Embodiments of the present invention relate generally to venue-based multiplayer games. More particularly, embodiments of the present invention are directed to a method and system for initiating and conducting on-demand multiplayer games using portable devices in an amusement device network.
Various electronic devices may be found at entertainment venues such as bars, restaurants, airports, shopping malls, video arcades, casinos, or the like. Such electronic devices include digital and analog televisions, projectors, computer displays, portable computing devices, tablet computing devices, digital jukeboxes and the like. The electronic devices typically are configured to output a plurality of content choices, such as electronic games, animations, videos and audio files. The game choices may include card games, sports games, games of skill, games of chance, action games, trivia games, or the like.
Each of the electronic devices may be utilized by the venue to provide programming or content to patrons of the venue. However, when the electronic devices are not being actively used by the patrons or the venue staff, they typically remain in an idle state. Previously, in the idle state, external programming, relevant information, advertisements or other passive entertainment games could be presented on the electronic devices. However, in the case of one-way devices such as televisions, patron interaction was limited to observing the content being displayed.
Accordingly, it is desirable to allow players to remotely interact with idle electronic devices deployed at a venue. It is further desirable to attract patrons' attention to the electronic devices and to increase patrons' enjoyment of and interactivity with the electronic devices at the venue by providing on demand multiplayer games. It is further desirable to allow the patrons to interact with the on demand multiplayer games using their portable devices, such as mobile phones.
In one embodiment, a method of operating an on-demand multiplayer game system is described. The method includes a controller advertising availability of one or more on-demand multiplayer games to a plurality of individuals at a first venue. The controller receives a request from a first individual at the first venue to initiate a multiplayer game and outputs a notification of the initiation of the multiplayer game to one or more display units at the first venue. One or more additional individuals at the first venue are allowed to join the multiplayer game. The multiplayer game is initiated with the first individual and the one or more additional individuals who joined the multiplayer game as participants.
In another embodiment, a method of operating a multiplayer game system is described. The method includes a controller outputting a notification that a multiplayer game is to begin to one or more display units at the first venue. Two or more individuals at the first venue are allowed to join the multiplayer game and the multiplayer game is initiated with the two or more individuals who joined the multiplayer game as participants.
The foregoing summary, as well as the following detailed description of preferred embodiments of the invention, will be better understood when read in conjunction with the appended drawings. For the purpose of illustrating the invention, there are shown in the drawings embodiments which are presently preferred. It should be understood, however, that the invention is not limited to the precise arrangements and instrumentalities shown.
a is a sequence diagram of steps for initiating and joining an on-demand multiplayer game session in accordance with a preferred embodiment of the invention;
b is a sequence diagram of steps for initiating and joining an on-demand multiplayer game session in accordance with a second embodiment of the invention;
a is a sequence diagram of steps for conducting an initiated on-demand multiplayer game in accordance with the preferred embodiment of the invention;
b is a sequence diagram of steps for conducting an initiated on-demand multiplayer game in accordance with the second embodiment of the invention;
a is an exemplary graphical user interface for inviting and joining a multiplayer game on a mobile device in accordance with the preferred embodiment of the invention;
b is an exemplary graphical user interface for an individual who has joined an initiated on-demand multiplayer game on a mobile device in accordance with the preferred embodiment of the invention;
a is a schematic block diagram of various configurations of an amusement device system in accordance with certain preferred embodiments of the present invention;
b is a schematic block diagram of a gaming location having a local server in accordance with a preferred embodiment of the present invention;
a is an exemplary screenshot of a leaderboard for display in connection with the multiplayer game in accordance with certain preferred embodiments of the present invention;
b is an exemplary screenshot of a leaderboard sorted by device type for display in connection with the multiplayer game in accordance with certain preferred embodiments of the present invention;
c is an exemplary screenshot of a scoreboard combining scores for players using different device types for display in connection with the multiplayer game in accordance with certain preferred embodiments of the present invention; and
d is an exemplary screenshot of a report showing answers provided by participants using different device types during a multiplayer game in accordance with certain preferred embodiments of the present invention.
Certain terminology is used in the following description for convenience only and is not limiting. The words “right”, “left”, “lower”, and “upper” designate directions in the drawings to which reference is made. The terminology includes the above-listed words, derivatives thereof, and words of similar import. Additionally, the words “a” and “an”, as used in the claims and in the corresponding portions of the specification, mean “at least one.”
Electronic devices deployed at a venue allow the venue operator to provide entertainment to venue patrons and to increase profitability of the venue through interaction with the electronic devices. Referring to the drawings in detail, wherein like reference numerals indicate like elements throughout, as shown in
The controller 10 is preferably a computing device located at, or near, the venue at which the electronic devices 100 are deployed. The controller 10 is connected to a central server 21 that interconnects controllers 10 deployed at multiple venues. In an alternate embodiment, as shown in
The operating software of the controller 10 preferably provides a graphical user interface (“GUI”) for use by venue staff and/or management to control content displayed on electronic devices 100 that are operatively coupled to the controller 10. For example, the GUI allows the venue staff to control power, volume and content being presented on any televisions operatively coupled to the input/output ports of the controller 10. Thus, the GUI may be used by venue staff to, for example, change the channels of one or more of the televisions. Preferably, the GUI of controller 10 is displayed on a tablet computer or other computing device with a touchscreen interface and is positioned such that it is only accessible to authorized individuals. However, any other display and input/output devices, such as flat screen monitors, keyboards and mice, may be used without departing from the scope of this invention.
The graphical user interface provided by the controller 10 also allows venue staff to create and distribute venue-specific content. For example, a venue can introduce a special offer for specific menu food items. Once the special offer is created, the controller 10 transmits the special offer for display on the one or more electronic devices 100 at the venue. Special offers may be created on-demand, or they may be pre-stored in memory of the controller 10 and scheduled to be displayed. Thus, if a venue is known to have a special offer on a food item every Thursday between the hours of 6 pm and 9 pm, the controller 10 can be programmed to display the special offer on the electronic devices 100 at the venue each week during this time. While in one embodiment, only the televisions at the venue display such venue-generated content, in other embodiments, other electronic devices 100 (e.g., electronic jukeboxes and currency operated amusement devices) may also display the same venue-generated content.
The controller 10 may also be used to initiate venue-specific or cross-venue multiplayer games. One such multiplayer game is a trivia game known as pub quiz. Typically, in a pub quiz game, a quiz master asks questions that teams of patrons answer on a sheet of paper. At the end of each round, the sheets of answers are submitted and the team scores are tabulated and announced by the quiz master. Such a pub quiz game is typically scheduled ahead of time and repeats on a weekly basis. However, this type of game suffers from multiple drawbacks. First, it takes the quiz master a substantial amount of time to tabulate the results and scores, resulting in lengthy delays. Second, it is difficult to track performance of a team across multiple events. Third, because a quiz master is required to be present, it is difficult to initiate an impromptu game.
Using the controller 10 and the electronic devices 100 deployed at the venue, venue-wide or cross-venue multiplayer games can be facilitated. The venue-wide or cross-venue multiplayer games can be pre-scheduled to occur at specific times, or they may be requested to be initiated on-demand by venue patrons or staff. When the multiplayer games are pre-scheduled, the controller 10 outputs a notification that a multiplayer game is set to begin at a particular time, and optionally starts a countdown timer prior to that time. The notification is displayed to venue patrons on the electronic devices 100 that are deployed at the venue. In order to join the multiplayer game, a patron must have access to an electronic device 100 capable of communicating with the controller 10. Examples of such electronic devices 100 include a mobile phone, a tablet computer, a netbook or laptop, a currency operated amusement device, or any other electronic device 100 having an input interface for electronically providing responses to the game content and an output interface for transmitting the responses to the controller 10.
When no venue-specified content (e.g., a prescheduled game or special offer) is being presented on the electronic devices 100, and there is no ether user interaction with the electronic devices 100, the controller 10 preferably places the electronic devices 100 into an idle state. Preferably, in the idle state, relevant, entertaining and/or educational content is displayed on the electronic devices 100. For example, the content may be special offers, advertisements, sports scores, weather information, financial information, news stories, microgames, or any other types of relevant content. Where the electronic device 100 is a television, the content described above may be overlaid over content presented on a broadcast or cable TV channel. In other embodiments, the electronic devices 100 may be placed into an energy conservation mode, such as sleep mode.
When the electronic devices 100 are in the idle mode, venue patrons are invited to initiate and/or join an on-demand multiplayer game. Multiplayer games may be venue specific or cross-venue. Available multiplayer games include, but are not limited to, trivia games, quiz games, word games, spot the difference games, card games (e.g.. poker), and the like. Thus, a variety of games may be adapted for use in such a multiplayer game system.
a is a sequence diagram of steps for initiating and joining an on-demand multiplayer game session in accordance with a preferred embodiment of the invention. The controller 10 determines that one or more of the electronic devices 100 are in an idle mode by determining that no pre-scheduled content is being presented and that an on-demand multiplayer game is not already in progress. In response to this determination, the controller 10 optionally outputs a notification, which is displayed on a display device 20, that an on-demand multiplayer game may be initiated. The display device 20 presents the notification by displaying a message, graphic, animation, or the like.
The notification notifies patrons of the venue that an on-demand multiplayer game may be initiated and can be presented together with other content, for example, by overlaying the notification. In addition, each of the interface devices 1-N 30, 40 can determine that an on-demand multiplayer game may be initiated by communicating with the controller 10. The interface devices 1-N 30, 40 are preferably devices that are located at the venue controlled by the controller 10. In one embodiment, the presence of an interface device at the venue can be determined by patrons using the respective interface devices to “check in” at the venue.
Preferably, each of the interface devices 1-N 30, 40 communicates with the controller 10 over a network via a wireless interface such as BLUETOOTH or WiFi 802.11. Alternatively, the interface devices 1-N 30, 40 may communicate with the controller 10 over a cellular or other
Internet connection by directly connecting to an IP address of the controller 10 or indirectly connecting with a central server (not shown) that is in communication with the controller 10. In the preferred embodiment, each of the Interface Devices 1-N 30, 40 is a portable computing device having an operating system. In one embodiment, a web (e.g., browser-based) interface can be utilized for the communication with the controller 10 by providing a web page for facilitating the communication. In another embodiment, an application for communicating with the controller 10 may be installed on the interface devices 1-N 30, 40 to facilitate the communication. Such applications may be downloaded from an application store such as the APPLE ITUNES APP STORE or the ANDROID APP STORE.
When a patron decides to initiate an on-demand multiplayer game, he selects one of the available games using a selection GUI (
Once the game is initiated, patrons at the venue are invited to join the initiated game by the controller 10 transmitting a notification of the initiation of the multiplayer game to the respective interface devices 2-N 40 and/or to the display device 20. Patrons are optionally invited to join the initiated multiplayer game by, for example, displaying a display screen (
While in one embodiment, the multiplayer games are venue specific, in other embodiments multiplayer games may be initiated across multiple venues. In this embodiment, patrons at other participating venues are also invited to join the initiated multiplayer game. In the case of a cross-venue multiplayer game, the controller 10 may communicate with similar controllers deployed at the additional venues to synchronize game initiation, play and scoring. In another embodiment, the controller 10 may be a central controller that controls multiple venues.
Regardless whether the game is venue specific or cross-venue, the interface devices 2-N 40 and the display device(s) 20 notify patrons that a multiplayer game has been initiated, and display an amount of time remaining for patrons to join the initiated game. In alternate embodiments, where a limited number of players are required, instead of a countdown to the start of the game, the controller 10 may display the number of joined players and wait for the requisite number of players to join the initiated game. Patrons join an initiated game using their respective interface devices 2-N 40.
For certain multiplayer games, once the countdown timer expires, it may be necessary to determine if a sufficient number of players have joined. If there are not a sufficient number of players, the game may be cancelled, in which case the controller 10 is placed back into the idle mode. Alternatively, the time to join may be extended to allow additional players to join the game. Assuming a sufficient number of players have joined, the controller 10 initiates gameplay of the multiplayer game. Preferably, such a game lasts approximately five minutes, however games may be shorter or longer, based on the game settings and the responsiveness of the players.
Referring now to
As discussed above, a patron initiates a new multiplayer game using a graphical user interface displayed on the second interface device 32. In response to the selection, the second interface device 32 transmits a request to initiate an on-demand multiplayer game to the controller 10. The controller 10 initiates the game session in response to receiving the request and notifies the other interface devices (e.g., the first interface device 30 and the third interface device 34) checked in at the venue of the initiation of the multi-player game. One or more of the other interface devices (e.g., the first interface device 30) transmits a request to join the initiated multi-player game in response to receiving an input from the patron associated with the respective interface device. Once the requisite time to join the game has expired or the number of required players have joined, the controller 10 initiates game play with the joined interface devices (e.g., the first and second interface devices 30, 32) as participants.
Referring to
Once the multiplayer game begins, the participating patrons interact with the game using, their respective interface devices. Referring to
Upon completion of the game, the final scores are calculated by the controller 10. Depending on the type of game selected, the controller 10 may determine a winner of the game instead of, or in addition to, calculating scores. The controller 10 outputs the scores and/or winner information to the participating interface devices 1-N 30, 40, where the information is displayed for the participating patrons. The scores and/or winner information may also be transmitted to the display device 20 so that other patrons of the venue who were not participating in the game can view the results.
In another embodiment, referring to
Referring now to
Generally, such microgames do not require players to actively join, but instead are asynchronous. That is, only those patrons that respond to the microgame are considered participants. Therefore, there is preferably no minimum number of players that are required for a microgame. In
At any time during the idle sequence, a user can request an on-demand multiplayer game. Once the on-demand “party game” is requested, the controller 10 initiates a game session and begins a count down to initiate play. Following completion of the on-demand game, the controller 10 returns to the idle mode and in the example of
Referring now to
The home screen 500 includes a plurality of buttons for initiating an on-demand multiplayer game. In a preferred embodiment, the most popular games (e.g., Trivia Game 525, Trivia Sports 530 and Word Game 535) are displayed on the initial home screen GUI 500, while other games may be presented on additional screens (not shown). In an alternate embodiment, the home screen GUI 500 may present categories of games (e.g., trivia games, card games) on the home screen and the individual game selections on subsequent screens.
Referring to
When a patron visits the URL or loads the application for participating in the game on their interface device, a Join GUI 700 (
Once the patron has joined the game by pressing the Join button 720, a Wait GUI 750 (
When the countdown timer runs out, the controller 10 begins the selected game, assuming a sufficient number of patrons have joined. Referring to
In preferred embodiments of the present invention, the controller 10 may receive information about the interface devices 1-N 30, 40 so that results or leaders may be displayed in the results area with an emphasis on the type of device being used. That is, users or teams may be identified separately by use of, for example, IPHONES, ANDROID PHONES, WINDOWS PHONES, or the like.
It will be appreciated that the reports shown in
It will be appreciated by those skilled in the art that changes could be made to the embodiments described above without departing from the broad inventive concept thereof. It is understood, therefore, that this invention is not limited to the particular embodiments disclosed, but it is intended to cover modifications within the spirit and scope of the present invention as defined by the appended claims.
This application claims priority to U.S. Provisional Application No. 61/616,233, entitled “Method for Conducting a Venue-Wide Multiplayer Game,” currently pending, filed on Mar. 27, 2012, the entire contents of which are incorporated by reference herein.
Number | Date | Country | |
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61616233 | Mar 2012 | US |