Claims
- 1. A method for adaptively training a subject's working memory by presenting a plurality of tiles within a video game environment, the plurality of tiles playing a plurality of phonemes when selected, each of the plurality of tiles having at least one corresponding tile that plays the same auditory phoneme, the method comprising:
a) upon selection of a first one of the plurality of tiles, playing a first phoneme, and displaying the first phoneme's associated grapheme; b) upon selection of a second one of the plurality of tiles, playing a second phoneme; c) if the first and second phonemes are the same, and are selected sequentially, removing both the first and second one of the plurality of tiles; d) if the first and second phonemes are not the same, retaining both the first and second one of the plurality of tiles until they are selected sequentially.
- 2. The method for adaptively training a subject's working memory, as recited in claim 1 wherein the plurality of tiles are an even number of tiles, and wherein the plurality of phonemes are paired, such that each phoneme within the plurality of phonemes has a match.
- 3. The method for adaptively training a subject's working memory, as recited in claim 1 wherein the plurality of tiles are graphical buttons that, when selected, play one of the plurality of phonemes, and visually change to indicate that they have been selected.
- 4. The method for adaptively training a subject's working memory, as recited in claim 3 wherein when selected, the plurality of tiles change into a grapheme corresponding to the played phoneme.
- 5. The method for adaptively training a subject's working memory, as recited in claim 4, further comprising:
if when a current one of the plurality of tiles is selected, its associated phoneme has already been played by a previously selected tile, not presenting a grapheme for the current one of the plurality of tiles.
- 6. The method for adaptively training a subject's working memory, as recited in claim 1 wherein the first phoneme is acoustically processed to better distinguish it from similar sounding phonemes.
- 7. The method for adaptively training a subject's working memory, as recited in claim 1 wherein each of the plurality of phonemes presented by the plurality of tiles correspond to a stimulus set.
- 8. The method for adaptively training a subject's working memory, as recited in claim 7 wherein the stimulus set comprises a plurality of similar sounding phonemes.
CROSS REFERENCE TO RELATED APPLICATIONS
[0001] This application is a Divisional of U.S. patent application Ser. No. 09/106,939 (SLC:813) entitled “METHOD FOR ADAPTIVE TRAINING OF SHORT TERM MEMORY AND AUDITORY/VISUAL DISCRIMINATION WITHIN A COMPUTER GAME”,
Divisions (1)
|
Number |
Date |
Country |
Parent |
09106939 |
Jun 1998 |
US |
Child |
09961554 |
Sep 2001 |
US |