings to the secondary player (e.g., second player 34) who is present at the gaming location or other controlled location. The secondary player may alternatively be automatically paid, for example, by crediting an account belonging to the secondary player with an amount equal to the amount of the winnings. Automatic payment is particularly useful where the secondary player (e.g., fourth player 44) is not present at the gaming position or other controlled location.


In step 292, the processing unit 100 determines if the value of the counter N is less than the value of the counter J. If the value of the counter N is less than the value of the counter J, the processing unit 100 passes control back to step 280, where the counter N is incremented. If value of the counter N is not less than the value of the counter J, the processing unit 100 passes control to step 294.


In step 294, the processing unit 100 initializes the counter N to zero (i.e., N=0) in preparation for paying winnings to and/or collecting wagers from the tertiary players. In step 296, the processing unit 100 increments the counter N (i.e., N=N+1). In step 298, the processing unit 100 determines whether the outcome of the tertiary wager of the tertiary player N was successful. If the tertiary wager was successful, control passes to step 300 where the payout value is determined. The value of the payout is a function of the amount of the wager and the odds for the particular wager. If the outcome of the tertiary wager of the tertiary player N is not successful, control is passed to step 302 where the tertiary wager is collected from the tertiary player N. The tertiary wager may be manually collected, for example by the dealer 30 (FIG. 1) or game operator 66 (FIG. 2) collecting the wagering pieces from a tertiary player who is present at the gaming position or other controlled location. The tertiary wager may alternatively be automatically collected by, for example, debiting an account belonging to the tertiary player for the wager amount. Automatic collection is particularly useful where the tertiary player (e.g., fifth player 58) is remote from the gaming position or other controlled location.


In step 304, the processing unit 100 determines whether there are additional tertiary wagers for the tertiary player N. If there are additional tertiary wagers, control passes back to step 298. If there are no additional tertiary wagers for the tertiary player N, control passes to step 306 where the tertiary player N is paid. The tertiary player may be manually paid winnings, for example by the dealer 30 (FIG. 1) or game operator 66 (FIG. 2) transferring wagering pieces in the amount of the winnings to the tertiary player who is present at the gaming location or other controlled location. The tertiary player may alternatively be automatically paid, for example, by crediting an account belonging to the tertiary player with an amount equal to the amount of the winnings. Automatic payment is particularly useful where the tertiary player is not present at the gaming position or other controlled location.


In step 308, the processing unit 100 determines if the value of the counter N is less than the value of the counter K (i.e., have payment/collection for all tertiary players been processed). If the value of the counter N is less than the value of the counter K, the processing unit 100 passes control to step 296, where the counter N is incremented. If value of the counter N is not less than the value of the counter K, the processing unit 100 passes control to step 310, where the processing unit 100 updates the statistics for the primary players, secondary players and/or tertiary players. The method 200 terminates in step 312, although the method 200 may execute in a continuous loop, or in a multi-threaded fashion as suits the particular wagering system 10.


Although specific embodiments of and examples for the wagering system and method of the invention are described herein for illustrative purposes, various equivalent modifications can be made without departing from the spirit and scope of the invention, as will be recognized by those skilled in the relevant art. The teachings provided herein of the invention can be applied to other networked systems for wagering. For example, the teachings can employ networks other than the World Wide Web portion of the Internet. The teachings can employ other types of casino table games such as baccarat, Caribbean stud poker, Tai Gow poker, Hi/Low, Let-It-Ride™, and craps, as well as sporting and other events such as horse racing, auto racing, baseball, football, basketball, golf and tennis. While the illustrated embodiments show secondary and tertiary wagers, the invention is not limited to such, and one skilled in the art can easily adapt the teachings herein to further levels of wagering. Additionally, or alternatively, any player can wager on two or more levels, for example by placing both primary and secondary wagers or placing both secondary and tertiary wagers.


The various embodiments described above can be combined to provide further embodiments. All of the above U.S. patents, patent applications and publications referred to in this specification are incorporated by reference. Aspects of the invention can be modified, if necessary, to employ systems, circuits and concepts of the various patents, applications and publications to provide yet further embodiments of the invention.


These and other changes can be made to the invention in light of the above detailed description. In general, in the following claims, the terms used should not be construed to limit the invention to the specific embodiments disclosed in the specification and the claims, but should be construed to include all wagering systems that operate in accordance with the claims. Accordingly, the invention is not limited by the disclosure, but instead its scope is to be determined entirely by the following claims.


From the foregoing it will be appreciated that, although specific embodiments of the invention have been described herein for purposes of illustration, various modifications may be made without deviating from the spirit and scope of the invention. Accordingly, the invention is not limited except as by the appended claims.

Claims
  • 1. A method of wagering, comprising: automatically gathering statistics about a primary player, the statistics based at least in part on a number of games previously won or lost by the primary player;processing the statistics on a host computing system to determine at least a win/loss percentage corresponding to the primary player;receiving a primary wager from the primary player regarding an outcome of a gaming event;transmitting primary wager information to the host computing system;transmitting the statistics about the at least one primary player to a secondary player;receiving a secondary wager placed by the secondary player, the secondary wager being placed after the secondary player reviewed the statistics;transmitting secondary wager information to the host computing system;determining the outcome of the gaming event;determining the outcome of the primary wager at the host computing system based on the determined outcome of the gaming event; anddetermining the outcome of the secondary wager at the host computing system based on the determined outcome of the primary wager.
  • 2. The method of claim 1, further comprising: paying winnings to the primary player if the outcome of the primary wager is successful; andcollecting the wager from the primary player if the outcome of the primary wager is unsuccessful.
  • 3. The method of claim 1, further comprising: paying winnings to the primary player if the outcome of the primary wager is successful;collecting the wager from the primary player if the outcome of the primary wager is unsuccessful;paying winnings to the secondary player if the outcome of the secondary wager is successful; andcollecting the wager from the secondary player if the outcome of the secondary wager is unsuccessful.
  • 4. The method of claim 1, further comprising: determining statistics for the primary player based at least in part on a past success rate of a number of primary wagers placed by the primary player; anddisplaying the determined statistics for the primary player to at least the second player via a handheld wireless communications device.
  • 5. The method of claim 1, further comprising: determining statistics for the primary player based at least in part on a past success rate of a number of previous primary wagers placed by the primary player; anddetermining an amount to pay the secondary player if the secondary wager is successful.
  • 6. The method of claim 1, further comprising: receiving a tertiary wager placed by a tertiary player regarding an outcome of the secondary wager of the secondary player; andtransmitting tertiary wager information to the host computing system.
  • 7. The method of claim 1 wherein receiving the primary wager from the primary player regarding the outcome of the gaming event includes receiving at least one wagering piece from the primary wager at a gaming event site at which an occurrence of the gaming event takes place.
  • 8. The method of claim 1 wherein receiving the primary wager from the primary player regarding the outcome of the gaming event includes receiving at least one wagering piece from the primary wager at a remote site, the remote site being remote with respect to a gaming event site at which an occurrence of the gaming event takes place.
  • 9. The method of claim 1 wherein receiving the primary wager from the primary player regarding the outcome of the gaming event, includes, receiving at least one wagering piece at a gaming table.
  • 10. The method of claim 1 wherein receiving the primary wager from the primary player regarding the outcome of the gaming event, includes, receiving at least one of cash and a wagering piece at a gaming machine.
  • 11. The method of claim 1 wherein receiving the secondary wager from the secondary player regarding the outcome of the primary wager of the primary player, includes receiving a communication from a handheld wireless communications device located at a remote site, the remote site being remote with respect to a site of an occurrence of the gaming event.
  • 12. The method of claim 1 wherein processing the statistics on a host computing system includes the host computing system being located in a secure area.
  • 13. A method of operating a wagering system, the method comprising: collecting raw gaming information with at least one sensor located at a gaming position;processing the raw gaming information on a host computing system to generate at least one win/loss statistic about a primary player;receiving primary wager information at the host computing system, the primary wager information corresponds to a primary wager placed by the primary player in anticipation of an outcome of a gaming event;transmitting the at least one statistic corresponding to the primary player to a secondary player;receiving secondary wager information at the secure host computing system, the secondary wager information regarding a secondary wager placed by a secondary player in relation to an anticipated outcome of the primary wager of the primary player, the secondary wager being placed after the secondary player reviewed the at least one statistic, wherein the secure host computing system is located in a limited access area closed to the players;determining the outcome of the gaming event;determining the outcome of the primary wager at the host computing system based on the determined outcome of the gaming event; anddetermining the outcome of the secondary wager at the host computing system based on the determined outcome of the primary wager.
  • 14. The method of claim 13, further comprising: automatically detecting, with a gaming processor, at least one wagering piece placed on a gaming table by the primary player before an occurrence of the gaming event, the gaming processor located remotely with respect to the secure host computing system.
  • 15. The method of claim 14 wherein automatically detecting, with a gaming processor, at least one wagering piece placed on the gaming table by the primary player includes automatically imaging at least the one wagering piece placed on the gaming table by the primary player before the occurrence of the gaming event.
  • 16. The method of claim 14 wherein automatically detecting, with a gaming processor, at least one wagering piece placed on the gaming table by the primary player includes automatically detecting at least the one wagering piece placed on the gaming table by the primary player before an occurrence of the gaming event.
  • 17. The method of claim 13, further comprising: automatically detecting, with a gaming processor, at least one wagering piece placed on a gaming table by the secondary player before an occurrence of the gaming event, the gaming processor located remotely with respect to the secure host computing system.
  • 18. The method of claim 13 wherein receiving secondary wager information at the secure host computing system from a wireless handheld communications device includes receiving a communications signal from the wireless handheld communications device operated by the secondary player before an occurrence of the gaming event.
  • 19. The method of claim 13, further comprising: paying winnings to the primary player if the outcome of the primary wager is successful; andcollecting the wager from the primary player if the outcome of the primary wager is unsuccessful.
  • 20. The method of claim 13, further comprising: paying additional wagering pieces to the primary player if the outcome of the primary wager is successful; andcollecting the at least one wagering piece from the primary player if the outcome of the primary wager is unsuccessful.
  • 21. The method of claim 13, further comprising: crediting winnings to a player account corresponding to the primary player if the outcome of the primary wager is successful; anddebiting the player account in an amount of the wager if the outcome of the primary wager is unsuccessful.
  • 22. The method of claim 13, further comprising: paying winnings to the secondary player if the outcome of the secondary wager is successful; andcollecting the wager from the secondary player if the outcome of the secondary wager is unsuccessful.
  • 23. The method of claim 13, further comprising: paying additional wagering pieces to the secondary player if the outcome of the secondary wager is successful; andcollecting the wagering piece from the secondary player if the outcome of the secondary wager is unsuccessful.
  • 24. The method of claim 13, further comprising: crediting winnings to a player account corresponding to the secondary player if the outcome of the secondary wager is successful; anddebiting the player account in an amount of the wager if the outcome of the secondary wager is unsuccessful.
  • 25. A wagering system, comprising: a statistic corresponding to a primary player, wherein the statistic includes at least a win/loss percentage of a past performance of the primary player;a primary wager input device to produce primary wager information regarding a primary wager placed on an outcome of a gaming event;a secondary wager input device to produce secondary wager information regarding a secondary wager placed on an anticipated outcome of the primary wager, the secondary wager input device configured to automatically determine the statistic without receiving raw data from the secondary player; anda processor remotely located with respect to the secondary wager input device, the processor coupled to receive the primary and the secondary wager information and programmed to determine the outcome of the primary wager based on the outcome of the gaming event and the outcome of the secondary wager based on the determined outcome of the primary wager.
  • 26. The wagering system of claim 25 wherein the primary wager input device comprises an imager positioned to image at least one wagering piece on a gaming table.
CROSS-REFERENCE TO RELATED APPLICATION

This application claims the benefit of U.S. Provisional Patent Application No. 60/300,253 filed Jun. 21, 2001, where this provisional application is incorporated herein by reference in its entirety.

US Referenced Citations (343)
Number Name Date Kind
4031376 Corkin, Jr. Jun 1977 A
4448419 Telnaes May 1984 A
4467424 Hedges et al. Aug 1984 A
4531187 Uhland Jul 1985 A
4755941 Bacchi Jul 1988 A
4837728 Barrie et al. Jun 1989 A
5031914 Rosenthal Jul 1991 A
5067713 Soules et al. Nov 1991 A
5083800 Lockton Jan 1992 A
5100137 Fulton Mar 1992 A
5167413 Fulton Dec 1992 A
5184821 Korenek Feb 1993 A
5188363 Marnell, II et al. Feb 1993 A
5242163 Fulton Sep 1993 A
5248142 Breeding Sep 1993 A
5251897 Fulton Oct 1993 A
5288081 Breeding Feb 1994 A
5324035 Morris et al. Jun 1994 A
5326104 Pease et al. Jul 1994 A
5344144 Canon Sep 1994 A
5393057 Marnell, II Feb 1995 A
5393067 Paulsen et al. Feb 1995 A
5397133 Penzias Mar 1995 A
5398932 Eberhardt et al. Mar 1995 A
5411257 Fulton May 1995 A
5431408 Adams Jul 1995 A
5437451 Fulton Aug 1995 A
5466010 Spooner Nov 1995 A
5470079 LeStrange et al. Nov 1995 A
5472194 Breeding et al. Dec 1995 A
5487544 Clapper, Jr. Jan 1996 A
5505449 Eberhardt et al. Apr 1996 A
5505461 Bell et al. Apr 1996 A
5511784 Furry et al. Apr 1996 A
5544892 Breeding Aug 1996 A
5544893 Jones et al. Aug 1996 A
5562284 Stevens Oct 1996 A
5564700 Celona Oct 1996 A
5570885 Ornstein Nov 1996 A
5575474 Rossides Nov 1996 A
5586936 Bennett et al. Dec 1996 A
5595538 Haste, III Jan 1997 A
5605334 McCrea, Jr. Feb 1997 A
5613912 Slater Mar 1997 A
5643088 Vaughn et al. Jul 1997 A
5645486 Nagao et al. Jul 1997 A
5653635 Breeding Aug 1997 A
5669816 Garczynski et al. Sep 1997 A
5679077 Pocock et al. Oct 1997 A
5685774 Webb Nov 1997 A
5698839 Jagielinski Dec 1997 A
5702302 Gauselmann Dec 1997 A
5707287 McCrea, Jr. Jan 1998 A
5711525 Breeding Jan 1998 A
5722893 Hill et al. Mar 1998 A
5732948 Yoseloff Mar 1998 A
5735525 McCrea, Jr. Apr 1998 A
5735742 French Apr 1998 A
5741183 Acres et al. Apr 1998 A
5759102 Pease et al. Jun 1998 A
5759103 Freels et al. Jun 1998 A
5766074 Cannon et al. Jun 1998 A
5766075 Cook et al. Jun 1998 A
5766076 Pease et al. Jun 1998 A
5769716 Saffari et al. Jun 1998 A
5770533 Franchi Jun 1998 A
5779545 Berg et al. Jul 1998 A
5785321 van Putten et al. Jul 1998 A
5788573 Baerlocher et al. Aug 1998 A
5788574 Ornstein et al. Aug 1998 A
5794964 Jones et al. Aug 1998 A
5795225 Jones et al. Aug 1998 A
5801766 Alden Sep 1998 A
5803808 Strisower Sep 1998 A
5803809 Yoseloff Sep 1998 A
5809482 Strisower Sep 1998 A
5813912 Shultz Sep 1998 A
5820460 Fulton Oct 1998 A
5820463 O'Callaghan Oct 1998 A
5823879 Goldberg et al. Oct 1998 A
5830064 Bradish et al. Nov 1998 A
5830068 Brenner et al. Nov 1998 A
5839730 Pike Nov 1998 A
5842921 Mindes et al. Dec 1998 A
5846132 Junkin Dec 1998 A
5851011 Lott Dec 1998 A
5851148 Brune et al. Dec 1998 A
5855515 Pease et al. Jan 1999 A
5863249 Inoue Jan 1999 A
5871400 Yfantis Feb 1999 A
5885158 Torango et al. Mar 1999 A
5890963 Yen Apr 1999 A
5909876 Brown Jun 1999 A
5911418 Adams Jun 1999 A
5911626 McCrea, Jr. Jun 1999 A
5919088 Weiss Jul 1999 A
5919090 Mothwurf Jul 1999 A
5919091 Bell et al. Jul 1999 A
5934999 Valdez Aug 1999 A
5941769 Order Aug 1999 A
5947821 Stone Sep 1999 A
5967893 Lawrence et al. Oct 1999 A
5980384 Barrie Nov 1999 A
5999808 LaDue Dec 1999 A
6001016 Walker et al. Dec 1999 A
6003013 Boushy et al. Dec 1999 A
6004205 Lauretta et al. Dec 1999 A
6010404 Walker et al. Jan 2000 A
6019374 Breeding Feb 2000 A
6032955 Luciano et al. Mar 2000 A
6039649 Schulze Mar 2000 A
6039650 Hill Mar 2000 A
6045130 Jones et al. Apr 2000 A
6050895 Luciano, Jr. et al. Apr 2000 A
6056641 Webb May 2000 A
6059289 Vancura May 2000 A
6059658 Mangano et al. May 2000 A
6062981 Luciano, Jr. May 2000 A
6068262 Goldfarb et al. May 2000 A
6068553 Parker May 2000 A
6070878 Jones et al. Jun 2000 A
6077161 Wisler Jun 2000 A
6080063 Khosla Jun 2000 A
6086477 Walker et al. Jul 2000 A
6089978 Adams Jul 2000 A
6089980 Gauselmann Jul 2000 A
6093103 McCrea, Jr. Jul 2000 A
6099407 Parker, Jr. et al. Aug 2000 A
6102799 Stupak Aug 2000 A
6106395 Begis Aug 2000 A
6110043 Olsen Aug 2000 A
6113493 Walker et al. Sep 2000 A
6117009 Yoseloff Sep 2000 A
6117012 McCrea, Jr. Sep 2000 A
6120377 McGinnis, Sr. et al. Sep 2000 A
6123333 McGinnis, Sr. et al. Sep 2000 A
6126166 Lorson et al. Oct 2000 A
6126542 Fier Oct 2000 A
6135887 Pease et al. Oct 2000 A
6142872 Walker et al. Nov 2000 A
6142876 Cumbers Nov 2000 A
6145835 Such Nov 2000 A
6146273 Olsen Nov 2000 A
6152824 Rothschold et al. Nov 2000 A
6159096 Yoseloff Dec 2000 A
6165069 Sines et al. Dec 2000 A
6165070 Nolte et al. Dec 2000 A
6165071 Weiss Dec 2000 A
6168523 Piechowiak et al. Jan 2001 B1
6179711 Yoseloff Jan 2001 B1
6183361 Cummings et al. Feb 2001 B1
6183362 Boushy Feb 2001 B1
6183366 Goldberg et al. Feb 2001 B1
6186829 Murakami et al. Feb 2001 B1
6186892 Frank et al. Feb 2001 B1
6186894 Mayeroff Feb 2001 B1
6193607 Kay Feb 2001 B1
6196547 Pascal et al. Mar 2001 B1
6203427 Walker et al. Mar 2001 B1
6203430 Walker et al. Mar 2001 B1
6206780 Awada Mar 2001 B1
6206782 Walker et al. Mar 2001 B1
6210275 Olsen Apr 2001 B1
6210277 Stefan Apr 2001 B1
6213877 Walker et al. Apr 2001 B1
6224483 Mayeroff May 2001 B1
6224484 Okuda et al. May 2001 B1
6227969 Yoseloff May 2001 B1
6254484 McCrea, Jr. Jul 2001 B1
6267671 Hogan Jul 2001 B1
6273424 Breeding Aug 2001 B1
6287202 Pascal et al. Sep 2001 B1
6290603 Luciano, Jr. Sep 2001 B1
6299536 Hill Oct 2001 B1
6309300 Glavich Oct 2001 B1
6312334 Yoseloff Nov 2001 B1
6313871 Schubert Nov 2001 B1
6315664 Baerlocher et al. Nov 2001 B1
6322078 Adams Nov 2001 B1
6328649 Randall et al. Dec 2001 B1
6334814 Adams Jan 2002 B1
6336863 Baerlocher et al. Jan 2002 B1
6346043 Colin et al. Feb 2002 B1
6346044 McCrea, Jr. Feb 2002 B1
6350199 Williams et al. Feb 2002 B1
6364767 Brossard et al. Apr 2002 B1
6375187 Baerlocher Apr 2002 B1
6394902 Glavich et al. May 2002 B1
6406023 Rowe Jun 2002 B1
6406369 Baerlocher et al. Jun 2002 B1
6409595 Uihlein et al. Jun 2002 B1
6409602 Wiltshire et al. Jun 2002 B1
6413161 Baerlocher et al. Jul 2002 B1
6413162 Baerlocher et al. Jul 2002 B1
6416408 Tracy et al. Jul 2002 B2
6419583 Crumby et al. Jul 2002 B1
6425824 Baerlocher et al. Jul 2002 B1
6425825 Sitrick Jul 2002 B1
6435970 Baerlocher et al. Aug 2002 B1
6439995 Hughs-Baird et al. Aug 2002 B1
6443452 Brune Sep 2002 B1
6446864 Kim et al. Sep 2002 B1
6454266 Breeding et al. Sep 2002 B1
6460848 Soltys et al. Oct 2002 B1
6461241 Webb et al. Oct 2002 B1
6464581 Yoseloff et al. Oct 2002 B1
6464582 Baerlocher et al. Oct 2002 B1
6468156 Hughs-Baird et al. Oct 2002 B1
6471208 Yoseloff et al. Oct 2002 B2
6471591 Crumby Oct 2002 B1
6494454 Adams Dec 2002 B2
6494785 Gerrard et al. Dec 2002 B1
6497408 Walker et al. Dec 2002 B1
6506118 Baerlocher et al. Jan 2003 B1
6508709 Karmarkar Jan 2003 B1
6508710 Paravia et al. Jan 2003 B1
6511375 Kaminkow Jan 2003 B1
6514140 Storch Feb 2003 B1
6514141 Kaminkow et al. Feb 2003 B1
6517435 Soltys et al. Feb 2003 B2
6517436 Soltys et al. Feb 2003 B2
6517437 Wells et al. Feb 2003 B1
6520857 Soltys et al. Feb 2003 B2
6527271 Soltys et al. Mar 2003 B2
6530836 Soltys et al. Mar 2003 B2
6530837 Soltys et al. Mar 2003 B2
6532297 Lindquist Mar 2003 B1
6533276 Soltys et al. Mar 2003 B2
6533662 Soltys et al. Mar 2003 B2
6533664 Crumby Mar 2003 B1
6561900 Baerlocher et al. May 2003 B1
6565433 Baerlocher et al. May 2003 B1
6565436 Baerlocher May 2003 B1
6569015 Baerlocher et al. May 2003 B1
6572472 Glavich Jun 2003 B1
6572473 Baerlocher Jun 2003 B1
6575829 Coleman et al. Jun 2003 B2
6575834 Lindo Jun 2003 B1
6579180 Soltys et al. Jun 2003 B2
6579181 Soltys et al. Jun 2003 B2
6582306 Kaminkow Jun 2003 B1
6582307 Webb Jun 2003 B2
6585588 Hartl Jul 2003 B2
6585591 Baerlocher et al. Jul 2003 B1
6585592 Crumby Jul 2003 B1
6592458 Ho Jul 2003 B1
6595854 Hughs-Baird et al. Jul 2003 B2
6595857 Soltys et al. Jul 2003 B2
6599185 Kaminkow et al. Jul 2003 B1
6599192 Baerlocher et al. Jul 2003 B1
6599193 Baerlocher et al. Jul 2003 B2
6602135 Gerrard Aug 2003 B1
6602136 Baerlocher et al. Aug 2003 B1
6602137 Kaminkow et al. Aug 2003 B2
6605000 Adams Aug 2003 B2
6607438 Baerlocher et al. Aug 2003 B2
6609974 Mead et al. Aug 2003 B2
6620046 Rowe Sep 2003 B2
6628939 Paulsen Sep 2003 B2
6632139 Baerlocher Oct 2003 B1
6634943 Baerlocher Oct 2003 B1
6634945 Glavich et al. Oct 2003 B2
6638164 Randall et al. Oct 2003 B2
6641484 Oles et al. Nov 2003 B2
6645073 Lemay et al. Nov 2003 B2
6645078 Mattice Nov 2003 B1
6648753 Tracy et al. Nov 2003 B1
6648754 Baerlocher et al. Nov 2003 B2
6652379 Soltys et al. Nov 2003 B2
6659461 Yoseloff et al. Dec 2003 B2
6659864 McGahn et al. Dec 2003 B2
6663488 Adams Dec 2003 B1
6663489 Baerlocher Dec 2003 B2
6663490 Soltys et al. Dec 2003 B2
6669559 Baerlocher et al. Dec 2003 B1
6676516 Baerlocher et al. Jan 2004 B2
6676522 Rowe et al. Jan 2004 B2
6682421 Rowe et al. Jan 2004 B1
6682423 Brosnan et al. Jan 2004 B2
6685568 Soltys et al. Feb 2004 B2
6688975 Baerlocher et al. Feb 2004 B2
6688977 Baerlocher et al. Feb 2004 B1
6688979 Soltys et al. Feb 2004 B2
6692354 Tracy et al. Feb 2004 B2
6692355 Baerlocher et al. Feb 2004 B2
6698759 Webb et al. Mar 2004 B2
6702672 Angell et al. Mar 2004 B1
6712693 Hettinger Mar 2004 B1
6712696 Soltys et al. Mar 2004 B2
6712698 Paulsen et al. Mar 2004 B2
6719632 Palmer et al. Apr 2004 B2
6722981 Kaminkow et al. Apr 2004 B2
6722982 Kaminkow et al. Apr 2004 B2
6722983 Kaminkow et al. Apr 2004 B2
6722985 Criss-Puszkiewicz et al. Apr 2004 B2
6726563 Baerlocher et al. Apr 2004 B1
6726565 Hughs-Baird Apr 2004 B2
6728740 Kelly et al. Apr 2004 B2
6729956 Wolf et al. May 2004 B2
6729961 Millerschone May 2004 B1
6733386 Cuddy et al. May 2004 B2
6733389 Webb et al. May 2004 B2
6739973 Lucchesi et al. May 2004 B1
6749504 Hughs-Baird Jun 2004 B2
6758747 Baerlocher Jul 2004 B2
6758750 Baerlocher et al. Jul 2004 B2
6758751 Soltys et al. Jul 2004 B2
6769983 Slomiany Aug 2004 B2
20020142825 Lark et al. Oct 2002 A1
20020142846 Paulsen Oct 2002 A1
20020195773 Dunn Dec 2002 A1
20020198052 Soltys et al. Dec 2002 A1
20030027625 Rowe Feb 2003 A1
20030028480 Rowe Feb 2003 A1
20030032473 Rowe et al. Feb 2003 A1
20030032474 Kaminkow Feb 2003 A1
20030036425 Kaminkow et al. Feb 2003 A1
20030042679 Snow Mar 2003 A1
20030054878 Benoy et al. Mar 2003 A1
20030054881 Hedrick et al. Mar 2003 A1
20030064798 Grauzer et al. Apr 2003 A1
20030064805 Wells Apr 2003 A1
20030075869 Breeding et al. Apr 2003 A1
20030083126 Paulsen May 2003 A1
20030087701 Paravia et al. May 2003 A1
20030173737 Soltys et al. Sep 2003 A1
20030176209 Soltys et al. Sep 2003 A1
20030176218 LeMay et al. Sep 2003 A1
20030186739 Paulsen et al. Oct 2003 A1
20030199320 Nguyen et al. Oct 2003 A1
20030212597 Ollins Nov 2003 A1
20030216165 Singer et al. Nov 2003 A1
20030232647 Moser Dec 2003 A1
20040041346 Snow Mar 2004 A1
20040043820 Schlottmann Mar 2004 A1
20040053683 Hartl et al. Mar 2004 A1
20040070146 Snow Apr 2004 A1
20040084843 Snow May 2004 A1
20040090003 Snow May 2004 A1
20040090005 Snow May 2004 A1
20040108255 Johnson Jun 2004 A1
20040108656 Snow Jun 2004 A1
20040147327 Soltys et al. Jul 2004 A1
Foreign Referenced Citations (5)
Number Date Country
19940954 Mar 2001 DE
1 291 045 Mar 2003 EP
WO 9736658 Oct 1997 WO
WO9736658 Oct 1997 WO
WO 0022585 Apr 2000 WO
Related Publications (1)
Number Date Country
20020198052 A1 Dec 2002 US
Provisional Applications (1)
Number Date Country
60300253 Jun 2001 US