This invention is directed to a method for playing a game with an inflated ball and at least two goals for playing the game. More particularly, the invention relates to a method for playing a game with a ball on a playing surface having a plurality of zones that govern how players of the game advance, pass, move, shoot, and score a ball within the zones on the playing surface, and at least two goals on the playing surface having at least two distinctly defined spaces for scoring the ball therein.
A ball is provided for playing a game. The ball comprises a first section attached along a contiguous seam to a second section. The sections may be configured to maintain the ball in a substantially spherical shape. The first section and the second section each have a center portion and arms extending from the center portion.
In an embodiment, the first section of the ball may be substantially symmetrical to the second section and the at least three arms extend at about 120 degree angles from one another. The arms of the sections may be substantially ellipsoidal.
The first section and the second section of the ball may be attached along an edge of the first section and an edge of a second section. The attachment of the section may comprise stitching, bonding, thermal molding, hermetic sealing, or other attachment mechanism.
An inflatable bladder may be provided within the first section attached along the contiguous seam to the second section of the ball. The inflatable bladder may be inflated to an internal pressure to maintain the ball in a substantially spherical shape.
A lining may be provided within the first section attached along the contiguous seam to the second section of the ball. The lining may be configured to be hermetically sealed to maintain air pressure within the ball.
In an embodiment, the substantially spherical shape of the ball may comprise a circumference in a range of about 24 inches to about 26 inches.
In an embodiment, the ball may weight in a range of about 240 grams to about 370 grams.
A field is provided for at least two teams to play a game. The field comprises a substantially flat surface, a center portion on the substantially flat surface, demarcations lines to designate at least three or more areas on the substantially flat surface related to a goal, and at least two goals on the substantially flat surface.
In an embodiment of the field, the substantially flat surface may comprise any geometric shape. The geometric shape may be any one of a square, rectangle, circle, or triangle. In an embodiment, the field is round.
In an embodiment of the field, lines may be provided and comprise at least two concentric circles. In an embodiment, five concentric circles may be provided on playing surface of field. In an alternative embodiment, four concentric circles may be provided on playing surface of field. Two of the concentric circles may define a center ring and a peripheral boundary on the field. In an embodiment, the peripheral boundary comprises a diameter in a range of about 50 yards to about 100 yards.
In an embodiment of the field, the lines are provided and comprise at least two sets of two substantially linear lines extending from a point on the substantially flat surface. The substantially linear lines extend away from the center portion of the field.
In an embodiment of the field, lines comprise at least one substantially arced line. The at least one substantially arced line contacts a peripheral boundary line at two points.
In an embodiment of the field, a plurality of zones are provided on playing surface. In an embodiment, at least three areas comprise a goal zone, a wedge zone, and a flex zone. A cross zone may also be provided centered on the playing surface. The goal zone is adjacent the goal and within the peripheral boundary. The goal zone is partially defined by an arced line substantially below a portion of the goal. The flex zone is adjacent the goal zone and within the peripheral boundary. The wedge zone is adjacent the flex zone and within the peripheral boundary.
Goals are provided with the field. Portions of each of at least two goals extend over portions of the field adjacent a goal zone. The at least two goals each provide at least two distinctly defined scoring zones. The two distinctly defined scoring zones comprise at least one substantially vertically configured open ring and an arced planar opening.
The at least one substantially vertically configured open ring comprises an opening defined by an interior of the open ring. In an embodiment, the goal comprises five substantially vertically configured open rings.
The arced planar opening comprises a rectangular shape and may be substantially directly under a portion of the goal extending over a portion of the field adjacent a goal zone. In an embodiment, the arced planar opening comprises an opening defined by an arced upper portion of the goal, two vertically configured and horizontally separated posts, and a line provided on the substantially flat playing surface, wherein the line is substantially under a portion of the goal.
In an embodiment of the goal, at least two distinctly defined scoring zones, and a support structure for the at least two distinctly defined scoring zones are provided. The two distinctly defined scoring zones comprise at least one open ring and an arced rectangularly-shaped zone. The at least one open ring is substantially vertically configured between an upper arc shaped member positioned above a lower arc shaped member of the goal. The upper arc shape member and the lower arc shaped member extend substantially horizontally in front of support structure of the goal. In an embodiment, at least five open rings are provided with the goal. At least one open ring comprises a planar scoring opening.
The arced rectangularly-shaped opening is substantially below a portion of the goal. The arced rectangularly-shaped opening is defined by an upper portion of the goal, a first substantially vertically configured post, and a second substantially vertically configured post. In an embodiment, the first substantially vertically configured post is horizontally separated from the second substantially vertically configured post.
In an embodiment, the support structure of a goal is provided and comprises at least two vertically configured support posts, at least two horizontally configured support posts, and at least two angularly configured support posts, all interconnected to maintain the at least two distinctly defined scoring zones of the goal substantially vertical.
In an embodiment, a method is provided for at least two teams to play a game with a ball. The method comprises starting the game by placing a ball in play on a playing surface comprising a plurality of zones. Each of the plurality of zones have distinct rules for handling the ball during play. The playing surface has at least two goals each having two distinctly defined scoring zones.
The method also comprises contacting the ball within at least one of the plurality of zones according to the distinct rules of play for handling the ball. Contacting the ball may comprise any one or more of the players passing, receiving, controlling, redirecting, or shooting the ball. Contacting the ball may occur in any one of the plurality of zones related to a goal. The plurality of zones related to a goal may comprise any one or more of a cross zone, a flex zone, a wedge zone, and a goal zone.
In an embodiment, distinct rules of play for handling the ball in the cross zone comprise playing the ball with any body part of a player. In an further embodiment, the rules of play for handling the ball in the cross zone may comprise playing the ball with any body part of a player from the waist up. The distinct rules of play for handling the ball in the flex zone comprise playing the ball with any body part of a player. The distinct rules of play for handling the ball in the wedge zone comprise playing the ball with any body part of a player except arms and hands. The distinct rules of play for handling the ball in the goal zone comprise playing the ball with any body part of a player.
In an embodiment, the method comprises the further step of scoring by passing the ball through at least one of two distinctly defined scoring zones of the goal or optionally by taking possession of the ball immediately after starting the game.
The method further comprises awarding points comprising assigning different points for throwing ball through at least one open ring, kicking the ball through at least one open ring, throwing ball through arc planar rectangularly-shaped opening, and kicking ball through arc planar rectangularly-shaped opening. The awarding of points depends on the location and nature of a shot of a ball in relation to a near goal or a distant goal.
The method comprises a further step of stopping play for a ball traveling outside of a peripheral boundary of the playing surface or for a foul.
The method comprises the further step of restarting play by a throw-in or a kick-in.
The at least two teams for the game comprise a base number of players on the playing surface. The base number of players may be 10.
The method comprises the further step of completing play of the game within at least one timed period. The at least one timed period comprises a range of about 20 minutes to about 30 minutes. Three timed periods may be provided for a game.
The method may comprise the further step of awarding a win to the team having the greatest number of points at the end of a game.
Understanding of the present invention will be facilitated by consideration of the following detailed description of embodiments of the present invention taken in conjunction with the accompanying drawings, in which like numerals refer to like parts throughout the views thereof, and wherein:
a shows a side perspective view of the goal shown in
b shows a side perspective view of the goal shown in
c shows a side perspective view of the goal shown in
a shows a front perspective view of the goal shown in
b shows a front perspective view of the goal shown in
c shows a front perspective view of the goal shown in
a and 37b show an embodiment of a team's pass, shot, and score of a ball in a goal;
a and 45b show an embodiment of a pass, shot, and rebound of a ball off of a Crown of a goal;
a and 48b show an embodiment of a distant shot and a score of a ball in a goal;
a and 52b show an embodiment of a pass, a shot, and a score with a ball through an opening of an open ring structure of a goal;
a and 54b show an embodiment of a dribble, a turnover, a kick, a dunk, and a score with a ball through an opening of an open ring structure of a goal;
a and 57b show an embodiment of a clear shot as a result of a penalty;
a and 77b show an alternative embodiment of a team's pass, shot, and score of a ball in a goal;
a and 85b show an alternative embodiment of a pass, a shot, and a rebound of a ball off of a Crown of a goal;
a and 88b show an alternative embodiment of a distant shot and a score of a ball in a goal;
a and 92b show an alternative embodiment of a pass, a shot, and a score with a ball through an opening of a circular ring structure of a goal;
It is to be understood that the figures and descriptions of the present invention have been simplified to illustrate elements that are relevant for a clear understanding of the present invention, while eliminating, for the purposes of clarity, many other elements which may be found in the present invention. Those of ordinary skill in the pertinent art will recognize that other elements are desirable and/or required in order to implement the present invention. However, because such elements do not facilitate a better understanding of the present invention, a discussion of such elements is not provided specifically herein.
In an embodiment of the invention, a method of playing a game is provided. The game may be played within at least one timed period between at least two teams comprising at least two individuals each on playing surface 20 having a plurality of zones. Playing surface 20 is substantially flat comprising a plurality of zones and at least two goals 500 as shown generally in
Playing Surface
Referring now to an non-limiting embodiment shown in
The dimensions of playing surface 20 may be round as provided in an non-limiting embodiment shown in
Playing surface 20 may be further defined with lines to create additional boundaries and zones based off of center portion 28 and within peripheral boundary 24 shown in an embodiment of
A line may be used to define center portion 28 that may be round, shown as circular ring 30 specifically in an embodiment of
Remote demarcations may be provided at a distance from center portion 28 in an embodiment or from center spot 29 in an alternative embodiment. Lines provided on playing surface 20 may be about 4 inches to about 5 inches wide. Other widths may be used for lines. Lines may be provided on playing surface 20 as one color and may be different than the color of the rings discussed in further detail below.
Referring generally now to an embodiment shown in
Second ring 32 shown specifically in
Third ring 34 shown specifically in an embodiment in
Boundary ring 36 shown specifically in
Referring generally now to an alternative embodiment shown in
Second ring 32 shown specifically in
Boundary ring 36 shown specifically in
An additional ring 38 shown specifically in an embodiment shown in
Referring specifically to an embodiment shown in
Referring specifically to an embodiment of
Referring now generally to embodiments shown in
Referring now to
Referring now to
In alternative embodiments shown specifically in
Referring generally now to embodiments shown in
In an exemplary embodiment shown in
Referring generally now to embodiments shown in
Referring generally now to an embodiment shown in
Referring now to
In an alternative embodiment, administrative box may be provided between two team bench areas and in Welcome ring 38. The administrative box may be outlined with lines and may have an administrative table, administrative box, and penalty box.
It is understood that the plurality of zones, lines, and demarcations of playing surface 20 of the invention may be provided in alternative numbers and configurations and are not limited to the written description and embodiments provided herein. Any measurement provided with any embodiment of the invention may be scaled up or down, proportionally or otherwise, with the size of playing surface 20.
In an embodiment, a backstop may be placed behind each goal 500 on playing surface 20 to stop ball 310 out-of-bounds behind or near goals 500. In another embodiment, a border wall may be provided outside of Welcome ring 38.
Playing surface 20 may be provided indoor or outdoor.
Ball
Referring now to
The at least two sections 320 and 321 may be attached to one another by stitching either by hand or machine, bonding, thermal molding, or other suitable means for attaching sections 320 and 321 along one contiguous seam 344 to create substantially spherical ball 310.
A lining and/or an inflatable bladder may be provided within ball 310 between the attached symmetrical sections 320 and 321. The lining may comprise multiply or multilayer material or combinations of materials, such as, for example, a limited cotton/polyester blend, or similar material. The lining may be hermetically sealed to maintain an internal air pressure within lining of ball 310. A valve may be provided with the lining to add or to remove air from within the lining of ball 310 to maintain a desire pressure within ball 310. An inflatable bladder may be provided within substantially spherical ball 310 to maintain a desired air pressure within ball 310. The inflatable bladder may comprise valve 346 to add or remove air from within inflatable bladder to reach a desired internal air pressure within inflatable bladder. The inflatable bladder may comprise latex, butyl, or other suitable material or combinations of materials capable of maintaining a suitable amount of air pressure within ball 310 to play the game.
Ball 310 may have any circumference. In a non-limiting embodiment, the circumference of ball 310 may be in a range of about 24 inches to about 26 inches. Ball 310 may have any weight attributable to the materials it comprises. In a non-limiting embodiment, the weight of ball 310 may be in a range of about 240 grams to about 370 grams.
Goal
Referring now to
One type of scoring zone of goal 500 shown in
An alternative type of scoring zone of goal 500 shown in
In either embodiment of arced rectangularly-shaped opening 512 or 513, a goal chamber 511, as shown, for example, in
In embodiments of goal 500, at least one circular open ring 536 may be provided substantially vertically configured between upper horizontal and parallel convex arc bar 530 and lower horizontal and parallel convex arc bar 532 of goal 500. Circular open rings 536 may be configured vertically along rectangular-shaped plane comprising a generally planar shape. Arc bar support posts 550 may be provided to maintain a uniform distance between upper horizontal and parallel convex arc bar 530 and lower horizontal and parallel convex arc bar 532 and support goal 500. Upper portion 552 of goal 500 comprising upper horizontal and parallel convex bar 530 and lower horizontal and parallel convex bar 532 with at least one circular open ring 536 may be referred to as “Crown” 552. The face of Crown 552 may be flat, concave, or convex.
Referring now to
In an alternative embodiment, circular open rings 536 may be provided as circularly-shaped holes provided in a piece of substantially rectangularly-shaped Plexiglas, plastic, fiberglass, graphite, composite material, or a combination of any of the foregoing or other rigid material suitable to maintain circularly-shaped holes. Cylindrical open ring 536, having flat annular face 554, may be inserted into and attached to a corresponding circularly-shaped hole at any point along the periphery of circularly-shaped holes provided in the substantially rectangularly-shaped Plexiglas or an alternative. The substantially rectangularly-shaped Plexiglas or an alternative may be attached by any fastening or attachment means between upper horizontal and parallel convex arc bar 530 and lower horizontal and parallel convex arc bar 532 of goal 500.
In a further embodiment, at least one circular open ring 536 may be provided along net 570 stretched between upper horizontal and parallel convex arc bar 530 and lower horizontal and parallel convex arc bar 532 of goal 500. Circular open ring 536 may comprise an opening in the net 570 that is reinforced with any rigid material suitable to maintain circular open ring 536 in a substantially open and round configuration.
In any embodiment, circular open ring 536 must be large enough for a player to pass ball 310 completely through opening 538 defined by interior surface of circular open ring 536.
Referring now to
In an embodiment, first vertically configured post 520 and second vertically configured post 522 may be provided to support goal 500. First vertically configured post 520 may be attached near its upper portion near the rear of first sides of both upper horizontal and parallel convex arc bar 530 and lower horizontal and parallel convex arc bar 532. Likewise, second vertically configured post 522 may be attached near its upper portion near to the rear of second sides of both upper horizontal and parallel convex arc bar 530 and lower horizontal and parallel convex arc bar 532.
Referring now to
Referring now to
Referring now to
It is understood that various forms and configurations of support devices may be used so long as goal 500 provides at least one cylindrical open ring 536 providing opening 538 and arced rectangularly-shaped opening 512 or alternatively arced rectangularly-shaped opening 513 and is maintained in a substantially upright configuration, generally facing toward the center of playing surface 20.
All of the posts, crossbars, and support devices of goal 500 may be comprised of metal, metal alloy, plastic, or other suitable material or combination of materials capable of maintaining rigidity of goal 500. Posts, crossbars, and support devices may be round, as shown, for example, like pipe in
One or more counterweights may be provided to maintain goal 500 in a substantially upright configuration. Fasteners may also be provided with goal 500 to removeably affix goals to corresponding fasteners on playing surface 20.
Referring now to
In an exemplary embodiment shown in
In an embodiment, first vertically configured post 520 and second vertically configured post 522 of goal 500 may be spaced about 16 feet apart and joined by upper horizontal and parallel convex arc bar 530, which may be provided at a height of about 10½ feet substantially vertically from playing surface 20 in an embodiment, and lower horizontal and parallel convex arc bar 532, which may be provided at a height of about 8 feet substantially vertically from playing surface 20. Alternative space configurations may be provided.
Upper horizontal and parallel convex arc bar 530 and lower horizontal and parallel convex arc bar 532 shown in
Referring now specifically to
General Aspects of the Game
The method of playing the game on playing surface 20 with ball 310 and goals 500 involve the practice and display of a full range of human athleticism including, but not limited to, speed, agility, flexibility, three-dimensional mobility, strength, aerobic fitness, and dexterity of hands, feet, and mind. The game is designed for fast moving, free-flowing, and non-stop action, involving shots, scores, passes, and ball handling through an array of strategies and tactics to win the game.
The game may be played between at least two teams on any embodiment of playing surface 20. The base number of players for each team may be 10 players on playing surface 20, excluding players within team bench zones 64 or alternative team bench areas during a game. A team may have a total number of 20 players on a roster. The number of players may change to more than 10 or less than 10 depending on the strategy employed by any team and as described below. Teams must start each period with a base number of players unless a player has been ejected from a game according to game rules. A team may add or subtract a player from playing surface 20 during play to achieve tradeoffs, described below.
The team's base number of players may be reduced by the number of players ejected from the game according to penalty rules. In such instances, a team that has lost players due to ejection may still opt for a tradeoff, described below. A team that has a player ejected is not eligible for a Krone for good sportsmanship, described below, in the game that the player(s) was ejected.
A team may substitute players during a game. In an embodiment, a player leaving a game may be required to remove his/her active player arm band, if optionally in use, and hold it above his/her head upon leaving playing surface 20 and entering team bench zone 64. A player entering a game may be required to put on his/her active arm band and raise his/her arm while entering the game. An entering player may be required to enter the game from the same team bench zone 64 or alternative team bench area that the exiting player is entering as he/she is leaving the game. A substitution may be allowed for a player coming from Welcome ring 38 into his/her team bench zone 64 or alternative team bench upon conclusion of a penalty.
A team may be allowed any number of substitutions during play of a game. In another embodiment, substitutions may be made in a free-flowing manner according to alternative substitution procedures for the game. In an embodiment, players awaiting a substitution may leave a team bench area and proceed to a substitution box in an administration box area within Welcome ring 38. A exiting player leaving playing surface 20 on a substitution must completely exit playing surface 20 into a substitution box and touch a player entering the game on playing surface 20 in exiting player's place and before the player replacing him may enter playing surface 20. The exiting player may return to his team bench area or team bench zone 64. A substitution may be allowed for a player coming from a penalty box in administration box at the conclusion of a penalty.
Substitutes and substitutions may be subject to the authority of Referee R and assistant referees.
Players may be required to wear equipment to play the game. The equipment may comprise a jersey, shorts, socks, and shin guards. The equipment may correspond with a designated team uniform configuration. A player may opt to wear additional sports gear so long as such gear is approved by Referee R and is safe for play. A player may not wear any equipment or gear that is dangerous to himself/herself or other players. Referee R may instruct a player to exit playing surface 20 to remove dangerous equipment or gear or to correct equipment or gear. The player may reenter playing surface 20 once removal or correction is made. An active player band may be worn by players in a visible fashion to show that they are on playing surface 20 and playing in a game.
Ball Handling Rules
Team members may advance, pass, and move ball 310 amongst one another subject to ball handling rules within the zones on playing surface 20, described below, in exemplary embodiments of the game described in relation to
Rules are provided for handling ball 310 in cross zone 62. In an embodiment, a player may play ball 310 from his/her waist up in cross zone 62 shown generally in
Rules are provided for handling ball 310 in flex zone 56. In an embodiment, a player may play ball 310 with any part of his/her body in flex zone 56 shown generally in
Rules are provided for handling ball 310 in wedge zone 50. In an embodiment, a player may play ball 310 with any part with his/her body except arms or hands in wedge zone 50 shown generally in
Rules are provided for handling ball 310 in goal zone 46 shown generally in
An alternative embodiment of ball handling rules is provided. In this embodiment, and for cross zone 62, flex zone 56, and goal zone 46, players may dribble, roll, hold, pass, catch, trap, deflect, kick, or shoot ball 310 with their arms, hands, torsos, legs, feet, or head. In these zones, the players may play ball 310 with any part of their bodies; however, players may not walk or run while holding ball 310. A player may transition from playing ball 310 with his hands to his feet and vice-versa. In this same embodiment, and for wedge zone 50, players may dribble, trap, deflect, pass, kick, or shoot ball 310 with their legs, feet, torsos, or head. Players may not play ball 310 with their arms or hands.
Zone presence of a player may be determined by several different rules. A player is considered to be present in a zone if both of a player's feet are on playing surface 20 in the zone. A player is considered to be present in a zone if the player has only one foot on playing surface 20 in the zone. If a player has jumped into the air and neither of his feet are on playing surface 20, the player is considered present in the zone where his feet last left playing surface 20 and while the player is in the air. A player having a foot or any part of his body on playing surface 20 wedge zone 50 is considered to be in wedge zone 50. The player must handle ball 310 according to various embodiments of ball handling rules in use during a game based upon the player's presence in any particular zone.
Modified Ball Handling Rules—Bonuses, Tradeoffs, and Advantages
Bonuses, tradeoffs, and advantages may be available for teams playing the game. As previously disclosed, the base number of players per side is 10 players unless a player has been ejected for a foul. A team may add a player to the base number to play the game with 11 players or subtract a player from the base number to play the game with 9 players to receive tradeoffs. Teams may be required to communicate changes to the number of players on the field to Referee R. Referee R may be required to approve the change. Teams may be required to display the number of players in the game.
Ball handling rules may change as a result of adding or removing a player from the game. In a previously disclosed embodiment, both teams may play with 10 players each on playing surface 20 during a game. In this instance, normal ball handling rules for the various zones of the playing surface 20 may apply.
In an alternative embodiment, both teams may play with 9 players each on playing surface 20 during a game. In this instance, ball handling rules for flex zones 56 extend to cross zones 62 outside second ring 32 and within third ring 34 as shown in
In another embodiment, both teams may play with 11 players each on playing surface 20 during a game. In this instance, flex zone 56 ball handling rules may extend to cross zone 62 outside of third ring 34, as shown, for example, in
In yet another embodiment, Team A may play with 9 players and team B may play with 10 players. In this instance, Team A may be allowed to re-advance ball 310 after a 2-handed possession on offense. All other ball handling rules for the zones on playing surface 20 would apply.
In an even further embodiment, Team A may play with 10 players and Team B may play with 11 players. In this instance, Team B may not be allowed into goal zone 46 on offense. All other ball handling rules for the zones on playing surface 20 would apply.
In yet an even further embodiment, Team A may play with 9 players and Team B may play with 11 players. In this instance, Team A may be allowed to re-advance ball 310 after 2-handed possession on offense. Team B may not be allowed into goal zone 46 on offense. All other ball handling rules for zones on playing surface 20 would apply.
Timed Period—Start, Stop, and Restart of Play
The game may be played within at least one timed period. In an embodiment, the game may be played within three timed periods, each referred to as a “Triad.” Alternative numbers of timed periods may be used in playing the game. Timed periods may last about 20 minutes to about 30 minutes. In an embodiment, each timed period may be about 20 minutes. Alternative durations may be used for timed periods while playing the game.
Rest intervals may be provided between timed periods. Rest intervals may be in a range of about 3 minutes to about 5 minutes. Other durations of time for rest intervals may be used. Timed periods may be extended by Referee R for interrupted play of the game, time outs, fouls, penalties, and lost time, such as, for example, for player injury and treatment.
Team captains may greet one another and Referee R before the start of a game in prime ring 30. A team may be designated “Home team” and the other “Guest team.” Referee R may flip a coin, and the Guest team may call a side for the coin-toss. The team that wins the coin-toss may elect one or more team bench zone 64 to occupy for the game.
The start of play for each timed period may be initiated by Referee R either bouncing ball 310 or throwing ball 310 vertically in center portion 28 of playing surface 20. In an alternative embodiment, Referee R may spike ball 310 on center spot 29 so that ball 310 bounces in Prime ring 30′. Referee R may also blow a whistle to provide an audible indication of the start of the game. The start of play of any timed period may be referred to as a “Prime rush.” Prior to the Prime rush, players may be required to stand outside second ring 32, as shown in
In an embodiment, and at the start of a game with a Prime rush, players may be required to be outside of third ring 34 and optionally also inside cross zone 62. Teams may be required to start with 5 players in cross zone 62 and outside third ring 34 or second ring 32 depending upon the embodiment of playing surface 20 in use. Once Referee R blows a whistle, players may rush prime ring 30 to attempt to gain possession of ball 310. The team having possession of ball 310 is considered on offense, and the other team without possession of ball 310 is considered on defense.
Referee R or timekeeper may start a clock used to time each timed period after a Prime rush and while ball 310 is in-play. Referee R or timekeeper may stop the clock when ball 310 goes out-of-bounds. The clock may be started again when play is restarted with a kick-in or throw-in.
Ball 310 may be considered in-play when ball 310 is on the ground or in the air within boundary ring 36 of playing surface 20. Ball 310 is considered in-play when ball 310 is not out of play and at all times during the game, such as, for example, when ball 310 rebounds from goal 500 or Referee R within boundary ring 36 of playing surface 20.
Ball 310 may be considered out-of-play when ball 310 has crossed entirely outside boundary ring 36, whether on the ground or in the air and touches the ground outside of boundary ring 36. Ball 310 that is out-of-play may be an out-of-bounds violation, and ball 310 may then be turned over to the opposing team that was not the last to have a player contact ball 310 before ball 310 went out-of-play. Ball 310 may also be considered out-of-play once ball 310 entirely crosses goal line 44 for a score. In this case, ball 310 may be turned over to the non-scoring team and put back in play when ball 310 is cleared into second ring 32. Ball 310 may be considered out-of-play if ball 310 strikes a player outside of Boundary ring 36 with one or both feet on playing surface 20. Ball 310 may also be considered out-of-play when Referee R stops or suspends the game for a violation, foul, held ball, injury, time out, period end, or other such matter.
Play of the game stops if ball 310 goes out of play outside peripheral boundary 24. Play of the game may be restarted by either a kick-in or throw-in.
A kick-in may be used to resume play of the game if ball 310 goes out-of-bounds. In an embodiment, a kick-in may be used to restart play if ball 310 goes out of bounds in cross zone 62. A kick-in may be awarded to team opposing a player that last touched ball 310 before ball 310 entirely crossed boundary ring 36. A player may not score ball 310 directly on a throw-in.
Referring now to
Play of the game may also be restarted by a throw-in if ball 310 goes out-of-bounds. A throw-in may be used to restart play if ball 310 goes out-of-bounds in wedge zone 50 or flex zone 56. A throw-in may be awarded to the team opposing a player that last touched ball 310 before ball 310 entirely crossed out-of-bounds over boundary ring 36. A player may not score directly from a throw-in.
Referring now to
An alternative embodiment of throw-ins are provided and may be used in place of a kick-in procedure. If ball 310 passes over boundary ring 36 in cross zone 62 and out-of-bounds, a throw-in may take place at the nearest flex zone corner point 71 as shown in
A further alternative embodiment of throw-ins are provided and may be used in place of a kick-in procedure. If ball 310 passes over boundary ring 36 from flex zone 56, wedge zone 50, or goal zone 46 and out-of-bounds, a throw-in may take place at the nearest wedge zone corner point 73 as shown in
Each team may be provided with a set number of time-outs per game. In an embodiment, three time-outs are provided to each team. The number of time-outs may be more or less than three per game. A time-out lasts a set duration of time. In an embodiment, a time-out may last about 30 seconds or other duration of time. In a further embodiment, two 30 second time outs and one 60 time out may be provided for each team.
An overtime period may be provided if the game is tied at the end of the timed periods. The overtime period may be about 5 minutes or other duration of time. Additional overtime periods may be used if the score is tied at the end of an overtime period.
Offense
Teams may advance ball 310 while on offense according to the rules of play in plurality of zones on playing surface 20. A player may advance ball 310 within the plurality of zones on playing surface 20, so long as he/she obeys ball handling rules pertaining to the respective zones, as well as the general ball handling and other rules of the game. Upon a player taking two-handed possession of ball 310—other than after a catch in cross zone 62 or flex zone 56—the player may not be allowed to dribble or kick ball 310. The player may roll or throw ball 310 to a teammate; roll or throw ball 310 at goal 500; or roll or throw ball 310 into an open space on playing surface 20. In any of those cases, the player who initiates the roll or throw may not reclaim possession of ball 310 until ball 310 has touched a teammate or goal 500, or until ball 310 has been possessed by an opponent.
Upon taking either one-handed or two-handed possession of ball 310, a player may establish an anchor foot and a free foot. The anchor foot is the foot to first touch playing surface 20 when the player takes possession. The free foot is the foot to last touch playing surface 20 after the player takes possession. If both feet are touching playing surface 20 when the player takes possession, then the player may elect to designate either foot as his anchor foot by moving or lifting his/her free foot. A player may use his anchor foot as a pivot and take a legal step—or a series of legal steps—with his free foot, so long as his anchor foot does not leave playing surface 20. A player may use his free foot to play ball 310 from a one-handed possession.
In an alternative embodiment, upon taking one-handed or two-handed control of ball 310, a player may take up to, but not more than, two complete steps in sequence with opposite feet before releasing ball 310 in the act of dribbling, passing, or shooting. Upon taking two complete steps in sequence with opposite feet, a player may not lift a foot before dribbling or passing, unless that player takes a shot on goal 500 before completing a third step. Upon taking one-handed or two-handed possession of ball 310, a player may take an unlimited number of pivot steps with a single free foot, so long as his anchor foot does not leave playing surface 20. The anchor foot is the foot to first touch playing surface 20 when the player takes possession. The free foot is the foot to last touch playing surface 20 after the player takes possession. If both feet are touching playing surface 20 when the player takes possession, then the player may elect to designate either foot as his anchor foot by moving or lifting his free foot. Upon taking two pivot steps with his free foot, a player loses the right to lift his anchor foot.
In alternative embodiments, in cross zone 62, flex zone 56, and goal zone 46, players may possess and advance ball 310 by dribbling, rolling, holding, passing, catching, trapping, deflect, kicking, or shooting ball 310 with their arms, hands, torsos, legs, feet, or head. In these zones, the players may play ball 310 with any part of their bodies; however, players may not walk or run while holding ball 310. A player may transition from playing ball 310 with his hands to his feet and vice-versa.
Only one offensive player is allowed in goal zone 46 at a time. The offensive player has a 4-second limitation to remain within goal zone 46 before he must vacate the area to reset the 4-second count. Once goal zone 46 is cleared of offensive players, the same player or a new offensive player may move into goal zone 46 for a maximum of four seconds. An offensive player may not interfere with a defensive player in goal zone 46.
In wedge zone 50, players may possess and advance ball 310 by dribbling, trapping, deflecting, passing, kicking, or shooting ball 310 with their legs, feet, torsos, or head. Players may not play the ball with their arms or hands. A player with a foot or any part of his body on playing surface 20 in wedge zone 50 is considered in wedge zone 50, and he may not play ball 310 with his arms or hands.
Players may possess and advance ball 310 between zones on playing surface 20, so long as ball handling rules pertaining to the respective zones are obeyed.
An offensive player may not be allowed to hold ball 310 for greater than 5 seconds when being closely guarded by one or more defensive players. If this occurs, the offensive player may be considered trapped by the defensive team, and Referee R may signal a change of possession or may signal a Held ball as described hereinafter.
Defense
Defensive players may challenge an offensive player for space on playing surface 20 and for control of ball 310 during play of the game. Defensive players may be required to play by the rules for player conduct and avoid fouls.
Defensive players may block or stop any pass or shot of ball 310 by an offensive player so long as the defensive player does not violate ball handling and other game rules. A defensive player performs a save when the defensive player in goal zone 46 stops, deflects, or catches an offensive player's shot of ball 310 toward goal 500.
In cross zone 62, flex zone 56, and wedge zone 50, players may play ball 310 with their arms, hands, torsos, legs, feet, or head. In these zones, the players may play the ball with any part of their bodies. Players may not walk or run while holding ball 310.
There is no limit on the number of defense players allowed in goal zone 46 at a time, nor is there a limit on the duration of time a defensive player may remain in goal zone 46. The defensive team may move as many players as they like into goal zone 46 to defend goal 500.
In wedge zone 50, players may play ball 310 with their legs, feet, torsos, or head. Players may not play ball 310 with their arms or hands. A player with a foot or any part of his body on the ground in wedge zone 50 is considered to be in wedge zone 50, and he may not play ball 310 with his arms or hands.
A defensive player may challenge an offensive player for space in playing surface 20 and for control of ball 310, so long as he does not commit an act of misconduct or a foul Once a defensive player has established presence at a location on playing surface 20, he has the right to that space. If an offensive player runs into or through that established defensive player and creates an unfair offensive advantage, it is considered an offensive charge violation.
A defensive player may score by making a shot save when defensive player catches ball 310 shot by an offensive player in goal zone 46 triggering a change of possession. A point may be awarded to the defensive team for a shot save.
Clearance and Possession of Ball
Ball 310 may be required to be cleared after a score, turnover, or change-of-possession.
Generally, the last team to clear ball 310 into second ring 32 or take a throw-in is considered to be in-possession of ball 310 and on offense. That team may attack any goal 500 while they control ball 310 until they score, or until the opposing team takes control of a live (in play) ball 310 and completes a clearance to second ring 32 or takes possession on an out-of-bounds violation.
In an embodiment, ball 310 may be cleared after a score, a live-ball turn over, an out-of-bounds, and rules infraction.
For example, and after an offensive team, Team A, scores, the team that was in a defensive position, Team B, gains control of ball 310. Team B must collect ball 310 from goal 500 and clear ball 310 to a teammate inside second ring 32 by a throw or a kick from within goal zone 46, before Team B is considered to be in possession to advance on offense. Team A may not challenge or interfere with this clear. This may be referred to as a “Free clear.” The Free Clear may be required to be completed within 10 seconds. Team A must vacate second ring 32 until the Free clear is complete and a Team B player has touched ball 310 inside second ring 32. The new defensive team, Team A, may rush into second ring 32 and challenge the new offensive Team B player in possession of ball 310 as soon as that possession is established. If a Team A player gets caught inside second ring 32 on a Free clear, that Team A player may not challenge a Team B player inside second ring 32 before that Team A player vacates second ring 32. In other words, Team A players who are outside second ring 32 on the Free clear may rush in and defend, but Team A players stuck in second ring 32 on the Free Clear must vacate before coming back in to defend. If a clearing throw or kick misses second ring 32 or passes through second ring 32 without being touched by the clearing team, Referee R may signal a stray clear. At that point, ball 310 is considered a loose ball which may be captured by either team. Either team capturing ball 310 after a Stray clear must clear ball 310 into second ring 32 before advancing on offense. If the team that captures the Stray clear scores without clearing, no points are awarded and it results in a change of possession.
If an offensive team, Team A, loses control of ball 310 to their defensive opponents, Team B, anywhere on playing surface 20, i.e., Team B makes a save, collects a rebound, steals ball, etc., then the team capturing ball 310, Team B, must clear ball 310 to a teammate inside second ring 32 to complete the change of possession and become the offensive team. Team A remains the offensive team until Team B clears. Team A may challenge Team B's attempt to clear ball 310. If Team A recaptures ball 310 before Team B completes the clearance, Team A may proceed to attack any goal 500 without re-clearing, since the change of possession was not completed. If the turnover occurs inside of second ring 32, the clear is considered complete immediately.
An out-of-bounds violation results in a change of possession. The team awarded ball 310 is considered to be in possession and on offense. The team awarded ball 310 does not have to clear ball 310 to second ring 32 before attacking any goal 500.
Subsequent to a rules infraction which results in a change of possession, Referee R may award ball 310 at center spot 29 in Prime ring 30′ or at the nearest wedge zone corner point 73 or flex zone corner point 71 closest to where the infraction occurred. The team awarded ball 310 is considered to be in possession and on offense. The team awarded ball 310 does not have to clear ball 310 to second ring 32 before attacking any goal 500.
In an embodiment, and after Team A scores, Team B must clear ball 310 from goal to a teammate inside second ring 32 in order to complete a free clear of ball 310. If Referee R determines that an individual or team is unduly stalling, wasting time, or acting in an unsportsmanlike manner that inhibits the flow of the game, such as, concluding Free clear in 10 seconds, Referee R may issue a delay of game violation to that player and/or team. In such a case, and prior to issuing the delay of game violation, Referee R may elect to issue a ten second warning, indicating that ball 310 should be played into wedge zone 50 and/or shot at goal 500 in order to avoid the delay of game infraction.
In an embodiment, for example, if an offensive team, Team A, loses possession of ball 310 to its defensive opponent, Team B, anywhere on playing surface 20, then the new offensive team, Team B, may be required to clear ball 310 to a player inside third ring 34. If a change-of-possession occurs inside of third ring 34 or due to an out-of-bounds violation, then there is no need to clear ball 310. The new defensive team, Team A, may challenge attempt to clear ball 310 by new offensive team, Team B.
In an embodiment, for example, and after an offensive team, Team A, scores, the team that was in a defensive position, Team B, gains possession of ball 310. The new offensive team, Team B, may be required to clear ball 310 to a player inside second ring 32. The new defensive team, Team A, may be required to vacate second ring 32 and may not interfere with clearance of ball 310 by new offensive team, Team B. The new defensive team, Team A, may rush into second ring 32 and challenge the new offensive player for possession of ball 310 as soon as possession is established.
In a situation when players of both teams have simultaneous possession of ball 310, which is referred to as a “Held ball,” the teams shall take alternating possession of ball 310 at the point on boundary ring 36 closest to where the Held ball occurred. In alternative embodiments, Referee R may place, or direct a player to place, ball 310 at any one of the nearest wedge zone corner point 73 or flex zone corner point 71 closest to where the infraction occurred, or within any embodiment of prime ring on playing surface 20. The first team that may take alternating possession on a Held ball may be the designated Guest team.
Shooting
An objective of each team is to advance ball 310 in play within peripheral boundary 24 and score by shooting ball 310 entirely across any one of at least two distinctly defined spaces provided by goal 500. In an embodiment, and as described further below, ball 310 may be scored by passing it through either arced rectangularly-shaped opening 512 or alternative arced rectangularly-shaped opening 513 of goal 500 or opening 538 provided by any one or more circular open rings 536 of goal 500 using whatever body part is allowed when player is within a respective zone of playing surface 20.
Team members may shoot ball 310 subject to their location within the plurality of zones of playing surface 20, as previously described and further described in exemplary embodiments of play of the game in
The origin of a shot is determined by the last ground placement of the front foot of the shooter before ball 310 was struck or released. If a shooter only has one foot on playing surface 20 when the shot is taken, that foot determines the shot origin point for the purposes of determining scoring.
Team members of the offensive team may have a shot time to shoot ball 310 on goal 500 and score or strike goal 500 with ball 310. The shot time may be about 30 seconds from taking possession of ball 310. The duration of shot time may be more or less than 30 seconds. If a shot time is part of a game, the shot time is reset any time a team takes possession of ball 310, such as, for example, when a team takes possession of ball 310 at the start of a timed period, after an opponents score, after an opponent's missed shot, or upon turnover/change-of-possession, out-of-bounds violation or other penalty, rebound of ball 310 off goal 500, or save by defensive player.
Scoring
There are several ways to score in the game. A player may score by throwing, passing, kicking, or otherwise advancing ball 310 completely across or through one of at least two distinctly defined spaces of goal 500. In an embodiment, a player may score by throwing, passing, kicking, or otherwise advancing ball 310 completely across or through arced rectangularly-shaped opening 512 or alternatively arced rectangularly-shaped opening 513 of goal 500 or any opening 538 defined by any one or more circular open ring 536 provided with Crown 552 of goal 500. A team may also score points for having good sportsmanship during a game or for specific plays on defense.
Further descriptions of how to score and methods for calculating points are shown and described in Tables A through H and
A player on offense may score ball 310 in a near-goal manner or a distant-goal manner. A near goal score results when a player on offense shoots ball from goal zone 46, wedge zone 50, flex zone 56, cross zone 62, or any ring area closest to goal 500 where the player shoots ball 310. A distant-goal score results when an offensive player shoots ball 310 at goal 500 from a wedge zone 50, flex zone 56, or other zone that may not be part of the quarter of playing surface 20 that goal 500 is positioned.
Various point calculations may be awarded to a team when ball 310 passes completely, on the ground or in the air, through arced rectangularly-shaped opening 512 or alternative arced rectangularly-shaped opening 513 of goal 500 or through any one of opening 538 defined by any circular open ring 536 provided with Crown 552 of goal 500. A foul by the team that scores may negate a score.
Points may be scored for 10 player versus 10 player game configuration in a near goal manner according to Table A and a distant goal manner according to Table B and as shown in a non-limiting embodiment in
In an embodiment, flex zone 56 may be changed from a regular flex zone 56 for a 10 player versus 10 player configuration shown in
In another embodiment, flex zone 56 may be changed from a regular flex zone 56 for a, 10 player versus 10 player configuration shown in
Points may also be scored for 10 player versus 10 player game configuration in a near goal manner according to an alternative embodiment shown Table G and a distant goal manner according to Table H and as shown in a non-limiting embodiment in
In an embodiment, a team may optionally be awarded 4 points for winning a prime rush by obtaining possession of ball 310.
Good Sportsmanship Awards, Fouls, and Penalties
The team may be awarded for good play at the end of a game. In an embodiment, the team with both fewer penalties for violations or fouls and less than 15 total penalties in the game may receive an award. The award may be referred to as a “Krone.” Krones may be recorded with a team's wins and loss record for a season. At the end of a season, a team may be awarded additional wins based on the number of Krones awarded during the season. In an embodiment, an additional win may be calculated for each Krone awarded to a team. Krones may be tabulated in the determination of final standings for a season.
A player may be penalized for a number of reasons, such as, for example, failing to play by the rules of the game and poor sportsmanship. The game is a competitive sport and physical contact between players may be an aspect of the game. The game may be governed by rules based on principles of fair play and sportsmanship. Players must play within the rules promulgated for the game.
Team members should remain in their respective team bench zones 64 unless they are in play and should conduct themselves in a polite and sportsmanlike manner.
Violation of the rules of the game may result in penalties for a player or his/her team. In embodiments of the game, violations also referred to as “fouls” may result in penalties set forth in Table I.
Referee R may effect a change of possession after a foul by placing ball 310 on playing surface 20 at the spot of the foul or other location on playing surface 20 after signaling and announcing a foul that results in a change of possession penalty. In an embodiment, Referee R may signal a foul and ball 310 may be played from center spot 29 within center ring 30, or flex zone corner point 73 or wedge zone corner point 71 closest to foul. The team awarded possession may play ball 310 according to ball handling rules of the game, clearing ball 310 if necessary, and as previously described.
Referee R may effect a lap penalty by directing the penalized player to his nearest team bench zone 64, where the player may exit playing surface 20 and perform a lap penalty within welcome ring 38 after signaling and announcing a foul that results in a lap penalty. The penalized player may run or walk around welcome ring 38 as prescribed by Referee R. The player may reenter playing surface 20 from team bench zone 64 after completing the lap penalty.
In an embodiment, after signaling and announcing a foul, which results in a Penalty box punishment, Referee R may direct the penalized player to the administration box area, where the player must exit the game and remain in the penalty box for a prescribed portion of game time. For example, penalized player may remain in the penalty box for two minutes for a minor penalty or five minutes for a major penalty. The player may reenter the game after completion of the penalty, which should be signaled by an Official.
Referee R may escort an ejected player from playing surface 20 to his/her team bench zone 64, where the player must remain until the match is over after signaling and announcing a foul that results in a player ejection.
A clear shot is an unobstructed throw-shot or kick-shot awarded to a team after certain fouls. After signaling and announcing a foul that results in a clear shot penalty, Referee R may determine the location of the clear shot, which is the point of the foul, and place ball 310 on playing surface 20 at the spot from which the clear shot must be taken. The offensive player awarded the clear shot may elect to kick ball 310, as placed by Referee R, or to stand at the clear shot location and throw ball 310. The player must play ball 310 according to handling rules pertaining to the location of ball 310 in the respective zone of playing surface 20. All other players must remain three or more yards behind the shooting player and/or outside of the zone from which the shot is being taken. If the shot is successful, then the player and his team may be awarded the normal amount of points for a score from that point on playing surface 20.
In an embodiment, Referee R may signal a foul and award a penalty shot. After signaling and announcing a foul which results in a penalty shot, Referee R may place ball 310 at the appropriate wedge zone point 52 from which the penalty shot must be taken, which is wedge zone point 52 nearest to the spot of the foul. If the penalty shot is awarded due to a foul on a shot attempt, the player who was fouled in the act of shooting must take the penalty shot.
Additionally, the player taking the penalty shot may be required to play ball 310 according to the ball handling rules pertaining to zone in which he was fouled. In other words, if the player is fouled in the wedge zone 50, he must kick the penalty shot from a ground placement. In an embodiment, the player may play ball 310 with his hands and/or feet as he chooses.
If the Penalty Shot is awarded due to a violation, such as the illegal use of hands in wedge zone 50 by the defense, then the team awarded the penalty shot may elect any player from the team to take the shot.
At the signal of Referee R, the player taking the penalty shot must make a continuous approach, taking no more than two full steps and release or strike ball 310 toward the nearest goal 500. In an embodiment, the player taking the penalty shot may take a third step if the player dribbles ball 310 once with his hands in the approach. The player may not fake a shot, nor make a pass. The player's feet must remain behind wedge zone point 52 on his approach and shot.
The team which was penalized may designate one player to defend the penalty shot attempt. The player defending the penalty shot must remain on boundary ring 36 at goal hash intersect 66 or alternatively goal spot until the player taking the penalty shot begins his shot approach. All other players must remain outside of flex zone 56 adjacent to wedge zone 50 from which the penalty shot is being taken, until ball 310 is struck or released, at which time it is a live ball.
The team taking the penalty shot is considered to be in possession of ball 310 and on offense in the case that a save is made by the defending player and the ball remains in-bounds and in-play.
A successful penalty shot is worth 3 points if scored into the chamber 511 of goal 500 and 6 points if scored through circular open ring 536.
Officiating—Referee and Assistant Referees
The game may be regulated by Referee R with full authority to enforce the rules of the game that he/she may be officiating. Referee R may have jurisdiction of a game at least 15 minutes before the start of play and at least 15 minutes after the end of the game. One or more assistant referees may also provide officiating support to Referee R in officiating a game.
Referee R may have multiple duties in officiating a game. For example, Referee R may enforce the rules of the game and decide disputed points. A decision by Referee R may be considered final as it relates to the result of the game. Referee R may change an incorrect officiating call or upon advice of an assistant referee. Referee R may only change a call if play has not restarted or the game is over. Referee R may regulate the game with support from assistant referees.
Referee R may inspect playing surface 20, ball 310, goal 500, equipment, uniforms, and other game-related equipment to ensure compliance with the rules of the game. Referee R may obtain team rosters before a game starts. Referee R may act as a timekeeper and keep record of the game. Referee R may stop, suspend, or terminate a game, at his/her discretion, for violation of the rules of the game, outside interference, injury, or for disciplinary action for players or team officials. Referee R may eject players of team officials for violation of the rules of the game.
Referee R may act on advice of any assistant referee regarding incidents that Referee R has not seen directly. Referee R may ensure that no unauthorized persons enter playing surface 20. Referee R may stop and restart play as necessary including terminating the game at the end of play. Referee R may provide appropriate game authorities with a report on a game that Referee R officiated. The report may include roster information, recorded fouls, the final score, and any disciplinary action taken during the game.
Assistant referees may be charged with enforcing rules of the game in support of Referee R. Any call made by any assistant referee may be subject to the authority of Referee R. An assistant referee may indicate when ball 310 has gone out of play. An assistant referee may indicate a throw-in and a kick-in. An assistant referee may supervise team substitutions and indicate a violation of substitution rules. An assistance referee may indicate a foul that Referee R did not see.
Referee R and assistant referees may dress in a uniform. The uniform may comprise neutral color shoes, such as, for example, black shoes, shirts of the same color and style and contrasting with team players, and a cap.
Referee R may have the following equipment to officiate the game: stop watch timer, two-way radio, notepad, and whistle. Any assistant referee may have the following equipment to support Referee R in officiating a game: flag and whistle.
Scorekeeping and Timekeeping
A scorekeeper and/or timekeeper may be assigned to a game. The scorekeeper and/or timekeeper may record information about a game, including, but not limited to, team lineups, player substitutions and names, and Referee R and assistant referee names that may be assigned to officiate the game. The scorekeeper and/or timekeeper may record team scores, shots, defensive saves, fouls, assists, date, playing conditions, attendance, and team names and records, and may manage scoreboard equipment and shot and game clock equipment. An official scorekeeper and/or timekeeper may obtain a signature of Referee R on an official box score form upon the completion of a game. The official box score form may be recognized as the official record of a game.
Referee R may uses various signals to indicate events for a game. Referee R may indicate start of play by blowing a whistle and rotating his/her arm in a clockwise motion. Referee R may stop play by blowing a whistle and making a “T” sign with his/her hands. Referee R may indicate a foul or violation by blowing a whistle and raising his/her right arm and making a fist or alternatively crossing both arms of his/her head at the wrists.
Exemplary Embodiments of Play of the Game
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The disclosure herein is directed to certain features of the elements and methods of the invention disclosed as well as others that will be apparent to those skilled in the art in light of the disclosure herein. Thus, it is intended that the present invention covers all such modifications and variations of this invention and the equivalents thereof.
This application claims the priority of U.S. Provisional Patent Application Ser. No. 61/066,672, filed Feb. 21, 2008, entitled “Method of Playing a Game and a Ball and Goal Therefor,” the entirety of which is incorporated herein by reference.
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