Method for playing an electronic video card game

Information

  • Patent Grant
  • 6585587
  • Patent Number
    6,585,587
  • Date Filed
    Wednesday, May 30, 2001
    23 years ago
  • Date Issued
    Tuesday, July 1, 2003
    21 years ago
  • Inventors
  • Examiners
    • O'Neill; Michael
    • Marks; Christina M.
    Agents
    • Carter, Deluca, Farrell & Schmidt, LLP
Abstract
The method of the present invention involves a card game in which two rows of cards are dealt to a player. Player is then provided the option to interchange cards in these hands with cards in the deck. The player makes a wager to elect to play one or more sub-hands to be constructed from the two rows of cards dealt. In one version of the game, sub-hands are constructed column-by-column whereby in a first column, a player selects none or one of the cards from the first column of the at least two rows of dealt cards for entry into a first sub-hand. The process is repeated for further elected sub-hands whereby the selection process is independent in each sub-hand. Additional cards are dealt from the deck for non-selected positions in the elected sub-hands. The poker hand ranking of each sub-hand is determined.
Description




BACKGROUND OF THE INVENTION




1. Field of the Invention




The present invention relates generally to games, and more particularly, to a modified electronic video poker card game.




2. Description of the Related Art




The gaming industry, in particular, gambling casinos, has come to recognize that to sustain long term success it must be constantly innovative in introducing new games and new gambling concepts to the gaming public.




One game of interest over the years is poker. Table and video poker and other casino poker games are well known and enjoy substantial success. With reference to electronic video poker games, in a typical game a player makes a selected wager and initiates the play of the game. The processor of the video poker game is programmed to select from a suitable memory structure containing data representing 52 cards of a deck, data representative of a five card opening holding. These five cards are displayed face up for the player to see. The player can discard some or all of the cards whereupon the processor from the data structure replaces the discarded cards to define a final holding or hand. If the hand corresponds to a pre-determined schedule or table of poker holdings, e.g., a pair of Jacks or better, four-of a-kind, flush, the player is awarded a payoff.




Various attempts have been made to enhance play of poker over the years. There are video poker variations, such as deuces wild, where the deuces of the deck of cards are wild, Joker's wild where an additional Joker is included in the deck which is wild as well as Joker/deuces wild games. Further variations have been made over the years. Examples of such attempts are described in U.S. Pat. No. 5,882,260, Marks et al, which is incorporated herein by reference. Marks et al. provides a number of examples of U.S. patent references:




U.S. Pat. No. 4,743,022, Wood, second chance poker method; U.S. Pat. No. 4,948,134, Suttle et al., electronic five card poker game where cards are given to the players one at a time; U.S. Pat. No. 5,013,049, Tomaszewski, five card poker game where up to two cards are drawn; U.S. Pat. No. 5,118,109, Gumina, instant poker game card; U.S. Pat. No. 5,255,915, Miller, six card, two hand video poker game; U.S. Pat. No. 5,294,128, Marauez, six cards, three hand poker game; U.S. Pat. No. 5,382,025, Sklansky et al., three hands, two card poker game where each player chooses one hand and five communal cards are dealt face up; U.S. Pat. No. 5,407,199, Gumina, interactive video/casino poker game-drawpoker, hold'em poker; U.S. Pat. No. 5,415,404, Joshi et al., multiplay video poker game in which the player's sub-hands are compensated to increase the payoff level of the winning hands; and U.S. Pat. No. 5,431,407, Hofberg et al., casino poker game.




U.S. Pat. No. 5,437,451 to Fulton involves a modified poker game where the player is dealt pairs of cards, where one card is optional and the other mandatory. The player is permitted to exchange at each round the optional card until five cards are selected. The resulting five card hand is then evaluated for payoff against a fairly standard payoff table.




U.S. Pat. No. 5,314,194 to Wolf deals the player seven cards. The player then forms two hands: a five card hand (e.g., a front hand), and a two card hand (e.g., a back hand). The rules for playing this game are quite elaborate, including requiring each player to arrange the hand so that the rank of the back hand is greater than the rank of the front hand.




Each of the prior art attempts at making poker interesting and challenging have been successful to varying degrees. Each provide a poker game that combines the attributes of skill, luck, excitement and simplicity with rapid play.




It is an objective of the present invention to provide a poker game that combines the attributes of skill, luck, excitement and simplicity with rapid play that is both unique and innovative.




SUMMARY OF THE INVENTION




The method of the present invention involves a card game in which the player plays one or more sub-hands of cards. At the start of each round of play, the player makes an initial wager to determine the number of sub-hands to be played in that round. In one embodiment, the sub-hands are constructed column-by-column, whereby cards in a particular column of a sub-hand can only be selected from cards from an associated column from two exposed hands of cards dealt at the start of a round of play. In this embodiment, at the start of a round, two hands of five-cards are dealt face-up and are column aligned card-for-card with each other and with card positions for cards defining three sub-hands to be manually constructed by the player in that round. The player manually selects none or one of the two cards from a first column of the two exposed hands for duplication into a first column position of the first sub-hand. In the case where the player has elected to place a wager to play additional sub-hands, the selection process described above is repeated for a first card position of the second and possibly third sub-hands, depending on the wagered amount. For each wagered sub-hand, the above process is repeated for the second through fifth columns. Additional cards are then dealt to each sub-hand for any unfilled positions, intentionally left unfilled by the player during the sub-hand construction process, so that each sub-hand is a completed five-card hand.




The method also includes the steps of individually comparing each hand or betting line played by the player with corresponding values in a predetermined winning schedule, and awarding the player and/or declaring the player a winner, responsive to the total value.




In alternate versions of the embodiment described above, the play of the game is modified in alternate ways, described below as versions B through E. The various alternate versions describe modifications to the basic game including: (1) providing a player with an option to interchange cards in the first and second hands with cards remaining in the deck; (2) dealing a lesser number of cards to one of the two hands of cards dealt face-up at the start of a round of play; (3) as a further variation of (2), dealing the lesser number of cards to random positions of the hand having the lesser number of cards; (4) duplicating by the player the lesser number of cards into one of an associated or non-associated column of the one or more sub-hands; and (5) starting with only a single hand of at least five cards from which one or more sub-hands are to be constructed by the player.











BRIEF DESCRIPTION OF THE DRAWINGS





FIG. 1

shows generally a video poker machine of the type which may be used to play the game of the present invention;





FIG. 2

shows the video terminal screen display that the player will see after the initial cards are dealt;





FIG. 3

shows the video terminal screen display that the player will see after the player has constructed the elected sub-hands;





FIG. 4

shows the video terminal screen display that the player will see after additional cards are dealt to complete the elected hands;





FIG. 5

shows the video terminal screen display that the player will see after the player has constructed the elected sub-hands in accordance with version B of the game;





FIG. 6

shows the video terminal screen display that the player will see after electing to discard one or more cards from the elected sub-hands shown in

FIG. 5

in accordance with version B of the game;





FIG. 7

shows the video terminal screen display that the player will see after additional cards are dealt to complete the elected hands in accordance with version B of the game;





FIG. 8

shows the video terminal screen display that the player will see after the initial cards are dealt in accordance with version C1 of the game;





FIG. 9

shows the video terminal screen display that the player will see after the initial cards are dealt in accordance with version D2 of the game;





FIG. 10

shows the video terminal screen display that the player will see after the player has constructed the elected sub-hands in accordance with version D2 of the game; and





FIG. 11

shows the video terminal screen display that the player will see after the player has constructed the elected sub-hands in accordance with version E of the game.











DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS




The following describes the basic components and rules for playing the modified poker game according to the present invention. A card/video game with payoffs according to a predetermined payoff table is provided for a modified five card poker game.




To play the game, a single player makes a wager and is playing to obtain one or more winning outcomes. Tables I, II and III show, according to different embodiments of the present invention, a pay table of the winning outcomes which the player is striving to achieve. It is noted that in each table, certain outcomes result in no payoff. For example, referring to Table I, the outcomes “Two Pair”, and “Jacks or better”, result in no payoff, i.e., 0 to 1.















TABLE 1











OUTCOME




PAYOFF













Royal Flush




250 to 1 







Straight Flush




30 to 1 







Four-of-a-Kind




7 to 1







Full House




4 to 1







Flush




3 to 1







Straight




2 to 1







Three-of-a-Kind




1 to 1







Two Pair




0 to 1







Jacks or better




0 to 1


























TABLE II











OUTCOME




PAYOFF













Royal Flush




250 to 1 







Straight Flush




25 to 1 







Four-of-a-Kind




5 to 1







Full House




4 to 1







Flush




3 to 1







Straight




2 to 1







Three-of-a-Kind




1 to 1







Two Pair




0 to 1







Jacks or better




0 to 1


























TABLE III











OUTCOME




PAYOFF













Royal Flush




150 to 1 







Straight Flush




20 to 1 







Four-of-a-Kind




5 to 1







Full House




4 to 1







Flush




3 to 1







Straight




2 to 1







Three-of-a-Kind




1 to 1







Two Pair




0 to 1







Jacks or better




0 to 1















With reference to

FIG. 1

, the video version of the method, according to the present invention, is shown.

FIG. 1

shows a device


24


which includes a housing


26


of conventional design. The housing


26


contains a video display terminal or display


28


which displays the various presentations during the play of the game. In a known fashion, a candle


30


is provided for the player to signal that they need change or to indicate that the player has obtained a jackpot. The device


24


includes means for enabling the player to make a wager. These means, where the game is played for purely enjoyment, may simply be means for the player to wager fictitious credits. Alternatively, as shown in the drawings, where the device


24


is used in a gaming establishment, such as a casino, the device


24


may include a coin slot


32


by which the player can wager coins such as quarters or dollar tokens. While not illustrated, it is well known to provide a cash reader to accept cash denomination wagers; the cash reader enabling the player to accumulate credits for wagering with the device


24


. Additionally, means may be provided for the player to wager from funds on a debit card or the like as known in the art.




Contained within the housing


26


is a processor (not shown) of conventional design. The processor, in the manner described below, controls the display


28


and play of the game according to the present invention using a set of programmable instructions.




With continuing reference to

FIG. 1

, means are provided for the player to control the play of the game and make various selections as hereinafter described. These means may be embodied as providing a touch screen display


28


or by providing a plurality of push buttons. The operations of the touch screen will now be described.




The device


24


includes a cash out button


34


to enable the player to prompt the processor to distribute to the player in a known fashion accumulated credits


58


in the form of coins or tokens. Bet one credit buttons


61




b


,


62




b


,


63




b


are provided to enable the player to wager credits from a minimum wager up to the maximum available for wagering at the device


24


. Max wager buttons


61




a


,


62




a


,


63




a


enable the player to make a maximum wager to play the game and simultaneously initiate play of the game. This is conventional with present day video poker machines. Knobs


61




c


,


62




c


,


63




c


are also provided. Finally, the deal/draw button


44


enables the player to prompt the processor to initiate play where a maximum wager is not made and to complete the play of the game by completing selected sub-hands.




The processor includes a first data structure including data representing each card of a deck of 52 cards. Again, if the game is played in a Joker's wild format, the data of the first data structure would represent data of a deck of 52 playing cards plus a Joker. The processor also includes a second data structure which includes data representing winning outcome combinations of the type described in Tables I, II and III above along with the corresponding payouts. Additionally, the processor is programmed to generate the presentations at the display


28


as hereinafter described.




Furthermore, the processor includes means for determining the amount wagered by the player. This amount may be by the player wagering credits accumulated during play of the device


24


or by inserting tokens into the coin slot


32


as described above. Therefore, the processor not only receives data corresponding to the amount wagered by the player but also, as hereinafter described, contains data representing the outcome(s) obtained by the player during play of the game. This data may be useful where devices


24


are interlinked to accumulate and provide progressive jackpots.




With continuing reference to

FIG. 1

, initially the processor is programmed to produce a display as suggested. In the preferred embodiment, the display includes three sub-hands (betting lines)


60


,


70


and


80


, where each sub-hand is made up of five card positions


60




a-e


,


70




a-e


,


80




a-e


, each sub-hand being column-aligned with one other and being column-aligned with two hands dealt to the player


20




a-e


,


40




a-e


at the outset of a round of play.




Where the device


24


is adapted to receive twenty-five cent wagers to a max of three units, i.e. seventy-five cents, it is seen that because three betting lines


60


,


70


and


80


are shown, each betting line has associated therewith one unit or twenty-five cents. While the description as hereinafter set forth is directed to the device


24


being a twenty-five cent machine adapted to receive wagers in increments of three units, i.e. seventy-five cents, it is to be understood that the device


24


could be adapted to receive wagers in increments of three such as $1.50, $2.25 or $3.00 or the like. Further, it is to be understood that the device


24


could be a $1.00 machine adapted to receive wagers in $3.00 increments in a like manner. The sub-hands


60


,


70


and


80


and the two dealt hands


20


,


40


are displayed in an action window


52


of the display


28


. Each of the sub-hands


60


,


70


and


80


and two dealt hands


20


,


40


are column-aligned.




With reference to the touch screen display implementation of the present invention, also displayed at the display


28


are increase and decrease bet windows


54




a


,


54




b


by which the player may increase or decrease their wager. By touching the screen over the increase bet window


54




a


, the player can wager a greater incremental wager. By touching the screen over the decrease bet window


54




b


, the player can reduce the wager to the minimum increment, i.e. three units. Below the increase and decrease bet windows


54




a


,


54




b


is a deal window


56


by which the player may initiate play when less than the maximum amount available for wagering is made. The function of this location is similar to that of a deal/draw button


44


.




Below the deal window


56


is a credit window


58


which displays the amount of credits available for the player to wager. As payouts are made, credits are added to the tally shown in the credit window


58


, in a known manner.




The play of the game will now be described with reference to the device


24


which is a twenty-five cent device adapted to receive wagers in increments of three units, i.e. seventy-five cents. This description will assume that the maximum wager is made every play which is three units or seventy-five cents.




The object of the modified poker game according to the present invention is to create the highest-valued poker hands (using, for example, a video poker payoff table, such as the ones shown in Tables I, II and III or other suitable payoff table) for each of the player constructed sub-hands


60


,


70


and


80


. Generally, in a particular round of play, subsequent to two hands of five cards being dealt to a player, a player constructs the sub-hands


60


,


70


and


80


, by selecting none or one or more cards to be duplicated from each column of the two dealt hands


20


,


40


to respective column-aligned positions in the three sub-hands


60


,


70


and


80


, as will be described by example below. A primary feature of the inventive game requires that cards can only be selected from respective columns (e.g.,


20




a


,


40




a


) of the two dealt hands


20


,


40


for duplication into an associated column (e.g.,


60




a


,


70




a


,


80




a


) of one or more of the sub-hands


60


,


70


and


80


.




To play the game, the player makes a wager and touches the deal window


56


which prompts the processor to select from the first data structure data representing ten cards (i.e., two hands of five cards) and to display that data as representations of the faces of the cards


20




a-e


and


40




a-e.






As shown in

FIG. 2

, as an illustrative example, the player has drawn an initial holding of playing cards


20




a-e


of the Ace of diamonds


20




a


, the queen of spades


20




b


, the ten of hearts


20




c


, the six of diamonds


20




d


and the nine of clubs


20




e


all displayed face up, and an initial holding of playing cards


40




a-e


of the king of hearts


40




a


, the six of spades


40




b


, the four of hearts


40




c


, the two of clubs


40




d


and the ace of hearts


40




e


. The second hand


40




a-e


is shown column aligned card-for-card over the first hand


20




a-e


in the action window


52


of the display


28


.




An instruction window


68


may be provided to provide information to the player as to how to complete the play of the hand. At this point, the player may manually arrange the initial holding of playing cards


20




a-e


,


40




a-e


into three sub-hands (i.e., betting lines


60


,


70


,


80


). The player assembles the sub-hands


60


,


70


,


80


by touching the selected playing cards


20




a-e




40




a-e


and moving the cards to assemble the sub-hands


60


,


70


and


80


.




With reference to

FIG. 3

, for the illustrative example, in the first column of the action window


52


including card positions


20




a


,


40




a


,


60




a


,


70




a


,


80




a


, it is seen that the player has arranged the playing card


20




a


(ace of diamonds), initially dealt to the player at the start of the round, into the first position


80




a


of sub-hand


80


, and the playing card


40




a


into the first position


70




a


of the second sub-hand


70


and a first position


60




a


of the third sub-hand. Note that all card movements thus far are specific to the first column of the action window


52


.




In the second column of the action window


52


, it is seen that the player has arranged the playing card


40




b


into a second position


80




b


of sub-hand


80


. In this column, the player has arranged the playing card


20




b


into a second position


70




b


of sub-hand


70


. The player has also arranged to leave position


60




b


of sub-hand


60


blank.




In the third column of the action window


52


, it is seen that the player has arranged the playing card


20




c


into card positions


60




c


,


70




c


of sub-hands


60


and


70


, respectively. In this column, the player has elected not to select playing card


40




c


(the four of hearts) and further elects to leave position


80




c


of sub-hand


80


blank.




In the fourth column of the action window


52


, it is seen that the player has arranged the playing card


20




d


into card positions


80




d


. In this column, the player has elected not to select playing card


40




d


(the two of clubs) and elects to leave position


60




d


and


70




d


of respective sub-hands


60


and


70


blank.




In the fifth column of the action window


52


, it is seen that the player has arranged the playing card


40




e


(the ace of hearts) into card positions


60




e


and


80




e


. The player has also arranged the playing card


20




e


(the nine of clubs) into card position


70




e.






If the player wishes to undo the arrangement of the sub-hands, he/she may touch the screen at cancel


63


which prompts the processor to return the display to the initial holding of FIG.


2


.




Accordingly,

FIG. 3

is an illustration of three sub-hands


60


,


70


and


80


, manually constructed by the player for a single round of play. In sub-hand


80


, the player has constructed a partial hand of four cards representing two pairs (i.e., sixes and aces) in what appears to be an attempt to achieve a full-house when an additional card is dealt from the deck. In sub-hand


70


, the player constructed a partial sub-hand of Nine through King, missing the Jack to complete the straight, in what appears to be an attempt to achieve a straight when an additional card is dealt from the deck. In sub-hand


60


, the player constructs a partial hand comprising a Ten of Hearts, a King of Hearts, and an Ace of Hearts in what appears to be an attempt to achieve a straight flush when an additional two cards are dealt from the deck.




After the sub-hands


60


,


70


and


80


have been arranged, the player touches the touch screen over the deal window


56


to complete the play of the hand. Following along with the example from

FIG. 3

,

FIG. 4

shows results that could occur. As shown in

FIG. 4

, the sub-hands


60


,


70


,


80


have now been completed. To complete the hand, the processor selects, from the remaining card data of the first data structure, card data sufficient to complete each sub-hand to a final holding of five cards each. Thus, for the first and second sub-hands


70


,


80


, the processor has selected one card for each sub-hand from the first data structure and for the third sub-hand


60


, the processor has selected two cards. These final sub-hand combinations represent the final outcome for the hand.




It is noted that a player may fill each position of a sub-hand from one or more of the dealt sub-hands


60


,


70


,


80


, in which case no additional cards are required from the deck to complete the sub-hand.




When the final outcomes are obtained, the processor compares the data of the cards representing the final sub-hands to the data contained in the second data structure to determine if winning outcomes have been obtained.




As illustrated in

FIG. 4

, sub-hand


80


contains two pairs (i.e., sixes and aces) and a ten of clubs which results in a losing outcome. Also, for sub-hand


70


, the player did not achieve a winning outcome being dealt a three of clubs as the fifth card. For sub-hand


60


, a winning outcome (i.e., a straight, ten to ace) is achieved for which the player is paid four units, or where in this illustration each unit is twenty-five cents, a player is paid one dollar. The processor may be prompted to display at the display


28


a banner


64




a-c


indicating the amount that has been won by the player. The processor accumulates the winning number of credits to the total credits displayed in the credit window


58


. Thereafter the player is ready to play another game or redeem his credits.




As can also be seen from the display depicted in

FIG. 3

, the credit window


58


shows that three credits have been wagered and the initial amount of 500 credits has been appropriately debited.




The following description illustrates various alternate versions of the game. The versions are referred to with reference to the initial description of the game, referred to hereafter as Version A.




Version B: This version is played similarly to version A in that the player attempts to construct the highest valued poker hands for each of the player constructed sub-hands


60


,


70


and


80


, except for a modification in which in this version a player is allowed to discard at least five cards from the initially dealt hands (i.e.,


20




a-e


,


40




a-e


).




As shown in

FIG. 5

, in version B the game is initiated in the same manner as described in version A. Specifically, to play the game, the player makes a separate wager on one or more of the betting lines corresponding to sub-hands


60


,


70


and


80


. The player then touches the deal window


56


which prompts the processor to select from the first data structure data representing ten cards (i.e., two hands of five cards) and displays the data as representations of the faces of the cards


20




a-e


and


40




a-e.






With continued reference to

FIG. 5

, as an illustrative example, the player has drawn a first hand consisting of playing cards


20




a-e


including the ace of diamonds


20




a


, the queen of spades


20




b


, the ten of hearts


20




c


, the six of diamonds


20




d


and the nine of clubs


20




e


all displayed face up, and a second hand consisting of playing cards


40




a-e


including the king of hearts


40




a


, the six of spades


40




b


, the four of hearts


40




c


, the two of clubs


40




d


and the ace of hearts


40




e


. The second hand


40




a-e


is shown column aligned card-for-card over the first hand


20




a-e


in the action window


52


of the display


28


.




The modification is presented to the player at this point whereby an instruction window


68


informs the player that the player has the option of discarding up to four cards from each of the first and second hands. A player discards one or more cards using conventional touch screen technology by touching the screen over the positions of the cards he wishes to discard. Alternatively, the player may touch the screen over the positions of the cards he wishes to hold.




Referring now to

FIG. 6

, in the illustrative example, the player elects to discard from the first hand: the Ace of diamonds


20




a


, the ten of hearts


20




c


, and the nine of clubs


20




e


. Further, the player elects to discard from the second hand: the six of spades


40




b


and the four of hearts


40




c


. Following along with the example, after the player is satisfied with his choice of discarded cards, the player then touches the deal window


56


whereby the processor selects, from the remaining card data of the first data structure, card data sufficient to complete the first and second hands to a final holding of five cards each.





FIG. 7

shows results that could occur. The resulting revised first and second hands are now played in a manner identical to that described with respect to version A.




Version C1-C4: This version is played similarly to version A in that the player attempts to construct the highest valued poker hands for each of the player constructed sub-hands


60


,


70


and


80


, except for a modification to the number of cards dealt to the second hand. A further optional modification provides the player with the option to interchange cards in the first and second hands prior to duplicating cards into the sub-hands. Specifically, in version C1, one card is dealt to a first position of the second hand, in version C2, two cards are dealt to the second hand


40


in positions


40




a


and


40




b


, respectively. In a similar manner, in version C3, three cards are dealt to respective positions


40




a


,


40




b


and


40




c


. Finally, in version C4, four cards are dealt to respective positions


40




a


,


40




b


,


40




c


and


40




d.







FIG. 8

illustrates by example version C3 wherein three cards are dealt to respective positions


40




a


,


40




b


and


40




c


of the second hand. In this version, the game is initiated in the same manner as described in version A. Specifically, to play the game, the player makes a separate wager on one or more of the betting lines corresponding to sub-hands


60


,


70


and


80


. The modification is presented to the player at a point after the player touches the deal window


56


which prompts the processor to select from the first data structure data representing a first hand of five cards and a second hand consisting of only three cards dealt to respective positions


40




a


,


40




b


and


40




c


of the second hand. The resulting hands are now played in a manner identical to that described with respect to version A.




Version D1-D4: Versions D1-D4 is played similarly to version A in that the player attempts to construct the highest valued poker hands for each of the player constructed sub-hands


60


,


70


and


80


, except for two modifications: (1) the number and manner in which cards are dealt to the second hand. Specifically, the cards are dealt to the second hand in a random fashion, (2) the manner in which a player is able to duplicate cards from the second hand


40


into the respective sub-hands


60


,


70


and


80


. Specifically, in versions D1-D4 each card dealt to the second hand


40




a-e


is considered a wild card. In the present context, a wild card represents a card that can be duplicated in either its associated column, as described in version A, or into a non-associated column. Versions D1-D4 correspond respectively to one, two, three, and four wild cards being dealt to the second hand.





FIGS. 9-10

illustrate by example version D2. In this version, the game is initiated in the same manner as described above. Specifically, to play the game, the player makes a separate wager on one or more of the betting lines corresponding to sub-hands


60


,


70


and


80


. The modification is presented to the player at a point after which the player touches the deal window


56


which prompts the processor to select from the first data structure data representing a first hand of five cards and a second hand of two cards.





FIG. 9

illustrates a player draw consisting of two wild cards, the king of hearts


40




b


and the seven of diamonds


40




e


, randomly dealt to the second


40




b


and fifth


40




e


positions of the second hand, respectively, and a first hand consisting of the ace of diamonds


20




a


, the queen of spades


20




b


, the ten of hearts


20




c


, the six of diamonds


20




d


, and the nine of clubs


20




e


all displayed face up. In accordance with the rules pertaining to wild cards, the player may elect to duplicate the king of hearts


40




a


into either its associated column, i.e., column 2 (i.e.,


60




b


,


70




b


,


80




b


), as is the case in version A, or instead into a non-associated column in which no other wild card was dealt, e.g., columns 1, 3 or 4. In the present example, the fifth column is ineligible as a column in which the king of hearts


40




b


may be duplicated. Also, the second column is ineligible as a column in which the seven of diamonds


40




e


may be duplicated. In the present illustrative example, no wild cards were dealt to columns 1, 3 or 4 of the second hand. As such, each of these columns in the associated betting line (


60


,


70


and


80


) is eligible for duplication of one of the wild cards dealt in columns 2 and 5.





FIG. 10

is an illustration of one possible manual construction of three sub-hands


60


,


70


and


80


by the player for the illustrative game, in accordance with version D2 of the game.




Referring to

FIG. 10

, in sub-hand


80


, the player has constructed a partial hand of three cards including the ace of diamonds


20




a


duplicated into position


80




a


, the queen of spades


20




b


duplicated into position


80




b


and the 10 of hearts duplicated into position


80




c


. No wild cards from the second hand


40


are duplicated into sub-hand


80


.




In sub-hand


70


, the player has constructed a partial hand of three cards including the ten of hearts


20




c


duplicated into position


70




c


, the king of hearts


40




b


(wild card) duplicated into position


70




d


, and the nine of clubs


40




e


duplicated into position


70




e


. It is noted that in accordance with the rules pertaining to wild cards, that the king of hearts


40




b


was duplicated into a non-associated column, i.e., column 4.




In sub-hand


60


, the player has constructed a partial hand of four cards consisting of the seven of diamonds


40




e


duplicated into position


60




a


, the ten of hearts


20




c


duplicated into position


60




c


, the six of diamonds


20




d


duplicated into position


60




d


, and the nine of clubs


20




e


duplicated into position


60




e


. It is noted that in this sub-hand


60


, the seven of diamonds


40




e


is a wild card which the player elects to duplicate into a non-associated column, column 1, while utilizing the associated column, column 5, for duplication of the nine of clubs. As is apparent, the player is utilizing the wild card rule in an attempt to form a straight, i.e., six through ten.




After the sub-hands


60


,


70


and


80


have been arranged, the player touches the touch screen over the deal window


56


to complete the play of hand in an identical manner to that described with respect to version A.




Version E: Version E is played similarly to version A in that the player attempts to construct a highest valued poker hands for each of the player constructed sub-hands


60


,


70


and


80


, except for two modifications: (1) the number of hands initially dealt to the player, and (2) providing the player with an opportunity to discard up to 4 cards from the initially dealt hand. Specifically, in version E only a single hand of five cards is initially dealt to the player after which the player has an opportunity to discard cards in a conventional manner.





FIG. 11

illustrates by example version E. In this version, the game is initiated in the same manner as described above. Specifically, to play the game, the player makes a separate wager on one or more of the betting lines corresponding to sub-hands


60


,


70


and


80


. The modification is presented to the player at a point after which the player touches the deal window


56


which prompts the processor to select from the first data structure data representing one hand of five cards.




At this point an instruction window


68


informs the player that the player has the option of discarding up to four cards from the one hand. A player discards one or more cards using conventional touch screen technology by touching the screen over the positions of the cards he wishes to discard. Alternatively, the player may touch the screen over the positions of the cards he wishes to hold. In either case, after the player is satisfied with his choice of discarded cards, the player then touches the deal window


56


which completes the one hand. To complete the one hand, the processor selects, from the remaining card data of the first data structure, card data sufficient to complete the one hand to a final holding of five cards. The resulting revised hand is now played in a manner identical to that described for version A.




It will be understood that various modifications may be made to the embodiments disclosed herein, and that the above descriptions should not be construed as limiting, but merely as exemplifications of preferred embodiments. For example, the dealt hands could be row-aligned with the sub-hands. Those skilled in the art will envision other modifications within the scope and spirit of the claims appended hereto.



Claims
  • 1. A method of playing a card game comprising:dealing a first hand of cards all face up from at least one deck of cards; dealing a second hand of cards all face up from the at least one deck of cards, each of said cards of the second hand corresponding to a card of the first hand; providing the player with an option to interchange cards in the first and second hand with cards remaining in the at least one deck of cards; selecting from each of the corresponding pairs of cards one of one card and no cards for duplicating to a respective position of a sub-hand; and completing the sub-hand, if necessary, such that the sub-hand has an equal number of cards as a number of cards dealt to the first hand, by dealing additional cards face up from the at least one deck of cards to the sub-hand.
  • 2. A method of playing a card game comprising:dealing a first hand of cards all face up from at least one deck of cards; providing the player with an option to interchange cards in the first hand with cards remaining in the at least one deck of cards; dealing a second hand of cards all face up from the at least one deck of cards, each of said cards of the second hand corresponding to a card of the first hand; providing the player with an option to interchange cards in the second hand with cards remaining in the at least one deck of cards; selecting from each of the corresponding pairs of cards one of one card and no cards for duplicating to a respective position of a sub-hand; and completing the sub-hand, if necessary, such that the sub-hand has an equal number of cards as a number of cards dealt to the first hand, by dealing additional cards face up from the at least one deck of cards to the sub-hand.
  • 3. A method of playing a card game comprising:dealing a first hand of cards all face up from at least one deck of cards; dealing a second hand of cards all face up from the at least one deck of cards, wherein each of said cards dealt of the second hand of cards corresponds to a card of the first hand forming at least one two-card column and at least one non-two card column, wherein said second hand of cards has less cards than the first hand of cards; providing the player with an option to interchange cards in at least one of the first and second hands with cards remaining in the at least one deck of cards; selecting from said one two-card column for duplication to a respective position of a sub-hand at least one of no cards from said first and second hands, a card from only said first hand, a card from only said second hand, and one card from said first hand and one card from said second hand; selecting from said non two-card column for duplication to said sub-hand at least one of no card from said first hand, and one card from said first hand; completing the sub-hand, if necessary, such that the sub-hand has an equal number of cards as the number of cards dealt to the first hand, by dealing additional cards face up from the at least one deck of cards to the sub-hand.
  • 4. A method of playing a card game comprising:dealing a first hand of cards all face up from at least one deck of cards; dealing a second hand of cards all face up from the at least one deck of cards, wherein each of said cards dealt of the second hand of cards corresponds to a card of the first hand forming at least one two-card column and at least one non-two card column, and wherein said second hand of cards has less cards than the first hand of cards; providing the player with an option to interchange cards in at least one of the first and second hands with cards remaining in the at least one deck of cards; selecting from said one two-card column for duplication to a respective position of a sub-hand wherein said position constitutes any position of said sub-hand, at least one of no cards from said first and second hands, a card from only said first hand, a card from only said second hand, and one card from said first hand and one card from said second hand; selecting from said non-two card column for duplication to said sub-hand, at least one of no cards from said first hand, and one card from said first hand; and completing the sub-hand, if necessary, such that the sub-hand has an equal number of cards as the number of cards dealt to the first hand, by dealing additional cards face up from the at least one deck of cards to the sub-hand.
  • 5. The method of claim 4, wherein said any position is used when one card is selected from said second hand.
  • 6. The method of claim 4, wherein the step of dealing a second hand of cards all face up from the at least one deck of cards further comprises the step of dealing cards to random positions of said second hand.
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